History Main / TheGuardsMustBeCrazy

27th Apr '16 3:00:29 AM aye_amber
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* And there also is ''[[http://upload.wikimedia.org/wikipedia/commons/d/df/Carl_Spitzweg_067.jpg Der schlafene Wachposten]]'', in which a soldier on guard duty has made a scarecrow out of his uniform and rifle and gone to sleep. And even if he had not been asleep, there is still a book lying on the howitzer.

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* And there also is ''[[http://upload.wikimedia.org/wikipedia/commons/d/df/Carl_Spitzweg_067.''[[http://i.imgur.com/0VOIXuo.jpg Der schlafene Wachposten]]'', in which a soldier on guard duty has made a scarecrow out of his uniform and rifle and gone to sleep. And even if he had not been asleep, there is still a book lying on the howitzer.
19th Apr '16 3:28:55 AM Killerikala
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** There's a reason why the developers wanted to upgrade guard A.I for the latest (2016) game. In the game, the guards now escort 47 outside if he is detected on a restricted area, but still get angry if he doesn't follow. In addition, if a gunshot is heard, they will investigate and will frisk 47 if he is near the origin of the sound, but if 47 has already ditched the gun, they leave him alone.
9th Apr '16 11:59:44 AM HeroGal2347
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* ''Series/TheATeam''. Many a villain has been laid low by not paying attention to machine sounds after LockingMacGyverInTheStoreCupboard. There was a particularly {{egregious}} instance where Hannibal and Face are arrested. Hannibal seems to have escaped, so the sheriff unlocks his cell and checks inside, then both he and ''the other officer in the building'' leave to find him... when Hannibal turns out to be hiding under the bed and promptly lets Face out and escapes.

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* ''Series/TheATeam''. Many a villain has been laid low by not paying attention to machine sounds after LockingMacGyverInTheStoreCupboard. There was a particularly {{egregious}} instance (not involving villains) where Hannibal and Face are arrested.arrested in "[[Recap/TheATeamS1E6BlackDayAtBadRock Black Day at Bad Rock]]". Hannibal seems to have escaped, so the sheriff unlocks his cell and checks inside, then both he and ''the other officer in the building'' leave to find him... when Hannibal turns out to be hiding under the bed and promptly lets Face out and escapes.
8th Apr '16 8:04:53 PM MarsJenkar
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* In ''Literature/TheHobbit'', the Mirkwood elves demonstrate the DrinkingOnDuty variation of this, allowing [[spoiler:the dwarves]] to escape. They don't seem to learn from the experience, since Gollum also escapes from Mirkwood in ''Literature/TheFellowshipOfTheRing''.

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* In ''Literature/TheHobbit'', the Mirkwood elves demonstrate the DrinkingOnDuty variation of this, allowing [[spoiler:the dwarves]] to escape. They don't seem to learn from the experience, since Gollum also escapes from Mirkwood in ''Literature/TheFellowshipOfTheRing''.''The Fellowship of the Ring''.
** Speaking of ''Literature/TheLordOfTheRings'', averted by Háma, doorward of Meduseld in Edoras. He's smart enough to know that "the staff of a wizard may be more than a prop for age", but lets Gandalf through with said staff because he deems he's a friend here to help (a judgment that is soon vindicated). It's a bit more vague in [[Film/TheLordOfTheRings the movie]], but it's certainly a plausible interpretation of his actions there.
28th Feb '16 10:09:36 AM RobTan
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* Since [[WesternAnimation/TheSimpsons Springfield Jail]] is run by Chief Wiggum and his officers, this is pretty much inevitable.
23rd Feb '16 1:46:33 PM Scorpion451
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* Guards in ''{{VideoGame/Dishonored}}'' may notice if you take out one of their colleagues when they're not looking, but their only reaction will be to say something along the lines of, "Wasn't someone supposed to be patrolling here?" They won't actually raise an alarm unless they see you (for an amount of time varying by distance and difficulty level) or an unconscious or dead body. If a sedated guard wakes up, he'll just return to his rounds as if nothing happened.

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* Downplayed and defied compared to most games- to the point of bordering on ArtificialBrilliance at times- but not completely averted in ''{{VideoGame/Dishonored}}''. On the "crazy" side, Guards in ''{{VideoGame/Dishonored}}'' may notice if you take out one of their colleagues when they're not looking, but their only reaction will be to say something along the lines of, "Wasn't someone supposed to be patrolling here?" They won't actually raise an alarm unless they see you (for an amount of time varying by distance here?", and difficulty level) or an unconscious or dead body. If if a sedated guard wakes up, he'll just return to his rounds as if nothing happened.happened. [[note]]Though when there's a plague sweeping through the city it's probably not in your best interest to mention that you just woke up on a dirty mattress in a rat-infested storage closet...[[/note]] If more than a couple guards disappear, however, they start to get suspicious and may vary their patrol patterns, spend less time idling, and alert to your presence more quickly [[note]](which requires them to see you for an amount of time varying by distance and difficulty level)[[/note]]. In a few final touches of GenreSavvy straight from the overlord list, a single guard that becomes aware of your presence immediately runs while calling for backup ''and'' activates any nearby alarms ''before'' attempting to kill the teleporting guy in a metal skull mask by themselves, finding an unconscious or dead body is cause for a full blown site lockdown, and the overseers packing [[AntiMagic music boxes]] will start cranking away at the slightest hint of witchery.
19th Feb '16 1:03:16 PM 20person
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** Partially averted in ''VideoGame/{{Fallout4}}'', as enemies remain suspicious after you've previously alerted them and you successfully stayed hidden, though Raiders sometimes blame the drugs they're using for making them jittery.
19th Feb '16 10:48:07 AM dozaux
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** After being imprisoned in the Bargate Prison in ''VideoGame/FableI'', you find out the place holds a contest each year where the inmates partake in a race around the prison's courtyard only to "win" a reading of the head warden's ambitious poetry. The best part? ''The guard is doing it with facing away from you while you're a meter away from the key to your cell.''

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** After being imprisoned in the Bargate Prison in ''VideoGame/FableI'', you find out the place holds a contest each year where the inmates partake in a race around the prison's courtyard only to "win" a reading of the head warden's ambitious poetry. The best part? ''The guard is doing it with facing away from you while you're a meter away from the key to your cell.''
19th Feb '16 10:47:37 AM dozaux
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* After being imprisoned in the Bargate Prison in ''VideoGame/FableI'', you find out the place holds a contest each year where the inmates partake in a race around the prison's courtyard only to "win" a reading of the head warden's ambitious poetry. The best part? ''The guard is doing it with facing away from you while you're a meter away from the key to your cell.''

to:

* ** After being imprisoned in the Bargate Prison in ''VideoGame/FableI'', you find out the place holds a contest each year where the inmates partake in a race around the prison's courtyard only to "win" a reading of the head warden's ambitious poetry. The best part? ''The guard is doing it with facing away from you while you're a meter away from the key to your cell.''
19th Feb '16 10:47:12 AM dozaux
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* After being imprisoned in the Bargate Prison in ''VideoGame/FableI'', you find out the place holds a contest each year where the inmates partake in a race around the prison's courtyard only to "win" a reading of the head warden's ambitious poetry. The best part? ''The guard is doing it with facing away from you while you're a meter away from the key to your cell.''
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