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alt title(s): Monster Decay
Sideshow Bob: Hello Bart...
Bart: Oh its you Bob. How' ya doin'?
Sideshow Bob: No screams? ...not even..an "Eep."?
Bart: Hey, I'm not afraid of you. Everytime we tangle you wind up in jail!

"He has defeated us numerous times; what makes him think he can do it again?"
Tom Servo, MST 3 K commentary for "Prince Of Space"

The process by which a villain who is extremely scary on first appearance becomes a total joke after a few more appearances.

In most shows, Failure Is The Only Option for the Villains, because success would mean that the villains conquer the world, kill all the good guys, and otherwise do things that make future episodes impossible. Inevitably, the viewers start to wonder why the heroes act concerned about an enemy that they've beaten six times already. Note that this does not apply to shows where the villains are supposed to be incompetent jokes from the start.

Most writers will try to stop this decline in menace, which sometimes helps and sometimes makes the Villain Decay worse. Standard tricks include:

  • Softening the villain up in the hopes that this will make the villain interesting even when losing threat value.
  • Have a Ratings Stunt where the villain kills off a character, and thus becomes scary again.
  • Give the villain a new weapon or power. This gets old fast unless it becomes the basis of the show.
  • Bring in a new, stronger villain, and downgrade the old one to a flunky of the new one or a secondary threat. Repeating this leads to the Sorting Algorithm Of Evil.
  • Bring in a new, stronger villain and then reveal the new villain as a flunky of the previously decayed one. Some of the new villain's cool might have rubbed off on the old one, right?
  • If you can't do either of the above two, you can theoretically put off a villain's decay by using said villain sparingly. Of course, taking too long between reappearances does have its own consequences.
  • Turn the villain into a comic-relief pest.
  • Escalate the villain's crimes. Win or lose, a villain who plants nuclear bombs is scarier than one who robs banks, at least, in theory. They might end up sending the villain past the Moral Event Horizon in the process if they go too far.
  • Lower the stakes, so that the villain can win occasionally, but it won't end the series right there.
  • Completely redo a villain's motivations (different from Motive Decay). This worked very well for a certain Mad Scientist-turned-businessman Lex Luthor for a bit, until Villain Decay caught up with a vengeance.
  • Force hero and villain into an Enemy Mine scenario against a greater threat, then restore the status quo, as this allows the villains to technically win for once and show off their talents.
  • Show an Alternate Universe where the villain has won.
  • Make sure the hero's victory is only by the narrowest of margins, with a price paid. Generally a preventive measure rather than a corrective one.
  • Have the villain do something so awesome that we don't notice the decay, such as delivering a hilarious zinger, a chilling Hannibal Lecture, or suddenly kicking peoples' butts left and right. Much easier to mess up than do correctly.
  • Put them in a situation where the villains can temporarily be Anti Hero protagonists to show how powerful and skilled they are in a way that the audience will accept. The obvious example is in The DCU, where villains could be secretly recruited by the US government for a mission with the Suicide Squad. Thus, the gang of supervillains will take on other supervillains with the reader comfortably cheering them as he sees how tough they really are.
  • Trapping the villain in some kind of containment field, forcing him to rely on agents to do his bidding.
  • If you're designing a villain for a videogame, you can just have the villains ignore any victories by the heroes.
  • Start an Enemy Civil War.
  • Second-to-last resort: ignore the decay and just have characters talk about how evil and scary the villain still is.
  • The last-ditch resort: let the villain get more pathetic, and do a Lampshade Hanging about it every episode.

But the fastest way to decay a villain is to make him switch sides.

Of course, you can prevent this by not having failure be the only option for the villain; let them win battles, but not the war, or let their evil plan come closer and closer to completion while the heroes race to prevent its final success. Or, for the really cunning villain, dupe the heroes into doing what they wanted all along...

Note that Villain Decay is almost never caused by a lack of Offscreen Villain Dark Matter, a difficulty in recruiting Mooks, or even injuries from battle with the heroes — which is to say, they don't become worse off because they have lost. Also note that a Villainous Breakdown is not a guarantee of Villain Decay. Decay will only happen quicker if their entire Villain Pedigree is replaced.

See also Ineffectual Sympathetic Villain, Harmless Villain, and Lowered Monster Difficulty, Motive Decay.

Examples

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