The character sheet (tee hee) for the webcomic Darths and Droids. This page shows the various characters and the tropes related to them. If the character is a PC, the various characters they play will be here as well.
Players / PCs
Jim is a roleplayer of the "XP and loot first, plot later" variety, and is more interested in having a cool adventure than in puzzles or plot. He tends to jump head first into things, often while barely understanding the situation and frequently making things worse. But Jim isn't stupid: he's actually a highly intelligent graduate student who can come up with plausible explanations for the most nonsensical stuff in the Star Wars universe. He just likes to "turn his brain off." He has developed a rather obvious crush on Annie, culminating in them starting to date at the end of Episode II. The relationship sours between Episodes II and III, but later recovers.Plays Qui-Gon Jinn, Anakin for about two strips, and later Padme, then - eventuallynote He started Episode IV with a string of characters like Kyle Katarn and Captain Antilles killed off in rapid succession. - Han Solo, in D&D universe (originally) renamed "Greedo".
Action Girl: He played one from the end of Episode I to the end of Episode III, anyway.
Aggressive Negotiations: Naturally, Jim is fond of this trope. Although he claims to need a laser blaster to properly negotiate, because the laser sword's reach isn't good enough.
Character Derailment: In-universe. His handling of Padme is completely different from how the GM did it.
Character Development: Throughout the series he develops quite a lot as a gamer. He started out as The Real Man with little care for the plot or roleplaying; he ended up gaining some appreciation for them and in Episode III even managed to impress Annie with his roleplaying. Also, it seems that by Episode IV he learned there's a difference between in-character and out-of-character knowledge (back in Episode I the idea seemed to confuse him).
Cloud Cuckoolander: His philosophy on gaming starts with a Forrest Gump reference and ends with "Chocolate dice!". Also, it seemingly never occurred to him that when he learns something his character isn't supposed to know during session he should simply pretend not to hear it until Corey did just that.
Crouching Moron, Hidden Badass: In addition to having a degree, in Episode IV he appears to be playing a one-dimensional goofball... only to reveal that this was an in-character act.
Gambit Roulette: His plan for the Mos Eisley pod race. Goes Up to Eleven because almost every single step of the plan by all rights should have ensured its spectacular failure, and yet it still somehow works.
Genius Ditz: Double Subversion: He's a genius most of the time, it's only when he's gaming that he's a moron... but because the comic is entirely concerned with a game campaign and we never see the characters in any other setting, he still comes across as an idiot with flashes of brilliance on a particular subject (geophysics).
Noodle Incident: Has had several, the three biggest being Annie's game between Episodes II and IIIwhere he threw a fit when Annie introduced sparkling vampires and didn't explain that they weren't evil, between Episodes III and IV where they went through the Dark Forces games and Jim was Kyle Katarn (after this game he seems to have been banned from playing Jedi or owning a laser sword) and also between Episode III and IV when he ran a "gritty action-o-drama" campaign of his own.
Pete: Roleplaying is his downtime. He likes to turn his brain off.
In universe, Greedo/Han appears to be this.
In Episode V he casually reveals to the other players that his character has low intelligence and wisdom. Which means that all this time he's been intentionally playing Greedo/Han as an idiot. The other players are shocked to find this out, because they honestly didn't notice any difference.
One Steve Limit: Averted in-universe as "Greedo" has the same name as a Rodian killed by Anakin back in Episode I. Also averted in the meta sense, as having the movie's Han become the strip's "Greedo" and vice-versa really makes things confusing.
An old roleplaying buddy of Jim's. Ben is often the voice of reason, and tries his best to rein Jim in. He's rather more focused on the role-playing than Jim—he's one of the few participants to distinguish between in-character knowledge and out-of-character knowledge, and he's even taking drama classes to help with improv. He's also very good at thinking his way around the GM's setting and rules. He has a habit of pointing out the flaws in the setting. He studies medicine outside the campaign, if only because his father wants him to. After his sister Sally confronts him over this in Episode III, he goes away to rethink his life, and doesn't return until two years later during Episode IV.Played Obi-Wan Kenobi until he was killed by Darth Vader in Episode IV and then took control of Jim's sidekick, Chewbacca.
Heroic Sacrifice: While duelling Darth Vader, he stops to use Force Persuasion to stop the clones from firing on the other players. Doing so however, leaves him vulnerable to Vader's next attack.
Honor Before Reason: Not only is his version of Obi-wan an example of this trope, but Ben's commitment to staying in-character means that Obi-wan will, at crucial moments, take actions that Ben knows full well to be bad ideas.
Lawful Good: As a Jedi, Obi-Wan should be this in-universe. Ben does well with the Good half, not so much with the Lawful, but still better than Jim.
Ben:"I wrote "Good" on my character sheet, and I jolly well meant it! Unlike some people!"
Leaving You to Find Myself: He goes on a two-year-long journey to rethink his life after Sally questions him why he's doing exactly what their father wants by studying medicine during the Episode III campaign.
Rage Quit: Pete accused him of this when he didn't bother to roll against Vader's Force Disintergrate (in truth, Vader rolled really well and Obi-Wan had a penalty to his roll for being distracted and so Ben figured it wasn't worth trying). He's proved wrong when Ben shows up at the next session having taken over Chewbacca's character.
Walking the Earth: Or something to that effect. It turns out Ben disappeared in the time between Episode III and IV to find himself. Only he forgot to really keep in contact, so everyone thought the worst, especially Sally.
"Well Done, Son" Guy: According to Sally, the only reason he was going into medicine is because his dad wants him to.
Ben's younger sister. Initially she only tagged along with Ben because her parents couldn't afford a babysitter that night, so the GM worked her into the game, and she ended up enjoying it far more than anyone expected and sticking around for the rest of the campaign. She's also wildly imaginative and not afraid to contribute to the world-building—many of the stranger aspects of the prequel trilogy were her contributions.Played Jar-Jar Binks in Episode I, then kept switching between a bunch of minor side characters like C-3PO, Mace Windu, and Yoda after she got bored with the Non-Action Guy. Finally settled on C-3PO
Cloud Cuckoo Lander: Plays these. In real life she's just young and can have a short attention span.
Dungeonmaster's Girlfriend: In the early strips, she tends to get this treatment due to her young age, with the GM often going easy on her and letting her have her way. However, the players don't mind and tend to be just as protective of her, too.
Fleeting Passionate Hobbies: In addition to her frequent switching of characters, in Episode III, she switches interests from ice skating to fashion design to fantasy world-building to journalism to politics to veterinary medicine in between each game session.
Hidden Depths: Short attention span or not, she has a gift for worldbuilding. At one point, when the DM let her flat out design a set, she left him and Ben speechless in awe. She later claims that she wishes to be a fantasy writer and has apparently mapped out an entire planet.
An old friend of Jim's. Pete tries to abuse the system as much as possible - for example, he designed his character as short, armless, and unintelligible so he could get advantages elsewhere. Spent most of Episode II bitter about a low-fantasy campaign that he, Jim, and Ben played during the first Time Skip.Plays R2-D2, and subbed in for the GM when he had to leave for a family emergency in Episode II.
Hidden Depths: In-universe Annie is very surprised when it's revealed that Pete has a job and that, presumably, he does have a life outside gaming. Later she is surprised again when it turns out that Pete's job involves wearing a suit and tie.
And now it is reveled (again to her surprise) that he gives speeches.
Apparently he was a frequent victim of bullying at school.
Jerkass With A Heart Of Gold: He may be a jerk but its shown that he does care about the others, particularly Sally as he calls out older brother Ben for being a bad example to her.
Killer Game Master: When Pete guest GMs he puts the others through a killer death trap course as revenge for their actions in another campaign, although no one's character is actually killed thanks to some luck and some sucking up.
The Scrappy: Intended as such, but the fans seem to disagree. The Comic Irregulars have stated that, in addition to redeeming Jar-Jar, they wanted to take one of the most beloved characters and make the fans hate him. Hence, R2-D2 is a rude, self-centered munchkin. The problem is, Pete himself isn't that bad of a guy, and he's hilarious to the readers.
An initial non-gamer and thespian. She met Ben through drama class, and he introduced her to the role-playing group. She initially saw the sessions as acting opportunities (and she provided a humorous outsider's perspective on the usual PC behavior), but she is getting the hang of the combat simulations. She clearly has a lot of fun collaborating with the GM on her characters' backstories, and playing the parts for all the angst she can. Has been dating Jim since the end of Episode II. Ran her own supernaturalcampaign during the second Time Skip, but the other players didn't take to it and it strained her relationship with Jim during Episode III. However, the two work out their differences.Briefly played Shmi before taking over Anakin Skywalker, then switched to Princess Leia in Episode IV, later doubling as Darth Vader.
Acting for Two: Plays both Princess Leia and Darth Vader in Episode IV after the GM gives her the latter role.
Kansas City Shuffle: Uses this like mad, particularly in the third campaign where Anakin plays Palpatine and the Jedi against each other, trying to turn himself into the second most powerful man in the galaxy. The other players don't always know what's going on either; it appears the only person Annie has actually briefed on her plans for Anakin is The GM.
Catch Phrase: "Trust me." Never before has that simple phrase been so chilling.
Pete's nephew, who he brings along to a session early in Episode IV. He appears to be an experienced MMORPG-player (judging by some Leet Speak in his dialogue), and is unimpressed with their more traditional system. This causes immediate friction with Sally.As of Episode IV, he plays Luke Skywalker (in D&D universe going by the name "Adam Lars", later "Luke Amidala", and now "Luke Starkiller").
Awesome McCoolname: When tasked with changing his character's last name of Amidala, Corey suggests "Potter-underscore-1337" (after his first suggestion of just "Potter" being denied due to not being original).
Bratty Half-Pint: At first but matures as the campaign goes on, mirrors Luke growing into a Jedi Knight.
Culture Clash: With his uncle when he wants to use an electronic random number generator instead of rolling dice.
Cloud Cuckoo Lander: It's hard to tell whether he's being sarcastic sometimes or whether he just doesn't really get that he's not playing a computer game with some of his comments, such as where he could see his inventory or if he could "replay this Cut Scene later" after an Info Dump. He also occasionally gets in-character and out-of-character conversations mixed up:
Ben (as Obi-Wan): Let me explain from the beginning. You know your name isn't really Adam? Corey: Yeah, it's Corey. I know how this works.
He has only ever played computer RPGs and is therefore unused to the conventions of tabletop roleplaying.
Corey falls for another form of it when he reaches Dagobah in the The Empire Strikes Back arc. He goes in with no active sensors to avoid detection by the native population (for security reasons, assuming they're all Imperials). This leads to him faceplanting in a swamp because he couldn't tell what kind of planet he was actually landing on (he thought the fog was smog).
He comes up with epic campaigns for the others to play... which rarely last five minutes before they go completely off the rails. He's given up trying to railroad (except briefly in Episode III, where he becomes really insistent that Ben/Obi Wan go to Naboo) and instead works around the craziness that his players come up with. He still takes a perverse pleasure in ensuring that any morally dubious action the players take somehow returns to bite them in the rear.
The senator from Naboo, he seems to be a pretty decent guy, working to keep order in the galaxy and shying away from underhanded dealings whenever possible. This is a stark reversal from the original movies: instead of him manipulating the well-meaning Anakin into joining The Dark Side, it's the other way around.
Anti-Villain: He orders the deaths of all Jedi in the field, but he was manipulated into it and feels regret about it.
Retired Badass: A former Jedi Knight before he went into politics. Apparently in this universe, "Darth" is an honorific given to retired Jedi.
A private eye hired by Palpatine to help recover the Lost Orb of Whatever, he is actually meant to be an ally to the PCs, but is not treated as such by Jim (who, of course, sees everyone in terms of XP and loot).
Jerkass: Forcechokes Motti not because he got insulted by him or anything, but simply because Motti pointed out that Vader shouldn't kill his staff for making mistakes.
The Man Behind the Man: It turns out that just about everything the GM had Vader say or do was being dictated to him by Annie. Finally, the GM just has Annie play Vader outright because he's gotten sick and tired of all these text messages.
The Other Darrin: The GM plays him early on Episode IV after Annie plays him from I through III. He later gives the role back to Annie.
You Have Failed Me: This one orders subordinates to execute themselves. According to Motti, he does it so often that they had to replace half the workforce during construction of the Peace Moon, putting its completion years behind schedule.
Crazy Survivalist: In addition to surrounding the moisture farm with guns, they also tell Adam not to look up at the sky, among other things. When Adam is told about the rebellion and empire, Owen tells him to melt down the droids, who are telling "crazy lies, spread by outside folk". Even Vader was impressed by their defensive arsenal.
Dump Stat: Jim revealed that he made Chewbacca high in everything he perceived as dump stats. The result of this is that Chewbacca is not only able to speak but is in fact quite eloquent and refined.
Genre Savvy: In Episode 778, this is how he deals with Pete, in place of "Let the Wookie win." He puts a cursed coin in the pouch of his own character in Tabletop Games just so that Kleptomaniac Hero types who would kill him for his own loot would get the curse in return, needing for them to bargain with him for resurrection just to get rid of it.
In Episode 806, while pretending to be prisoner, he deliberately loosens his restraints in anticipation of a possible martial engagement.
Bait and Switch: Since Greedo is killed by Anakin in an Accidental Murder, the actual Greedo in Episode IV is given the name Han Solo, who is faced with "Greedo" (Jim as the original Han Solo) in the bar at Mos Eisley.
Sesquipedalian Loquaciousness: Which makes his briefing on the attack against the Death Star almost impossible to understand. Ben (as Chewbacca) has to translate each sentence in mundane, straightforward terms for the other PCs.