Video Game / X-Men vs. Street Fighter

In both X-Men: Children of the Atom and Marvel Super Heroes, Capcom inserted one of their characters (Akuma in X-Men, Anita in Marvel Super Heroes) as Secret Characters. Street Fighter Alpha featured a hidden fight wherein Ryu and Ken faced off 2-on-1 with M. Bison. Sensing the potential for a moneymaker in those two disparate ideas, Capcom soon developed a full-fledged multimedia crossover with a tag team focus, and in 1996, it unleashed X-Men vs. Street Fighter.

The 17-character playable roster includes Cyclops, Wolverine, Storm, Juggernaut and Magneto from Children of the Atom; Ryu, Ken, Chun-Li, Charlie, Dhalsim, Zangief, M. Bison, and (not-that-hidden character) Akuma as they appeared in the Street Fighter Alpha titles; and the Capcom fighting game debuts of Gambit, Rogue, Sabretooth, and Shadaloo-era Cammy.

XvSF introduced the tag-team fighting dynamic that became the trademark for the Capcom vs. Whatever series of games: players choose two fighters, then switch between them on the fly in the middle of battle. This removes the usual best-of-three-rounds structure started by Street Fighter in favor of a one-round fight, as the fight ends when one side loses both fighters. Each teammate has their own lifebar, and when switched out, the inactive fighter will heal some of the damage they've taken until called back into action. The game also allows players to use a two-person Hyper Combo where both fighters on a team perform a Hyper Combo at the same time for massive damage... provided the team still has both fighters available, of course.

The game had a non-existent story to back up the action; a player's chosen team would simply fight their way through various CPU-controlled teams before facing down a gigantic version of X-Men villain Apocalypse. (Storm's ending implies that Apocalypse has been abducting mutants and street fighters alike for undisclosed reasons.) After defeating Apocalypse, you fight against your tag partner using whatever character landed the final blow during the boss battle, and if you win the fight, you see that character's ending.

Capcom followed this game with 1997's Marvel Super Heroes vs. Street Fighter.


X-Men vs. Street Fighter contains the following tropes:

  • All Just a Dream: Dhalsim's ending. He actually dreamed the whole thing while he was neck deep in meditation, and wakes up when Sari and Datta call out for him.
  • American Accents: Rogue's winquotes are written with Southern accents.
  • And I Must Scream: In Charlie's ending, he's kidnapped by Shadaloo and gets attached to nasty experiments. Then we see Guile, who is searching for him.
  • Assist Character: With a snap of his fingers, Sabretooth can call for Birdy ("Birdy!"), his partner at the time in the comics whose telepathy had a pacifying effect on him, to step into the fray ("Yes, Boss!") and light up Sabretooth's opponent with her oversized firearm. He even has a Hyper variant where Birdy fires off a volley of rounds.
  • Attract Mode
  • Badass in Distress: Storm's ending reveals that several X-Men and street fighters were captured by Apocalypse, though we don't know the exact reasons. (We can bet he intended to use them in experiments or try recruiting them for his cause.) We see Storm herself tending to her then-boyfriend Forge, while Sakura befriends Gambit and Dan Hibiki runs around in the background.
  • Badass Normal: Zangief.
    • Chun-Li's ending has her being invited to join the X-Men. Ryu is also invited to join both the X-Men (in this game) and the Avengers (in Marvel Super Heroes vs. Street Fighter), but politely declines both offers.
  • Big Bad: Apocalypse.
  • Bilingual Bonus: Some of Gambit's winquotes are written in French:
    "Je suis le meilleur!" Translation 
    "La tournament est fini." Translation 
  • "Blind Idiot" Translation: A number of the translations here are a bit spotty.
  • Blow You Away: Storm uses wind attacks as a few of her specials, and combines it with An Ice Person for one of her Hypers.
  • Calling Your Attacks: You'd expect this with the Fighting Game characters, naturally. But it even extends to the Marvel Superheroes, among others.
  • The Cameo: Many characters from both universes make appearances in the endings and stages.
  • Combination Attack: Double Hyper Combos, known in-game as a Variable Combination. In the original arcade release and Saturn port, these moves would also cause the player to tag out to their partner on standby.
  • Counter Attack: Variable Counters. Like the Alpha Counters of Street Fighter Alpha, they require the player to input a certain command while blocking at the cost of meter, though this will call in the second member of a team to jump in to deal the retaliatory blow. As with Variable Combinations, all versions sans the PS1 port allow the player to swap places with their teammate in the process.
  • Deep South: Rogue, sugah.
  • Dueling Player Characters: In the single-player story mode, after defeating Apocalypse, the player takes control of whichever character landed the final blow and must then fight his tag partner in a one-on-one match. This turn of events goes unexplained.
    • Fighting Your Friend: In the event that the two characters have some kind of positive rapport with one another, as suggested by several of the endings.
  • Early-Bird Cameo: This game introduced Shadaloo-era Cammy (aka Killer Bee) before the Street Fighter Alpha series did.
  • Everything's Better with Spinning: Zangief.
  • Excuse Plot: Random... ahem... street fights due to the interdimensional rift. The instruction manual for the PS1 version expands on this by stating that various mutants and street fighters have mysteriously disappeared, with rumors placing the blame on either Bison or Magneto, so many of the playable characters have teamed up to investigate, though not without some teamwork issues. See Badass in Distress for the closest to a concrete excuse aside of that.
  • A God Am I: M. Bison and Magneto's endings in X-Men vs. Street Fighter also have this. In the latter's case, Sagat, Vega, and Balrog join him, switching from Shadaloo to the Acolytes.
  • Husky Russkie: Obviously, Zangief. Taken Up to Eleven in his ending, where he teams up with Piotr "Colossus" Rasputin to capture a recently escaped Arkady "Omega Red" Rossovich... meaning that we have three Husky Russkies suddenly in the same place...
  • I Just Want to Be Normal: In Rogue's ending, Bison promises her that he will make her human if she joins him, something she rejects. Then, Rogue has a talk with Chun-Li, where she asks how it feels being human. Chun-Li answers that she can throw fireballs, and asks what's normal about that.
    • Similarly, in Gambit's ending she tells him about her woes, but Gambit hugs her and says "You're perfect Just the Way You Are."
  • An Ice Person: Storm in some of her attacks.
  • Kamehame Hadoken: The second part of the trope's name comes from the version of the Shinkuu Hadouken, which is the best known of many, MANY, MANY instances.
  • Kick Chick: Chun-Li and Cammy.
  • Kiss of Death: One of Rogue's special attacks, it allows her to steal an opponent's special attack (or in Akuma's case, the Shun Goku Satsu itself).
  • Leitmotif: As stated below, none of the returning X-Men have their themes carried over from Children Of The Atom or in the case of Wolverine, Juggernaut and Magneto, Marvel Super Heroes. By contrast, the Street Fighter representatives have their themes taken from Street Fighter II or in Charlie's case, the Alpha series. The only exception is Cammy, who has a brand-new theme to represent her Shadaloo-era portrayal and would follow her in Alpha.
  • Powered Armor: Apocalypse.
  • Psychotic Smirk: Though his sprites are lifted from the Alpha series, Bison's normal stance is changed for this series to always wear one of these.
  • Recurring Riff: While none of the assorted X-characters have their themes from that game carried over, the character select music is a remix of the one found in X-Men: Children of the Atom. While the SF-characters would have remix of a previous theme in their home series.
  • Shock and Awe: Storm's primary form of offense. Many other characters have at least one shock/stun move.
  • Shotoclone: Ryu, Ken, Cyclops, and Akuma.
  • Shout-Out: Check the page.
  • Show Within a Show: In Ken's ending, we have him and his son playing the game before having dinner.
  • Stripperific: On the ladies' side, Cammy. On the men's side, Zangief and Dhalsim.
  • Surprisingly Good English: Cammy and all Marvel characters are voiced by native English speakers.
  • Tag Team: It's the first game in the series which incorporates this feature, predating a lot of future games.
  • Take That:
    Sabretooth: "This ain't no street fight! You lose..."
  • There Is No Kill Like Overkill:
    "HYPER COMBO FINISH!"
  • Ur-Example: For Tag Team Fighting Games.
  • Worthy Opponent: What Wolverine considers Ryu as.


http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/XMenVsStreetFighter