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The character sheet (tee hee) for the webcomic Darths and Droids. This page shows the various characters and the tropes related to them. If the character is a PC, the various characters they play will be here as well.

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The Players and their Characters

Jim

    In General 

Jim

Pete: Roleplaying is his downtime. He likes to turn his brain off.
Jim is a roleplayer of the "XP and loot first, plot later" variety, and is more interested in having a cool adventure than in puzzles or plot. He tends to jump head first into things, often while barely understanding the situation and frequently making things worse. But Jim isn't stupid: he's actually a highly intelligent graduate student who can come up with plausible explanations for the most nonsensical stuff in the Star Wars universe. He just likes to "turn his brain off." He has developed a rather obvious crush on Annie, culminating in them starting to date at the end of Episode II. The relationship sours between Episodes II and III, but later recovers.

Plays Qui-Gon Jinn, Anakin for about two strips, and later Padmé, then - eventuallynote  - Han Solo, in D&D universe (originally) renamed "Greedo". In the Rogue One campaign, he plays "Kyle Katarn" (Saw Gerrera), then later takes the place of Bria Tharen (Jyn Erso). In Episode VII when everyone creates new characters he plays Poe Dameron.


  • Aggressive Negotiations: Naturally, Jim is fond of this trope. Although he claims to need a laser blaster to properly negotiate, because the laser sword's reach isn't good enough.
  • Alternate Universe: He has played Hermione Granger, Friedrich von Trapp, Wolverine, Newt, Dorothy Gale, King Leonidas, Neytiri, Sarah Connor, Martin Brody, Rick Blaine, Miss Piggy, Mr. Saito, Elizabeth Swann, Clara Clayton, Bender Bending Rodriguez, Augustus Gloop, John J. Adams, Dr. Peter Venkman, Phalerus, and Parker.
  • Beard of Evil: Jim subscribes to the idea that any character with a goatee must be evil, which is why he spends six campaigns played over about 12 years assuming the entire thing is orchestrated by a minor politician they met twice in the very first adventure. His complete distrust of people goatees makes Ben ask about the fact that Jim's first character also has a goatee.
    Ben: Can I look at your character sheet for a minute?
    Jim: No, you may not.
  • Beyond the Impossible: The reason he ends up playing Han again in Force Awakens; after his first character for the campaign died in his first scene, the replacement managed to die during the setup for the other players meeting him. The others note that the only way he could possibly top that is with a randomized character creation system in which dying was one of the roll results, a la Traveller.
  • Brilliant, but Lazy: Which means that any character unfortunate enough to be played by Jim is landed with being Too Dumb to Live (but see below).
  • …But He Sounds Handsome: Both Jim himself and the characters he plays have nothing but praise for other characters played by him.
  • Captain Oblivious: Pete holds a grudge against him for most of Episode II, but eventually gives up because, as he points out, it's hard to hold a grudge against someone who doesn't even notice.
  • Captain Obvious: Jim doesn't quite get that it defeats the point of Foreshadowing if you spell it out immediately after giving it.
  • Character Derailment: In-Universe. His handling of Padmé is completely different from how the GM did it.
  • Character Development: Throughout the series he develops quite a lot as a gamer. He started out as The Real Man with little care for the plot or roleplaying; he ended up gaining some appreciation for them and in Episode III even managed to impress Annie with his roleplaying. Also, it seems that by Episode IV he learned there's a difference between in-character and out-of-character knowledge (back in Episode I the idea seemed to confuse him).
  • Cloud Cuckoolander: His philosophy on gaming starts with a Forrest Gump reference and ends with "Chocolate dice!". Also, it seemingly never occurred to him that when he learns something his character isn't supposed to know during session he should simply pretend not to hear it until Corey did just that.
  • Comically Missing the Point:
    • During Episode IV, he comes to the belief that crafting an amazingly over-designed backstory for his new character will prevent them from dying, rather than just taking efforts to avoid their death in the first place.
    • In the events of Rogue One, Jim's plan is to break into the Toprawa data facility to find the location of Toprawa.
  • Complexity Addiction: Dips into it, briefly, during Episode IV. His backstory for Greedo is ludicrously overdeveloped, to the extent that even Annie is dismayed by how much of it there is.
  • Crazy Enough to Work: His specialty is coming up with desperate ideas that, by any logic, should be utterly insane, stupid and unworkable... and yet somehow do. The problem is Jim subscribes to this notion too much. He believes that a plan must be crazy enough to work, and never really stops to think about using entirely sensible plans instead, often endangering his characters and everyone around them.
  • Crouching Moron, Hidden Badass: In addition to having a degree, in Episode IV he appears to be playing a one-dimensional goofball... only to reveal that this was an in-character act. Not only that, but while playing Han he has betrayed his party five times and gotten away with it simply for the in-character reward money his Engineered Heroics earned.
  • Epic Fail: As Kyle Katarn, he managed to slice his hands off. Then it turns out not only did he do that, he also sliced off both his legs as well (the GM told Jim to make Kyle consistent with how he'd play a character). Afterward, everyone decided it was best none of Jim's characters get a lightsaber again.
  • Forgot About His Powers: Jim often forgets what abilities his characters have, or are supposed to have, along with thinking the Force is just a substitute for magic.
  • Gambit Roulette: His plan for the Mos Eisley pod race. Almost every single step of the plan by all rights should have ensured its spectacular failure, and yet it still somehow works.
  • Genius Ditz: Double Subversion: He's a genius most of the time, it's only when he's gaming that he's a moron... but because the comic is entirely concerned with a game campaign and we never see the characters in any other setting, he still comes across as an idiot with flashes of brilliance on a particular subject (geophysics).
  • Heroic Sacrifice: According to Jim himself at least, the time he played Kyle Katarn ended with Katarn bravely sacrificing himself The actual event was less heroic than he thought.
  • Idiot Hero: When he's actually trying to be a hero.
  • Jerkass: Intentionally, at the beginning of Episode II, Jim tries to be more rude and standoff-ish in an attempt at roleplaying.
  • The Load:
    • Through Episode VI. Half the happenings on Endor happen because of Jim's unthinking tendency to shoot first make him sabotage them at every step, preventing the main party from actually being involved in the main plot at all.
    • And again (or previously, if you like) with Rogue One. K-2SO's death comes about because of Jim's stupidity, and he at several points sabotages or actively passes up sensible plans because they're sensible.
  • The Loonie: Jim's "turn his brain off" school of roleplaying usually results in him doing the stupidest thing possible at every turn (usually while convincing himself that he's being brilliant) because it's more fun that way.
  • Malaproper: Sort of inverted, Jim immediately and authoritatively states a random definition for whatever alien word the DM mentions.
    • For some value of "random". At least some of them may be soundalikes, not that they make any sense:
    Obi-Wan: "Jedi"?
    • In fact, quite a few of his malapropisms involve food: we also have "Croissant" for Coruscant and "Ratatouille" for Tatooine.
    • It gets to the point that when he gets a character's name right, the others are alarmed.
  • Meaningful Name: Jim being one letter off from Jin. No longer meaningful as of Qui-Gon's death. And gets meaningful again a lot later, when he takes over the NPC "Bria Tharen" in the Rogue One campaign and immediately renames her "Jyn".
  • Min-Maxing:
    • Jim only made Qui-Gon older than Obi-Wan for an extra point in intelligence. Which becomes kind of pointless since Jim never uses his brain anyhow.
    • Kyle Katarn had limited mobility, but stupidly high charisma.
  • Method Acting: In-universe he took this approach to roleplaying at some point between Episode III and IV.
  • Never My Fault: Not only does Jim not seem to realise he's ever responsible for the latest disaster the group faces, but the one time it's explicitly laid out to him, by Darth Maul, he instantly blames Padmé for everything.
  • Nice Job Breaking It, Hero: Every other day. And this is an understatement. And most of the time he (apparently) doesn't even notice when it's pointed out.
    Owen: Yes. [The Sand People] used to be a peaceful, meditative race, until about ten years ago, when they mysteriously acquired weapons and started shooting at pod races. They began terrorising town dwellers, claiming some sort of broken promise. They've descended into barbarism.
    Jim: (now playing Padmé) Wow. I wouldn't like to be the one responsible for that.
    • See "Unwitting Instigator of Doom." The gist of it is that ninety percent of the game is Jim's fault.
  • Noodle Incident: Has had several, the two biggest being Annie's game between Episodes II and III where he threw a fit when Annie introduced sparkling vampires and didn't explain that they weren't evil, and between Episode III and IV when he ran a "gritty action-o-drama" campaign of his own.
    • Averted for the campaign between Episodes III and IV, where he played as both Kyle Katarn and Bria Tharen in a campaign to get the Peace Moon plans (getting both characters killed, and getting banned from owning a laser sword ever again). This was eventually revealed in the Rogue One campaign.
  • Railroading: He gets very upset whenever the players try going off-script in Jim's Epic Backstory, even in instances where there's no script to go off to begin with.
  • The Real Man: Jim is a ditz, but, at least initially, he's just here to kill stuff. Everything else is a means to that end.
  • Senseless Sacrifice: In Episode VI, Jim becomes a little too attached to the idea of sacrificing his characters for "heroic" purposes, even when there are better, less suicidal options available.
  • Skewed Priorities:
    • When he has a chance to prevent Qui-Gon from dying using the Fate Manipulation skill, his need to win an argument with the GM takes precedence over his desire to keep his character alive. So even though it has been over twenty-four Earth hours, he successfully argues that due to interplanetary travel and Earth not existing in this storyverse, his Fate Manipulation skill hasn't recharged. The GM decides not to waste energy and concedes the argument. Thus, Qui-Gon dies.
    • Jim's need to have a gun at all times means he often finds it legitimately hard to chose between holding onto his gun or dropping the plot device, or worse, plunging to his death.
  • Smarter Than You Look: He's working on his Ph.D, which surprises just about everyone whenever he spouts something intelligent.
    Pete: Roleplaying is his downtime. He likes to turn his brain off.
  • Sure, Let's Go with That: His attempt at running a serious dramatic campaign (based off Zero Hour! (1957)) turns into a more action-comedy campaign (Airplane!). He apparently rolled with it and the group had a lot of fun.
  • They Killed Kenny: Sooner or later, every character Jim plays tends to die. Qui-Gon, Padmé, Kyle, Jyn, Bail, Captain Antilles... during Episode VII, this reaches a peak when his new character (after Poe apparently bites it) dies before the other players even met him, at which point the GM has him bring back Greedo, solely because of all Jim's characters, he was the most alive. And even then, that doesn't last.
  • Too Dumb to Live: Most of Jim's characters. Somewhat inverted in that any Jim character is so obviously a danger to himself that the other characters do their best to protect him: for example, as Captain Antilles in A New Hope he is banned from wielding a lightsabre because of his track record of maiming himself (as Kyle Katarn/Saw Gurrera), and as Han Solo in Return Of The Jedi, where he is insisting on storming a fort by the front door, the Ewocs (or more accurately, the GM) tactfully head him off by telling him that the 'front door' is the one cunningly disguised as the back door and vice versa.
  • Unwitting Instigator of Doom: As mentioned up above in Nice Job Breaking It, Hero, pretty much all of the plot is Jim's fault, sooner or later, but one of the bigger screw-ups was giving Anakin a blood transfusion. This ultimately causes the near-eradication of the Jedi Order. Things Jim has caused:
    • The war between the Trade Federation and Naboo.
    • The creation of Darth Vader (and through that, the rise of the Empire, the extermination of the Jedi, and the destruction of Naboo).
    • Turning the Sand People from peaceful, primitive natives into aggressive raiders who attack farmers.
    • Driving the Separatist Movement from "Peaceful Protest," to "Open War."
    • Driving the Rebels from Hoth (as well as their last four bases) although unlike the other examples, this was actually something he was aiming to do and not just him screwing things up, as it was part of the character he was playing.
    • Qui-Gon giving Anakin midi-chlorians caused the real Han Solo's son, Kylo Ren, to gain Force potential. "Greedo" killing Han and stealing his ship and identity led him to want "Han" dead.
  • UST: With Annie throughout Episode II, getting upgraded to an official relationship by the end. At the end of Episode VI, they're engaged to be married, and the telling of the Rogue One, campaign happens three days before they tie the knot.
  • Word Salad Philosophy: His personal philosophy seems to be this. Then again, he's probably got a better one when he's more lucid.

    Qui-Gon Jinn 

Qui-Gon Jinn

https://static.tvtropes.org/pmwiki/pub/images/quigon.jpg

Qui-Gon Jinn was a Jedi Knight and Obi-Wan's master. He's killed by Darth Maul on Naboo.


    Padmé Amidala 

Padmé Amidala

https://static.tvtropes.org/pmwiki/pub/images/padme3_1.jpg

Padmé Amidala was the 14 year-old elected queen of Naboo introduced in The Phantasmal Malevolence. When her term in office expired, she became a Senator for Naboo on Coruscant. After Qui-Gon was killed, she wound up a player character played by Jim. She's killed by Anakin on Naboo.


  • Action Girl: Though Padmé participated in fights throughout The Phantasmal Malevolence, it was ramped up when Jim took over, his immediate reaction being to roleplay her taking back the royal palace from the Trade Federation.
  • Bad "Bad Acting": Jim's attempts at playing Padmé trying to act casual leave Obi-Wan (or Jim, or both) looking clueless.
  • God Save Us from the Queen!: After Jim starts playing as her, she goes from being a wise ruler to an impulsive jerk. Amongst other things, Jim interrogates Padmé's body double after an assassination attempt while she is lying on the ground dying, threatens to eradicate Bail Organa's entire planet if he does not vote in favour of creating a Grand Army for the Republic, and constantly tries to have her Not So Evil Chancellor, Sio Bibble (which Jim keeps mangling as "Bubble"), executed just for having a goatee. It eventually turns out Jim is doing this one on purpose - this is how he thinks a politician is supposed to act.
  • Not Quite Dead: The Japor snippet Anakin gave her keeps her from dying.
  • Screw the Rules, I Have Connections!: Trying to intimidate the Separatists by invoking Palpatine's name really didn't work.
  • Tempting Fate: "No-one's losing a hand while I'm in charge!" Which is, technically, true.
  • Took a Level in Kindness: After Annie suggests Jim ramp things down, Padmé mellows down considerably when not in combat. He still hates Bibble, though.

    "Greedo" / "Han Solo" 

"Alfredo" / "Benito" / "Chi'ra" / "Dominico" / "Enrico" / "Freddo" / "Greedo" / "Han Solo" / "Ignazio" / "Julio" / "Kevin" / "Marco" / "Nunzio" / "Ohnaka" / "Quirino" / "Romeo" / "Sergio" / "Taleggio" / "Umberto" / "Vittorio" / "Waldo" / "Xasha" / "Yanni" / "Zeppo" / "No Name"

https://static.tvtropes.org/pmwiki/pub/images/han5.jpg

"Han Solo" is a pilot and serial identity thief first introduced as "Greedo" who meets Luke and Obi-Wan in a bar in Mos Eisley, and agrees to fly them to Naboo. After getting in a cantina argument on Tatooine with the original Han Solo, he killed him and stole both his identity and his ship, the Millennium Falcon.


  • Ain't Too Proud to Beg: When finally faced with the consequences of his actions and no way out, in the form of an insanely angry Kylo Ren, Greedo (or possibly Jim) actually tries begging for his life. But it's no help.
  • Arbitrary Skepticism: Thanks to how the group eventually made the Force work, Jim averts this from Han's canon attitude from episode IV. It still amounts to the same thing, though, since Jim states that "Yes, the Force exists, but blasters are more reliable."
  • But for Me, It Was Tuesday: He even quotes the original version when confronted by Kylo Ren. And in fairness, he does steal a lot identities.
  • Chronic Backstabbing Disorder: In Jim's Epic Backstory, he's incapable of going without betraying people at the drop of a hat.
  • Dump Stat: Jim intentionally made wisdom his dump stat.
  • Gratuitous Italian: Speaks like this as Greedo. He drops it after Greedo changes identities with Han... only to pick it up again when the character loses all memory of being Greedo or Han, calling himself "Freddo" instead. According to Chewie he copied it when he stole the real Freddo's identity, and it was just as ludicrously fake when Freddo did it.
  • Hoist by Their Own Petard: No matter how often stealing people's identities keeps backfiring on him, he never stops doing it.
    • Stealing Han Solo's identity means everybody assumes he is Han, and since Han was a shape-shifter, there's no way for Greedo to prove his innocence.
    • During Episode VII, he tries pretending to be a Stormtrooper... only to be immediately busted for being out of armor.
  • I Have Many Names: "Han Solo" is a serial identity thief, having used a series of alphabetically escalating aliases.
    • In his character's backstory, he started with Alberto after stealing his speeder and finding his registration papers. While escaping from Lady Proxima, he stole the identity of Patrol Officer Benito when he stole his wallet. He palmed Qi'ra's identification while escaping Corellia and passed it off as his own as "Chi'ra". He stole the uniform and identity of Orron III prison guards Dominico and Enrico after breaking out, and finally stole the identity of Freddo, alias Tobias Beckett. He would later go on to take on the identity of someone named Greedo in another adventure before going to Tatooine and meeting Obi-Wan and Luke.
    • "Han Solo" was the identity that stuck around the longest, but at some point he almost changed his and Chewbacca's identities to Iago and Jafar.
    • By the time of the sequel trilogy, he's all the way up to "Xasha", and becomes "Yanni" and finally "Zeppo" over the course of the comic. By the time they attack the Peace Moon, he kills what the DM says is just a nameless trooper and so then declares he now has no name. He reverts to his "Han Solo" identity right before being killed by Kylo Ren.
      Chewbacca: I would say that will get confusing, but then I’ve been hanging around with you for over 40 years and I’m not sure there’s any room to go further in that direction.
  • Meaningful Name: "Greedo", though not for the reason it first appears. It's a theme naming, stolen from other people, going back to someone named Alberto.
  • The Millstone: In Greedo's Epic Backstory. A good chunk of the plot occurs because of his sheer unthinking stupidity even when he's not deliberately sabotaging things, he sabotages them anyway. The hard part is working out which bits are the character's stupidity and which is Jim's.
  • The Mole: Admits in Cloud City that he was the traitor Luke had been searching for.
  • The Nameless: Invoked. When he kills a random stormtrooper on the Peace Moon in Episode VII, he declares he steals the dead trooper's name. The DM says the dead trooper was a nameless trooper, so Jim declares that his character now has no name. Taken to absurd hilarity when even the transcript starts referring to him as (No Name).
  • Not in This for Your Revolution: How Jim plays him in Episode V.
  • Obfuscating Stupidity:
    • In-universe, Greedo/Han appears to be this. In Episode V, he casually reveals to the other players that his character has low intelligence and wisdom. Which means that all this time he's been intentionally playing Greedo/Han as an idiot. The other players are shocked to find this out, because they honestly didn't notice any difference. And then that turns out to have been even more obfuscating, with Han actually being the traitor all along.
    • Attempted during Episode VI, after being unfrozen, Han pretends he's reverted to Greedo again, only for Chewie to tell him to knock it off.
  • One-Steve Limit: Averted in-universe as "Greedo" has the same name as a Rodian killed by Anakin back in Episode I. Also averted in the meta sense, as having the movie's Han become the strip's "Greedo" and vice-versa really makes things confusing.
    • Somewhat confusingly, Jabba later mentions that the "Greedo" killed by Anakin was the son of the Rodian named Han Solo, who Jim, playing the other "Greedo", kills and takes the identity of. Greedo just stole the identity of Greedo's father.
  • Rewarded as a Traitor Deserves: He was the Empire's spy in the Rebellion, repeatedly giving information to the Empire in order to create Engineered Heroics and make money off of them. After he helps The Empire arrange an ambush on Cloud City, Darth Vader freezes him in alcohol.

    Bria Tharen 

"Bria Tharen" / Jyn Erso

https://static.tvtropes.org/pmwiki/pub/images/bria.jpg

A rebel, and the adopted daughter of Kyle Katarn. Her biological father works for the Empire. Initially an NPC, she eventually gets to be played by Jim after Kyle Katarn dies. She's killed by the Peace Moon on Toprawa.


  • Adaptational Name Change: She's Jyn Erso from Rogue One under a different name taken in disgust with her father. This is then switched back to Jyn once Jim takes over the character.
  • Archnemesis Dad: She hates her biological father and anyone who works with him.
  • Character Development: Jim comes up with a backstory for her hinging on discovering her father wasn't entirely as bad as she thought.
  • Exact Words: Tends to follow Cassian's instructions in the most literal and unhelpful way possible. For example, she asks a blind monk if he saw a suspicious person pass by, then declines the monk's offer of further help because, "That's not what Cassian asked me to do."
  • The Load: The GM seems to be testing just how obstructive he can be without the players calling him out. Bria pisses off the contacts she's supposed to meet up with, wanders into the middle of firefights, forces the pacifist Cassian into killing, and accidentally shoots her own teammates. Amazingly, being taken over by Jim becomes a step-up... mostly.
  • You Killed My Father: Inverted. She wants to kill Montoja Intigua for helping her father.
    Bria: Your name is Montoja Intigua! You helped my father! Prepare to die!

    Poe, Allan and Edgar Dameron 

Poe, Allan and Edgar Dameron

https://static.tvtropes.org/pmwiki/pub/images/poe7_2x.jpg

Poe Dameron is a pilot working for the Resistance, a rebel group opposed to the authoritarian First Order. After Poe is killed in a PIE Fighter crash landing on Tatooine, he's replaced by his identical twin brother Allan, who is later replaced by his second twin Edgar after he decides to have Allan die in Episode VIII.


  • Ambiguous Situation: As both Jim and Sally's save rolls took place hidden behind the DM's screen, his status as a Manchurian Agent for the First Order isn't quite clear as to whether he succeeded in resisting the mind control and is merely playing along or if he failed and is actually The Mole in the Resistance.
  • Backup Twin: As Poe dies in the fighter crash that strands Finn, the character's later appearances are Poe's identical brother Allan. Jim decides to have Allan die in Episode VIII, replacing him with his second twin... Edgar. Subverted when Edgar accidentally lets slip that he faked his death as Allan and pretended to be his own twin, and shortly later admitting that he did the same thing as Poe.
  • Cool and Unusual Punishment: After being subject to legitimate torture by the First Order, Kylo Ren uses his powers to compel Poe into wanting to dance... while still strapped to the chair.
  • Faking the Dead: Poe, Allan and Edgar are all the same person. After surviving the crash-landing on Tatooine, Poe assumed the identity of his "twin" Allan, and later faked his death as "Allan" and became "Edgar".
  • The Mole: Poe was supposed to be one for the First Order along with Finn, with Kylo Ren forcefully coercing him into being so with the Force. Then he crash-landed on Tatooine and died. However, it turns out that Poe, Allan and Edgar are all the same person, thus leaving Poe potentially as a Manchurian Agent inside the Resistance.
  • Theme Twin Naming: Poe, Allan and Edgar.
  • Your Days Are Numbered: Poe passes on the map to Ach-To to BB8, which dooms him as it does anyone who passes the map on. Changing identities as his "twin brothers" was his attempt at cheating his fate.

    Other Characters 
  • 100% Heroism Rating: Kyle Katarn had incredibly high charisma, to the point where all of his followers run to their deaths towards the devastation of the Peace Moon laser out of pure loyalty.
  • Race Lift: Kyle Katarn, due to using the likeness of Saw Gerrera from Rogue One.
  • We Hardly Knew Ye:
    • Kyle Katarn gets a few short scenes where he explains plot points, then dies.
    • Whatever Jim's portrayal of Bail Organa was, it was never shown on-screen as the Polis Massa mission that resulted in Bail's death was only ever described by the other players to Corey rather than being shown.
    • Captain Antilles appears at the very end of the Rogue One campaign and at the beginning of Episode IV before being unceremoniously killed by Vader.
    • In Episode VII, one of his replacement characters was killed by a First Order air strike before he could even meet the party.

Ben

    In General 

Ben

Pete: Oh, you took character/player separation as a flaw, uh?
Ben: That's not in the rules...
Pete: I meant in real life.

An old roleplaying buddy of Jim's. Ben is often the voice of reason, and tries his best to rein Jim in. He's rather more focused on the role-playing than Jim—he's one of the few participants to distinguish between in-character knowledge and out-of-character knowledge, and he's even taking drama classes to help with improv. He's also very good at thinking his way around the GM's setting and rules. He has a habit of pointing out the flaws in the setting. He studies medicine outside the campaign, if only because his father wants him to. After his sister Sally confronts him over this in Episode III, he goes away to rethink his life, and doesn't return until two years later during Episode IV.

Played Obi-Wan Kenobi until he was killed by Darth Vader in Episode IV and then took control of Jim's sidekick, Chewbacca; though he still occasionally returns to the role of Obi-Wan as a ghost. He was not present in the Rogue One campaign (which, in the comic's player's continuity, was because he was Walking the Earth at the time). In Episode VII when everyone creates new characters he plays Lor San Tekka. When Lor gets killed, he becomes General Hux.


  • Leaving You to Find Myself: He goes on a two-year-long journey to rethink his life after Sally questions him why he's doing exactly what their father wants by studying medicine during the Episode III campaign.
  • Meaningful Name: Ben was a name Obi-Wan took after the purge.
  • Mr. Exposition: Shares this role with Sally in episode IV.
  • Nice Job Breaking It, Hero: Not nearly as bad as Jim, though.
  • Only Sane Man: At least among the players, though he's not above twisting the insanity around to his benefit. His comparative sanity is most evident in the latter parts of Episode III.
    • However, at the beginning of Episode II, he was deliberately trying to avert this. Then Annie out-did him in insanity, and he moved back to this.
    • Not to mention towards the end of Episode I, where even he joins in on the ridiculous plan to get into the palace.
  • Playing Against Typeinvoked: After Lor San Tekka is abruptly killed at the beginning of Episode VII, Ben rolls a new character. Said character is General Hux, after Ben consistently playing generally Nice Guy characters.
    • Most of Ben's characters tend to be more grounded Only Sane Man types like himself; even Hux is usually very deadpan. In Episode VIII, Ben decides to switch things up and plays Rose as a trigger-happy Cloudcuckoolander who eagerly goes along with the latest insane plan and boasts about hearing imaginary voices. The other players are a bit nonplussed, unsurprisingly.
  • Put on a Bus: He's nowhere to be seen at the start of Episode IV. He comes back just after the party's scuffle with the raiders.
  • Rage Quit: Pete accused him of this when he didn't bother to roll against Vader's Force Disintegrate (in truth, Vader rolled really well and Obi-Wan had a penalty to his roll for being distracted and so Ben figured it wasn't worth trying). He's proved wrong when Ben shows up at the next session having taken over Chewbacca's character.
  • The Roleplayer: One of the few who actually tries to keep in-character and out-of-character knowledge separate. Especially when he works out that Padmé is the real Queen Amidala. He never speaks up because while he knew it, Obi-Wan didn't.
  • Shared Family Quirks: Ben proves, with how he plays Rose, that zany imagination isn't limited to just Sally.
  • The Smart Guy: He's easily the most intelligent among the players, and enjoys the problem-solving aspect of the game.
  • Walking the Earth: Or something to that effect. It turns out Ben disappeared in the time between Episode III and IV to find himself. Only he forgot to really keep in contact, so everyone thought the worst, especially Sally.
  • "Well Done, Son" Guy: According to Sally, the only reason he was going into medicine is because his dad wants him to.

    Obi-Wan Kenobi 

Obi-Wan Kenobi

https://static.tvtropes.org/pmwiki/pub/images/obiwan3.jpg
https://static.tvtropes.org/pmwiki/pub/images/obiwan4.jpg

Obi-Wan Kenobi is introduced as a Jedi Padawan, apprenticed to Qui-Gon. He later becomes a Jedi Knight and Anakin's master. By the time of A New Generation, is an aging Jedi Master who has been living as a hermit on Tatooine for 19 years. He died on the Peace Moon, using Force Transcend to become a cloud of midi-chlorians that retained his personality.


  • Ascended to a Higher Plane of Existence: After using Force Transcend he has become a cloud of midi-chlorians.
  • Heroic Sacrifice: While dueling Darth Vader, he stops to use Force Persuasion to stop the clones from firing on the other players. Doing so however, leaves him vulnerable to Vader's next attack.
  • Honor Before Reason: Not only is his version of Obi-Wan an example of this trope, but Ben's commitment to staying in-character means that Obi-Wan will, at crucial moments, take actions that Ben knows full well to be bad ideas.
  • In the End, You Are on Your Own: When Yoda goes to deal with Palpatine in Revelation of the Sith, Obi-Wan goes alone to Naboo to arrest Anakin. As all the other remaining player characters of the party except Yoda are aligned with Anakin by choice or obligation, Obi-Wan is alone to confront him and try to stop galactic conquest.
  • Lawful Good: As a Jedi, Obi-Wan should be this in-universe. Ben does well with the Good half, not so much with the Lawful, but still better than Jim.
    Ben: I wrote "Good" on my character sheet, and I jolly well meant it! Unlike some people!
  • Spirit Advisor: Even after dying, he continues to occasionally advise Luke as a cloud of midi-chlorians.
  • Token Good Teammate: By the end of Revelation of the Sith, he and Yoda are the only two player characters not aligned with Anakin's galactic conquest scheme.
  • Too Powerful to Live: Being the only character who played through three entire consecutive campaigns and leveled up accordingly, Obi-Wan was the only character who could conceivably hold his own against Vader in A New Generation. His death solidified Vader's threat as Padmé was almost nearly the same level as Obi-Wan, and thus she just as vastly over-leveled the party as Obi-Wan did, and forced Ben to switch to Chewbacca, a considerably lower-level character.

    Chewbacca 

Chewbacca

https://static.tvtropes.org/pmwiki/pub/images/chewbacca5.jpg

Han's friendly and urbane partner, who constantly has to deal with Han's ridiculous schemes. Originally an NPC sidekick, he's eventually taken over by Ben.


  • Beleaguered Assistant: For "Han", not surprisingly.
  • Berserk Button: Don't ever call him a Wookiee-gram.
  • The Berserker: Supposedly, though you'd never know from his behavior.
    "Han": One thing you gotta learn, kid: Chewie's never really under control.
  • Deadpan Snarker: Thanks to his partner's insane antics.
  • Dump Stat: Jim revealed that he made Chewbacca high in everything he perceived as dump stats. The result of this is that Chewbacca is not only able to speak but is in fact quite eloquent and refined. It's later revealed that Jim certainly made intelligence Greedo's dump stat, so that one's confirmed.
  • The Exile: Supporting Yoda during the war lead to his having to leave home, and working with Greedo.
  • Flanderization: Jim's attempt at writing Chewie for the Epic Backstory involves him ramping up the fancy talk to an extent even Ben finds ridiculous... and making him stereotypically British in the process.
  • Foil: Invoked by Jim, who made Chewie high in all of Greedo's dump stats. The result is a well educated, intelligent wookiee who can fight effectively with just his bare arms contrasting to the selfish, dull human gunslinger once known as Greedo.
  • Genius Bruiser: Very smart and extremely eloquent, but also a huge and strong wookiee.
  • Genre Savvy: In Episode 778, this is how he deals with Pete, in place of "Let the Wookie win." He puts a cursed coin in the pouch of his own character in Tabletop Games just so that Kleptomaniac Hero types who would kill him for his own loot would get the curse in return, needing for them to bargain with him for resurrection just to get rid of it.
    • In Episode 806, while pretending to be a prisoner, he deliberately loosens his restraints in anticipation of a possible martial engagement.
  • Hypercompetent Sidekick: More competent than "Greedo"/"Han", at least. The two seem to get along most of the time, though Chewbacca does occasionally get annoyed when his partner does something stupid, like thoughtlessly lowering their renumeration.
  • Misplaced Retribution: Defied. When Han shoots out two engines in Episode VI, Chewbacca specifically asks who gave Han a blaster before he blames anyone.
  • Roaring Rampage of Revenge: After Han is killed by Kylo Ren in Episode VII, Chewbacca takes a shot at Kylo and wounds him significantly before taking out four troopers, all in one round of combat. He then remotely detonates the charges he and Han had set up in the Peace Moon's main weapon systems hexagon, the blast from the resulting explosion sending another trooper over the railing and to his death.
  • Secret-Keeper: Ben knew about Han's treachery, and went along with it in and out of character.
  • Sesquipedalian Loquaciousness: When played by the GM, he's like this constantly. Ben loosens up on it slightly.
  • The Unintelligible: Surprisingly, not only averted but also inverted: he's one of the most talkative and sophisticated characters.

    Lor San Tekka 

Lor San Tekka

https://static.tvtropes.org/pmwiki/pub/images/lorsantekka_2x.jpg

Lor San Tekka is an old expeditionary partner of the Jedi Luke Amidala. Some years prior to The Forced-Away Kin he travelled with Luke. He's killed on Tatooine by Kylo Ren.


  • Obfuscating Stupidity: Tries pretending he doesn't know where Ach-To is, so Kylo Ren would take him prisoner in a way he could escape from. Unfortunately, Sally wasn't playing that kind of villain, and kills him for being no apparent use.
  • We Hardly Knew Ye: Doesn't make it very far into the campaign before being executed by Kylo Ren.

    General Hux 

General Armitage Hux

General Hux is one of the generals of the First Order.


  • Co-Dragons: Along with Kylo Ren (Sally), Hux reports to Snoke and Nute Gunray.
  • Evil Is Hammy: Most of Ben's characters are fairly calm, nice people, though often with a sarcastic streak. General Hux is decidedly not, taking the opportunity to ham it up both when preparing to fire the Catacylsm Beam at Chandrila and later at Endor II.
    Hux: It means: I have the power to change history. Unlimited power!!!
  • Pet the Dog: In a very warped way. While he does have two troopers killed in a bombing run aimed at Finn, he does tell them he'll inform their next-of-kin, something the Hux of the film would never bother with.

    Rose Tico 

Rose Tico

Paige's younger sister. A bit wacky, and very trigger-happy.


  • Cloudcuckoolander: Ben figured Pete was on to something when he told him to loosen up a bit, and plays Rose as a bit wacky to express it.
  • Hearing Voices: Claims to have voices in her head. She knows they aren't real, but sometimes likes their ideas.
  • Shared Family Quirks: Looks like zany imagination isn't limited to just Sally.
  • Trigger-Happy: She has a shock probe and is not afraid to use it.

Sally

    In General 

Sally

Sally: Mesa got biiiig long floppy bunny ears... and a tongue like an anteater! And mesa face is kind of like a pony and mesa coloured peachy pinky white!
GM: I've run Call of Cthulhu with less ghastly sounding monsters.

Ben's younger sister. Initially she only tagged along with Ben because her parents couldn't find a babysitter that night, so the GM worked her into the game, and she ended up enjoying it far more than anyone expected and sticking around for the rest of the campaign. She's also wildly imaginative and not afraid to contribute to the world-building—many of the stranger aspects of the prequel trilogy were her contributions.

Played Jar Jar Binks in Episode I, then kept switching between a bunch of minor side characters like C-3PO, Mace Windu, and Yoda, after she got bored with the Non-Action Guy. She finally settled on C-3PO and Yoda. In the Rogue One campaign she plays K-2SO. In Episode VII when everyone creates new characters, she plays Kylo Ren.


  • The Atoner: As Mace Windu, she accidentally killed off Jango Fett. Mace spends the rest of the arena battle in a remorseful daze.
  • Alternate Universe: For awhile it was a tradition that every so often the comic would parody another movie in the same style, with the idea that the previously used movie doesn't exist in that universe so the cast is doing a campaign of that movie. Sally has played Harry Potter, Liesl von Trapp, Storm, Vasquez, the Cowardly Lion, Dilios, Trudy Chacon, the T-1000, Victor Laszlo, Eames, Hector Barbossa, Doc Brown, Dr. Zoidberg, Violet Beauregarde, Dr. Morbius, Dr. Egon Spengler, Jason, and Brains, but has no character that we know of in Carcasses & Carcharadons and appears to be the GM of Amphibians & Anthropomorphisms. Amusingly, some of these characters still speak like Jar Jar Binks.
  • Attention Deficit... Ooh, Shiny!: Has a strong tendency to decide a character or activity is "stupid/boring" and look for another. By Episode IV, she's dropped this trait almost entirely, heavily implied to be as a result of Ben's disappearance causing her to decide to get more serious about her life.
  • Ax-Crazy: While Sally herself is not this, some of her characters (particularly Yoda and K-2SO, and especially the latter) tend to get rather... excited about potential violence.
  • Badass Adorable: She may have joined the group as a kid, but she's run some of the most powerful and influential beings in the setting - namely, Yoda, C-3PO, and Jar Jar. She created most of the worlds and settings that the GM uses, including a lot of the lore of the Force and how it relates to this universe. Out of the game setting, she's a burgeoning political activist.
  • Berserk Button: She doesn't like it when Ben is insulted in her presence.
  • Cloud Cuckoolander:
    • Plays these. In real life she's just young and can have a short attention span.
    • She's matured by the later episodes, but now intentionally plays Yoda as having gone mad from isolation.
  • Drunk with Power: Getting to play a character in a position of power after she's given control of Yoda goes to her head very quickly. It's (almost) completely Played for Laughs.
  • Everyone's Baby Sister: In the early strips when she was young, the GM and players tended to be protective of her, cheering her on and giving her extra chances at failed dice rolls. Over the course of the series she matures considerably in both gaming style and personality, eventually no longer fitting this trope.
  • Fleeting Passionate Hobbies: In addition to her frequent switching of characters, in Episode III, she switches interests from ice skating to fashion design to fantasy world-building to journalism to politics to veterinary medicine in between each game session. This largely stops by Episode IV.
  • Hidden Depths: Short attention span or not, she has a gift for worldbuilding. At one point, when the DM let her flat out design a set, she left him and Ben speechless in awe. She later claims that she wishes to be a fantasy writer and has apparently mapped out an entire planet.
  • Large Ham: While playing Snoke.
  • Little Miss Snarker:
    • Gained a few pints of this during the RotS-ANH break.
      R2-D2: So your life expectancy just dropped... to your next birthday. Which is actually tomorrow.
      C-3PO: Happy Birthday!
    • Or after R2 sets off a million alarms.
      C-3PO: I'm pretty sure this does not match the definition of "sneaking in".
  • The Loonie: Especially in the early campaigns, she uses her vivid imagination to come up with silly details for the game. She matures a lot as she grows older, and so does her gaming style.
  • Odd Friendship: With Pete, who watches over her like an older brother. Their friendship gets somewhat strained in Episode IV, but improves considerably after Ben comes back. This, of course, reflects the Odd Friendship between their main characters, C-3PO and R2-D2.
  • Opt Out: Supports neither side in the Player Versus Player bonanza that Episode III ends up devolving into. That being said, she does advise Ben to Kill Him Already! once he's got Anakin/Annie at his mercy.
  • Playing Against Typeinvoked: After playing a series of comical and/or whimsical characters, Sally ends up playing Kylo Ren in Episode VII, and acts accordingly.
  • Soapbox Sadie: She's become a minor one during Episode V. She's been suspended from school for releasing the frogs intended for dissection, and in-universe she's having C-3PO champion droid rights.

    Jar Jar Binks 

Jar Jar Binks

https://static.tvtropes.org/pmwiki/pub/images/jarjar2.jpg

Jar Jar Binks is an alien native of the planet Naboo, later the Gungan Senator for Naboo in the Galactic Republic.


  • Adaptational Intelligence: In the originals, he was a ditz who only really got by thanks to dumb luck. Here, he's got a rather keen eye and a sharp mind and is the Only Sane Man of Episode III trying to deal with the story instead of getting himself wrapped up in the other players' war. Qui-Gon calls him a genius for getting him to realize he doesn't have to fight Maul yet and that he can just Force Jump onto the ship, without a shred of irony.
  • Dropped a Bridge on Him: Jar Jar is on Naboo when Darth Vader has it blown up.
  • Excellent Judge of Character: Sally manages to handwave her way past Jar Jar randomly calling up the Rebel base and casually volunteering up information to a bunch of people he doesn't know because he's an excellent judge of character.
  • Genius Bruiser: Jar Jar Binks gets extra points to intelligence and wisdom. Because heesa genius.
  • Only Sane Man: During Episode III, Jar Jar is the only player character who doesn't take a side in the Player Versus Player bonanza the endgame turned into. As remarked by Yoda (who, it should be said, is also played by Sally), when Senator Bail Organa informs him and Obi-Wan that Jar Jar led the assault to liberate Naboo, defeated the Trade Federation, and moved the planet back to its original orbit:
    Yoda: Makes sense, it does. Jar Jar is the only one who hasn't been acting like a fool.
  • Refusal of the Call: When Palpatine was looking for a general to lead the armies after the Droid Wars, he tried going to Jar Jar first. Jar Jar declined.
  • Rescued from the Scrappy Heap: Intentionally. Sally made Jar Jar likable in the series. It got so good, Jim said "Jar Jar, you're a genius," and it was perfectly believable.
  • Stating the Simple Solution: Why Jim called Jar Jar a genius in the first place. Faced with Maul, a fight he couldn't win, and no apparent way to get to the royal ship, Jar Jar just told him to use the Force to jump onto it.

    C-3PO 

C-3PO

https://static.tvtropes.org/pmwiki/pub/images/c3po4.jpg

C-3PO is a protocol droid built by Anakin many years ago when he was Watto's slave. Anakin left C-3PO behind to look after his mother when the Jedi took him away to become a Jedi Knight, but after Shmi's death became Padmé's assistant, before eventually falling into the service of Captain Antillies and later on Luke.


  • Brief Accent Imitation: Imitates Nute Gunray to swindle the Ewocs.
  • Gender Flip: Film Threepio is male, but since Sally's playing the droid, the others use female pronouns instead.
  • Refuge in Audacity: Swindling the Ewocs multiple times over. Even when she flubs up, they don't mind, since this is entirely in keeping with their culture.

    Yoda 

Yoda / Darth Sain

https://static.tvtropes.org/pmwiki/pub/images/yoda3.jpg

Yoda is a Jedi Master and one of the members of the Jedi Council.


  • Ascend to a Higher Plane of Existence: Uses Force Ascend as a demonstration to Luke.
  • Flawed Prototype: It's hinted Yoda was one of the subjects of attempts at midi-chlorian transfer which occasionally left the test subjects slightly mad.
  • Go Mad from the Isolation: Amazingly, a few years living on a swamp planet alone mean Yoda's gone a little peculiar.
  • Meaningful Name: Sally gives a retired Yoda the title of Darth Sain. As in "insane", which Yoda has definitely become by episode V. This is also a reference to how if you make "Darth" into "in" for the original two Darths in the real franchise (Vader and Sidious), they become "invader" and "insidious"
  • Overly Narrow Superlative: When Luke needs training, Obi-Wan tells him that Yoda is the best trainer in the Force there is. He's also the only one.

    K-2SO 

K-2SO

https://static.tvtropes.org/pmwiki/pub/images/k2so.jpg

K-2SO is an Imperial combat droid, who loves combat. He defected from the Empire to the Rebellion because the Empire didn't give him enough chances to fight, but found that the Rebellion doesn't really give him enough chances to fight either.


  • Blood Knight: K-2SO's main motivation is to fight things.
  • Crippling Overspecialization: K-2SO is a combat droid. He's a brute when it comes to combat, but his other skills are pretty lacking which on top of the multitasking penalty from fighting clone troopers leaves him unable to hack the door to the Toprawa vault and let Jyn and Cassian out whent hey accidentally lock themselves in. He still gets the shot off on the clone troopers even with the penalty, though.
  • Flat Character: This is how Sally plays K-2SO. His character motivation is... he wants to blow up stuff and shoot people. That's it. That's literally it. Admittedly, she had done three previous campaigns with Jim and Pete before this, so it's somewhat understandable where she got this character from.
    K2-SO: Let's just go somewhere and shoot some baddies!
  • Last Stand: He's forced into one when Jyn and Cassian are locked in the vault and troopers are descending upon him. He actually killed most of the clone troopers before going down.
  • One-Man Army: K-2SO had a completely combat-oriented build. As such, not only did he have an extraordinary amount of armor, health and damage output, he also had access to Berserker Rage, to Corey's confusion, that allowed Sally to extend his lifespan long enough to bring down most of the clone troopers bearing down on him with penalties to his shooting as well as implement a "hardware lock" (smash the console) to prevent the troopers from being able to get to Jyn and Cassian in the vault before dying. Pete was the one who helped her design the character.

    Kylo Ren 

Kylo Nabidalo Ren / Greedo Solo

https://static.tvtropes.org/pmwiki/pub/images/kyloren7_2x.jpg

Kylo Ren is a leader of the First Order.


  • Co-Dragons: Along with General Hux (Ben), Ren reports to Snoke and Nute Gunray.
  • Death Faked for You: He was originally thought dead after Anakin beat him up as a child. When his father found out that he had survived, he kept it secret and let everyone believe that he was dead.
  • Failed Attempt at Drama: Kylo's murder of Han takes a far more different turn when the at-the-time "nameless" identity thief decided to solve the issue of Kylo wanting his father back by reclaiming the identity of Han Solo and offering to adopt him as his and Leia's son and Rey's brother. He quickly stabs Han before the emotion of the moment is too far lost and regain control of the conversation by cutting off Han's last words and sending him to his death by mentioning that "Hondo Ohnaka's daughter sends her regards".
  • Hero Killer: Sally isn't the merciful type while playing Kylo, and any Player Character that ends up at his mercy will end up dead.
  • Mundane Utility: How does he deal with all that Compressed Hair? Shapeshifting.
  • No-Nonsense Nemesis: Ben assumes Kylo Ren will be a practitioner of Bond Villain Stupidity. Sally makes it clear she is not playing that kind of villain.
  • Related Differently in the Adaptation: In the Episode VII campaign, he's not the son of Han and Leia. His father was the real Han Solo, the original captain of the Millennium Falcon. His father was killed by "Han Solo" and had his identity stolen by him.
  • Significant Anagram: "Boy Anakin Rolled." Sally admits it was a stretch.
  • You Have Outlived Your Usefulness: While playing Kyo Ren, she invokes the trope, killing Ben's character, Lor, the instant she determines that he has nothing she needs.
  • You Killed My Father: Ren has it personal for "Han", due to the latter killing his father and stealing his identity. Specifically, Han Solo. The real Han Solo.

    Snoke 

Snoke

Snoke is a deputy administrator of the First Order.


    Other Characters 
Mainly during Episode II, Sally's Fleeting Passionate Hobbies trait resulted in her briefly playing several characters, such as Mace Windu (see NPCs section), Dex, Jocasta Nu, a youngling and Taun We.

Pete

    In General 

Pete

Ben: You know he's good at contorting complicated sets of rules to achieve the most favourable outcome.
Annie: Yes, but for the benefit of others?

An old friend of Jim's. Pete tries to abuse the system as much as possible - for example, he designed his character as short, armless, and unintelligible so he could get advantages elsewhere. Spent most of Episode II bitter about a low-fantasy campaign that he, Jim, and Ben played during the first Time Skip.

Plays R2-D2, and subbed in for the GM when he had to leave for a family emergency in Episode II. In the Rogue One campaign he plays Chirrut Imwe. In Episode VII when everyone creates new characters he plays Rey.


  • Alternate Universe: For awhile it was a tradition that every so often the comic would parody another movie in the same style, with the idea that the previously used movie doesn't exist in that universe so the cast is doing a campaign of that movie. Pete has played Captain von Trapp, Professor X, Corporal Hicks, the Tin Man, Captain Artemis, Jake Sully, Miles Dyson, Sam Quint, Ugarte (but later switched to Louie Renault after Ugarte was killed off), Gonzo, Arthur, Jack the Monkey, Seamus McFly, Professor Farsnworth, Charlie Bucket, Robby the Robot, Louis Tully, Hercules, and Virgil, but has no character that we know of in Wands & Warts.
  • Ambiguous Criminal History: The other players don't know about his history or job and, an uncharacteristically serious moment, he tells Sally that he's been to prison before. Ultimately subverted: he's a lawyer for criminal defense.
  • Amoral Attorney: Surprisingly enough, Pete averts this trope. He once defended a stalker and was glad the man lost, but it's his job to ensure that his clients are prosecuted fairly in a system in which the state has all the resources.
    Annie: How to put this... How in good conscience can you defend people who, realistically, have most likely done such awful things?
    Pete: It's not about that. The state is trying to lock someone in a cage against their will. It has huge resources at its disposal. The defendant has me. The state doesn't get to lock up citizens if it can't establish guilt within the law...I'm there to make sure the rules are followed. That guy was found guilty. After the fact, I'm glad he got put away. But more glad that it was done by the book, and not by abuse of power.
  • Challenge Seeker: He likes making things difficult for his characters, which is part of why the battle on Toprawa goes the way it does.
    Pete/R2-D2: Let me level with you. We're in the last surviving two-bit scrap-bucket, on this suicidal fool's errand one-percenter. We're up against the most powerful weapon ever built. The only competent entity on the mission has just been shot. And there are three highly advanced and ridiculously accurate fighters on our tail, closing fast.
    Corey/Luke: So... You're saying we're screwed.
    Pete/R2-D2: I'm saying this is awesome!
  • Chaotic Neutral: In-universe he claims this is R2-D2's alignment due to his tendency to play him in whatever way gets him the most loot and experience. Ben, however, remembers R2's lust for battle and thinks he's actually of evil alignment.
    Pete: If I was controlling a bad guy you know what I'd do?
    Ben: "If"?
    • Interestingly enough, Pete himself leans much more into Lawful Good territory, refusing benefits to himself if it would break the rules and showing Undying Loyalty to the rest of the group at almost every opportunity. Granted, he's still a jerk, but a good guy underneath it all. Encapsulated by his opinion of his job as a defense attorney; he sees himself as the only thing stopping people from abusing power to get people sent to jail, and that his efforts ensure that they're actually jailed by the law. In the quote above, he states that while he's glad one of his clients was put away (said client being a stalker), he's more glad that it was proven by the spirit of the law that he should be incarcerated.
  • Conlang: Unbeknownst to almost everyone else, the beeping noises he makes when he speaks as R2 actually means something. Ben actually managed to decipher it, however.
  • Crazy-Prepared: Bringing several different types of dice to the table (such as 'racing dice' with go-faster stripes, or a dice in Quenya) may be this or just aesthetic nitpickery, but he does otherwise provide plenty of examples.
  • Everyone Has Standards:
    • Pete might be a Munchkin of the worst variety who will bend any gaming rule to the utmost, but actual explicit cheating is something he's against. He reacts with offense when accused of rigging his special die to get Ben killed. He also feels like it's almost like cheating if he doesn't roll dice to succeed, even if his build ensures that he can't critically fail on a roll of 1 anymore.
      Pete: Look, I cajole dice, I beg them, I even punish them. But never in my life have I manipulated them.
    • While he openly admits that he's happy to kill innocent NPCs, he does care about loyalty between players, and is just as shocked as Corey when it turns out that Han and Chewbacca were traitors. When Pete had R2 try to abandon the group back on Hoth, he intended this to be an Out-of-Character Moment that would make the others realise that R2 must have something wrong with him, but instead they just assumed this was the sort of despicable behaviour one would expect from a Munchkin. Subverted in that, in the game-within-a-game scene, R2 makes his hologrammatic character murder Chewbacca's, who is an ally of his - but Pete could argue that this is one more remove from reality, and that, while R2 himself wouldn't behave like that, he might want to play a character who does.
    • Pete is a criminal defense attorney, and admits that sometimes it means he defends some pretty skeevy people. However rather than for ego or money, Pete is doing it because he genuinely believes it's his responsibility to make sure the proper legal procedures are followed against a State that has all of the resources when his client may only have him to work with. He was actually happy when a stalker he defended lost and was put away, but it was important that the process was done by the book.
  • Fan Boy: Of Star Trek (which in the Darth and Droids universe wasn't as successful as it was in real life) and Looney Tunes.
  • Gadgeteer Genius: Both in and out of the game universe. R2-D2 is maxed out in mechanical and hacking skills. Pete himself is apparently very adept in IT, given that he could easily code the beep language he'd use for R2's in-universe speeches and have created multiple rigged dices that's programmed with crazy hijinks.
  • Genre Savvy: On several occasions. Comes with his personality. For example, he quickly realizes Dagobah is a swamp planet, before Corey does, simply on account of landing in a swamp.
  • Hate Sink: Pete is initially written as a rude, obnoxious, self-centered embodiment of negative roleplayer stereotypes. As per Word of God, they wanted to invert R2-D2's Ensemble Dark Horse status by making his player the most unpleasant of the bunch. However, later strips give him some redeeming qualities.
  • Her Code Name Was "Mary Sue": He should NEVER DM and play a character at the same time for this reason. Well this and Rail Roading.
  • Hidden Depths:
    • He initially seems to be an embodiment of negative role-player stereotypes, but he manages to surprise Annie whenever he reveals parts of his personal life.
      • Annie is very surprised when it's revealed that Pete has a job and that, presumably, he does have a life outside gaming.
      • Later she is surprised again when it turns out that Pete's job involves wearing a suit and tie.
      • Later again it is revealed (again to her surprise) that he gives speeches.
      • Apparently he was a frequent victim of bullying at school. He also has been to prison, and knows how to organize a successful protest.
      • And finally, his job's been revealed: Lawyer. For Criminal Defence.
    • Following on from the job reveal, when Annie asks him about the morality of defending criminals, he responds that he wants to make sure the government is following their own rules and not abusing their power.
    • He also plays a woman with a stalker during one (off-panel) campaign as a way to better understand stalking victims.
  • Honor Before Reason: He's an unrepentant min-maxer and Rules Lawyer, but the rules cut both ways. If it's rules-as-written, he accepts it, even if it would be disastrous for him, and even if he's offered a rules-bending out. Such as refusing to take the DM's offer to use his absurd dodge skill on the fuel pump explosion, which dooms Chirrut.
  • Irrational Hatred: He takes a dislike to Ben right from the get-go, for no readily apparent reason.
  • I Thought Everyone Could Do That: Part of the problem when he's GM, besides being out to kill Jim. Pete legitimately doesn't seem to understand that the others wouldn't have memorized the entirety of the rules or that they could abuse loopholes in those rules in an instant.
  • Jerkass: Is pretty much out to kill Ben's character, and scarcely bothers hiding it.
  • Jerkass Has a Point: When called out for what he put the player characters through during his stint as a Killer Game Master, Pete points out all the various ways they could have easily worked their way out of the deathtraps without R2-D2 coming to their rescue, except for Jim, whom Pete really had it in for. Ironically, when the GM ultimately returns and asks how things with Pete went, Jim is the only player praising and defending Pete's GM style.
  • Jerk with a Heart of Gold: He may be a jerk but its shown that he does care about the others, particularly Sally as he calls out older brother Ben for being a bad example to her.
  • Killer Game Master: When Pete guest GMs he puts the others through a killer death trap course as revenge for their actions in another campaign, although no one's character is actually killed thanks to some luck and some sucking up. Though given Pete's other comments in and about the game, this was less a pure desire to kill the other characters (except Padmé, because Pete still had it in for Jim) and more because Pete legitimately enjoys a ludicrous level of challenge in his gaming and assumed everyone else would, too. Though that being said, he did seem to take some glee when it appeared Anakin was about suffer certain doom.
  • Loophole Abuse: As comes with his nature, he's good at it. For example, gaining a buzzsaw in Jabba's palace on the grounds he needed it to cut pizza.
  • Min-Maxing:
    • Among other things, Artoo looks the way he does because Pete took the flaws "Short" and "Mute" in exchange for a bunch of perks. Though Pete bristles at the term "munchkin" by reflex.
      Ben: (Obi Wan spies on a meeting of Grievous and the Separatists) Jackpot. Not only the Tin Man, but the Cowardly Lion and his Munchkins too.
      Pete: They're not Munchkins. They just want to maximize their potentials.
      Ben: Hmm?
      Pete: Sorry, reflex.
    • To say nothing of Chirrut and Baze, who are min-maxed out the wazoo.
      Annie: If you like big challenges so much, why do you do everything you can to make things too easy?
      Pete: There's no fun making a small challenge trivial.
    • He's at it again as Rey, who has flaws such as "Never Finds a Good Parking Spot".
  • Nerds Speak Klingon: In strip #1019, he rolls a die with the numbers written in Quenya.
    Dungeon Master: Okay, I can't read Quenya. What does it say?
    Pete: (sigh) It says "your periscope is (Quenya for "broken")."
  • Ninja Pirate Zombie Robot: Once played a long-lived ninja martial-artist during a super-hero game. (It's Ra's al Ghul.)
  • No Challenge Equals No Satisfaction: He likes to make characters so minmaxed that they can trivialize any challenge, but he wants those challenges to actually be dangerous. If the danger is something he'd survive even with a weaker character, he thinks it's boring.
  • Odd Friendship: With Sally, though it sometimes seems a little one-sided.
  • Pet the Dog: He claims to have it in for Jim during the droid factory segment. but when push comes to shove, he ultimately saves Jim's character, (Padmé) from otherwise certain doom.
  • Playing Against Typeinvoked: In stark contrast to the majority of the players and their characters in Episode VII, Pete ends up playing the closest thing to a hero as Rey. He still min-maxes her, though not to the detriment of her heroism.
  • Railroading: Did so during his brief time as GM during Episode II. The railroad went straight through a killer robot manufacturing death trap.
  • Rules Lawyer: Pete may try to break the game, but never the rules. Turns out, in the last parts of Episode VI, they've chosen to reveal he's a criminal defense attorney in his "civilian" life.
  • Running Gag: What DOES he do for a living? Noodle Implements thus far include a suit, clients, meetings, some kind of firm, and "treacherous lying bastards with silver tongues."
    • Just to obfuscate the issue further, Ben mentions in Episode VI that he used to work in IT.
    • The end of Episode VI finally answers. He's a defense attorney.
  • Teeth-Clenched Teamwork: With Ben, especially early on.
  • There's No Kill like Overkill:
    • Pete's idea of "light" weaponry usually involves something ludicrously destructive. For example, he didn't create and use a light nuclear warhead coated with touch powder while in Jabba's thrall because, in his words, it ran the risk of not being sufficient.
    • At the end of Rogue One, he hijacks the Peace Moon, firing it at Toprawa, killing Jim and Annie's characters in the process... all to "kick" Krennic. Mission accomplished.
  • Token Evil Teammate: At worst, and especially where Ben is involved.
  • Took a Level in Badass: Subverted. While Pete does turn out to have acquired the Lost Orb, and used it to boost his shock probe to ludicrous levels, he never gets the chance to actually use it.
  • Undying Loyalty: Subtle, and mildly warped, but it is there. While Pete is a jerkass, and is not above trying to get Ben's characters killed, he won't abandon any member of the party, regardless of their own opinions on the matter.

    R2-D2 

R2-D2

https://static.tvtropes.org/pmwiki/pub/images/r2d24.jpg

R2-D2 is a droid mechanic, initially in service on Queen Amidala's royal yacht. He remained in her service when her term ended and she became a senator, later going into the service of Anakin, Captain Antillies and Luke.


  • Bag of Spilling: R2 loses all his fancy features during his stay at Jabba's Palace, except his shock probe.
  • Bathe Her and Bring Her to Me: Inverted. He requests that he be cleaned and oiled by the Queen's most beautiful handmaiden as a reward for saving the ship.
  • Japanese Ranguage: Toward the later part of Episode V, Pete starts using an awful lot of grammatically accurate but contextually weird words and phrases using l and r sounds. It's so he can demonstrate Nute's increasing hold over R2-D2.
  • Oh, Crap!: Amusingly, he had a moment of this at being eaten by a dragonsnake, not having expected the flaw Tastes Good to Dragons to have an effect in a sci-fi campaign. He recovers after the GM reminds him that he doesn't have rocket thrusters (and thus doesn't have Tastes Good To Dragons either).
  • O.O.C. Is Serious Business: He tried invoking this during Episode V, suggesting that R2 and C-3PO leave everyone else behind. Of course, since Pete is such a jerk most of the time, nobody noticed.
  • The Quisling: When General Grievous promises to modify him.
    R2-D2: If you're planning to give me one of those, I for one would like to bow to my new cybernetic master.
  • Shock and Awe: He's incredibly fond of that shock probe of his. Given that it's hooked up to the Lost Orb, aka the power source of the Peace Moon, it's basically a taser that can shatter continents. He's attached to it for a very good reason (and not just literally).
  • Suspiciously Specific Denial: "Look, I'm telling the truth! What possible reason could I possibly have for concealing the existence of a superweapon?" It turns out this was Pete trying to clue everyone in to his possession by Nute.

    Chirrut Îmwe 

Chirrut Îmwe

https://static.tvtropes.org/pmwiki/pub/images/chirrut.jpg

Chirrut Îmwe is a blind monk who lives in Jedha City on Danuta Plateau on the planet of Tatooine. He likes getting involved in other people's conflicts, so he can show off his awesome blind fighting skills.


  • Glass Cannon: Chirrut has high reflexes and an extraordinary amount of attack of opportunities, allowing him to take down almost an entire squad of clone troopers on their own combat round. However, his dodge doesn't work if an explosion consumes all adjescent hexes, he only has nine hitpoints total, and he requires a Level 4 medical facility to stabilize him if he goes down. Naturally, the only one that the party knows of is Polis Massa, which had just been destroyed off-screen at the same time that Chirrut was taken out of commission.
  • Handicapped Badass: Chirrut was blind, and his familiar Baze was deaf and mute. Between the two of them, they mowed down squads of Imperial clone troopers.
  • Hoist by His Own Petard: Pete's min-maxing bites him in the butt during the Rogue One campaign. Chirrut's character build means the minute he gets hit, due to the various flaws he's built with, he dies instantly... and due to those same flaws, takes Baze with him.
  • One-Hit-Point Wonder: Functionally this, as he has a total of nine hitpoints. With the challange rating of the encounters throughout the campaign, if anything so much as sneezes on him he goes down, and thus his character build is based around not getting hit in the first place. Unfortunately for him, he's engulfed by an explosion near the end, which he is unable to dodge.
  • Synchronization: One of his abilities lets him feel the pain of his allies when they're injured. This seems like a downgrade for his survivability, but this means that if any of his allies are attacked, it triggers an attack of opportunity for him, so and since his range is functionally unlimited, he can hit anyone on the battlefield even outside of his turns.

    Rey 

Rey Solo

https://static.tvtropes.org/pmwiki/pub/images/rey7_2x.jpg

Rey is a human scavenger on Tatooine. She's actually the daughter of "Han Solo" and Leia Amidala, sent on a salvage mission to recover a hyperdrive modulator from a crashed star destroyer.


  • Related Differently in the Adaptation: In the Episode VII campaign, she's the daughter of "Han" and Leia. Although this is later revealed to be untrue. She's actually the daughter of Luke and Mara Jade. Apparently her true heritage was kept from her "to keep her safe", though, as she herself points out, this doesn't actually work, as she's still Anakin's granddaughter either way.
  • Rock Star Parking: Inverted; Pete gave Rey the flaw "Never Gets a Good Parking Spot", which means she parks far enough away from her destination that carrying anything with her costs a Fatigue point. Upon seeing Luke's X-Wing parked underwater, Rey concludes this must be genetic.

Annie

    In General 

Annie

Annie: I've jotted down a few lines on how I want to play Anakin.
GM: A few lines? This is longer than all of my campaign notes!

Initially a thespian rather than a gamer. She met Ben through drama class, and he introduced her to the role-playing group. She initially saw the sessions as acting opportunities (and she provided a humorous outsider's perspective on the usual PC behavior), but she is getting the hang of the combat simulations. She clearly has a lot of fun collaborating with the GM on her characters' backstories, and playing the parts for all the angst she can. Has been dating Jim since the end of Episode II. Ran her own supernatural campaign during the second Time Skip, but the other players didn't take to it and it strained her relationship with Jim during Episode III. However, the two work out their differences.

Briefly played Shmi before taking over Anakin Skywalker, then switched to Princess Leia in Episode IV, later doubling as Darth Vader. It's later revealed that Vader is actually Padmé in this universe, not Anakin, which means that Annie inherited this character from Jim. She plays Cassian in the Rogue One campaign. In Episode VII when everyone creates new characters she plays Finn.


  • Acting for Two: In-universe, she plays both Princess Leia and Darth Vader in Episode IV after the GM gives her the latter role.
  • Alternate Universe: For awhile it was a tradition that every so often the comic would parody another movie in the same style, with the idea that the previously used movie doesn't exist in that universe so the cast is doing a campaign of that movie. Annie has played Fräulein Maria, Jean Grey, Burke, Toto, Ephialtes, Dr. Grace Augustine, the T-800, Ilsa Lund, Kermit the Frog, Ariadne, Captain Jack Sparrow, Maggie McFly, Turanga Leela, Veruca Salt, Altaira, Dana Barrett, Argus, and Jeff, but has no characters that we know of in Wands & Warts or Carcasses & Carcharadons.
  • Arson, Murder, and Jaywalking: During the campaign she ran, she meant for the vampires to represent the agony of immortality and werewolves the longing of an outsider, but freely admits that by the time she made Pete into the Archangel Gabriel, she had lost control and was just doing the stupidest things she could think of.
  • Deceased Parents Are the Best: Her father passed away before she joined the group. Her mother's still alive, but she and Annie don't get along.
  • Drives Like Crazy: Both in and out of character.
  • Heel Realization: In the middle of her argument with Jim, she realizes that him shouting in the restaurant she worked was not a case of "You did this bad thing, thus you are fired," it was the straw that broke the camel's back, and that much of it was her own fault (coming in late, not great with customers, borrowing money from the register, etc.)
  • Large Ham:
  • Meaningful Name: In the movies, "Ani" was a pet name given to Anakin.
  • The Roleplayer: Friend of Ben's from a drama course. Joined the game as a role play exercise. The other players don't mind it most of the time, but she occasionally takes it too far for them.
  • Rules Lawyer: One of her best moments involves her outdoing Pete at his own game and using this to hamstring his railroading during his GM tenure.
  • Serious Business: Acting. According to the GM, Annie would incessantly send him notes, texts and detailed essays on character motivation.
  • Spanner in the Works: In a rare change from Jim being the spanner, Annie does the most damage to the GM's plans in episode III.
  • That Reminds Me of a Song: Annie frequently either sings or quotes song lyrics, either as herself (for example, singing 'Wishing You Were Somehow Here Again' to express her feelings about her father's death) or in character (as she shifts from playing Shmi to Anakin, she has Shmi quote lyrics from 'Somewhere' and Anakin echo them). It didn't go so well when she had Leia, while riding a speeder bike, suddenly break into 'Let It Go'.
  • UST: With Jim. Eventually evolves into Official Couple. As of the end of Episode VI, they're engaged to be married. In fact, the Rogue One episode is being told three days before they tie the knot.

    Anakin 

Anakin

https://static.tvtropes.org/pmwiki/pub/images/anakin.jpg
https://static.tvtropes.org/pmwiki/pub/images/anakin3.jpg

Anakin was a young slave boy who worked in Watto's junkyard on Tatooine. Originally an unimportant throwaway character that the GM inserted merely for colour in one scene, Annie took over playing him after the Jedi took Anakin with them, leaving his mother behind on Tatooine. He became a Jedi Padawan, apprenticed to Obi-Wan, and later became a Jedi Knight.


  • Adaptational Villainy: How Annie plays Anakin. Unlike the Tragic Villain of the films, Annie's Anakin starts out as a Creepy Child who outright kills another kid in a fight, becomes an unhinged youth who blackmailed Clieg Larrs into marrying Shmi and mutilated him for a failure, then turns the Chancellor against the Jedi in order to become all-powerful.
  • Anything but That!: Anakin would rather die than become a cyborg. And he did die, as revealed when Darth Vader revealed her identity.
  • Character Catchphrase: "Trust me." Never before has that simple phrase been so chilling.
  • The Corrupter: How Annie plays Anakin. Specifically, corrupting Chancellor Palpatine and Padmé.
  • Creepy Child: The Jedi noticed Anakin wasn't entirely right from the off, but they probably should've been paying more attention when Anakin declared, at nine years old, he wanted to kill them.
  • I Am the Noun: Twice in the same strip.
    Anakin: Obi-Wan, I want to thank you. [...] I've worked so hard to hide my true nature that I hid it from myself. You've helped me to see what I really am. [...] I am the Sith Lord.
    Obi-Wan: But the Sith are a legend!
    Anakin: I am the legend.
  • Kansas City Shuffle: Uses this like mad, particularly in the third campaign where Anakin plays Palpatine and the Jedi against each other, trying to turn himself into the second most powerful man in the galaxy. The other players don't always know what's going on either; it appears the only person Annie has actually briefed on her plans for Anakin is The GM. Ben noticed, but only brought it up during their climactic fight on the ruins of Naboo.
  • Lawful Evil: In-universe. Annie's playing Anakin this way.
  • The Paranoiac: Annie plays Anakin as declaring Clieg somehow "turned" Shmi against him, when Shmi became terrified of Anakin's increasing instability.
  • Related Differently in the Adaptation: He still creates Darth Vader... by corrupting Padmé with ambitions to rule the Galaxy.
  • Token Evil Teammate: The way Annie plays Anakin. Jim and Pete have no problem siding with Anakin even as "his" evil becomes more and more obvious.

    Princess Organa / Leia Amidala 

Princess Organa / Leia Amidala

https://static.tvtropes.org/pmwiki/pub/images/leia5.jpg

Princess Organa is the Imperial Senator for Alderaan, and the adopted daughter of former Senator Bail Organa. She is in fact Leia Amidala, the daughter of Anakin and Padmé.


    Darth Vader 

Darth Vader / Padmé Amidala

https://static.tvtropes.org/pmwiki/pub/images/vader4.jpg

Darth Vader is a mysterious Imperial military commander clad in black armour and robes, with a face hidden behind a black mask. Vader acts as Emperor Palpatine's right hand... sort of, since he's often more in control than Palpatine. Luke and Leia are Vader's children. Originally played by the GM as an NPC with notes secretly passed from Annie, she openly took over part way through Episode IV.


  • Bad Boss: Vader instructs subordinates to execute themselves should they prove to be incompetent. Since they frequently prove to be incompetent, Vader goes through a lot of subordinates.
  • Bald of Evil: Has the same sickly look as in the original movie when the helmet is removed.
  • Cool Helmet: Oh, come on, it's Vader. It's also what's keeping Padmé alive, thanks to the Japor snippet.
  • The Corrupter: One of Vader's goals seems to be making Leia fall to the dark side, and is delighted when she turns down the offer to join him and rule the Galaxy and spits on him, because she gave in to her anger.
  • Cursed with Awesome: Thanks to the Japor snippet, Padmé cannot die, no matter how much she might want to.
  • Dark Is Evil: Lampshaded when Vader is first introduced.
  • Death Equals Redemption: While Vader defies returning to the light side, she did manage to pass almost every test for the Path to the Light Side by Luke's ideals, in his own, confusing way, only stopping Luke once he got to the final test, sadism.
  • Dragon with an Agenda: Set up as one before Episode III ended.
  • Even Evil Has Loved Ones:
    • Is determined to bring Luke and Leia over to his side, and is distraught when Obi-Wan claims Luke is dead.
    • Even after everything Anakin did, Padmé still loves him.
  • Jerkass: Forcechokes Motti not because of any sort of insult, but simply because Motti pointed out that Vader shouldn't kill the staff for making mistakes.
  • Luke, I Am Your Father: Does this to Princess in Episode IV. On the receiving end from Luke in Episode V... only for Vader to turn this on its head.
  • The Man Behind the Man: For the first part of the Episode IV campaign, Vader was played by the GM, but just about everything the GM had Vader say or do was being dictated to him by Annie. Finally, the GM just has Annie play Vader outright because he's gotten sick and tired of all these text messages.
  • Moral Event Horizon: In-Universe, his destruction of Naboo with the Peace Moon is considered this by the players. Even Pete calls him an "utter frakking bastard" for it.
  • Murder Is the Best Solution: Vader's solution to the Senate being a problem? Kill the Senate.
  • Never My Fault: As revealed in episode 840, Vader refuses to take the blame for Padmé's death and ruining their love. Though in this case, it wasn't her fault.
  • The Other Darrin: In-Universe. The GM plays him early on Episode IV before giving the role to Annie.
    • In-universe, Padmé was played by Jim until she was brought back by Palpatine. Then it was shifted to Annie, then the progression noted above.
  • That Man Is Dead: When Obi-Wan addresses Vader as "Anakin", the response is "Anakin is dead". And indeed, he is.
  • Where I Was Born and Razed: Naboo's destruction becomes this when it's revealed that Padmé is Vader instead of Anakin.
  • You Have Failed Me: Vader often orders subordinates to execute themselves. According to Motti, it happens so often that they had to replace half the workforce during construction of the Peace Moon, putting its completion years behind schedule.
  • Walking Spoiler: The fact that beneath the armor, Vader's true identity is Padmé, not Anakin. It's a significant reveal that changes the perception of many previous scenes with Vader, such as her duel with Obi-Wan.

    Cassian 

Cassian

https://static.tvtropes.org/pmwiki/pub/images/cassian.jpg

Cassian is an agent of the Rebellion, seeking to overthrow the Empire. He is also a pacifist, following a traumatic incident in his recent past. He struggles to reconcile these conflicting motivations, in a morally complex and interesting manner.


  • Thou Shalt Not Kill: Annie's version of Cassian became a pacifist, after an incident where he had to shoot Wedge Antilles. He can't refrain from violence entirely, since he's in the middle of a war, but he sticks to non-lethal weapons and tries to avoid killing. It doesn't always work.

    Finn 

Finn

https://static.tvtropes.org/pmwiki/pub/images/finn7_2x.jpg

Finn is an armoured trooper working for the First Order, an authoritarian group risen from the ashes of the old Galactic Empire.


  • Adaptational Villainy: Annie's version of Finn is a psychopathic Blood Knight who gleefully murders the residents of Tuanul, and later only pretends to defect to the Resistance because he's still trying to look for his friend's killer.
  • Irony: Finn pretends to defect from the First Order in part to find out who killed his friend and avenge him. His 'defection' ends up causing the death of Poe, the one responsible.
  • The Mole: Finn is tasked by the First Order with infiltrating the Resistance.

Corey

    In General 

Corey

Corey: I look forward to pwning all of you. Where are the computers?
GM: No computers. This is it.
Corey: Lol, what? Pete said we were playing a roleplaying game.

Pete's nephew, who he brings along to a session early in Episode IV. He appears to be an experienced MMORPG-player (judging by some Leet Speak in his dialogue), and is unimpressed with their more traditional system. This causes immediate friction with Sally.

As of Episode IV, he plays Luke Skywalker (in D&D universe going by the name "Adam Lars", later "Luke Amidala", and now "Luke Starkiller"). He is not present in the Rogue One campaign as that took place before Episode IV. In Episode VII when everyone creates new characters he plays BB-8.


  • Alternate Universe: For awhile it was a tradition that every so often the comic would parody another movie in the same style, with the idea that the previously used movie doesn't exist in that universe so the cast is doing a campaign of that movie. Corey has played Philip J. Fry, Mike Teevee, "Doc" Ostrow, Winston Zeddemore, Polydeuces, and Alan.
  • Bratty Half-Pint: At first, but he matures as the campaign goes on, mirroring Luke growing into a Jedi Knight.
  • Cloud Cuckoo Lander: It's hard to tell whether he's being sarcastic sometimes or whether he just doesn't really get that he's not playing a computer game with some of his comments, such as where he could see his inventory or if he could "replay this Cut Scene later" after an Info Dump. He also occasionally gets in-character and out-of-character conversations mixed up:
    Ben (as Obi-Wan): Let me explain from the beginning. You know your name isn't really Adam?
    Corey: Yeah, it's Corey. I know how this works.
    • The quip about the cutscene becomes a brick joke, as much, MUCH later on (as in well over a year later), he actually does ask if they can replay that exact cutscene.
  • Culture Clash: With his uncle when he wants to use an electronic random number generator instead of rolling dice.
    • His concept of roleplaying, as shown when he's confused about where the computers are when he first joins.
  • First-Name Basis: Calls Pete by his first name.
  • Leet Lingo: When tasked with changing his character's last name of Amidala, Corey suggests "Potter-underscore-1337" (after his first suggestion of just "Potter" being denied due to not being original).
  • Like Father, Like Son: Uncle/nephew variant. Started out as a mini-Pete of sorts, except he was interested in a different kind of games; it even got lampshaded by the GM.
  • Naïve Newcomer: He's the last one joining the gaming group, with no experience in roleplaying, so the other players have to explain to him how the game works.
  • The Role Player: He eventually evolves into one, taking Luke's Path to the Light Side very seriously and paying attention to his Character Development.
  • The Sixth Ranger: He doesn't join the group until Episode IV.
  • Wrong Genre Savvy:
    • He has only ever played computer RPGs and is therefore unused to the conventions of tabletop roleplaying.
    • Corey falls for another form of it when he reaches Dagobah in the The Empire Strikes Back arc. He goes in with no active sensors to avoid detection by the native population (for security reasons, assuming they're all Imperials). This leads to him faceplanting in a swamp because he couldn't tell what kind of planet he was actually landing on (he thought the fog was smog).

    Adam Lars / Luke Amidala 

Adam Lars / Luke Amidala / "Luke Starkiller"

https://static.tvtropes.org/pmwiki/pub/images/luke6.jpg

Luke is the son of Padmé Amidala and Anakin, but was adopted by Owen and Beru Lars who were moisture farmers on the desert planet of Tatooine. He has adopted the alias "Luke Starkiller" to avoid anyone finding out he is related to Padmé.


  • Achievements in Ignorance: After Obi-Wan's death, Luke became disillusioned on the usefulness of the Force, and thus was reluctant on using it himself. He ended up using it unintentionally at the end of the Battle of Yavin.
  • Cloning Gambit: When Uncle Owen and Aunt Beru took Luke in, they sent a sample of Luke's DNA to Kamino to have clone copies of him grown to keep Luke safe from any threat. These clones are poised to take over if needed, studying Luke's life to know everything he knows.
  • The Friend Nobody Likes: Luke, in Episode V, has managed to annoy every member of the Rebellion, to the extent that when he goes missing no-one feels too concerned for him.
  • Heroic BSoD: Goes through a minor one after Obi-Wan's death.
  • Luke, I Am Your Father:
    • Tried pulling the reverse of this on Vader. It didn't go quite as he expected.
    • Played straight when he meets Rey at the end of Episode VII and he reveals that he and not Han was was believed, was her father.
  • Ninja Pirate Zombie Robot: He initially described himself as "an expert crack-shot ninja karate master stunt driver with a suit of powered armor". The DM tells Corey to dial it down to something within reason for a desert farm boy.
  • The Paranoiac: By the time of Episode V, Luke's become one, accusing every member of the Rebellion of being the traitor, going through their things, and ever tearing the Millennium Falcon apart to find "proof".
    • And again, when he arrives at Dagobah, he tells R2 not to talk to anyone, and thinks that working out who to trust on the planet may take months. Before he realizes it's a swamp planet. Admittedly, this is less easy to realize when you've just crashed on a planet you're making only in your imagination, but he deliberately did not use any sort of sensor to determine what kind of planet it was so that they wouldn't be detected.
  • Properly Paranoid: It turns out Luke's paranoia saved him from Han trying to kill him.
  • Refused the Call: At first Adam was reluctant to abandon his home, but even after he accepted his role as hero he fights tooth and nail against using any Force powers or his lightsaber.
  • Trickster Mentor: He takes a page out of Yoda's book when training Rey in Episode VII, starting her training off by making her play hide-and-seek with him.
    Luke: Now I see why Yoda taught like this. It’s fun!
  • Unwitting Instigator of Doom: Letting C-3PO take a bath in lubrication oil led to the oil getting contaminated with dust, which caused Beru's and Owen's weapons to jam during their fight with Vader's troops, which in turn led to their deaths. Except not really, since the two anticipated this, faked their deaths, and went underground until Endor.

    BB-8 

BB-8

https://static.tvtropes.org/pmwiki/pub/images/bb87_2x.jpg

BB-8 is a droid working with Poe for the Resistance.


The GM

    In General 

The GM

Ben: We're messing up the GM's plans again. He probably had this whole city mapped out.
GM: No, you guys have been great for my improvisation. I've learnt not to plan ahead more than ten minutes.

He comes up with epic campaigns for the others to play... which rarely last five minutes before they go completely off the rails. He's given up trying to railroad (except briefly in Episode III, where he becomes really insistent that Ben/Obi Wan go to Naboo) and instead works around the craziness that his players come up with. He still takes a perverse pleasure in ensuring that any morally dubious action the players take somehow returns to bite them in the rear.


  • Complexity Addiction: He loves making incredibly detailed game-plans and character backstories, which all inevitably go to waste when someone (usually Jim) messes it all up.
    • For a prime example of this, he never expected Jim and Ben to escape the Trade Federation ship and head down to the planet, so he had to call the game for the night in order to map out a planet so they wouldn't "Explore a couple hundred million square miles of blank graph paper." The next episode, he has to throw most of that out because of Sally taking the group through the core of the planet.
  • Covert Pervert: The players think the Slave Leia outfit is a cloth sack like Shmi's. The readers know better.
  • Deadpan Snarker: His plot goes Off the Rails at the first chance, his attempts at worldbuilding are butchered by Jim, his players spend half the time dicking around and the other half making things up as they go... The only thing he can do in response is snark and deliver karma when he can.
  • Game Master: It's his role in the story and the only thing we know him by.
  • Giver of Lame Names: His initial idea for the Gungan's names was "Phanastacorians". Not surprising they went with Sally's choice, really.
  • Just a Stupid Accent: How he deals with alien cultures, since he's not going to make a Fictionary for each race.
  • Large Ham: He has way too much fun playing the NPCs. And the sound effects.
  • Laser-Guided Karma: In-universe. He no longer suffers from illusions of being in control of his game, but he still makes an effort to bring this trope into play.
  • Manchild: Gameplay almost always grinds to a halt in big battle scenes because he gets distracted playing with the minis. Something similar happens when several Non Player Characters are interacting with each other, especially when they all have accents.
  • Man of a Thousand Voices: Switches between various accents, from Boston to Japanese Ranguage to a French and Spanish Funetik Aksent to the Antiquated Linguistics of a hard boiled detective from Noir fiction. Ben has to give him props for doing this well when he is controlling four(five if you count the one with no accent) characters with completely different accents at the same time in an NPC conversation. That isn't to say he's always on top of it, though.
  • No Name Given: Lampshaded in The Unreveal.
  • Only Sane Man: Given that Jim and Pete are in the group, that's not a hard task to accomplish. Because he's the GM, he frequently reminds the group what their objectives are supposed to be and has a thumb on the pulse of the group in the real world, helping to smooth out disagreements or letting certain players have space if needed.
  • Railroading: Mostly averted. He'll follow along wherever the party's wacky (or outright insane) ideas lead, responding only with some snark about how his perfectly good plot is just sitting there waiting for the players to notice it. However, he employs a variant of the railroading technique in Episode III. When it becomes brutally apparent that no one is going to follow his "Trade Federation invading Naboo again" plot, rather than suspend or discard it, he has it proceed unopposed since the player characters weren't there to stop it. This leads to the smelting of half of Naboo to start building the Peace Moon.
    • He is willing to tell his players that they can't do something if it's particularly stupid. Examples of this include Jim trying to shout to Ben when they're in different spaceships, or Qui-Gon's attempt to convince the droids that he was a droid.
      Han/Jim: (locked in a prison cell) I search the cell. Do I find any blasters?
      GM: (rolls a die) No.
      C-3PO/Sally: You didn't even look.
      GM: If the die had floated up in the air on little jetpacks and sung "I've just rolled a 51", you can be sure I would have noticed.
      Han/Jim: And would I have found a blaster?
      GM: No.
  • Single-Biome Planet: When Sally was helping make the planets, they tend to be full of variety and wonder and strangeness. The GM on their own... not so much. Most, if not all, of the worlds with single biomes are his fault.
  • Sure, Let's Go with That: His players often justify certain elements he doesn't always pay attention to in world creation. Like physics. One has to wonder if his complacency for their derailing habits is a silent thanks for their contributions.
    • In an early strip, Sally briefly took control of Boss Nass, before she was told she couldn't do that. When asked what Boss Nass was going to say, the GM uses her exact words and accent.
    • Cloud City's existence is the result of him smudging the map of a gas giant he made to show people how there was nothing on the planet.
  • Taught by Experience:
    • He does eventually figure out how to trick Jim into following the plot rather than blundering around doing whatever and ruining everything. Well, almost.
    • With Maul, Zam and Grievious, he composes epic character backstories which go to waste when the players kill them. With Nute, he takes steps to ensure Nute can never be fully killed off.
  • What the Hell, Hero?: Indeed, he states that one of the fun things about being GM is playing NPC superiors of PCs, so you can call this trope on them.
  • Where Does He Get All Those Wonderful Toys?: He will always whip up painted armies of custom minis for a single battle if he has any notice. If caught flat footed... that's when the camel meeples come out.

NPCs

Introduced in The Phanstasmal Malevolence

    Nute Gunray 

Nute Gunray

https://static.tvtropes.org/pmwiki/pub/images/nutegunray1.jpg

The leader of the Trade Federation, who gets far more screentime than in the movies.


  • Adaptational Badass: A much more credible threat than he ever was in the films. He refuses to beg for his life when Anakin massacres the Separatists, and then makes his return in Episode 5.
  • Big Bad: Throughout Episodes 1, 2, 3. And in Episode VII, he's the one who leads the First Order. Lampshaded by Sally, who notes that Nute is essentially the only NPC villain in the entire universe.
  • Brain Uploading: Managed to wind up in Artoo in Episode 5. Not to mention C-3PO and Cloud City, having uploaded his mind into the digital cloud.
  • Corrupt Corporate Executive: A rabid believer in the free market. Even as a computer virus, his parts compete against one another, believing this kind of Darwinian competition is only making them stronger.
  • Hive Mind: Subverted. His virus form has tons of iterations, but they all work independently from each other, and sometimes against each other due to his rabid belief in market competition.
  • Invincible Villain: Always manages to evade justice and cause trouble all over again. And now that he's become a living and virtually ubiquitous computer virus, the heroes have no realistic hope of ever defeating him for good. Enforced by the DM's notes, which always specify that Gunray should escape to be used in later campaigns.
  • Japanese Ranguage: Invoked by the DM, who likes doing accents. It helps to tip off that R2's been taken over, and is imitated by Sally when she pretends to be Nute.
  • Karma Houdini: The Nute hive mind gets away at the end of Episode VI without having been eliminated.
  • Killed Off for Real: Averted, due to aforementioned brain uploading.
  • Our Founder: For the Ewocs, who have based their entire society on his teachings.
  • Social Darwinist: His virus form attempts to create a society whose every aspect is run like a penny-pinching, money-hungry business.
  • The Virus: In later parts of the story, he replicates his uploaded consciousness throughout the galaxy, mockingly noting that he's "gone viral."

    Sio Bibble 

Sio Bibble

https://static.tvtropes.org/pmwiki/pub/images/siobibble.jpg

The Queen's aide, who is not plotting anything nefarious.


  • Beard of Evil: Parodied. Upon hearing that Bibble has a beard, Jim assumes that he must be pure evil, and nothing can convince him otherwise (despite his own character having a beard). But Bibble remains staunchly a good guy until the very end.
  • Dropped a Bridge on Him: Bibble, along with the rest of Naboo, is killed when Vader destroys it with the Peace Moon.
  • Les Collaborateurs: His only real semi-evil act was working as the governor of Naboo after the Trade Federation took it over (the second time) in order to preserve the population from getting wiped out, and that was reversed as soon as the war ended.
  • Sustained Misunderstanding: Jim refuses to believe Bibble isn't evil, no matter how often he's told. This goes on until after Bibble dies.

    Palpatine 

Palpatine / Darth Sidious

https://static.tvtropes.org/pmwiki/pub/images/palpatine3.jpg
https://static.tvtropes.org/pmwiki/pub/images/palpatine6.jpg

The senator from Naboo, he seems to be a pretty decent guy, working to keep order in the galaxy and shying away from underhanded dealings whenever possible. This is a stark reversal from the original movies: instead of him manipulating the well-meaning Anakin into joining The Dark Side, it's the other way around.


  • Adaptational Heroism: In the film he was the Big Bad and The Corrupter, turning Anakin to the Dark Side. Here, he is a Reasonable Authority Figure whom Anakin manages to convince that the Jedi are evil and should be exterminated.
  • Anti-Villain: He orders the deaths of all Jedi in the field, but he was manipulated into it and feels regret about it.
  • Armor-Piercing Question: In Episode VI, despite being completely mad, he manages to ask one of Vader, among Luke's own questioning when they admit they've no idea on how they'd improve the galaxy.
    Vader: I've never though about [what I'd do]
    Palpatine: Because you never thought of overthrowing me, or never thought past overthrowing me?
  • The Corruptible: And Anakin succeeds in turning him.
  • The Emperor: Only this time, it's because of the manipulation of the Senate forcing him to become emperor for life.
Palpatine: In the wrong hands, [the Peace Moon] could be... disastrous.
Anakin: But in the right hands?
Palpatine: There are no right hands!
  • Seems to be subverting around Episode 6. Even Vader is thrown off by his strange speeches. Turns out Anakin has been tormenting him even beyond his death.
  • Pre Ass Kicking One Liner: Upon realising that Anakin being in Luke's body makes him vulnerable:
    Palpatine: You always were an angry boy Anakin. But now you have a body again. (commence Force lightning)
  • Reasonable Authority Figure: In a stark contrast to his characterization in the movies, this Palpatine actually has good intentions and wants the best for the Galaxy.
  • Retired Badass: A former Jedi Knight before he went into politics. Apparently in this universe, "Darth" is an honorific given to retired Jedi.
  • Sanity Slippage: Clearly suffering from this by the time of Episode 6, as the Empire's sins weigh ever more heavily on his mind. It's revealed the ghost of Anakin has been haunting him for a long time, likely contributing to his insanity and every horrible action he's committed.
  • Sanity Strengthening: Finding out Anakin was haunting him helps make Palpatine a bit more lucid. Not that he gets to enjoy it for long.
  • Shock and Awe: Only it's not evil. It's intended to pacify people.

    Darth Maul 

Darth Maul

https://static.tvtropes.org/pmwiki/pub/images/darthmaul.jpg

A private eye hired by Palpatine to help recover the Lost Orb of Phanastacoria, he is actually meant to be an ally to the PCs, but is not treated as such by Jim (who, of course, sees everyone in terms of XP and loot).


  • Antiquated Linguistics: He talks like a 30s hard-boiled detective, particularly the slang.
  • Bounty Hunter: Except not. He's really a Private Detective, but nobody relevant is willing to hear him out and team up with him.
  • Dead Partner: To Jango Fett, hence his hatred of Obi-Wan.
  • Hero Antagonist: He's actually supposed to be an ally to the players, but due to Jim just wanting to kill him for XP and loot, he ends up being against them anyway.
  • Jade-Colored Glasses: He's cynical and hardened, thinking he has to look out for number one first and foremost, and poo-poos the "idealists" trying to create "peace and order in the galaxy."
  • Only in It for the Money: Why he and Obi-Wan end up conflicting in the end, even after he reveals they were supposed to be on the same side.
  • Poor Communication Kills: He and the player characters were supposed to be on the same side, but he only explains this after mortally wounding Qui-Gon, which leads to Obi-Wan killing him as well.
  • Retired Badass: Has the title of Darth, which is reserved for retired Jedi, and while he was introduced before this was established, he's still referred to with it later on.
  • Retirony: His Last Words after Obi Wan deals him a mortal wound are that he was going to retire right after this case.
  • Wham Line: He starts talking during the duel with Obi Wan and Qui-Gon, and suddenly reveals that they were all supposed to be on the same side. At this point, the established plot of Star Wars goes completely off the rails, for good reason.

    Valorum 

Chancellor Valorum / General Grievous

https://static.tvtropes.org/pmwiki/pub/images/valorum_8.jpg
Click for spoiler 

Supreme Chancellor of the Republic. He is given a much expanded role than in the movie, becoming the cyborg Separatist general Grievous, with an expanded backstory compared to the movies.


  • Adaptational Villainy: Granted, Grievous was a straight villain in the films, but he never did anything like sending people to concentration camps or harvesting organs to build himself a cyborg army.
  • Ascended Extra: Valorum of the movies is barely even a presence. This version is a great deal more memorable.
  • Bad Boss:
    • He's enthused at the idea of Qui-Gon and Obi-Wan "disappearing" a few senators.
    • As Grievous, he kills some droids for interrupting his monologue.
  • Chekhov's Gunman: He returns as General Grievous.
  • Chekhov M.I.A.: He goes missing at the end of Episode I, with no-one able to find him. Palpatine speculates he'll be a problem in the future. Sure enough, he returns in Episode III.
  • Cloud Cuckoo Lander: He's quite mad, apparently a side-effect of his time in office. His introduction has him rambling on about sand-flies, apropos of nothing. He's still quite mad as General Grievous.
  • Composite Character: He eventually becomes General Grievous, and later on a backup of Grievous' brain was copied into a new form that became known as General Phasma.
  • Does Not Like Spam: He detests marmalade, thus sabotaging Palpatine's attempt to get him to the negotiating table with promises of sandwiches.
  • Final Speech: Gets a long one, fittingly made out of other people's final speeches.
  • The Hedonist: None interrupt his scheduled wine-tasting sessions! Not even the threat of laser-sword related dismemberment.
  • Large Ham: "Kneel before Valorum!"

    Mace Windu 

Mace Windu

https://static.tvtropes.org/pmwiki/pub/images/macewindu2.jpg

A slightly ditzy member of the Jedi Council. He is played by Sally for a short while.


  • Captain Oblivious: When played by the GM, he has little to no idea of what's happening around him. Because of what Gunray had done to him.
    Anakin: With respect, Master Windu couldn't spot a Sith if he was one.
    Palpatine: You have a point.
  • Da Chief: Momentarily, after Anakin and Obi-Wan crash the dreadnought, culminating in asking why he shouldn't execute them right there.
  • Deadpan Snarker: In response to Anakin's cryptic comments.
  • Manchurian Agent: Controlled by the Trade Federation.

Introduced in The Silence of the Clones

    Jango Fett 

Jango Fett

https://static.tvtropes.org/pmwiki/pub/images/jangofett.jpg

A bounty hunter after Obi-Wan.


    Dookû 

Count Dookû

https://static.tvtropes.org/pmwiki/pub/images/countdooku.jpg

The leader of the Separatists, worried about the dangers of the Peace Moon.


  • Anti-Villain: He's convinced the Peace Moon has been turned into a weapon, which Palpatine plans to misuse, and is prepared to do anything to stop this.
  • Cassandra Truth: Played with. He's right about the Peace Moon being a weapon, but Palpatine only built it as a deterrent and did not intend to use it...initially.
  • French Jerk: Complete with Funetik Aksent.
  • Jerkass Has a Point: He declares the Senate to be a corrupt juggernaut. A recurring plot throughout Episode IV is how the Senate are nearly all obstructive and corrupt.
  • Luke, I Am Your Father: His last words are trying to tell Anakin he's his father. Whether he actually is or not isn't clear.
  • Well-Intentioned Extremist: Unlike in canon, Dooku really does want the galaxy to be a better place. He's genuinely trying to alert people of the danger of the Peace Moon, and only really starts getting into the war when the player characters force his hand.

    The Clones 

The Clones

The many clones of Jango Fett, grown as an army for the Republic.


  • Apologetic Attacker: They're genuinely sorry that they have to kill the Jedi, and several even state how much of an honor it was working with them before finishing them off.
  • Imperial Stormtrooper Marksmanship Academy:
    • Averted here. They not only manage to successfully avoid shooting the droids but also kill most of the rebels. It's later implied that this is only when Vader directly controls them with the Force.
    • Conversed when investigating the wrecked Jawa crawler and later Owen and Beru's wrecked homestead. Unlike in the film proper, Obi-Wan dismisses the idea that the clones could've attacked the crawler because they're "rubbish" shots and the blast points are too precise for it to have been from them. Ben isn't aware that Vader can improve their aim with the Force at this point, though.
    • It's established that the Clones are terrible shots because their "clone-father", Jango, had a nervous twitch when aiming at organic targets, like humans or aliens. However, against non-organics, like droids, they're lethal.
  • The Guards Must Be Crazy: Actually, they're just really frikken stupid.
  • The Pollyanna: They are often way too cheerful and upbeat in nearly all situations. Like killing all the Jedi.
  • Weak-Willed: The explanation here is that Fett included a failsafe in their programming that would kill them if they fell under the control of someone else; instead, it just cut off their connection to the Force, making them highly compliant to the Force-adept.
  • We Have Reserves: Ben finds their willingness to sacrifice themselves for no reason at all very disturbing.
    Obi-Wan: You guys need a better union.
  • Would Not Shoot a Civilian: They deliberately avoid shooting the droids in the middle of a firefight. This is only if they're civilian droids. Any that are working against them are fair game.

Introduced in Revelation of the Sith

    Tàrkin 

Governor Tàrkin

https://static.tvtropes.org/pmwiki/pub/images/tarkin_5.jpg

An Imperial governor who often butts heads with Vader.


    Owen and Beru Lars 

Owen and Beru Lars

https://static.tvtropes.org/pmwiki/pub/images/owenlars4.jpg
https://static.tvtropes.org/pmwiki/pub/images/berulars.jpg

Luke's aunt and uncle.


  • The Cameo: They briefly appear in Rogue One disguised as monks in full-body robes, investigating the Empire.
  • Call-Forward: Based on what they say in this comic, they may be involved with the First Order.
  • Character Catchphrase: "You'll die", or variations thereupon, usually involving looking at things (like the sky).
  • Characterisation Marches On: When first introduced, they seem pretty normal, aside from Owen mentioning that it's not safe to leave the farm with all the Sandpeople around. Then, on their return at the end of Episode III...
  • Crazy Survivalist: In addition to surrounding the moisture farm with guns, they also tell Adam not to look up at the sky, among other things. When Adam is told about the rebellion and empire, Owen tells him to melt down the droids, who are telling "crazy lies, spread by outside folk". Even Vader was impressed by their defensive arsenal.
  • Foreshadowing: During their appearances in Episode VI and Rogue One, they note a connection between the increased "Black Alpha chatter" and the First Order, hinting towards the plot of the comic's upcoming Force Awakens arc.
  • Jerkass Has a Point: While raising Luke the way they did was... questionable, there were good reasons for it.
    • The "Blue Milk" was a Force Suppressant that kept him hidden from people hunting down Jedi, like Darth Vader.
    • The combat training was intended for use if there was a fight... which given who his mother was, is sensible.
    • "Don't look at the sky," seems to be standard conspiracy theorist nonsense, but Rogue One makes it clear that that's due to data crystal dust in the atmosphere, which can diffract the light of the two suns in ways harmful to the eyes.
  • Killed Off for Real: As of Episode 735, they got shot down by the stormtroopers that hunted R2-D2 and C3-PO. Except they survived, having faked their deaths.
  • Properly Paranoid: As it turns out, they had a good reason to make Adam drink the blue milk.

Introduced in A New Generation

    Han Solo 

Han Solo

https://static.tvtropes.org/pmwiki/pub/images/greedo_sw_1828.jpg
Good ol' Han.

Pilot of the Millennium Falcon, and a shapeshifter who assumes the appearance of a green alien when he shows up. He gets promptly killed and his identity stolen by "Greedo".


  • Ace Pilot: Of the Millennium Falcon, apparently.
  • Bait-and-Switch: Since Greedo is killed by Anakin in an Accidental Murder, the actual Greedo in Episode IV is given the name Han Solo, who is faced with "Greedo" (Jim as the original Han Solo) in the bar at Mos Eisley.
  • Cool Starship: The Millennium Falcon, before it is... acquired by "Greedo".
  • Exact Words: His last words? "Only Han Solo flies the Millennium Falcon". Greedo agreed with him.
  • Villainous Friendship: Seemingly with Jabba the Hutt.
  • Voluntary Shapeshifting: According to Jabba the Hutt (which is why "Greedo" was able to impersonate him despite looking nothing like him).

    Jabba 

Jabba the Hutt

https://static.tvtropes.org/pmwiki/pub/images/jabba6.jpg

A crime lord who is friendlier than in the movies.


  • Affably Evil: Jabba seems to be rather friendly in his New Hope appearance. Then again, he didn't know about "Greedo"'s Dead Person Impersonation as of yet.
  • Bizarre Alien Biology: Constantly lampshaded by him, using metaphors referring to human anatomy and then mentioning he lacks that certain part of anatomy. Also, in the Rogue One comic, he looks more like a tentacled monster, as the comic uses Bor Gullet as a stand-in for him, which may be a larval form he has... though his own words on the topic might indicate that it's a form of Voluntary Shapeshifting to a limited degree.
  • Comically Missing the Point: When Leia tries to kill him, he gets wrapped up in trying to come up with some appropriately good last words, then tries correcting another thing he's said, having failed to notice he'd already given off a good one moments before.
  • Composite Character: He's used as a stand-in for the Bor Gullet from Rogue One.
  • I Would Say If I Could Say: As a Running Gag, every strip with him in it has him use an expression before realizing it doesn't apply to him literally. Usually in the form of "[expression]. Well, [corrected expression]."
    • Except in one instance, where he actually is what he's saying (because in this instance, he's not using a physical description).
  • Mad Libs Catch Phrase: "...Not that I have a <body part>."
  • No-Sell: Thanks to his food being soaked in midichlorians, he's immune to the Force.
  • Serious Business: Interpretive dance. Jabba drops Oola in the Sarlaac pit for a minor violation.
  • Spanner in the Works: The Empire hired him for contract work on the second Peace Moon. Jabba's greed meant he cut corners, accidentally helping out Rey and the Resistance several years down the line.
  • Villainous Friendship: Seemingly with the original Han Solo.
  • Wicked Cultured: A deliberately decadent version. Boba calls him an aesthete.

    Wedge Antilles 

Wedge Antilles

https://static.tvtropes.org/pmwiki/pub/images/wedge4.jpg
https://static.tvtropes.org/pmwiki/pub/images/wedge5.jpg
https://static.tvtropes.org/pmwiki/pub/images/wedge6a.jpg

A recruit for the Rebellion, and a shapeshifter. Also not up to anything evil.


  • Ace Pilot: Remains unchanged.
  • Adaptation Species Change: A regular human in the movies, here Wedge is a shapeshifter.
  • Ambiguously Gay: After he mistakingly thinks Luke blew up with the Peace Moon, he is horrified that he's "lost him" and he never told him anything because he wasn't ready, which all rather strongly indicates that he may carry feelings for him.
  • Captain Oblivious: He remains cheerfully oblivious to Luke's distrust of him.
  • Character Catchphrase: Calling people "good buddy".
  • Composite Character: Wedge also takes Bib Fortuna's place, though not as a shapeshifter - it's just a costume. He's also Cassian's contact at the beginning of Rogue One. And, er, Miss Piggy in the Muppets story.
  • Mythology Gag: Wedge being a shapeshifter is used to explain why he was played by twonote  actors in the original film. While Denis Lawson portrayednote  Wedge during the flight scenes, and later became the ultimate Mauve Shirt by reprisingnote  the role in Empire, Jedi, and Rise of Skywalker, during the briefing scene he was played by Colin Higgins, who was replaced after one day of filming. His scene, however, was not reshot after Lawson was brought in.
  • Nice Guy: Despite Luke's suspicions, he's actually one of the single nicest people in the entire campaign.
  • Shapeshifter Mode Lock: Got stuck in one form after Cassian shot him in the splanch, but he later got it fixed.
  • Uriah Gambit: Luke deliberately gives Wedge the wrong location details for meeting up. Wedge survives anyway and gains good intel.

Introduced in The Enemy Let Slip

    Lando 

Lando Calrissian

https://static.tvtropes.org/pmwiki/pub/images/lando6.jpg

"Freddo"'s former parole officer and legendary drunk.


  • Adaptational Heroism: While Lando in the movies is definitely a hero, he's still a criminal. This version was actually a police officer in his backstory.
  • The Alcoholic: While we don't see much of it, he has settled on a planet with an atmosphere consisting almost entirely of alcohol, and Han seeks him out because he knows every bar in the galaxy.

    Boba Fett 

Boba Fett

https://static.tvtropes.org/pmwiki/pub/images/bobafett_7.jpg
https://static.tvtropes.org/pmwiki/pub/images/bobafett6.jpg

Adopted son of Jango Fett, and the son of Darth Maul and Zam Wessel.


  • Adaptation Expansion: Boba has a minimal presence in the films. This version is much more involved in the plot.
  • Arch-Enemy: Wants to be this to Obi-Wan, due to his involvement in the deaths of all three of Fett's parental figures. Unfortunately by the time Fett's old enough to be a threat, Obi-Wan has already passed away.
  • Bizarre Alien Biology: He and other shapeshifters apparently have an organ called a "Splanch," that locks them in a single form if damaged or destroyed. You can apparently take one from someone else to get your powers back.
  • Chekhov's Gunman: He erased Kamino from the Jedi Archives (by feeding all books on planets to dogs), and was the son whose operation Jango offered to pay for.
  • Death by Adaptation: Whereas in both the Legends and Disney continuity Boba Fett survived his plunge into the Sarlaac, here Boba gets his brain sliced.
  • Delayed Reaction: After Jim reveals the terrible truth, and Boba has his breakdown and falls into the Sarlaac, his reaction is about something else Jim had said...
    Wait... Darth Vader's a "she"?
  • It's Personal: He chases after Obi-Wan Kenobi to try and avenge his family.
  • Large Ham: His quest for vengeance involves some lengthy soliloquies.
  • Locked Out of the Loop: Nobody can bring themselves to tell him that Obi-Wan is already dead. To wit. However, Han (but not Jim) finally gets sick of it eventually, and lets him know.
  • Luke, I Am Your Father: Jango, who raised him, eventually reveals that Zam Wessel and Darth Maul were his biological parents.
  • Revenge Before Reason: Totally consumed by his desire for revenge on Obi-Wan Kenobi, and even channels Khan.
  • Sanity Slippage: The reveal of what happened to Obi-Wan causes him to have a breakdown.
  • Shapeshifter Mode Lock: Locked in his Jango form after being hit in the splanch while undercover.
  • Why Don't Ya Just Shoot Him?: Agrees with Han on this regarding Obi-Wan, rather than assembling an entire army to kill one guy.

Introduced in The Jedi Reloaded

    "The Moon Ghost" 

"The Moon Ghost" / Anakin Skywalker

A malevolent entity who appears at the climax of Episode VI.
  • The Corrupter: The ghost has been driving Palpatine mad over the years. Considering the Emperor tried to cyberize Anakin after the latter lost to Obi-Wan, he kinda has a good reason for it.
  • Demonic Possession: Takes control of Luke and makes him attack Vader. It's because Luke's his son, and it's suggested he may try again, if Han and Princess ever had a child of their own...
  • Early-Bird Cameo: Is first referenced by the stormtroopers guarding the tractor beam in Episode IV, with Obi-Wan exploiting their fear of it by making a spooky noise with the force.
  • Logical Weakness: Taking over Luke's body means they're weak to Palpatine's Force Drain attacks. And since Anakin is so angry, it only amplifies the attack's power further.
  • Only Mostly Dead: As it turned out, despite being gruesomely burned on Naboo, Anakin was still alive after he was recovered by Palpatine, who upon the former's refusal to become a cyborg, harvested his midi-chlorians to give the equally Not Quite Dead Padmé, while Anakin's spirit endured, haunting the Emperor for his entire reign.
  • The Paranoiac: Anakin's paranoia has only gotten worse thanks to his death. By the time he reappears, he believes even Padmé never loved him, even though Padmé's villainy as Darth Vader was all in his name, even down to killing Obi-Wan to avenge him, and killing Palpatine at the cost of her life to save him when he possesses their son.
  • Walking Spoiler: Well, not walking, but, yes. Their presence, and that it's Anakin, is a huge twist.

Introduced in The Forced-Away Kin

    General Phasma 

General Phasma

The incredibly bizarre general of the First Order's army.


  • Adaptation Personality Change: Film Phasma is a self-serving sociopath. This version is a total nutcase, but is loyal to the First Order.
  • Brain Uploading: Towards the climax of Episode VII, it turns out Phasma is a copy of Grievous's brain in a human body.
  • Cloudcuckoolander: Often speaks in poetical or literary quotations, which have little or nothing to do with the situation at hand. So no different from when she was Valorum, then.
  • Co-Dragons: As the First Order's field commander and a backup of Nute Gunray's most valuable general since the Droid Wars, she is of similar standing to General Hux and Kylo Ren.
  • Composite Character: Phasma is the result of a copy of former Chancellor Valorum/General Grievous' brain being uploaded in a new form.
  • Cyborg: She is by her own admittance, half-robot/half-human.
  • Death Seeker: Phasma's not too fussed about being killed by the PCs. Of course, given her origins, it might not be an inconvenience for her.
  • Distinction Without a Difference: Grievous was half-human, half-robot. Phasma is half-robot, half-human!
  • Gender Flip: Valorum/Grievous was male, whereas Phasma is referred to by Finn as "ma'am" and is assumedly female beneath her armor.
  • That Man Is Dead: "Grievous is gone. He was weak and foolish, half-human/half-robot, with an organic brain and heart."


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