"Yah, zis is an example of smartness here. I have said that zis is ze quick fuse. Huh? And zis is ze quick fuse." (Double Take) "Ze quick fuse???" (The building blows up.)When a character manages to unintentionally blow only themselves up with the explosives that they are carrying. The character can either be mishandling unstable explosives, or they can be a failed suicide bomber. No matter the case, the explosion is usually caused by their own stupidity, making this a case of Too Dumb to Live and often an Epic Fail. It is a good way to show the audience that the character is REALLY DEAD, because the person unfortunate enough to have this happen to them always dies instantly. One possible outcome of Nitro Express. Compare Jumping on a Grenade for when a character does this to protect others from a blast (see Heroic Sacrifice), Hoist by His Own Petard for when a villain is killed by a bomb he meant for the heroes (see Karmic Death), Throw the Pin when someone holds on to the wrong part of the grenade after pulling the pin and throwing, and Pineapple Surprise when someone pulls the pin on the grenade their enemy is holding. Contrast Somebody Set Up Us the Bomb when the character is surprised by a bomb someone else planted. See also Dynamite Candle and Mismeasurement. This is a Death Trope, so spoilers ARE to be expected.
— Franz Liebkind, The Producers
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- Invoked in a viral video for Volkwagens. Some found it tasteless, most found it funny.
Anime & Manga
- A staple way of killing off minor bad guys in action films. Especially after they do something stupid, like picking up a live grenade.
- In the Jean-Claude Van Damme movie Hard Target, the bad guy quickly unscrews the fuse assembly from the live grenade he's been gifted with - just not quite quickly enough. What renders this explosive stupidity is that it would have been a hell of a lot quicker to just throw the damn thing away!
- In '71, the explosion in the pub is probably caused by this, or at least a Hair-Trigger Explosive. Probably the former.
"They're thick as fuck!"
- In Reno 911!: Miami, The Rock gets overconfident with his grenade handling and ends up turning himself into red paste.
- Subverted in Battlefield Earth, as while Terl has an explosive collar strapped to his arm when he triggers the detonator that he believes will kill the hero's love interest, he doesn't die from it.
- Played with in Mom and Dad Save the World, with the Light grenade. "Pick me up!"
- In Four Lions Faisal meets his end this way.
- In Saving Private Ryan, a soldier with a sticky bomb lights the fuse too early and spends too long trying to apply it to an enemy tank, resulting in Ludicrous Gibs when it inevitably blows up.
- In The Producers, Franz Liebkind isn't sure whether he's used the slow fuse or the quick fuse when arming a bomb to blow up the building where he and Bialystock and Bloom are currently standing. So in order to test it, he lights it to find out. Turns out he was smart after all; he thought it was the quick fuse and so it was. ... Wait, Oh Crap!! Nobody is killed, although Liebkind winds up in a full body cast.
- Act of Valor. A female jihadist wearing an explosive vest blows herself up when the SEAL team bursts into the room she's in. Nearby is another suicide bomber; we get a Slow Motion shot of him turning toward the fireball, then suddenly going up himself as the blast detonates his own vest.
- In Angry Video Game Nerd: The Movie, a non-lethal example occurs; General Dark Onward loses his right arm by fumbling his own grenade during his first encounter with the Nerd.
- In The Ladykillers remake, Garth is trying to calm his coconspirators down about the stability of C4. "You could light this stuff on fire, hit it with a ham-" Actually no, you can't hit it with a hammer. Nobody dies but Garth loses a finger.
- In Relativity, one of the bad guys springs a death-trap on the heroes while standing inside it with them. They all survive.
- Happened twice on Lost:
- In the first season, which resulted in the death of Dr. Arzt, pictured above. This was especially jarring, since he had spent the previous minute handling the stick of unstable dynamite with extreme caution.
- In the sixth season, when Ilana drops her bag containing dynamite on the ground and it explodes, instantly killing her. Ironically, this was just after lecturing the survivors about her ability to protect them.
- Of course, after the fact it was decided that the immortal Richard should carry it.
- In a one episode of Ghost Whisperer, a minor villain managed to kill himself after succeeding in exchanging a hostage for a special book, when his explosive device rolled off the table and onto the floor.
- In an episode of NCIS, two criminals were trying to blow up a computer server to get rid of files... and ended up hitting a gas main, literally incinerating themselves in the blast.
- An episode of CSI: Miami had some Western Terrorists planning to set off a dirty bomb in a helicopter using a bomb attached to an altimeter. In the cold opening a nervous looking man walks into an illegal rave and tells them to keep it down. Then explosions happen. It turns out he was experimenting in then next room when the impromptu party began and the vibration from the speakers in the next room set off a mercury switch (basically a very sensitive tilt switch) he'd attached to some explosives.
- Only Fools and Horses: Happened offscreen to Freddie "The Frog" Robdal, who sat on his own detonator during a post office heist.
- Played for laughs in Danish comedy series Finnsk Fjernsyn. In a skit about the Battle of Dybbøl in 1864, the hard-pressed Danish soldiers is issued a new revolutionary weapon: The hand grenade. The soldiers only instructions on how to use the explosive is "Pull out the pin, count to ten, and then stuff happens", upon which one of the soldiers takes out the pin, puts the grenade between his legs and starts counting...
- In the 1000 Ways to Die episode "Tali-Bombed", a terrorists' bomb went off prematurely because they forgot to account for daylight savings time.
- Played for laughs in The Red Green Show with explosives enthusiast Edgar Montrose. He's lost most of his hearing, several fingers and is permanently emitting a waft of smoke from his singed clothing. He claims he can fix anything with explosives, but even Red himself seems afraid of his methods, which says a lot about how Edgar embodies the spirit of this trope.
- Played for laughs again on In Living Color! with Fire Marshall Bill, played by Jim Carrey. Bill's fire safety lectures would inevitably escalate into an explosive demolition of whatever building he was in, and possibly the occupants. Bill tended to survive.
- In The Twilight Zone episode "The Jeopardy Room", the bad guys are killed in the end when a mook absentmindedly answers a phone that his boss turned into a bomb.
- The team on Criminal Minds point out the first victim of a bomb explosion is more often than not the culprit due to them being inexperienced with bombs.
- Averted Trope: In The Outer Limits (1995) episode "From Within", a man with fetal alcohol syndrome needs to use explosives. No one else can, as he's the only one immune to the mind control worms due to his conditions. It doesn't help matters that his father died from misusing explosives. Needless to say, everyone but him is terrified he'll mess up. No, it all worked out.
- Westside: In "Dire Combustion", explosives expert Dougal blows off half his hide while attempting to blow open the doors of an armoured car follwing an Armed Blag.
- On Unforgettable a bunch of treasure hunters make home-made explosives in order to blast their way into a sealed room. One blows himself testing them out and another poisons himself through careless handling of the toxic chemicals. The cops stop their accomplice from setting the explosives off under a busy New York City subway station and potentially killing hundreds of people.
- In one episode of The Men from the Ministry One and Two are trying to get to House of Parliament through the sewers because the package Mr. Lamb left there during their inspection has been mistaken for a bomb and the area is sealed by police and military. In the sewers Lennox-Brown drops the flashlight in water, and Lamb lights up a match to help, not realizing it'll lit the flammable gasses of the sewers.
- Magic: The Gathering: Goblins are occasionally issued with explosives, which - given that a goblin genius is at best a barely functional human - rarely ends well for anyone, especially not the goblin. Goblin Kaboomist and Goblin Bangchuckers are among the less incompetent ordnance technicians, in that with toughness pump they have a chance to survive the injury they have a 50/50 chance of inflicting upon themselves.
- This can happen in pretty much every First-Person Shooter game that features "grenade cooking" (waiting a few seconds before throwing a live grenade to give your enemy less time to run away or throw it back), if you hold the grenade for too long.
- Not just those with cooking. Accurately throwing a grenade in a game that doesn't let you perceive the third dimension is much trickier than in real life (where it's not actually very easy to begin with), so it's easy to misjudge the distance and bounce the grenade on a nearby wall straight back into your face. If the game is Friendly Fireproof this merely results in embarrassment; if it isn't, well...
- Not limited to the First-Person Shooter genre; anybody who's played a tactical or action RPG has probably done this too.
- Or as a result of Damn You, Muscle Memory; there's a high probability for one game's grenade button to be in an entirely different place from the one you just played. For example, Modern Warfare's "throw grenade" is Halo 3's "reload" button, and Halo 3's "throw grenade" button is Modern Warfare's "aim" button. Don't stand in front of anyone who's just switched from one game to the other.
- Taking this Up to Eleven are games who change up the grenade button within the same franchise for seemingly no reason other than to make you feel foolish.
- As a result of Artificial Stupidity, Mooks also frequently do this to themselves, and conversely, both your allies and enemies are often too stupid to take cover from the blast. Star Wars: Battlefront has a particularly impressive line in it, with AI troops so enthusiastic with badly aimed grenade spam that it's not uncommon to get troopers listed as their own Nemesis, meaning they killed themselves more often than the other team did.
- Compounds with certain moments in Uncharted, where the ability to shoot enemies to drop their grenades whilst prepping them combines with them standing out in the open for some incredibly easy kills from time to time.
- More than a couple of Demomen have blown themselves up with their own remote detonation Sticky Bombs by forgetting where they put them... or forgetting that while the unlockable Scottish Resistance usually requires them to look at the mines they wish to detonate, it will also trigger any that they happen to be standing near as well (originally meant to make the bomb jumping tactic easier).
- Come to think of it, there's also the Ullapool Caber, which is an old-fashioned stick-grenade... that you use as a melee weapon. Once. Quoth the item description in-game, "A sober person would throw it."
- On top of all of that, simply throwing grenades in incredibly bad places can result in this. For example, tossing a grenade to land in a corner, only to forget that grenades can bounce back at you. Or throwing a grenade whilst having the camera pointed at the ground when you're in cover. Or whilst strafing in a room full of pillars. The possibilities for explosive embarrassment are endless!
- Borderlands 2 gave us the DLC Sky Rocket grenade, a firework-style explosive with an unpredictable travel path, massive blast radius, and equally insane damage. It's probably the #1 cause of stupid grenade-related accidental suicides in the game, which is impressive considering some of the other ridiculous grenades you can get.
- Junkrat's RIP-Tire in Overwatch is a remote-controlled tire that can be steered and then detonated. Unfortunately for him, it can and will blow him up if the tire's too close to him upon detonation.
- Another common occurence in the FPS genre is Rocket Jumping to death. Usually the death is from the rocket itself, but in games with fall damage, you could be fine blasting yourself into the air, only to turn into a puddle of organs when you hit the ground.
- Star Wars: The Old Republic: One type of PvP is a Blood Sport called Huttball. After play-testing revealed that people tended to hog the ball and turtle around it, a new game mechanic was added: The ball is now made of uranium, and if a player hogs the ball too long, the Hutts will get bored and detonate it.
- Mishandled bomb rocks in the original Pikmin can inadvertently wipe out a good chunk of your troops if you're unlucky.
- Common in Bomberman, though some later games in the series make bombs color-coded to somewhat lessen the confusion.
- It's also extremely common in single player when trying to set up chain reactions or blocking your only way out of a dead-end with a bomb. So common, in fact, that the game have a special Oh Crap! expression for the player character for when he's bombed himself into a corner.
- Also common in Worms if one is careless. The lower AI levels sometimes even deliberately aim to hit themselves, frequently doing no damage to anyone else.
- One of the cutscenes in Worms 2 has a worm try to blow up a rival by throwing a grenade at him, only to somehow throw the pin instead and keep hold of the grenade. He still has time to laugh, realise his error and then make an Oh Crap! expression before the eventual explosion.
- In a very rare non-lethal example, Arms Dealer Phil Cassidy's last mission in Grand Theft Auto: Vice City involved preventing this by driving Phil to a doctor after he blew off his arm with a bomb while drunk on his home-made moonshine, explaining why he was missing the limb in 3.
- Space Quest IV has an item simply labeled "unstable ordinance." Guess what happens if you pick it up and leave it in your inventory. Intelligence is actually rewarded with it, as if you take it you can then put it back where you found it and receive one Last Lousy Point.
- Space Quest III makes you carry a thermal detonator, at one point. If you try to polevault with it in your inventory (long story), the predictable happens.
- The ganados in Resident Evil 4 obviously haven't learned explosive safety, as they frequently frag themselves with dynamite or tripwire mines. As usual, Leon can also injure or kill himself with misthrown grenades or Exploding Barrels.
- If you have the Utwig Bomb in your inventory in Star Control II, clicking on it will blow up your ship and end your game.
- Tangos in Rainbow Six 3 sometimes, upon hearing your footsteps through a wall, proceed to throw a grenade at the wall and blow themselves up. Even better if there's a window they could have just shot you through.
- There is also a part in one of the levels where an Exploding Barrel sits right behind a door. Use a breaching charge on it, and you can say goodbye to half of your team.
- In The Revenge of Shinobi and Shinobi III, using the Mijin jutsu (a technique that heavily damages all enemies in the area and gives you another use of a jutsu of your choice at the expense of one of your lives) while you're on your last life will result in an automatic Game Over. To drive this point home, Joe's exploded body parts will simply fall off the screen instead of regenerating him.
- Future Tactics subverts this beautifully. The first few levels feature enemy creatures that strap dynamite to their backs and explode when they get in range, damaging you but killing them. It's much later in the game that you learn the creatures have a machine that revives them if they die, so they can blow themselves up all they want and live to fight another day.
- In F.E.A.R., it is not uncommon for Replicas to bounce grenades off walls back at themselves.
- Red Dead Redemption contains a random encounter involving a couple of guys transporting TNT barrels. At some point, one the men mentions lighting a cigar while sitting on of said barrels. Players more intelligent than said character will take that as their cue to run the hell away.
- Pokémon has two moves, Selfdestruct and Explosion, that inflict massive Normal damage at the cost of the attacking Pokémon's entire HP. Ways to make this backfire include using it on Ghost Pokémon (which are immune to Normal attacks) and using it when you have only one Pokémon left, resulting in an immediate game over afterwards.
- In Bug Hunt, which is set on a space station, attempting to use the frag grenade as a normal weapon causes a Non-Standard Game Over. You can also blow yourself up by taking off on the shuttle after rigging it to explode.
- In Robo Warrior, getting caught in the blast radius of one of your own bombs will burn off half of your energy. This can be especially troublesome if you've boxed yourself into a corner due to the game's Ratchet Scrolling.
- Fallout3 has this as the most effective way to advance a quest; during the Wasteland Survival Guide quest, there is a task to take yourself below half health and cripple a limb, and nothing does that quite like frag grenades bounced off walls at one's own feet.
- Most forms of explosives in the Super Smash Bros. series are not subject to damage discrimination and can potentially blow up both the user and their victims should they decide to throw it at too close of a range.
- Snake's C4 in particular can be subject to this, as if it's used right next to an opponent, it can be planted directly on them. However, it can be transferred by contact and can be very difficult to see due to its small size, meaning if you don't pay attention to the tell-tale "sticky" noise it makes when it switches victims, you could very well end up blowing yourself up.
- In Schlock Mercenary, the demolitions expert lives up to his namesake. In his defense, somebody really did mess with his detonator and his eyes so that he would mess up the red button and the green one in an attempt to kill him while making it look like this trope.
- A group of thugs try tossing an anti-matter grenade at Schlock only for it to bounce off a wall and explode at their feet. Or as Schlock prefers to put it, "They committed suicide when they saw me coming."
- Pibald manages it again during the "Massively Parallel" arc by setting a mine that, thanks to a bit of poor planning, would go off when their employer - a robotic king built from a damaged tank - approached. While everyone concerned survived, the incident gave us the phrase "negligent regicide".
- In the Bloodsuckers Are Not Sexy arc of Fafnir The Dragon, one of the vampires is an expert with grenades... only he wound up throwing the pins at Vlad the Impaler. It ends exactly how you'd expect.
- Concerned has Frohman's first encounter with snipers.
- This is a fairly common gag in Looney Tunes, Tom and Jerry and other cartoons from The Golden Age of Animation. Though you can expect the characters to live most of the time.
- On Family Guy, Peter blows his fingers off before he finishes naming a firework
- "I took 10 M80s and stuck 'em together. I call it Peter Griffin's Bunker Busting Mega Ultra Super"....*BOOM*
- In American Dad!, Steve is planning on blowing up Roger with fireworks (don't worry, he's fireproof) because a hot girl said that she'd let Steve feel her breasts if he did something cool and dangerous. He lights "The Finger-Blaster" to start the pile, but it goes off in his hand, blowing off his thumb. The girl is still impressed, but his hand has been numbed by the paramedics when she makes good on her promise and she takes it the wrong way when he complains that he can't feel anything.
- In Ben 10: Omniverse, one of the many clones of Rhomboid and Octagon are killed by Rhomboid's misuse of a hand-grenade.
Octagon: You just take the pin out and throw it.
- The Simpsons: In "Three Men and a Comic Book", there is a flashback to Mrs Glick's brother Asa, who dies in World War I when he pulls the pin on a grenade and then delivers and extended And This Is For... speech, with the emphasis on extended.
- One Robot Chicken skit had a couple of soldiers firing at a shed. They then have a pin thrown at them. We briefly hear "oh, you idio-" before the shack explodes.
- Humorously averted in an episode of Futurama. Fry, Leela, and Bender are being pursued by the evil Robot Santa, who fires a nuclear missile at them when they run into an elevator. The missile's warhead falls into the car; the next shot shows the trio running from Santa's ice palace with Leela carrying the warhead for some reason. She stops and comments "Wait—this is what we're running from!" before throwing it back inside.
- There have been cases of people blowing themselves up while experimenting with explosives in their own homes.
- There are true stories of suicide bombers accidentally blowing themselves up only because their bombs went off too early. They deserved it.
- A couple of Palestinian terrorists built a bomb with a timer while in their home, planning to make it go off in Israel. However, Daylight Savings Time was not observed at the exact same time in both places, meaning the bomb went off while it - and they - were still in the car. They won a Darwin Award right there.
- There are stories of suicide bombers getting themselves killed when they gave their last goodbyes with a heartfelt hug to their comrades.
- A Russian bomber died when his remote controlled bomb went off while he was transporting it to the Moscow airport. He had rigged a cell phone detonator and a telemarketer called him during transit.
- A pair of terrorists once tried to blow up the Thomas Jefferson Cultural Center in Manila in 1991. They tried to set the bomb in the middle of the night, using a device rigged with a digital reader to count down the time. They armed it, but forgot what they set the time to. They check the time on the highly volatile explosives with a zippo lighter...but this is not what makes them fall under this trope. What makes them fall into this trope is that they set the bomb down upside down, and suddenly realized that when they set the bomb for five minutes they actually set it for five seconds. Surprisingly, one of the bombers actually survived and was caught in a local hospital.
- Terrorists try to set up a roadside bomb, not knowing they're being watched by a helicopter gunship which is getting ready to blow them sky-high. Until the bomb blows up unintentionally. "Oh! Never mind", goes the Apache pilot.
- Several of Guy Fawkes's Gunpowder Plot co-conspirators injured themselves with an accidental explosion while preparing for a daring last stand against the militia that had come to arrest them. During the chase, their personal supply of gunpowder (for their muskets and pistols) had been soaked by rain, rendering it unusable, so they spread it out in front of an open fire in hopes it would dry out more quickly.
- Anyone who goes to Craigslist for construction/repairs of gas lines/gas tanks, boilers, or anything else that can explosively fail is at least getting very close to experiencing this trope.
- 4th of July plus Alcohol plus Fireworks, often results in this trope.
- It is sadly not unheard of for people to blow themselves up trying to use firecrackers on fireworks-heavy holidays such as the aforementioned 4th of July in the U.S. and New Year's Eve and Day. This is part of why some cities, states/provinces, and even entire countries restrict or outright ban the possesson and usage of fireworks by consumers.
- Methamphetamine labs. The chemicals used to make the drug are highly explosive, and the people making the drug are often not the brightest chemists ever. Sadly, in this form of Explosive Stupidity, the cookers usually aren't the only ones to get blown up.
- Deep-fried turkey is delicious, and prepares much faster than the traditional oven-cooking method. However, you absolutely must defrost it first, otherwise you get violent results.
- Another Darwin Award winner, an Iraqi terrorist, sent a mail bomb with insufficient postage and got it sent back to him.
- In Northern Ireland, it wasn't unknown for an Irish terrorist to accidentally immolate himself with his own bomb. British security forces drily referred to this sort of incident as an own goal.
- The Irish terrorists of the IRA and INLA were deeply paranoid organisations. It was not unknown for a member suspected of being a traitor or a security forces plant to be given a one-way assignment - told to place a car bomb, get out and return, the bomb would deliberately be on such a short fuse that it would dispose of the presumed security risk as well as the car.
- One rather famous screw-up happened when someone forgot to take into account the backblast from a rocket-propelled grenade launcher when firing it from a concealed position in a van... a van in which they were also storing a large amount of explosives. They didn't even hit the VIP's car they were aiming at.
- "There were so many killed by premature bomb blasts that NO ONE in the IRA wanted to work with explosives." - Shane Paul O'Doherty, a former IRA Bomb-maker who reformed in Prison. Cracked has an interview with him here.
- "Grenade cooking" in videogames has a real-world referent. If retreating from a position on the Eastern Front, the Germans would deliberately leave behind a few suitably modified ready-use hand grenades. The Russians taking the position would see them, and if any Red Army troops could not resist the temptation to use German grenades on retreating German troops, would then discover they had a fuse time of maybe half a second between pulling the fuse and detonation...
- The gun crews of the British Battlecruiser Fleet during World War One. On warships, the shells and propellant explosives for the guns are kept below the waterline in the magazine rooms, and are brought up to the guns only when needed via a series of hoists and working chambers. Each stage of the system is separated by flash proof doors to prevent fire spreading from one section to another, thus preventing a potentially cataclysmic explosion. However, at the time of World War One, a culture had developed within the Royal Navy to keep the ship's guns firing as fast as possible. In order to save time, the flash-proof doors would be left unlocked, or even open, to avoid having to open them every time they brought up more ammunition. In addition, to prevent the ships running out of ammunition in the middle of battle, the crews would bring on board up to 50% more explosives than the ship was designed to handle, and stockpile it in the working chambers ready to be used. The result was that if the ship was hit by a shell in the gun turret, working chambers, or ammunition hoists, the resulting fire would spread through the whole system, detonating the extra explosives, and eventually setting of the magazine, destroying the ship. At the Battle of Jutland in May 1916, 3 British Battlecruisers blew up and sank, with the loss of almost their entire crews, after being hit by only a handful of German shells. After these losses, the rules regarding flash protection were more rigorously enforced.