This led to the inevitable Massive Multiplayer Crossover (see Capcom vs. Whatever for full details), which includes X-Men vs. Street Fighter (self-explanatory), Marvel Super Heroes vs. Street Fighter (again, self-explanatory), Marvel vs. Capcom (which now included characters from other Capcom games like Mega Man and Captain Commando), Marvel vs. Capcom 2 (which introduced even more Capcom characters, including some odd original ones like Amingo, the granddaughter of the original Son Son and the pirate Ruby Heart), Namco× Capcom (a genre shift to turn-based strategy RPG), Tatsunokovs. Capcom (self-explanatory), and Marvel vs. Capcom 3.
The Capcom vs. SNK series, is an even biggerMassive Multiplayer Crossover, featuring characters from two different companies both known for their 2D fighting games. Although, the original Capcom vs. SNK and its upgraded rerelease Capcom vs. SNK Pro merely consisted of Street Fighter and The King of Fighters characters (with Morrigan from Darkstalkers and Nakoruru from Samurai Shodown), the sequel Capcom vs. SNK 2 contains a greater range of characters from both companies' fighting game catalog. Later on, SNK made their own title, SNK vs. Capcom: SVC Chaos. Unlike the other titles, the roster choices were a bit more... unorthodox.
Street Fighter X Tekken and Tekken X Street Fighter take this a step further, with Street Fighter characters going up against Tekken characters. The collaboration in game development marks the first time ever that we'll see a 2D fighting game series crossing over with a 3D fighting game series.
The series itself is part of a small Shared Universe between a few Capcom games including:
Final Fight, which was originally titled Street Fighter '89 before they realized that the game played nothing like the original Street Fighter after which they then changed the name.
Slam Masters, known as Muscle Bomber in Japan, a trilogy of wrestling games featuring artwork by Tetsuo Hara (of Fist of the North Star fame) and featuring Haggar of Final Fight fame. The first two games, Saturday Night Slam Masters and Muscle Bomber Duo (the only game to retain its Japanese title in the overseas versions) were arcade-style wrestling games with Street Fighter-esque special moves added to the mix, while Ring of Destruction: Slam Masters II (a.k.a. Super Muscle Bomber) was a Super Street Fighter II-esque fighting game with a wrestling theme.
Captain Commando, a beat 'em up set in a future version of Metro City and starring the titular Captain Commando, an early and since abandoned mascot for Capcom. note The first three letters of both of his names form the name Capcom.
In addition to the aforementioned spin-offs, the series also inspired at least three different animated adaptations, a little-known live-action Chinese action/comedy adaptation starring Palette SwapCaptain Ersatz's of the main characters Future Cops, Japanese manga, plus several toylines (one of which was actually mixed in with G.I. Joe). An officially sanctioned, fan-made short film was released on May 6, 2010 and a parody of Street Fighter II. It also had a Tabletop RPG that used the White Wolf system, better known for angsty gothic horror.The innovations and impact of the Street Fighter series can never be overstated, as evidenced by the number of imitators and competitors, not to mention its enduring popularity and fame, seen everywhere from an Easter Egg in Mega Man X to Sabin's Blitzes in Final Fantasy VI.Outside of the main series, a confirmed DLC pack for Asura's Wrath has the title character going up against Ryu, Akuma, and Evil Ryu(and Oni, too). The story in Asura's Wrath also provides the possibility that Street Fighter takes place thousands of years after Asura's Wrath.Shout-Out sheet found here.
Kamehame Hadoken: The second part of the name is the name of the fireball move by Ryu, Ken, and others (just wasn't called that in the West, even though they still said it in the game). note The regular Hadouken and its Shinkuu Hadouken Super Combo variant usually do not count. It is in only in crossovers (MvC and TvCin particular) where the Shinkuu Hadouken assumes the form of a giant beam of ki associated with the trope.
Shoryuken: From the Dragon Punch... sorry... Rising Dragon Fist, to the Tiger Uppercut, and even kick versions with Chun-Li, Cammy, and Fei Long.
Shotoclone: Ryu, Ken, Akuma, Dan, Sakura, and Sean; Sean's projectile attacks take the form of basketballs (save for his first Super Art, the Hadou Burst), though. Amazingly enough, Gouken is actually a subversion of this, as he fights very differently from the typical Ryu/Ken-type — he does have his own unique take on the Hadouken, but his Shoryuken is only used as a super, and he has many other moves that no other Ryu/Ken-type has. There's also Allen Snider and Kairi from the EX series; Kairi, in particular, became the Akuma analogue when Akuma left after the first game.
Tropes across the series:
All There in the Manual: The series actually has a pretty extensive background story, but you'll have to get all the supplementary materials (like the numerous guides by Gamest or Arcadia, as well as Studio Bent Stuff's All About series) to gather the info. For those without access to Japanese resources or not literate enough at the language to understand them, the Street Fighter Plot Guide has plenty of fan-translated bios from those guides.
UDON released the World Warrior Encyclopedia in late 2010, featuring character profiles cobbled together from every official source imaginable, no matter how obscure. It essentially collected everything into one handy compendium.
Amazing Technicolor Population: While for the most part the cast of the games have plausible skin tones, the series manages to give us a few exceptions: we have green-skinned Blanka, blood-red Hakan, yellow-toned Oro, Necro and Twelve that are as white as the snow, Gill who's half red, half blue, no less, Dhalsim who also tends to have some unnatural alternate skin colors like grey or orange among the others, Birdie who has a green color, grey M. Bison, slate-Blue Seth (justified since he's an artificial creation)... And let's not get started about the various palette swaps.
Ascended Fanboy: The UDON crew currently handles a huge amount of official Capcom art for many different series, but mainly SF, the primary focus of their collective admiration.
Bootstrapped Theme: Every character, as early as II. This is because the music was for the stage, and not its respective character.
Cast of Snowflakes: With time, each character's facial characteristics has become more and more defined, to the point that you could show merely the face, without any other reference, of every character and know exactly who it is. Especially evident since Street Fighter IV.
Comic Book Time: In the early Street Fighter II games, the characters were given specific birthdates that coincided with the current ages of the characters at the time and the release dates of the games (i.e. Cammy was born on January 1974 and is said to be 19 in Super Street Fighter II, which came out in 1993). As years went by, it became obvious that Capcom had to age the characters if they wanted to maintain consistency, so they used vaguer dates in the Alpha and III series (i.e. Sakura was born on March 197X in Alpha 2) before they finally stopped giving out the years of birth in IV.
Divergent Character Evolution: Ryu and Ken used to be identical in almost every aspect gameplay-wise (justified as it was the only way back then to have a pure mirror match), but from Super Street Fighter II onward, they both received several changes that made the characters much different from each other (Ryu's refined Hadouken techniques, Ken's different kicks and the Flaming Shoryuken). In 3rd Strike, Ken's EX Hurricane Kick hit multiple times and launch the enemy while Ryu's hits once for the normal versions and hits the enemy away while keeping him in place in the EX version (i.e. his Shinku Tatsumaki Senpuukyaku super is downgraded into his EX Tatsu).
Fanservice: Pretty much every female fighter's outfit, with the exception of Makoto (at least until you use one of her Ultra Combos in Super Street Fighter IV or a foot fetishist; Street Fighter III marked the first time Capcom introduced any female barefoot fighters, and Makoto doesn't like shoes).
Fireballs: The Hadoken is not one (it's just a ball of ki). However, Akuma and Ryu's Shakunetsu Hadoken is one.
Intercontinuity Crossover: The Alpha series brings over several characters from the original Final Fight as playable characters. Namely Cody, Guy, Sodom, Rolento, and Maki. This extends to Super Street Fighter IV with Cody and Guy and then to Ultra Street Fighter IV with Rolento, Hugo, and Poison.
Leitmotif: Overlaps with Bootstrapped Theme. From II all the way up to Alpha 2 Gold, every character kept their easily recognizable themes (in the case of the Final Fight characters, their tunes were based off of stage BGMs from their debut game, but weren't necessarily the music they were affiliated with in FF). Starting with Alpha 3, they were finally given new themes, although the rival battles in IV restored the trend.
Subverted in Street Fighter III: 2nd Impact. Every character that returned from New Generation, excluding Ken, Sean, and Gill, received a new version of their previous theme, but in 3rd Strike, everyone except for Alex and Yun & Yang (who kept "Jazzy NYC" and "Crowded Street" from the past two installments) were given new themes. In fact, Dudley and Ibuki's themes in IV are based off of their 3rd Strike themes.
Limit Break: Several fighters have attacks that can only be done with full super bars.
Loads and Loads of Characters: 64, excluding the Arika characters introduced in the EX series, boosting the number to 82 or the ones from the movie games and Mouse Generation, boosting it to a whopping 89 in this case. And that's not even going into the NPCs. Or those who never appeared in a video game.
Mind-Control Device: The cyberchips as well as some help from a statue and Bison's Psycho Power in Street Fighter II V and a machine in Street Fighter II: The Animated Movie also with help from Bison's Psycho Power. Both of these also tie in with...
Mind-Control Eyes: Both Ryu and Chun-Li in the Street Fighter II V series and Ken in Street Fighter II: The Animated Movie. In each case, all three victims' sclera of the eye turn pink instead of white (more so in Street Fighter II V). This is most likely as a result of Bison's Psycho Power which helped brainwash them.
Modesty Shorts: Sakura wears gym shorts under her school uniform. Ditto for Karin in Alpha 3 and Ibuki (in her alternate outfit) in Super IV, only with bike shorts instead.
Monster Modesty: Blanka never wears more than a pair of pants. Considering he wants to be seen as a human being, you'd think he would dress up a bit more.
National Stereotypes: Used with great effect since the series' inception to enhance characterization. Most characters in the series are designed with classic national archetypes in mind. Some classic examples below are listed by nation:
Not Just A Tournament: In Street Fighter II, Bison's holding a tournament to get revenge on the characters who ruined his plans in Alpha 3. In Street Fighter IV, Seth from S.I.N. (Shadaloo Intimidation Network, the weapons division of Shadaloo) holds a tournament to gain data (and Ryu) to complete his BLECE Project, an unknown bioweapon. The tournament in Street Fighter III: New Generation/2nd Impact subverts this, though. The Illuminati is judging people worldwide to see who is fit to live in the new utopian world foretold in their ominous prophecy. Their leader Gill is a Well-Intentioned Extremist.
Off Model: Between the Capcom sequels, animated and live action films, and the Art Shift from sprite to 3D model, no one knows what "on model" is supposed to look like anymore.
Panty Shot: Avoided mostly, since Chun-Li has tights and Sakura wears gym shorts underneath.
Passion Is Evil: The Satsui no Hadou is the surge of violent emotion that drives the nameless martial art used by Ryu, Ken, Akuma, Dan and Gouken. The more fiercely and passionately one fights, the easier it is to become lost to the Satsui no Hadou. According to some sources, merely attempting to use the Shun Goku Satsu (Raging Demon) forever alters the personality of the user and drives them insane. Akuma is the first and only known person to use it and remain some lucidity (although not completely unchanged).
Poor Communication Kills: The typical contrivance to make rivals out of fighters who would otherwise simply fight the tournament.
Promoted Fanboy: Several former and current professional players are now or have worked behind the scenes with Capcom on their games. Specifically David Sirlin, who worked on Super Street Fighter II HD Remix and Seth Killian, who was formerly the "Special Adviser for Street Fighter" among other things. HD Remix also had a soundtrack done by artists from OverClocked ReMix meaning that the entire game's soundtrack was done by promoted fanboys.
Tournament Play: This is one of the first video games which was suited for tournament play. Even today, professional tournaments use nearly every Street Fighter game; check here for some tutorials on advanced Street Fighter strategy.
The underlying plot of the Street Fighter world is essentially tournament play, too: the Street Fighter tournaments exist to crown the greatest fighter in the world.
Urban Legend of Zelda: The infamous Sheng Long rumor, perhaps the first and most famous example of this. Several other Street Fighter-related legends are outlined on that trope's page.
World of Badass: Every playable character is a martial artist to some extent and four of the five main series iterations revolve around worldwide tournaments. Each and every character being a Badass in their own right is to be expected.