Main Tropes Index

Troperville

Editing Help

Tools

Toys

Narrative

Genre

Media

Topical Tropes

Other Categories

Custom Search

This will get you into the red zone at APEC.

"All this constant turning my back on the dark woods really makes me miss my wife and family."
Random Guard, The Adventures of Dr McNinja.

Being a guard for an Evil Overlord is a low-status, low-pay, high-risk job in an unsafe workplace, with very little long term job security, but hey, they normally have a brilliant pension plan. So it's hardly surprising that most applicants aren't exactly the sharpest knives in the drawer (not that their bosses tolerate incompetent underlings), and could be fooled by tricks that wouldn't bother an average six-year old.

Common issues are:
  • When searching for people, not looking in ridiculously obvious hiding places.
  • Dismissing odd sounds as nothing.
  • Assuming anyone in a guard outfit must be a guard, even if they don't recognize them.
  • Attacking heroes one at a time.
  • Leaving important keys dangling from an easily accessible chain, and walking very close to prisoners.
    • And daydreaming or arguing on the phone whilst they do so, so that the prisoner can grab the keys without the guard noticing.
  • Examining unwell prisoners whilst unarmed and alone, and having left the cell door open.
  • Never watching prisoners locked in a room with a bed.
  • Not raising an alarm upon seeing something suspicious, especially the corpse of another guard.
  • Particularly in stealth-based video games, staring at the wall or otherwise ignoring key entry & exit points. Stealth-game guards also tend to have very limited peripheral vision and a very predictable sweep of the head while patrolling, although it's a smidge unfair to call someone "stupid" for what are obvious physiological or psychological problems. Whoever hired them, on the other hand...
  • Getting easily distracted, especially by prisoners getting it on.
  • Ignoring the fact that Joe just put that box in the storage closet.
  • Blurting out the password to the door they're supposed to be guarding.
  • Not properly searching prisoners before throwing them into the cell.
  • Falling asleep.
  • Not noticing that the other guards seem to be disappearing.
  • Carrying or storing weapons in a prison, in such a way that they are easily stolen by the escaping prisoners (prison guards being heavily armed makes sense, but not in a way that allows the prioners to acquire these weapons).
  • Talking too freely with prisoners.
  • Allowing the prisoner/captive to go to the bathroom or relieve him/herself unguarded, especially when the bathroom contains possible alternate exits.
  • Forgetting all about a discovered intruder if he stays out of sight for 30 seconds.


Examples:

    open/close all folders 

     Anime  

     Comic Books  

     Film  

     Literature  

     Live Action TV  

     Tabletop Games  

     Video Games  

     Web Comics  

     Web Original  

     Western Animation  

     Real Life  

Durable DeathtrapInsecurity SystemInsecurity Camera
Grievous Harm With A BodyJust For PunGuide Dang It