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Webcomic: Darths & Droids
Ten-foot laser pole not included.

"Jar Jar, you're a genius!"
Qui-Gon Jinn (a.k.a. Jim)

What if Star Wars as we know it didn't exist, but instead the plot of the movies was being made up on the spot by players of a Tabletop Game?

Well, for one, the results might actually make a lot more sense, from an out-of-story point of view...

Darths & Droids, is a webcomic created by The Comic Irregulars (David Morgan-Mar and seven of his friends from work), following the footsteps of DM of the Rings (found here), which used a similar premise for The Lord of the Rings. However, while DOTR featured a railroading GM herding a bunch of bored Munchkin players with an iron fist, Darths & Droids has a more tolerant GM, who's willing to let the players get Off the Rails and contribute to the development of the setting, if that's what it takes to have a fun and interesting game. Indeed, the very plot of Star Wars, with all its inconsistencies and bizarre leaps of logic, comes along because the players constantly force the GM to improvise. *

And that's not all; the Irregulars seem to be taking perverse pleasure in actually changing things from how they happen in the movies as much as they can while still being constrained by actual screencaps. This ranges from the ultimately minor "Lost Orb" side-quest, all the way to Darth Maul being a hired bounty hunter who's, at worst, Chaotic Neutral. Even Palpatine seems like a good guy.

In between Star Wars games, the players take part in other games, including one between episodes I and II that bears a strong resemblance to The Princess Bride, and another between episodes II and III that seems to have been a mix of Van Helsing and Twilight. On a related note, Episode IV begins In Medias Res, with the unseen gameplay sessions involving Star Wars Expanded Universe materials such as Dark Forces.

In the blurb for each comic, there are often links to This Very Wiki, and there are even comics named after tropes, as well.

The comic is being translated into a variety of languages, including: German, French and others. Notably, some of the translations are pure Gag Dub, including: Pirate, poetry, Zero Wing-esque mangled English and tlhIngan Hol, (Klingon). Nearly all strips from Episode I appear in German.


The players from the original 3 movies correspond to the five basic RPG Player Archetypes, although Morgan-Mar claims it was unintentional.

    Characters 
  • The Real Man: Jim, initially playing Qui-Gon Jinn, then, after the death of Qui-Gon, Padmé Amidala. He's a gung-ho, enthusiastic player, often blindly rushing into danger. Also prone to humorous misunderstandings of the setting, bizarre and obviously incorrect explanations, and creation of Plot Tumors. His insane plan regarding the pod race must be seen to be believed*. So far in Episode IV, his characters (including Captain Antilles, the only one the audience has witnessed) have wound up being Mauve Shirts; his (presumably) permanent character remains to be seen.
  • The Brain: Ben, playing Obi-Wan Kenobi. He prefers to think rationally before acting, comes up with sane plans, but is quick to resort to fast-talking the GM if nothing else works. Also points out the unlikelihood of situations they run into. At some point since Episode III he stopped coming to game sessions, but he eventually returns for Episode IV.
  • The Loonie: Sally, playing Jar Jar Binks in Episode 1. By the time the Episode 2 campaign started, she decided Jar Jar was stupid, and bounced around several characters before mainly settling on C-3PO and Yoda. She's Ben's kid sister, who he once brought to a game session when their parents weren't home. Many of the wacky elements of the setting, such as the Gungans (including her own character), Toydarians, and an elected 14-year-old queen, are products of her wild imagination; the GM seems to have largely left the task of designing settings and alien races to her, in acknowledgment of the fact that she is more creative with such things than he is. Sally is also pure awesome in a can, given that she was able to accomplish the flat-out impossible feat of making Jar Jar Binks likable.
  • The Munchkin: Pete, playing R2-D2. He joined after Jim told him about the game and designed his character in advance using Min-Maxing, resulting in a verbally-challenged non-humanoid robot with insane mechanic skills. For a short time, he filled in for the GM "due to some family emergency or whatever". His style of doing this seems to be...different. He has something of a soft spot for Sally, which makes a lot more sense once she sticks with C-3PO for Episode IV.
  • The Thespian: Annie, initially playing Shmi Skywalker but soon switched to Anakin rather than shoehorning Shmi into the adventuring party. As of Episode IV, she's Leia. Ben told her about the game in drama class. Her unfamiliarity with typical RPG player behavior results in amusing misunderstandings, such as her mistaking Qui-Gon for a robber when he attempts to search Shmi's house for loot. Her roleplaying tends to be filled with Hidden Depths and moral ambiguity, which sometimes screws with the more straightforward mindset of the other players. As a joke, plays what is considered to be the worst acted character from the prequel trilogy.
  • The Sixth Ranger: Corey, joining the group in Episode IV and playing "Adam Lars"/Luke Amidala (Luke Skywalker). He's Pete's nephew, being just a little older than Sally. He got interested in the group after hearing Pete talk about it, but was stunned to find it wasn't an RPG video game.

Darths & Droids is the Trope Namer for:


Darths & Droids provides examples of:

    open/close all folders 

    A-E 

    F-J 

    K-O 

    P-T 

    U-Z 

And, of course, all Star Wars tropes apply whenever they spring up in the collaboratively-developed story.
Crimson DarkMilitary And Warfare ComicsGone With The Blastwave
DM of the RingsCampaign ComicD And DS 9
Crit MissTroper WorksD&DS9
Dare SenseiSci Fi WebcomicsD&DS9
Dark Legacy ComicsFan WebcomicsD&DS9

alternative title(s): Darths And Droids
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