"I made a mistake... focused on big picture. Big picture made of little pictures. [snip] Hard to see big picture behind pile of corpses."This sort of hero will always choose doing an immediate good even if it means allowing a later or distant evil. For example, saving an innocent versus stopping the Big Bad here and now. Even if they know this will doom more people later on, this hero will still save the person. They won't stop doing what's right just because something bad will happen in the future, even if it brings cataclysmic disaster. Even if the distressed person is something very irrelevant to the grand scheme of threats, they must be saved. There's good to be done, and whatever obscure threats arise from it are a problem for another day. How this pays off varies.
- The Ideal Hero always Takes a Third Option which solves both the immediate and larger problem. In a plot with Save This Person, Save the World or a Keystone Army, their small heroic step directly solves the big picture. Also justified with the Sorting Algorithm of Evil, Experience Points, and when the Victor Gains Loser's Powers, as doing each act of heroism in itself makes the bigger picture less insurmountable. Doing this one act of good could also cause a Heel–Face Turn or inspire Undying Loyalty that will help avert the future crisis in the first place via Powers of Love, Friendship or Trust. In stories where Right Makes Might, doing the right thing, no matter how seemingly foolish, will often grant enough power to solve both problems.
- In a Crapsack World, the Failure Hero dooms a greater number of people than they saved or the good they did is immediately undone by the evil they left alone. Even worse, they may cause The End of the World as We Know It. No Good Deed Goes Unpunished.
- Somewhere in the middle, they may have a Poisonous Friend willing to "Do what is necessary" behind the hero's back. Alternatively, the hero may fail this time but look for a way to avoid this situation from ever happening again by defeating the villain responsible after the fact, growing more powerful, or asking for help. The hero may also disregard an "either or" choice altogether and try to minimize the damage by saving as many people as they can, or failing that, finding a Reset Button or World-Healing Wave.
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Anime & Manga
- Goku from Dragon Ball Z. The only time Goku is willing to let someone die for his cause is when he's sure they can come Back from the Dead, if they've made up their own minds to do so, or if he has no other choice. Other than that, he will try to save everyone. He has also only killed a total of two villains in the series. The previous series Dragon Ball was a different case. When he was a kid he slaughtered an entire army single handed.
- Koyomi Araragi, the protagonist of Bakemonogatari. Araragi is an impulsive Failure Hero combined with a Death Seeker. He considers dying for the sake of someone, anyone, the highest virtue he can aspire to. The problem with this is that he rushes into fights that he can't win, or takes direct actions where more subtle or more gradual ones would be necessary. At one point, we even learn that his death could possibly cause The End of the World as We Know It, because his life is the only thing keeping a Humanoid Abomination with enough power to destroy the planet from regaining her full strength.
- Interestingly, also RECONSTRUCTED, as while he is a Failure Hero, he also tends to help bring about salvation by inspiring others.
- Sailor Moon: Especially prominent in the Anime (Usagi was willing to get a bit rougher in the Manga), but while Sailor Moon is willing to perform Heroic Sacrifice after Heroic Sacrifice herself, she's loath to see anyone else die to save the world. Despite the would-be sacrifice often being every bit as willing and eager as she usually was, and when she knew full well that Crystal Tokyo depended on her survival.
- World Trigger: Osamu Mikumo is an archetypical Small Steps Hero, as he makes it flat out clear many times that he will not ignore the plight of any helpless person to save his own life or to prevent a future tragedy/conflict. This comes back to bite not just him, but everyone on Earth after using his trigger in real battle teaches the Neighbors that C-Rank Border agents can't Bail Out (a mechanism which allows them to teleport to safety when taking fatal damage). Because of this, a large-scale invasion happens that claims more lives than he originally saved, but Osamu makes it clear he'd do it all over again.
- In general, if he chose to, Superman could solve every problem on the planet if he risked a Zero-Approval Gambit or just forced everyone to do the right thing. But he chooses not to because he doesn't see himself as a greater judge of morality than the earthlings he protects. He will gladly sacrifice himself or let a God of Evil like Darkseid escape justice if it means he can save just one human life.
- In Frank Miller's The Dark Knight Strikes Again, Superman supposedly rejects this philosophy in the end, believing that him "pretending" to be a man is wrong, and that he is not really one... somehow.
- This was combined with Super Dickery in the classic The Death of Superman story. Superman is chasing Doomsday (an unstoppable juggernaut that can level cities in seconds flat) while a family is trapped in the burning ruins of their house. The issue ends with Superman intentionally blocking out a boy's pleas for help to continue his pursuit. The next issue, however, opens with Superman stating that he was hoping one of the Justice League members would have woken up from their Doomsday-delivered ass-beating. He's about to turn around and go help the family anyway when Doomsday sucker punches him. Luckily, the League does wake up. In the follow up arc, the boy feels terribly guilty, and wonders if Superman would still be alive if he hadn't tried to get his attention.
- In the animated adaptation the aversion of this trope by an evil clone of Superman becomes a chilling case of O.O.C. Is Serious Business. Superman rescues a cat from a tree as per usual but proceeds to deliver an ominous almost threatening lecture about how he can't be wasting his time with little things like this. It was an evil clone.
- Captain Marvel and the Marvel Family also exhibited this trope. After the character was bought by DC Comics and folded into the DC Universe, he became a more extreme version of this to even Superman. The best way to sum it up is that unlike Captain Marvel, Superman had the added pressure of being the world's most famous and most beloved superhero. People looked up to him and always came to him for help, and thus he had more incentive to find a solution—any solution. Captain Marvel, on the other hand, did what he felt was right no matter what, even if it meant risking complete failure.
- This trope is actually one of the things he looks up to Superman for. Superman is far more of an idealist than Batman is, so Batman usually takes the role of Poisonous Friend in relation to him. But even on his own, Batman qualifies as this archetype. As one of the richest men on the planet, he could potentially solve even more problems than his friend if he stopped being Batman for a significant amount of time and put all of his effort into running his company, but that would mean that somewhere, there's a call for help that's being unanswered.
- One strong example of this trope is in Batman: Arkham City, where Talia is taken hostage by The Joker while Hugo Strange is executing a citywide "purge". Batman calls Alfred for back up and calls Oracle to get a fix on Talia's position, but both of them refuse to help him. They flat out force him to skip saving the girl and save the city at large.
- Captain America, more often than not. He thinks more like a soldier than your typical superhero, though he puts The Men First and is quite unwilling to sacrifice anyone. Case in point, during the Secret Wars (2015) arc, he was flatly against destroying other universes and the countless lives in them in order to save the Marvel Universe.
Cap: Victory is possible. And even if it wasn't...we do not fight what is monstrous by becoming monsters ourselves.
- Nova. Examples include: ignoring warnings about changing time just to save one life, refusing to save himself (or the collective intelligence of his galactic order) just to give a population enough time to evacuate before Galactus ate their planet, and refusing a Re-Power chance because the person who offered it works for HYDRA part-time. In the last case, keep in mind that he was dying without his powers, Ego The Living Planet had taken over the Nova Corps, and the scientist crushing on him desperately wanted to save his life.
- Spider-Man is usually this. An example comes in Ultimatum, where Ultimate Spider-Man stays behind in Manhattan, rescuing any civilians drowning from the flooding of New York. Virtually every other hero quickly left New York to fight Magneto and Doctor Doom and save the world. Spider-Man was diving fathoms deep into the flooded streets of New York just to find one person to save and then diving right back down to find another. Watching Spider-Man do this is what finally convinces Ultimate Jameson that Spider-Man truly is a hero.
- Originally, this was what separated Reed Richards from his Arch-Nemesis, Doctor Doom. In most Alternate Timelines in which Doom has conquered the Earth, he eventually creates a Utopia. However, he initially creates it through fear, tyranny and sometimes outright atrocities. Reed refuses to take this method and usually acts heroically even when he knows it's logically unsound (sometimes at the coaxing of his wife). However, later depictions of Reed have abandoned this outlook.
- Rising Stars has Matthew Bright, one of the Specials, a group of people granted great power by a falling meteor. Due to their great power, Specials are forbidden from working in any government jobs, which includes law enforcement. Matthew, however, wants desperately to help people and be a police officer, so he fakes an identity and joins up that way, keeping his powers a secret. However, during an investigation, a bomb goes off and traps several of his fellow officers inside, where they will likely die. If Matthew uses his powers to save them, he outs himself as a Special, will be fired from his job, potentially even sent to prison, unable to help anyone ever again. Or he can let those men die and preserve his secret. Matthew's thoughts says it all.
Matthew: I signed on to save lives. If I meant that, then I had to do what was necessary. Or it was all a lie. Whoever did this was smart, all right. Lead me on a wild goose-chase. And now my men are trapped inside the building I didn't search. I can't let them die. I refuse. Damn the exposure, I refuse.
- Utilised by Marvel comic book villain, the Kingpin. He has a pattern of paying some costumed supervillain to menace the citizens in Location A, while a much more low-key operative undertook a theft from Location B. The heroes have become aware of the pattern, but aside from teaming up more frequently to 'be in two places at once' they've found it a hard move to counter.
- In Hellsister Trilogy, Supergirl jeopardizes a Legion of Super-Heroes undercover mission to save an innocent girl.
Dev-Em: Frab the innocent! You endangered us all with your actions, Kara. Me. Laurel. Cham. Dawnstar. Yourself. If I'd been a hair later with my pickups, we'd have had Ar-Ual and Adam to deal with, too. Plus all of Zerox. Think you could take on a planet of magicians? By yourself?
Kara: Listen, Dev, and listen damn good. I am not a spy. I'm a super-heroine, and a Legionnaire, and a human being. Do you think I could have let a little girl die, at the hands of my own clone? Do you think I could ever have lived with myself if that happened?
Laurel: Kara's right, Dev. We can't abandon people in danger just because of your mission. Even one like this.
Films — Animated
- Sergeant Slaughter advocates this in G.I. Joe: The Movie, where he refuses to leave a comrade behind even if it means he or the rest of the team will all die.
Sergeant Slaughter: We all go home, or NOBODY goes home!
Films — Live-Action
- In Captain America: The First Avenger, the eponymous hero fits this trope perfectly:
- He jumps on a grenade during boot camp just to save the other recruits. Thankfully it was a fake grenade.
- He was fully prepared to let an escaping Nazi shoot him to protect a small child.
- Almost let said Nazi get away with the Super Serum that created him, just to save that child from drowning. Luckily the child yells, "I can swim! Go get 'im!"
- Rescues 400 soldiers on what is essentially a Suicide Mission.
- In The Avengers, he's the one on the ground protecting civilians and directing the law enforcement while everyone else is fighting waves of aliens or the Big Bad himself.
- In Terminator 2: Judgment Day. When his mother turns Vigilante and decides to kill the man responsible for the foretold Robot Apocalypse, John demands that the Terminator take him to stop her, even if his death could save billions.
Terminator: This is tactically dangerous.
John: Drive faster.
Terminator: The T-1000 has the same files that I do. It knows what I know. It might anticipate this move.
John: I don't care. We gotta stop her.
Terminator: Killing Dyson might actually prevent the war.
John: I don't care! Haven't you learned anything yet? Haven't you figured out why you can't kill people?
- Superman in the DC Extended Universe. In Man of Steel, despite agreeing (at first) with Jonathan that he needs to keep his powers a secret For The Greater Good, Clark risks outing this secret several times because he just can't stop using his power to help people, before officailly becoming Superman. As a teenager, he risks his secret saving a school bus, and as an adult Walking the Earth, he tries to stay below the radar, but always blows his cover by saving people. In Batman v Superman: Dawn of Justice, this trope is deconstructed, as Superman feels self-doubt that he's not doing enough to help people, and there's plently of public debate about his tendency to deal with small and immediate problems without thinking of the bigger picture and potential consequences. For example, his flying into a foreign war zone and saving Lois from a warlord sparking a massacre or at least, this is what Lex Luthor wants people to think happened...
- Warlock: At one point the heroes pin down the Warlock and are about to incapacitate him, but the villain takes an opportunity to curse a farmer who was helping them, and Redfrene resolves to save him, although it means letting the Warlock (who's aiming at destroying the world) escape. Redfrene admits that it was inexcusable of him, but he simply couln't let the man die.
- In The Dresden Files, this is a big part of how Harry Dresden's Chronic Hero Syndrome manifests itself and gets him in trouble, to the point his enemy mockingly gives him a gravestone with the epitaph reading "He died doing the right thing." It's most noticeable in the third book, when he was given said gravestone by the big bad, when he's forced into a Sadistic Choice between stopping a vampire from sacrificing an innocent girl that would also unmake a holy sword that contains one of the nails that pierced Christ and once given the name Excalibur and not starting an all-out war between two of the most powerful magical factions on earth. He chooses to save the girl, and the resulting war is a central plot element for the next eight books in the series.
- Explicitly stated to be the duty of a Samurai in The Hagakure: Book of the Samurai. Amongst other virtues, a samurai is supposed to always act for the sake of justice without any hesitation (making a decision "within seven breaths"), and to never show any fear of death. Thinking of the consequences of their actions, and thus failing to act, is said to be shameful. However, the "heroism" here is relative—samurai were also expected to obey and serve their masters no matter what, even if they found the task objectionable.
- Blake Thorburn, the protagonist of Pact, attempts to embody this. Driven to do good in repayment for the kindness that others have shown him, and aware that he is fated to die, he clashes with the Grey and Gray Morality of practitioner society, which does such things as allow the Anthropomorphic Personification of European Colonialism to rule over Toronto, torturing and enslaving those practitioners that get on its bad side, for the sake of stability. Though he accomplishes good by defeating monsters and freeing the Lord of Toronto's slaves, it's not without its consequences-his successful overthrow of Conquest sends Toronto into chaos, and his premature attack on a bound demon that was steadily eroding its binding, which nobody else would confront before it broke free, got him severed from the world and made an Unperson.
- This trope crops up in The Stormlight Archive in a few different ways.
- It is one interpretation of the First Ideal of the Knights Radiant. Every Radiant swears "Journey Before Destination", and this is explained to mean that the Radiant must never use the ends to justify the means. What matters is not where you are trying to go, but where your journey actually takes you.
- On a more immediate level, Kaladin is a determined Small Steps Hero, who thinks everyone should do the immediate right thing at every turn and damn the consequences. In the second book in the series, this puts him in frequent conflict with Dalinar, who tends to take the long view and look at what is politically achievable, and with Shallan, who is perfectly happy to lie, scheme and steal as long as it serves the greater good.
- Commander Sam Vimes muses in Feet of Clay that he, in contrast to his big-picture-seeing boss Vetinari, is essentially "a small-picture man" who would prefer to do what is immediately right rather than to look to the greater good. However, he's painfully aware that that way of doing things ultimately doesn't work, whereas Vetinari's ruthless pragmatism does.
Live Action TV
- Doctor Who: A repeated weakness of the Doctor. Threatening an innocent is an almost 100% foolproof way for a villain to protect themself from him. Stated most explicitly in an episode of The Sarah Jane Adventures when the Doctor opts to save Clyde and Rani rather than chase the Big Bad, The Dragon (who purposely put Clyde and Rani in danger because she knew it would happen) remarks "when given the choice between saving the universe and saving the children, the Doctor goes the wrong way." However, the Time War, in which the Doctor intentionally wiped out all the Time Lords and Daleks in existence to stop them from destroying the universe, is a notable aversion on his part.
- A number of times during Matt Smith's run, he's stated that if he pretty much didn't do this, then he wouldn't be able to call himself The Doctor. In "The Beast Below", since he can't figure out how to Take a Third Option, he's preparing to lobotomize a peaceful, intelligent creature that's been enslaved since it was in pain and he believed freeing it would kill the surviving population of Great Britain.
- Averted in "The Day of the Doctor", where it is revealed he took a third option and with his 12 other incarnations he saved Gallifrey with a Tricked Out Time gambit that destroyed nearly all the Daleks.
- Revolution: Charlie Matheson is prone to this. "The Dark Tower" had her convincing her mother Rachel Matheson that they can try to save Nora Clayton and turn the power on at the same time.
- The main protagonists of Stargate SG-1, First Contact team SG-1. They were supposed to only be explorers, whose primary mission was to fight the Goa'uld, a race of Puppeteer Parasites who liked to rule over everybody else. The main characters were very aware that they shouldn't get involved with a lot of the problems out in the galaxy, but could never say no to someone asking for help. They themselves often lampshaded their own weakness in that regard.
O'Neill: Carter, if I ever get the urge to help someone again, shoot me.
- Dungeons & Dragons' "Book of Exalted Deeds" (a 3.5 Edition supplement) explicitly states that it's the duty of a good character to never do an evil act. Any evil act. Period. The rules state unambiguously that ends never, ever, justify the means, no matter how small the evil was and how beneficial the results were.
- Both Champions and DC Heroes stated that heroes were expected to rescue innocents even if it meant letting the villain(s) get away.
- In City of Heroes we have Back Alley Brawler, a Super Cop / Retired Badass who has punched out giant robots, traveled to other dimensions and is a veteran in that whole alien invasion thing that happened a few years back. Despite all this, he stepped down from his official station with the Freedom Phalanx and plies his time as a By-the-Book Cop, stopping break-ins, car-jackings, arson, and purse-snatchers. He deliberately ignores the big crazy crimes now to help with everyday crimes because A. He has Big Damn Heroes on speed-dial anyway, B. It is good training for fledgling heroes and C. It is really easy for high-level supers to just ignore miss Daisy being robbed for the tenth time that day when they are off to stop doctor Insano from blowing up the world, so someone has to.
- It must be noted: Despite providing the page quote, Mordin Solus of Mass Effect is Not an Example of the trope, though he describes it succinctly. Mordin is perfectly fine with making sacrifices if necessary, but he simply believes he made a mistake before and sacrificed too much.
- Its fully possible to play Shepard this way, especially a Paragon Shepard. Give a soldier a proper burial instead of using the corpse for research, send allies to help hotspots and take more fire without them and making sure civilians have room despite shortages are all possibilities. Thanks to the mechanics of the third game, doing some of these can make it harder to save everybody.
- The protagonist of Tales of Vesperia, Yuri Lowell. Don't get it wrong—Yuri is a shining example of Good Is Not Nice and will gladly say Screw the Rules, I'm Doing What's Right! even if it means Paying Evil Unto Evil. However, if he's faced with sacrificing just one innocent life to save the world or enforce justice, he will not do it. The quote below sums it up best:
Yuri: You can't deny that lives were saved because those bastards were put down! You'd rather tell people, 'sorry you have to die today, I promise we'll change things soon'?
- Tales of Symphonia: Lloyd Irving would put saving a single innocent life above the overarching quest to save the world. He never looked the other way when he saw people suffering and his gentle idealism gave everyone the courage to look for another way to save their world without having to sacrifice their dear friend.
Lloyd: How can we go on a quest to regenerate the world if we can’t even save the people standing right in front of us?!
- This is the gameplay mechanic that Ultima IV: Quest of the Avatar resolves around. The Player Character is forced to perform small amounts of good and avoid bad deeds in order to fulfill the Eight Virtues. Future games, especially Pagan, deconstruct the hell out of this trope.
- Vyse of Skies of Arcadia. In particular, he will willingly give up the Mac Guffins that control the Doomsday Device to protect innocent people.
- Connor from Assassin's Creed III will always fight the Templar present at the moment, regardless of whatever "greater good" that Templar claims to be pursuing.
- In fact, he frequently gets in trouble with his mentor about his apparent shortsighted view of things. His mentor advocates secrecy, stealth, and operating in small degrees to affect large changes (which has been the way the Assassins have operated for centuries), while Connor, when given the choice, prefers to take the direct path, and, at one point, advocates approaching Washington directly to inform him of the Assassin/Templar conflict, despite being told that it would be disastrous.
- Defied Trope in Metroid: Fusion, where Samus is ready to make a Heroic Sacrifice to defeat the X Parasites that threaten the galaxy, but is called out on it by "Adam", her A.I. commanding officer.
Adam: How foolish. Even if you are successful in destroying the station, you'll only remove the one thing between the X and total universal domination: yourself.
- Archangel Tyrael in Diablo III discusses an instance in which, during a battle between heaven and hell, he had Azmodan, Demon Lord of Sin, at his mercy, but chose to spare him in order to answer a plea for assistance from one of his lieutenants. This discussion takes place as Azmodan is laying siege to Bastion Keep, causing him to wonder if killing him and leaving his lieutenant would have been better.
- Fallout: New Vegas: Despite the Mojave Wasteland's attempts to create a world of Gray and Gray Morality where you sometimes need to compromise your morals For The Greater Good, you can play your Courier this way instead. For example, you can expose Chief Hanlon for falsifying reports at Camp Golf, thus destroying NCR morale, and you can save a family trapped in the radioactive Vault 34 at the cost of dooming the nearby NCR farms that provide food to the nearby settlements.
- Fable III attempts to set this up near the end. You are a king with foreknowledge that the Big Bad is going to attack at a certain time, and you need to amass funds for your defense. However, you're often faced with choices that basically boil down to spending money to help people or making money by screwing them. So you can be a benevolent ruler and have your citizens die or be a tyrant to protect them. Or become a real estate mogul and finance the kingdom's defense out of your own pocket.
- Leon Kennedy of Resident Evil series establishes himself to be this multiple times, willing to put the very fate of the world on the back-burner if it means helping someone in a bind. For instance, when Leon and his partner cross paths with a man looking for his daughter in the middle of a zombie outbreak:
Helena: Leon, we don't have time for th—
Leon: Then we're making the time.
- Xenoblade Chronicles X: Rook can be played as an Incorruptible Pure Pureness All-Loving Hero, Friend to All Living Things and Martial Pacifist. However, given that the main theme of the game is that neither violence nor mercy are the best options on every occasion, playing him/her this way can wind up being very costly. Still, the game usually makes no moral posturing on such decisions—doing what you believe is right, even at the cost of it turning out poorly, is just as risky as being a Pragmatic Hero.
- Mass Effect: A Sadistic Choice is given at the end of the "Bring Down the Sky" DLC, in which Batarian terrorist Balak seeks to reignite a war with humanity by crashing an asteroid into a human colony. The Renegade option is to pursue and kill him, in which case he blows up his hostages but will no longer be a threat. Paragon Shepard chooses a Small Steps option, rescuing the hostages but allowing Balak to escape and continue his terrorist activities. If you choose the latter, it pays off in Mass Effect 3, where you meet him again and a reputation check lets you talk him into supporting the war effort against the Reapers.
- Inverted in Paranatural. One of the main characters, Spender, is willing to sacrifice for the greater good. Something his first major "on screen" opponent, Forge, calls him out for.
Forge: You're like me. For you, good is a rational act. It's rules, calculations, it's your choices plugged into a grand equation, added up, up into evils vanquished. Ideals upheld. ... We burn the present for the sake of a brighter future and act surprised when all it holds is ash!
- Samurai Jack suffers from Chronic Hero Syndrome and will always stop to help anyone in need, even if it means sacrificing yet another chance to achieve his ultimate goal of going back to the past and preventing Aku from taking over the world. The worst part is that if he actually did go back to the past and defeat Aku, it's highly likely that in a future without Aku in charge, none of those people would have even needed Jack's help in the first place. Of course, they're suffering right now, while his defeating Aku is in his future; he trusts that, no matter how many chances he loses, at some point destiny will bring him back to the past.
- Avatar: The Last Airbender: Katara, as laid out in an early episode of Book 3. The Gaang stumbles across a small village in the Fire Nation who rely on the lake they live on, which has been polluted by the local factory. Despite them being crunched for time (or so Sokka claims), Katara intentionally makes it so that they stay long enough for her to help them. Then the local military unit blame the villages for their supplies going missing, and their factory going up. Katara refuses to leave the villagers alone, even when Sokka insists otherwise. Even before then, the heroes always assert that overthrowing the Fire Lord is just the start, a big aspect of their journey is about making a difference and building a better tomorrow.
Katara: I will never turn my back on people who need me!
- In Legend of Korra. Korra helps the villain unleash a major Sealed Evil in a Can just because he was holding one of her friends hostage.
- Lion-O in Thunder Cats 2011, multiple times. This is one of the major themes of the series, and Lion-O seems to be aware that in the long run, when it comes to seeing the big picture, all these small good deeds will help him succeed against Mumm-Ra.