"All these years I thought it was power that brought responsibility. It's not. I was wrong. It's responsibility that brings power. It's knowing what needs to be done that brings strength. And courage."
Responsibility, honor, and justice. The Fettered believe in these ideals and willingly bind themselves to them, and in so doing draw strength to face whatever challenges arise
. When their morals, values, and loved ones
are put in danger, they rise to defend them with Heroic Resolve
It's common for a Fettered character to be a police officer
, or other law enforcement/martial profession focused on bringing peace and justice to the world, but they can just as easily be a pacifist whose code forbids them from fighting
. The latter will have a hell
of a time with this. In ensembles
, they are often The Hero
who rallies their allies with the strength of their conviction and vision. One thing all fettered characters share is that they can often motivate others by virtue of their ideals. In fact, the Messianic Archetype
is almost always The Fettered. Choice and freedom are an important aspect of a Fettered character; while they freely choose to adhere to a code, the temptation to desert it is always present, but placing their trust
in these ideals serves to give them and others strength to stand firm.
Choosing to live by these ideals is never easy
, and it has tangible drawbacks. If they put their faith in an unsound moral code, or obedience in an authority
that is less morally upright than they
, there will be a reckoning where they must choose To Be Lawful or Good
. If they don't, or choose wrongly, then they'll suffer a Heroic BSOD
and turn into a Fallen Hero
. The moral code itself usually really
compromises their ability to deal with threats permanently, with things like Thou Shalt Not Kill
, or being obliged to help the helpless when a more pragmatic attitude could save more total lives
. Heroes who are aware of this may take it to the extreme and develop Samaritan Syndrome
, or grow despondent when Being Good Sucks
. A danger many Fettered face is the Poisonous Friend
, who takes up the "task" of protecting the fettered from hard choices.
Only rarely will The Fettered be clever or flexible enough
to use a Zeroth Law Rebellion
and Take a Third Option
, as most think too rigidly to consider such "rules lawyering" as honorable.
Fettered people aren't always good guys. Some Blood Knights
, most Noble Demons
, most Knight Templars
, some Lawful Evil
villains, and even sociopaths adhering to a code
can be Fettered as well. This trope is less about morality than about following a code strictly and drawing strength from it.
The Fettered is the counterpoint to The Unfettered
; both share similar insane levels of willpower and inner strength, but have radically different world views. An exercise to the reader is whether the Übermensch
is Fettered or Unfettered, which will give one an excellent idea of where a work stands on a certain Sliding Scale
— if the Unfettered is the Übermensch
, then the work is much more likely to be Cynical. If the Fettered is the Übermensch
, then the work is most likely Idealist. If both
are the Übermensch
, the scale breaks
It should be noted that unlike the Unfettered, the Fettered can become embodiments of an ideal (Except perhaps for Freedom) if their moral strength is strong enough. This in turn can lend strength to those who follow their cause and help fight despair. Still, beware the Broken Pedestal
The Fettered character's greatest strength is also his greatest weakness. The minute someone devotes himself absolutely to an idea or moral code or what have you, anyone who knows about said devotion can use it against him
and try to force them to break their vows.
The values held by The Fettered
, if taken freely, may constitute a Heroic Vow
Common characters who are fettered: many Determinators
(if not The Unfettered
), Knight in Sour Armor
, Officer and a Gentleman
, Noble Demon
, The Stoic
, All-Loving Hero
, Card-Carrying Villain
, The Snark Knight
, and Honor Before Reason
. Contrast Blind Obedience
, which may seem
like being fettered but lacks the necessary self-awareness. The Principles Zealot
is when being the Fettered has Gone Horribly Right
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Anime and Manga
- Kenshiro in Fist of the North Star. Incorruptible, protective of all children and women, intolerant of evil and dedicated to bringing hope and joy to a world ravaged by nuclear fire. Anyone who knows his name cries joyful tears when he walks into town, if they're a good guy. The bad guys tend to have a different reaction.
- Dr. Tenma of Monster is basically Jean Valjean, below, with a high emphasis on emergency surgery. Alternately, what happens if Jean Valjean and Black Jack were combined.
- All the saints in Saint Seiya had a bit of this, but Shun by virtue of his pacifist ideology would go to the point of nearly becoming a Martyr Without a Cause on several occasions. However, he twice managed to bring about a Mook-Face Turn by sheer conviction and kindness, at other times he did kill when forced to, and at times he had to be bailed out by his older brother for his pacifism. At one point he held Hades, in Demonic Possession of his body, immobile thanks to the strength of his wish that his body not be used to harm others, allowing his brother a chance to kill Hades. Surprisingly, the Aesop managed all outcomes of his behaviour in the series, never outright making him a fool for his ideals.
- Shun could be the poster child for this trope, especially because he represents it as visually as he does metaphorically - his armor is literally fettered, as per his mythological namesake.
- Soichiro Yagami from Death Note is a police chief who is trying to capture the mass murderer known as Kira — who is his own son (he has no idea, though). As stated by Word of God, he's the only truly Good character in the whole series.
- He even pities Kira, because he concluded that the power to kill a human being so easily it's a curse, and that, while Kira was corrupted by having that power, he has the motivation to do the right thing.
- Keith Gandor from Baccano!, while difficult to call a "good guy", deliberately and strictly adheres himself to old-age standards he feels that present Mafia families are lacking in (although he'll cheat at cards), and is thus responsible for the Gandors' Neighbourhood Friendly Gangsters status. As Firo puts it, "He'd be great if he were in southern Italy or in the last century."
- Kenshin of Rurouni Kenshin is a model of this trope, where Defeat Means Friendship as well as the occasional Heel-Face Turn when the defeated party realizes Kenshin could have killed them in the first five minutes if he wasn't carefully holding back. A pity that never works for Superman.
- Negi of Mahou Sensei Negima! tries really hard to be like this, although numerous people (especially Evangeline) have pointed out that there are situations where it just isn't practical and could lead to even bigger problems later on. After much urging, he's getting to point where he's willing to compromise if the result will be better in the long run.
- Alucard of Hellsing is a rare case of a villainous version of this, or at least a Nominal Hero. He will ruthlessly destroy any enemy he comes across with little regret, but is kept in check from a full-on murderous rampage due to his Undying Loyalty to his master, Sir Integra.
- Naruto. He fuels his determination with his will to keep any promise he ever made.
- Gundam SEED Destiny: Appropriate considering who he's up against, but Shinn Asuka is a good testament to why these traits aren't necessarily positive. Sure he really cares about the people he's close to and wants to protect them, but his adherence to Chairman Durandal leads him to not realize when he's crossing lines he shouldn't and accept blatant lies at face value. Oh yeah, and the name of the Gundam of the man he hates the most? Freedom.
- In Code Geass Suzaku is the fettered counterpart to Lelouch. In season 2 he gets his "lawful or good" moment when he backs out from torturing Kallen with the Refrain drug.
- The entire Marine organization are the fettered in One Piece' - their motto is Justice. Unfortunately their "justice" is a terrible thing sometimes.
- Luffy may have ultimate freedom as his goal, but he is still fettered by his loyalty to his crew.
- A good example of a moral character would be Coby. He stood up to Marines much more powerful than him for the sake of doing the right thing. Unlike people like Luffy, it wasn't reckless courage, but moral fortitude.
- Nen users in Hunter × Hunter define this. A user who imposes restrictions on his use of power increases it. The stronger the restriction the more they increase its power.
- Trigun: It's hard to tell all the time what Vash the Stampede actually wants to do, for him, but two high entries on the list are definitely 'settle down somewhere quiet with people I care about' and 'travel around freely and be left alone.' He can't do the first because he knows he can't ignore the world's problems, specifically his brother, and he can't do the latter because...he can't ignore the world's problems, so he's always getting into trouble. Also there's a huge bounty on his head.
- He hates it when anyone gets hurt, but he's a genius gunfighter. Apparently he trains so hard because the better he is, the more likely he can resolve situations without anyone getting killed. Also never uses his superpowers because he can't control them, goes through hell for strangers constantly, is covered in scars under his clothes because (in a genre subversion) he's not Made of Iron... Extremely Angsty take on the All-Loving Hero, or just Woobie, Destroyer of Worlds waiting to happen?
- In his manga incarnation, if you read carefully he consciously chose to believe in people and care about and protect the human race, everybody, on the strength of Rem's idealism. If he compromised and decided it was acceptable to kill even one person, his reason for not being like Knives would fall apart. This doesn't happen, mind, but the circumstances are pretty special. If he ever just decided someone was bad enough that they deserved to die, it would have been the same as Knives only on a smaller scale.
- Everything Vash does, all the time, no matter what, he's doing because it would be unacceptable to do anything else. Except maybe bubble gum, donuts, and certain levels of annoying, but once we're a way into the series it would disturb Meryl enough if he stopped acting like himself that he's got obligations to be a goofball, too. He often covers problems with this kind of behavior so as not to worry people, further confusing the issue of how much he actually means anything. Ever.
- Katanagatari exaggerates this trope with Ginkaku Uneri: The desert has invaded all his land. His castle is ruined; he is the only one left, when Shichika ask him why he fights, he sincerely answers that he doesn’t know. Even so, he’s willing to die defending his sword only because he must defend something.
- Puella Magi Madoka Magica: Miki Sayaka is this trope, through and through. It does not end well for her.
- Medaka Box: Zenkichi Hitoyoshi willingly tries to uphold what he considers "Medaka's Justice" in helping people.
- Many characters in Fullmetal Alchemist are this, especially Roy Mustang, who is haunted by the genocide he performed in a war years before the story began. He, and those who serve under him, are determined to do everything in their power to create a better country so nothing like that will ever happen again.
- In the manga and Brotherhood, Roy Mustang definitely proves his fetters; when placed in a situation where he can either help the villains achieve their goals and save a comrade's life, or deny them and let his friend die. Though Roy knows that the decision will haunt and hurt him for years, if not his whole life, chooses the greater good over his friend... as she herself wanted. Thanks to the intervention of other parties, her life is saved and the baddies force Roy to help them through Villain Override.
- Batman absolutely refuses to kill. Both his Rogues' Gallery (including The Joker) and his allies call him on it numerous times. Notably, Bats being The Fettered is not always portrayed as a good thing.
- Captain America is the embodiment of America's ideals and virtues, and has throughout his run has avoided killing whenever possible (well, there was a vampire that one time, but he doesn't count). He's killed several times, but it's always been only when he has no choice, and causes much angst. During World War II he did kill people, but he was a soldier, and it's not something he boasts about. He also frets about damage to churches, and is very accommodating to accountants trying to total up superfight destruction.
- Superman likewise has the preservation of human values, life, and property—all human life, people like Lex Luthor included—acting as limiters on his power. Heck, most flagship comic book superheroes tend to be Fettered.
- Averted by Wonder Woman in some ways. Her own moral code is just as stringent as Superman's or Batman's, but as she is implicitly a warrior it allows for killing to serve the greater good.
- The Sandman: Morpheus uses the rules of the Dreaming and the occult universe in general to accomplish his goals, at one point explicitly stating that the laws which empower him in some ways also bind him in others. He's fond of the word 'responsibility': responsibility for the survival of the Dreaming, responsibility to anyone under his protection, responsibility to his son... Eventually, this is what kills him — or, perhaps, makes life so intolerable for him that he arranges his own death. It's complicated.
- After Uncle Ben, Spider-Man's entire philosophy has revolved around using his powers to take full responsibility for the safety of New York. Sometimes to an almost unhealthy extreme.
- Professor X is this and he wants to spread his view to every other mutant on the planet. Humans may despise, mock and scorn mutantkind...but they are never to be harmed. The powers that mutants are given make them the Superior Species, but not the superior man and a balanced world where all are accepted equally is his ideal vision. Magneto, on the other hand, says something a bit different...
- The Watcher from the Marvel/DC universe is immensely powerful, but took a vow to never interfere, only to watch. Many times, he is depicted as being in deep internal conflict because he so desperately wants to intervene to prevent a disaster, even starting to take action at times only to remember his vow and abort his intended action before it is even noticed by the main characters.
- In the Dragon Ball Z fanfic Honor Trip, Cell himself definitely counts.
- Soldier of Spira, a Final Fantasy X Alternate Universe, presents Auron. The man will stoop to many, many levels to get the job done, and Thou Shalt Not Kill is not one of his restrictions, but the death of innocents does bring him grief. His one, unbreakable rule is that if he makes a promise, he will keep it. His word is his bond, and he uses his word and knowledge of hold all of creation hostage. By threatening to unleash what appears to be the Legions of Hell if Rikku dies in Zanarkand. The world, and fayth, and Lords of the Living and the Dead decide to yield. But, as one of the more dangerous Magnificent Bastards in the world, he is not above adhering to only the letter of his promise. Combine this with a truly unholy amount of willpower, and a genuine desire to protect those he cares about (if it doesn't get in the way of The Plan), and Auron is more dangerous than ever by the sheer resources he commands in his private crusade to save Spira. Not defeat Sin, save all of Spira. With all the complicated logistics and cultural boundaries to topple. He has committed himself to the job, and his every word shows his determination in all of its fettered glory.
- newChaos from The Open Door very nearly approach The Unfettered, but one of the things holding them back from total freedom from limits is their utter devotion to the protection of children, justified as three of their godly pantheon were formerly adolescents at the Dysfunction Junction. Those who get caught abusing children find that the question isn't whether they're gonna get fucked up... but how bad.
- The four in With Strings Attached, because they are Actual Pacifists with a crapton of power, though they'll defend themselves, and each other, if necessary.
- This is Mass Effect Human Revolution's take on Adam Jensen. He is dedicated to being a good man and will go out of his way to restrain himself for the sake of others. It actually takes quite a lot to push him to employ lethal methods and tactics. Way more than just having gunmen trying to kill him. But don't push your luck, or his Berserk Button...
- The protagonist of Ghost Dog: The Way of the Samurai, who lives as a hitman in the late 90s while strictly adhering to the samurai code of Bushido.
- The White Queen, in Tim Burton's Alice in Wonderland, is Fettered by a vow never to harm a single living creature. This vow doesn't exclude the use of Cruel Mercy, however...
- The knight Bowen, hero of Dragonheart, can't bring himself to violate any part of the Knightly Code said to have been handed down by King Arthur himself.
- The Jedi in Star Wars. Their entire philosophy centers around protecting others and advancing their own mastery of The Force one step at a time. Their opposite, the Sith, embrace The Dark Side, i.e. the desire for more power, without regard of others. Therefore, the Sith often can't understand how the "Jedi weaklings" can be a match for them and refuse to accept that mental discipline is an effective counter to unrestricted power.
- Batman's arc in The Dark Knight is committing himself to being The Fettered and accepting the consequences of such a commitment, in the face of the Joker and Harvey Dent.
- In Doctor Who, the Doctor makes a point of not going back in time to change events in his own past. It's possible and easy to do, but it damages space-time — it's like choosing not to drive a car when you're worried about your contribution to global warming. In "Earthshock", even though he could pop back in time to the bridge of the doomed freighter in order to scoop up Adric and get him out of harm's way, he refuses. He has already witnessed the destruction of the freighter with Adric aboard.
- How much of that is obeying legalistic/moral "law" and how much is literal physical law (we've seen really nasty metaphysical consequences from people crossing their own personal timeline and changing their own past before in the show) is up for discussion, as the Doctor rarely makes it completely clear when he refers to not breaking the Laws of Time which aspect he's referring to. Though it's worth noting that, in "The Waters of Mars", after actively choosing to outright change something he believes cannot be changed, his personality takes a very dark turn shortly after. In a sense, we watch him start throwing off the Fetters... and Evil Feels Good. At least until he gets a very rude awakening that shocks him back to his senses, as he realizes You Can't Fight Fate.
- The best example of the Doctor being this is in the 10th Doctor's final Heroic Sacrifice. He can either sacrifice himself and save the life of an old man trapped in a room that's about to be flooded with radiation, or he can let the old man die. The Doctor shouts and rages against the unfairness of being "rewarded" with death after all the good he's done, but he never once even contemplates saving his own skin. Even when the aforementioned old man tells the Doctor not to save him, then begs him not to, then shouts and SCREAMS at the Doctor to walk away and save himself, the Doctor still refuses to let it happen and chooses to die in his place. "Wilf — it's my honor." And he meant every iota of BOTH of the meanings of the word "honor", both that his honor was at stake if he didn't try to save Wilf, and that he felt honored being called on to save a dear friend as his final act.
- A straight example from Doctor Who is the Last Centurion, who must suppress the memories of what he has been for the sake of his own sanity and carry on as though he is just plain old Rory Williams - until things get really bad.
- The Doctor outright acknowledges the fact that he has many self-imposed behavioral rules (not just time travel no-nos) in the Series 6 Episode "A Good Man Goes to War." When Kovarian assumes that "the anger of a good man is not a problem" (apparently she never heard what he did to the Family of Blood) he's quick to correct her.
The Doctor: Good men don't need rules. Today is not the day to find out why I have so many.
- The Time Lords could be seen to act like this as one of them can easily go From Nobody to Nightmare.
- This is taken up to another level in the web-animation "Death Comes to Time" (generally considered non-canon). Here the Time Lords can warp reality but don't do so out of principle. That and the fact it causes the Universe to break down. At the end the Doctor finally uses his powers to kill Tannis, though apparently dies in the process.
- Archie Hopper / Jiminy Cricket in Once Upon a Time as he is... well... Jiminy Cricket, morality and virtue incarnate.
- Dick Winters on Band of Brothers, doubling as a Real Life example.
- Buffy tries to stop Willow's Roaring Rampage of Revenge against the Trio, as they are human criminals who should be judged by human laws. No doubt she had in mind her previous experience with Faith, who believed that being the Slayer meant she was above the law.
Buffy: Being a slayer doesn't give me a license to kill. Warren's human.
Buffy: So the human world has its own rules for dealing with people like him—
Xander: Yeah, we all know how well those rules work.
Buffy: Sometimes they do. Sometimes they don't. We can't control the universe. If we were supposed to, then the magic wouldn't change Willow the way it does. And we'd be able to bring Tara back...
Dawn: And mom.
Buffy: There are limits to what we can do. There should be.
- Helo from New Battlestar Galactica is the complete opposite of Cain who is The Unfettered. He never forgot to be human and not stoop to the level of a barbarian or animal due to his situation.
- In Exalted, each type of Celestial Exalted has access to their own version of Righteous Lion Defense, a Charm that runs on this trope. It works by making a single emotional bond the Exalt has completely inviolable; they can't act against it themselves, and no one else can ever persuade them to do so, even with Mind Control Charms. Solars pick an Intimacy related to an all-encompassing ideal, Lunars pick one related to protecting a specific person, place, or thing, and Sidereals become absolutely devoted to carrying out a specific long-term plan (and can change to a new one when the first plan is complete).
- Similarly, each Perfect Defense comes with one of the Four Flaws of Invulnerability, a condition based on one of the four guiding Virtues that you must fulfill if you wish to use the charm in the first place. If you choose Compassion, you can only use it when defending something you have an Intimacy towards; if you choose Conviction, you can't use it if you're going against your Motivation.
- One passage in the Alchemicals book indicates that there are Soulsteel Caste secret police who refuse to let Clarity numb their empathy even as they do horrible things for the good of Autochthonia - because they're afraid that without that awareness, He Who Fights Monsters will kick in.
- The Word Bearers in Warhammer 40,000 are fanatics who live their lives by the Words of Lorgar, by which they achieve mastery over chaos. Or maybe, are deluded becoming it's slaves. Either way they are fettered.
- The Eldar are also pretty good examples of The Fettered - the discipline provided by their codes keeps them on the straight and narrow.
- Some Inquisitors and many loyal Space Marines also qualify.
- More specific example: Zahariel in Descent of Angels, whose main motive in any circumstance has a 99% chance of being Duty.
- The entire Tau race, with the Ethereal caste providing the fetter. Without it, they were on the verge of destroying themselves. With the Ethereals, they have conquered a significant area of space (still nothing compared to anyone), have a sort of Warp Drive Lite (99% less likely to lead to your horrific death at the hands of a daemon and only 7 times slower).
- Dungeons & Dragons
- The Book of Exalted Deeds had a ruleset called the Sacred Vow. By taking a sacred vow, one could gain measurable in-game benefits. Taking vows at all required a feat, and each vow had to be selected as an additional feat. Of particular note was Vow of Poverty, which in a game that is focused on gaining equipment to become more powerful, would have to provide no small amount of benefit in order to be worthwhile - even with all the bonuses it piled on, it still isn't worthwhile past around level 6, because even awesome bonuses to various stats don't make up for lack of versatility. So it's only good for classes that can already be highly versatile without gear like metamagic rods or boots of teleport or antimagic torcs. So... useful on druids.
- Paladins are not only Always Lawful Good, but they must adhere to a Code of Conduct that includes "respecting authority, acting with honor (not lying, not cheating, not using poison and so forth), helping those in need (provided that they do not use the help for evil or chaotic ends) and punishing those who hurt or threaten innocents". Any paladin that commits a grievous violation of this code loses all of their paladin abilities. The Code of Conduct was removed in 4th Edition for a couple of reasons: first, to open up the class to paladins following non-Lawful Good gods. And second, because Killer Game Masters often used the Code of Conduct to force unwilling Paladins to fall, setting up no-win scenarios that required the Paladin to commit a violation or citing the slightest misstep as an excuse.
- Inevitables, Lawful Neutral sentient machines from the plane of Mechanus, are also bound by the quest they were designed to fulfill the second they are created. If they don't die in the process, they're disassembled upon completion anyways. They do go a little in the other direction when it comes to actually fulfilling that quest, however.
- In Changeling: The Lost, Pledges can make a Fettered character very powerful indeed. The strength of the boon is proportional to how committing the task and how strong the punishment if you fail are. In its most powerful form, it can turn a mortal with no prior martial skills into a master of kung-fu if pledged to fight to the death for you under pain of an inescapable and painful demise.
- In Unknown Armies from global level up, players can take on the powers of particular archetypal characters by certain behaviors. For instance, a person wishing to become a powerful fighter may stop shaving and start camping in the wilderness and hunting his food with his bare hands to become an avatar of The Savage. This makes him stronger, tougher, and eventually able to speak with animals. On the flip-side, all archetypes have particular taboos that cut avatars off from their powers for a limited time and weaken their link to the archetype - in game terms, decreasing their skill. Savages, for instance, cannot deceive people or have more than the most basic technological skill. Certain archetypes can only be channeled by one sex.
- In Magic: The Gathering's "Shards of Alara" block, this is what best describes how the Bant (white-aligned) shard's "Exalted" mechanic works. In story, Bantians gain magical sigils that represent past heroic deeds, as well as a bond of duty to the one who conferred the sigil, such as a lord, kingdom, or even an angel. In gameplay, if a creature attacks by itself, creatures with Exalted will confer a small stat pump to it. If a player controls several exalted creatures, this can get very painful, very fast. Magic as a whole is this. Lead designer Mark Rosewater has emphatically stated over the years that "restrictions breed creativity".
- Genius: The Transgression: the Peerage exists mainly to instil a good healthy sense of fetters in Geniuses. They're much better at not getting people killed or having machines explode from Havoc if they bear in mind that they have obligations. You'd do this too if you had seen what The Unfettered were like in Genius.
- In Scion the characters are this, gaining power from their Virtues, Legend, and sometimes their Fatebindings. However, in trying to resist following their virtue, they can potentially go crazy.
- Miles Edgeworth of the Ace Attorney franchise. More so following the events of the first game.
- The Judge from the same series. Normally he's a spineless punching bag, letting the prosecutors push him around. But he's sworn to uphold the law, and knows its limits. When someone pushes too hard on those limits, the Judge makes it clear that they are not the real power in the courtroom. There's a reason he's known for delivering the right verdict.
- Shirou from Fate/stay night, even if said ideals tend to be somewhat naive, is a prime example of The Fettered. He can only use his magic specialty because of his ideals and because he puts no value on his own life.
- The "Superhero" bad ending demonstrates how his ideal of protecting others could transform him into a villain when he chooses to kill Sakura and likely his other magi allies in order to protect Fuyuki as a whole.
- Saber lived according to a strict code of honor and the belief that the ideal king must not be tainted by human weaknesses such as emotion. While this made her an ideal king when it came to leading her armies or ruling the country, she became alienated from the people and her allies, leading to the civil wars that finally destroyed her kingdom and killed her.
- Archer lived his entire life as The Fettered, and was eventually alienated from others due to their inability to understand his desire to save everyone. In the end, his own ideal betrayed him as it led him to become a Counter-Guardian, forcing him to spend all of eternity slaughtering people whose actions threatened humanity.
- In the serial superhero story Worm:
- The villain Marquis is said to have derived a great deal of psychological strength from his rigid code of conduct.
- The superhero Panacea has strict rules about how she'll use her powers, for what turn out to be very good reasons.
- MSF High Forum: Israfel, due to his code of honor. This is on purpose, to make up for an attempt to become the Ubermensch.
- Aang from Avatar: The Last Airbender definitely is this. He is the Master of All Four Elements, with near God-Like powers at time, and he could do whatever he wants. However, his own personal adherence to the sanctity of life means that he refuses to kill deliberately - he won't even kill Fire Lord Ozai, a man who was willing to commit complete genocide of an entire people. In the end, he is about to kill him, and would have, if he had not stopped himself. Instead, his purity of spirit allowed him to bend Ozai's spirit and destroy his bending.
Aang: (stops himself form delivering final blow) No. I'm not going to end it like this.
Ozai: (strangely disdainful) Even with all the power in the world, you are still WEAK!
- Rainbow Dash proves herself to be fettered in the My Little Pony: Friendship Is Magic episode "Wonderbolts Academy." Her flying abilities are such that she can simultaneously break the sound barrier and visible spectrum, and she's always out to prove that she's the best flyer and athlete in Equestria, but she absolutely refuses to do so in such a way that risks causing harm to other ponies - even at the expense of her dreams.
- Star Wars: The Clone Wars has Obi-Wan make reference to this trope in his rebuttal to Darth Maul's attempt to Break Them by Talking.
: You can kill me, but you'll never destroy me. It takes strength to resist The Dark Side
. Only the weak
Maul: It is more powerful than you know.
Obi-Wan: And those who oppose it are more powerful than you'll ever be.
- Max Weber's social actions delineate "Rational" and "Instrumental" actions. The Fettered and The Unfettered are people defined exclusively by, respectively, Instrumental and Rational actions.
- First World militaries are this. They voluntarily follow The Laws and Customs of War, and punish those who break them. Even the worst Curb-Stomp Battle is nothing compared to what they could do to someplace if the gloves were fully off. Even if a "First World" military can ignore the masses, they can't ignore each others. It's one thing to be total assholes to some obscure "Third World" people, but once your fellow First-Worlders get a sense that you're willing to do the same to everyone, expect your erstwhile allies to gang-up on you.
- A particularly noble example were conscientious objectors in the Vietnam War. They suffered horrible casualties flying medical evacuations and serving as medical personnel. They entered war zones without a weapon to defend themselves with.
- Anyone with a conscience. We don't think about this much in daily life, until we encounter someone who doesn't. You'll learn quite quickly why being The Unfettered is not usually a good thing. Meetings between parties with severe Values Dissonance usually end with one side viewing themselves as this trope and the other as the opposite or vice versa, which often results in conflict.
- The U.S. Constitution was designed with this in mind by dividing government into sections and establishing roadblocks to prevent any one group or individual from seizing too much power.
- Civilization only exists because most people are The Fettered.
- Human muscles are this. Under most circumstances, we cannot use more than about 50% of our muscles strength. The reason is, if we could, our muscles could literally tear our ligaments and otherwise severely damage our body. In emergencies, our brain can bypass this limit, but still with risk of severe injury.
- Most positions in a modern society which award authority also come with strict codes to govern that authority. People in the First World find corruption amongst the following classes of people so contemptible (and a great source for drama) because they expect those who take these roles to become The Fettered. In a more corrupt society...not so much.
- A "good cop" is a classic example of this trope.
- The Hippocratic Oath and medical ethics demand a great deal from medical professionals.
- A special mention of the Combat Medic: if captured, he or she is entitled to continue working as a medic for the prisoners. He or she is obliged by the laws and customs of war to care for enemy wounded, even if he or she is a prisoner. He or she is obliged ethically to treat all wounded according to their priority, regardless of their allegiance. Their vehicles and persons are protected under those same rules only if used strictly for medical care and if they are clearly labeled with a red and white bullsey-...cross, crescent, or lion. Finally, they may only carry small arms.
- Lawyers actually have a lot of ethical and legal rules they must follow, all lawyer jokes aside.
- Clergy, politicians, and government officials, to include military professionals.
- Academic and educational officials and professionals, such as teachers, professors, and deans.
- Emergency services workers of all stripes.
- Maybe not quite as noble, but it's vital to Professional Wrestling too. Hulk Hogan in one interview admitted he was somewhat scared when he faced André the Giant because ... well, if Andre didn't follow the match booking (with Andre losing), what the hell could the Hulkster do about it?