Video Game / Heroes of the Storm

"The Nexus. A conflux of time and space where heroes and worlds clash. Sounds like underwhelming science fiction. I mean, are you even trying anymore?"

Heroes of the Storm is a game in the MOBA genre (started by Defense of the Ancients: All-Stars) by Blizzard Entertainment. It features characters from all of Blizzard's franchises, including Warcraft, Starcraft, Diablo, and Overwatch.

Unlike most MOBA games, which are deeply vulnerable to cries of "They Changed It, Now It Sucks," Blizzard are putting a lot of variety into this title. Most of them increase the speed of matches: a flick of the button will increase movespeed by causing your hero to jump astride a horse or other mount of your choosing. All three basic skills (Q, W and E) are available from match start, turning even Level-1 team fights into incendiary affairs. Maps often involving secondary objectives—control points that turn your character into a temporary Physical God (Dragonshire), local pirates who can be bribed to rain cannonballs down on your enemy (Blackheart's Bay), etc—that provide a potent Comeback Mechanic. Neutral creeps, a staple of the genre since DotA, no longer provide passive powerups but instead join your cause and fight for your side (after you beat them up, of course). Items and attendant Gold have been removed entirely in favor of "Talents," a Skill Tree that is only unlocked at certain levels; you are provided a few options per tier and get to pick one. All defensive structures can run out of ammunition, which basically makes their destruction a matter of applying constant pressure.

Some changes, however, change gameplay fundamentally. Experience Points are accrued as a team, not as individual characters. By averting Can't Catch Up, Blizzard have been able to add an entire new category to the standard Warrior, Assassin, Support triangle: "Specialist," consisting exclusively of Mechanically Unusual Classes who feature Crippling Overspecialization. The bonus objectives are too powerful to ignore—unlike in League of Legends or Dota 2, where they simply consist of Last Disc Magic you can waste, most HotS bonuses will apply damage directly to your opponent's structures—and they becomes a major focus of each match. Since Talents only occur at certain levelsnote , there are very specific timings and power spikes that teams are encouraged to play towards and/or around. And (with one exception ) each character has two options for their Heroic Ability; this, combined with the Talent system, allows you to adapt your Hero to the current game-state much more quickly than Gold and Items did.

Heroes of the Storm started out as Blizzard All-Stars, a Game Mod for Starcraft II; the game still uses that engine. As support for the title grew, it was renamed as Blizzard Dota, but this had to be abandoned due to trademark dispute from Valve Software (who are producing DotA 2) and was eventually replaced with the current title. Blizzard finally announced an open beta starting on May 19, 2015, with a release on June 2nd in "complete" form - like its sibling games, new content in the forms of heroes, official maps, cosmetics, and community tools are being introduced as the game ages.

Aside of the heroes as seen in the Characters page, there has been teases of other characters to be confirmed, which can be seen here. Take it with a grain of salt. They can be seen in the notes of the current roster.

The game's trailer can be see here.

List of Tropes in Heroes of the Storm:

  • Abstract Eater: The tutorial has fun with the idea, putting the Sci-Fi universe Raynor against the aspect/human form of terror Diablo.
    Diablo: How tastes your fear, mortal?
    Raynor: I wouldn't know, I'm not sure you can actually taste fear.

    Diablo: I shall feast upon your terror!
    Raynor: Feast upon my terror? Now that's twice, man! Let me school you: you cannot eat 'fear' or 'terror'!
  • Action Bomb: Tyrael becomes one when he dies.
  • An Adventurer Is You: Like many other games in the genre, there are numerous classes to play in Heroes
    • Warrior: First to enter, last to leave, beefy characters that get in and cause a ruckus while the rest of their team deals damage.
    • Assassin: Quick, fast, painful, but cannot take a hit.
    • Support: Supports their team in any way they can, be it through healing, shields, or buffs in general.
    • Specialist: A unique role brought to life through Heroes, this class appears to apply to any character with an unusual or off-the-beaten-path playstyle, such as "Siege heroes", who outrange Towers and excel at pushing, or "Commander Heroes" who have little to no direct attacks and affect the map or their allies globally in their own sneaky way.
  • And Your Reward Is Clothes: Other than gold, levelling heroes just unlocks completely cosmetic mount and skin color variations, as well as the master skin at level 10.
  • Allegedly Free Game: Downplayed. Sure, you can play for free, but if you want to play with more than a handful of characters right away, you'll need cash.
  • The All-Seeing A.I.: An amusing variation. A.I. bots know exactly where you are if you're cloaked note , but do not realize you're there if you're hiding in concealing terrain like tall grass. If you're cloaked and hiding in said terrain, the former overrides the latter and the A.I knows where you are.
  • And Now for Someone Completely Different: Some character skins use this, having the associated character lifted from their home universe into a separate environment and role, but sometimes with crossovers with other skins (see below) and almost always at least one Mythology Gag. This is especially true for "Legendary" skins, who sometimes get quotes that lampshade it when someone mistakes them for their original self.
    Kerrigan: I am not your enemy, Tassadar. Things have changed.
    Mecha Tassadar: I do not know you, alien... creature... yet somehow, I doubt that!

    Kharazim: Is there no rest for you, mad king?
    Space Lord Leoric: I am not who you think I am, human. Consider yourself fortunate you do not know me.

    Dehaka: Queen of Blades! Looking forward to fighting with you again.
    Queen of Ghosts Kerrigan: No way! I know I would remember something as weird as you!
  • Anti-Grinding: Daily quests and gold rewards for levelling up both your player profile and the various characters will serve as the main source of your income; the gold income for winning or losing matches is so painfully low that you'll never get anywhere without relying on them.
  • Art Shift: Characters look like they do in their original franchises. Thus it's possible to have the battered Space Marine Jim Raynor, Main Character from the Used Future StarCraft, right next to Big Red Devil Diablo, alongside green-haired, purple-skinned Night Elf Malfurion Stormrage, next to Real Is Brown Zerg Kerrigan who is riding a white/rainbow unicorn.
  • Ascended Meme: Blizzard took the Azmodunk joke to it's logical conclusion and made a fully-fledged Azmodunk skin.
  • Asskicking Equals Authority: Teams force mercenaries to work for them by beating the stuffing out of them and taking over their campsites.
  • Autobots, Rock Out!: A good chunk of the in-game music is remastered music from Warcraft II: Tides of Darkness, with a heavy metal riff thrown in for good measure. This was far more pronounced in Alpha. Compare the original Warcraft 2 music, to the heavy metal remix, with the final version resting somewhere in-between.
  • Badass Biker: The Vulture Mount is available to anyone that can ride a mount. Meaning... Orcs on Motorcycles. Demons On Motorcycles
  • Barrier Warrior: Medivh, Zarya, Tassadar and Tyrael can create these as main skills. Other heroes with talents can also.
  • Bash Brothers: A lot of characters have this feel if they're on a team together.
    • From Starcraft: Raynor, Zeratul, Artanis and Tassadar all have this going with each other. Tychus as well, but only with Raynor. Kerrigan and Zagara are bash sisters.
    • From Diablo: Tyrael and the Nephalem. Diablo's inactive quotes indicate the Prime Evils are this.
    • From Warcraft: Illidan and Malfurion. Arthas and Anub'arak. Muradin and Falstad. Thrall with Jaina or Rehgar, and just for Rehgar, add in both Varian and Valeera.
  • Beat The Curse Outof Him: The Starcraft-themed maps have mercenaries that are infested Terran units. Defeating the mercenaries causes them to fight for you, and apparently cures them of the infestation as well.
  • BFG:
    • Tychus' minigun is almost as big as Tychus himself and must be windup in order to use it, much like a Team Fortress 2 Heavy.
    • Sgt. Hammer, the siege tank, almost by definition has one and can obtain another one, suitably named Blunt Force Gun.
    • Zarya's particle cannon, which was originally mounted on an assault vehicle.
    • Blackheart the pirate also has several on his ship. They are so big that they can only target buildings. And destroy them with a couple of hits.
  • BFS:
    • Sonya carries two of these.
    • Frostmourne, Arthas' sword.
    • El'Druin, Tyrael's sword.
    • Shalamayne, Varian's sword
  • Big "NO!": The Dragon Knight sometimes lets out an epic one when he's defeated.
    "I will not go back to that prison! NNNOOOOOOOOO!"
  • Blown Across the Room: Some skills carry knockback effect. Some heroes have an even bigger knockback effect. The Dragon Knight can Blow You Across The Screen.
  • Boring, but Practical: The Scouting Drone and Clairvoyance talents are often forgotten in favor of talents that aid combat directly. But as Dota2 could attest, the value of the advance warnings provided by Wards even if only by a second is invaluable and it's not an exaggeration to say it directly contributes to a favorable or poor engagements.
  • Bookends: The Nephalems in this game began with someone from an existing short story of Diablo III, Valla, (though she comes with other 2 Nephalems, Sonya and Nazeebo, as the game's starting roster) and end with another character from another short story, Li-Ming. In between them are newer identities.
  • Bowdlerise: In the early stages of the Alpha, it could get pretty damn gory whenever you killed a minion or a mercenary. ESPECIALLY when you killed an ogre/troll, where you got to see the lovely image of their corpses rapidly decomposing in full HD glory. Now, however, there is next to no blood or gore when you kill mercenaries and minions and the troll/ogres instead turn into shattered stone when you kill them.
  • Bottomless Magazines: Averted, actually. Heroes of the Storm is so far the only MOBA where base defenses have limited, slowly regenerating ammunition. They can make short work of the first few creep waves and even low or medium level heroes, but doing so will eventually render them helpless.
    • Also averted by Tracer. In place of a mana bar, she has an ammo counter for her basic attacks that must be reloaded.
    • Slightly averted in Raynor's case-while he does have unlimited ammo, like every hero with a gun, his attack animations occasionally include him slamming a new magazine into his rifle. Likewise, Tychus may be knee-deep in brass, but never needs to hook a new belt to his minigun.
    • And then Zarya reacharges her gun when out of combat.
  • The Cameo: During the promotional video of Eternal Conflict, you can see Auriel being featured in one of the book pages. Turns out to be an Early-Bird Cameo: Auriel was eventually released after Gul'dan.
    • During Tracer's trailer, Nova temporarily transformed into Widowmaker, the resident sniper from Tracer's origin.
  • Canon Discontinuity: Not in the typical sense; the various heroes are taken from different points in their home series' original timeline, and not everyone comes from the same period (certain characters, such as Raynor and Kerrigan, have lines with each other that reflect this). Skins take this a step further, offering the same character at different points in the timeline; for instance, Arthas before he became the Lich King.
    • Some heroes have quotes referencing what happens to them in the future: as examples, Thrall is taken when he's still the Warchief of the Horde circa Warcraft III, and Jaina is taken a point in time before Theramore was destroyed and she became more hostile to the Orcs. However their Stop Poking Me! quotes refer to Garrosh Hellscream being given the mantle of warchief by Thrall during Cataclysm and bombing Theramore in the run-up to Mists of Pandaria, thus causing Jaina's aformentioned shift in personality.
      • Indeed, most Warcraft heroes seem to be taken at a point when their personality was most popular. For instance, Kael'thas is depicted in the time before he became the polarizing mad prince in The Burning Crusade.
    • Some of it may be to prevent Trailers Always Spoil, since there is a chance that something big in the recent game get spoiled. The biggest examples here are Kerrigan, she appears more as the persona of 'Queen of Blades/Queen Bitch of the Universe' to hide her eventual significant Character Development and Heel–Face Turn throughout Heart of the Swarm followed by Tychus, where excepting his Infested skin, there's no mention that Raynor would shoot him dead in the end of Wings of Liberty and Artanis who still has his nerve cords despite commanding the Spear of Adun, to avoid spoiling Amon's corruption of the Khala in Legacy of the Void.
      • Nova is a weird example of this, in canon, she always stood in opposition of Raynor due to being a Punch Clock Villain for Arcturus Mengsk, and him picking Tosh over her in Wings of Liberty. In this game, she's more designated as a heroic character, appearing at the 'hero' side for trailers (while Kerrigan in the villains' side, see above for why) or at worst a Punch Clock Hero because of the lack of Arcturus Mengsk, implying that this Nova was picked from the B-canon where Raynor chose her over Tosh, in addition of some unused bits from Starcraft: Ghost, if that was ever released.
      • Diablo III Nephalem have it too; they are probably taken before the events of Reaper of Souls, where in the end, they became firmly convinced that the High Heavens are no better than the Burning Hells with Tyrael wondering that they can be tempted into evil. In here, they are still firmly good with little chance of temptation, and respect Tyrael as a friend and ally.
    • To follow up with Blizzard's (and the fans') distaste with this character, none of the Heroes linked with him make mention about Med'an. Medivh never commented about having a son with Garona Halforcen while Valeera took credit on dealing a meaningful blow on Cho'Gall in the comics without mentioning that she was helped by Med'an.
  • Canon Name: This game gave out these tropes for several Diablo heroes: Xul the Necromancer, Sonya the female Barbarian, Nazeebo the male Witch Doctor, Johanna the female Crusader and Kharazim the male Monk. Valla and Li-Ming already got them via the short stories and Blizzard was just re-using them instead of inventing new ones.
  • Cluster F-Bomb: In a Stop Poking Me! speech, Tychus delivers a pretty epic one in panic as he drops his cigar inside his suit.
  • Comeback Mechanic: The exp you gain from low level heroes during early game ganks is minuscule, and a few successful lategame gank can easily make up for a disastrous 15-0 early-mid game stomp. Further, the death timer gets longer the higher your level, and level difference matters; if the level difference gets too much, your enemies will respawn way faster than you and give a pittance of exp when killednote . Meanwhile, you become an exp pinata, and every team death will cost your team more than it cost theirs. Add the various optional but extremely powerful secondary objectives, and the Unstable Equilibrium so prevalent in the genre is averted.
  • Composite Character: Sometimes.
    • Tyrael and Diablo look like they did in Diablo II, the former a hooded angel with wings and gold and white armour and the latter a Big Red Devil covered in Spikes of Villainy, and they're clearly lifted from that point in the Diablo-verse timeline (Tyrael is still the Archangel of Justice, while Diablo references the Prime Evils being separate entities). However, clearly both are also aware of the events of Diablo III and the parts they played in it, as shown by their interactions with heroes who represent the playable classes of III. On one hand, they are happy to fight beside Tyrael, just as he's happy to fight beside them, and they call him friend as he does them; on the other, they share a mutual animosity with Diablo, who is clearly still bitter about them defeating him, and it's made apparent that they'd all dearly like to go back to being enemies.
    • Jaina self-evidently comes from before the events of Tides of War, as she's not anti-Horde or on a rampage to wipe out its members and remains friends with Thrall. However, one of her warcries references the mage organisation she now rules, the Kirin Tor, even though she technically stopped being an ongoing member of theirs after she travelled to Kalimdor during the Third War. Some speculate that this Jaina comes from an Alternate Universe where she became part of the Kirin Tor again without Theramore being destroyed, either because Garrosh Hellscream's plan to bomb her city was stopped, he was divested of the mantle of Warchief before it happened or he simply became a Reasonable Authority Figure and decided to leave Theramore alone.
  • Cool vs. Awesome: The Lich King can team up with the Queen of Blades and the Lord of Terror to fight against the greatest heroes of each franchise! What's not to like?
  • Crosshair Aware: Some skills, usually AoE, gives off an indication where they will land. Problem is, both you and your enemy can see it, so more mobile heroes such as Illidan can be a challenge to hit with such skills. Hope you're good with Lead the Target...
    • Averted with Chromie's Dragon's Breath. The entire point of the spell is that it gives enemies no indication of where it will land.
  • Crossover: Obviously, seeing as it's a MOBA, but there are plenty of skins for certain characters which involve a crossover between two separate Blizzard game universes — and some with the realms in the Nexus itself. The most major crossovers include:
    • A Kaiju universe featuring Diablo as a giant monster called "Kaijo" whose appearance is a Shout-Out to Godzilla then Anub'arak, Tassadar and Dehaka as robotic versions of themselves called "Cyb'arak", "Mecha Tassadar" and "Mecha Dehaka".
    • A another crossover with the realm of Luxoria, in which Tassadar is Pharaoh Ta-sadar, a ruler of the realm who apparently used his powers to draw Luxoria into the Nexus to save it from destruction, Xul is his Treacherous Advisor, Serpent King Xul, and Zagara is the queen and apparently broodmother of the Scorpid Swarm, a clear Zerg Swarm counterpart, Desert Queen Zagara. Brightwing, an Original Generation character technically native to the Warcraft universe, has a skin imitating flying monkeys who apparently stalk the marketplaces.
    • A crossover with the realm of Raven Court in which Kerrigan is a Caligula-like vampire countess who rules the realm with a bloodthirsty iron fist as Countess "von" Kerrigan; Arthas is her consort, Crimson Count Arthas; Valla is a vampire hunter allied with a resistance group fighting against her rule and Nazeebo is a sinister harlequin who performs necromantic tricks for his countess' amusement.
    • Although not directly stated to be in the same universe, many Warcraft characters have skins portraying them as Starcraft Terran units — Uther as a Medic, Illidan as a Spectre, Rexxar as a Marine and Muradin as a Marauder. Tracer also gets a Spectre skin.
    • Diablo and Azmodan both take sojourns into the Warcraft universe in turn, Diablo appearing as an overgrown murloc called Lurkablo, Lord of the Deep who swims in Stormwind's moat and Azmodan making an offer to the Old Horde mirroring the Blood Offering given by Mannoroth, offering his own blood as a second source of demonic empowerment, starting with Gul'dan. Leoric followed suit — one of his skins is him as a Vrykul. Sonya, meanwhile, went adventuring and found some Warcraft weapons and armor at some point. Lt. Morales has a skin that makes her part of the Forsaken Royal Apothecary Society.
    • Space Lord Leoric and his Eternal Empire want to conquer the Earth. Only Star Princess Li-Ming and her allies — Knight Owl Medivh, the last Prophet of Kharazania whose warning about the Eternal Empire's invasion came too late, Eagle Eye Tyrande, who came to Earth after the Eternal Empire destroyed her home world and found herself in New York — can stop him. Also involved is Super Sonya, a time-travelling gladiatrix without a way home, who now protects New York's street from invaders like Mad Martian Gazlowe.
  • Curse: The main objective in the Cursed Hollow is to collect tribute so that the Raven Lord will inflict this on the opposing team. The curse in question reduces all the team's minions' health to one and prevents forts and towers from firing back.
  • Curse Cut Short: In the trailer.
    Raynor: *runs out of ammo* Aw, shi-
  • Cutscene Power to the Max: Some of the character trailers show the heroes doing things that are just not doable in the actual game, most egregiously with Chromie summoning her Alternate Selves and create a massive nuclear explosion. Lampshaded by Chromie herself, who notes it'll get nerfed before she's released.
  • Damage Reduction: The game's armor system, with each point in armor reducing incoming damage by 1%. This can further be divided into Physical Armor and Spell Armor, which only reduce damage from attacks and abilities respectively. While most sources of armor are Status Buffs from abilities and talents, some heroes (such as Arthas and Uther) have innate armor. Most Damage-Increasing Debuffs in the game use the same system by decreasing the target's armor and thus amplifying incoming damage by a corresponding percentage.
  • Damn You, Muscle Memory!: Lampshaded in a Sonya Stop Poking Me! quote (and later Johanna's); it can be a minor annoyance for people used to Diablo III controls to make the switch.
  • Dead Weight: Beside Stitches, there are also the Grave Golems.
  • Death from Above: Comes in many flavors.
    • Blackheart will fire cannon shots for any team who brings him enough coins. The shots fly high enough to qualify for the trope and they only target buildings.
    • Raynor can summon his Cool Ship Hyperion or a couple of Rescue Banshee gunships to rain shots on target.
    • Nova can paint a target for a Kill Sat.
    • Tychus' Humongous Mecha, Odin, can launch a nuke.
    • Valla can summon Shadow Beasts to ram everything in their way.
    • Li Li can summon a water dragon to divebomb on the nearest enemy hero.
    • Sgt. Hammer can launch a napalm strike.
    • Zagara can summon a Zerg Drop Pod.
    • Arthas can summon his pet undead dragon, Sindragosa.
    • E.T.C. can leap onto any area on the map and create a giant shock-wave when he lands.
    • Illidan can similarly pounce onto a targeted hero with one of his ultimate abilities - with its level 20 enhancement, he can do this from anywhere on the map.
    • Artanis' both Heroics come from his Flagship, "The Spear of Adun", and have global range: "Supression Pulse" is a large AOE blind effect and "Purifier Beam" is a single target ...beam that follows the target.
  • Death Is Cheap:
    • Like most MOBA's, characters resurrect a few seconds or minutes after being killed. Blackheart in Blackheart's Bay references this most directly:
    Blackheart: So you're dead. You'll get over it.
    • Not that it makes it any less unpleasant for the characters...
      Raynor: There is 'no' getting used to that.
      Tychus: Damn... that sure does smart...
    • This is pretty much Murky's whole gimmick. As long as his egg is alive, he can come back from the dead much quicker than any other hero. In exchange, he has the health of a minion.
    • Diablo can come back quickly to if he has enough soulstones (100; in the past, it could be reduced to 60 with talents). In fact, many Diablo strategies exist around this power.
    • Note, however, that your respawn time is directly proportional to your level (i.e. the higher your level is, the longer it takes to respawn), and especially in the endgame, every second is precious.
  • Death of a Thousand Cuts: In most maps note , clearing a lane of both its Fort and Keep will spawn ballistas for the attackers. If left unchecked, these ballistas will eventually bunch up, and can do heavy damage to the core.
  • Decapitated Army: Destroy the enemy core and victory is yours, even if your own core is on the verge of falling over if someone so much as sneezes on it.
  • Defeat Means Friendship: Defeating neutral mercenaries causes them to fight for your team.
  • Designated Girl Fight: Subverted in the trailer. Although the line-up has Nova on the same lane as Kerrigan, Nova ends up fighting Arthas and bailing out Raynor with a nuke, while Kerrigan goes Air Jousting with Tyrael.
  • Difficult but Awesome: Some heroes (like Abathur) are intended to be this.
  • Divided We Fall: For MOBA standards, the game bashes the player on the head with this. The team has a collective experience bar, and gains levels as a team. A good player can drag a poor team to victory, but it is more common to see teams who can coordinate well win the match. New players are often advised, "Better to make a stupid play together as a team than do the 'right' thing by yourself."
    • It's even worse during a team-wide fight. The rule of thumb in this game is that if you have the same number of people in the fight as your opponent, they outnumber you, and attempting to outflank just means that you've isolated yourself from the herd and can be killed at their leisure.
  • Dual Wielding: Illidan, Muradin and Sonya.
  • Double Unlock: Master skins are unlocked at hero level 10 but then be purchased for 10,000 gold to be usable.
  • Dramatic Irony: Happens sometimes in some characters' Stop Poking Me! quotes.
    • Kael sarcastically asks if the blood elves are going to become part of the Horde, in such a way that he implies it'll never happen. Um... about that, Kael...
    • Jaina notices a strand of white hair and hopes it's not a sign of things to come; she also muses about how the death of her brother at the hands of Old Horde orcs drove her father to eternal hatred of orcs beyond all reason, and says she wonders how she would handle a loss like that while hoping she never has to find out. If she knew about the events of Tides of War, she would have answers to both those questions.
  • Easter Egg:
    • It's nice that you can look at the character models in the shop, even better that you can spin the model around to see more than one angle of it. Now try spinning the character really fast, the result is... priceless.
    • During the Kharazim patch, if you click on a certain middle tree, then suddenly a bird flies out and you are treated to play a mini-game to shoot down the bird, in a similar manner to Duck Hunt. Miss, and the Treasure Goblin will laugh at you like that goddamn dog.
    • And right clicking the Treasure Goblin whenever you have a special quest to kill one to get 100G will treat it like you just punched that goblin in the face, must be very satisfying with how many times he likes to run off with those nifty loots...
    • A literal one appears in the shop's "Try" mode if you kill the practice dummy.
  • Elite Mook: Mercenaries are this. Siege Giants outrange towers, while Knights and the Grave Golem are tough enough to tank shots from them.
  • Elseworld: Certain skins come from What If?-type Alternate Universes. What if Zeratul was the High Templar, Tassadar the Dark Templar? What if Tyrael was an Aspect of Sin, the Lord of Pride, and Diablo was one of the Archangels? What if Illidan was the Archdruid (with Maiev as his High Priestess), Malfurion the one who became the Betrayer and Tyrande his Warden? What if Nova joined her then-boyfriend Tosh and became a Spectre rather than a Ghost? What if Arthas was called into the Nexus before he became a Death Knight proper? What if Uther came from our world and was a Mighty Lumberjack?
  • Embarrassing but Empowering Outfit: Played With. Unless you shell out real money, everyone rides the same horse or not-kodo. Even space marine Raynor, Angel Tyrael, and the likes of Uther and Arthas, who should be able to summon a special mount, are stuck riding them. On the other hand, some heroes have other abilities in place of a mount. Falstad, a gryphon rider, can fly over terrain, Abathur can tunnel anywhere on the map (as long as he has vision of the target area), and Sgt Hammer (the siege tank) has an on-demand speed boost.
  • Enemy Mine: Due to the nature of the game, this is inevitable; there are even unique dialogues for certain matchups on the same team, such as Arthas and Uther, or Raynor and Kerrigan.
  • Every Man Has His Price: Certain heroes have talents that allow them to bribe mercenaries. These talents gain stacks through various means, and with enough stacks, that hero can instantly "convert" (read: kill it to make it easier to take the merc camp) a mercenary to fight for your side.
  • Evil Laugh: Several heroes do this in place of a battle cry at the start of a new match. Surprisingly, the award for best evil laugh goes not to Diablo, but to Sgt. Hammer.
  • Excuse Plot: A bunch of Blizzard characters were kidnapped/offered a portal and ended up in the Nexus fighting each other. The tutorial even lampshades this, with Raynor asking why they're doing all this and Uther telling him he thinks too much. Thrall is annoyed about it as well.
    Thrall: Wait, what? What do you mean there's lore in this game? You guys actually paid someone to write a story about Raynor meeting Diablo? Isn't this precisely what fan-fiction is for? I didn't approve any of this!
  • Fighter, Mage, Thief: The three classes, Warriors are fighter, Assassins are thief, and Support are mage. The Specialists can be one or two of the three classes.
    • Each universe also fulfill a certain archetype. Diablo, with its high proportion of burly and/or melee heroes are generally expected to jump into the fray and survive out of it, and is thus the Warrior. Starcraft heroes tend to be squishier, but they have a high proportion of ranged heroes who rely on keeping the enemy at bay while poking them to death. Uniquely, they also have the highest proportion of stealth and/or sneaky heroes, thus they are the Thief. Warcraft heroes tend to have one form of magic or another, and they also boast a high proportion of some of the most powerful in-lore mages in their roster, making them the Mage. Overwatch and Blizzard Classic, while currently having only one character in their roster, fits towards Thief as they tend to be squishy and rely on high mobility to survive.
  • Floating Continent: Sky Temple and by extension the Tomb of the Spider Queen and the Lost Cavern takes places in one.
  • Game-Breaking Bug: For a brief period of time during the closed beta, there was a bug ivolving Anub'arak's Web Blast and Diablo's Overpower that would result in a hero being permanently removed from a single game. Observe it here.
  • Game Mod: The whole game was originally just a really fancy custom map for StarCraft II intended to show what was possible with said game's Level Editor. Still runs on the same engine, albeit heavily modified.
  • Gatling Good: Tychus, unless he's riding his Odin.
  • Gondor Calls for Aid:
    • Tassadar tries for this trope by calling on the player to send Protoss units to back him up. Unfortunately, it doesn't work out — see Mythology Gag for why.
    • Multiple heroes have a talent that lets them call down a M.U.L.E. to repair and rearm standing structures.
  • Guns Akimbo: Valla, only with Automatic Crossbows instead of firearms.
  • Herd-Hitting Attack: Standard fare of the genre, but Jaina and Kael'Thas are the best at this. The two of them can utterly melt the entire enemy team if they're not careful.
  • Humongous Mecha: One of Tychus's heroic abilities is to summon the Odin, which gives him devastating new attacks.
  • Immune to Bullets: Raynor fights Diablo in the cinematic trailer. Diablo seemed more annoyed than actually hurt and Raynor eventually ran out of ammo. If it wasn't for Nova pulling a Big Damn Heroes with a nuke, he might have bought the farm.
  • Infant Immortality: Averted. LiLi and Murky are, respectively, a little pandaren girl and a baby murloc and both of them die like any other character in the game. LiLi lampshades it on revival by complaining about people who hit little girls. Amusingly, Murky is designed as a Suicide Attack / Zerg Rush character: he leaves an egg on the map and can very quickly respawn so long as no hero destroys it. His early alpha kit made him a suicide siege character able to tear apart bases by constantly charging in and dying after blowing all his abilities. Revamps have made him more of an attrition-based Glass Cannon, very easy to kill but will wear you down if you keep sparring with him.
  • Insistent Terminology: As per the early marketing (this was dropped later): it isn't a MOBA, it's a Hero Brawler. Lampshaded by the Lost Vikings.
    Erik: Seventeen years of nothin', and they bring us back for a MOBA. Heh, figures.
    Baleog: It's not a MOBA, it's a Hero Brawler!
    Olaf: Hero Brawler - (Viking gibberish) - you made that up!
    Erik: No. But Blizzard sure did!
    Baleog: Uhh, you guys are so getting us fired, you know that!
  • Invisibility: Nova and Zeratul become invisible when out of combat. Tyrande, Tassadar, and some other characters, can also cause invisibility with skills and/or talents. Invisible characters can be detected by dealing damage, or by certain skills.
  • Involuntary Dance: E.T.C.'s heroic ability, Mosh Pit, once channeled, will lock all nearby enemies in place while he jams his guitar.
  • Killer Rabbit: Brightwing is a cute little faerie dragon. And pretty ruthless. Some of its unit quotes include phrases like "You're sure good at murder!" and "This will only hurt until you die" in the most adorable voice you've ever heard.
  • Large and in Charge: Warrior heroes in general are bigger than other heroes, which helps with body-blocking. While they may not be leaders lore-wise, they often lead the charge and initiate team fights thus qualifying for this trope.
  • Large Ham: Many stage announcers. Especially Blackheart. The Dragon Knight can get in on the fun, too.
  • Lighter and Softer: Considering that this is from a company with a boner for Crapsack Worlds, Fallen Heroes and Downer Endings (bittersweet at best), this game is pretty much this. The good Warcraft characters are not burdened with the more questionable decisions that made Azeroth a worse place (see Author's Saving Throw, especially on Thrall and Jaina), the Fallen Hero characterization is only when they're iconically established as such (eg: Arthas) whereas the Diablo villains (especially Diablo himself) don't come off as a bunch of Invincible Villains with Joker Immunity (you can kick their asses good). Then there's The Lost Vikings, who are from a totally lighthearted game.
  • Lightning Bruiser: Most Warrior heroes are this; tough, deals good damage, and mobile enough to jump into the fray or prevent escapes.
  • Linear Warriors, Quadratic Wizards: Downplayed. Unlike Dota2, Mage-type heroesnote  can be relevant at all stages of the game. That said, they excel at Herd-Hitting Attack contrary to the archetypal Assassin, allowing them to wipe the entire enemy team in moments if they're not careful.
    • Li-Ming actually inverts this trope. Her abilities scale at 3.5% per level, while everything else scales at 4%. She's a mage who actually becomes less powerful as the game goes on. Her gimped scaling is to balance out her Trait, Critical Mass, which resets all her cooldowns upon participating in a kill.
  • Macross Missile Massacre: One of the powers Tychus gets while riding the Odin.
  • The Magic Versus Technology War: What happens when you have Diablo versus Starcraft and/or Overwatch. Warcraft has already been doing this within its own setting.
  • Magikarp Power: Certain heroes are more talent-reliant than others, and experience a major power boost in the late game.
  • Major Injury Underreaction: When Sgt. Hammer gets hit, she often yells "Stop that!" or just "Uh-oh!" with a greater or lesser degree of inflection. Justified; she's in a tank, so it's more "Watch the Paint Job!" than anything else.
  • Massive Multiplayer Crossover: The worlds of Azeroth, The Koprulu Sector and Sanctuary mashing up into one Dota-style game. Blizzard has stated they also plan to include their older franchises — among them The Lost Vikings, Rock 'N Roll Racing and Blackthorne— at a later date as well. The Lost Vikings were confirmed by trailers prior to the beta launch and have since made it into the game. Overwatch is also getting in on the fun as of Tracer's announcement, and later Zarya.
  • Mechanically Unusual Class:
    • First of all, the Specialists, who are described as 'rule breakers and masters of unconventional warfare', although in practice they are siege heroes best in taking down enemy fortifications and creep waves. They tend to have a certain gimmick to their playstyle, like Sgt. Hammer's long range siege capability, Murky's quick respawn, Gazlowe's turrets or Sylvanas' fortification-disabling abilities.
    • The Lost Viking are 3 heroes in one package, thus requiring superior micromanagement skills (like Meepo). Unfortunately, their pittance of health makes them relatively unsuited to manfight enemy heroes head to head. Fortunately, that doesn't reduce their effectiveness in taking down fortifications, and what they lack in hit points they make up in speed to quickly disengage or chase down fleeing enemy heroes. They also only count as a quarter of a hero each when they die.
    • Abathur is considered one of the most mechanically unusual hero across the genre. First of all, he doesn't have any direct combat capability whatsoever, what with his low health and damage. What he offers though, is sheer map presence by deploying mines that act as early advance warning, sending in locusts periodically to help the creep wave grind down enemy fortification, and providing Symbiotes to aid allies in engagements.
    • Cho'Gall is a single hero requiring to be controlled by two players. On the downside, this means your team is short by one body and killing Cho'Gall is worth twice the experience point for the enemy team. The fun part is that he is both a Warrior and an Assassin in one package, with ridiculous damage potential and staying power. A well-played Cho'Gall will give the enemy a Sadistic Choice: either focus fire the high-health monstrosity and let his teammates rain hell on you, or ignore the high-damage monstrosity and let him rip your team a new one.
  • The Medic: Supports that use heal spells. All at the moment except Tassadar can do this with basic abilities. Lt. Morales is an actual Terran Combat Medic.
  • Medium Awareness: The heroes are well aware they are in a video game, and respond accordingly if you poke them enough.
  • MST3K Mantra: Invoked in the tutorial when Raynor questions, "Why are we doing this again?"
    Uther: You really shouldn't think so hard about such things.
  • Mooks: The non-player units are this, either enemies to be cut down, creeps who can be recruited through shows of force, or allies created through the map's mechanics.
  • More Dakka: Tychus epitomizes this; his minigun deals much lower damage than any other character's weapon per shot, but fires extremely fast (after a short wind-up period, that is.) Talents can up his fire rate further, and his Overkill ability really makes the Dakka even Dakkaier, flinging bullets everywhere to hit enemies in a cone.
    • Tracer manages to one-up Tychus in the Dakka department by going through her entire clip in one second. Each of Tracer's attacks consume 2 ammo and she carries a 20-round clip, translating into ten attacks per second.
  • Musical Assassin / The Power of Rock: E.T.C. Not only can his notes kill you, his guitar has an axe's edge to hack you with.
  • My Friends... and Zoidberg: Done in the trailer for "The Machines of War" event. It showcases upcoming Starcraft hero Alarak, Starcraft-based maps, Starcraft-based skins... and then Zarya at the very end.
  • Mythology Gag/Shout-Out: Most of the characters who come from the RTS games use the exact same (though obviously revoiced) lines they used when selected or ordered around in their original games. That aside, most of the unit quotes and Stop Poking Me! quotes are littered with them.
    • Abathur's says perfection is able to be pursued, but not obtained, 'like the Ashbringer.'note 
    • He also paraphrases one of his lines from Heart of the Swarm to express exactly what he thinks of your incessant poking:
    "Anger product of adrenaline, stress response, clicking. No clicking, no anger."
    • Raynor:
      • He jokes that whenever there's a split decision in his life, the first one is usually the canonically correct one.note 
      • One of his skins bears a marked resemblance to Captain America's costume.
    • Uther:
      • He laments that back in his day, they only had one type of paladin, and they only went up to level ten! note 
      • He also complains about the icon of this game and remarks that it's weird to have an organization called "Order of the Weird Space Triangle Thing".note 
      • He knows what you blood elves are planning to do to his grave... and he is not happy about it.note 
    • Tassadar:
      • One of his annoyed quotes is "And you thought orcs had large shoulder pads."note 
      • He's also somehow several steps behind in the unit development of his race, seeing that he's dead before the second game rolls in. Thus, he's shocked that there's no Dragoon or Reavers, and wonders what the heck is a 'Void Ray'.
      • Mecha Tassadar's Force Wall heroic looks suspiciously like a certain Fin Funnel Barrier.
    • Nova jokes everyone would know she isn't Kerrigan if she had her own game. note 
    • Muradin:
      • He tells the player not to worry if Blizzard kills their favourite character, assuring them that said character will probably come back alive in an expansion or two — and he should know!note 
      • Killing Tassadar with Muradin also results him quoting the Dwarven Mortar Team from Warcraft III: "Clearly Tassadar has... failed!" note 
      • He asks The Lost Vikings if they've ever been to the Badlands...note  which prompts them to joke that they haven't been to many good lands. The Vikings themselves make a reference to that as well in their Stop Poking Me! quotes.
    • Illidan:
      • He misses Chaos Damage. note 
      • He's also appalled Blizzard added Monks instead of Demon Hunters as a class in World of Warcraft. note 
      • Humorously, he tries using the Skull of Gul'dan (an artifact which turned him into a half-demon hybrid) for a Hamlet impression.
      • In his dating app profile, he wrote that he hates "crazy chicks who wants to lock you up for thousands of years." note  He's worried that said crazy woman is right behind him.
      • He gets in on the Running Gag with the phrase "Darkness calls":
    *phone buzzes* Illidan: Hold on. Darkness just texted me. note 
    • E.T.C.: 'Wherever I go is the cow level!' note 
    • Thrall, Warchief of the Horde, has several:
      • His first joke line is confusion as to what's going on, before remembering that it's the "joke thing", which he hasn't done in a while. He then reminisces about the RTS days and the grand scale of them... but he doesn't miss the poking. note 
      • He jokes that in a few Heroes expansions he'll be replaced by Garrosh Hellscream. note 
      • He checks out his abilities to see what they gave him this time...then apologizes to Rehgar for "getting all the good stuff". note 
      • And he comments disparagingly on the game's "plot", claiming that he didn't approve any of it.note 
    • Tyrande:
      Tyrande: It's been a while since I used this bow.
      • She grumbles that when the Night Elf women ruled Kalimdor, they experienced an era of peace... until the men woke up.
      • She also wonder where her sabertooth tiger went, mention not having seen it in a while, and try calling it back. note 
    • Sonya:
      Sonya: You! Death by Snu-snu!
    • Malfurion reminds you that he's an archdruid, not a prophet.note 
    • Jaina:
      • She can recite "Azrath Metrion Zinthos".
      • She tries to defy making a Frozen reference, telling the player to "let it go"... then realises she just made one by accident. She gets over it, and if she kills an enemy Jaina she happily snarks, "The cold never bothered me anyway!"note 
      • When ordered to dance, she would execute the animation of Crystal Maiden doing Freezing Field note 
      • She can also find a white hair, hoping it's not a sign of bad things to come. note 
    • Valla:
      • Notes that she wouldn't have to respond to the player clicking on her if she were back in Diablo III,note 
      • Pretends she doesn't have enough Hatred to pull off an attacknote 
      • Asserts that Hatred must be tempered by Disciplinenote 
      • And says that things would be a lot easier if she had a follower, wondering aloud where Kormac's got to.note 
    • Azmodan:
    • The Lost Vikings:
      • One of their skills is named after League of Legends famous meme "Spin To Win!"
      • Olaf's shield in one of the color variations for the Viking's Master skin bears a striking resemblance to a shield wielded by a certain captain.
      • Baelog has a few Shout-Out quotes under his belt.
      Baelog: [after reviving] I'm back, baby!
      Baelog: [when ordered to attack] It's clobbering time!
      • When using "Jump!", Erik does the same animation as when he jumped in their game, and Olaf holds his shield above himself, which he could do in their game to float in midair.
    • Upon killing Nova, Stitches declares he's not afraid of no ghost.
    • Sylvanas:
      • If you keep poking her, she'll quote her sister Alleria: "Do that again and you'll pull back a stump."
      • She also mentions that she has never been a night elf. note 
      • And for the record: no, she won't sing a song for you. She's a heartless undead banshee, not a music box.note 
    • Anub'arak:
      • He pokes fun at how he's the king of the nerubians, who are Spider People, but looks more like a giant beetle himself.
      • He's driven to fury at the mention of the word 'raids'note , even mentioning Paragon, the first raiding guild who slew him as a raid boss, by name.note 
      • He also lampshades the questionable logic behind enrage timers.
    Anub'arak: Ten more minutes of this abuse and I will go berserk!
    • Arthas:
      • He asks the player if they ever feel like they're Hearing Voices.note 
      • He jokes that no man could defeat him, but 10 or 25 could do it.note 
    • Nazeebo:
    • Kael'thas has a skill in which he sends in a tornado to keep the enemy afloat and when upgraded, can hit and send multiple enemies afloat. This brings in mind for a certain spell from Invoker: Tornado/Wes-Quas-Wex. note 
    • Rehgar jokes that he could get used to this "video game" thing.note 
    • Arthas is now friends with Darkness. note 
    • Diablo:
      Diablo: You ever heard that one about the warrior who thought he could put a soulstone in his head? It's an enthralling tale!
    • Rexxar needs all the loot for "hunter reasons". note 
      • He never gets lost in Desolace. Except when... well... actually, he takes that back. note 
      • He enjoys a bit of Hearthstone in his spare time. Oh, and every time you lost to a hunter? That was him. note 
      • Last time he accidentally summons a cow, a deer, a bear and a rat whenever he says their species name, now he summons in a horse, a bull, a monkey and a swine.note 
    • Lunara makes a reference to a rather well-known generic Dryad poke quote "I'm so wasted! I'm so wasted!" if poked enough. Also she appreciates it if you don't call her 'Mylune'.
    • Li-Ming admits something about her master Isendra having no cooldowns in her Teleport. note 
    • If Xul kills Azmodan, the former compares the latter unfavorably with his fellow Lesser Evil (who looks like a giant maggot) Duriel.note 
    • Medivh has a few:
      • He muses on the concept of an upside-down version of Karazhan underneath the tower, but dismisses it as something only a madman would come up with. note 
      • If you never get the event you want in the Karazhan opera house, don't worry. Neither does Medivh.
      • In his day, heroes only had one ultimate to choose from, and they were grateful for it!note 
    • Varian also comes with a lot of these:
      • He admits of still watching 3v3 Arena matches, and though a bit biased, his favorite setup is 'Warrior-Druid-Rogue'. note 
      • He knows about Hearthstone and thought it was 'too fantastic' for him, noting how absurd it is that Garrosh Hellscream of all people can order him around. note 
      • He advises the player to never trust anyone named Prestor, saying "It's always a dragon, always.". Katrana Prestor was the human disguise of Onyxia, while her father Deathwing passed himself as Daval Prestor.
    • Genn:
      • He wonders if "those Defias fellows" would agree to rebuild Gilneas. They most probably wouldn't note 
    • In a non-hero example, the Swarm Host bosses on Warhead Junction take their attack patterns from Slivan, a boss from Heart of the Swarm, albeit greatly watered down (because no one needs to constantly deal with twenty Banelings at once in this game).
  • Necessary Drawback: As befitting the genre, disables are very powerful that they tend to make or break engagements. As such, most disables are skillshots which need careful aim, Lead the Target and a bit of luck on the enemy's reflex for them to hit. A scant few are fire-and-forget types, but these tend to come with other drawbacks such as delayed effect (Xul's Bone Prison) or a heroic (Murky's Octo-Grab, Anub'Arak's Web Blast). One particular exception is Brightwing's Polymorph, which is not only a fire-and-forget, but is also a basic ability and locks down almost everything, which makes it an incredibly powerful disable.
  • Neutral No Longer: Every map has a powerful entity near the center who will periodically offer a chance to earn their allegiance, providing a significant advantage temporarily, although some of them aren't entirely willing allies.
  • One-Man Army: Averted. No matter how good you are, stat and ability increases are relatively linear, and there won't be too big a discrepancy in power. Which means, even if you are lvl 15 and your enemies lvl 10, you will still lose when they gang you up 5 on 1 simply from raw stats. Specialists who can easily solo mercs camps are probably the closest to this; They can operate on their own to defeat mercenaries that otherwise require several heroes to defeat.
  • Pet the Dog: It can be quite jarring to hear Diablo or Arthas telling you to retreat and heal yourself. You'd expect them to say something more towards You Have Failed Me or You Have Outlived Your Usefulness instead. They also thank you for healing them. Of course, the other implication is that they expect you to be healthy to be actually of use to their plans. And their thank-yous are kind of jerkish.
    Diablo: Heal yourself, minion! / Your healing is serviceable!
    Arthas: Go heal... before it's too late! / Excellent heal, minion!
  • Percent Damage Attack: Unusually plentiful for the genre. Multiple heroes (usually Assassins) can take the Giant Killer talent, removing 1.5% (0.5% for the rapidly attacking Tychus) of a target hero's hit points with every basic attack. Diablo can steal 1% of a target's hit points on every hit with a mid-game talent; Leoric can steal 5% with a late-game one. Certain abilities can also remove 10%, 20-30%, or even 49-77% of a target's hit points. All this in a game where one hero can have as much as five times the hit points of another...
  • Play Every Day: The game has daily quests, which, due to the Anti-Poop Socking, are your main source of gold. The questing system is identical to Hearthstone: Heroes of Warcraft (except you can't reroll quests), so you can stockpile up to three quests at any given time.
  • Portal Crossroad World: The Nexus can be interpreted as this, due to the battlegrounds are treated as Pocket Dimensions, even from different universes like Diablo and Starcraft.
  • Power Creep, Power Seep: The trailer has Badass Normal Jim Raynor going up against the Big Red Devil Diablo, for starters...
    • Even beyond that, the map's event characters are somehow much more powerful than the heroes, especially jarring with Illarian and Beleth being more powerful than Tyrael and Diablo, or the Gravekeeper's undead being more powerful than those summoned by Arthas.
  • Power-Up Mount: Mounts are available to heroes to get them across the map fast. Certain heroes don't get mounts and instead have a special ability to move across the map.
  • Ragdoll Physics: Can lead to amusing moments when characters almost hit the screen, or piles of bodies fly everywhere.
  • Roller Derby: One of Nova's alternative costumes is a surprisingly accurate rollergirl outfit (with athletic shorts and full pads).
  • Running Gag: If a character from Azeroth was included and Arthas has done something horrible to them, then you can be assured that their introductory trailer will involve kicking his ass. Or even if they haven't, it's still quite likely. Diablo hasn't suffered such thing yet...
  • Sealed Badass in a Can: By taking control of two shrines on the opposing sides of the Dragonshire map, a team may free the Dragon Knight to temporarily rampage through the enemy base.
  • Shoot the Medic First: Mostly Averted. Support heroes here are quite tanky and hard to take down, or come with powerful abilities that punish such attempts, so trying to focus on them during teamfights might as well be as useful as focusing on their tank. It is more beneficial to crowd control the Support and kill the squishier Assassins while the Support is unable to save them. Even Lt. Morales subverts it, she is about the only Support that looks like plays this straight, as she has one of the lowest health for Support, and has no escape mechanisms aside from a knockback and a certain heroic... but a competent team usually damn well makes the effort to cover her that trying to apply this trope will result her team picking you off when you are in tunnel vision trying to kill her. KILL THE MEDIC. See how it turns out.
    • Shoot the Mage First: If you see a AoE mage-ish Assassin that has little mobility (e.g: Jaina and Kael'thas), they'd be the primary target because of their capability to melt down oppositions immediately if left unchecked.
  • Shout-Out: Not all of the Shout Outs qualify as Mythology Gags.
    Cho: (punched in the face) Prepare for trouble!
    Gall: (punched in the face) Make it double!
    • Cho'gall's Q skill is called 'Surging Fist', while it didn't look too familiar with the original, it involves fist, and in Japan, it translates to 'Hadoken'
    • Azmodunk and his basketball-themed demons are clearly a reference to Space Jam.
    • One of Valeera's quotes refer that she's both a rogue and rouge, and she's okay with it... unlike a certain Rogue Knight who insists he's not Rouge.
  • Side Quest:
    • In Heroes of the Storm, taking down neutral creep and going off the lanes can be beneficial to fulfill the map's secondary objectives which may help in winning the match, or at least to hire those neutral creeps for extra fire power.
    • Some revamped talents become this. Complete the condition, and get an additional bonus. For instance, Mana Addict now grants Arcane Barrier after 25 stacks in addition to the extra mana. You can also keep stacking the extra mana bonus after getting the ability.
  • Simple, yet Awesome: The cheapest heroes cost only 2000 goldnote  are very newbie friendly, but in the hands of a veteran these heroes can utterly decimate the enemy team. Special mention to ETC's Mosh Pit heroic, which has the potential to disable the entire enemy team for an unhealthy 4 seconds. They also tend to lack any glaring weaknesses, making them very solid choice in most cases.
  • Skill Gate Character: Nova and Zeratul, and anything involving invisibility, really. Unlike Dota2, you can see invisible heroes sneaking around, courtesy of Visible Invisibilitynote . Learning to see the invisible is essential to be a better player, and these heroes then become more manageable. Zeratul downplays the trope somewhat, as even without his invisibility, he can still be tricky to catch and remain a somewhat capable combatant, and having a high utility powerful Heroic (Void Prison). Of course, those who plays Nova can still be a dangerous foe when they don't just rely on invisibility, but instead mind-games, getting strategic positions, or utilizing bushes (you'll have a harder time spotting an invisible character standing on bushes)
  • Some Kind of Force Field: Storm Shield, a trait available to certain heroes, creates a shield around them and their allies worth 20% of their maximum health to protect them for three seconds.
  • Summon Magic: Several heroes can bring additional units to the fray: Arthas and his ghouls, Kerrigan and her Zerglings or Ultralisk, Nazeebo and his zombies etc. Special mention to Zagara, whose entire ability set is summoning Zerg units to attack for her.
  • Stomachof Holding: Stitches' heroic ability, Gorge.
  • Stop Poking Me!: Par for the course in a Blizzard game.
  • Taking You with Me: Tyrael, when killed, becomes a living bomb that detonates after a short time, damaging any enemies around him.
  • Theme Music Powerup: The Lost Vikings' Longboat Raid heroic ability plays their theme music.
  • Title Drop: You'll be rewarded with one from the announcer if your team scores 20 kills without anyone dying.
  • Token Evil Teammate: The heroes team includes Nova, who is not exactly evil, but a Punch Clock Villain and a loyal subordinate to Arcturus Mengsk, Raynor's Arch-Enemy.
  • Token Good Teammate: The tutorial mission had Nazeebo, the Diablo III Witch Doctor Nephalem, being on the bad guy side along with Arthas, Stitches and Diablo himself. It's pretty clear, however, that he was just playing along — his game opener quotes indicate he's still batting for the good guys.
  • Total Party Kill: "Enemy Team Dominated!" And if your team got inflicted with this trope, one of your allies may say some lamentation or encouragement line.
    Kael'thas: This.. is not a defeat.. It is merely a setback.
    Alarak: Ugh! You are all unworthy of my leadership!
    Nova: Well that sucks.
  • Trailers Always Lie: Although the trailer/opening cinematic shows Diablo as seen in Diablo III, the version that appears in game is based on the one from Diablo II.
  • Units Not to Scale: It's a Blizzard game, so that's to be expected especially when you consider some of the StarCraft units to others: Sgt. Hammer is smaller than a dwarf and a pandaren child outside of her Siege Tank, and the two Banshees Raynor can summon for his second Heroic are so tiny that their pilots clearly represent the Lollipop Guild, to say nothing of the Odin, which barely works as a second suit of power armor, let alone a multi-story nuke-totting mecha.
  • Unlockable Content: You can unlock hero and mount color variations, profile portraits, and a mastery skin for leveling up a hero enough.
  • Unstable Equilibrium:
    • Averted by MOBA standards. There is no gold in this game, so EXP is all you will get from killing enemy heroes. But the EXP you get/give at low level is much smaller compared to the EXP you get/give at later levels. So while a team that steamrolls the opposition during the early game can win by keeping the pressure, it is just as common that a few successful ganks or teamfight during late game can make up for the difference and let the enemy turn the table.note 
    • Averted on an individual level, as well; exp earned is shared equally between the entire team, everyone levels up at the same time, and as there is no item system and everyone earns Talents at the same rate, players will never run into a situation where they're miles behind and dragging their team down because of it.
    • Having said that, the secondary map objectives, which seem to be the ultimate Comeback Mechanic, are actually ways of enforcing Unstable Equilibrium. You have to be careful taking them because taking them requires you to be physically present — IE, not dead — and the enemy team can thus interfere very directly. If your team can't take the objectives, you can just push normally... but the objectives are always more efficient at demolition than your characters are, meaning that the enemy team will still come out ahead. The secondary objectives may seem like a way to bypass teamfights and outplay your opponents strategically, but the truth is that force the two teams to fight each other... and, thus, one of them to lose. This design philosophy has reached its (current) culmination on the map "Towers of Doom," where the enemy core, normally destroyed by your hero's weapons, can only be damaged by shots fired from... the secondary objectives.
  • Video Game Caring Potential: Unlike most other MOBAs, if you heal an ally, you will hear said allied hero actually thanking you for the heal, no matter how small. Yes, even Diablo, Azmodan, Kerrigan and Arthas.
  • Victory Pose: The winning team will perform one at the end of each match. Each pose per hero varies, from Raynor doing a fist pump, to Brightwing and Nazeebo doing backflips, to Sylvanas doing her Sarcastic Clapping, Malfurion twirling his staff, and many more. Inversely, there were only a few defeat poses, the majority of the heroes don't have it. Such as Nova facepalming and shaking her head, and Stitches crying.
  • Visible Invisibility: You can see the slight distortion invisible characters cause as they move around. Now would be a good time to use your Detection ability or aim at their general direction.
  • When Trees Attack: In the Garden of Terror map, the special objective enemies are living plants that drop seeds when attacked and slain. Collecting 100 seeds allows your team to summon a giant plant of your own that can bind and damage enemy buildings with giant roots, and drop spores to turn enemy heroes into harmless plant creatures temporarily. Malfurion also can summon one with a talent to the Entangling Roots skill.
  • Wild Card: The keepers of many of the map objectives, both in function and personality. The map objectives involve earning their trust so they will help you destroy the enemy's base, such as gathering doubloons for Blackheart in Blackheart's Bay, or tribute for the Raven Lord in Cursed Hollow. The only problem is they're more than willing to do the same for your opponents if they meet the requirements first. The keepers' dialogues range from finding the conflict amusing, to being dismissive and saying they're just doing their job, to outright admitting they're willing to help whoever so long as they get what they want.
  • Worth It: Various heroes say a variation of this if they managed to kill an enemy hero, but died in the process.
    Abathur: Equal exchange.
    Diablo: I claim victory from death!
    Kael'thas: My death was entirely worth it.
    Nova: Got it anyway!
    Tyrande: A worthwhile exchange.
    Zagara: Victory in death!
    Li-ming: Ha, got you! Never mind the rest.
    Rehgar: Ha! You thought you could best me?!
    Alarak: Even in death I am the victor!
  • Wrong Genre Savvy: There's No Fourth Wall in this game — almost everyone knows that they're in a game and most are aware of the player controlling them. However, some people think the conglomerate of worlds they've been called to function on the same principles as the world (and games, for that matter) they were lifted from. Among them...
    • Diablo: The Nephalem appear to think it uses the Diablo Money Spider system; Sonya complains that nobody drops loot after she kills them and the game makes no sense to her, while Valla muses on how many more people she has to kill before one of them drops a Legendary item. That said she later averts it by pointing out if this were Diablo, she wouldn't have to respond when clicked on.
    • Retro: Baelog from The Lost Vikings asks how many Video Game Lives they've got left after he revives, and taunts enemies he kills by asking if they wrote down the level's password, even though neither are used here.
    • Starcraft: When Uther welcomes him to the Nexus during the introductory tutorial, Raynor asks if it's a Protoss Nexus like the ones from his home 'verse, and he, Tychus and Nova apparently think the healing magic that keeps their health up is the same as Starcraft Medic technology. Ironically, a Medic Hero has since been released into the game. Meanwhile, Tassadar thinks the game is a custom Starcraft map and that the Protoss tech tree still operates the way it did when he was alive.
    • Warcraft: Kael'thas apparently thinks all demons are composed of fel energy (see when he kills Diablo). He may be interested to know what happened to the last person subsumed in Diablo's essence; she didn't find it very fun.
  • You Nuke 'Em: The map objective of Warhead Junction is to collect warheads to lay waste to the enemy structures. Or, if you're feeling vindictive, the enemy team.
  • You Will Not Evade Me: Several heroes have abilities used to keep others from escaping them.
    • Stitches has a hook to pull people in.
    • Diablo has a charge, and a skill that flips the target from in front to behind of himself.
    • Kerrigan has a skill that drags people in. She also has a jumping skill which can be used to catch an escaping enemy.
    • Sonya has her Ancient Spear, which briefly stops the target and pulls her to them, and Leap, which has a large range and stuns anyone caught in its area effect. Leap can be talented further to form a temporary crater where she lands, which blocks escape for a short while after the stun ends.
    • Arthas has an aura that slows and damages whoever caught in it, as well as a small on-impact area root.
    • Illidan's skills involve closing the gap between him and his prey, and is especially good at body-blocking and preventing escape attempts.
    • Nazeebo gets to place a ring of Zombies. Being trapped inside is particularly unpleasant.
    • The Butcher's heroic ability can summon a pole which chains an enemy hero, preventing them from escaping. With the appropriate talent, it can chain all heroes in range.
  • Zerg Rush:
    • Murky, with its constant respawning from an egg, is meant to evoke this.
    • With Zagara and Abathur, both Zerg minion-spawners you are able to do this one literally.
    • This is literally the map objective for the Braxis Holdout battleground.
    • One complaint about the game in general is that forming heroes into a big ball and running over anything/anyone they come across is often a successful way to play the game. Then again, this game is billed as Hero Brawler.