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This page covers the characters from Fire Emblem: Thracia 776, the fifth Fire Emblem game and the second to take place on the continent of Jugdral. For playable characters from the previous game, Genealogy of the Holy War, go here. For non-playable characters from both Thracia and Genealogy, go here.

To see the central index for the Fire Emblem series, go here.


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Playable Characters

Freeblades of Fiana

Volunteer fighters for the village of Fiana, on the Thracian Peninsula's east coast.
    Leif 

Prince Leif of Leonster

https://static.tvtropes.org/pmwiki/pub/images/leaf.png
Prince of Leonster
Click here to see Leif in Fire Emblem Heroes

The main character of the game. Son of Quan and Ethlyn and Prince of Leonster.

Class: Lord
Voiced by: Kenichi Suzumura (Japanese), Nicolas Roye (English, Fire Emblem Heroes, Fire Emblem Engage)

  • Accidental Hero: His quest to free all of Thracia only begins because of him getting fed up with Raydrik's pursuit of him.
  • Always Someone Better: The manga adaptation has Leif develop something of an inferiority complex towards his older cousin Seliph, whom he views as more powerful and wiser, and is generally very impressed by.
  • Anti-Frustration Features: By virtue of his forced deployment in each chapter, he is immune to the Fatigue mechanic and can never be targeted by status staff users, meaning there's no risk of him being put to sleep or berserked, which might make maps unwinnable.
  • Ascended Extra: In Fire Emblem: Genealogy of the Holy War, he was just another second-generation child unit (albeit one with fixed parentage and a familial relation to the main character), and is susceptible to Permadeath like many other characters in the game. This game turns him into a Hero of Another Story whose survival is mandatory.
  • Best Years of Your Life: Growing up with Nanna, Mareeta, Osian, and Halvan, with Eyvel being a surrogate mother.
  • Can't Catch Up: He is brought down by both his mediocre base stats and relatively low growths. It's really easy to get him to level 20 thanks to the limited amount of units in the earlier maps, and his late arrival promotion bonus is mediocre. On the flip side, he provides support bonuses to a lot of members in the army, gets some nice support bonuses of his own from Nanna, has an in-built experience bonus once promoted at a time where you have all of the best crusader scrolls in the game, and he's immune to sleep, berserk, and fatigue.
  • Coming of Age Story: Over the course of the game, Leif matures from brash, young, and foolish to mature, sensible, and genuinely understanding of what it means to be a good king and a hero. This is reflected by his growth over the course of the gameplay from a brat who can barely fight to a competent warrior and a Support Party Member.
  • Disc-One Nuke: If you give him the Shield, Life, and Speed rings that you acquired during the first three chapters, Leif will become the strongest unit in the team during Munster, and is essentially a Crutch Character in his own right, thanks to the Resistance-hitting Light Brand, and is a capable unit up until his promotion. This is quite a solid investment, since you don't have access to your Crutch Character Eyvel (except for a very short time), and Munster is arguably the toughest part of the game.
  • The Hero: Leif is the main Lord of the game. Like with all other Lords, if he dies, the game ends.
  • Humble Hero: As a consequence of his low-to-the-ground upbringing and lack of real power, he tends to lack confidence and is very aware of his own shortcomings.
  • Heroic Lineage: He's one of the few who's descended from two of the twelve Legendary Crusaders: he's a descendant of Njörun on his father's side and of Baldr on his mother's. However, it was his sister Altena who inherited Quan's major Holy Blood, thus allowing her to wield the Gáe Bolg.
  • Heroic Self-Deprecation: Has some self-worth problems, which are understandable considering his backstory of constantly relying on the goodwill of others (like Finn and Eyvel), his mediocre fighting skills, and his lack of major holy blood. This influences his order to immediately attack Ulster (due to being egged by Miranda or a civilian from Ulster) after a hard-won victory in liberating Leonster, with disasterous consequences.
  • Hide Your Children: He and Nanna were able to avoid being found by the corrupted Grannvale Empire for at least a decade.
  • Irony:
    • In Fire Emblem Heroes, all of his variants have S Drink as his unique B slot skill, despite the fact that, in Thracia 776, he is incapable of using it due to being unaffected by the Fatigue system.
    • One variation of Leif in Fire Emblem Heroes is a horse archer who uses the Meisterbogen, a bow from Thracia 776. However, Leif can never use the Meisterbogen in the latter game since he cannot use bows there.
  • It's Personal with the Dragon: He loathes and wants to fight and kill Raydrik, not Veld, as he is unaware of the latter's involvement into the game's plot.
  • Just a Kid: Raydrik considers him this.
  • Kid Hero: Leads a revolution before hitting his 20s.
  • King Incognito: He's been forced to spend most of his life in hiding, because neither Travant nor Grannvale would be happy with the legitimate heir of the Munster District threatening their control of the Thracian peninsula.
  • King in the Mountain: Literally. He, Finn and Nanna had lived in hiding in a secluded coastal village situated between Munster and Thracia.
  • Light 'em Up: One of his starting swords, the Light Brand, casts light magic at enemies when used. The Light Brand has three uses: 1. He can cast Light from a distance, dealing magic damage to any enemy; 2. He can use it to heal himself; and 3. It gives him 10 extra luck. Heroes changes that to grant him +3 Defense and deals +7 true damage per attack if the foe has 5 or more Defense than their Resistance during combat, and the unique refinement gives him -1 maximum special cooldown and allows him to gain +4 Speed and Defense if the foe is at full HP at the start of combat.
  • Luck Stat: In addition to a 10 luck boost in his Light Brand, he has a FCM (Follow-up Critical Multiplier, which multiplies the critical rate of the next attack based on a number; the critical rate of the first attack is capped by 25) of 2.
  • Magikarp Power: Leif tends to evolve significantly over the course of the game. Initially, he is the worst fighter in the party, and relies on poking the enemies with his Light Brand to deal any damage. However, the stat booster investment needed to help him in Munster, the presence of Crusader Scrolls, and his promotion's abnormally fast XP gain will usually result in him ending the story with most of his stats capped, along with many utility features.
  • Master of None: Leif's base stats are some of the lowest of any Lord, and his growths are average at best by Thracia standards and dreadful by Lord standards. Crusader Scrolls can solve this to a fair degree, especially after he promotes, but outside of a stat-boosted Leif in Munster, he's rarely going to be the strongest at anything combat-related.
  • No-Sell: As mentioned in the Anti-Frustration Features entry above, he will never become the target of enemy status staves. Additionally to that, if he gets hit with weapons that induce the Sleep or Berserk status (Blizzard, Sleep Swords, or Berserk Sword), they won't have any effect on him either.
  • Official Couple: In keeping tradition with Shouzou Kaga's games, the main Lord has a partner waiting for him; for Leif, it's Nanna, although he will only propose to her if she survives the game. This happens despite the fact that Leif can be married off to any of the other women from Genealogy's second generation in that game, although there he had the fastest love growth with Nanna anyway.
  • Pre-Mortem One-Liner: In Heroes.
    "I won't run anymore."
    "Whatever it takes!"
    "I'll take it back… all of it!"
    "This is my fight!"
  • A Protagonist Shall Lead Them: It wouldn't be a Fire Emblem game if he didn't. It's noted that the mere fact that someone is trying to rebel was enough to draw people to the Liberation Army.
  • Rebel Leader: While several Fire Emblem protagonists fit this bill, Leif is probably the closest. Not only is his army the most distinctly a "rebellion" out of all of them, given that the villains maintain control of all of Thracia until very late into the game, but they also fit the Ragtag Bunch of Misfits label extremely well.
  • Stumbling Upon the Lost Wizard: After many years, and despite having forgotten about him, he meets Asbel, now a Wind Mage again!
  • Support Power: Leif is one of the few characters with a leadership star (two once Dryas joins, and back down to one once Dryas dies), and his support pool is also enormous, making him a staple of the army, especially if paired with the King Sword.
  • Tragic Keepsake: His Light Brand was once wielded by his mother, Ethlyn.
  • The Unchosen One: Much of his arc deals with the fact that, unlike Seliph, he's really not particularly special. He lacks Major Holy Blood, his nation isn't particularly important on the world stage, his Heroic Lineage leaves him descended from a man largely seen as a failure and a traitor, he's not a One-Man Army or a master tactician, and unlike in Genealogy, he will probably never become one. Even his final weapon isn't truly his, and can be wielded by other characters. What he has to eventually realize about himself is that not being some absurdly overpowered crusader with holy blood doesn't make him a lesser person or diminish the fact that he does, eventually, manage to save the day.
  • Warrior Prince: He's the prince of the fallen kingdom of Leonster, and with his blade, he's on the warpath to wrest control of it back from Travant.
  • We Cannot Go On Without You: As with all other Fire Emblem protagonists, his death or capture results in a game over.
  • What the Hell, Hero?: After finally liberating Leonster from the Grannvale Empire, he immediately orders an attack on Ulster to aid the struggling rebellion there. Both his advisors, August and Dryas, attempt to persuade Leif of the folly of his orders, but to no avail, due to Leif being convinced by either Miranda or a civilian of Ulster to help the struggling rebels. This results in Dryas knowingly accepting the Suicide Mission that resulted in the deaths of himself and half the rebellion's troops at the hands of the Friege army.
  • You Killed My Father: And mother, and (he thinks at first) sister. This is his main beef with Travant, and he can certainly be the one to land the killing blow on him in Genealogy.

    Finn 

Finn

https://static.tvtropes.org/pmwiki/pub/images/finn_thracia_776_artwork.png
Lance of Legend
Click here to see Finn in Fire Emblem Heroes

A Knight of Leonster who once served Quan and is Leif's guardian. He also raised Nanna, Leif's Action Girlfriend.

Class: Lance Knight
Voiced by: Ryōtarō Okiayu (Japanese), Robert Clotworthy (English, Fire Emblem Heroes)

  • Action-Hero Babysitter: When Leif was still in baby sheets, Finn was both his parental figure and his bodyguard.
  • Ascended Extra: From a mere secondary character to personal advisor and bodyguard to the story's hero.
  • Bag of Spilling: In Genealogy, Finn can be equipped with many different type of lances and, if you adamantly trained him through Generation 1, can start as a Duke Knight by Generation 2. In this game, he's back to a Level 7 Lance Knight with nothing but a Brave Lance.
  • Crippling Overspecialization: Finn is forced to lose lances and switch to swords when dismounted, which is required during indoor chapters. This is downplayed a bit, as Finn is available from the first map, and has some time to train his sword rank.
  • Crutch Character: He is as close as one can get to a Jagen Archetype, if not for being unpromoted and his decent stat progression. While he is a decent unit in capturing and being viable, indoor maps weaken him, as his sword rank is D and he is unable to equip his Brave Lance, reducing his luck and, thus, his Miracle activation. He is also your best unit for capturing enemies because of his high movement, the build of cavaliers which is automatically 20, and the Brave Lance to reliably kill foes. Once indoors, however, you have to rely on someone else for capturing foes.
  • Disc-One Nuke: He has good base stats and his Brave Lance turns him into a good capturing unit and a deadly fighter during outdoor chapters. Plus he has a nice HP to boot to fight against the fatigue mechanic, and he has a decent enough weapon rank to use some of the better swords during indoor chapters, AND he has a Leadership Star. The only reason he falls off in late-game is because the late-game chapters are filled with Status Staves and Magic users, and even then he can contribute by having a Leadership Star.
  • Gameplay and Story Segregation: Based on his first appearance in the second generation of Genealogy of the Holy War, it is suggested that Finn canonically survives up to Chapter 20 of Thracia 776. However, it is possible for him to die before that point in the latter game.
  • The Lancer: To Leif (literally too, as his personal weapon is the overpowered "Brave Lance").
  • Luck Stat: In addition to 10 luck from the Brave Lance, which boosts his Miracle activation, he has a FCM of 1.
  • Older and Wiser: Has grown quite a bit from his Genealogy days.
  • Parental Substitute: To Leif.
  • Pre-Mortem One-Liner: In Heroes.
    "I'll never back down!"
    "This is my duty!"
    "For my country!"
    "I do not fear death."
  • Sugar-and-Ice Personality: Lampshaded by Selphina and Leif. She reprimands him for being much colder than he used to be, but Leif later says he's just forgotten how to cry after all the shit that has hit the fan.
  • Team Dad: Finn is a father figure to Leif and Nanna, though it's vague if he is the father of the latter.
  • Too Awesome to Use: Inverted. The Brave Lance is not usable within the final chapters due to them being indoors, and Finn not being able to use Lances dismounted. As such, it is recommended to use it up beforehand, which most players do.
  • Tragic Keepsake: The Brave Lance he wields was a gift from his late master, Quan.
  • Weapon Specialization: The Brave Lance, which gives him the ability to attack twice and also gives him an extra 10 luck, adding more chances of activating Miracle when in danger. In Heroes he wields the Loyalty Spear, since the Brave Lance(+)(which he originally wielded before an update) was Nerfed to only attack twice on initiation since Fates and future installments followed suit, but Loyalty Spear allows him to attack twice regardless of range, gives him +4 Speed but lowers his defenses by -4, and the unique refine allows him to inflict -3 Attack, Speed and Defense on the foe during combat as well as ignore any field stat buffs the foe has on their Attack and Defense, all which activates if he is at 25% HP or above at the start of combat.

    Osian 

Osian (Orsin, Othin)

https://static.tvtropes.org/pmwiki/pub/images/orsin_thracia_776_artwork.png
Wild Axefighter
Click here to see Osian in Fire Emblem Heroes

A hot-blooded member of the Fiana's Freeblades. Best-friends with Halvan.

Class: Axe Fighter
Voiced by: Taito Ban (Japanese, Fire Emblem Heroes), Brenden McKian (English, Fire Emblem Heroes)

  • Babies Ever After: His ending mentions him having many children. Since the first sentence of his ending is identical to Tanya's, it's implied that they married.
  • Boisterous Bruiser: Hot-headed in contrast to Halvan.
  • Critical Hit Class: His Wrath skill allows him to land a guaranteed Critical Hit on enemy phase. With the Vouge equipped, his second attack (on either phase) has a near-guaranteed chance of a(nother) Critical Hit.
  • Disc-One Nuke: Three words. Chapter 1 Vouge.
  • Inconsistent Dub: In Awakening, he is named Orsin. But in Fire Emblem Heroes, he is renamed Osian.
  • Leeroy Jenkins: Justified; he becomes anxious to fight off the enemy soldiers in the first chapter because they've besieged and occupied his village. Even Leif, who ultimately decides to drive out the soldiers and attempt to rescue Nanna and Mareeta, hadn't yet declared his decision. However, Halvan is there to defy this trope by reminding him to stay calm and not needlessly endanger himself or the rest of the group—though this is Gameplay and Story Segregation as his Wrath skill activating when the enemy attacks mean you want him to charge into the fray.
  • Lightning Bruiser: Unlike most Fighters in the series, he has high HP, acceptable defense, high strength, and an almost overkill base speed with a solid speed growth. Add in Wrath and Vouge and...
  • Luck Stat: He has a FCM of 3; combined with Vouge's critical rate, he's more than likely to kill something if the enemy somehow survives his Wrath critical.
  • Official Couple: It's all but stated that he and Tanya hooked up after the war.
  • Pre-Mortem One-Liner: In Heroes.
    "Messed with the wrong guy!"
    "You're done, kid!"
    "Plenty more where that came from!"
    "Aw, don't run!"
  • Slap-Slap-Kiss: With Tanya.
  • Those Two Guys: With Halvan. Halvan's laidback and calm personality contrasts with Osian's wild and hotheaded nature.

    Halvan 

Halvan

https://static.tvtropes.org/pmwiki/pub/images/halvan.png
Quiet Hero

A calm and cool member of the Fiana's Freeblades. Best-friends with Osian.

Class: Axe Fighter

  • Action Initiative: He will always attack first because of his skill Vantage.
  • Continuity Nod: He can acquire a Brave Axe from his sister, who claimed to get it from a woman near a lake. This is a reference to a secret event in Genealogy Of The Holy War in that game's Chapter 1, where Lex can get a Brave Axe by waiting near a lake.
  • Disc-One Nuke: He gets the Brave Axe, which is acquired in Chapter 1.
  • Lightning Bruiser: He has similar stats to Osian, but lacks Osian's much stronger skill or his personal weapon.
  • Luck Stat: He has a FCM of 4, so unlike Osian who has, at best a 90% critical with Vouge, Halvan has a 120% critical with a killer weapon.
  • Overshadowed by Awesome: He is essentially Osian without Vouge and Vantage instead of Wrath, overall worse growths than Osian but relatively better base stats, and the Brave Axe is not a personal weapon, which means you can give it to Osian as well. Still a good character in his own right.
  • Those Two Guys: Is kinda this with Osian.

    Eyvel 

Eyvel

https://static.tvtropes.org/pmwiki/pub/images/eyvel_thracia_776_artwork.png
Goddess of Fiana
Click here to see Eyvel in Fire Emblem Heroes

Leader of the town of Fiana and its militia: Fiana's Freeblades. She washed up on a beach outside Fiana with no memories of her past.

Class: Swordmaster
Voiced by: Akemi Okamura (Japanese, Fire Emblem Heroes), Caitlyn Elizabeth (English, Fire Emblem Heroes)

  • Action Mom: She is the surrogate mother to Mareeta as well as Leif and Nanna. She is also one for Patty and Febail, although she can't remember them.
  • Amnesiac Hero: She lost her memories of her past. She is actually Brigid, lost princess of Yngvi, who was badly wounded in the Battle of Belhalla 15 years prior.
  • Crutch Character: She is very strong with her base stats, but she leaves very early for the rest of the game, and when you get her back, she is not as strong or useful. She especially stands out because of her Flame Sword, which is powerful, accurate, and hits Resistance; early on, it's by far the best way to kill bosses, or at least wear them down.
  • Expository Hairstyle Change: As Brigid, she wore her hair loose and with a Martial Arts Headband. As Eyvel, her hair is shorter and in a ponytail.
  • Foreshadowing: The other five Deadlords in Thracia 776 all share a class with the characters they're created from (or the second-tier class of said characters in the case of Canis and Porcus), but Draco is a Sniper, not a Swordmaster.
  • Geas: Eyvel’s character ending reveals that she had formed a geas with an unknown member of the Dragon Brethren, and it seems to be the true cause of her amnesia, since when it finally expires seven years after the Last Holy War, she was finally able to remember her past as Brigid and her own children. When she made the contract, who she made it with, and what the conditions were are never made clear, but it probably had something to do with the events of the story.
  • Good Parents: Eyvel is depicted as one of the kindest and most loving parental figures in the franchise, taking Leif under her wing almost at first glance and raising him, Nanna, and Mareeta as if they were her own children. When Eyvel is petrified, Leif seems to be on the border of a Roaring Rampage of Revenge, and if the player rescues her, pretty much the entire following cutscene is just the characters reminiscing about how much they love her and all she's managed to do for them.
  • Lady in Red: Eyvel wears an orange outfit; unlike many examples, it's not depicted as fanservice.
  • Lady of War: Eyvel pretty much singlehandedly can solo the first few chapters of the game.
  • Luck Stat: She has a FCM of 1.
  • Mama Bear: Eyvel found young Mareeta locked inside a cage in a slave market; she was so pissed off to see a little girl subjected to slavery that she slaughtered all the traders and guards and promptly adopted her as her own.
  • Missing Mom: To Mareeta, Nanna, and Leif for almost the entire game.
  • Plot Armor: Until she is turned to stone in Chapter 5, Eyvel cannot be killed. To this end, the game will cheat for you and make any attack that would kill her miss instead.
  • Pre-Mortem One-Liner: In Heroes.
    "I fear no enemy."
    "Atone for your crimes!"
    "For the Freeblades!"
    "Stand tall!"
  • Proper Lady: She is much more conservative in how she behaves and dresses in comparison to when she was Brigid.
  • Reasonable Authority Figure: She is the leader of the small village where Nanna, Mareeta, and Leif live, and is depicted as clever, friendly, forgiving, and kind. She even lets Dagdar, a bandit leader, reform and join the militia with no strings attached.
  • Reforged into a Minion: If you don't restore her, she is transformed into the Deadlord Draco.
  • Same Character, But Different: She's actually Brigid, a playable character in Genealogy of the Holy War, but that blow to the head she took caused her to act much more restrained and conservative than she did in her previous life.
  • Taken for Granite: She's turned to stone in Chapter 5 and stays that way until Chapter 24x.
  • Team Mom: For the group, specially Mareeta and Nanna.
  • Trauma-Induced Amnesia: She's Princess Brigid of Yngvi, but at some point she arrived in Fiana without any memories. Some years after the end of Thracia 776, she recovers her memories and is reunited with the now adult Patty and Febail. Even more: if you save her from being petrified and Finn is still alive, this triggers a conversation in which Finn does recognize her as Brigid and tells her so. However, Eyvel herself is still amnesiac and denies this.

    Dagdar 

Dagdar

https://static.tvtropes.org/pmwiki/pub/images/fe5_dagdar_artwork.png
Ex-Brigand of Mount Violdrake

The leader of the Mount Violdrake Bandits, albeit reformed thanks to Eyvel.

Class: Warrior

  • Action Dad: He's Tanya's father, and an axe-wielder to boot.
  • The Alleged Boss: Of the "Reformed Mount Violdrake Brigands", yet Gomez, his underling, pretty much leaps on him.
  • Almost Dead Guy: He and his daughter Tanya almost would have died at the hands of Gomez if not for Leif and associates.
  • Benevolent Boss: Treats the brigands below him fairly well and only uses them for defensive purposes.
  • Blessed with Suck: His greatest weakness isn't actually his low stat growths, but his Charge ability, which initiates an additional turn of combat against enemies slower than him. This undermines his tanking ability by leaving him with less health after each enemy round. The ability also doesn't take into account his ability to retaliate, leaving him especially vulnerable to slower ballistae and siege tomes.
  • Boisterous Bruiser: Dagdar is one of the strongest members of the group.
  • Bruiser with a Soft Center: Has a weak spot for his daughter Tanya.
  • Carpet of Virility: The artwork shows that under the shirt he dons, there are a lot of hairs.
  • Crutch Character: Another one: his growths are almost as bad as Eyvel's, but unlike Eyvel, he stays longer and is better able to capture units. His movement star can also come in handy in a pinch.
  • Da Chief: Of the reformed Mount Violdrake Bandits.
  • Disc-One Nuke: Between his very high base stats (including a monstrous HP) and his ability to wield the Chapter 1 Brave Axe at base, Dagdar can shred a lot of the early game.
  • A Father to His Men: Seen as this by his underlings. Also, his name is an obvious reference to the "Father Of All Gods" in Celtic Mythology.
  • Heel–Face Turn: Years before the game starts, he forsook banditry after having been defeated by Eyvel in a duel.
  • Large and in Charge: The headmaster to the Mount Violdrake Bandits, and he is very huge too.
  • Luck Stat: He has a FCM of 1.
  • Manly Gay: In the game's ending, Marty's title is "The Man Whom Dagdar Loved". It is unclear whether this is intended to be interpreted as romantic or not.
  • Papa Wolf: Dagdar is extremely protective of his daughter Tanya.
  • The Pirates Who Don't Do Anything: After meeting with Eyvel, Dagdar reformed the Violdrake bandits to not do any bandit activity, even though they're still called bandits. Unfortunately, the work Dagdar has put them to has proved fruitless thus far.
  • Quickly-Demoted Leader: By his right-hand man Gomez.
  • Retired Monster: Was a bandit in name and meaning, using brutal methods to oppress the weak, but since Eyvel arrived, both because he was stunned by her courage and because he was defeated in battle by her, he has since reformed, alongside his band.
  • Reforged into a Minion: If you skip chapter 8X, he is transformed into the Deadlord Tigris.
  • Reformed Criminal: Dagdar was a bandit who was convinced by Eyvel to take a second chance and protect villages instead of raiding them.
  • Retired Outlaw: Dagdar and the Violdrakes used to be feared bandits. After meeting with Eyvel, Dagdar made the Violdrake bandits In Name Only.

    Tanya 

Tanya

https://static.tvtropes.org/pmwiki/pub/images/fe5_tanya_artwork.png
Dagdar's Loving Daughter
Click here to see Tanya in Fire Emblem Heroes

Dagdar's daughter. Quarrels with Osian often.

Class: Bow Fighter
Voiced by: Yumiri Hanamori (Japanese, Fire Emblem Heroes), Laura Stahl (English, Fire Emblem Heroes)

  • Babies Ever After: Her ending mentions her having many children. Since the first sentence of her ending is identical to Osian's, it's implied that they married.
  • Boyish Short Hair: Has it.
  • Clingy Jealous Girl: For all the tantrums shed toward Osian, it is obvious she has feelings for the guy.
  • Cute Bruiser: A rather young teenager, but still fairly gruff and willing to fight.
  • Damsel out of Distress: Even when surrounded by burly enemies, she fights nevertheless.
  • Farmer's Daughter: Daughter to a retired bandit that is a farmer when not fighting to defend the surroundings.
  • Femininity Failure: She looks female enough, but she bears a tomboy's spirit within.
  • Fragile Speedster: Terrible defenses and cannot attack or counter attack at close range, but her good speed stat and growth, combined with the decent might of bows, give her a strong niche.
  • The Lad-ette: A lesser example, she still can act very girly around the likes of Osian or her father, but otherwise she's very masculine.
  • Luck Stat: She has a FCM of 2.
  • Official Couple: Her ending pretty much all but states that her and Osian got married after the war.
  • Pre-Mortem One-Liner: In Heroes.
    "Here we go..."
    "Are you blind?!"
    "I can do this myself!"
    "Don't just stand there!"
  • Raised by Dudes: Her father Dagdar is a brigand and works with other brigands, so she's lived with men all of her life.
  • Tsundere: Is rather snippy towards Osian, but they get married in the ending.

    Marty 

Marty

https://static.tvtropes.org/pmwiki/pub/images/marty_6.png
The Man That Dagdar Lovesnote 

A member of the Mount Violdrake Bandits.

Class: Brigand

  • The Big Guy: Marty has one of the largest constitutions in the game and is the go-to guy when heavy lifting is required.
  • Bandit Mook: He's the first Fire Emblem unit to be of the Brigand class.
  • Bumbling Sidekick: To Halvan/Osian when he can be re-recruited in chapter 8.
  • Dumb Muscle: Despite being incredibly strong, Marty is somewhat dense and timid.
  • Gentle Giant: Marty has one of the highest constitutions in the game and his ending even mentions his gentle nature.
  • Gonk: His portrayal in the artwork is an average man, but his portrait is cross-eyed and has a Non-Standard Character Design (particularly having a large round nose), looking directly towards the screen instead of at an angle.
  • Joke Character: His bases, aside from his Luck Stat and equal-with-a-higher-growth build, are far worse than Dagdar, making him seem like he might end up being Magikarp Power. However, while he does have excellent build, HP, and solid-by-this-game's-standard's defense growths, the others are barely higher if at all. And when it's said that his bases are low, that's low as in nearly everything being a flat zero. His build growth could make for a wonderful capture-bot... If you could actually hit anything past the earlygame with him, let alone with reduced capture stats. Scrolls can make him a case of Magikarp Power, but then again they can do that for just about every character in theory. Ironically enough, Dagdar, with his movement star and good bases in a game with low stat caps, ends up being better overall (his comparatively low build growth could also hypothetically be addressed with scrolls!).
  • Luck Stat: He has a FCM of 1.
  • Manly Gay: "The man whom Dagdar loved" — a direct extract from the game ending.
  • Muscles Are Meaningful: Double Subversion, Marty is a massive muscular man with an average strength base and a strength stat growth of only 15%. But than you look at Marty's base hp and constitution, as well as his HP and constitution being the best in the entire game and you realize Marty's muscles aren't for show!
  • Not Completely Useless: Marty's auto-deployment in early maps combined with his high constiution means he can helpful as a pack mule early in the game, even if he's unlikey to ever be an MVP.
  • The Pirates Who Don't Do Anything: Though Marty is still called a bandit, he doesn't do any banditry anymore. He does take part in Gomes's uprising during Chapter 8 (if not captured or killed before the end of Chapter 3), but is easily talked back into the Freeblades when confronted by Osian or Halvan.
  • Stone Wall: Marty's defense, build, and HP are really, really good. On the flip side, his skill and speed are really, really poor. For starters, his skill and speed is a flat 0.

    Ronan 

Ronan

https://static.tvtropes.org/pmwiki/pub/images/fe5_ronan_artwork.png
Villager of Iz
Click here to see Ronan in Fire Emblem Heroes

A Bow Fighter from the village of Iz. Joins the party when defending it from the Lifis Pirates.

Class: Bow Fighter
Voiced by: Chiaki Kobayashi (Japanese, Fire Emblem Heroes), Clifford Chapin (English, Fire Emblem Heroes)

  • Confusion Fu: Tends to operate like this in gameplay: between Adept's percentage-based trigger and an abnormal amount of movement stars, there are times when Ronan fires one shot and misses, and times when Ronan fires off six shots in one turn.
  • Death by a Thousand Cuts: Makes up for his lackluster attack with the Adept skill, which allows him to attack up to four times in a single round, and three movement stars, which gives him a 15% chance to attack again in the same turn.
  • Family Man: While only 16 years old, he's nonetheless a family-oriented man. His introduction, ending, and death quote all indicate he cares deeply for his mother, and he raises a family of his own in the ending.
  • Generic Guy: He's just a guy who joins to stop the pirates. He doesn't even get a word when the pirate he joined to stop becomes a member of Leif's army. Even his ending doesn't say anything about his grudge against the pirates, as though he just dropped it so that he could return to a peaceful life of fishing and raising a family.
  • Luck Stat: He has a FCM of 1.
  • Mage Killer: Magic power and magic resistance run on the same stat in this game, so his seemingly ill-suited growth rates for his class actually make him a good anti-magic unit. This is later referenced in his weapon and one of his skills in Heroes in the form of his Indignant Bow giving him +3 Resistance and Swift Stance 3 giving him 6 Speed and Resistance during combat as well as slowing down the foe's special buildup if they initiate on him, on top of being tied for the second highest base Resistance stat of all units in the game (and the highest base Resistance of all physical units), with only August and Niime surpassing him.
  • Momma's Boy: A Type 1 variant. He makes his introduction leaving his mother to join Leif's party, insisting that he fights back against the Lifis Pirates - despite having no combat experience - so that they no longer have to live in fear of them. He mutters for her in his death quote, and returns to her in his ending.
  • Naïve Newcomer: Invoked; he joins Leif's party knowing full well that he has no prior battle experience, but is nonetheless determined to fight back against the Lifis Pirates raiding his village. His Genre Blindness regarding the hell he's going to be facing as a member of Leif's party makes him naive, indeed.
  • Pre-Mortem One-Liner: In Heroes.
    "I'll hit my mark."
    "No chance I'll miss."
    "There's no choice…"
    "I have to try."
  • Pretty Boy: If he has anything, it's that he's quite the looker.
  • Square Race, Round Class: For some reason, his growths are very typical ones for a magic unit (high Magic and Speed, low Strength, Defense, and HP), despite his status as an archer.

    Lifis 

Lifis

https://static.tvtropes.org/pmwiki/pub/images/fe5_lifis_artwork.png
Shy Thief

The leader of a band of pirates who attacks villages on the coasts of eastern Thracia. A bit of a sleazeball.

Class: Thief
Voiced by: Atsushi Kakehashi (Japanese, Fire Emblem Heroes), Alan Adelberg (English, Fire Emblem Heroes)

  • Bandit Clan: He leads one.
  • Bandito: Medieval, despicable form.
  • Butt-Monkey: When talking to Salem or Perne. Lifis does deserve it though.
  • Famous Ancestor: Only in the novelization of Thracia 776, where after the war, Lifis sailed to another continent and changed his name to Adrah, eventually founding the Kingdom of Archanea. Of course, since Lifis didn't improve much from Thracia, he's indirectly responsible for the hardships Archanea went through.note 
  • Five-Finger Discount: The best character at doing it if given the Nál scroll, so that his build will reach higher levels (20% growth on build is very good), possibly allowing the team to obtain free Magic Swords, High-End Magic Tomes, 2x Attack Weapons, and utility staffs.
  • Fragile Speedster: As is traditional for thieves in the series, his only standout stat is Speed.
  • I Have You Now, My Pretty: Kidnaps Safy and forces her to become his lover. The pirate says he'll fight for the people in exchange for a personal "favor" from her (hinted to be sexual), but later admits to a Mook that he's lying just to get her to do his "favor".
  • Jerkass: He can potentially become a Jerk with a Heart of Gold if you keep him around, but that's a big if.
  • Luck Stat: He has a FCM of 0, so he'll never deal a critical hit in his follow-up, and since he's a thief...
  • Pirate: Definitely type 2 in the beginning, though he's ironically not of the pirate class.
  • Punch-Clock Hero: He only helps the Freeblades out because Leif probably would skewer him for his piracy otherwise.
  • Rape, Pillage, and Burn: The leader of the pirates that attacked Iz in chapter 2.
  • Reforged into a Minion: If you don't recruit him or you get him killed, he is transformed into the Deadlord Porcus.
  • Small Role, Big Impact: He informed Raydrik of Leif's whereabouts, kickstarting the entire game. Other than that, he's just an early-game pirate leader with no big significance in the narrative.
  • Stalker with a Crush: Toward Safy.
  • Timed Mission: The trick with him is that once the music changes after a certain amount of turns pass, his (superior) subordinate Shiva will move to attack.
  • Token Evil Teammate: He's this to the Freeblades, and is one of the less moral characters you can recruit in general. It's justified, though; he has no real loyalty to Leif or the Freeblades' cause, he's just here because Leif would have probably killed him for his many crimes otherwise.
  • What Happened to the Mouse?: In his character ending, he takes up a government post and remains in office for several years until the Kelves Garrison Force wipes out the nearby pirate outposts, after which he disappears without a trace. Was he part of the local bandit extermination effort as The Atoner? Or did he live a double life as an official while also leading the local gangs and meet his end at the hands of the militia forces? No one knows for sure.
  • Villainous Crush: Lifis fancies Safy, but not enough to risk his life fighting The Empire.
  • Zero-Effort Boss: He is a boss in Chapter 2x, but he has no weapons to fight with, so he can immediately be captured by anyone.

    Nanna 

Princess Nanna of Nordion

https://static.tvtropes.org/pmwiki/pub/images/fe5_nanna_artwork.png
Nordion Princess
Click here to see Nanna in Fire Emblem Heroes

The Princess of Nordion, and the daughter of Lachesis. She's Leif's childhood friend, and Finn cared for both of them as their guardian, especially when Lachesis departed to find Nanna's brother Diarmuid.

Class: Troubadour
Voiced by: Kaori Nazuka (Japanese), Abby Trott note  (English) (Fire Emblem Heroes)

  • Action Girlfriend: To Leif, as she's quite the Combat Medic.
  • Brother–Sister Team: She and Diarmuid, when recruited, will work excellently up to a maximum of 3 squares away from each other, as they will gain a mutual +20 hit/avoid, and they can provide the same bonus, when close, to any unit that is in the same square radius.
  • Childhood Friend Romance: She grew up with Leif, and if she makes it to the end, they get together.
  • Combat Medic: Can use both staves and swords.
  • Damsel in Distress: What sets the action off is her and Mareeta's kidnapping. In episode 3, she is used as a hostage by the enemy so Leif will let the imperial forces take him, even when Nanna tells him not to do so.
  • Depending on the Artist: Her eye color has changed through different pieces of artwork. She has had brown eyes (Genealogy), green eyes (Heroes), and blue eyes (Thracia) throughout her appearances in the series, with several Cipher cards even picking one over the other.
  • Gameplay and Story Segregation: Based on her first appearance in the second generation of Genealogy of the Holy War, it is suggested that Nanna canonically survives up to Chapter 20 of Thracia 776. However, it is possible for her to die before that point in the latter game.
  • The High Queen: She becomes the queen of the New Kingdom of Thracia with Leif.
  • Lady of War: If well trained, after promotion.
  • Life Drain: Her personal sword, the Lands Sword, can drain the enemy's HP and replenish her own when it hits. It is a heirloom from her mother.
  • Luck Stat: She has a FCM of 1.
  • Pre-Mortem One-Liner: In Heroes.
    "I hope you can forgive me."
    "Let me through!"
    "There's no other way…"
    "Don't you dare!"
  • Princesses Prefer Pink: Her Legendary variant in Heroes wears pink armor fitting her title as Princess of Nordion
  • Required Party Member: Her older brother Diarmuid will join the army only if she's alive or not captured by the end of Chapter 20.
  • Status Buff: Her Charm skill increases hit and avoid by 10 to allies within a 3-tile range—something her brother, Diarmuid, can do as well.
  • Stone Wall: If given the Wrath skill, Nanna, unless 1-shotted, will be capable of gaining back a very hefty amount of health by using her Lands Sword.
  • Tomboy and Girly Girl: The girly girl to her friend Mareeta's tomboy.
  • Tragic Keepsake: The Lands Sword that she wields once belonged to her missing mother, Lachesis, which itself was a Tragic Keepsake from Lachesis's brother and Nanna's uncle, Eldigan.
  • Utility Party Member: Between her staff access to patch up wounds and Charm skill, she makes for an exceptional support unit.

    Mareeta 

Mareeta

https://static.tvtropes.org/pmwiki/pub/images/fe5_mareeta_artwork.png
Swordmaster of the Stars
Click here to see Mareeta in Fire Emblem Heroes
Click here to see Mareeta: The Blade's Pawn in Fire Emblem Heroes

Eyvel's adopted daughter. The unwilling owner of the Shadow Sword.

Class: Sword Fighter
Voiced by: Marina Inoue (Japanese) (Fire Emblem Heroes), Kayli Mills (English) (Fire Emblem Heroes)

  • Achievements in Ignorance: Managed to learn Astra from Shannam largely by virtue of not realizing that it should have been impossible for her to do so.
  • Armor-Piercing Attack: She has Luna, which allows her to ignore the enemy's defense. Even better, it can activate alongside Astra.
  • Birthmark of Destiny: She and Galzus have brands of Od on their backs, which explains their expert swordsmanship.
  • Berserker Tears: She sheds tears when she fights against Eyvel and Nanna while under the control of the Shadow Sword, indicating that she's still resisting the sword's curse..
  • Brainwashed and Crazy: Through the dark influence of the Shadow Sword. Once she's snapped out of it, though, with some help from Saias, she "tames" the sword and makes it her weapon.
  • Cool Sword: Previously the Shadow Sword, Mareeta's Sword is a special sword that let her deal two consecutive strikes and grants Nihil.
  • Cute Bruiser: Mareeta is a cute teenage girl, but learns one of the most powerful combat skills in the game in Astra.
  • Deuteragonist: She is the closest to such a role, and still has very little screentime.
  • Distinguishing Mark: She sports the brand of Od on her shoulder.
  • Fallen Princess: Her father Galzus was the prince of Rivough, a small kingdom invaded by Isaac.
  • Fighting from the Inside: Despite the Shadow Sword's curse, she actually resists its influence to a minor degree, much to Raydrik's shock.
  • Glass Cannon: Even when underleveled, her offense is ridiculous thanks to her personal weapon.
  • I Call It "Vera": Her non-evil sword becomes known as "Mareeta's Sword".
  • Luck Stat: She has a FCM of 5. Since she's a Myrmidon with high speed and the Mareeta's Sword has 20 Critical, she's guaranteed to deal a critical hit on her second attack.
  • Luke, You Are My Father: How she manages to recruit Galzus in chapter 24.
  • Magikarp Power: It takes a couple of levels to bring her up to par without relying on her personal weapon. Thankfully, she has nice stat growths and her low level enables her to make use of stat scrolls quite well.
  • Missing Mom: She lost her biological mom right after she was born.
  • Pre-Mortem One-Liner: In Heroes.
    "Put your heart into it."
    "Hah!"
    "Just like Shannan!"
    "Defending those in need!"
  • Shipper on Deck: Ships Leif/Nanna, and if the three are alive by the time the Final Battle hits, she'll encourage Nanna to tell him her feelings.
    Mareeta: Go on, Lady Nanna! Just say it!
    Nanna: B-But...
    Mareeta: You'll regret it forever if you don't say it now. Or do you just want to stay as his 'cute little sister'?
    Nanna: But Mareeta...
  • Sixth Ranger: The final member of the Freeblades to be recruited, long after Leif's army swells beyond it.
  • Tomboy and Girly Girl: The tomboy to her friend Nanna's girly girl.
  • Walking the Earth: In her ending.

Priests and Clerics

Professional White Mages of Jugdral. Half of the playable ones are from the city of Tahra, and the other half are officiants from the eastern Duchies of the former Kingdom of Grannvale.
    Safy 

Safy

https://static.tvtropes.org/pmwiki/pub/images/fe5_safy_artwork.png
Servant of God
Click here to see Safy in Fire Emblem Heroes

A priestess from the Free City of Tahra.

Class: Priest
Voiced by: Misaki Kuno (Japanese), Caitlin Glass (English) (Fire Emblem Heroes)


  • Crime Magnet: Like many early priests in Fire Emblem, you meet her when she has been kidnapped by pirates. In gameplay terms, she also tends to be a victim of this, given that she can't fight back initially and therefore can be captured by most enemies.
  • Dump Stat: Oddly, she has a 30% strength growth, the highest amongst all of the mage units in the game, which is completely useless since she can't use weapons at all, nor does it alleviate the attack speed penalty from the weight of her magical tomes when promoted; the latter mechanic would not be introduced until Fire Emblem: Path of Radiance.
  • Luck Stat: She has a FCM of 1.
  • Plucky Girl: Despite being a demure healer and his prisoner, she's quite willing to call out Lifis for his selfishness.
  • Proper Lady: Very softspoken, but with a will of iron.
  • Recurring Element: The game's Lena archetype, right down to her joining time, her Repair Staff, and her being acquainted with the game's Julian and Navarre archetypes.
  • Swiss-Army Weapon: Repair Staff allows you to repair any weapon to its base condition. Essentially, it's a weapon that can turn into any weapon in the game five times.
  • Utility Party Member: Terrible fighting, excellent support.
  • White Magician Girl: Being a healer and all that.

    Tina 

Tina

https://static.tvtropes.org/pmwiki/pub/images/fe5_tina_artwork.png
Charming Cleric
Click here to see Tina in Fire Emblem Heroes

Safy's younger sister. Was caught by Perne and forced to stay with them.

Class: Priest
Voiced by: Miyu Tomita (Japanese), Jill Harris (English) (Fire Emblem Heroes)


  • Absurd Phobia: Safy is initially terrified when Tina talks about the horrors she endured under Perne... and then it turns out that this was having caterpillars put on her face, and Safy remembers that Tina is a tiny little girl.
  • Annoying Younger Sibling: To Safy.
  • Cheerful Child: She was part of a morally-ambiguous rebel group and the thing she was most worried about was bugs in her face.
  • Confusion Fu: Her mixture of traits often results in this: low base level, very low Skill, meaning she misses often with staves, and low Magic, albeit with a high growth, but five Movement Stars giving her a 25% chance to move again, and two of the best staves in the game, meaning that she tends to either do absolutely nothing or shut down a map on the first turn while gaining a level in the process. The common joke about Tina is her missing, her movement star activating, and then her missing again.
  • Five-Finger Discount: Through magic too. Unlimited-range. Magic stat based. The best thief in the game, but only for a maximum of four times (assuming you don't repair it).
  • Luck Stat: She has a FCM of 1.
  • Magic Staff: Her signature Thief and Unlock staves.
  • Magikarp Power: She joins much later than Safy, but has unique potential all her own. Notably, her Thief and Unlock staves provide a lot of XP and staff rank, meaning that Tina's habit of missing (which doesn't consume uses) can actually be a blessing in disguise for the purposes of training her.
  • Minidress of Power: For certain definitions of the word "power", since she's an absurdly useful White Mage rather than the Action Girl that this trope normally entails or even a Black Mage.
  • Plucky Comic Relief: A goofy little girl with a very wacky gameplay style.
  • Swiss-Army Weapon: Thief Staff. If she has high enough magic, she can steal almost every item in the game. In practice, this translates into a weapon that can become another weapon, and a death sentence to Mooks and Bosses alike. Stock up Holy Waters and M-Up Staves and you're set.
  • Tomboy and Girly Girl: The unruly tomboy to her sister Safy's girly girl.
  • Utility Party Member: Healer and infinite ranged thief, although she has an E-rank so she is only relegated to Heal staves at first. Though her Thief and Unlock Staff is all the utility she needs.
  • Walking the Earth: In her ending.
  • Why Did It Have to Be Snakes?: Or in her case, bugs.

    Sleuf 

Sleuf

https://static.tvtropes.org/pmwiki/pub/images/fe5_sleuf_artwork.png
Bragi Priest

A priest from Edda, known as the "Eyes of Claude".

Class: Priest

    Saias 

Saias (Cyas)

https://static.tvtropes.org/pmwiki/pub/images/saias.png
Bishop of Crimson Flames
Click here to see Saias in Fire Emblem Heroes

A priest from Velthomer.

Class: High Priest
Voiced by: Kazuhiro Nakaya (Japanese), Ben Lepley (English) (Fire Emblem Heroes)

  • 11th-Hour Ranger: Whiles Saias is nowhere near Ced's level in terms of killing power, he could help by utilizing the coveted Warp and Silence staff and provide leadership stars (which mind you, is reduced but offers more than the rest of the units that have a leadership star).
  • Big Brother Mentor: To Mareeta.
  • But Now I Must Go: He bails at the end of Chapter 23 you talk to Ced during his joining Chapter, or if you let any of the children he's saving from Munster die. His explanation is that the horrors of war he partook in are too much for him to bear, and that he's leaving for the Tower of Bragi to try and find peace. His reduced leadership stars in subsequent chapters may be from the guilt weighing on his mind.
  • Cain and Abel and Seth: He is Julius and Julia's lesser-known paternal half-brother, and the one who inherited their father's major Fjalar blood. His involvement in the war is much smaller than his siblings, or even their other half-sibling.
  • The Computer Is a Cheating Bastard: When he is in the enemy's control, he gives 10 leadership stars (+30 hit/avoid) to all enemies. When you get him in Chapter 23, he only gives 5 leadership stars, and for some reason, 3 stars after that.
  • Evil Redhead: Subverted, he starts as your enemy but is actually a sweet dude who was simply misinformed and isn't against joining you once it's cleared up.
  • Good All Along: Just faced you as an antagonist because he was misled.
  • Godzilla Threshold: As an enemy, his sheer charisma and tactical capability is a walking representation of the trope in human form. Saias appears during two very crucial fights: during Leif's attempt to reclaim Leonster, and the climatic battle of the Great River of Thracia. In both of them, his mere appearance is treated as a losing condition. Gameplay wise, this is delivered through his absurd 10 leadership stars. There is a very good reason why he is given a massive Drama-Preserving Handicap in both of them, having to tend to Julius in his first appearance on top of only entering 10 turns in, and being forced to leave by his Parental Substitute. After this point, Saias pulls a Heel–Face Turn, and can either leave the story completely, or join Leif's army. Regardless of the chosen route, the loss of the empire's greatest tactician is the final hit that allows Leif's army to clear their objective to free Munster from the empire, which ended up being the most pivotal moment in the entirety of the Jugdral duology.
  • Guest-Star Party Member: Becomes this if Ced is recruited. Saias will continue to stick around until the end of the chapter, in which he will tell Leif he intends on heading to the Tower of Bragi, assuring him that he will be wishing the army good luck in defeating Raydrik and his cohorts.
  • Heroic Bastard: The illegitimate child of Emperor Arvis and one of his allies, Aida, and he's a well-meaning person that was simply misled into antagonizing Leif. Which is contrasting to his legitimate half-brother Julius.
  • Heroic Lineage: Arvis's son, nuff said. He was confirmed to be the one holding major Fjalar blood in the current generation, while his half-siblings Julius and Julia are major Loptous and major Naga, respectively.
  • Light 'em Up: As a High Priest, he can use Light magic.
  • Luck Stat: He has a FCM of 0, which is awful unless you really don't want to kill someone with his attacks. He also has three movement stars, though, giving him a 15% chance to move twice in a turn.
  • Mutually Exclusive Party Members: You can only recruit either Saias or Ced, but not both. Recruiting the latter will make Saias leave at the end of the chapter.
  • Noble Top Enforcer: During his period as a Grannvale tactician, he is an incredibly noble and goodhearted sort, such that it's really not a surprise when he pulls a Heel–Face Turn.
  • Non-Action Guy: He only fights when he's forced to.
  • Overshadowed by Awesome: He's not a bad unit by any means, but he has to contend with the fact that his availability is mutually exclusive to Ced, whom many players may choose to recruit over Saias, owing to Ced practically being a walking killing machine while wielding Forseti; Saias' own combat pales in comparison and can only rely on Light magic tomes to fight, which are very scarce and are only sold in one lategame shop before his joining chapter. His saving grace is his number of leadership stars, which (after his joining chapter) grant everyone a whopping 9% hit-and-evasion boost to his teammates while he's on the field, compared to the 3% boost from fielding Ced.
  • Pre-Mortem One-Liner: In Heroes.
    "All of this was inevitable."
    "You should retreat."
    "You'll never defeat me."
    "It's all going to plan."
  • Redemption Demotion: He goes from a whopping 10 leadership stars as an antagonist to a measly 3 as part of Leif's army.
  • Shared Family Quirks: In Fire Emblem Heroes, Saias shares the same dramatic battle animations and sprite pose as his father Arvis, even outright using a tome with the same effects as Valflame (which he would be able to use having major Fjalar blood).
  • The Strategist: Said to be the best one in Velthomer. If he makes it to the end, he uses his smarts and wisdom to become a strong asset to Grannvale.
  • Support Power: He's an infamously extreme example of this when he's fighting for the opposition, as he has a whopping ten leadership stars that makes several maps much more frustrating. This decreases to five in his joining chapter, then three in every subsequent chapter, which is still more than any other character in the game.
  • What Happened to the Mouse?: For routes where you drop Saias. There is a Bishop in Genealogy of the Holy War who has Flajar blood: he's Ovis of the Deadlords. Ovis has only minor Flajar blood, but the holy blood application for enemies in that game is quite inconsistent, so the possibility still stands.

Magi Squad

Rebels operating in Munster (Proper), specifically against the Cult of Loptr and its secret Child-Hunting antics.
    Machyua 

Machyua (Macha)

https://static.tvtropes.org/pmwiki/pub/images/fe5_machyua_artwork.png
Swordswoman of Raging Wind

A member of the Magi Squad, an anti-Empire rebellion group.

Class: Sword Fighter

  • Action Initiative: She will always attack first because of her skill Vantage.
  • Battle Couple: With Brighton, who she fights together with.
  • Boring, but Practical: Of the four recruitable Myrmidons, she's this. Shiva, Mareeta and Troude all have uniqueness to them whether through their skills or bases, however Machyua only has Vantage as her skill (which is a bit situational) and has somewhat mediocre bases. The reason she's practical, however, is due to her being available during Munster to participate in a very rigid set of chapters where she shines. Once you finally start recruiting the other Myrmidons she'll already be far ahead of them in stat growth.
  • Femininity Failure: Straight up with Tanya.
  • Luck Stat: She has a FCM of 3.
  • Suspiciously Similar Substitute: She takes many cues from the previous female Hero Creidne.
  • Tomboy: Has a more masculine-looking appearance compared to the other female swordfighters, and is the only one that can promote to Hero, which is typically a male-only class, and is the 2nd one of only 9 females in the series to be able to use axes before Shadow Dragon introduced the reclass system.

    Brighton 

Brighton

https://static.tvtropes.org/pmwiki/pub/images/fe5_brighton_artwork.png
Knight of Munster

Another member of the Magi Squad, was formerly a Munster Knight before joining.

Class: Axe Knight

  • Battle Couple: Implied with Machyua, as they likely marry in their endings.
  • Crutch Character: He is the guy who keeps your team alive in Munster. Post-Munster, he is still solid, but not as necessary as before.
  • Defector from Decadence: He was once a knight of Munster, but he deserted and joined the Magi in order to change things for the better.
  • Luck Stat: He has a FCM of 1.
  • Mighty Glacier: Brighton has especially high HP and Build in exchange for speed. And with Wrath, he is really good at taking hits and dealing it back on the opponent's turn.
  • Younger Than They Look: According to the official site, he is 23. He looks as if he was in his 30s.

    Lara 

Lara

https://static.tvtropes.org/pmwiki/pub/images/lara_2.png
Cheerful Thief/Step Lively
Click here to see Lara in Fire Emblem Heroes

A member of the Magi Squad who has ties to Perne of the Dandylions.

Class: Thief
Voiced by: Saho Shirasu (Japanese, Fire Emblem Heroes), Madeline Dorroh (English, Fire Emblem Heroes)


  • Adaptational Skimpiness: Lara's appearance in Heroes has her don her Dancer attire instead of her Thief garb.
  • Absurdly High Level Cap: Lara can level-up a staggering seventy-five times, by promoting into a Rogue at Level 20 as a Thief, training up to Level 20 again, turning into a Dancer by being the one to recruit Perne in Chapter 12x (which resets her Level to 1 at the cost of a temporary dip in Speed), promoting into a Rogue at Level 20 again, and training to Level 20 for the fourth time in a row. Without Crusader Scrolls, this will leave her with an average of 47 HP, 13 Strength (less than Perne with just nineteen level-ups), 9 Magic, 19 Defense, 8 Constitution (the same as Perne's at base), and 9 Movement. She still won't be good at her primary job (stealing), but she'll be rather stubborn about it.
  • Beautiful Slave Girl: Once a slave dancer for a traveling acting company before she was found by Perne.
  • Damsel in Distress: Was once a dancing slave, then the noble thief Perne rescued her.
  • Fragile Speedster: Lara's stats are either great or terrible, with very little in-between, and her growth rates don't rectify them that much. She's definitely not a Lightning Bruiser, either, without some help.
  • Innocent Fanservice Girl: Her artwork and her in-game sprite as a dancer.
  • I Owe You My Life: To Perne, who rescued her from being a child slave.
  • Lady of Adventure: She travels all around the world after the ending, glistering people's sight with her vogue fading (dancing town to town).
  • Luck Stat: One of the better Luck-growths in the game, and a Movement Star to boot. Her FCM is just passable at 1, though.
  • Made a Slave: And hinted to have been a Sex Slave as well.
  • Quirky Bard: Can be promoted from Thief to Dancer. As a dancer, she can refresh an ally to perform another action. She can dance twice if she's lucky with her 1 movement star.

    Asbel 

Asbel (Asvel)

https://static.tvtropes.org/pmwiki/pub/images/fe5_asvel_artwork.png
Windswept Youth
Click here to see Asbel in Fire Emblem Heroes

A mage from Hrest and a friend of Leif. He joined the Magi and trained under Ced as a member of the Magi Squad.

Class: Mage
Voiced by: Rie Kugimiya (Japanese, Fire Emblem Heroes), Kylen Deporter (English, Fire Emblem Heroes)

  • Blow You Away: While Asbel can use fire and thunder magic, his highest weapon rank is Wind and he has a personal wind tome, Grafcalibur, which is powerful, light, and has a high critical rate.
  • Childhood Friends: An old friend of Leif who was left behind when Tahra was invaded.
  • Dude Looks Like a Lady: Looks like a female child.
  • Glass Cannon: Acceptable magic growth and massive speed growth, but he takes physical hits as well as a wet paper bag. However, not many opponents can survive his magical assault, especially with Grafcalibur.
  • Luck Stat: He has a FCM of 3, which multiplies his Grafcalibur's critical rate on follow-up attacks to 120%.
  • Magikarp Power: He starts very average, but if well trained, he will become a staple of the army, synergizing well with later-acquired mages.
  • Pre-Mortem One-Liner: In Heroes.
    "For Thracia!"
    "We will take it back!"
    "Life or death!"
    "I'll make it back!"
  • Pretty Boy: Just look at him!
  • Wonder Child: He has the potential to be a very strong magician and specializes in the best magic element, Wind.

    Ced 

Prince Ced of Silesse (Sety)

https://static.tvtropes.org/pmwiki/pub/images/sety.png
Holy Knight of the Wind

Prince of Silesse and leader of the Magi Squad.

For more information of his appearance in Genealogy of the Holy War, see here.

Class: Sage
Voiced by: Gakuto Kajiwara (Japanese, Fire Emblem Heroes), Phil Reich (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: He is the "Gotoh" archetype in this game, meaning that if you by any chance screwed up, you can use him to reach the end-game easier.
  • All-Powerful Bystander: In chapter 4x, he won't fight much, but surely will slice and dice any enemy stupid enough to attack or approach him.
  • Badass Teacher: As Asbel's teacher—he's far stronger than the younger mage, and pretty much one of the strongest characters in the game.
  • Big Brother Mentor: He's Asbel's mentor and teacher despite not being a whole lot older than him.
  • Blow You Away: In Thracia, he already has the wind spell Forseti.
  • Cool Teacher: Asbel holds him in high regards. He can be this literally if given the "Blizzard" tome.
  • Gameplay and Story Segregation: Based on his first appearance in the second generation of Genealogy of the Holy War, it is suggested that Ced canonically survives the entirety of Thracia 776note . However, it is possible for him to die during the latter game.
  • Hero of Another Story: His exploits in Munster are never fully covered. The only glimpse of it is during the Munster escape.
  • Implausible Hair Color: Green hair.
  • Luck Stat: He has a FCM of 3.
  • Mutually Exclusive Party Members: You can only recruit either Saias or Ced, but not both.
  • Official Couple: Lewyn x Erinys was canonized through the presence of Ced (who is tied to Erinys by default in Genealogy) and Forseti (Lewyn passing down Major Forseti blood and its tome).
  • Purposefully Overpowered: A common candidate for the strongest pure combat unit in the game, and a damn good Support Party Member in his own right due to his A-rank staff access. In a game where the stat cap is 20, a tome that provides a +20 boost to Speed and Skill can really only be described as this.
  • Red Baron: "Ced the Hero".
  • Supporting Leader: Ced is more important to the overall rebellion than Leif, but he's still merely a side character overall.

Miscellaneous Mercenaries

Various sellswords who, if circumstances were even slightly different, would probably be unrecruitable. None are paid for serving you.
    Fergus 

Fergus

https://static.tvtropes.org/pmwiki/pub/images/fergus.png
Free Knight

A wandering mercenary.

Class: Free Knight

  • Big Brother Mentor: While he isn't related to Leif, he's fairly brotherly to him in what interaction he gets with him.
  • Boisterous Bruiser: Fergus is gruff, brave, and loves a good scrap.
  • Disc-One Nuke: Fergus's gigantic critical multiplier and good weapon choice make him excellent in Munster. Notably, with a Rapier and a support with Karin, he achieves a crit rate well over 100% in his join chapter.
  • The Dulcinea Effect: Is thrown into jail for beating up a guard who was bothering Karin.
  • The Fool: Behaves a bit childishly sometimes, being reprimanded by Karin while both are imprisoned with Leif.
  • Generation Xerox: He took up traveling as a Mercenary just like his father, Beowolf.
  • Heroic Bastard: The illegitimate son of Beowolf and a noblewoman from Conote.
  • Jerk with a Heart of Gold: Fergus can be rude to others, but he does all he can to help others, particularly Karin.
  • Lady and Knight: He and Karin, as he intervenes to shelter her from the pestering of local rude soldiers.
  • Lazy Bum: He was ready to sleep through the Munster prison break until Karin insisted on waking him up.
  • Lightning Bruiser: A mounted unit with swords as his main weapon, with solid stats and a Follow-up Critical Multiplier of 5, which means he can score TONS of critical hits. And later on, he can also wield the powerful Beo Sword.
  • Luck Stat: He has a FCM of 5, the highest FCM in the game which only few possess.
  • Riddle for the Ages: His heritage is a bit of a mystery, and on purpose—even his ending calls it out. All we really know is that he has some kind of holy blood, and he can wield the Beo Sword—but what this means, and what consequences it has for Lachesis's children, is ambiguous. The most common interpretation is that he's the son of Beowolf and a Conote noblewoman, making him Diarmuid's half-brother, while Nanna may be Finn's daughter instead.

    Shiva 

Shiva

https://static.tvtropes.org/pmwiki/pub/images/shiva_9.png
Mercenary of Savan

A mercenary hired by Lifis's pirates.

Class: Sword Fighter

  • Adaptational Badass: In the Takagi manga. He manages to gain the upper hand against Eyvel, a promoted Swordmaster, and almost kills Finn (who wasn't using a lance for some reason).
  • Fragile Speedster: He'll be this for a while, but he should gain some notable bulk, subverting this, though it will rarely be to the degree of the Heroes.
  • Glacier Waif: Appears as lean as a typical Sword Fighter, but trades off some speed growth for defense, making him more of a Lightning Bruiser than a Fragile Speedster. His Sol skill also helps with his durability, especially in tandem with the Adept skill - which doubles the chance of Sol activating per round - he acquires upon promotion.
  • Hypercompetent Sidekick: A skilled swordsman in the employ of a petty thief.
  • Knight in Shining Armor: To Safy, whom he protects from Lifis's lechery.
  • Life Drain: He starts off with the Sol skill.
  • Lightning Bruiser: The combination of Sol, 4 FCM, solid base stats, and impressive growths turn him into a good damage dealer with quite amazing durability.
  • Luck Stat: He has a FCM of 4.
  • Mysterious Past: He is said to hail from a place called Savan, but there isn't anything of the sort in the game's world map. His ending lampshades how ambiguous his origins are.
  • Older Sidekick: At thirty, Shiva is older than the twenty-year-old Lifis.
  • The Stoic: Well, he follows the Navarre/Nabarl archetype, after all.
  • Tall, Dark, and Handsome: Shiva is one of the taller characters, wears black, has dark hair, and is quite handsome.
  • Token Good Teammate: He's the most moral associate of the Lifis Pirates.

    Ralf 

Ralf (Ralph)

https://static.tvtropes.org/pmwiki/pub/images/fe5_ralph_artwork_6.png
Traveling Mercenary

A mercenary helping a village in stopping Zile and his bandits.

Class: Hero

  • Call to Agriculture: He becomes a farmer after the war.
  • Folk Hero: Helps the people that hosted him by repelling a bandit assault for free.
  • The Generic Guy: Nothing is that notable about him. Ironically, he has more dialogue than the other generic recruited soldiers (e.g Cain, Alva, Robert).
  • Luck Stat: He has a FCM of 1.
  • Overshadowed by Awesome: He's a decent axe-specialist, but both Osian and Halvin as well as several other Heroes do his job better.
  • Punch-Clock Hero: Downplayed, he joins Leif's fight against the Empire because he can't stand their tyranny.
  • We Help the Helpless: The villagers helped him and took him in, he aids them in return without asking for pay.

    Shannam 

Shannam

https://static.tvtropes.org/pmwiki/pub/images/fe5_shanam_artwork.png
Phony Prince

A mercenary from Silesse who impersonates Prince Shannan of Isaach.

Class: Swordmaster

  • Achievements in Ignorance: Somehow, managed to teach Mareeta the Astra skill despite not knowing how to do it himself.
  • Ascended Extra: He appears in Holy War, during a secret conversation that involves either Hermina or Jeanne who figure him out.
  • Body Double: To Shannan, upon Shannan's own request. He doesn't fool Shannan's allies, though.
  • Casanova Wannabe: It's suggested that he spends a lot of time hitting on women, usually without success.
  • Chick Magnet: Only because he pretends to be a renowned hero.
  • Discount Card: The only thing useful about him is his Bargain skill, which lets him buy items at half price. It's useful in buying stat boosters in the only Secret Shop in the game.
  • Fake Ultimate Hero: He pretends to be a very powerful prince fighting for the right of freedom, yet he is merely a leech to his name.
  • Joke Character: He teaches Mareeta a powerful skill by mere fluke, and in gameplay his actual true worth lies in his Bargain skill that lets him buy items at half price (and even that isn't very helpful, since by the time he joins, you don't tend to buy much). Shannam isn't a fighter, he's a shopper.
  • Luck Stat: He has a FCM of 0.
  • Mutually Exclusive Party Members: He is only available in the B Path, meaning he can never fight alongside Ilios, Sleuf, Misha, and Amalda.
  • Paper Tiger: He poses as Shannan, but has the worst base stats as a Level 1 Swordmaster and has the weirdest growths (50% to HP, Strength, and Speed, 5% everything else).
  • Secret Art: The bull he feeds Mareeta with is enough to have her learn a very overpowered skill in the form of "Astra".
  • The Slacker: He's not a very big fan of hard work.
  • Suspiciously Similar Substitute: A clear-cut one of Samuel, as they both become impostors to a certain long-haired swordmaster in their respective games.
  • Tall, Dark, and Handsome: Shannam is a a tall handsome dark-haired man who looks just like Shannan. Of course, his personality is quite bumbling.
  • Unlucky Everydude: If recruited with Homer, he will deem himself such as this and repine on it.
  • Very Punchable Man: Both in-story (he is a petty sham) and gameplay-wise (terrible at everything).

    Misha 

Misha

https://static.tvtropes.org/pmwiki/pub/images/fe5_misha_artwork.png
Rider of the Wind

A mercenary from Silesia who fights to earn money for orphans.

Class: Pegasus Knight

  • Defector from Decadence: Joins the Army despite knowing it's not a good one, since she's taking care of the kids in an orphanage.
  • Fragile Speedster: As like most Pegasus Knights.
  • Friend to All Children: She fights for her orphans, and later to also stop the Child Hunts.
  • Like Father, Like Son: Averted. She's the daughter of Díthorba, but makes a point about how her mom's death at the hands of Sigurd's group has nothing to do with her motivations.
  • Luck Stat: She has a FCM of 2.
  • Mutually Exclusive Party Members: She is only available in the A Path, meaning she can never fight alongside Miranda, Shannam, and Conomor.
  • Redeeming Replacement: Misha is the daughter of Díthorba, but unlike her mother, Misha doesn't stay as an enemy and can see the error of her ways. Fire Emblem Heroes reveals that this was exactly what Díthorba hoped all along, that Misha doesn't always have to follow her own dark path.
  • What the Hell, Hero?: Is told this by Karin and August for putting the Silessian kids's needs over the whole world, though to be fair, she didn't know about the Child Hunts.

    Galzus 

Galzus

https://static.tvtropes.org/pmwiki/pub/images/fe5_galzus_artwork.png
Dark Swordsman of Od
Click here to see Galzus in Fire Emblem Heroes

The former prince of the Kingdom of Rivough, and a powerful mercenary.

Class: Hero
Voiced by: Takashi Kondo (Japanese, Fire Emblem Heroes), Bryan Huey (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: The last recruitable character in the game and certainly one of the strongest units in the game with very high stats, both Luna and Astra, and some strong weapons.
  • Armor-Piercing Attack: He comes with Luna, like his daughter Mareeta.
  • The Atoner: If recruited, and implied by his ending, he will try to fully repair his relationship with his long-lost daughter.
  • Birthmark of Destiny: He and Mareeta have brands of Od on their backs.
  • The Champion: He is the strongest contender Eyvel will face in the Arena in Chapter 5 if the other enemies, except Mareeta, are killed.
  • Cool Old Guy: He's quite old, best shown by the Official Artworks which depict him with grey hairs and more pronounced face wrinkles. Not only that, he is a pleasant and loving father too.
  • Disappeared Dad: He tried raising Mareeta alone after her mom died in childbirth, and they were doing fine until he once got distracted and little Mareeta was caught by slave drivers. Additionally, if he's recruited and Eyvel is saved from petrification, he decides to leave Mareeta with her since he believes he's too bloodstained by his revenge quests, though he promises to visit her at least once a year.
  • The Dreaded: So much so that even Ced, who wields Forseti, is wary of fighting him!
  • Fallen Princess: Or Prince, in this case. Was the prince of Rivough, a vassal state Isaach cracked down on.
  • Final Boss Preview: Of a sort. He tends to show up in very early chapters, pursuing the player, before the proper confrontation (and possible subsequent recruitment) in one of the last chapters. Unsurprisingly, the only way to even try defeating him at that phase in the game is to lure him into capturing.
  • Heel–Face Turn: Ditches the evil empire the moment he is talked to by his long-lost daughter, having found a goal in life much more fulfilling than mercilessly harvesting human lives for money.
  • Hitman with a Heart: Even as a merciless killer, his reunion with his long-last daughter Mareeta was more than enough to have Saias spirit her away from Munster.
  • Knight Errant: In his ending.
  • Luck Stat: He has a FCM of 3.
  • Master Swordsman: The best offensive 1-2 ranged melee weapons unit in the game if Mareeta has not been granted any access to Astra, and compared to her he can also use ranged axes.
  • Mutually Exclusive Party Members: Subverted; he's not mutually exclusive to anyone, but the previous pair of units following this trope (Saias and Ced) offer a suggestion to the player on how to deal with him. Saias says that Mareeta has a deep bond with Galzus (implying that she is the one who can recruit Galzus, which even makes sense, given Saias's story role). On the other hand, Ced suggests luring him close and kill him. Of course, there's nothing stopping the player from figuring this out themselves.
  • Pre-Mortem One-Liner: In Heroes.
    "I must honor my debt."
    "Trivial."
    "Curse your fate!"
    "A pity."
  • Professional Killer: He works as this during his service to Raydrik as a mercenary, first seen trying to kill both Eyvel and Nanna in the Chapter 5 arena, then chasing Leif and his adherents in chapter 6.
  • Purposefully Overpowered: Luna, Astra, multiple movement stars, high FCM, max weapon ranks, more of his stats are capped than not, and the rest are still high—he's about as close to a perfect melee combat unit as you can get in Thracia.
  • Reforged into a Minion: If he's not recruited, he is transformed into the Deadlord Bovis.
  • Silver Fox: Despite being an older fella, Galzus is remarked as quite handsome.
  • Sins of Our Fathers: Galzus's father kickstarted everything that happened in the Jugdral duology by senselessly sacking Darna, instigating Grannvale's invasion of Isaach. Isaach's king sacked Rivough and slew Galzus's father as recompense, ruining Galzus's life in the process, but the Dukes of Friege and Dozel had their minds set on using the war for their own purposes...
  • Suspiciously Similar Substitute: His general idea of a Hero with very high stats and a proud reputation who hounds the player in early chapters is highly reminiscent of Astram's role in Fire Emblem: Mystery of the Emblem. However, unlike Astram, who was mostly Overrated and Underleveled, Galzus is a true terror who lives up to being The Dreaded.
  • Trapped in Villainy: Not proud of fighting for Raydrik.

Duchy of Munster (Manster)

One of the four main states of the former Munster District (Northern Thracia in-game), alongside Leonster, Ulster, and Conote. The Duke of Munster is Raydrik, a former nobleman of Conote, who attained his position through selling out just about everyone else.
    Dalsin 

Dalsin

https://static.tvtropes.org/pmwiki/pub/images/dalsin.png
Knight of Passion

An honorable Knight of Munster. Has second thoughts on Raydrik's administration.

Class: Axe Armor

  • Big Brother Instinct: Joins Leif because he saved his little brother from the Child Hunts.
  • Can't Catch Up: After the Munster Arc, he is a terrible unit to use in any of the following maps, and he doesn't even get Pavise (a skill that deflects any damage inflicted) once he's promoted.
  • Crutch Character: He's quite essential in the Munster chapters, and is the only unit who can use axes during them. Of course, once the Munster Arc ends, his usefulness declines immediately due to terrain disadvantages and better characters being available.
  • Jousting Lance: He's a knight who gains the use of E-rank lances after promotion, making him one of only two characters able to use lances indoors.
  • Kryptonite Is Everywhere: Even if he has uses in any chapter, many of the enemies use Hammers in the mid- and late-game.
  • Luck Stat: He has a FCM of 1.
  • Mighty Glacier: His defense and strength base stats and growths are quite high. However, his speed growth is low compared to the other characters, and he will deal with low movement unless he gets a very lucky level. Even with higher movement, there is still plenty of terrain Dalsin cannot cross.
  • Mistreatment-Induced Betrayal: He was a soldier for Raydrik, but quit after his boss captured his little brother for the Child Hunts.
  • Multi-Melee Master: After class changing into a General, Dalsin has access to all physical weapons. Unfortunately, his new weapon proficiencies all start off at E-rank.

    Hicks 

Hicks

https://static.tvtropes.org/pmwiki/pub/images/fe5_hicks_artwork.png
The Axe Knight With Family

A Knight of Munster with a strong love for his child.

Class: Axe Knight

  • Crippling Over Specialization: Hicks has to switch from C-rank axes to E-rank swords upon dismounting.
  • Convenient Replacement Character: His biggest asset is being able to take Brighton's place as an Axe Knight, should the latter die or get too many Empty Levels. Otherwise, while Hicks's bases and growths are better, Brighton's earlier availability, higher sword ranking, and Wrath skill make him a superior choice.
  • Luck Stat: He has a FCM of 2.
  • Mighty Glacier: His stats emphasize defense over speed.
  • Papa Wolf: Decides to help Leif once he hears he's fighting to stop the Child Hunts, since thanks to the efforts of Leif and company, his son Maphy and other kids were saved from them.
  • What the Hell, Player?: Calls the player out and doesn't join if you didn't rescue his son Maphy.

Duchy of Leonster (Lenster)

Once the "shield" of the Munster District, the Duchy of Leonster was brought low by a duo of disasters around fifteen years before the game's start, and is currently a possession of House Friege. Most of its former nobles and officials are in hiding.
    Carrion 

Carrion (Callion)

https://static.tvtropes.org/pmwiki/pub/images/fe5_carrion_artwork.png
Noble of Leonster

A Knight of Leonster under the care of Hannibal after his father's passing.

Class: Cavalier

  • Artwork and Game Graphics Segregation: His portrait is different from his official art, as he wears a blue cape instead of a white cape in-game. It also implies that he wears blue in-game by his sprite palette, even though he wears red in his official art.
  • Cool Sword: The Paragon Sword he received from Selphina. It is a sword similar to a Steel Sword, but it grants 5 extra defense and the Paragon skill, which doubles experience points gained. However, it isn't a personal weapon, so any sword wielders can use it.
  • Luck Stat: He has a FCM of 4.
  • Magikarp Power: Starts at level 1, when your other characters have survived the Munster Prison Break, and has very bad weapon ranks. Thankfully, he can get the Paragon Sword (though it's not his personal sword), and he has good growths, alongside a high Follow-up Critical Multiplier.
  • Parental Abandonment: Dad died in the war, mother died some time after Hannibal saved them.
  • Tragic Keepsake: Said Paragon Sword, if he gets it from Selphina? It turns out to be the one that belonged to his Disappeared Dad.
  • Undying Loyalty: To Hannibal, who helped him and his mom in the war. But above all to Leonster as he was permitted by Hannibal to join alongside Leif to liberate the country from Grannvale's control.

    Selphina 

Selphina (Selfina)

https://static.tvtropes.org/pmwiki/pub/images/selfina.png
Beautiful Bow Knight

A Knight of Leonster, and the daughter of Dryas and wife of Glade.

Class: Arch Knight

  • Battle Couple: With Glade.
  • Blessed with Suck: Just like with Dagdar, her Accost skill doesn't take into account whether she can retaliate against enemies, resulting in the enemy unit attacking her multiple times.
  • Girlish Pigtails: In this illustration, Selphina had pigtails when she was just a squire. Finn still remembered her with them, until the two reunite and she has long since outgrown them.
  • Glass Cannon: Her starting with a high Bow rank that lets her equip stronger bows, the Accost skill and archery focus encourage this kind of playstyle: she gets to double up on attacking a melee enemy who can't fight back, and they get to double up on attacking her when she can't fight back.
  • Horse Archer: Selphina is an Arch Knight, which is a mounted bow unit. When she's forced to dismount, she still retains her bow rank, differentiating from previous cavalry units, who are forced to wield swords.
  • Lady of War: She's very ladylike, but she's still a knight of Leonster.
  • Luck Stat: She has a FCM of 1.
  • The Ojou: Has most of the signatures of the type, including her politeness, her upperclass nature, and her kind attitude.
  • Parental Substitute: Her ending mentions that she made her Big Fancy House a refuge and training center for orphan children. That would make her known as "Mother of Thracia".
  • She Is All Grown Up
    Finn: ...Well... So this is that little girl with the braids...
    Selphina: Ten years can make a big difference. I'm now married to Glade.
  • Silk Hiding Steel: Very sweet and kind, but being polite doesn't make her less outspoken.
  • What the Hell, Hero?: To Finn, in regards to his seemingly lack of emotion and care towards Lachesis.

    Cain 

Cain (Kein)

https://static.tvtropes.org/pmwiki/pub/images/fe5_kain_artwork.png
Lance Knight of Leonster

A Knight of Leonster. Both of his parents died in battle.

Class: Lance Knight

  • Crippling Overspecialization: He can't use swords when mounted, but he has to switch to Swords and lose Lances once on foot. This makes it difficult to use him effectively.
  • The Generic Guy: He has no characterization whatsoever. The only things separating him from a generic green unit are his name and face.
  • Heterosexual Life-Partners: With Alva.
  • Luck Stat: He has a FCM of 1.
  • Out of Focus: His only lines are his escape quote and his death quote, making it possible to play through the entire game without hearing a single word out of him.
  • Those Two Guys: With Alva.
  • Tragic Keepsake: The manual say his pendant is all he has to remember his parents by.

    Alva 

Alva

https://static.tvtropes.org/pmwiki/pub/images/fe5_alva_artwork.png
Lance Knight of Leonster

Another Knight of Leonster. Friends with Cain.

Class: Lance Knight

  • Crippling Overspecialization: Like Cain, Alva cannot use Swords when mounted, nor can he use lances when dismounted. However, Alva's sword rank is D, compared to Cain's E rank, so he has a headstart in working on his sword rank when dismounted.
  • The Generic Guy: He has no characterization whatsoever. The only things separating him from a generic green unit are his name and face.
  • Heterosexual Life-Partners: With Cain.
  • Luck Stat: He has a FCM of 1.
  • Out of Focus: His only lines are his escape quote and his death quote, making it possible to play through the entire game without hearing a single word out of him.
  • Those Two Guys: With Cain.

    Robert 

Robert

https://static.tvtropes.org/pmwiki/pub/images/fe5_robert_artwork.png
Bow Knight of Leonster

Yet another Knight of Leonster.

Class: Arch Knight

  • The Generic Guy: He has no characterization whatsoever. The only things separating him from a generic green unit are his name and face.
  • Horse Archer: Robert is an Arch Knight, a mounted bow unit. When he's forced to dismount, he still retains his bow rank, differentiating from previous cavalry units, who are forced to wield swords.
  • Luck Stat: He has a FCM of 3.
  • Magikarp Power: If well-trained, his growths should lead to him becoming quite powerful. He also has a movement star and a Follow-up Critical Multiplier of 3.
  • Out of Focus: His only lines are his escape quote and his death quote, making it possible to play through the entire game without hearing a single word out of him.
  • Shrinking Violet: Outside of battle he's quite shy. Girls seem to like it, according to his ending.

    Glade 

Glade

https://static.tvtropes.org/pmwiki/pub/images/fe5_glade_artwork.png
Dutiful Lance Knight

A Knight of Leonster and husband of Selphina and friend of Finn.

Class: Duke Knight

    Xavier 

Xavier

https://static.tvtropes.org/pmwiki/pub/images/fe5_xavier_artwork.png
Loyal Veteran

A general of Leonster who was forced to join Friege after its fall.

Class: General

  • Cool Old Guy: The guy may be old, but he's a very powerful unit.
  • Death Seeker: His habit of fighting to the death reflects his guilt over his actions under Munster.
  • A Father to His Men: Gameplay and Story Segregation aside, his refusal to join your side was because his troop's families were taken hostage and wish for the concern of his men first.
  • Four-Star Badass: Xavier is one of the strongest Generals in the series, owing to his excellent skill loadout, great statline, Leadership star, and high weapon ranks. His only real downside is that he's very tricky to obtain.
  • Gameplay and Story Segregation: The requirement to recruit him is rescuing his troops' families and having them talk to them to stand down and turn green to represent neutral. The key word is turn green because what they do afterward doesn't matter. It doesn't matter if the civilians or the knights died or get captured afterwards, so long as the knights convert to green, their fates are inconsequential. Even Xavier can kill one of them and it doesn't impact his recruitment.
  • I Have Your Wife: Cannot have a Heel–Face Turn because the families of his soldiers are held hostage. The cast has to help him free them if the player wants him to join your cause. And it will NOT be easy.
  • Lightning Bruiser: Surprisingly for a General. His base Strength and Defense speak for themselves, but he is no less mobile than any other melee fighter, and his Speed base is merely a bit below-average while his growth is downright good (and Charge means he often essentially gets the benefits of high Speed anyway). He also comes with Wrath, meaning that he will always crit when under attack, and this can all be improved if his movement growth triggers.
  • Luck Stat: He has a FCM of 0.
  • My God, What Have I Done?: Much of the reason he's so difficult to recruit is that he believes working with Munster has made him Beyond Redemption. He thinks he doesn't deserve a second chance, and as a result, can only be persuaded to join by an absolute miracle that shows he is worth forgiving.
  • No-Sell: The only playable unit to have Pavise, a skill that negates any damage based on his level.
  • Walking Armory: He can use Axes, Bows, Swords, and Lances at base. Aside from Lances, they all have good weapon ranks.

Duchy of Friege (Freege)

Though the Empire of Grannvale runs the whole continent, the noble house from the Duchy of Friege runs Northern Thracia for its Emperor. Its current Duke, Bloom, is King in/of Northern Thracia.
    Fred 

Fred

https://static.tvtropes.org/pmwiki/pub/images/fe5_fred_artwork.png
Holy Knight of Friege

A Knight of Friege and Olwen's right-hand man.

Class: Paladin

    Olwen 

Olwen

https://static.tvtropes.org/pmwiki/pub/images/fe5_olwen_artwork.png
Click here to see Olwen in Fire Emblem Heroes
Blue Mage Knight

Leader of a band of Knights from Friege. Younger sister of Reinhardt.

Class: Mage Knight
Voiced by: Mikako Takahashi (Japanese), Erin Fitzgerald (English)(Fire Emblem Heroes, original), Tara Sands (Fire Emblem Heroes, alt)

  • Cool Sword: In addition to using swords as a Mage Knight, she can get the Blessed Sword from her brother in Chapter 22.
  • Defector from Decadence: When she learned about the Child Hunts during her arrest, she lost all faith and loyalty to Friege and the Empire that allows this injustice. Her defection to the Liberation Army is motivated by this belief.
  • Difficult, but Awesome: In contrast to her (relatively) Boring, but Practical counterpart, Ilios. She's a fearsome attacker who can hit hard from both the physical and magical ends, with an extremely high chance of landing a critical hit on the second strike, and two exclusive weapons that both allow her to attack twice as often as normal in a single round. Despite being a mounted unit, she doesn't lose access to her weapons upon dismounting, meaning that she retains all the benefits of mounted units, and could still be used for indoor maps. However, she's also a Glass Cannon that can't afford to miss at all, yet both her signature weapons are rather inaccurate and will likely make her miss without investing in skill. One of these weapons, the Blessed Sword, has to be obtained by talking to Reinhardt, who is surrounded by a fleet of Mage Knights. In short, she's one of the strongest attackers in the game, but needs to be handled and invested in with great care.
  • Gameplay and Story Segregation: As long as Olwen is alive and part of Leif's army, the game will not allow the player to recruit Ilios. From a story perspective, it's not exactly clear or explained on why Olwen's presence in Leif's army at all precludes Ilios from joining, since he's not shown or implied to have any sort of grudge or antagonism against her, nor does he mention her at all pre and post-recruitment. The same can be said for Olwen herself, who has no animosity of any kind towards Ilios either.
  • Glass Cannon: Not many can survive her Dire Thunder or Blessed Sword, and with Vantage, she can attack before the enemy, which is especially useful combined with Pure Waters. On the other hand, one miss and a few hits is all it take to bring her HP to zero, and Dire Thunder is extremely heavy.
  • Heroic Sacrifice: Dialogue in Chapter 16 (the A path version) suggests that she intends on doing this, by provoking Kempf into charging towards the battlefield at the cost of her own life. Zigzagged however, since you don't need to do so in order to win the map, and you can even use a Rescue staff to get her out of danger even when she accepts her impending doom. Gameplay-wise, the game encourages this in order to both lure out Kempf into an area where Leif's forces can easily kill him without getting attacked by ballistae and to recruit Ilios as compensation for Olwen's death.
    Olwen: Leave that task to me, Lord Leif. I have... a history with their commander. I'm certain I can lure him away from the bridge - and his troops will be forced to follow.
    Leif: J-Just what are you proposing, Olwen?! I won't allow you to put yourself in such grave danger!
    Olwen: Then I ask it from you as a favor, Prince. I want to help you just as you helped me!
    [...]
    Kempf: (after being verbally insulted by Olwen) Hrk...! You... You'll DIE for those words! Men, seize that woman! Kill her precious rebels! Kill all of them! A lordship to whoever brings Olwen to me alive! I'll choke the life out of you with my bare hands, Olwen! You hear me?!
  • Infinity +1 Sword: Has one, the Blessed Sword, which she can get by talking to Reinhardt in Chapter 22. Meeting this requirement is MUCH easier said than done.
  • Lady of Black Magic: A Magic Knight variant, but nevertheless a dignified knight with a powerful Dire Thunder.
  • Luck Stat: She has a FCM of 4.
  • Magic Knight: Can use both swords and magic, but, contrary to Ilios, the other recruitable character of this class, she's less balanced and more of a mounted Squishy Wizard.
  • Mutually Exclusive Party Members: Either her, the Glass Cannon, or Ilios, the tank. Both of them cannot fight alongside each other.
  • My God, What Have I Done?: The poor girl has a severe Heroic BSoD like this when she learns that the Friege army is conducting the Child Hunts.
    "This... This is the Child Hunting? I heard rumors, but I never thought they were actually doing it... This is terrible... Is this... Is this what my country has been doing!?"
  • Naïve Newcomer: Is mocked by Kempf for being a fresh recruit in the Friege army.
  • Pre-Mortem One-Liner: In Heroes.
    "You scum!"
    "No mercy!"
    "I'll protect all who need it!"
    "You won't get past me!"
  • "The Reason You Suck" Speech: Gives one to Kempf in Chapter 16A in order to lure him out. Also, A Taste of Their Own Medicine due to Kempf employing a similar ploy against her in order to have an excuse to lock her up in the dungeons.
  • Shock and Awe: She has a higher Thunder rank than her Fire and Wind ranks, and she has Dire Thunder, too.

    Ilios 

Ilios (Eyrios)

https://static.tvtropes.org/pmwiki/pub/images/fe5_eyrios_artwork.png
Ambitious Knight

A Knight of Friege. Dreams of becoming a noble.

Class: Mage Knight

  • The Aloner: This is how he is meant to be played: a character that is very durable that can be sent to solo missions.
  • Ambition Is Evil: Not exactly an evil person himself; in his case, it's more like "Ambition makes you a Jerkass sometimes".
  • Authority in Name Only: In his ending, he is stripped of his position and becomes a simple watchman.
  • Badass Normal: He's actually a fairly standard commoner who rose in position to a well-respected Friege commander. He still wishes to defy this and become a noble of Friege.
  • Berserk Button: Hates when Karin calls him "Olson".
  • Boring, but Practical: In contrast with Olwen, Ilios doesn't have the ability to wield Dire Thunder and has a FCM of 0 compared to Olwen's 4. To make up for this, he has much better defenses and generally better stats on the whole, making him a very effective low-maintenance unit.
  • Deconstructed Character Archetype: In his ending, he becomes a deconstruction of the "commoner who overcomes his background and rises to the nobility based on talent". His skills in battle don't translate to managerial skills, he drives his territory into the ground, and he ends up tucked away in some nowhere post.
  • Gameplay and Story Segregation: To be able to recruit Ilios at all, not only do you need to pick a specific route and have Karin (who has no known prior connection to him) speak to him, you also need to have Olwen either dead or unrecruited. From a story perspective, it's not exactly clear or explained on why Olwen's presence in Leif's army at all precludes him from joining, since he's not shown or implied to have any sort of grudge or antagonism against her, nor does he mention her at all pre and post-recruitment. The same can be said for Olwen herself, who has no animosity of any kind towards Ilios either.
  • Glory Days: In his ending, after washing out of his government post, he is reduced to forcing his subordinates to listen to tales of his bygone glory days in the war.
  • Glory Seeker: He wants to demonstrate to everyone that a mere commoner like him can be as worthy, if more, than a blue-blooded patrician.
  • Guide Dang It!: His recruitment. In order to recruit him, not only does Olwen have to be unrecruited or dead, but he also has to be recruited by Karin. The game never mentions how to recruit him or even explain why Karin of all people. However, a small detail that hints that Ilios is a recruitable character is that he uses a unique battle sprite (even as an enemy) instead of the generic enemy Mage Knight battle sprite, thought the game still doesn't tell you that Karin has to recruit him.
  • Inferiority Superiority Complex: Combined with Don't You Dare Pity Me! in his recruitment conversation, in regards to his low birth.
  • Life Drain: He starts off with the Sol skill. He also carries a Sol manual, which allows any unit to learn Sol, in his inventory, so you have to either recruit him or steal from him to get it.
  • Lightning Bruiser: Quite literally, given his magic focus is Thunder magic. Between his Mage Knight class, his very high HP, and his decent Speed, he is mobile, durable, and hits hard.
  • Luck Stat: He has a FCM of 0.
  • Magic Knight: As a Mage Knight. Statwise, he leans more toward the "Knight" side when compared to Olwen.
  • Mercy Mode: Becomes a playable character if the player either couldn't recruit Olwen or keep her alive up until his recruit chapter. He's much more defense-oriented than Olwen, as though the game itself is compensating for the player's inability to keep their playable characters (Olwen in particular) alive. Can also double as Convenient Replacement Character, since the game encourages making Olwen perform a Heroic Sacrifice to lure Kempf out of range of multiple ballistae so that Leif's army can eliminate him easier, rewarding the player with Ilios to compensate for letting Olwen die.
  • Mutually Exclusive Party Members: A double-whammy example. Not only do you have to choose between him or Olwen, but he is also only available to the A Path, meaning he can never fight alongside Miranda, Shannam, and Conomor either.
  • One-Man Army: Can be sent to deal with numerous, dangerous enemies all by himself with a very high rate of success, even more if gifted with the Wrath skill and using Wind Tomes.
  • Reassigned to Antarctica: In his ending, after running his district into the ground, he is sent to a symbolic post with no real authority.
  • Shock and Awe: Is a (really powerful) Magic Knight and his specialty is Thunder Magic.
  • Small Name, Big Ego: Especially in his ending.

    Amalda 

Amalda

https://static.tvtropes.org/pmwiki/pub/images/fe5_amalda_artwork.png
Despairing Knight

A Knight of Friege who is secretly against the Child Hunts.

Class: Paladin

  • Bait-and-Switch: Amalda gets more screen time and characterization in the "B" path to Castle Leonster. In it, she has the realization that her overseer is sacrificing more children than required, that her overseer knows she objects, and that absolutely not one (not even the King) will stop him. She also has the Bragi Scroll in this path, indicating that she's really trying to believe. Unfortunately, as you don't get a Bragi Priest quickly enough in this path, you cannot sway Amalda when she later gives up (Scroll-less) and attacks Leif for the King.
  • Broken Bird: The guilt she feels over her past is eating her on the inside...
  • Combat Medic: Has a pretty decent Sword rank when she joins in (the downside being her low Strength, which can be fixed with the right scroll) and can use staves (even if just at C rank).
  • Defector from Decadence: She grew disillusioned by Friege and the Grannvale Empire as they commit many atrocities, including the Child Hunts. It takes convincing from Sleuf to get her to join the Liberation Army, arguing that her duty to bring justice is more righteous than serving her land.
  • Implausible Hair Color: She is in her early 30s and her hairs are white already!
  • Late Character Syndrome: A Staff-user on horseback can be pretty neat! On the other hand, you recruit Amalda with someone who can use far-more Staves, and most of the Staves (aside from Restore and Warp) have infinite range. There are also only three chapters after this one where Amalda can use her horse; though, even without it, she's still a bit more resilient than most of your Staff-users.
  • Luck Stat: She has a FCM of 2.
  • Magic Knight: Of the White Magic variety, as a Paladin.
  • Mutually Exclusive Party Members: While she is alongside another unit, Conomor, she can only be recruited through Sleuf, who is only available in the A Path. This means she can never fight alongside Miranda, Shannam, and Conomor.
  • My Country, Right or Wrong: At first, but she can be talked out of it by Sleuf.
  • My Greatest Failure: She wishes to die because of the actions she has committed in the name of the Empire.
  • Recurring Element: She and Conomor are the Arran & Samson duo of Thracia 776, being similar, mutually exclusive, and chosen between in a specific chapter. In this case, the biggest difference is that Amalda has Staves while Conomor has Lances. This is the first instance of the "archetype" where the choice happens before you meet them, but it's the third instance of being required to subdue the one you don't pick.

Dandelions

"Virtuous Thieves" from the Dakia Forest, located somewhere in the west of the Thracian Peninsula.
    Salem 

Salem (Seiram)

https://static.tvtropes.org/pmwiki/pub/images/fe5_salem_artwork.png
Dark Magician
Click here to see Salem in Fire Emblem Heroes

Class: Loptr Mage
Voiced by: Shuhei Takubo (Japanese) (Fire Emblem Heroes), Paul Cartwright (English) (Fire Emblem Heroes)

A former member of the Loptr Church. Also, the first-ever playable character in the Fire Emblem series to use dark magic.


  • Awesome, but Impractical: That whole thing about him being the only character able to use Dark Magic? Yeah, there are only two usable Dark tomes, and they're both really heavy. Salem is also pretty mediocre in the stat department, so he's not likely to double with Jormungand (at his base level, it drags his Speed down to -5), and while it has a lot of power, it's not nearly enough to one-shot most targets. It's scary in the hands of enemies, but that has more to do with the fact that enemies almost never double anyway, making a single relatively strong blast a scarier prospect.
  • Black Mage: His starting class.
  • Black Magic: What he specializes in as a form of attack.
  • Boring, but Practical: For the most part, it's not his unique appeal as a dark magic user that makes him useful; it's the fact that he starts out being able to wield C-rank staves, and gets another staff rank for free upon promoting. This makes him an excellent Utility Party Member, not least because he can wield that Sleep staff in his inventory.
  • Computer Is a Cheating Bastard: Before his recruitment, Salem is able to inflict poison to any of your units using Jormungand. When he joins your party, he loses the effect.
  • Dangerous Deserter: Deserted an unholy cult and can summon the faces of evil to kill anything not immune to magic.
  • Dark Is Not Evil: Or better said, in his case, it used to be. He is notably the first Dark Mage to be playable.
  • The Dark Arts: One of the first playable Dark Mages in the series, though as an ally, he is only able to use 2 kinds of Dark tomes.note 
  • Defeat Means Friendship: One of a number of characters recruited not by speaking with them, but instead capturing them.
  • Defector from Decadence: He was a former member of the Loptr Church. He gets better, and he writes a book about how much the Loptr Church sucked in his ending.
  • Evil Redhead: Pre-Heel–Face Turn.
  • Forced Sleep: His Sleep Staff is very precious and useful, yet he will use it against you if you don't have any fast-moving, flying units or the Warp Staff to reach him before he depletes it.
  • I Owe You My Life: Perne saved Salem's life when he was badly injured after escaping from the Loptr Church for his "treason".
  • Jack of All Trades: As far as Thracia's mages go, he is decent at both attacking with spell tomes and healing with staves.
  • Luck Stat: He has a FCM of 1, effectively "neutral" luck.
  • Meaningful Name: He's the first playable dark magic user and shares a name with a town known for Witch Hunts.
  • Not What I Signed on For: What he told the cultists at some point. They didn't take it well and almost killed him.
  • Poisoned Weapons: As an enemy, his tome Jormungand poisons you if it hits.
  • Pre-Mortem One-Liner: In Heroes.
    "It is alright now."
    "Begone!"
    "Turn from wickedness."
    "To your rest."
  • Resignations Not Accepted: He was nearly killed by the Loptr Church when he tried to leave.
    "The Loptr Church's laws are clear. They will not suffer a traitor."

    Perne 

Perne (Pahn, Pirn, Pan)

https://static.tvtropes.org/pmwiki/pub/images/fe5_pirn_artwork.png
Thief of Dacia
Click here to see Perne in Fire Emblem Heroes

Leader of the Dandelion Gang, which operates in Dacia Forest.

Class: Thief Fighter
Voiced by: Nobuhiko Okamoto (Japanese) (Fire Emblem Heroes), Michael Schlotthauer (English) (Fire Emblem Heroes)


  • Action Initiative: He will always attack first because of his skill Vantage.
  • Bandito: Medieval version.
  • But Now I Must Go: In his ending.
  • The Bully: Towards Lifis ever since they were kids and he even lead the other kids to bully him even more.
  • Cool Sword: The Kingmaker that he wields is a special sword that has good fighting stats, deal two consecutive strikes, and grants the Charm skill. However, it is not a personal weapon, so any sword wielders can wield it.
  • Everyone Has Standards: He enjoyed Lara's dancing, until he found out that she was underage, and was so uncomfortable about it that he lets her go.
  • Jerk with a Heart of Gold: Perne comes off as a kidnapper initially, but it turns out he's a Lovable Rogue helping the poor folk. And while he does kidnap Tina and forces her to do his bidding, it's implied that he did so in order to prevent her from being kidnapped or sold into slavery by stranger just like with Mareeta.
  • Just Like Robin Hood: He only steals from The Empire, and gives the gold to the regular people oppressed by the Grannvalle Empire. He also was going to kick out Colho and his goons upon being unbearable to deal with and learning that they attack innocent people.
  • King of Thieves: He wears the eponymous "Kingmaker" too!
  • Life Drain: He starts off with the Sol skill.
  • Loveable Rogue: He is a righteous cutpurse, and his charm made him gain a good reputation with the local villagers himself, as he confers to them whatever he steals in huge amounts. Especially when you compare him to Lifis.
  • Luck Stat: He has a FCM of 5, the best in the game; in other words, if his Critical Hit chance is 20 or higher, his follow-up attack will always crit.
  • Paid Harem: His gaiden chapter has numerous dancers under his employ, and Lara was one of them before he found out she was too young for him.
  • Pay Evil unto Evil: If he is recruited by Lifis, then he does this to him. Seeing as how he terrorized a town, he had it coming.
  • Reformed Criminal: Even before you can recruit him, he steals to help poorer people.
  • Scoundrel Code: Steals for the poor people.
  • Stat Sticks: While the King Sword is a powerful sword in its own right, it is used as a support weapon due to granting Charm. Since it's not locked to him, Leif is more likely to hold it since he has a lot of support partners and the weapon stacks on top of the support bonus with Charm.

    Troude 

Troude (Trewd)

https://static.tvtropes.org/pmwiki/pub/images/fe5_trewd_artwork.png
The Man Known as Death

Class: Sword Fighter

A member of the Dandelions.


  • Heel–Face Turn: Another swordsman who can be swayed to the player's side.
  • Hired Guns: He returned to being a Mercenary after the war.
  • Number Two: To Perne.
  • Luck Stat: He has a FCM of 1.
  • No-Sell: His Nihil skill, which negates enemy tricks such as Pavise, Vantage, Charge, and Wrath... often bringing bosses down to his level.
  • Overshadowed by Awesome: He's not totally bad, but several other swordsmen can do his job either better or earlier, overall making him redundant. In fact, you just got Mareeta in the previous chapter, so that's not doing Troude any favors.
  • Punch-Clock Hero: He's only a part of Leif's army thanks to Perne, he's otherwise no different from a common sellsword.

Defenders of Tahra (Tarrah)

The "Free City" of Tahra is located roughly at the western edge of the border between Northern and Southern Thracia. It's the site of Chapter 14, as its revolt against the Empire draws multiple factions to its walls.
    Deen 

Deen (Dean)

https://static.tvtropes.org/pmwiki/pub/images/fe5_dean_artwork.png
Hero of the Skies

A Wyvern rider from Thracia sent by Arion to protect Linoan.

Class: Wyvern Knight

  • Action Initiative: The Dragonpike grants Vantage, allowing him to attack first when the enemy attacks him.
  • Bodyguard Crush: He seems to have feelings for his master's fiancée Linoan, who he was entrusted to guard. She seems to like him back, but they don't stay together.
  • Brother–Sister Team: Eda, a fellow Dragon Rider, is also his little sister.
  • Crippling Over Specialization: Downplayed, as Deen starts with an A-Rank in Swords, but he still can't use lances (Dragonpike included) indoors.
  • Dragon Rider: The first recruitable male Dragon Knight in the series.
  • Humble Hero: Makes many sacrifices for his ideals and refuses to stand out among others. Lampshaded by Eda and Linoan.
  • Identical Stranger: Of a sort. He looks very similar to the Crusader Dáinn.
  • Knight in Shining Armor: To Linoan.
  • Lightning Bruiser: Even without the Dragonpike, Deen has amazing stats and flies. With the Dragonpike, he is basically a flying counterpart to Finn. And he's not bad with swords either, thanks to his A-rank with them.
  • Luck Stat: He has a FCM of 3.
  • Tall, Dark, and Handsome: Deen is one of the taller characters and his handsomeness is remarked upon.
  • Too Awesome to Use: Inverted. The Dragonpike cannot be used in the final chapter, so most players use it up or sell it before then, as they'll lose it anyhow.
  • What Could Have Been: There was a scene planned where Arion kills Deen for his relationship with Linoan.

    Eda 

Eda

https://static.tvtropes.org/pmwiki/pub/images/fe5_eda_artwork.png
Wyvern Knight of Thracia

Deen's younger sister and fellow dragon rider.

Class: Wyvern Rider

  • Brother–Sister Team: She and her brother Deen.
  • Crippling Over Specialization: She loses her B-rank in Lances, and has to switch to D-rank swords dismounted.
  • Dragon Rider: She rides a wyvern, obviously.
  • Fragile Speedster: She is comparable to Karin in this regard.
  • Identical Stranger: Of a sort. She looks very similar to the Crusader Njörun.
  • Luck Stat: She has a FCM of 1.
  • Mage Killer: Has a very high magic growth, making her a desirable character to bring in the final chapters if her magic has been raised properly.
  • Overshadowed by Awesome: Though she has fair stat growths, most players opt to use her brother Deen who is already promoted, has high stats and weapon ranks, and a personal weapon.
  • Undying Loyalty: To her lady in liege Altena.
  • Weapon Specialization: Her main mounted weapon is lances. This becomes problematic when faced with low base constitution, as she will struggle to double with the weight of lances.

    Homer 

Homer (Homeros)

https://static.tvtropes.org/pmwiki/pub/images/fe5_homer_artwork.png
Traveling Bard

A wandering bard who is a bit of a womanizer and lush.

Class: Bard

  • The Bard
  • Brilliant, but Lazy: A very skilled mage, yet past his time bezzling booze and suitoring ladies. Fittingly, he has the Paragon skill, meaning he shapes up quickly once he's in active combat.
  • The Casanova: Nanna will bitch-slap him for daring to woo her and hitch her toward a philandering bacchanal.
  • The Charmer: Has a way with ladies.
  • Chick Magnet: Easily attracts simple-minded local girls in town.
  • Chivalrous Pervert: In fact, the only way to recruit him is having Nanna entering the house he's in (no other women can enter because he's "hands full" already).
  • Elegant Classical Musician: He wears a fashionable attire and also stays bare-chested, plus he sports a tan too!
  • Handsome Lech: Nanna recruits him by slapping him when he offers her a drink.
  • Healing Hands: Upon promotion.
  • Hired for Their Looks: The reverse happens: he recruits himself if Nanna meets him because she either looks nice or daunts his lecherousness.
  • A Lady on Each Arm: What he thrives and reaches for.
  • Light 'em Up: His main weapons are light tomes. But since there are few of these in Jugdral...
  • Lovable Sex Maniac: He states that he has his hands full if any female units except Nanna enter his house.
  • Luck Stat: He has a FCM of 5.
  • Magikarp Power: Thankfully, he is a Bard with Paragon and having Sage as his promotion. Many consider him a prime example of how to be an underleveled character and get away with it.
  • Mr. Fanservice: His official artwork has him shirtless.
  • Professional Slacker: Wasting his days by rogering ladies and grooving around.
  • Stupid Sexy Flanders: He is chestless in the artwork and looks very pretty too.
  • The Alcoholic: Heavily implied, at least in his dialogue with Nanna.
  • Wandering Minstrel: In his ending, which makes him famous in Jugdral.

    Linoan 

Duchess Linoan of Tahra

https://static.tvtropes.org/pmwiki/pub/images/fe5_linoan_artwork.png
Lone Flower of Tahra

The young woman who's in charge of the free city of Tahra.

Class: Sister

  • Arranged Marriage: To Travant's son and Deen's master Arion.
  • Bodyguard Crush: On Deen.
  • Costume Porn: Very well crafted if one references the official artwork.
  • Famous Ancestor: She is the descendant of Saint Heim, one of the Twelve Crusaders.
  • Light 'em Up: She can use these, including the Nosferatu tome, right from the start. It makes sense, as she is the descendant of Saint Heim, who possesses the Divine Dragon Naga's power.
  • Luck Stat: She has a FCM of 5.
  • Married to the Job: She "never married, despite her beauty" and spent all of her time devoting herself to rebuild her hometown of Tahra.
  • The Ojou: Kind and sweet.
  • Pink Means Feminine: Her hair is pink and is very ladylike and proper.
  • Politically-Active Princess: She pretty much serves as the ruler of Tahra from what we can tell.
  • Proper Lady: Very obvious, from how she looks to how she acts.
  • Rose-Haired Sweetie: She has a very proper, sweet, and docile personality matching with her long pink hair.
  • Silk Hiding Steel: And she's both mentally strong and powerful in the battlefield.
  • Sword of Plot Advancement: Strangely enough for a non-lord character, she can only advance her class through a story event by visiting the church with her and only her in Chapter 21. The story justification for this promotion event is the awakening of her minor Naga blood.

Duchy of Ulster (Alster)

Another of the four major states of Northern Thracia, Ulster is the seat of King Bloom's power in the region at the start of Thracia 776.
    Miranda 

Princess Miranda of Ulster

https://static.tvtropes.org/pmwiki/pub/images/fe5_miranda_artwork.png
Willful Princess
Click here to see Miranda in Fire Emblem Heroes

The Princess of Ulster, who has led a very harsh life.

Class: Mage
Voiced by: Akeno Watanabe (Japanese, Fire Emblem Heroes), Paula Rhodes (English, Fire Emblem Heroes)

  • Advertised Extra: Shows up prominently in a lot of artwork, but isn't especially important and she's one of the game's Mutually Exclusive Party Members.
  • Age-Gap Romance: In her ending, Miranda is said to have married "a certain knight". It's believed that said knight was Conomor, who is quite older than her.
  • Arranged Marriage: Her advisors want one of these between her and Leif, but she doesn't like the idea since they tell her such things solely because she's a girl. She does consider it since Leif is a decent guy, but tells him to fight and finish the war first. And their endings say Leif either married Nanna or stayed single if she died and and that Miranda was Happily Married to someone else (who may or may not be her loyal knight Conomor), anyway.
  • Broken Bird: She's been badly, badly broken by her father's murder and the hardships she went through afterwards.
  • Can't Catch Up: She joins in the same level as Sara, but with "Wrath" as her only skill and none of the utility of the deadly mastermind's niece.
  • Fallen Princess: She hails from the fallen kingdom of Ulster.
  • Lady of Black Magic: More Hot-Blooded than usual, but still a feminine mage who is also a princess.
  • Luck Stat: She has a FCM of 1.
  • Magic Meteor: Once promoted, she will immediately have access to Meteor tomes, making her the first naturally available long-range fire magic attacker in Route B.
  • Magikarp Power: She is designed for this, with very high growths in important stats and a very late joining time despite being only level 3. Sadly for her, it doesn't tend to add up to much, as the game boasts a lot of strong magic-users already, and she can't use staves.
  • Mutually Exclusive Party Members: She is only available in the B Path, meaning she can never fight alongside Ilios, Sleuf, Misha, and Amalda.
  • Plucky Girl: She won't stop at anything to restore her kingdom.
  • Power Up Letdown: Her promotion into Mage Knight causes her to deal with dismounting penalties in indoor maps—most pivotally, it actually drops her base Move from 6 to 5. Miranda also joins pretty late, meaning getting her up to promotion range takes time, when she only has a limited number of outdoor maps left; even if you make regular use of her, she tends to gain her horse just in time to lose it again for the rest of the game.
  • Pre-Mortem One-Liner: In Heroes.
    "Not a chance!"
    "How I resent you!"
    "I'm a girl, not a fool!"
    "Get out of my sight!"
  • Unrequited Love: It's implied that her conflicted feelings for Leif ended up leaning more towards love, especially in what's described under Arranged Marriage and her last words, where she wishes she could go back to the times spent with Leif in childhood.
  • Unwitting Instigator of Doom: If she is recruited, she is the who urges Leif to immediately liberate Ulster in order to help the citizens there who are planning to rebel. This results in Leif ordering the doomed Suicide Mission that leads to the deaths of Dryas and half of the rebellion's troops. She even apologies for it at the epilogue.
  • Well, Excuse Me, Princess!: A young noblewoman with quite the spunk.
  • What the Hell, Hero?: To Leif, for running away at first which caused the death of her father.

    Conomor 

Conomor (Conomool, Conomore)

https://static.tvtropes.org/pmwiki/pub/images/conomore.png
Knight of Ulster

A Knight of Ulster who fights for the Empire to ensure Miranda's safety.

Class: Paladin

  • Bait-and-Switch: Conomor gets more screen time and characterization in the "A" path to Castle Leonster. In it, he is sent to flank Leif's force from behind, along with subordinate Knights of Ulster, because the Empire has the rightful heir to Ulster hostage. Once one of his knights is defeated by Leif's force, however, he orders a retreat to avoid any more losses; the apparent threat to his men matters more than the informed threat to his charge. Unfortunately, since you don't find Miranda in this path, you can't sway Comonor again when he's ordered to attack in a later chapter.
  • Blind Obedience: Called out and rebuked for it in Route B by his princess.
  • Bodyguard Crush: He's all but stated to be the "certain knight" whom Miranda ultimately married.
  • Cool Old Guy: He's still a knight despite how old he is.
  • A Father to His Men: This is best shown in Chapter 16A where if the player kills even one of his troops, he will order a retreat despite being ordered to engage Leif's forces under the threat of Miranda being held hostage.
  • Failure Knight: Miranda implies that he is this when recruiting him.
  • I Have Your Wife: Fighting against his will due to Miranda being his hostage.
  • Late Character Syndrome: The last Lance-user you can recruit, with only three chapters after this one that allow him to use Lances. Although, he does start with A rank in swords, so it isn't as crippling as other cavalry units.
  • Luck Stat: He has a FCM of 2.
  • May–December Romance: It is implied that he married Miranda in the epilogue, who is a young teenager while he is an old veteran.
  • Mutually Exclusive Party Members: While he is alongside another unit, Amalda, he can only be recruited through Miranda, who is only available in the B Path. This means he can never fight alongside Ilios, Sleuf, Misha, and Amalda.
  • My Country, Right or Wrong: However, he can be recruited if you speak to him with Miranda.
  • Recurring Element: He and Amalda are the Arran & Samson duo of Thracia 776, being similar, mutually-exclusive, and chosen between in a specific chapter. In this case, the biggest difference is that Conomor has Lances while Amalda has Staves. This is the first instance of the "archetype" where the choice happens before you meet them, but it's the third instance of being required to subdue the one you don't pick.
  • Old Soldier: He is an veteran knight from Ulster that served Miranda and her family for years.

Others in Order of Appearance

    Karin 

Karin

https://static.tvtropes.org/pmwiki/pub/images/fe5_karin_artwork.png
Cheery Pegasus Knight
Click here to see Karin in Fire Emblem Heroes

A Knight of Silesse looking for its missing prince.

Class: Pegasus Rider

  • Crippling Overspecialization: She has to switch to swords when dismounted, and Lances when mounted.
  • Fragile Speedster: As a Pegasus Knight.
  • Luck Stat: She has a FCM of 1.
  • Magic Knight: Karin's high Magic means that, if her sword rank is levelled up to B, she can be an ideal candidate to use the Flame Sword.
  • Mouthy Kid: Mouthy Teenaged Girl.
  • Pre-Mortem One-Liner: In Heroes.
    "Try me and find out!"
    "You talk too much!"
    "I can deal with this."
    "I'm no weakling!"
  • Slap-Slap-Kiss: Hinted to like Fergus despite yelling at him a lot.
    Fergus: What, are you attracted to me now?
    Karin: Huh? N-No, of course not!
  • Tsundere: She gets angry a lot at Fergus, but cares for him deeply. She also teases Ilios quite a bit.
  • Utility Party Member: She tends to be fairly mediocre at fighting, but the fact that she can fly, and carry people while flying, is a major asset to anyone planning on fulfilling side objectives or clearing maps.
  • What the Hell, Hero?: To Ced for leaving Silesse when Queen Erinys was fatally ill, and later to Misha for supporting the Empire and not Silesse.

    Sara 

Sara

https://static.tvtropes.org/pmwiki/pub/images/fe5_sara_artwork.png
Lady of Loptr
Click here to see Sara in Fire Emblem Heroes

A strange young girl with ties to the Loptr Church. She decides to side with Leif and his group instead.

Class: Sister
Voiced by: Yuuko Oono (Japanese, Fire Emblem Heroes), Heather Halley (English, Fire Emblem Heroes)

  • Behind Every Great Man: Becomes Leif's advisor in her ending, a trend that is emulated in the following game by the similar character Sophia.
  • Broken Bird: One that, instead of being bitter and cynical, is distracted and pretty much a...
  • Cloudcuckoolander:
    Oh, are you from the Liberation Army? Did she say something to you? Please forget it. She mumbles strange things from time to time. She can be an odd girl at times.
  • Combat and Support: The best character in the game for this, as she can do everything almost perfectly.
  • Creepy Child: She is a lovely child, but has a gelid, fixed stare.
  • Demoted to Extra: A very important character that is directly connected to the plot of both games, but is not developed enough.
  • Emotionless Girl: She seems to be close to this characterization.
  • Girl in the Tower: Spent most of her life in a golden prison, as the heiress of Manfroy. She really hates it.
  • Glass Cannon: Has 80% growths in magic, skill, and speed but a practically non-existent defense growth.
  • Hair Color Spoiler: Her silvery hair is a dead giveaway that she has connections to Loptous, since she shares it with both Deirdre and Julia.
  • Innocent Prodigy: She is a superb spellcaster, but has none the malice and wickedness of her grandfather.
  • Kid Hero: According to the official Thracia 776 website, she's a mere 12 years old during Leif's adventure, making her tied for being the youngest core playable character in the series with Rolf.note 
  • Light 'em Up: She is capable of wielding light magic, rather ironic as she is the granddaughter of the high priest of Loptous.
  • Little Miss Badass: The most powerful among the mage units and the most useful character in the game.
  • Lonely Doll Girl: Never had the chance to be alongside other young children, so she is strange in the head.
  • Long Hair Is Feminine: Longest hairs in game.
  • Luck Stat: She has a FCM of 0.
  • Mad Scientist's Beautiful Daughter: Manfroy is her gramps, and he killed Sara's father when her mom was pregnant with her. Sara despises him as a result.
  • Magikarp Power: Starts underleveled... but with amazing staff rank, Paragon, and a massive growth rate. And this is before promoting into a Sage, one of the best classes in the game.
  • Meekness is Weakness: Averted: she is meek and slightly weird, but stats-wise, she's one of the best characters in the game — if not the best. Plus, she bluntly states how much her grandfather sucks and her loathing of him.
  • Mystical Waif: She claims that she could hear Eyvel's voice in her mind and that's why she wants to join Leif, because Eyvel, having been cursed by Veld's Petrify spell, something Sara can directly perceive and counteract, is a close acquaintance of the Lord she is facing.
  • The Ojou: She's first seen talking to an enemy, who refers to her as "Lady Sara". This is because Manfroy keeps her around due to her being his heir of sorts.
  • The Ophelia: She's believed to be such by Manfroy and the Loptr Church, but she's more of a slightly-off but otherwise functional Oracular Urchin, and she eagerly joins Leif's group as soon as she has the chance so she can strike out against her much-hated grandpa.
  • Oracular Urchin: She can perceive other people emotions.
  • Reforged into a Minion: If you don't recruit her or get her killed off, she is transformed into the Deadlord Canis (if she dies before she can unpetrify Eyvel with the Kia staff, you can't save the latter, and she too will become a Deadlord as well).
  • Required Party Member: She is the only unit that can use the Kia staff as Manfroy sealed it that only allows his family can use it. This means that her survival is required to save Eyvel in Chapter 24x and remove Petrify from Veld's attack in the final chapter.
  • Pre-Mortem One-Liner: In Heroes.
    "Who are you supposed to be?"
    "This is my decision!"
    "A voice calls to me..."
    "Get out of my way."
  • Psychic Children: She can hear the thoughts of any person who has been petrified by the cursed "Petrify" spell tome, as she and her Kia staff are the keys to counteracting it.
  • The Resenter: She loathes her grandfather for having shamed her family.
  • Squishy Wizard: Sara has very low HP and Defense, and will not be able to survive a hit, which makes her Wrath skill somewhat less important unless she's been scrolled. That said, her raw utility and magical power makes her a very strong unit.
  • Staring Kid: She stares at Leif in the Route B Chapter 16 while hiding in the forest, and Leif has to talk to her to make her join his cause.
  • Supernatural Sensitivity
  • Superpower Lottery: Sorta. Sara has three skills that are extremely good when combined: Wrath (all attacks are Critical hits when at Counter), Miracle (evades most lethal blows depending on luck *3), and Paragon (gains double experience). She has the ability to use staves (which is a massive Superpower Lottery when it comes to Thracia 776), and a high base staff rank. On top of that, she has VERY high Luck, Skill, Magic, and Speed, promotes into a Sage, and only she can handle a very rare staff that will let you save Eyvel, and thus avert having her turned into a Dreadlord. If not for her low HP and Defense.... If she is given the HP + Defense boosting scrolls to hold and the Sol tome is used on her, she becomes a thorough gamebreaker, easily the strongest fighting + utility unit in the game, followed only by Ilios (if he has the Wrath skill) regarding fighting enemies.
  • Vocal Dissonance: She is 12 years old, but Heather Halley, who was 51 when Sara was released in Heroes, gives her a deep, mature-sounding voice.
  • Women Are Delicate: The exact opposite of Tanya, as seen in the official artwork.
  • You Killed My Father: To Manfroy.

    Diarmuid 

Prince Diarmuid of Nordion (Delmud, Dermott)

https://static.tvtropes.org/pmwiki/pub/images/fe5_delmud_artwork.png
Charming Prince

The Prince of Nordion and Nanna's older brother. Despite being siblings, they were raised separately. He is playable in Genealogy of the Holy War.

Class: Forrest Knight

  • Brother–Sister Team: Nanna and Diarmuid, when recruited, will work excellently when 3 or fewer squares away from each other, as they will gain a mutual +20 hit\avoid, and they can provide the same bonus, when close, to any unit that is in the same radius.
  • Continuity Nod: His ending states that he accompanied Ares to Augustria.
  • Cool Sword: He starts with the Beo Sword, a powerful sword with high might, critical rate, and weapon use. It also grants him Vantage and Wrath, which is absolute useless, since both of those skills cannot proc at the same time, meaning that only Vantage will work; Wrath will only work if the weapon is used to attack an enemy who also has Vantage. Since it's a sword derived from Beowolf, it can also be wielded by Fergus, which implies their relationship between Beowolf and each other.
  • Gameplay and Story Segregation: A very odd example, Diarmuid shows up as a prepromote in this game despite being a low-level Free Knight in the previous one. Given that his implied father in this game is Beowolf, it comes off as jarring since he would still likely be a Free Knight at that point due to the limited experience of the encounters leading up to his role in Thracia.
  • Luck Stat: He has a FCM of 5.
  • Pretty Boy: It's in the genes.
  • Prince Charming: So much that he bestows +10% to hit and avoid to any units near him, up to a maximum of a three-square radius.
  • Princely Young Man: While he was raised away from Nanna, he still acts as one would expect from a prince.
  • Rebel Prince: He's the prince of Nordion, and he's a part of both Leif and Seliph's rebellions.

NPC Allies

    August 

August

https://static.tvtropes.org/pmwiki/pub/images/fe5_august_artwork.png
Click here to see August in Fire Emblem Heroes

A former Bishop of Bragi, member of the Lifis Gang, and Leif's adviser.

Class: Bishop
Voiced by: Masashi Nogawa (Japanese, Fire Emblem Heroes), Luis Bermudez (English, Fire Emblem Heroes)

  • Becoming the Mask: He was ordered by Lewyn to aid Leif in his war to liberate Thracia. At first, he only followed Leif because he was ordered to and thought that it was an impossible task to free Thracia. As Leif begin winning battles and allies, it convinced him that Leif will prevail in his cause.
  • Both Sides Have a Point: His tactical relationship with Dryas is rife with this. He is undoubtedly right about how the chivalrous mindset has created a terrible situation for those under the Empire's thumb, but that same chivalry can be a virtue under the right leader, as seen in Leif's comeback resurgence.
  • Closer to Earth: Say what you want about his past. This guy is THE voice of reason in Leif's army and by far the most sensible character in the game.
  • Cynic–Idealist Duo: Leif's realistic and pragmatic adviser to Dryas's honorable and chivalrous.
  • Disappointed in You: After Leif insists on going through with the liberation of Ulster despite the odds against him, August tells him, "How disappointing... I'd hoped you'd grown into a man, but you still think like a child."
  • Good Is Not Nice: He knows how to torture people and use pragmatic tactics. Despite this, August stands for freeing the continent, avoids unnecessary killing, and does show sympathy to his foes.
  • Heel–Face Turn: He used to work for Lifis, and it's implied he was even shadier in the past.
  • Jerkass Has a Point: August is brutally honest and not especially tactful, but he tends to be right about most things that matter:
    • He calls out Leif for being too quick to judge bandits like Dagdar when Leif never went hungry thanks to his retainers' efforts. By the end of the conversation, Leif is shaken and wonders how the world came to it.
    • His condemnation of Reinhardt is harsh, especially when he says it to Reinhardt's younger sister Olwen, but he's right about how Reinhardt is not worthy of respect if he willingly serves those who would bring ruin to the world. Olwen's ending, in which she becomes angry upon even hearing Reinhardt's name, seems to show that she lost respect for her brother.
  • Mentor Archetype: One of the strongest examples in the series. He is the one who guides Leif throughout the story, and he takes a much more active role than most "tactician"-type characters.
  • Pre-Mortem One-Liner: In Heroes.
    "I'll take care of this."
    "I know the risks."
    "It's basic tactics."
    "Don't be so surprised!"
  • Promoted to Playable: He makes his playable debut in Heroes.
  • Silly Rabbit, Idealism Is for Kids!: He is very cynical and realistic. He chastises Leif over childish and prideful actions and is critical of Dryas's blind chivalry.
  • The Smart Guy: Say what you will of his personality, his tactics are superb and he is much more informed than other major characters, save for Dryas.
  • The Strategist: As Leif's adviser, he gives one leadership star to him.
  • Technician vs. Performer: August tends to be the Technician in comparison to Dryas's Performer. August advises towards Boring, but Practical strategies that will allow the army to survive, while Dryas advises towards spectacular strategies and heroic actions that befit a knight on the battlefield. This even plays into their biggest story role of the route split. August's maps are rather straightforward and easy to survive, but also offer relatively lackluster rewards and are slow and boring to play, while Dryas's maps are much more adventurous and fast-paced and provide some fantastic rewards, but are also a lot more lethal and require both clever thinking and luck to win.
  • Took a Level in Kindness: While not evil August is openly critical and harsh to his companions, often leading to a number of arguments. After Dryas dies however, he becomes much less confrontational on his opinions. It helps that by this point Leif starts shaping up into a proper hero.
  • What the Hell, Hero?: He's willing to call Leif out on his more childish or shortsighted moments, such as demonizing Gomes despite him only reverting to crime due to famine.

    Dryas 

Count Dryas of Leonster (Dorias)

https://static.tvtropes.org/pmwiki/pub/images/424px_fe776_dorias.png

A noble of Leonster, lost his right arm in the Battle of Ulster. Also, Selphina's father.

Class: N/A

  • Both Sides Have a Point: His tactical relationship with August is rife with this. Under ideal circumstances chivalry and knighthood can be a huge boon for a nation, but August has a very strong point when he brings up the higher ups of the Friege Army and how their chivalrous mindset just makes the Empire's horrifying oppression all the worse.
  • Cynic–Idealist Duo: Leif's honorable and chivalrous adviser to August's realistic and pragmatic.
  • Handicapped Badass: Lost his right arm in the war, but still trains people and helps out as much as he can.
  • Heroic Sacrifice: He clearly knew he was going on a suicide mission when he agreed to Leif's order of capturing Ulster. His death drastically changes the direction of the war.
  • Mentor Archetype: Much like August he's this to Leif. He imparts much more chivalrous and knightly knowledge to Leif and inspires him to be a better leader. His death also serves as a harsh example of what a bad call from a leader can lead to.
  • Sacrificial Lion: He dies when he and his troops were ambushed by Bloom's army.
  • Technician vs. Performer: His tactics fall closer to the Performer side compared to August's Technician oriented tactics. Dryas will often suggest dangerous, but highly rewarding maneuvers as opposed to August suggesting much more safe and assured maneuvers. This is most highlighted with the route split, Dryas's suggested route is bold, fast-paced and provides some fantastic rewards, but is also a lot more lethal and requires both clever thinking and luck to win. August suggestion is instead a rather straightforward path that's easy to survive, but also offers relatively lackluster rewards and requires much more patience.
  • The Strategist: As Leif's adviser, he gives one leadership star to him. Leif will lose one once he kicks the bucket.
  • What the Hell, Hero?: He rarely agrees with August's purely pragmatic tactics; however, even he agrees with him in that Leif is biting off way more than he can chew in trying to capture Ulster after he just barely captured Leonster.

    Seliph 

Seliph of Chalphy

Future lord of Chalphy and leader of the Isaachian rebellion.

For more information in Genealogy of the Holy War, see here.

Class: Junior Lord

  • The Ace: Due to his small screentime, he comes off to Leif as being better than him in pretty much every way.
  • Demoted to Extra: From the main protagonist of the previous game to merely an NPC.
  • Hero of Another Story: His story is found in the latter half of Fire Emblem: Genealogy of the Holy War.
  • Small Role, Big Impact: His conquering of Ulster and Conote are the only actions he takes, and even then only in the final parts of the game. However, they are huge tactical victories and skyrocket Leif and his army's morale.

    Coirpre 

Coirpre

The adopted son of Hannibal. He was captured by Munster troops.

For more information in Genealogy of the Holy War, see here.


Antagonists

    Munster 

Raydrik (Leydrick)

https://static.tvtropes.org/pmwiki/pub/images/fe5_raydrik_artwork.png

A general from Conote who switched sides to the Empire and became lord of Munster.

Class: Baron

  • And Then What?: He is on the receiving end of this if he talks to Walhart in "Rogues & Redeemers 2" in Fire Emblem: Awakening.
    Raydrik: You there. I know a man of ability when I see one. Why don't you and I join forces?
    Walhart: ...To what end?
    Raydrik: To lay waste to my enemies! To conquer the world and force all to kneel before me!
    Walhart: ...And then what?
    Raydrik: Beg pardon?
    Walhart: I want to know what you'll do once you have the world at your feet.
    Raydrik: What? Well, that's obvious. I'd, er...
    Walhart: ...You have no idea, do you? Pathetic...
    Raydrik: I... I am not!
    Walhart: A conquest with no purpose cannot be called a conquest. You want me to waste my talents on YOU? A schoolyard bully with a stick could dream up greater ambitions!
  • Antagonistic Governor: Raydrik is ultimately just the duke of a significant province, being beneath Blume, who is himself beneath Julius, in the hierarchy of the Grannvale Empire.
  • Arc Villain: He is the most relevant villain in the Munster arc.
  • Back from the Dead: As Deadlord Mus, notable in that he's the only fixed Deadlord.
  • The Big Bad Shuffle: Works for Veld.
  • Big Bad Wannabe: Cruel and monstrous though he is, he's only a greedy tyrant and a puppet of the Loptr Church, lording it over in a relatively small kingdom.
  • Cavalry Betrayal: Apparently he pulled this on Leif's grandpa.
  • Chronic Backstabbing Disorder: In his backstory, he betrayed Leonster for Thracia, and then betrayed Thracia for the Loptr Church.
  • Contractual Boss Immunity: The Loptous Sword's 20 weight means it cannot be stolen by your thieves and the magic boost from the sword mean that Tina cannot steal it with her Thief staff... in theory.
  • Dirty Coward: Despite being a powerful warrior in his own right, he tends to be easily thrown off when things aren't in his control. In particular, when Eyvel breaks free of him in the arena, he seems to be seriously shaken and immediately demands Veld fix the situation, despite the fact that he is far stronger than her.
  • The Dreaded: People are terrified of this guy, and for good reason, considering how destructive his ambitions are.
  • Evil Weapon: His Loptous Sword. It can also be stolen from him by having a very fast thief give him a ranged weapon or magic so that he will use that instead of the sword, reducing his magic to 8, so that Tina can easily pilfer it from him if her magic equals 9 or more.
  • Face–Heel Turn: He was once a general of Leonster, but he betrayed the king to Thracia.
  • Hate Sink: Definitely one of the least likeable Fire Emblem main villains. His motivation largely boils down to greed and self-advancement, he's incredibly cruel and violent in his sanctioning of the Child Hunts and his kidnapping of Nanna and Mareeta (along with brainwashing the latter), and he's also petty, treacherous, and prideful enough to remove any cool factor from the equation.
  • Heroes Act, Villains Hinder: He imprisons Leif in chapter 3.
  • It's Personal with the Dragon: For most of the game, Raydrik is Leif's nemesis, not Veld—he kicks off the actual plot, is responsible for Munster's sorry state, and tends to be more active in the early chapters.
  • Kryptonite Factor: The Bragi Sword is practically designed to kill him, due to its very high might, anti-armor properties, and negation of the Loptous Sword's effects. A unit with 9 Strength or more will generally defeat him in two hits.
  • Manipulative Bastard: Very crafty with words and machinations.
  • Master of All: Though he doesn't show it much in his boss fight, a look at his stats screen reveals that he has an A-rank in just about everything bar Light and Dark magic, as a consequence of his Baron class.
  • Near-Villain Victory: Captured Leif and dispersed his would-be army. If Leif wasn't liberated by the Magi Squad, the rebellion in Thracia would have ended there.
  • No-Nonsense Nemesis: Though he's a sadistic bastard, he's actually quite clever and tends to know his limitations. Though his treatment of Eyvel seems like Bond Villain Stupidity at first, it's revealed that he was in control of the situation the whole time due to Veld's teleportation and petrification abilities, as well as it serving as a test for her eligibility as a Deadlord. Additionally, when Leif escapes, he throws Galzus (the strongest warrior under his command) at him as soon as he can give the order, rather than mess around with the Sorting Algorithm of Evil. And when Leif's army flees into Thracia to go under Hannibal's protection, Raydrik backs off rather than try to continue the chase, since he knows he can't afford risking open war.
  • Normal Fish in a Tiny Pond: Raydrik is not an important person on the world stage. He's just the local lord of a fairly large district within one kingdom, scarcely more notable than the many random Generals and Barons that the player probably never even learned the names of in Genealogy. Yet to Leif's ragtag army, he represents the most powerful and merciless faction in the region, outnumbers them many times over, and feels like a true Evil Overlord.
  • No-Sell: His sword has the same effects as Julius's signature tome, halving the offense of anyone who attacks him without using the Bragi Sword and also boosting his Magic up enough that he can't be killed by magic attacks easily—factor in his throne bonus, and a lot of characters do no damage to him. It is still possible to kill him without the Bragi Sword, though—a character with Luna, an anti-armor weapon, and/or a high crit rate will deal very hefty damage even through halved Defense. (Notably, Galzus has a pretty good chance of being able to simply turn around and kill his boss upon recruitment.)
  • Obviously Evil: The moment he appears, the first jest he does, the very first sentence he exclaims, nobody can mistake him for a decent individual. Hell, look at his artwork up there; does that black coat, thick beard, and incredibly creepy sword look like a good guy?
  • Opportunistic Bastard: He betrayed his own country to set up shop in Munster when the going got tough.
  • Politically Incorrect Villain: Approving a Child Hunt.
  • Promoted to Playable: Makes his playable debut as a SpotPass character in Awakening.
  • The Quisling: Was originally the general of Conote before he betrayed Munster and sided with the Grannvale Empire. He was eventually made the Duke of Munster under the empire's rule.
  • Reforged into a Minion: After his death, he is transformed into the Deadlord Mus.
  • Sadist: Forcing a mother to lethally fight against a magically enslaved close relative.
  • Suspiciously Similar Substitute: He fills a very similar position to Blume in Genealogy (a cruel noble who's responsible for the destruction of Leonster and the region's ongoing local subjugation), even sharing the guy's class.
  • This Cannot Be!: His exact words when he is defeated for the first time, as he wouldn't expect any of the good guys to prevail over the shield of the Loptous Sword.
  • Villain Decay: Averted, as once he dies, he is resurrected as an empty shell with Wrath as his personal skill, meaning that attacking him at 1-range without the Awareness skill available to the attacker is calling for really bad news. However, he literally "decays" as he returns as a magic-imbued revenant.
  • Villainous Breakdown: At the start of the game, Raydrik is calm, in-control, and openly toying with the good guys. By the end, he sees that Leif and Seliph's armies are bearing down on him, and he's gone from requesting help from Veld to actively begging for it. His final words end up being screaming for Veld to save him from certain death... a request Veld decides to fulfill.
  • Would Hurt a Child: On top of that whole business with the Child Hunts, he's also very eager at the prospect of seeing fifteen-year-olds be brutally murdered in front of him.

Weissman (Wiseman)

Class: Sword Armor

A knight under Raydrik. He remains in Fiana to continue their search for Leif.


  • Starter Villain: The first boss you fight in the game.
  • Wake-Up Call Boss: You will learn how significant the bonuses granted by gates/thrones are to bosses in Thracia. The obscene 10 defense that Weissman receives makes him nearly unkillable by physical weapons. However, magic will kill him easily—convenient, as Eyvel starts with a Flame Sword.

Lobos

Class: General

A knight stationed in the Gate of Kelves. He guards the captive children of the Child Hunts.


  • Time-Limit Boss: He has a Bishop standing next to him, who does nothing until Turn 10. The bishop will move to open a door and unlock a chest that holds a Meteor tome, allowing him to shower spells at you if you do not reach the chest or the Bishop in time.

Bandol

Class: General

A knight stationed in Munster castle. He is an obstacle in Leif's escape.


Truman

Class: General

A knight stationed in the Munster town.


Eisenhow (Eisenhau)

Class: Paladin

A knight sent by Raydrik to capture or kill Leif and his party after they escaped Munster.


  • Screw This, I'm Outta Here: Was ordered to leave if Hannibal intervenes in the fight.
  • Skippable Boss: As it is an Escape chapter, you don't need to kill him to progress. Also, you could erase him from existence by placing someone where he would appear, and the reinforcement that would show up would retreat.

Farden

Class: Paladin

A knight defending the Munster gate from Leif's party.


    Friege 

Duke Bloom of Friege

The current Duke of House Friege and leader of the occupation of the Munster district. Is more relevant in Fire Emblem: Genealogy of the Holy War.

Class: Baron

  • Demoted to Extra: Somehow gets even less screen time then he had in Genealogy of the Holy War despite Leif fighting his army for a majority of the game.

Princess Ishtar of Friege

Next head of House Friege and Julius' lover. Is more relevant in Fire Emblem: Genealogy of the Holy War.

Class: Sage

  • The Cameo: In Chapters 4 and 17A. The former after Leif escapes prison, the latter during Leif's siege of Leonster.

Largo

An aged veteran of the Friege army. He guards the fortress in Noel Canyon.

Class: General

Kempf of Friege

https://static.tvtropes.org/pmwiki/pub/images/fe5_kempf_artwork.png
Click here to see Kempf in Fire Emblem Heroes
Conniving General

A general and nobleman of Friege, and the self-proclaimed rival of Reinhardt.

Class: Mage Knight
Voiced by: Manabu Sakamaki (Japanese, Fire Emblem Heroes), Brandon Winckler (English, Fire Emblem Heroes)

  • Aborted Arc: Despite being built up as a recurring antagonist in the middle part of the game, his fate is left unknown should the player chose the B path.
  • Bad Boss: Forces Oltov to do a no-retreat battle to the last man.
  • Berserk Button: Being called inferior to Reinhardt, by his little sister no less, is more than enough to set him off and order his men to attack, despite Bluck's order to hold the line.
  • Dirty Coward:
    • Uses underhanded tricks and hides behind his own men in his battle against Leif. Once those doesn't work, he completely abandons the fortress to save his own hide from the advancing Leonster army, even though he is more than strong enough to take them on at this point of the game. One pathetic arrow at him and he high-tails it out of there.
    • This carries over to his Heroes incarnation, where his preferred weapon is the Venin Edge, which not only hits his target for guaranteed damage after combat, but further damages and debuffs enemies in a good radius around them. He can lay waste to entire groups by picking on one person who can't defend against his unimpressive attacks.
  • General Failure: He's a coward, hiding behind disposable mooks. Despite being under orders to stay put under the protection of the ballistas, he is immediently provoked by Olwen into ordering his troops to rush at the enemy, ensuring his quick death at the hands of the player.
  • Green-Eyed Monster: He despises Reinhardt, envious of his position as the captain of the Gelpritter. He hoped to humiliate him and remove him from his position by provoking Olwen and having her arrested.
  • Jerkass: Kempf is an utter asshole who holds everyone in contempt, especially anyone or anything related to Reinhardt.
  • Luck Stat: He has a FCM of 2.
  • Nice Job Fixing It, Villain: His imprisonment of Olwen and his poor treatment of Fred exposes them to the reality of the Child Hunts, driving them to join Leif and his army when before they were loyal to House Friege.
  • Nominal Hero: Lampshaded in his "Meet the Heroes" profile in Heroes; Sharena notes that they've stretched the definition of "Hero" a bit for this one.
  • Poison Is Evil: He is consistently armed with a Venin Edge, beffiting his foul personality.
  • Pre-Mortem One-Liner: In Heroes.
    "Your last mistake."
    "Impertinent fool."
    "You're all beneath me!"
    "I will not accept surrender."
  • Promoted to Playable: He makes his playable debut in Heroes.
  • The Rival: Hates Reinhardt and his sister Olwen.
  • Shock and Awe: Wields the powerful Thoron spell in both of his appearances.
  • Small Name, Big Ego: Has a rather inflated view of himself despite his fellow generals viewing him with contempt. He even retains his ego even if you captured and release him in Chapter 15A.
    Kempf: Hmph... I won't forget this! Remember me well, for this is the face of your conqueror!
  • Smug Snake: Even his fellow commanders view him with disgust.
  • Smug Super: Because of the high-rank grade he covers, he brags about how much pain he can abandon someone with.
  • Unknown Rival: The self-proclaimed rival of Reinhardt.
  • Villain Forgot to Level Grind: In his first appearance, he is a credible threat due to being on a throne and he's armed with a Meisterschwert and Thoron tome. In his second appearance in the A Path of Chapter 15, he is demoted to being the Mini-Boss of the chapter, he loses the Meisterschwert while his stats have barely changed despite being mounted and he can be tricked into leaving his defensive position to rush at you.
  • Villain Has a Point: In Chapter 10, Olwen tries to convince Kempf to send reinforcements to help General Largo and while Kempf is clearly biased and being an asshole towards Olwen, he makes a good point that she was supposed to be on reconnaissance and yet couldn't provide information regarding the invading enemy and he can't just deploy his forces at an unknown enemy to risk the security of the fortress he's protecting.
  • What Happened to the Mouse?: After Chapter 11x, he completely disappears unless you took the A path in Chapter 15.
  • White Hair, Black Heart: His hair is silver like many characters from Friege.

Oltov

A bishop stationed inside of Dandrum Fortress. Forced to remain inside by Kempf while forced to use murder holes to fight against Leif and his troops.

Class: Bishop

  • Death from Above: He comes with two long-ranged spells: Meteor and Bolting.
  • Dirty Coward: Not so different from Kempf when he ordered his troops to keep fighting while he leaves to save himself.
  • Long-Range Fighter: His siege tomes makes him a dangerous threat, especially since he's fought in a Fog of War map but he has no close range tomes, enabling him to be easily captured if one if your units can close in on him.
  • Screw This, I'm Outta Here: If you wait for 30 turns, he decide that it is not worth fighting to the death and tries to leave so that he could report to his officer. Ever wonder why he has a Door Key even though most bosses would never move? This event is why.
  • Would Hurt a Child: Oh, don't think that he wouldn't attack the escaped children. He can and will kill any of them if they are in his range.
  • Villain Respect: If you capture and release him, He is astonished and expresses his newfound respect towards House Leonster.
    Oltov: T-This is House Leonster's idea of waging war...? I... I may have been mistaken about you...

Rist

A general under Paulus stationed outside of Tahra.

Class: General

  • Decapitated Army: If he is killed, the rest of his army flees to retreat and the ballistas can no longer fire at your units. This however prompts an almost endless number of reinforcements to attack you instead.
  • Glory Seeker: He doesn't want Baldack taking all of the glory and ordered his troops to siege Tahra without him.

Paulus

A Friege commander who oversees the siege of Tahra.

Class: Baron

  • A Father to His Men: He cared for his men so much that he felt ashamed that he lost much of his men and Rist when they began sieging Tahra due to his hesitation.
  • Blow You Away: He is equipped with a powerful Tornado spell, and since he is right besides a house that holds Dean's Dragonpike, you have to take care of him, as not even Dean can survive Tornado.
  • No-Sell: He has Pavise as a class skill for Baron (yes, Pavise is not a skill for Generals like in Genealogy), so he can deflect any damage.

Baldack

Class: General

A Friege general under Paulus who lead the attack on Tahra.


Bluck

Class: General

A general stationed in Fort Norden in Path A.


Nicarf

Class: General

A general guarding the Leonster gate in Path A.


Mueler

Class: Mage Knight

A member of the Gelpritter replacing Reinhardt in reinforcing the Leonster gate in Path A.


Palman

Class: General

A general guarding the Leonster gate in Path B.


Gustav

Class: Baron

A Friege commander and one of Duke Bloom's advisors guarding the Leonster castle, acting as the kingdom's ruler since its fall to Imperial control.


  • Climax Boss: While Leif's recapture of Leonster happens solely to have Thracia 776 sort-of line up with Genealogy, Gustav is still the ultimate boss of that mini-arc, as the guy who has run Leonster for ten years in Leif's absence.
  • Dub Induced Plothole: Gustav's actions are better-explained in earlier translation patches than in the newer ones, specifically that he overdoes the Child Hunts for the Loptyr Church because he's a genuine believer in it.
  • I Have Your Wife: Ensures the loyalty of Xavier by imprisoning the relatives of his men.
  • Would Hurt a Child: For the Friege soldiers it's relatively common to participate in the Loptyr Church's activities following Duke Bloom's orders, however unlike the other commanders, Gustav actively contributes to the Child Hunts without explicit permission, he

Wolf

Class: Baron

A Friege commander tasked with mopping up Leif's army after its failed attack on Ulster.


  • Ascended Extra: Since Chapter 7 of Genealogy of the Holy War is essentially Chapters 19, 20, and the opening text for Chapter 21 of Thracia 776, Wolf is presumably one of the nameless Generals outside of Ulster in that game (but with a massive glow-up).
  • One-Steve Limit: He shares the same name as one of Hardin's knights.
  • Optional Boss: Fighting Wolf is not recommended; the chapter doesn't require that you beat him, he doesn't actually approach you unless you leave someone vulnerable within his movement range, and approaching him is dissuaded by a mixture of long-range ballistae and unit-freezing Blizzard Bishops.

Barat

Class: Baron

A Friege commander leading the siege of Leonster.


  • Ascended Extra: Essentially one of the nameless Generals who leads the attack on Leonster in Chapter 7 of Genealogy of the Holy War, complete with a squad of Armors, but with a massive glow-up.
  • Plot Armor: Strangely, he cannot be killed until the 3rd turn of the game. It corresponds with a reinforcement of troops.

Fraus

Class: Bishop

A general stationed in Fort Danzhi.


  • Last Disc Magic: Fraus has a few that can be taken with clever planning; his Fortify staff is a full-army-healer, his Tornado tome is the strongest non-personal Wind spell in the game, and his Blizzard tome is a Powerful, but Inaccurate version of Sleep. The staff can be stolen, while the other two require Capturing the Wind Bishop.

Zaom

Class: Baron

A warden in charge of the prison in Fort Danzhi.


Coen

Class: Baron

A general of the Empire and the grandfather of Saias.


Reinhardt

https://static.tvtropes.org/pmwiki/pub/images/reinhardt_3.png
Click here to see Reinhardt in Fire Emblem Heroes
Thunder's Fist

A general of Friege and the captain of Ishtar's personal guard, the Gelpritter. He is the brother of Olwen, though his loyalty to Ishtar forces them to eventually fight against one another.

Class: Mage Knight
Voiced by: Kentaro Tone (Japanese), Christopher Corey Smith (English) (Fire Emblem Heroes)

  • Action Initiative: Gets the Vantage skill, which in this game translates to always attacking first regardless of phase. Thanks to his Dire Thunder and Master Sword, this actually means he gets to attack you twice before you get a shot at him.
  • Alas, Poor Villain: He is forced to face his own sister, and clearly has a death wish by bestowing on her an overpowered sword to make it easier for her to fight against him and her next challenges.
  • Anti-Villain: Deconstructed in that his Anti-Villain status frustrates his sister so much that she loses all respect for him. He just follows orders, but he clearly despises the motivations behind him. However, his refusal to do anything about it, instead choosing to follow orders, is framed as a sign of ultimately being Weak-Willed. Olwen calls him out on essentially being a coward for not doing what's right.
  • Boring, but Practical: In Heroes, he doesn't rely on complicated skills that reduce enemy damage or deny counterattacks or whatever. He gets by simply by having a horse and hitting fairly hard twice in a row.
  • Breakout Villain: Despite only making a few appearances throughout the game, Reinhardt received a huge boost in popularity following his surprise appearance and stellar performance as a unit in Fire Emblem Heroes. Prior to his inclusion, Reinhardt placed 584th out of 791 units in the first Choose Your Legends Poll. In the second, he was 5th among the males and finished 11th overall, a full 574 spots higher. This would lead to him getting a variant when the Thracia banner came around, making him the second villain after the Black Knight to get a variant, and then, later still, a second variant as a dancer.
  • Broken Ace: People call him the second coming of the crusader Thrud, and they may be right—but the game makes it clear that in terms of his morality, having a noble bearing isn't the same as being a noble person. Olwen is ultimately disgusted in her brother for his inability to do the right thing, and his attitude of My Country, Right or Wrong even when his actions serve to harm his country, all for the sake of upholding honor codes that don't make him a better person and proving his love for a woman who doesn't love him back.
  • Broken Pedestal: In Olwen's ending, Reinhardt ended up as this for her, where the mention of his name or looking at his picture filled her with anger. Clearly, Olwen is unable to comprehend why Reinhardt would still insist on fighting for the Friege family, which, in her opinion, had crossed the Moral Event Horizon.
  • Climax Boss: He's the last boss to be faced before Leif's army arrives at Munster to confront Raydrik and Veld once and for all. Making this battle more poignant is that he represents the problem of being loyal to a cause that's responsible for an unforgivable evil (which, in this case, is Friege and the Child Hunts).
  • Deconstructed Character Archetype: Of the Anti-Villain who happens to be a Noble Top Enforcer. He knows what he's doing is wrong, but continues to follow orders out of loyalty to his blatantly corrupt country. Instead of making him a tragic figure worthy of sympathy, this is portrayed as moral cowardice and his loved ones lose all respect for him over his inability to do the right thing.
  • Despair Event Horizon: Being separated from Ishtar, who he has looked after for many years and has feelings for, by Julius, broke him a lot. His loss of determination, according to Heroes, is the reason for his defeat against Leif's forces.
  • Extra Turn: Since he has 5 Movement Stars, he has a 25% chance to take another action after the first one on his turn. Considering how powerful he is with his busted weapon and skills, it's a Luck-Based Mission every time you allow him to initiate on your units, so much so that you're better off warping and bypass fighting him altogether.
  • Glass Cannon: In Heroes, he's very slow and can strike twice, and do a decent amount of damage that way. But if he can't take anything out in those two hits, then whoever he's up against will likely outspeed and kill him on the retaliation.
  • Lightning Bruiser: Holy crap, he is one hell of a magical variant of this. Aside from having a maxed-out magic stat, he also possesses good speed and surprisingly good defenses. Furthermore, his combinations of Adept, Vantage, Charge, and Pavise enable him to use his Follow-Up Critical Multiplier to insanely good degrees while not taking damage at the same time. And this is before you factor in Dire Thunder along with his Meisterschwert which he will use on any unit with low defenses, along with having 5 Leadership Stars with is exacerbated with Saias' presence and 5 Movement Stars.
  • Luck Stat: He has a FCM of 2.
  • Magic Knight: His class allows him to use swords and anima magic.
    "In battle, a mage-knight should be equipped with more than just magic, my friend."
  • My Country, Right or Wrong: Despite his sister defecting to Leif's army and Ishtar being taken away from him, he continues to fight for Friege until the very end.
  • No-Sell: He has Great Shield/Pavise, which allows him to have a 20% chance to outright nullify damage from any enemy attack. This is one of the reasons why not fighting him and warping to the end of the map is a viable option.
  • Pre-Mortem One-Liner: In Heroes.
    "Magic is everything!" (Thunder's Fist)
    "This must be fate." (Thunder's Fist)
    "I'll give it my all." (Thunder's Fist)
    "You will back down." (Thunder's Fist)
    "Forgive me." (Thunder's Sword)
    "Excuse me." (Thunder's Sword)
    "I'll show you how it's done." (Thunder's Sword)
    "Forward, now!" (Thunder's Sword)
    "Your hand?" (Lightning's Rondo)
    "Magnificent!" (Lightning's Rondo)
    "A lovely tune!" (Lightning's Rondo)
    "I'll match your moves!" (Lightning's Rondo)
  • Promoted to Playable: He makes his playable debut in Heroes, 17 years after his first and only appearance in the series prior to that point. He ended up being such a fan favorite unit that he got two additional variations, more than most protagonists.
  • Puzzle Boss: He is so outrageously cheap that the player couldn't expect to reliably take him down with straightforward combat. Instead, they could use the Berserk staff to use his fearsome fighting ability against the enemy army, the Sleep spell to incapacitate him and even make him vulnerable to capture, or the Warp staff - provided in the level he appears in - to skip the level altogether.
  • Serious Business: He fights for his employer, out of fealty, to defeat his own little sister who defected for the opposite faction.
  • Shock and Awe: Dire Thunder is a tome that conjures lightning and strikes twice consecutively, basically being a Brave tome. His Heroes variant also has Blazing Thunder as his default special, which is a wide-range column of magical damage.
  • Skippable Boss: One of this game's mercies is that you can skip fighting Reinhardt entirely by warping Leif to the castle and capturing it and still beat the chapter, at the (relatively low) cost of not being able to capture him and steal his Dire Thunder and Meisterschwert.
  • SNK Boss: He is feared and revered by many characters for a good reason. He has multiple skills, endgame boss level stats, max movement stars which could give him a good chance to move again, and two weapons that strike twice consecutively. Take him head on at your own peril, especially without Nihil. In fact, it's usually just best to cheese him and the map with staff wielders, to the point that a Warp staff is given to Leif's army in that same map.
  • Spam Attack: If one thing he is known for, it's his ability to attack more than once due to his weapons, and he has the skills to exploit this. His Dire Thunder and Master Sword (Meisterschwert in Heroes, which also gives him the nearly identical Vafþrúðnir tome) allows him to attack twice in one round, Charge allows him to follow-up with another round to attack if he has more HP and Speed than the enemy, Adept to have a chance to attack again in the same round, and finally 5 Movement Stars, which gives him a 25% chance to do all of that again in the same turn. Should everything go right for him, Reinhardt is capable of attacking up to 24 times in a single turn, although good luck finding anyone who can survive that.
  • Suicide by Cop: A very common interpretation of his final conversation with Olwen: he hands her the Blessed Sword, a weapon which is essentially designed to let her kill him with very little effort, and then refuses to join her side. Evidently, his guilt finally caught up to him.
  • Tragic Villain: Forced to fight his sister.
  • Weak-Willed: As skilled as Reinhardt is, he ultimately lacks the willpower to take a stand against the things he morally is against and is called out by Olwen as such for it. He has the power to do good but his loyalty and feelings towards Ishtar make him too hesitant to do what's right, which fractures his relationship with his sister.

    Bandits/Mercenaries 

Bucks

One of Lifis's subordinates who terrorizes Iz.

Class: Warrior

Gomes

A member of the Mount Violdrake Bandits who rebelled against Dagdar.

Class: Warrior

  • Achilles' Heel: While able to laugh in the face of conventional weaponry, he's tremendously weak against magic, which even his throne isn't able to protect him from. Hopefully, the player was able to recruit Asbel in Chapter 4x, and was able to keep him from becoming fatigued—otherwise, magic swords can also do the trick.
  • Anti-Villain: He only did it because of his hunger and believing that Dagdar's effort to reform is worthless and being deceived by Eyvel.
  • Being Good Sucks: He doesn't want to be a bandit, and he did genuinely try to live an honest life. However, the experience threatened his life so badly that he drifted back into crime.
  • Justified Criminal: Led the Mount Violdrake Bandits back into a life of crime out of hunger. After his defeat, Leif learns from August the hard truth about Thracian peasants, and how they have no choice but to grow up as bandits to survive.
  • Puzzle Boss: Even when the player realizes his aforementioned Achilles' Heel, they still have to keep him from retaliating with the Steel Bow by using the rescue mechanic to keep Asbel out of range before each Enemy Phase, since Gomez can't leave his throne to get in range.
  • Rape, Pillage, and Burn: He and his gang resort back to banditry despite Dagdar's effort to reform due to their hunger growing.
  • The Starscream: Justified, as he overthrows Dagdar as the head of the Mount Violdrake Bandits out of hunger-induced desperation and disillusionment with his attempt at reform.
  • Wake-Up Call Boss: Think his boasting as "Gomes the Invincible" is like "Batta the Beast?" You are wrong, as his boasting can be backed up with his stats: very high strength that can one-shot most of your least durable units, enough speed where most units cannot double (which also means they cannot rely on Follow-up criticals), sitting on a throne to boost his defense, and a Warrior class which means he has no weaknesses to exploit like Armorslayers, so he's very difficult to defeat. He is, however, weak to magic.
  • Video Game Caring Potential: He can be spared by capturing him (and good luck with that; on top of all the above difficulties, he has 19 Constitution), at which he is rather amazed at being shown mercy, even after all he's done. It even seems to spur in him a desire to do good again.

Colho

A member of the Dandelion gang who wants to commit banditry behind Perne's back.

Class: Warrior

  • Rape, Pillage, and Burn: Unlike the rest of the Dandelion gang, Colho and his followers don't want to be Just Like Robin Hood.
  • Skippable Boss: There's nothing stopping the player from warping Leif over to the seize point or ferrying him over there with Karin, as the actual boss of that chapter is Salem, not Colho.

Aihiman

A mercenary hired by Codha to prevent Leif and the Tahra refugees from escaping.

Class: Hero

  • Flat Character: He has no existence other than being a tough mini-boss.

Zile

A bandit who attacks a village in the mountains of Dofa.

Class: Warrior

    Thracia 

Travant

The king of Thracia and the inheritor of the Gungnir. Is more relevant in Fire Emblem: Genealogy of the Holy War.

Class: Dragon Knight
Voiced by: Yasunori Matsumoto (Japanese, Fire Emblem Heroes), Jason Marnocha (English, Fire Emblem Heroes)

  • Ambition Is Evil: Played with. Though his ambition is the main reason for why he's a villain, it's framed as more a kind of twisted altruism in the name of his country than a desire for self-advancement.
  • Greater-Scope Villain: Though he's the cause of most of the game's events (the fall of Munster, the loss of Altena, the death of Leif's parents), as well as a major factor in the overarching Thracian loggerheads that define the story, he's never actually confronted or defeated here. The only time he actually antagonizes Leif is something he was unaware of, and he actually helps at one point (albeit in a rather cruel fashion) by resolving the Siege of Tahra.
  • Heel Realization: He claims to believe he is damned for the things he's done. Unfortunately, he takes the view that he's beyond redemption, and therefore he will continue to do what he needs to.
  • A Lighter Shade of Black: Though he's undeniably a cruel warlord who has made the world a worse place, he's far more reasonable and sympathetic than most of the powers of Northern Thracia. This is particularly the case in Chapter 14, where it's noted that surrendering the city to him is a far better outcome than letting the Empire have it.
  • Took a Level in Kindness: Though still mostly an antagonist, he's far more sympathetic than he was in Genealogy. Beforehand, he came off as an unrepentant Hate Sink fueled by Ambition Is Evil, occasionally showing glimmers of Hidden Depths. Here, he comes across as a Well-Intentioned Extremist who acknowledges he's done terrible things and regrets them.
  • The Unfought: Well, his battle happens in Genealogy, so it can't happen here.

Arion

The prince of Thracia and the inheritor of the Gungnir. Is more relevant in Fire Emblem: Genealogy of the Holy War.

Class: Dragon Knight

Altena

The princess of Thracia and the inheritor of the Gaé Bolg. Unknown to her, she is the sister of Leif. Is more relevant in Fire Emblem: Genealogy of the Holy War.

Class: Dragon Knight
Voiced by: Haruka Tomatsu (Japanese, Fire Emblem Heroes), Morgan Berry (English, Fire Emblem Heroes)

Hannibal

The general of Thracia, known as the "Shield of Thracia," and Coirpre's adopted father. Is more relevant in Fire Emblem: Genealogy of the Holy War.

Class: General

  • Big Damn Heroes: If a unit escapes to the castle, Hannibal learns of Raydrik's aggression and orders his soldiers to drive them off.
  • Reasonable Authority Figure: He shows compassion to Leif and his forces and allows them to pass through to reclaim Leonster.

Rumeigh (Rumay)

A Thracian knight hired by Gomes to defend Dagdar's mansion from any intruders and interference.

Class: Dragon Knight

  • Even Evil Has Loved Ones: He's got three daughters. If you kill him, his last words are their names.
  • Heel–Face Turn: If you capture and release him, he'll show gratitude and vow to find a more honest living.
  • Honor Before Reason: If captured but not released, he expresses shame and demands that Leif kill him rather than release him. Leif snaps him out of it by reminding him that his daughters need a father to bring in income.
  • Punch-Clock Villain: He knows very well that working with the bandits is wrong, but he needs to bring food on the table somehow, and the military paycheck isn't enough. If the player captures him, he even gives Leif information on Gomes's activities in the area.
  • Timed Mission: In order to get the side chapter, you need to capture Rumay. But on Turn 16, he'll mount his wyvern and cannot be captured.

Merlock

A Thracian knight who leads an army to capture Count Dorias' mansion.

Class: Dragon Knight

Dobalzark

A Thracian Knight in Noel Canyon.

Class: Dragon Knight

  • Flat Character: He literally has no existence other than messing with your day in Noel Canyon.

Macroy

A Thracian Knight sent by Travant to capture Tahra. Notorious for being an enemy despite being green (a color affiliated with Allies/Neutral phase).

Class: Dragon Knight

Seimetol

A Thracian Knight defending Fort Danzhi.

Class: Dragon Knight

Coruta

A Thracian Knight sent alongside Altena in claiming Munster.

Class: Dragon Knight

  • The Bus Came Back: He was a minor midboss in chapter 8 of Genealogy of the Holy War. He returns here as a midboss in chapter 23, which covers the same events from Leif's perspective.
  • Spared by the Adaptation: Possibly. You have to kill him in Genealogy of the Holy War, but the capture mechanic in Thracia 776 allows you to take him alive this time around.
  • You Don't Look Like You: Coruta barely resembles his counterpart from Genealogy of the Holy War, looking haggard and old as opposed to the smug young adult portrait. Part of this may be because his original sprite was one of many Palette Swaps that all look the same.

    Loptr Church 

Manfroy

The high bishop of the entire Loptr Church and Prince Julius' advisor. Is more relevant in Fire Emblem: Genealogy of the Holy War.

Class: Dark Bishop

  • The Cameo: In Chapter 4 after Leif escapes his prison, and in the final chapter.
  • Good Powers, Bad People: He can apparently use the Kia Staff, as he somehow manages to convert Eyvel into a flesh-and-blood Deadlord if you fail to save her in 24x. As for the "Bad People" part, he also converts his own granddaughter into a Deadlord, if she died (and/or was missed in 17A).

Prince Julius of Grannvale

The Imperial Prince and Ishtar's lover. Is more relevant in Fire Emblem: Genealogy of the Holy War.

Class: Dark Prince

Veld

https://static.tvtropes.org/pmwiki/pub/images/306px_fe776_veld.png
Manfroy's Rock
Click here to see Veld in Fire Emblem Heroes

The high bishop of the Loptr Church in the Thracia Peninsula.

Class: Dark Bishop
Voiced by: Shinya Fukumatsu (Japanese, Fire Emblem Heroes), Edward Bosco (English, Fire Emblem Heroes)

  • Bald of Evil: His hood covers the top of his head, but his Heroes artwork makes it obvious he has about as many hairs on his head as he does ounces of compassion: zero.
  • The Chessmaster: Everything that happens in the game is the concretization of the instructions he received from his superior.
  • Classic Villain: Dark wizard using magic to wreck other people's days.
  • Contractual Boss Immunity: Averted. There is nothing stopping you from having a thief steal his weapons, allowing any loser to bop him on the head with no effort.
  • Evil Sounds Deep: Fitting for someone of his moral allignment, both Shinya Fukumatsu and Edward Bosco voice Veld with a chillingly silk-smooth baritone.
  • Final Boss: A disappointing one if not for the 10-square-range Petrify Tome.
  • Hidden Villain: He is never revealed to the protagonist until the end.
  • Hope Crusher: He hopes to kill Leif right at the end of the finish line to shatter whatever hope of a free Thracia.
  • Man Behind the Man: He uses Raydrik as a proxy for the control of Thracia, as well as Travant, who had Quan killed by spreading information of his departure to reinforcing Sigurd, causing the Aed Massacre.
  • Pre-Mortem One-Liner: In Heroes.
    "How shall I deal with you?"
    "Be still."
    "I'll drag you down!"
    "Feel my power!"
  • Promoted to Playable: He makes his playable debut in Heroes.
  • Prophet Eyes: Hard to notice in-game or in his official artwork, but Veld has white eyes and no visible pupils. His Heroes art makes this more noticeable.
  • Normal Fish in a Tiny Pond: Just like with Raydrik, he's only slightly less generic than the many Dark Bishops that Seliph and his army dispatch over the course of Genealogy. The only notable things about him are his role of being responsible for the Aed Massacre and having a One-Hit Kill Petrify Tome in his hands. But to Leif and his army, he's represents the evil of the Loptr Church in Northern Thracia.
  • Sinister Minister: The head bishop of the Church in the Thracia Peninsula. He is the one to coordinate their elite troops, the Welsenrosen, in terrorizing those who oppose them.
  • Squishy Wizard: Can petrify units if he looks at one funny, but he is the most pathetic Final Boss in the series. Even Idunn is stronger than him!
  • Taken for Granite: His weapon, which has very long range and will turn your unit to stone which can only be cured by the Kia staff. He does it to Eyvel in the beginning. Not to mention, in scrapped ideas, he was supposed to also do it to Lachesis and Sylvia too. In fact, Bishop August implies that he did it to everyone who survived the Battle of Belhalla.
  • You Have Outlived Your Usefulness: He cooperates with Raydrik constantly, yet when the latter requires help, he forsakes him and forces him to fight Leif by himself.

Codha

A Loptr priest who makes a blockade to prevent the escape of Leif and Tahra refugees.

Class: Dark Bishop

Moore

A Loptr priest defending the Leonster gate.

Class: Dark Bishop

Reincock (Rinecock)

A Loptr priest stationed in the Melfiye forest, and the caretaker of Sara.

Class: Dark Bishop

  • Extreme Doormat: This man is an evil cultist who is probably in his 60s or 70s, yet he lets a twelve-year-old girl walk all over him like the parent of a spoiled child would. Though it's understandable considering what Sara's heritage is...

Alphan

A Loptr priest defending the Munster gate.

Class: Dark Bishop

  • Timed Mission: Like Kuturov in Genealogy, he lost his Poison tome and will acquire it on Turn 5.
  • Worf Effect: He literally dies to Ced before you have the chance to fight him without long-range weapons.

The Deadlords (Dark Warlords)

A group of twelve warriors that serve the Loptr Church. Only six are encountered in this game, though. They are created from the bodies of Raydrik and five of the characters you can meet (Galzus, Dagdar, Eyvel, Sara, and Lifis), if they died or weren't recruited.

Class:
Mus: Baron
Bovis: Hero
Tigris: Warrior
Draco: Sniper
Canis: Sage
Porcus: Thief Fighter

For their tropes, see their section here.

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