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Black Mage: Where do all these dragons come from anyway?
Red Mage: This is the endgame. Endgames are at least 70% dragon. Demons are also fairly popular.
8-Bit Theater #1009, "Demon-stration"

If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
Evil Overlord List item #80.

An unfortunate necessity of most Action Series and Video Games. It just makes good sense that as our heroes fight the forces of evil, they should get better at fighting the forces of evil. Now, the logical conclusion is that as the show progresses, the fights should get easier and easier. Of course, an easy fight is just bad drama.

So, you have to consistently increase the threat value of each obstacle the heroes face. This results in the premise of the Sorting Algorithm Of Evil:

Villains must appear in strictly ascending order by menace.

Which means that the first villain you meet is the weakest, and the last is the strongest. In theory, as the heroes get strong enough to defeat their current enemy, a new enemy will emerge that forces them to reach another skill level. Also, the viewer does not have to feel a sense of Anti Climax and breaking of Willing Suspension Of Disbelief when, the hero(es) having already defeated the Baddest Ass, they now have only lesser baddies with which to contend.

This is all fine and dandy for a while, because even though it seems like a pretty stupid strategy to us, we can at least believe that the Big Bad is working to a strategy by sending out his henchmen in order. The problem (well, a problem) comes up when a show runs long enough (and possibly past its Grand Finale). We may believe that the Evil Overlord is enough of a tactical dunce to think that sorting his henchmen was a good idea. But why should it be that, just by coincidence, the new (and unrelated) Big Bad should happen to be even stronger? Sometimes, though, the Big Bads might form a string of Men Behind The Men, making these slightly more sensible. Although this leads to new Fridge Logic issues — like why the Man Most Behind does not use the presumably unimaginable power coming with his position to just wipe all the heroes out.

Another downside to this system is that if you become interested in a show during season 8, when you go back and watch it from the beginning, the first seven seasons are going to seem awfully lame by comparison (Pshaw. Come on. We're supposed to be worried about this guy? He can't even blow up a galaxy!) Villain Decay can be used to soften this blow; if the Big Bad ends the season a lot lamer than he started, the next season's enemy doesn't have to actually be any stronger to give the impression of an increasing level of tension.

In some cases what is introduced is that the Big Bad the heroes defeated last season was only one of a group of a similarly powerful organization, so that they can show up to avenge their fallen comrade and we now have essentially the last big bad times two or more for this season.

In a series centering around Humongous Mecha or military units, this can be explained by the tendency for technology creep. The heroes will typically acquire new weapons, strategies, and better technology, and so will the enemy. Prototypes will be fielded, refined, jury-rigged weapons will be developed, and new technology from elsewhere in the world will filter through to the heroes.

In a series where a team or group is involved, the villain progresses from weakest to strongest in a Battle Royale With Cheese. Usually justified when said villains obey Asskicking Equals Authority.

For obvious reasons, a necessary factor of video game logic, where menace is often laid out geographically (which arguably makes sense; some places are more dangerous than others), and the player must proceed through these regions in strictly ascending order by menace (Mount Doom? It's right over there, but you have to go through the Hills of Moderate Evil, which are themselves on the far side of the Forest of Slight Peril. No, the Plains of Perfect Safety aren't anywhere near there).

Occasionally, a particularly strong or evil villain will ignore this law and arrive early to beat the hell out of the heroes, only to leave them alive because they're not worth killing.

Villains who use this as a tool are often Not So Harmless. If a particularly powerful villain remains on screen for too long and can't keep up, compare Lowered Monster Difficulty.

Although, when you think about it, if you have the heroes spend bullets/time/energy on the mooks first, it'll be easier for the stronger guys to take him out.

This trope has ancient roots. Possibly the earliest example, at least in the English language, is the epic Beowulf, making this Older Than Print.

See also: Sliding Scale Of Villain Threat, which breaks down the scales of villainy. Compare Lensman Arms Race, So Last Season. When this happens involving entire breeds/species of villains, it's changing the Villain Pedigree.


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