Video Game: Heroes of the Storm

Heroes of the Storm is a game in the MOBA genre started by Defense Of The Ancients, currently under development by Blizzard Entertainment. It features characters from all of Blizzard's franchises, including Warcraft, Starcraft, and Diablo.

Unlike most MOBA games, which are deeply vulnerable to cries of "They Changed It, Now It Sucks," Blizzard are putting a lot of variety into this title. Most of them increase the speed of matches: a flick of the button will increase movespeed by causing your hero to jump astride a horse or other mount of your choosing. All three basic skills (Q, W and E) are available from match start, turning even Level-1 team fights into incendiary affairs. Maps often involving secondary objectives—control points that turn your character into a temporary Physical God (Dragonshire), local pirates who can be bribed to rain cannonballs down on your enemy (Blackheart's Bay), etc—that provide a potent Comeback Mechanic. Items and attendant Gold have been removed entirely in favor of "Talents," essentially a second Skill Tree that is only unlocked at certain levels; you are provided a few options per tier and get to pick one. All defensive structures can run out of ammunition, which basically makes their destruction a matter of applying constant pressure.

Some changes, however, change gameplay fundamentally. Experience Points are accrued as a team, not as individual characters. By averting Can't Catch Up, Blizzard have been able to add an entire new category to the standard Warrior, Assassin, Support triangle: "Specialist," consisting exclusively of Mechanically Unusual Classes whose contributions are narrow but potent. The bonus objectives are too powerful to ignore—on Cursed Hollow, it temporarily disables your forts and reduces your Minions to 1 HP—and their presence fundamentally alters the tempo and focus of each match. And each character has two options for their Heroic Ability, and which one you pick will have a significant impact on gameplay from that point on; this, combined with the Talent system, allows you to adapt your Hero to the current game state much more quickly than Gold and Items did.

Heroes of the Storm started out as Blizzard All-Stars, a Game Mod for Starcraft II; the game still uses that engine. As support for the title grew, it was renamed as Blizzard Dota, but this had to be abandoned due to trademark dispute from Valve Software (who are producing DotA 2) and was eventually replaced with the current title. Blizzard finally announced an open beta starting on May 19 2015, with a release on June 2nd in "complete" form - like its sibling games, new content in the forms of heroes, official maps, cosmetics, and community tools will likely be introduced as the game ages.

The current roster is as follows:
  • From Warcraft: Anub'arak, Chen Stormstout, Li Li, Rehgar, Murky, Brightwing, Muradin Bronzebeard, Thrall, Jaina Proudmoore, Arthas Menethil, Illidan Stormrage, Gazlowe, Malfurion Stormrage, E.T.C, Falstad, Stitches, Sylvanas Windrunner, Tyrande Whisperwind, Uther the Lightbringer, Kael'thas Sunstrider. Upcoming: Rexxar note 
  • From Starcraft: Sarah Kerrigan, Zagara, Tychus Findlay, Tassadar, Jim Raynor, Abathur, Nova, Sgt. Hammer, Zeratul. Upcoming: Artanis, SC2 Medicnote 
  • From Diablo: Azmodan, Archangel Tyrael, The Butcher, King Leoric, Valla (D3 Demon Hunter), Nazeebo (D3 Witch Doctor), Diablo, Sonya (D3 Barbarian), Johanna (D3 Crusader), Kharazim (D3 Monk). note 
  • From The Lost Vikings: Erik, Olaf & Baleog.

There has been teases of other characters to be confirmed, which can be seen here. Take it with a grain of salt. They can be seen in the notes of the current roster.

The game's trailer can be see here.


List of Tropes in Heroes of the Storm:

  • Abstract Eater: The tutorial has fun with the idea, putting the Sci-Fi universe Raynor against the aspect/human form of terror Diablo.
    Diablo: How tastes your fear, mortal?
    Raynor: I wouldn't know, I'm not sure you can actually taste fear.

    Diablo: I shall feast upon your terror!
    Raynor: Feast upon my terror? Now that's twice, man! Let me school you: you cannot eat 'fear' or 'terror'!
  • Action Bomb: Tyrael becomes one when he dies.
  • An Adventurer Is You: Like many other games in the genre, there are numerous classes to play in Heroes
    • Warrior: First to enter, last to leave, beefy characters that get in and cause a ruckus while the rest of their team deals damage.
    • Assassin: Quick, fast, painful, but cannot take a hit.
    • Support: Supports their team in any way they can, be it through healing, shields, or buffs in general.
    • Specialist: A unique role brought to life through Heroes, this class appears to apply to any character with an unusual or off-the-beaten-path playstyle, such as "Siege heroes", who outrange Towers and excel at pushing, or "Commander Heroes" who have little to no direct attacks and affect the map or their allies globally in their own sneaky way.
  • And Your Reward Is Clothes: For levelling up your heroes. The first few levels unlock talents, but after that, other than gold, levelling heroes just unlocks completely cosmetic mount and skin color variations, as well as the master skin at level 10.
  • Allegedly Free Game: Sure, you can play for free, but if you want to play with more than a handful of characters right away and use their full abilities without a lot of grinding, you'll need cash.
  • The All-Seeing A.I.: An amusing variation. A.I. bots know exactly where you are if you're cloaked note , but do not realize you're there if you're hiding in concealing terrain like tall grass. If you're cloaked and hiding in said terrain, the former overrides the latter and the A.I knows where you are.
  • Anti-Grinding: Daily quests and gold rewards for leveling up both your player profile and the various characters will serve as the main source of your income; the gold income for winning or losing matches is so painfully low that you'll never get anywhere without relying on them.
  • Art Shift: Characters look like they do in their original franchises. Thus it's possible to have the battered Space Marine Jim Raynor, Main Character from the Used Future StarCraft, right next to Big Red Devil Diablo, alongside green-haired, purple-skinned Night Elf Malfurion Stormrage, next to Real Is Brown Zerg Kerrigan who is riding a white/rainbow unicorn.
  • Asskicking Equals Authority: Teams force mercenaries to work for them by beating the stuffing out of them and taking over their campsites.
  • Autobots, Rock Out!: A good chunk of the in-game music is remastered music from Warcraft II: Tides of Darkness, with a heavy metal riff thrown in for good measure. This was far more pronounced in Alpha. Compare the original Warcraft 2 music, to the heavy metal remix, with the final version resting somewhere in-between.
  • Barrier Warrior: Tassadar and Tyrael can create these as main skills. Other heroes with talents can also.
  • Bash Brothers: A lot of characters have this feel if they're on a team together.
    • From Starcraft: Raynor, Zeratul, and Tassadar all have this going with each other. Tychus as well, but only with Raynor. Kerrigan and Zagara are bash sisters.
    • From Diablo: Tyrael and the Nephalem. Diablo's inactive quotes indicate the Prime Evils are this.
    • From Warcraft: Illidan and Malfurion. Arthas and Anub'arak. Muradin and Falstad. Thrall with Jaina or Rehgar.
  • BFG:
    • Tychus' minigun is almost as big as Tychus himself and must be windup in order to use it, much like a Team Fortress 2 Heavy.
    • Sgt. Hammer, the siege tank, almost by definition has one and can obtain another one, suitably named Blunt Force Gun.
    • Blackheart the pirate also has several on his ship. They are so big that they can only target buildings. And destroy them with a couple of hits.
  • BFS:
    • Sonya carries two of these.
    • Frostmourne, Arthas' sword.
    • El'Druin, Tyrael's sword.
  • Big "NO!": The Dragon Knight sometimes lets out an epic one when he's defeated.
    "I will not go back to that prison! NNNOOOOOOOOO!"
  • Blown Across the Room: Some skills carry knockback effect. Some heroes have an even bigger knockback effect. The Dragon Knight can Blow You Across The Screen.
  • Bowdlerise: In the early stages of the Alpha, it could get pretty damn gory whenever you killed a minion or a mercanary. ESPECIALLY when you killed an ogre/troll, where you got to see the lovely image of their corpses rapidly decomposing in full HD glory. Now, however, there is next to no blood or gore when you kill mercenaries and minions and the troll/ogres instead turn into shattered stone when you kill them.
  • Bottomless Magazines: Averted, actually. Heroes of the Storm is so far the only MOBA where base defenses have limited, slowly regenerating ammunition. They can make short work of the first few creep waves and even low or medium level heroes, but doing so will eventually render them helpless.
  • The Cameo: During the promotional video of Eternal Conflict, you can see Auriel being featured in one of the book pages.
  • Canon Discontinuity: Not in the typical sense; the various heroes are taken from different points in their home series' original timeline, and not everyone comes from the same period (certain characters, such as Raynor and Kerrigan, have lines with each other that reflect this). Skins take this a step further, offering the same character at different points in the timeline; for instance, Arthas before he became the Lich King.
    • Some heroes have quotes referencing what happens to them in the future: as examples, Thrall is taken when he's still the Warchief of the Horde circa Warcraft III,= and Jaina is taken a point in time before Theramore was destroyed and she became more warmongering, but their Stop Poking Me quotes refer to Garrosh Hellscream being given the mantle of warchief by Thrall during Cataclysm and bombing Theramore in the run-up to Mists of Pandaria, thus causing Jaina's aformentioned shift in personality.
      • Indeed, most Warcraft heroes seem to be taken at a point when their personality was most popular. For instance, Kael'thas is depicted in the time before he became the polarizing mad prince in The Burning Crusade.
    • Some of it may be to prevent Trailers Always Spoil, since there is a chance that something big in the recent game get spoiled. The biggest examples here are Kerrigan, she appears more as the persona of 'Queen of Blades/Queen Bitch of the Universe' to hide her eventual significant Character Development and Heel-Face Turn throughout Heart of the Swarm followed by Tychus, where excepting his Infested skin, there's no mention that Raynor would shoot him dead in the end of Wings of Liberty.
      • Nova is a weird example of this, in canon, she always stood in opposition of Raynor due to being a Punch Clock Villain for Arcturus Mengsk, and him picking Tosh over her in Wings of Liberty. In this game, she's more designated as a heroic character, appearing at the 'hero' side for trailers (while Kerrigan in the villains' side, see above for why) or at worst a Punch Clock Hero because of the lack of Arcturus Mengsk, implying that this Nova was picked from the B-canon where Raynor chose her over Tosh, in addition of some unused bits from Starcraft: Ghost, if that was ever released.
      • Diablo III Nephalem have it too; they are probably taken before the events of Reaper of Souls, where in the end, they became firmly convinced that the High Heavens are no better than the Burning Hells with Tyrael wondering that they can be tempted into evil. In here, they are still firmly good with little chance of temptation, and respect Tyrael as a friend and ally.
  • Cluster F-Bomb: In a Stop Poking Me speech, Tychus delivers a pretty epic one in panic as he drops his cigar inside his suit.
  • Composite Character: Sometimes.
    • Tyrael and Diablo look like they did in Diablo II, the former a hooded angel with wings and gold and white armour and the latter a Big Red Devil covered in Spikes of Villainy, and they're clearly lifted from that point in the Diablo-verse timeline (Tyrael is still the Archangel of Justice, while Diablo references the Prime Evils being separate entities). However, clearly both are also aware of the events of Diablo III and the parts they played in it, as shown by their interactions with heroes who represent the playable classes of III. On one hand, they are happy to fight beside Tyrael, just as he's happy to fight beside them, and they call him friend as he does them; on the other, they share a mutual animosity with Diablo, who is clearly still bitter about them defeating him, and it's made apparent that they'd all dearly like to go back to being enemies.
    • Jaina self-evidently comes from before the events of Tides of War, as she's not anti-Horde or on a rampage to wipe out its members and remains friends with Thrall. However, one of her warcries references the mage organisation she now rules, the Kirin Tor, even though she technically stopped being an ongoing member of theirs after she travelled to Kalimdor during the Third War. Some speculate that this Jaina comes from an Alternate Universe where she became part of the Kirin Tor again without Theramore being destroyed, either because Garrosh Hellscream's plan to bomb her city was stopped, he was divested of the mantle of Warchief before it happened or he simply became a Reasonable Authority Figure and decided to leave Theramore alone.
  • Cool vs. Awesome: The Lich King can team up with the Queen of Blades and the Lord of Terror to fight against the greatest heroes of each franchise! What's not to like?
  • Crossover: Obviously, seeing as it's a MOBA, but there are plenty of skins for certain characters which involve a crossover between two separate Blizzard game universes — and some with the realms in the Nexus itself. The most major crossovers include:
    • A Kaiju universe featuring Diablo as a giant monster called "Kaijo" whose appearance is a Shout-Out to Godzilla and Anub'arak and Tassadar as robotic versions of themselves called "Cyb'arak" and "Mecha Tassadar". This one is unique in that it features a crossover between all three universes.
    • A mostly-Starcraft crossover with the realm of Luxoria, in which Tassadar is Pharaoh Ta-sadar, a ruler of the realm who apparently used his powers to draw Luxoria into the Nexus to save it from destruction, and Zagara is the queen and apparently broodmother of the Scorpid Swarm, a clear Zerg Swarm counterpart. Brightwing, an Original Generation character technically native to the Warcraft universe, has a skin imitating flying monkeys who apparently stalk the marketplaces.
    • A crossover with the realm of Raven Court in which Kerrigan is a Caligula-like vampire countess who rules the realm with a bloodthirsty iron fist, Valla is a vampire hunter allied with a resistance group fighting Countess "von" Kerrigan and Nazeebo is a sinister harlequin who performs necromantic tricks for his countess' amusement.
    • Although not directly stated to be in the same universe, two Warcraft characters have skins portraying them as Starcraft Terran units — Uther as a Medic, Illidan as a Spectre.
    • Diablo and Azmodan both take sojourns into the Warcraft universe in turn, Diablo appearing as an overgrown murloc called Lurkablo, Lord of the Deep who swims in Stormwind's moat and Azmodan making an offer to the Old Horde mirroring the Blood Offering given by Mannoroth, offering his own blood as a second source of demonic empowerment, starting with Gul'dan. Leoric will apparently follow suit, as one of his skins is slated to be that of a Vrykul.
  • Curse: The main objective in the Cursed Hollow is to collect tribute so that the Raven Lord will inflict this on the opposing team. The curse in question reduces all the team's minions' health to one and prevents forts and towers from firing back.
  • Curse Cut Short: In the trailer.
    Raynor: *runs out of ammo* Aw, shi-
  • Cutscene Power to the Max: Some of the character trailers show the heroes doing things that are just not doable in the actual game, such as Sylvanas mind-controlling multiple mooks at once (In-game, her Possession ability can be cast quickly, but one target at a time).
  • Damn You, Muscle Memory: Lampshaded in a Sonya Stop Poking Me quote (and later Johanna's); it can be a minor annoyance for people used to Diablo III controls to make the switch.
  • Dead Weight: Beside Stitches, there are also the Grave Golems.
  • Death from Above: Comes in many flavors.
    • Blackheart will fire cannon shots for any team who brings him enough coins. The shots fly high enough to qualify for the trope and they only target buildings.
    • Raynor can summon his Cool Ship Hyperion or a couple of Rescue Banshee gunships to rain shots on target.
    • Nova can paint a target for a Kill Sat.
    • Tychus' Humongous Mecha, Odin, can launch a nuke.
    • Valla can summon Shadow Beasts to ram everything in their way.
    • Li Li can summon a water dragon to divebomb on the nearest enemy hero.
    • Sgt. Hammer can launch a napalm strike.
    • Zagara can summon a Zerg Drop Pod.
    • Arthas can summon his pet undead dragon, Sindragosa.
    • E.T.C. can leap onto any area on the map and create a giant shock-wave when he lands.
  • Death Is Cheap:
    • Like most MOBA's, characters resurrect a few seconds or minutes after being killed. Blackheart in Blackheart's bay references this most directly:
    Blackheart: So you're dead. You'll get over it.
    • Not that it makes it any less unpleasant for the characters...
      Raynor: There is 'no' getting used to that.
      Tychus: Damn... that sure does smart...
    • This is pretty much Murky's whole gimmick. As long as his egg is alive, he can come back from the dead much quicker than any other hero. In exchange, he has the health of a minion.
    • Diablo can come back quickly to if he has enough soulstones (100, but can be reduced to 60 with talents). In fact many Diablo strategies exist around this power.
    • Note, however, that your respawn time is directly proportional to your level (i.e. the higher your level is, the longer it takes to respawn), and every second is precious.
  • Decapitated Army: Destroy the enemy core and victory is yours, even if your own core is on the verge of falling over if someone so much as sneezes on it.
  • Defeat Means Friendship: Defeating neutral creeps allow you to hire them for your cause.
  • Designated Girl Fight: Subverted in the trailer. Although the line-up has Nova on the same lane as Kerrigan, Nova ends up fighting Arthas and bailing out Raynor with a nuke, while Kerrigan goes Air Jousting with Tyrael.
  • Difficult but Awesome: Some heroes (like Abathur) are intended to be this. The Specialist class relies on this as their gimmick, such as empowering minions or heroes, spawning creatures, or not even being able to attack at all.
  • Divided We Fall: For MOBA standards, the game bashes the player on the head with this. Each team has a team experience bar, and gains levels as a team. A good player can drag a poor team to victory, but it is more common to see teams who can coordinate well win the match. New players are often advised "Better to make a stupid play together as a team than do the 'right' thing by yourself."
  • Dual Wielding: Illidan, Muradin and Sonya.
  • Double Unlock: Master skins are unlocked at hero level 10 but then be purchased for 10,000 gold to be usable.
  • Easter Egg: It's nice that you can look at the character models in the shop, even better that you can spin the model around to see more than one angle of it. Now try spinning the character really fast, the result is... priceless.
    • During the Kharazim patch, if you click on a certain middle tree, then suddenly a bird flies out and you are treated to play a mini-game to shoot down the bird, in a similar manner to Duck Hunt. Miss, and the Treasure Goblin will laugh at you like that goddamn dog.
  • Elite Mook: Mercenaries are this. Siege Giants outrange towers, while Knights and the Grave Golem are tough enough to tank shots from them.
  • Elseworld: Certain skins come from What If?-type Alternate Universes. What if Zeratul was the High Templar, Tassadar the Dark Templar? What if Tyrael was an Aspect of Sin, the Lord of Pride, and Diablo was one of the Archangels? What if Illidan was the Archdruid, Malfurion the one who became the Betrayer and Tyrande his Warden? What if Nova joined her then-boyfriend Tosh and became a Spectre rather than a Ghost? What if Arthas was called into the Nexus before he became a Death Knight proper? What if Uther came from our world and was a Mighty Lumberjack?
  • Embarrassing but Empowering Outfit: Played With. Unless you shell out real money, everyone rides the same horse or dinosaur-like battle beast. Even the 20-foot tall demon lord Diablo, space marine Raynor, and a giant abomination. On the other hand, some heroes have other abilities in place of a mount. Falstad, a gryphon rider, can fly over terrain, Abathur can tunnel anywhere on the map (as long as he has vision of the target area), and Sgt Hammer (the siege tank) has an on-demand speed boost.
  • Enemy Mine: Due to the nature of the game, this is inevitable; there are even unique dialogues for certain matchups on the same team, such as Arthas and Uther, or Raynor and Kerrigan.
    • In fact, due to the currently-limited roster, you're practically guaranteed to see one of these every couple of matches.
  • Every Man Has His Price: The Bribe passive. Collect 20 stacks by killing minions, and you can instantly "convert" (read: kill it to make it easier to take the merc camp) a mercenary to fight for your side. Raynor has a more powerful version that only requires 15 stacks per "conversion".
  • Excuse Plot: A bunch of Blizzard characters were kidnapped/offered a portal and ended up in the Nexus fighting each other. The tutorial even lampshades this, with Raynor asking why they're doing all this and Uther telling him he thinks too much. Thrall is annoyed about it as well.
    Thrall: Wait, what? What do you mean there's lore in this game? You guys actually paid someone to write a story about Raynor meeting Diablo? Isn't this precisely what fan-fiction is for? I didn't approve any of this!
  • Game-Breaking Bug: For a brief period of time during the closed beta, there was a bug ivolving Anub'arak's Web Blast and Diablo's Overpower that would result in a hero being permanently removed from a single game. Observe it here.
  • Game Mod: The whole game was originally just a really fancy custom map for StarCraft II intended to show what was possible with said game's Level Editor. Still runs on the same engine, albeit heavily modified.
  • Gatling Good: Tychus, unless he's riding his Odin.
  • Guns Akimbo: Valla, only with Automatic Crossbows instead of firearms.
  • Humongous Mecha: One of Tychus's heroic abilities is to summon the Odin, which gives him devastating new attacks.
  • Immune to Bullets: Raynor fights Diablo in the cinematic trailer. Diablo seemed more annoyed than actually hurt and Raynor eventually ran out of ammo. If it wasn't for Nova pulling a Big Damn Heroes with a nuke, he might have bought the farm.
  • Infant Immortality: Averted. LiLi and Murky are, respectively, a little pandaren girl and a baby murloc and both of them die like any other character in the game. LiLi lampshades it by complaining about people who hit little girls when she revives. Amusingly, Murky is designed as a Suicide Attack / Zerg Rush character: he leaves an egg on the map and can very quickly respawn so long as no hero destroys it. His early alpha kit made him a suicide siege character able to tear apart bases by constantly charging in and dying after blowing all his abilities. Revamps have made him more of an attrition-based Glass Cannon, very easy to kill but will wear you down if you keep sparring with him.
  • Insistent Terminology: It isn't a MOBA, it's a Hero Brawler. Lampshaded by the Lost Vikings.
    Erik: Seventeen years of nothin', and they bring us back for a MOBA. Heh, figures.
    Baleog: It's not a MOBA, it's a Hero Brawler!
    Olaf: Hero Brawler - (Viking gibberish) - you made that up!
    Erik: No. But Blizzard sure did!
    Baleog: Uhh, you guys are so getting us fired, you know that!
  • Invisibility: Nova and Zeratul become invisible when out of combat. Tyrande, Tassadar, and some other characters, can also cause invisibility with skills and/or talents. Invisible characters can be detected by dealing damage, or by certain skills.
  • Invisibility Flicker: You can see the slight distortion invisible characters cause as they move around. Now would be a good time to use your Detection ability or aim at their general direction.
  • Involuntary Dance: E.T.C.'s heroic ability, Mosh Pit, once channeled, will lock all nearby enemies in place while he jams his guitar.
  • Killer Rabbit: Brightwing is a cute little faerie dragon. And pretty ruthless. Some of its unit quotes include phrases like "You're sure good at murder!" and "This will only hurt until you die" in the most adorable voice you've ever heard.
  • Large Ham: Many stage announcers. Especially Blackheart. The Dragon Knight can get in on the fun, too.
  • Lighter and Softer: Considering that this is from a company with a boner for Crapsack Worlds, Fallen Heroes and Downer Endings (bittersweet at best), this game is pretty much this. The good Warcraft characters are not burdened with the more questionable decisions that made Azeroth a worse place (see Author's Saving Throw, especially on Thrall and Jaina), the Fallen Hero characterization is only when they're iconically established as such (eg: Arthas) whereas the Diablo villains (especially Diablo himself) don't come off as a bunch of Invincible Villains with Joker Immunity (you can kick their asses good). Then there's The Lost Vikings, who are from a totally lighthearted game.
  • Lightning Bruiser: Most Warrior heroes are this; tough, deals decent-good damage, and mobile enough to jump into the fray or preventing escapes. Some, like Arthas, is more Mighty Glacier though.
  • Macross Missile Massacre: One of the powers Tychus gets while riding the Odin.
  • Magic Versus Science / The Magic Versus Technology War: What happens when you have Diablo versus Starcraft. Warcraft has already been doing this within its own setting.
  • Magikarp Power: Some talents (some shared and some hero-exclusive) continue to scale throughout the game without known limit. These could improve health regeneration, damage, mana regeneration, provides extra hp, and so on. If a game lasts long enough, the heroes with these talents can be a major threat.
  • Massive Multiplayer Crossover: The worlds of Azeroth, The Koprulu Sector and Sanctuary mashing up into one Dota-style game. Blizzard has stated they also plan to include their older franchises — among them The Lost Vikings, Rock N Roll Racing and Blackthorne— at a later date as well. The Lost Vikings were confirmed by trailers prior to the beta launch and have since made it into the game. Overwatch will also be considered in the future.
  • Mechanically Unusual Class: the Specialists, which include Sgt. Hammer (the Siege Tank driver), Murky the Murloc (Death Is a Slap on the Wrist), The Lost Vikings (three for one, but none of them have abilities, making them useless in the hands of anyone but a superior micromanager), Abathur (Mission Control)...
    • The Minion Master: If the Specialist isn't being mechanically unusual, they'd be this, capable of adding extra units used to contest on objectives or structures, or additionally disable enemy structures to make sure your minions have a clear sailing, such as Gazlowe (combines with The Turret Master), Sylvanas, Zagara and Nazeebo.
  • The Medic: Supports that use heal spells. All at the moment except Tassadar can do this with basic abilities.
  • Medium Awareness: Some heroes' Stop Poking Me quotes. For example, Sonya and Johanna complain that this game makes no sense to them.
    Johanna: Why are you clicking on me and not the enemies or loot? What kind of game is this?
  • MST3K Mantra: Invoked in the tutorial when Raynor questions, "Why are we doing this again?"
    Uther: You really shouldn't think so hard about such things.
  • Mooks: The non-player units are this, either enemies to be cut down, creeps who can be recruited through shows of force, or allies created through the map's mechanics.
  • More Dakka: Tychus epitomizes this; his minigun deals much lower damage than any other character's weapon per shot, but fires extremely fast (after a short wind-up period, that is.) Talents can up his fire rate further, and his Overkill ability really makes the Dakka even Dakkaier, flinging bullets everywhere to hit enemies in a cone.
  • Musical Assassin / The Power of Rock: E.T.C. Not only can his notes kill you, his guitar has an axe's edge to hack you with.
  • Mythology Gag/Shout-Out: Most of the characters who come from the RTS games use the exact same (though obviously revoiced) lines they used when selected or ordered around in their original games. That aside, most of the unit quotes and Stop Poking Me quotes are littered with them.
    • Abathur's says perfection is able to be pursued, but not obtained, 'like the Ashbringer.'note 
    • Raynor jokes that whenever there's a split decision in his life, the first one is usually the canonically correct one.note 
    • Uther laments that back in his day, they only had one type of paladin, and they only went up to level ten! note 
      • He also complains about the icon of this game and remarks that it's weird to have an organization called "Order of the Weird Space Triangle Thing".note 
    • Tassadar: 'And you thought orcs had large shoulder pads.'note 
      • He's also somehow several steps behind in the unit development of his race, seeing that he's dead before the second game rolls in. Thus, he's shocked that there's no Dragoon or Reavers, and wonders what the heck is this thing called 'Void Ray'.
    • Mecha Tassadar's Force Wall heroic looks suspiciously like a certain Fin Funnel Barrier.
    • Nova jokes everyone would know she isn't Kerrigan if she had her own game. note 
    • Muradin:
      • He tells the player not to worry if Blizzard kills their favourite character, assuring them that said character will probably come back alive in an expansion or two — and he should know!note 
      • Killing Tassadar with Muradin also results him quoting the Dwarven Mortar Team from Warcraft III: "Clearly Tassadar has... failed!" note 
      • He asks The Lost Vikings if they've ever been to the Badlands...note  which prompts them to joke that they haven't been to many good lands. The Vikings themselves make a reference to that as well in their Stop Poking Me quotes.
    • Illidan:
      • He misses Chaos Damage. note 
      • He's also appalled Blizzard added Monks instead of Demon Hunters as a class in World of Warcraft. note 
      • Regarding the skull of Gul'dan which he used to turn into a half-demon hybrid:
    Illidan: Alas, poor Gul'dan! I... never knew him at all, actually.
    • In his dating app profile, he wrote that he hates "crazy chicks who wants to lock you up for thousands of years." note  He's worried that said crazy woman is right behind him.
    • He gets in on the Running Gag with the phrase "Darkness calls":
    *phone buzzes* Illidan: Hold on. Darkness just texted me. note 
    • E.T.C.: 'Wherever I go is the cow level!' note 
    • Thrall, Warchief of the Horde, has several:
      • His first joke line is confusion as to what's going on, before remembering that it's the "joke thing", which he hasn't done in a while. He then reminisces about the RTS days and the grand scale of them... but he doesn't miss the poking. note 
      • He jokes that in a few Heroes expansions he'll be replaced by Garrosh Hellscream. note 
      • He checks out his abilities to see what they gave him this time...then apologizes to Rehgar for "getting all the good stuff". note 
      • And he comments disparagingly on the game's "plot", claiming that he didn't approve any of it.note 
    • Tyrande:
    Tyrande: It's been a while since I used this bow.
    • She grumbles that when the Night Elf women ruled Kalimdor, they experienced an era of peace... until the men woke up.
    • Sonya:
      Sonya: You! Death by Snu-snu!
    • Malfurion reminds you that he's an archdruid, not a prophet.note 
    • Jaina can recite "Azrath Metrion Zinthos".
      • She tries to defy making a Frozen reference, telling the player to "let it go"... then realises she just made one by accident. She gets over it, and if she kills an enemy Jaina she happily snarks, "The cold never bothered me anyway!"note 
      • When ordered to dance, she would execute the animation of Crystal Maiden doing Freezing Field note 
      • She can also find a white hair, hoping it's not a sign of bad things to come. note 
    • Valla notes that she wouldn't have to respond to the player clicking on her if she were back in Diablo III,note  pretends she doesn't have enough Hatred to pull off an attacknote , asserts that Hatred must be tempered by Disciplinenote  and that things would be a lot easier if she had a follower, wondering aloud where Kormac's got to.note 
    • Azmodan warns to his minions that there is nothing more toxic or deadly than a Nephilim child.
    • One of The Lost Vikings' skills is named after League of Legends famous meme "Spin To Win!"
      • Also, Olaf's shield in one of the color variations for the Viking's Master skin bears a striking resemblance to a shield wielded by a certain captain.
      • Baelog has a few Shout-Out quotes under his belt.
      Baelog: [after reviving] I'm back, baby!
      Baelog: [when ordered to attack] It's clobbering time!
    • Upon killing Nova, Stitches declares he's not afraid of no ghost.
    • Sylvanas:
      • If you keep poking her, she'll quote her sister Alleria: "Do that again and you'll pull back a stump."
      • She also mentions that she has never been a night elf. note 
      • And for the record: no, she won't sing a song for you. She's a heartless undead banshee, not a music box.note 
    • Anub'arak pokes fun at how he's the king of the nerubians, who are Spider People, but looks more like a giant beetle himself and is driven to fury at the mention of the word 'raids'note , even mentioning Paragon, the first raiding guild who slew him as a raid boss, by name. He also lampshades the questionable logic behind enrage timers.
    Anub'arak: RAIDS?! note 
    Anub'arak: Ten more minutes of this abuse and I will go berserk!
    • Nazeebo will have you know that he's got friends on the other side.
    • Kael'thas has a skill in which he sends in a tornado to keep the enemy afloat and when upgraded, can hit and send multiple enemies afloat. This brings in mind for a certain spell from Invoker: Tornado/Wes-Quas-Wex. note 
    • Rehgar jokes that he could get used to this "video game" thing.note 
    • Arthas is now friends with Darkness. note 
    • Diablo, unlike the Protoss Stalker, thinks fear is not always an illusion.
      Diablo: "You ever heard that one about the warrior who thought he could put a soulstone in his head? It's an enthralling tale!"
  • One-Man Army: Played with. While the game emphasizes teamwork, coordination and usage of map mechanics, a lone hero with a Crazy Enough to Work strategy might pull the trope off. Specialists who can easily solo mercs camps are probably the closest to this. They can operate on their own to defeat mercenaries that otherwise require several heroes to defeat.
  • Pet the Dog: It can be quite jarring to hear Diablo or Arthas telling you to retreat and heal yourself. You'd expect them to say something more towards You Have Failed Me or You Have Outlived Your Usefulness instead. They also thank you for healing them.
    Diablo: Heal yourself, minion!
    Arthas: Go heal... before it's too late!
    Diablo: Your healing is serviceable!
    Arthas: Excellent heal, minion!
  • Percent Damage Attack: Certain heroes (Assassins, usually) can take the Giant Killer talent which makes their attack deal 1.5% (usually) of the target hero's max health as extra damage.
  • Play Every Day: The game has daily quests, which, due to the Anti-Poop Socking , are your main source of gold. The questing system is identical to Hearthstone: Heroes of Warcraft (except you can't reroll quests), so you can stockpile up to three quests at any given time.
  • Power Creep, Power Seep: The trailer has Badass Normal Jim Raynor going up against the Big Red Devil Diablo, for starters...
  • Power-Up Mount: Mounts are available to heroes to get them across the map fast. Certain heroes don't get mounts and instead have a special ability to move across the map.
  • Ragdoll Physics: Can lead to amusing moments when characters almost hit the screen, or piles of bodies fly everywhere.
  • Running Gag: If a character from Azeroth was included and Arthas has done something horrible to them, then you can be assured that their introductory trailer will involve kicking his ass. Diablo hasn't suffered such thing yet...
  • Sealed Badass in a Can: By taking control of two shrines on the opposing sides of the Dragonshire map, a team may free the Dragon Knight to temporarily rampage through the enemy base.
  • Shoot the Medic First: Averted. Support heroes here are quite tanky and hard to take downnote , so trying to focus on them during teamfights might as well be as useful as focusing on their tank. It is more beneficial to crowd control the Support and kill the squishier Assassins while the Support is unable to save them.
  • Shout-Out: Not all of the Shout Outs qualify as Mythology Gags. When he spawns chests full of coins, Blackheart sometimes sings "Ten heroes on a dead man's chest," a reference to Treasure Island.
  • Side Quest: In Heroes of the Storm, taking down neutral creep and going off the lanes can be beneficial to fulfill the map's secondary objectives which may help in winning the match, or at least to hire those neutral creeps for extra fire power.
  • Skill Gate Character: Nova and Zeratul, and anything involving invisibility, really. Unlike Dota2, you can see invisible heroes sneaking around, courtesy of Visible Invisibilitynote . Learning to see the invisible is essential to be a better player, and these heroes then become more manageable. Zeratul downplays the trope somewhat, as even without his invisibility, he can still be tricky to catch and remain a somewhat capable combatant, and having a high utility powerful Heroic (Void Prison). Of course, those who plays Nova can still be a dangerous foe when they don't just rely on invisibility, but instead mind-games, getting strategic positions, or utilizing bushes (you'll have a harder time spotting an invisible character standing on bushes)
  • Some Kind of Force Field: Storm Shield, a trait available to certain heroes, creates a shield around them and their allies worth 20% of their maximum health to protect them for three seconds.
  • Summon Magic: Several heroes can bring additional units to the fray: Arthas and his ghouls, Kerrigan and her Zerglings or Ultralisk, Nazeebo and his zombies etc. Special mention to Zagara, whose entire ability set is summoning Zerg units to attack for her.
  • Stop Poking Me: Par for the course in a Blizzard game.
  • Taking You with Me: Tyrael, when killed, becomes a living bomb that detonates after a short time, damaging any enemies around him. Talented, each hero you hit with it reduces your respawn time as well.
  • Token Good Teammate: The tutorial mission had Nazeebo, the Diablo III Witch Doctor Nephalem, being on the bad guy side along with Arthas, Stitches and Diablo himself. It's pretty clear, however, that he was just playing along — his game opener quotes indicate he's still batting for the good guys.
  • Total Party Kill: "Enemy Team Dominated!" And if your team got inflicted with this trope, one of your allies may say some lamentation line.
  • Trailers Always Lie: Although the trailer/opening cinematic shows Diablo as seen in Diablo III, the version that appears in game is based on the one from Diablo II.
  • Units Not to Scale: It's a Blizzard game, so that's to be expected especially when you consider some of the StarCraft units to others: Sgt. Hammer is smaller than a dwarf and a pandaren child outside of her Siege Tank, and the two Banshees Raynor can summon for his second Heroic are so tiny that their pilots clearly represent the Lollipop Guild, to say nothing of the Odin, which barely works as a second suit of power armor, let alone a multi-story nuke-totting mecha.
  • Unlockable Content: You can unlock a second Heroic ability, additional talents, hero and mount color variations and a master skin...
  • Unstable Equilibrium: Somewhat averted by MOBA standards. There is no gold in this game, so EXP is all you will get from killing enemy heroes. But the EXP you get/give at low level is much smaller compared to the EXP you get/give at later levels. So while a team that steamrolls the opposition during the early game can win by keeping the pressure, it is just as common that a few successful ganks or teamfight during late game can make up for the difference and let the enemy turn the table.note 
    • Averted on an individual level, as well; exp earned is shared equally between the entire team, everyone levels up at the same time, and as there is no item system and everyone earns Talents at the same rate, players will never run into a situation where they're miles behind and dragging their team down because of it.
  • Video Game Caring Potential: Unlike every other MOBAs, if you heal an ally, you will hear said allied hero actually thanking you for the heal, no matter how small. Yes, even Diablo, Azmodan, Kerrigan and Arthas.
  • When Trees Attack: In the Garden of Terror map, the special objective enemies are living plants that drop seeds when attacked and slain. Collecting 100 seeds allows your team to summon a giant plant of your own that can bind and damage enemy buildings with giant roots, and drop spores to turn enemy heroes into harmless plant creatures temporarily. Malfurion also can summon one with a talent to the entangling roots skill.
  • Wild Card: The keepers of many of the map objectives, both in function and personality. The map objectives involve earning their trust so they will help you destroy the enemy's base, such as gathering doubloons for Blackheart in Blackheart's Bay, or tribute for the Raven Lord in Cursed Hollow. The only problem is they're more than willing to do the same for your opponents if they meet the requirements first. The keepers' dialogues range from finding the conflict amusing, to being dismissive and saying they're just doing their job, to outright admitting they're willing to help whoever so long as they get what they want.
  • Wrong Genre Savvy: There's No Fourth Wall in this game — pretty much everyone knows that they're in a game and most are aware of the player controlling them. However, some people think the conglomerate of worlds they've been called to function on the same principles as the world (and games, for that matter) they were lifted from. Among them...
    • Diablo: The Nephalem appear to think it uses the Diablo Money Spider system; Sonya complains that nobody drops loot after she kills them and the game makes no sense to her as a result, while Valla muses on how many more people she has to kill before one of them drops a Legendary item.
    • Retro: Baelog from The Lost Vikings asks how many Video Game Lives they've got left after he revives, and taunts enemies he kills by asking if they wrote down the level's password, even though neither are used here.
    • Starcraft: When Uther welcomes him to the Nexus during the introductory tutorial, Raynor asks if it's a Protoss Nexus like the ones from his home 'verse, and he, Tychus and Nova apparently think the healing magic that keeps their health up is the same as Starcraft Medic technology. Ironically, it may actually be just that once the new Medic hero is released.
  • You Will Not Evade Me: Several heroes have abilities used to keep others from escaping them.
    • Stitches has a hook to pull people in.
    • Diablo has a charge, and a skill that flips the target from in front to behind of himself.
    • Kerrigan has a skill that drags people in. She also has a jumping skill which can be used to catch an escaping enemy.
    • Sonya has her Ancient Spear, which briefly stops the target and pulls her to them, and Leap, which has a large range and stuns anyone caught in its area effect. Leap can be talented further to form a temporary crater where she lands, which blocks escape for a short while after the stun ends.
    • Arthas has an aura that slows and damages whoever caught in it, as well as a small on-impact areal stun.
    • Illidan's skills involve closing the gap between him and his prey, and is especially good at body-blocking and preventing escape attempts.
    • Nazeeboo gets to place a ring of Zombies. Being trapped inside is particularly unpleasant.
    • The Butchers heroic ability can summon a pole which chains an enemy hero preventing from escaping.
  • Zerg Rush:
    • Murky, with its constant respawning from an egg, is meant to evoke this.
    • One complaint about the game in general is that forming heroes into a big ball and running over anything/anyone they come across is often a successful way to play the game.