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Those all suck now. Let's play HD Remix.

"At first I thought all these updates were kinda nice to hold you over, but how many times can you update the same fucking game?"

Capcom has an annoying tendency to release one game, and then release it again several times with minor changes before any wholesale sequel ever comes along. When one finally does, it's 2:1 odds that it will be a prequel that doesn't do much of anything to advance the main plotline. Whether this is done to cater to the hardcore fanbase or cynically milk a franchise for all it's worth is purely a matter of conjecture. There is a third reason why this occurs: the most notorious examples are tournament Fighting Games, and the hardcore tournament scene is where the developers get most of their feedback on game balance. After months of tournament play, most of the balance issues will be found, exploited mercilessly, and filter down to The Scrub and the Stop Having Fun Guys. The developers tweak the game balance and may get to take advantage of new technology to add new features or enhance existing ones.

Note also that, while Capcom does this enough to get the trope named after them, they are by no means the only publisher guilty of it.

Related to Mission Pack Sequel, but this includes the storyline as well as the gameplay. Easily leads to It's The Same Now It Sucks, although many of these games are simply So Okay Its Average.

Contrast Sequel Escalation. See Twains Observation On Originality for one explanation.

WARNING: Too much exposure to this trope may cause Colon Cancer.

Examples:

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Button MashingVideo Game CultureCatharsis Factor
        SequelContested Sequel