Video Game: Heroes of the Storm

Heroes of the Storm is a game in the MOBA genre started by Defense Of The Ancients, currently under development by Blizzard Entertainment. It features characters from the Warcraft, Starcraft, and Diablo franchises.

Unlike most MOBA games, which are deeply vulnerable to cries of "They Changed It, Now It Sucks," Blizzard are putting a lot of variety into this game. Some are simple and cosmetic: you can assign your Hero a mount, and a flick of a button will cause him or her to jump astride their steed. Others are gameplay-oriented: instead of cloning DotA Allstars's original three-lane map, Blizzard are coming up with totally original ones, often involving secondary objectives: on one you can seize shrines to turn your character into a temporary Physical God (Dragonshire), on another you can bribe a local pirate to rain cannonballs down on your enemy (Blackheart's Bay); and so on. Items and attendant Gold have been removed entirely in favor of "Talents," essentially a second Skill Tree that is only unlocked at certain levels; you are provided a few options per tier and get to pick one. And, of course, the chance to pit your favorite Blizzard characters against each other is liable to be a big draw.

Like most Blizzard games, it has no set release date (aside from "When It's Done"). It has also gone through multiple names: it started out as Blizzard All-Stars, a Game Mod for Starcraft II, before changing to Blizzard Dota, which had to be abandoned due to trademark dispute from Valve Software (who are producing DotA 2) and was eventually replaced with the current title.

  • It is now currently in closed beta, is scheduled to enter open beta on May 19th, and be released as quasi-complete as of June 2nd - like its sibling games, new content in the forms of heroes, official maps, cosmetics, and community tools will likely be developed as the game ages.

The current roster is as follows:
  • From Warcraft: Anub'arak, Chen Stormstout, Li Li, Rehgar, Murky, Brightwing, Muradin Bronzebeard, Thrall, Jaina Proudmoore, Arthas Menethil, Illidan Stormrage, Gazlowe, Malfurion Stormrage, E.T.C, Falstad, Stitches, Sylvanas Windrunner, Tyrande Whisperwind, Uther the Lightbringer, Kael'thas Sunstrider note 
  • From Starcraft: Sarah Kerrigan, Zagara, Tychus Findlay, Tassadar, Jim Raynor, Abathur, Nova, Sgt. Hammer, Zeratul. note 
  • From Diablo: Azmodan, Archangel Tyrael, Valla (D3 Demon Hunter), Nazeebo (D3 Witch Doctor), Diablo, Sonya (D3 Barbarian), Johanna (D3 Crusader, Upcoming).note 
  • From The Lost Vikings: Erik, Olaf & Baleog.

There has been teases of other characters to be confirmed, which can be seen here. Take it with a grain of salt. They can be seen in the notes of the current roster.

The game's trailer can be see here. Gameplay sneak peek can be seen here.


List of Tropes in Heroes of the Storm:

  • Abstract Eater: The tutorial has fun with the idea, putting the Sci-Fi universe Raynor against the aspect/human form of terror Diablo.
    Diablo: How tastes your fear, mortal?
    Raynor: I wouldn't know, I'm not sure you can actually taste fear.

    Diablo: I shall feast upon your terror!
    Raynor: Oh yeah? Well...wait just a minute. Feast upon my terror? Now that's twice, man. Let me school you. You cannot eat 'fear' or 'terror.' They're what we call emotions.
  • Action Bomb: Tyrael becomes one when he dies.
  • An Adventurer Is You: Like many other games in the genre, there are numerous classes to play in Heroes
    • Warrior: First to enter, last to leave, beefy characters that get in and cause a ruckus while the rest of their team deals damage.
    • Assassin: Quick, fast, painful, but cannot take a hit.
    • Support: Supports their team in anyway they can, be it through healing, shields, or buffs in general.
    • Specialist: A unique role brought to life through Heroes, this class appears to apply to any character with an unusual or off-the-beaten-path playstyle, such as "Siege heroes", who outrange Towers and excel at pushing, or "Commander Heroes" who have little to no direct attacks and affect the map or their allies globally in their own sneaky way.
  • The All-Seeing A.I.: An amusing variation. A.I. bots know exactly where you are if you're cloaked note , but do not realize you're there if you're hiding in concealing terrain like tall grass. If you're cloaked and hiding in said terrain, the former overrides the latter and the A.I knows where you are.
  • Anti-Grinding: Daily quests and gold rewards for leveling up both your player profile and the various characters will serve as the main source of your income; the gold income for winning or losing matches is so painfully low that you'll never get anywhere without relying on them.
  • Art Shift: Characters look like they do in their original franchises. Thus it's possible to have the battered Space Marine Jim Raynor, Main Character from the Used Future StarCraft, right next to Big Red Devil Diablo, alongside green-haired, purple-skinned Night Elf Malfurion Stormrage, next to Real Is Brown Zerg Kerrigan who is riding a white/rainbow unicorn.
  • Asskicking Equals Authority: Teams force mercenaries to work for them by beating the stuffing out of them and taking over their campsites.
  • Autobots, Rock Out!: A good chunk of the in-game music is remastered music from Warcraft II: Tides of Darkness, with a heavy metal riff thrown in for good measure. This was far more pronounced in Alpha. Compare the original Warcraft 2 music, to the heavy metal remix, with the final version resting somewhere in-between.
  • Barrier Warrior: Tassadar and Tyrael can create these as main skills. Other heroes with talents can also.
  • BFG:
    • Tychus' minigun is almost as big as Tychus himself and must be windup in order to use it, much like a Team Fortress 2 Heavy.
    • Sgt. Hammer, the siege tank, almost by definition has one and can obtain another one, suitably named Blunt Force Gun.
    • Blackheart the pirate also has several on his ship. They are so big that they can only target buildings. And destroy them with a couple of hits.
  • BFS:
    • Sonya carries two of these.
    • Frostmourne, Arthas' sword.
    • El'Druin, Tyrael's sword.
  • Big "NO!": The Dragon Knight sometimes lets out an epic one when he's defeated.
    "I will not go back to that prison! NNNOOOOOOOOO!"
  • Blown Across the Room: Some skills carry knockback effect. Some heroes have an even bigger knockback effect. The Dragon Knight can Blow You Across The Screen.
  • Bowdlerise: In the early stages of the Alpha, it could get pretty damn gory whenever you killed a minion or a mercanary. ESPECIALLY when you killed an ogre/troll, where you got to see the lovley image of their corpses rapidly decomposing in full HD glory. Now, however, there is next to no blood or gore when you kill mercenaries and minions and the troll/ogres instead turn into shattered stone when you kill them.
  • Bottomless Magazines: Averted, actually. Heroes of the Storm is so far the only MOBA where base defenses have limited, slowly regenerating ammunition. They can make short work of the first few creep waves and even low or medium level heroes, but doing so will eventually render them helpless.
  • Canon Discontinuity: Not in the typical sense; the various heroes are taken from different points in their home series' original timeline, and not everyone comes from the same period (certain characters, such as Raynor and Kerrigan, have lines with each other that reflect this). Skins take this a step further, offering the same character at different points in the timeline; for instance, Arthas before he became the Lich King.
    • Though it didn't stop some quotes or lores quoting what will happen in the future: Thrall is taken when he's still the bonafide Warchief of the Horde, and Jaina is taken from the time before Theramore was bombed and she became more warmongering. Yet, their lores will make mention of Garrosh both taking over Thrall from his Warchief position (something that even seeped onto Thrall's joke) and bombing Theramore, drastically changing Jaina's personality.
    • Most of them seems to be taken before things went south for their character or fan reactions in World of Warcraft... as Kael'thas is depicted in the time before he became the polarizing mad prince in Burning Crusade.
  • Cluster F-Bomb: In a Stop Poking Me speech, Tychus delivers a pretty epic one in panic as he drops his cigar inside his suit.
  • Cool vs. Awesome: The Lich King can team up with the Queen of Blades and the Lord of Terror to fight against the greatest heroes of each franchise! What's not to like?
  • Crossover: Obviously, seeing as it's a MOBA, but there are plenty of skins for certain characters which involve a crossover between two separate Blizzard game universes — and some with the realms in the Nexus itself.
  • Curse: The main objective in the Cursed Hollow is to collect tribute so that the Raven Lord will inflict this on the opposing team. The curse in question reduces all the team's minions' health to one and prevents forts and towers from firing back.
  • Curse Cut Short: In the trailer.
    Raynor: *runs out of ammo* Aw, shi-
  • Death from Above: Comes in many flavors.
    • Blackheart will fire cannon shots for any team who brings him enough coins. The shots fly high enough to qualify for the trope and they only target buildings.
    • Raynor can summon his Cool Ship Hyperion or a couple of Rescue Banshee gunships to rain shots on target.
    • Nova can paint a target for a Kill Sat.
    • Tychus' Humongous Mecha, Odin, can launch a nuke.
    • Valla can summon Shadow Beasts to ram everything in their way.
    • Li Li can summon a water dragon to divebomb on the nearest enemy hero.
    • Sgt. Hammer can launch a napalm strike.
    • Zagara can summon a Zerg Drop Pod.
    • Arthas can summon his pet undead dragon, Sindragosa.
    • E.T.C. can leap onto any area on the map and create a giant shock-wave when he lands.
  • Death Is Cheap:
    • Like most MOBA's, characters resurrect a few seconds or minutes after being killed. Blackheart in Blackheart's bay references this most directly:
    Blackheart: So you're dead. You'll get over it.
    • Not that it makes it any less unpleasant for the characters...
      Raynor: There is 'no' getting used to that.
      Tychus: Damn...that sure does smart...
    • This is pretty much Murky's whole gimmick. As long as his egg is alive, he can come back from the dead much quicker than any other hero. In exchange, he has the health of a minion.
    • Note, however, that your respawn time is directly proportional to your level (i.e. the higher your level is, the longer it takes to respawn), and every second is precious.
  • Decapitated Army: Destroy the enemy core, and victory is yours, even if your own core will fall the next moment.
  • Defeat Means Friendship: Defeating neutral creeps allow you to hire them for your cause.
  • Designated Girl Fight: Subverted in the trailer. Although the line-up has Nova on the same lane as Kerrigan, Nova ends up fighting Arthas and bailing out Raynor with a nuke, while Kerrigan goes Air Jousting with Tyrael.
  • Difficult but Awesome: Some heroes (like Abathur) are intended to be this. The Specialist class relies on this as their gimmick, such as empowering minions or heroes, spawning creatures, or not even being able to attack at all.
  • Divided We Fall: For MOBA standards, the game bashes the player on the head with this. Each team has a team experience bar, and gains levels as a team. A good player can drag a poor team to victory, but it is more common to see teams who can coordinate well win the match.
  • Dual Wielding: Illidan, Muradin and Sonya.
  • Double Unlock: Master skins are unlocked at hero level 10 but then be purchased for 10,000 gold to be usable.
  • Easter Egg: It's nice that you can look at the character models in the shop, even better that you can spin the model around to see more than one angle of it. Now try spinning the character really fast, the result is... priceless.
  • Elite Mook: Mercenaries are this. Siege Giants outrange towers, while Knights and the Grave Golem are tough enough to tank shots from them.
  • Elseworld: Albeit cosmetically. What If? Zeratul was the High Templar, and Tassadar was the Dark Templar? What if Tyrael was an Aspect of Sin, the Lord of Pride? What if Illidan was a Druid, Malfurion was The Betrayer, and Tyrande was the Warden? What if Arthas resists the Lich King's influence and wields the Frostmourne for the Alliance or Horde? What if Uther was a Lumberjack?
  • Embarrassingbut Empowering Outfit: Played With. Unless you shell out real money, everyone rides the same horse or dinosaur-like battle beast. Even the 20-foot tall demon lord Diablo, space marine Raynor, and a giant abomination. On the other hand, some heroes have other abilities in place of a mount. Falstad, a gryphon rider, can fly over terrain, Abathur can tunnel anywhere on the map (as long as he has vision of the target area), and Sgt Hammer (the siege tank) has an on-demand speed boost.
  • Enemy Mine: Due to the nature of the game, this is inevitable; there are even unique dialogues for certain matchups on the same team, such as Arthas and Uther, or Raynor and Kerrigan.
    • In fact, due to the currently-limited roster, you're practically guaranteed to see one of these every couple of matches.
  • Every Man Has His Price: The Bribe passive. Collect 20 stacks by killing minions, and you can instantly "convert" (read: kill it to make it easier to take the merc camp) a mercenary to fight for your side. Raynor has a more powerful version that only requires 15 stacks per "conversion".
  • Excuse Plot: A bunch of Blizzard characters were kidnapped/offered a portal and ended up in the Nexus fighting each other. The tutorial even lampshades this, with Raynor asking why they're even doing this, and Uther tells him he thinks too much.
    Thrall: "Wait, what? What do you mean there's lore in this game? You guys actually paid someone to write a story about Raynor meeting Diablo? Isn't this precisely what fan-fiction is for? I didn't approve any of this!"
  • Game-Breaking Bug: For a brief period of time during the closed beta, there was a bug ivolving Anub'arak's Web Blast and Diablo's Overpower that would result in a hero being permanently removed from a single game. Observe it here.
  • Gatling Good: Tychus, unless he's riding his Odin.
  • Guns Akimbo: Valla, only with Automatic Crossbows instead of firearms.
  • Humongous Mecha: One of Tychus's heroic abilities is to summon the Odin, which gives him devastating new attacks and serves as a second layer of health, popping him right back out if it gets destroyed.
  • Immune to Bullets: Raynor fights Diablo in the cinematic trailer. Diablo seemed more annoyed than actually hurt and Raynor eventually ran out of ammo. If it wasn't for Nova pulling a Big Damn Heroes with a nuke, he might have bought the farm.
  • Infant Immortality: Averted. LiLi and Murky are, respectively, a little pandaren girl and a baby murloc and both of them die like any other character in the game. LiLi lampshades it by complaining about people who hit little girls when she revives. Amusingly, Murky is designed as a Suicide Attack / Zerg Rush character: he leaves an egg on the map and can very quickly respawn so long as no hero destroys it. His early alpha kit made him a suicide siege character able to tear apart bases by constantly charging in and dying after blowing all his abilities. Revamps have made him more of an attrition-based Glass Cannon, very easy to kill but will wear you down if you keep sparring with him.
  • Insistent Terminology: It isn't a MOBA, it's a Hero Brawler. Lampshaded by the Lost Vikings.
    Erik: Seventeen years of nothin', and they bring us back for a MOBA. Heh, figures.
    Baleog: It's not a MOBA, it's a Hero Brawler!
    Olaf: Hero Brawler - (Viking gibberish) - you made that up!
    Erik: No. But Blizzard sure did!
    Baleog: Uhh, you guys are so getting us fired, you know that!
  • Invisibility: Nova and Zeratul become invisible when out of combat. Tyrande, Tassadar, and some other characters, can also cause invisibility with skills and/or talents. Invisible characters can be detected by dealing damage, or by certain skills.
  • Invisibility Flicker: You can see the slight distortion invisible characters cause as they move around. Now would be a good time to use your Detection ability or aim at their general direction.
  • Involuntary Dance: E.T.C.'s heroic ability, Mash Pit, once channelled, will lock all nearby enemies in place while he jams his guitar.
  • Killer Rabbit: Brightwing is a cute little faerie dragon. And pretty ruthless. Some of its unit quotes include phrases like "You're sure good at murder!" and "This will only hurt until you die" in the most adorable voice you've ever heard.
  • Large Ham: Many stage announcers. Especially Blackheart. The Dragon Knight can get in on the fun, too.
  • Lightning Bruiser: Most Warrior heroes are this; tough, deals decent-good damage, and mobile enough to jump into the fray or preventing escapes. Some, like Arthas, is more Mighty Glacier though.
  • Macross Missile Massacre: One of the powers Tychus gets while riding the Odin.
  • Magic Versus Science / The Magic Versus Technology War: What happens when you have Diablo versus Starcraft. Warcraft has already been doing this within its own setting.
  • Magikarp Power: Some talents (some shared and some hero-exclusive) continue to scale throughout the game without known limit. These could improve health regeneration, damage, mana regeneration, provides extra hp, and so on. If a game lasts long enough, the heroes with these talents can be a major threat.
  • Massive Multiplayer Crossover: The worlds of Azeroth, The Koprulu Sector, and Sanctuary mashing up into one Dota-style game. Blizzard has stated they also plan to include their older franchises—The Lost Vikings, Rock N Roll Racing, and Blackthorne—at a later date as well. The Lost Vikings were confirmed by trailers prior to the beta launch. Overwatch will also be considered in the future.
  • The Medic: Supports that use heal spells. All at the moment except Tassadar can do this with basic abilities.
  • MST3K Mantra: Invoked in the tutorial when Raynor questions, "Why are we doing this again?"
  • Mooks: The non-player units are this, either enemies to be cut down, creeps who can be recruited through shows of force, or allies created through the map's mechanics.
  • More Dakka: Tychus epitomizes this; his minigun deals much lower damage than any other character's weapon per shot, but fires extremely fast (after a short wind-up period, that is.) Talents can up his fire rate further, and his Overkill ability really makes the Dakka even Dakkaier, flinging bullets everywhere to hit enemies in a cone.
  • Musical Assassin / The Power of Rock: E.T.C. Not only can his notes kill you, his guitar has an axe's edge to hack you with.
  • Mythology Gag/Shout-Out: Most of the characters who come from the RTS games use the exact same (though obviously revoiced) lines they used when selected or ordered around in their original games. That aside, most of the unit quotes and Stop Poking Me quotes are littered with them.
    • Abathur's says perfection is able to be pursued, but not obtained, 'like the Ashbringer.'note 
    • Raynor jokes that whenever there's a split decision in his life, the first one is usually the canonically correct one.note 
    • Tassadar: 'And you thought orcs had large shoulder pads.'note 
    • Nova jokes everyone would know she isn't Kerrigan if she had her own game. note 
    • Muradin: 'Oh no! Blizzard killed your favorite character! Bah, don't fret. Odds are they'll turn up in an expansion or two. Trust me, I know.' note 
      • Killing Tassadar with Muradin also results him saying something from his kin: "Clearly Tassadar has... failed!" note 
    • Illidan misses Chaos Damage. note  He's also appalled Blizzard added Monks instead of Demon Hunters as a class in World of Warcraft. note 
    • E.T.C.: 'Wherever I go is the cow level!' note 
    • Thrall, Warchief of the Horde, has several:
      • His first joke line is confusion as to what's going on, before remembering that it's the "joke thing" that he hasn't done in a while. He then reminisces about the RTS days and the grand scale of them...but he didn't miss the poking. note 
      • He jokes that in a few Heroes expansions he'll be replaced by Garrosh Hellscream. note 
      • He checks out his abilities to see what they gave him this time...then apologizes to Rehgar for "getting all the good stuff". note 
      • And he comments disparagingly on the game's "plot", claiming that he didn't approve any of it.note 
    • Tyrande has a quote where she thinks she's Sailor Moon. Complete with "In the name of Elune, I will punish you!"
      • She also receives a mass Invisibility Cloak ultimate that originally belonged to Mirana. note 
    • Sonya has The Ahnold accent prays to Bul-Kathos for MMR boon and if not, to hell with him, crushes enemies, drive them before her... though skips the lamentation of their women.
    • Malfurion reminds you that he's an archdruid, not a prophet note 
    • Jaina can recite "Azrath Metrion Zinthos". Also she has a bunch of Frozen references.
    • Azmodan warns to his minions that there is nothing more toxic or deadly than a Nephilim child.
    • One of The Lost Vikings' skills is named after League of Legends famous meme "Spin To Win!"
      • Also, Olaf's shield in one of the color variations for the Viking's Master skin bears a striking resemblance to a shield wielded by a certain captain.
    • Sylvanas brought back a quote from her sister, Alleria: "Do that again and you'll pull back a stump."
    • Nazeebo will have you know that he's got friends on the other side
    • Kael'thas has a skill in which he sends in a tornado to keep the enemy afloat and when upgraded, can hit and send multiple enemies afloat. This brings in mind for a certain spell from Invoker: Tornado/Wes-Quas-Wex. note 
  • One-Man Army: Played with. While the game emphasizes teamwork, coordination and usage of map mechanics, a lone hero with a Crazy Enough to Work strategy might pull the trope off. Specialists who can easily solo mercs camps are probably the closest to this. They can operate on their own to defeat mercenaries that otherwise require several heroes to defeat.
  • Pet the Dog: It can be quite jarring to hear Diablo or Arthas telling you to retreat and heal yourself. You'd expect them to say something more towards You Have Failed Me or You Have Outlived Your Usefulness instead.
    Diablo: Heal yourself, minion!
    Arthas: Go heal... before it's too late!
  • Percent Damage Attack: Certain heroes (Assassins, usually) can take the Giant Killer talent which makes their attack deal 1.5% (usually) of the target hero's max health as extra damage.
  • Play Every Day: The game has daily quests, which, due to the Anti-Poop Socking , are your main source of gold. The questing system is identical to Hearthstone: Heroes of Warcraft (except you can't reroll quests), so you can stockpile up to three quests at any given time.
  • Power Creep, Power Seep: The trailer has Badass Normal Jim Raynor going up against the Big Red Devil Diablo, for starter...
  • Power-Up Mount: Mounts are available to heroes to get them across the map fast. Certain heroes don't get mounts and instead have a special ability to move across the map.
  • Running Gag: If a character from Azeroth was included and Arthas has done something horrible to them, then you can be assured that their introductory trailer will involve kicking his ass. Diablo hasn't suffered such thing yet...
  • Sealed Badass in a Can: By taking control of two shrines on the opposing sides of the Dragonshire map, a team may free the Dragon Knight to temporarily rampage through the enemy base.
  • Side Quest: In Heroes of the Storm, taking down neutral creep and going off the lanes can be beneficial to fulfill the map's secondary objectives which may help in winning the match, or at least to hire those neutral creeps for extra fire power.
  • Some Kind of Force Field: Storm Shield, a trait available to certain heroes, creates a shield around them and their allies worth 20% of their maximum health to protect them for three seconds.
  • Summon Magic: Several heroes can bring additional units to the fray: Arthas and his ghouls, Kerrigan and her Zerglings or Ultralisk, Nazeebo and his zombies etc. Special mention to Zagara, whose entire ability set is summoning Zerg units to attack for her.
  • Stop Poking Me: Par for the course in a Blizzard game.
  • Taking You with Me: Tyrael, when killed, becomes a living bomb that detonates after a short time, damaging any enemies around him. Talented, each hero you hit with it reduces your respawn time as well.
  • Token Good Teammate: The tutorial mission had Nazeebo, the Diablo III Witch Doctor Nephalem, being on the bad guy side along with Arthas, Stitches and Diablo himself. Though considering that you can get Diablo in the same team as any Nephalem (Sonya and Valla), if Valla's quote opener with him is any indication, the implication is that Nazeebo was just playing along, if it's for real, he'd be gunning after Diablo next.
  • Units Not to Scale: It's a Blizzard game, so that's to be expected especially when you consider some of the StarCraft units to others: Sgt. Hammer is smaller than a dwarf and a pandaren child outside of her Siege Tank, and the two Banshees Raynor can summon for his second Heroic are so tiny that their pilots clearly represent the Lollipop Guild, to say nothing of the Odin, which barely works as a second suit of power armor, let alone a multi-story nuke-totting mecha.
  • Unlockable Content: You can unlock a second Heroic ability, additional talents, hero and mount color variations and a master skin...
  • Unstable Equilibrium: Somewhat averted by MOBA standards. There is no gold in this game, so EXP is all you will get from killing enemy heroes. But the EXP you get/give at low level is much smaller compared to the EXP you get/give at later levels. So while a team that steamrolls the opposition during the early game can win by keeping the pressure, it is just as common that a few successful ganks or teamfight during late game can make up for the difference and let the enemy turn the table.note 
    • Averted on an individual level, as well; exp earned is shared equally between the entire team, everyone levels up at the same time, and as there is no item system and everyone earns Talents at the same rate, players will never run into a situation where they're miles behind and dragging their team down because of it.
  • Video Game Caring Potential: Unlike every other MOBAs, if you heal an ally, you will hear said allied hero actually thanking you for the heal, no matter how small. Yes, even Diablo, Azmodan, Kerrigan and Arthas.
  • When Trees Attack: In the Garden of Terror map, the special objective enemies are living plants that drop seeds when attacked and slain. Collecting 100 seeds allows your team to summon a giant plant of your own that can bind and damage enemy buildings with giant roots, and drop spores to turn enemy heroes into harmless plant creatures temporarily. Malfurion also can summon one with a talent to the entangling roots skill.
  • You Will Not Evade Me: Several heroes have abilities used to keep others from escaping them.
    • Stitches has a hook to pull people in.
    • Diablo has a charge, and a skill that flips the target from in front to behind of himself.
    • Kerrigan has a skill that drags people in. She also has a jumping skill which can be used to catch an escaping enemy.
    • Sonya has her Ancient Spear, which briefly stops the target and pulls her to them, and Leap, which has a large range and stuns anyone caught in its area effect. Leap can be talented further to form a temporary crater where she lands, which blocks escape for a short while after the stun ends.
    • Arthas has an aura that slows and damages whoever caught in it, as well as a small on-impact areal stun.
    • Illidan's skills involve closing the gap between him and his prey, and is especially good at body-blocking and preventing escape attempts.
    • Nazeeboo gets to place a ring of Zombies. Being trapped inside is particularly unpleasant.
  • Zerg Rush:
    • Murky, with its constant respawning from an egg, is meant to evoke this.
    • One complaint about the game in general is that forming heroes into a big ball and running over anything/anyone they come across is often a successful way to play the game.