Our hiding places diminished ...we turned to hope... but she has fled...
Resident Evil 6 — the ninth main installment of the Resident Evil franchise, released for the PlayStation 3 and Xbox 360 in 2012, and the PC version seeing the light of day in late March 2013 — features multiple campaigns with their own controllable characters, unique settings, gameplay styles, and tones. The partner system from Resident Evil 5 also returns, and Capcom included additional multiplayer options to boot.Fifteen years after the Raccoon City Incident, President Adam Benford prepares to reveal everything about said incident to the public — but soon after Leon S. Kennedy arrives in Tall Oaks to discuss the reveal, he finds the President transformed into a zombie. Leon kills the President to save Helena Harper, a Secret Service agent who has a few secrets to hide, and the pair work to escape Tall Oaks and discover the source of this latest viral outbreak.Halfway around the world, BSAA agent Chris Redfield and his sidekick Piers Nivans arrive in the coastal Chinese city of Lanshiang to help suppress another bioterrorist threat. Along the way, they encounter the elusive Ada Wong — who has an agenda all her own — as well as a few new surprises. As the city becomes overrun with zombies and the global threat of the newly-discovered C-Virus becomes clearer, however, Chris has to decide who to trust in order to help save humanity.Alongside Chris' and Leon's stories, a third story follows mercenary-for-hire (and series newcomer) Jake Muller as he teams up with Sherry Birkin. Jake is the illegitimate son of the late Albert Wesker, and his blood may be the key to stopping the C-Virus.All three stories converge together as Chris, Leon, and Jake all work together to stop the parties responsible for the C-Virus outbreak and save the world... but are their efforts already in vain?After clearing all three main scenarios (or just one of them with a patch), a fourth scenario — Ada's — unlocks.
Resident Evil 6 contains examples of the following tropes:
Actor Allusion: This isn't the first time Laura Bailey plays a character who is forced to kill a loved one, and a sibling at that. In a Resident Evil production as well.
Adaptive Ability: J'avo are supposed to mutate in response to how you've wounded them. They might grow a big nasty tentacle arm or two, a sickle-like arm, turn one arm into a bulletproof shield, fall flat on their back and start releasing poison gas, grow a thorax with multiple limbs that enables them to Wall Crawl, grow grasshopper-like legs that allow them to jump high and kick, grow moth-like wings under their abdomen, grow two caterpillar-like appendages that wrap themselves and explode, or grow a pincer-like head. That's if they don't cocoon themselves in ooze and pop out as a big nasty monster. This ability allows Piers to get a new arm when his is lost.
Affably Evil: Derek C. Simmons. Though one of the major sources behind the C-Virus outbreak, in the past, he took care of the orphaned Sherry and allowed Claire Redfield to visit her regularly.
Affirmative Action Girl: Inverted. Almost every Resident Evil game is about a male and a female teaming up (or, if split up, you have the option of choosing which to play as). Chris and Piers are the first-ever guy-and-guy team in the franchise. They didn't make Piers a woman because Capcom didn't want there to be any Unfortunate Implications during the times when Chris gets all up in Piers's face and acts belligerent. Played straight with Leon and Jake, though.
All There in the Manual: The explanation for most of what's really going on is in the files. You only get files for shooting hidden snake symbols, they're not in-universe documents your character finds lying around. You also have to quit out of the game entirely and read the documents from the main menu, so while you have very little to distract you from the action, you also don't know the whole story when you're running around.
Even worse is the stuff on RE.net that tells even more of the story. Jake's opinion of his dad and his treatment of Chris makes a lot more sense with that information.
A Million is a Statistic: Averted. When Chris is about to get revenge on Carla for the deaths of his men, Leon is quick to remind him of the big picture.
Chris: "I lost all my men because of her!!" Leon: "And I lost over 70,000 people, including the President, because of Simmons!"
An Arm and a Leg: Piers gets his arm heavily damaged in the final battle and forcibly amputates it to get to the C-Virus sample. The C-Virus injection gives him a new arm that shoots electricity.
An Asskicking Christmas: The Edonia chapters take place on December 24th and 25th. Doesn't get much attention because they're halfway across the globe and in a war zone.
Ancient Conspiracy: Resident Evil 6 introduces a massively influential global conspiracy into the canon, known as The Family. They apparently formed the modern world of the games, and have a history that stretches back to the Colonial Era at least.
And Then John Was a Zombie: Most of Chris's BSAA squad mutates into ooze-covered monsters, Piers becomes a J'avo, Simmons goes One-Winged Angel, and Carla Radames and Deborah Harper become humanoid abominations. Oh, and the friggin' President of the United States becomes a zombie, and Leon has to shoot him.RE6 has this in spades.
And This Is for...: Said by Helena after she and Leon finally defeat Simmons, in revenge for her sister.
And Your Reward Is Clothes: Only in Mercenaries mode though (a huge contrast from previous titles, which allowed the player to use alternate outfits in the main scenario).
Another Side, Another Story: Ada's campaign (showing her experiences during the regular campaigns) unlocks after beating the three standard storylines, although all four campaigns have several moments being retold from different perspectives.
Anti-Air: Chris and Piers's campaign has them needing to take out anti-aircraft cannons before being able to get an airstrike on the Ogroman.
Artificial Stupidity: While the AI is substantially improved over RE5's, given that it has both infinite health and ammo (except in certain circumstances, such as an incoming ambulance which can kill the AI partner), your partner can still be found lacking. It sometimes takes much longer than necessary to reach gates with the player, sometimes outright ignores the player while they are in a downed state, and fails to reliably rescue the player during certain set-pieces.
Asshole Victim: One of the survivors in Tall Oaks is a sociopathic survival-focused Jerkass named Peter, who, after loudly and repeatedly demonstrating his lack of concern for his fellow survivors' lives, decides he'd have better odds escaping on his own and forcibly takes his girlfriend's gun before running off. The only person remotely upset when he promptly gets eaten by a zombie is his now-ex girlfriend.
Ada: "I've been wanting to repay the kindness your parents extended to me. I guess now's as good a time as any."
Of course, the way she emphasizes the word "kindness" shows that she was being sarcastic/ironic about the situation (considering Ada's past relationship with their parents) and that she was just giving herself an excuse (quite the convenient one at that) to help out.
Badass: All of the playable characters. Special mention goes to Jake for fighting the Ustanak hand-to-hand.
Badass Bystander: While trying to escape Tall Oaks and reach the cathedral, Leon and Helena meet and temporarily join a small group of survivors who are pretty capable at gunning zombies down. Too bad they all die later.
Badass Normal: Ada, Chris, Leon, and their respective partners, of course.
Bar Brawl: Chris nearly ignites one in the beginning of his campaign before being stopped by Piers.
Beat Them at Their Own Game: The last part of Jake's second chapter involves hiding from the Ustanak's vision in case you are attacked by his drill arm. Jake and Sherry eventually find a mining drill to face him on even ground.
Beauty Is Never Tarnished: Averted; Helena, Ada, and Sherry all end up with visible smudges of dirt on their clothes and faces by the end of the game.
Been There, Shaped History: Ada's campaign will shed light on the occurrences in key points of the game. Just how did that chainsaw-wielding maniac end up falling in front of Jake and Sherry? Why were the passcodes Chris and Piers had to collect found near dead soldiers? Also if you look closely in the area in the area fighting the chainsaw-wielding maniac, there is a gas-cloud freak stabbed with a pipe, from falling out of an airplane.
Simmons is a Big Bad Wannabe, formerly Bigger Bad; it was his obsession with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's Start of Darkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot only in Leon's campaign — and even then, it ends up leading just to him falling right into Carla's trap as she planned.
Big Creepy-Crawlies: J'avo halfway mutate into insectoid things. They might turn half of their body into a giant moth, their arm might become a huge centipede arm, they might grow big spider legs out of their back to crawl around at high speed, and so on.
Ada shows up to provide vital aid to Leon and Helena during their fight with both Helena's mutated sister and Simmons, and also aids Jake and Sherry against the Ubistvo, even personally swooping in, saving Sherry, and depositing her in Jake's arms. In the end, she even leaves Leon and Helena the evidence they need to clear their names and prove that Simmons was behind everything.
A BSAA soldier attempts to have one in the second Simmons fight, by bringing in a Humvee with turrets to aid in the fight. While helpful for a moment, the Humvee is destroyed and the soldier is killed soon after, setting Leon and Helena back to square one.
Big Sister Instinct: Helena's files reveal that she is/was intensely protective of her younger sister Deborah, to the extent that she actually lost her temper and shot the latter's boyfriend when he started to abuse her.
Big "NO!"/Say My Name: When you or your partner dies, the character who's alive will shout their name. In Mercenaries, they'll shout "NO!!!" instead despite the characters knowing each other in story.
Big OMG: Sherry's reaction when the Ustanak attacks their chopper, and Helena's reaction when the girl they're sharing an elevator with becomes a zombie.
Bilingual Bonus: The J'avo at the beginning of chapter three in Jake and Sherry's campaign says "Hey, what are you doing?" in Cantonese, not what the subtitle translates to.
Billing Displacement: Despite having four different campaigns and seven protagonists, Leon and Helena are the main focus in most promotional materials. In the ending credits, Leon receives top billing. It Makes Sense In Context; Sherry hasn't been seen since Resident Evil 2 and its retellings, and Chris was the lead in two recent games (5 and Revelations); however, while Helena gets a lot of promotion, she's billed fifth.
Bitch in Sheep's Clothing: The Family in general. According to one file found in-game, they claim to want to preserve global stability by any means necessary, but in reality, they only mean to manipulate events for their own benefit.
In Leon's ending, he and Helena are successful in thwarting Simmons' plot, clearing their name, and uncovering the Anti-C vaccine. However, President Benford and Helena's sister Deborah are dead, millions of people were infected by C-Virus or killed, and both the United States and China have suffered heavy casualties.
In Chris's ending, he succeeds in rescuing Sherry and Jake, destroying the Haos B.O.W., and bringing Carla to justice (sort of), but at the cost of all of his subordinates in Edonia, as well as most of his secondary team (including Piers).
Jake's campaign begins with him tossing an apple in the air before eating it. He does the same thing in the secret ending that plays after beating Ada's campaign.
In the beginning of Chris's campaign, Piers makes a comment about getting a better steak dinner back home. In the end, Chris is eating a steak before being approached by a BSAA member.
Boom, Headshot: Actually... it's not as much of an instant kill as you'd hope (at least not until you unlock some firepower upgrades). It is certainly the quickest way to kill a zombie, but you're just as likely to only blow off part of the top of their skull instead of their whole head, so you need to shoot them in the head multiple times without missing. Some zombies wear helmets, too! J'avo also like to mutate their heads into horrible things if you headshot them too much, so this trope is really messed with.
Camera Screw: Happens on some levels, particularly Chris's, where you have to run through a gauntlet while evading the enemy or a hazard such as an explosion. In those scenes, the camera tends to be at fixed locations rather than directly behind the player as normal. Can lead to Fake Difficulty when the camera is in front of you, then suddenly pans behind, causing you to run directly back where you were coming from, just in time to die from whatever you were trying to escape from.
Sherry also displays shades of this with the Ubistvo and while escaping Neo-Umbrella via motorcycle, which Jake even lampshades.
Car Fu: Played straight when the bus driver runs over the Whopper zombie Leon and Helena weaken when it blocks the bus, then subverted when the bus driver runs over a zombie on the road, causing it to spin out of control and eventually crash. A BSAA soldier late in Leon's campaign also runs over a couple of zombies while driving through the infected city.
Cassandra Truth: After distracting the President's security detail in Tall Oaks, Helena suffered a crisis of conscience and attempted to get them to go back before Simmons made his move, but they all dismissed her due to her reputation as "the CIA's problem child." Leon was the only one willing to give her the benefit of the doubt, but by then, it was too late.
Casual Danger Dialog: Leon dishes these out regularly. Jake is even worse; he barely registers surprise at all when everyone else on his team turns into mutants trying to kill him.
Chainsaw Good: The Ubistvo has some sort of organic chainsaw arm.
Changing Clothes Is a Free Action: Ada repeatedly appears wearing different clothes than we last saw her in, even though she shouldn't plausibly have been able to get changed in that time, especially since she visibly wasn't carrying a spare outfit. It's actually a hint that one of them isn't actually Ada but her Evil Twin
Chaos Is Evil: In direct contrast to Wesker's Social Darwinist agenda with Uroboros, Carla simply plans on using the C-Virus to wipe out civilization completely and rule over the chaos that remains.
Carla: "Hell will rise and chaos will reign!!"
Charged Attack: Sherry and Jake can charge their stun rod/kung fu to unleash more damage. Piers can do this as well with his C-Virus infected arm.
Checkpoint Starvation: Chapters can take one to two hours to complete, which is REALLY long. There are plenty of quick, automatic checkpoints but you can't manually save and go back to specific points in a chapter if you wanted to replay just one part of it, which makes emblem-hunting a tooth-grinder.
The C-Virus injector Piers finds. He uses it later to get Chris out of there and kill the B.O.W. they were facing.
A few things in the other campaigns play a more important role in Ada's campaign. The lost submarine and locked cemetery door in Leon's campaign and the fact that the C-Virus sample falls down the same place as Carla in Chris's.
C-List Fodder: Almost every single survivor and BSAA officer you encounter throughout the game will inevitably die no matter what.
Most of the survivors in Tall Oaks seen in Leon and Helena's campaign will die shortly after they're encountered, and the player doesn't have a say in that. There are exceptions, but it's very rare. Then there are also the people on board the plane to China.
Pretty much every single BSAA officer that goes alongside Chris and Piers die. As of the end of Chris's campaign, so does Piers.
It is averted on at least two occasions. Chris, Piers, and their team manage to rescue three survivors and escort them to safety early in the campaign. Ada also aids one BSAA officer and four civilians in two separate rooftops by shooting down the zombies that attack them, though we are not shown if those survivors manage to make it out alive in the long run or not.
Gets to an almost ridiculous level in Leon's last chapter. You can aid two BSAA soldiers in killing a whole hallway full of zombies, down to the last zombie. The hall will magically fill up just so one soldier has to commit a Heroic Sacrifice.
The zombified President's slow head turn after feasting on a body mirrors the first zombie encounter scene in the original Resident Evil.
Dying to a zombie usually gives you that classic shot of the zombie eating your guts, and then turning its head to look at the camera, a la RE1.
When Chris and Leon meet one another in China, they both recognize one another, having previously met offscreen during the events of Resident Evil: Code: Veronica.
Furthermore, in the beginning of Chris's campaign, he is shown smoking, which he has not been seen doing since the uncut live action intro of the original Resident Evil.
Leon and Helena escape from the college in Tall Oaks by commandeering an abandoned police cruiser, a nod to a similar scene in Resident Evil 2.
Additionally, one Tall Oaks survivor complains about it being his first day on the job as a cop, which was Leon's own situation in Resident Evil 2. He's not as lucky as Leon, though.
A subtle one during Jake's third chapter. Jake and Sherry have different songs when playing the piano. Jake plays Chopin's Revolutionary Etude expertly while Sherry plays a rather poor rendition of Twinkle Twinkle Little Star. This references Billy being the better player in RE0and that Sherry has been in captivity since she was 12.
Sherry and Jake find a magnum to deliver the killing blow to their final boss, very similar to how Rebecca and Billy find a magnum to take down the Queen Leech in Resident Evil 0.
Also, earlier in the same sequence, they attempt to knock the Ustanak off their escape shuttle by launching a crate at it, much like Claire did to defeat the Tyrant in Resident Evil: Code: Veronica.
As mentioned below under UST, Ada mentions continuing what happened "that night", which doubles as both a reference to both Resident Evil 4andDamnation.
The C-Virus mutations have effects similar to the viruses that it was derived from: Regeneration and appendage generation from the G-Virus, and insectile appearances and flammable blood from T-Veronica, not to mention the fact that Simmons' second form has all sorts of eye-like growths, a trademark of the G-Virus.
The fighter jet Chris flies is a Harrier, the same kind he flew in Code: Veronica.
In the finale of Leon's scenario, you get a rocket launcher from Ada, which has happened for a couple of final bosses in previous games. No Pre-Mortem One-Liner, though.
Once again at the end of Leon's scenario. When Simmons dies via impalement on a pillar, his blood flows down into the floor and forms the Umbrella Corporation logo.
Near the end of Leon/Helena's and Jake/Sherry's battle with Ustanak, the two teams are separated by an exploding tower which crushes the relentless B.O.W. The scene of Leon and Sherry calling out to one another over the flames plays much the same to how Leon and Claire were separated by the exploding tanker truck in Raccoon City.
In actuality, many enemies in the game that weren't directly brought back from a previous game can be seen as analogous to an enemy from earlier in the series. To name just a few:
Creator Thumbprint: Variation: This game had many different scenario designers and it really shows, as many campaigns and individual levels feel nothing at all like others. So it's not one specific creator's thumbprint on the game, just that it's covered in many different thumbprints getting it all messy.
Crisis Crossover: Of a sort. It's a global threat, and the first game that includes both Chris Redfield and Leon Kennedy, alongside Ada Wong and a returned Sherry Birkin, all in stories that interconnect at different points. There is also mention of Claire Redfield, though she does not appear.
Carla seems to be prepared for literally anything and has numerous contingency plans in place, including for her own death.
Ada correctly anticipates that Simmons will keep coming back and leaves behind a rocket launcher for Leon in the event he does.
Dead Weight: The Whoppers. They shrug off bullets and attack by lifting and throwing survivors, and they are so fat (and so strong) that it's a major disaster whenever one shows up; the first one nearly brings the building down when it bursts in.
Deadly Rotary Fan: In Leon and Helena's campaign, when they enter the catacombs, they accidentally trigger a trap that activates the blades, prompting the player to crawl. Get near it, you lose your head. For Ada's scenario, she or Agent just get hit by it and die.
A quick time event in Leon's Chapter 3 involves a Rasklapanje grabbing and holding one of the characters dangerously close to a large meat grinder in a butcher's shop. Failing causes both to get chopped, while succeeding will only have the Rasklapanje being blended.
Deadpan Snarker: All four of the main protagonists exhibit this trait, with Jake on the high end, Chris on the low end, and Leon and Ada in the middle. Their respective partners also get in on the fun.
Carla's just a cruel example, mocking Chris about the casualties of his team.
Death Faked for You: Leon asks Hunnigan to declare Helena and himself as dead in order to travel to China without interference.
Development Hell: A full seven weeks were shaved off of the game's development cycle, which pushed up its release from late November of 2012 to early October. This is a primary cause of many of its issues at launch, which led directly to some of its low review scores. The reason for the early release has never been officially disclosed, but it can comfortably be assumed that Capcom did not wish to jump into the sales crossfire between Halo 4, the Wii-U's launch, Assassin's Creed III, and Call of Duty: Black Ops 2.
Diegetic Interface: The in-game HUDs are implied to be extensions/abstractions of the character's smartphone-esque equipment. Sherry, Leon, and Helena, all US government agents, use (or start with, in Sherry's case) the same white, rectangular HUD. Chris and Piers, BSAA agents, use a curved HUD based off their flashlight projector thingies. Jake, a presumably self-equipped mercenary, starts with a unique green HUD, but loses that when captured and replaces it with the same blue cubephone Ada uses.
Difficult, But Awesome: Counters in this game can deal impressive damage, kill weaker enemies outright, and set up stronger enemies for further attacks. Compared to 4 and 5, though, you can't be doing something beforehand, must be directly facing your enemy and if attacked by other enemies, you're set up for more damage yourself.
Helena, an ex-cop turned Secret Service agent with no biohazard experience whatsoever and a history of emotional overreaction, is seemingly impassive to the horrors all around her, like mutating B.O.Ws, uncannily intelligent zombies, and mass slaughter. However, when alone for a short sequence, she's heard muttering "Come on, Helena, keep it together," and her voice acting suggests complete emotional exhaustion rather than indifference. Frequent hints suggest she's suffering from shock and possible PTSD the entire game, particularly since she starts the game as an unwilling pawn in a scheme to assassinate the President.
Ada's reaction to seeing the videotape of Carla being reborn as her clone is a simple "Huh, looks just like me." However, considering how many outbreaks she's been through, she could be a case of Seen It All at this point.
When one of his teammates becomes a J'avo and attacks him, Jake simply takes it in stride and dishes out a No-Holds-Barred Beatdown.
Dying as Yourself: Piers chooses to die with Neo-Umbrella's underwater base rather than get in the escape pod with Chris, because he knows the C-Virus mutation will soon overtake him and transform him into a mindless drone just like all other C-Virus BOWs.
Eleventh Hour Superpower: Leon finds a rocket launcher left by Ada to finish the battle. Piers mutates himself with the C-Virus, giving him an arm that shoots lightning, to aid Chris in the final battle. Inverted in Jake's campaign, where he loses all his equipment and is forced to fight the Ustanak hand-to-hand.
Enemy Mine: Discussed and defied, after Ada walks to where Carla fell down and "died", she said she would have helped her in her revenge against Simmons had Carla not also wanted to destroy the world. Carla suddenly regains consciousness and scorns the idea before going One-Winged Angel.
Even Evil Has Standards: Simmons has no qualms against infecting the entire population of Tall Oaks with the C-Virus, as well as killing the President and mutating Helena's captive sister even after Helena plays her part in his plan, but he draws the line at Carla's plan to infect and destroy the whole world. Of course, this is more out of his obsession with preserving global stability than any real standards of his own.
Everything Is an iPod in the Future: Played straight in several ways; the smartphones most "regular" characters carry are very smooth and round and exclusively use holographic touch screens. The Neo-Umbrella lab in one campaign looks straight out of an Apple store and is almost exclusively white and round.
Averted by Chris and Piers' flashlight/GPS devices, which are cylindrical and utilitarian. Ada's cellphone/PDA that she receives from her employer is a translucent cube that flips open into a blocky, triangular, distinctly non-ergonomic phone.
Everything's Even Worse with Sharks: The Brzak, which looks like a super-sized cross between a mako shark and a lungfish, which Leon and Helena encounter in the underwater caves beneath the cathedral.
Carla: "At first, you'll be afraid. But don't worry. You're just becoming the monster you always were."
Evil Vizier: Simmons. He is the President's most trusted advisor, is part of a nebulous conspiracy which undermines his authority, lusts for power, and even has a sinister goatee! Also, he has a thoroughly disturbing obsession with Ada Wong.
Exposed to the Elements: Carla/Ada walks around a war zone in December with only a revealing dress and high heels to ward off the cold. This is the first clue that something isn't normal about her.
Expy: Lanshiang is clearly based on post-British Hong Kong, and several fictionalized versions of local landmarks appear as gameplay locations, including Exchange Squarenote The main building only has two towers in real life (the Quad Tower), Chungking Mansionsnote Though it's overall a lot less run-down than its game counterpart nowadays thanks to some recent, large-scale renovations (Point Ace of Spades), the Kowloon Walled Citynote Demolished in 1993 and replaced with a public park (the Poisawan district) and the Jumbo Kingdom Floating Restaurantnote Technically an Aberdeen landmark (the unnamed floating restaurant seen in Chris, Jake and Ada's campaigns). Although in the history files on Lanshiang, it's said that the Chinese had previously driven off British forces from trying to claim it as a colony, which failed to work since they came back and took it as their own before handing it back to the PRC.
The Rasklapanje's physical appearance, independently mobile body parts, penchant for traveling through sewer pipes and disturbing method of reproduction are all eerily reminiscent of Flukeman, one of the more infamous Monsters of the Week from The X-Files.
When Simmons downshifts back into human(ish) form and is vulnerable to melee attacks, Leon, Ada, and Helena will all drop the flashy choreography and just run up, knock him down, and beat the living shit out of his face with their bare hands, each of which ends with a windup punch that knocks him flat. You can practically taste the rage they put into each blow.
Eyes Do Not Belong There: The J'avo have two eyes in the standard places, as well as several eyes of various sizes all over their foreheads.
Failed a Spot Check: A great deal of the tension about Ada during the China campaigns depends on nobody noticing that she's suddenly wearing different clothes, or at least not making the leap to there being an Evil Twin running around.
The first part of Jake's third chapter has Jake and Sherry running around barely half-clothed, and Sherry briefly gets completely naked, though all we see are her back, her legs, and Jake's startled reaction. Just to emphasize how stripperiffic Sherry's hospital gown is, it's practically just two halves of a shirt barely kept together with knots.
There's also Carla and Ada's Absolute Cleavage tops, and both have a brief nude scene. Helena's sister Deborah counts, though it may be more Fan Disservice.
Fake Difficulty: Often used on the levels where you have to run away from an enemy, or an environmental hazard such as an explosion, largely thanks to Camera Screw being in effect during those moments.
Leon is on such good terms with President Adam Benford that he addresses him by name.
Likewise, Piers is the only member of Chris's squad to address him by name rather than simply "Captain," though he only does so a few times.
Fisticuffs Boss: Jake and Sherry lose their weapons during the final part of their last boss. It's notably the first time a boss is fought this way in the series.
Fixed Camera: Makes its brief return after twogames worth avoiding it (with the exception of 5's DLC campaign Lost In Nightmares as an Easter Egg]]. Both Leon and Chris's chapters involved chasing after Carla, and running upstairs will cause the camera to be fixed in place if you fail to reach the elevator in time. Ada also has a stealth-based one where she must sneak away from a spotlight. If she fails to avoid the light, the camera returns to normal.
Foreshadowing: When he first meets Jake, Chris briefly wonders if the two of them have met before. Turns out Jake is Wesker's son.
Piers' BSAA emblem on his left arm gets a lot of closeups. It's the only thing that Chris has left of him in the ending.
Even through a single campaign, there is a lot of evidence that there are two Adas, and one's with you and one's against you. It's most obvious in Chris and Piers's campaign, where you stumble across both of them. Then Ada's campaign spells it out.
Flunky Boss: Sort of, in Leon and Helena's campaign. The flunkies for the boss in question are just some of the thousands of Chinese zombies wandering into the area. The boss takes advantage of them by consuming them to regenerate itself. To defeat it, you have to turn this advantage against it by spearing one of the zombies with a lightning rod.
Frame Up: Leon gets framed for killing the President, and Ada Wong gets framed as a bio-terrorist by her Doppelgänger Carla Radames.
Frickin' Laser Beams: While pursuing Carla, Chris, Leon, and their partners have to make it through a laser hallway trap.
Friendship Moment: When Leon asks Hunnigan to fake his and Helena's deaths so they can chase Simmons to China, she barely hesitates. In fact, the reason they know where he's going is because she already put a tail on him. They're accusing a respected superior of a crime they're the prime suspects in, without any evidence to back them up, and she believes them immediately.
From Bad to Worse: Leon mentions this at one point in his campaign. In-game, things do continue to get worse for every character as they progress through the plot.
Funny Background Event: When Leon and Helena are on the plane heading to China, a TV in the background shows Chris and Piers pushing the news crew out of the way, which was seen in the first level of Chris's campaign.
Gainaxing: Subtle, but present on Sherry in the beginning of their third chapter. She is only wearing a hospital gown.
Gameplay and Story Segregation: Sherry can heal fatal injuries in seconds during cutscenes, but has a normal health bar like everyone else during gameplay. Funnily, her cry for help during her "knocked over and about to die" state is "I... can't... regenerate... fast enough!" Her ability has no effect on how long she stays knocked down, though.
Actually averted at the end of Chris and Piers' campaign: Once Piers injects himself with the upgraded C-virus and gets his lightning-arm, he actually does have reasonably fast health regen during gameplay. Doesn't help too much, though, as it's an Eleventh Hour Superpower.
You acquire weapons in the next level regardless of whether you got them in the last. Especially noticeable with the hidden Bear Commander. The weirdest case of this has to be in Chris and Piers's campaign; the second chapter is a flashback to six months prior to the main timeline, and not only does your inventory from the first chapter carry over there, your inventory here then carries over back to six months later.
The second J'avo with a passcode can't be killed in the same room that Chris and Piers find it.
The prelude that serves as a introduction and tutorial is actually based on a portion of Leon and Helena's campaign. While the prelude shows the two of them as exhausted and low on ammo and supplies, the actual chapter it takes place in won't deplete anything they possess in their inventory. The cut-scenes that occur in the prelude don't appear in the chapter itself, and Ada as the helicopter pilot is kept secret. Oddly, it would seem that cut-scenes were canon, as they are in the timeline. Interestingly, the zombie BSAA soldier that attacks Leon still appears in the same spot, and performing a melee after a head or arm stun does a special kill animation using the zombie's knife. And of course, Helena doesn't have to be injured at this point.
Gang Up on the Human: J'avo are in command of most of their mental facilities, but for some reason, during Jake's campaign, they instinctively attack him despite most of them being from his same mercenary outfit, instead of going, "Hey, buddy! Where's your extra eyeballs, man?"
Genetic Engineering is the New Nuke: Bioterrorism is explicitly a nuke as of this game, particularly now that the bad guys have missiles full of zombie gas they can launch into target cities. City of 70,000 people? Boom, 65,000 of them are now zombies chewing on the remainder.
Get Back Here Boss: An invisible boss in Chris and Piers's campaign, which flees each time you inflict enough damage.
Gratuitous Foreign Language: 6 continues 4's trend of naming every enemy after a tangentially related word in the monster's country of origin, in this case Serbian. Just like in 4 and 5, no monster other than the generic mooks are named in-game, and you have to trawl supplemental data to find the official names for them.
Grievous Harm with a Body: Chris can lift stunned enemies over his head and toss them across the room, possibly at other enemies, stunning them as well and killing the "projectile".
Guns Akimbo: Leon can switch between wielding one or two handguns on the fly.
Gunship Rescue: Ada often assists Leon and Helena in a helicopter in China against zombies and Derek Simmons. Heck, she even saves some survivors on the roofs of skyscrapers from zombies as she goes to find a helicopter pad.
Harder Than Hard: The recently released "ultra-hard mode" level of difficulty for the campaigns, No Hope. The subtitle for said mode is "will quickly rob you of any hope for survival." So welcome to having no skills active whatsoever, along with the values on damage and enemy health about the same or harder then Professional mode, meaning that larger scale enemies and bosses kinda give out the illusion of being totally invincible.
Healing Factor: Sherry has one from the G-Virus. C-Virus infected can recover from a decent amount of damage.
Heavily Armored Mook: Leon and Helena encounter some armored zombies, which resist their gunfire on certain body parts.
Heel-Face Revolving Door: Ada seems to do this frequently, unless you notice that Good!Ada wears a red shirt and black pants and gloves, while Evil!"Ada", aka Carla, wears a blue dress and red scarf.
Hellish Copter: The BSAA transport helicopter Sherry and Jake rode on gets destroyed by Neo Umbrella gunships pursuing them.
Heroic BSOD: Leon gets this quiet a few times through the game, the most notable one being after learning about Ada's Evil Twin death. It takes a long moment for him to snap out of it. Chris has acquired a drinking problem ever since the deaths of several BSAA agents during a biological attack allegedly caused by Ada Wong.
Heroic Sacrifice: A few Red Shirt BSAA agents will hold off the monsters while the heroes go on. More importantly, Piers also injects himself with the C-Virus laced with Jake's blood and then fries Haos underwater with an electric shock to save Chris.
Hero-Worshipper: A tragic example. Finn Macauley is The New Meat in Chris' team where he's actually nice to him (and being the most important, since he's a demolition expert). Near the end of Chapter 2, Finn becomes mutated by Carla, and puts a No-Holds-Barred Beatdown on him. In Chapter 3 of Chris's Campaign, Piers gives a What the Hell, Hero? to Chris and reminds him of Finn's hero worship of him.
Hired Guns: Mercenary Jake makes a point of demanding payment before and after his assignment — and that fighting B.O.W.s will cost Sherry extra. When he discovers just how valuable his blood is to the world, he raises his price to $50 million.
Hypocrite: Carla describes the late Albert Wesker as a "colossal imbecile" for his attempts to destroy the world with bioterrorism, yet she is doing the exact same thing, right down to using airburst missiles as a means of spreading the virus.
I Want My Partner to Be Happy: Despite being Leon’s new partner and having grown to like, trust, and rely on him, Helena encourages him to leave her to chase after Ada when she runs off again. How platonic this is depends on your Shipping Goggles, but Leon declines and insists they stick together, which pays off when they need to work together to kill Simmons one more time.
I Gave My Word: Jake is this in regards to being a mercenary; if he accepts the job; he expects to be paid and vice-versa. 50 million dollars, an apple... a deal's a deal.
I Lied: As it turns out, Simmons had no intention of handing Deborah back over to Helena after she played her part in the Tall Oaks outbreak, having intended instead to use Helena as a scapegoat and then be killed in the subsequent nuking of the city while Deborah was used in C-Virus experiments. When Helena realizes this, it only further fuels her desire for revenge.
Impaled with Extreme Prejudice: Sherry is skewered through the back by a piece of shrapnel, but recovers within seconds after it is removed. And Piers gets his arm impaled and crushed, forcing him to amputate it to get the C-Virus sample. Also, Simmons meets his end by being impaled on a pillar.
The Ustanak that relentlessly chases Jake and Sherry Nemesis-style throughout their campaign. When Jake and Sherry briefly team up with Leon and Helena, Jake complains about how hard it is to kill the thing. Leon, who's fought several implacable men himself, says, "You get used to it, kid."
Derek Simmons relentlessly goes after Leon and Helena after Carla injects him with the C-Virus using a J'avo. He finally goes down after five boss battles involving him. He just refuses to die.
Besides the Ustanak, Jake, Sherry, and Ada deal with the Ubistvo, a chainsaw-armed B.O.W. that survives being pumped full of bullets, hit by a train, incineration, drowning, getting a building collapsed on top of it, and an explosion. The only thing that finally does it in is introducing it to a Helicopter Blender. At least it only lasts one chapter, unlike the other aforementioned bosses.
Improvised Weapon: Some zombies carry things like hammers, axes, and knives (whether on hand or lodged in their bodies), which you can steal and use against them in a finishing blow.
Indy Ploy: Jake's decision to take out the Neo-Umbrella chopper that's hounding him and Chris. He even admits to Sherry that he's making it up as he goes.
Informed Ability: Haos, Carla's ultimate B.O.W. that will apparently spread infection across the world, has no infection based powers. Justified since it was only two-thirds into its growth. It's more like a humongous Rasklapanje.
Insurmountable Waist-Height Fence: Particularly noticeable in Leon's campaign, where random chairs and debris can block him from moving forward, despite being able to slide over tables and dodge roll like a maniac.
Interface Spoiler: The game makes no surprise that there is a fourth campaign. Or that there is a DLC difficulty.
Involuntary Group Split: Happens approximately once per chapter - the group is split by an explosion, collapsing bridge, rockfall, and so on. Ada's campaign is an exception because it's single player, but it still happens twice during coop.
It's All My Fault: Helena Harper holds herself responsible for the death of the President and the C-Virus outbreak in Tall Oaks. She even invokes the trope regarding her sister.
Simmons holds Deborah hostage to force Helena to help him in the Tall Oaks outbreak, but as soon as Helena does her part, he decides to use Deborah in C-Virus experiments anyway.
When Chris and Piers finally corner Carla aboard her freighter, she takes the time to taunt them over how she caused the mutations and deaths of their squad. Chris just barely manages to control his temper enough to not gun her down on the spot, instead just shooting her dart gun out of her hand.
Kick the Son of a Bitch: Carla's decision to infect Simmons with the C-Virus undoubtedly counts as this. Pretty hard not to cheer her on for it when we remember that this is the guy who killed the President and destroyed Tall Oaks while framing both Leon and Helena for both, and also held Helena's little sister hostage to blackmail Helena into helping him do so and then experimenting on her with the C-Virus regardless.
Leeroy Jenkins: During the prelude and midway through Leon's fifth chapter, a gigantic explosion pursues Leon and Helena up a stretch of highway. As a helicopter lowers in to pick them up, the door gunner valiantly jumps out to open fire on the oncoming explosion, desperately buying the two time to escape by keeping the oncoming explosion at bay with gunfire.
Chris does this a few times in his campaign. Piers calls him out on this.
Piers: What the hell were you thinking, pulling a kamikaze stunt like that? Chris: Fall in line, soldier. Or I'll find someone else who will. Piers: Do you even hear yourself?
MacGyvering: Helena's Hydra shotgun has a flashlight duct-taped on it.
Made of Iron: Leon and Helena both survive incidents that would normally kill or disable someone with relatively minor injuries, including a roll-over car crash, a plane crash, being trapped in a bus that falls off a cliff, and being bodily thrown into a car by an explosion.
The other campaigns aren't much better. Being thrown across the room by an explosion is the least of the things that happen.
The Many Deaths of You: For every unique monster in this game, there's a corresponding death scene. Deaths from zombies or J'avos may even vary depending on the weapon they're wielding, if any. Annoyingly, some death scenes are gratuitously long; falling victim to a Rasklapanje, for example, treats you to a nice scene where you find out just how they reproduce.
Metal Detector Checkpoint: Leon and Helena have to go through one with their guns on hand, sounding the alarm and alerting zombies nearby. Made all the more BS by the fact that there is a table next to it that you cannot vault over; however, a metal detector not five meters away has a table that you CAN vault over with no trouble. Thanks for that.
Milestone Celebration: This game marks the fifteenth anniversary of the franchise; as a special treat, gamers were able to purchase the first four mainstay PS games from the Japanese store for 3,000 yen (4 alone would cost 1900) through the end of March 2012.
Money Multiplier: Some skills will increase the chance of item drops, some for more specific items.
Monster Clown: Many J'avo wear ceramic clown masks to hide their mutated faces.
Mook Maker: The "Lepotitsa" is a C-Virus monster that looks like a walking gasbag. It constantly produces zombie gas, so any fight with it and a bunch of civilians in the area means that very shortly, you're going to be facing a lot of zombies. And if you're knocked down by its gas, you will immediately die from the C-Virus.
For additional horror, the Lepotitsa's outline looks vaguely feminine, and was apparently named because it's something of a "mother" to its undead spawn. Its name is, ironically, taken from the Serbian for "beautiful".
Muscles Are Meaningless: Most Action Commands are the same regardless of character, but averted in at least two ways. The male characters can stop Nepads through brute force, the females simply dodge. In the Leon vs. Chris cinematic, it's made pretty clear Chris has the advantage in raw physical strength.
Played straight during the last fight against Ustanak, in which Jake faces him in fisticuffs. Despite Ustanak being a mountain of muscle that's about three times as wide as Jake, Jake can beat the ever-loving crap out of him. He can even punch Ustanak hard enough to launch him into a pit of lava.
When you FINALLY kill Derek Simmons, it ends with him impaled on a spire and oozing blood into a floor mosaic. When seen from above, the four massive puddles, interspersed with still-white tiles, creates a giant Umbrella Corporation symbol.
Near Villain Victory: Out of all of the series' villains, Carla, using the C-Virus, comes very close to achieving her goal and wiping out civilization. If Ada hadn't gotten involved, it would've been a clear-cut case of The Bad Guy Wins.
Neck Lift: Simmons can perform one on Leon and/or Ada during the third stage of his boss fight; he performs this, then slams them to the ground and kicks them away.
Neck Snap: One of Chris's melee finishers/stealth kills.
Nerves of Steel: Like the real Ada, Carla remains cool, calm, and collected in any situation. Taken Up to Eleven during her confrontation with Chris and Piers in China, during which she mocks them over the deaths of their comrades and barely reacts when Chris shoots her dart gun out of her hand.
New Game+: As with every game. You can start a new game after finishing each campaign with every character with the items you had before.
New Meat: Finn, the rookie in Chris's squad during the second mission of his campaign. Finn is the demolitions expert on the team, and gets turned into a Chrysalid by Carla at the end of the chapter during her test as Chris and Piers look on helplessly.
New Powers as the Plot Demands: While the viruses in Resident Evil have always been prime examples of Artistic License - Biology, they always had consistent limitations and abilities. The C-Virus has only a few restraints. When dispersed as a gas, it kills and living victims (and exposed corpses) exposed to a lethal concentration into zombies of several different types, some capable of mutation. When injected directly into the bloodstream of a living host, it turns them into sapient J'avo, violent humanoids with a number of extra eyes, freakish strength, and the ability to mutate in horrific and unpredictable ways (from the growth of new appendages to a chrysalis that spawns monsters) in response to damage. Carla also uses bombs that convert BSAA troops directly into the chrysalis — justified because, as can be seen in the cutscene, the "bomb" is a ball of syringe-tipped vials of the stuff that are scattered in a Flechette Storm when it's detonated. The upgraded C-Virus is even more unpredictable; Piers becomes a J'avo (probably since he'd just lost an arm), but Simmons and Carla become full-fledged protean B.O.Ws.
Nice Job Breaking It, Hero: Leon and Helena unlock the secret entrance in the Tall Oaks cathedral, which inadvertently releases a Lepotitsa and turns most of the survivors in the building into zombies. The first victim is the guy who vouched for them and let them in, just to twist the knife.
N.G.O. Superpower: Much like the original Umbrella Corporation, Neo-Umbrella somehow has the resources and capabilities to hijack and run an aircraft carrier and a U.S. Navy submarine, and arm the Edonian Liberation Army with not just B.O.W.s but also enough tanks and helicopters to fight their country's government to a stand-still. Let's not forget their ridiculously massive undersea lair, which they built and operated directly under the noses of the Chinese government. Jake even lampshades it:
Jake: "Did you see that chopper? A bird like that costs at least fifteen million dollars. Man, terrorism's lucrative."
No Body Left Behind: The method depends on the enemy. Bog-standard zombies melt into black goo, J'avo (and the creatures they sometimes mutate into) start visibly burning up from the inside-out as a byproduct of their overactive healing, leaving only ashes.
No-Gear Level: Jake and Sherry are reduced to their hand and melee weapons in the first part of their third chapter.
Non Standard Game Over: Fail an important mission objective and the characters simply give up without anywhere to go. Getting attacked by the J'avo in the airvents in Ada's fourth chapter results in her getting knocked to the floor where Chris apprehends her immediately.
Not Even Bothering with the Accent: Though he was born and raised in Eastern Europe and claims to have never been to America, Jake has an American-sounding name and speaks with a distinct American accent.
Not Using the Z Word: Averted in 2 cases, when Leon calls the first incoming train "Zombie Express". The second involves a survivor calling incoming zombies "zombie freaks". One of the unlockable files explains in detail the convenience of the word.
Offscreen Teleportation: J'avo and zombies can suddenly appear right behind you when you when you do the next checkpoint. The Ustanak does some impressive movement in Jake's second chapter as well.
Oh Crap: The side characters are prone to reacting this way when the next problem presents itself. Sherry actually says this when a tank shows up.
Only in It for the Money: Jake initially is only traveling with Sherry to get a sample of the C-Virus antibodies in his blood for $50 million. In the end, he drops his fee to $50.
Our Zombies Are Different: C-Virus zombies are a little different from T-Virus zombies. They're just barely smart enough to hold onto a weapon (bad news for you if you face one holding an axe or a machine gun), sometimes they mutate right in the middle of battle into horrible skinless berserkers, and they have a few sub-variants like the Dead Weight "Whoppers" or the "Shriekers" that puff up their throats to unleash a deafening scream. Spitting zombies that puke projectile acid show up from time to time too, though these are a classic of the series.
Out of the Inferno: Getting dunked in lava and being in an exploding base just slows down the Ustanak. Notably does this from the flames Jake and Sherry are outrunning.
After viewing Carla Radames "death" from Ada's perspective, the player can go down to her "death" spot and use a sniper rifle to see her black panties. However, things will quickly change since she mutates herself right after that.
You will probably get a look up Deborah's dress while moving her. Then she turns to a Chrysalid.
Basically any skirt-wearing female in this game is susceptible to an upskirt view (especially the UN Hostage in Chris' scenario. She is too focused on her life to close her legs compared to Ashley).
Ada's alternate outfit in the mercenaries is a knee high dress. Depending on the moves you use, it's possible.
As usual, the protagonists are in no real danger of contracting zombieism, though this time it's because the C-Virus turns people to zombies if exposed to it in gas form, not bites. Whether it's because they've developed a resistance (having mostly worked in anti-bioterrorism fields for some time) or naturally (for Jake and Sherry), they can take concentrations of the stuff that turns civilians into the shambling undead almost immediately, though sufficiently high concentrations, such as a heavy blast full in the face or a massive, highly-concentrated bank of the stuff deployed via missile, will still be fatal.
Leon and Helena survive the horrific crash of almost every single vehicle they ever get into, but always emerge battered and bruised but otherwise comically unscathed. Averted however, if you get caught in the blue mist emitted by one of the BOW's or stick around in the blue fog too long late in Leon's chapter.
The Ustanak can go from a One-Hit Kill machine that can take a full minute of fire without slowing down that even going into melee range is suicide to just a strong boss with the same weapon. Notably failing the Action Command in the lava fight gives the same outcome, just Sherry is knocked unto a platform instead of lava pit.
Police Are Useless: The Tall Oaks and Lanshiang Police Force(s) are clearly overwhelmed by the C-Virus zombies (and other monsters) that most of their ranks are turned into. A few others aren't going to survive any longer with their facilities being overrun by the monsters themselves or destroyed by the American/Chinese governments to prevent further viral outbreaks.
The Power of Friendship: Very likely saved the world. It was because of the friendships between the main characters that they were able to trust each other over official information, share information readily, and make helping each other a priority. Most notably, if Sherry didn't make contact with Leon against orders and tell him where she was meeting Simmons, or if Leon wasn't able to send Chris and Piers to go rescue Jake and Sherry despite being the BSAA's official top suspect in the Tall Oaks attack, things could have gone verydifferently. To say nothing of how many times they all would have been killed if their partners weren't watching their backs.
Press X to Not Die: Returns, almost excessively so. Not only do you have ones that test your reaction time, you also have ones that test your timing.
Raising the Steaks: Zombie dogs return, as well some sort of zombie shark and zombie moths.
Ramprovisation: Jake and Sherry use an auto transport truck as a ramp as they ride on a motorcycle.
Reality Ensues: Done to a fault, according to many problems players had with the game. For example, in reality, laser-sightings on guns don't stay steady on a target like in most video games. Resident Evil 6 deciding to simulate a real laser-sighting met with backlash. Also, the powerful impact of a bullet can knock someone down in reality, even if they wore a vest. However, many complained about the bullet knockdowns during the game play. Also people complained about the surprise deaths, like the infamous ambulance scene during Leon's campaign. However, in reality, during a city wide panic, random speeding vehicles can cause accidents and deaths.
Reassigned to Antarctica: An utterly bizarre example, as in the backstory Helena is resented by her superiors for her Police Brutality, so they punish her... by assigning her to the President's Secret Service detail, possibly the most exclusive and elite job in US law enforcement.
Recurring Boss: The Ustanak hounds Jake and Sherry from beginning to end and has a round with Leon and Helena.
The game goes absolutely hog wild with this trope. If a character has to be occupied at any given part of the plot, another Recurring Boss will be introduced to occupy them until the next Intersecting Event occurs. There's the Ogroman, Ubistvo, and Simmons.
Red Oni, Blue Oni: All of the duos with Chris, Jake and Helena as red, and Piers, Sherry and Leon as blue. Leon and Helena have those colors as their outfits in China to boot.
Ada Wong and Carla Radames are these in the first place, then switch around when Carla has her breakdown.
Regenerating Health: Featured in a limited capacity: Health is divided into 6 blocks, and your regeneration will only recover health up to the end of the current block, similar to the system of regenerating health found in Far Cry 2 and Mass Effect 3. However, during the final battle of Chris' campaign, Piers' health constantly regenerates back to full after he infects himself with the C-Virus, but his attack is Cast from Hit Points.
Reptiles Are Abhorrent: The Simmons family crest has snakes on it. Also the giant invisible snake in Chris and Piers' campaign.
Retraux: All seven characters have an alternate outfit in Mercenaries mode where they resemble a low-polygonal model from a PS1-era game. Chris, Leon, Ada and Sherry in particular are redone to resemble their past selves as they appeared in the firsttwo games in the series.
Retirony: Chris says he wants to retire when this is all over and have Piers take over. Inverted, Piers is the one who dies instead.
Rewrite: The prologue shows Leon dragging a severely wounded Helena. When the same scene is revisited in Leon's and Ada's campaign, Helena is combat-ready. This change is based around the Forced Tutorial nature of the prologue, and the Cooperative gameplay of the campaign.
Running Gag: Vehicles tend not to make it out in one piece during Leon's campaign, especially if he is the one operating it. Granted, he ends up operating them while zombies are trying to kill him, which would make focusing on the task at hand difficult. This seemed to be acknowledged slyly at the end, as Helena is the one to pilot the helicopter at the end of Chapter 5.
Scenery Porn: The mansion that Jake and Sherry find themselves in, it's as opulent as other mansions in the series. Also, the floating restaurant present in both Chris' and Jake's campaign. However it quickly turns to...
Scenery Gorn: For all it's faults, the game manages to have a number of impressive, decimated environments.
Screw This, I'm Outta Here: Near the end of his first battle with Leon, Simmons' subordinates in the Family pull this on him and promptly ditch him to be killed, having deemed him unfit to lead, and for good reason.
Sequel Hook: The game ends stating that the battle isn't over yet as the characters go to the next assignment. The achievement for finishing Ada's campaign is What's Next just to make it clear.
Sequential Boss: Every boss has multiple forms and stages. The final bosses have at least 3.
Shapeshifter Baggage: Holy cow, the series hasn't seen this much shapeshifter baggage ever. Leon's recurring boss transforms from something man-sized to something car-sized, then something house-sized, and can fold itself back up into something man-sized, while completely ignoring the laws of conservation of mass! J'avo also regularly employ this when they pop out something like a big heavy tentacle arm.
Notably averted in the last case with Leon's boss. Simmons disintegrates down into a single man from a form the size of a cathedral, displacing all his mass into gory debris as he descends the skyscraper.
Shirtless Scene: Jake, after he and Sherry are captured by Neo-Umbrella. Derek Simmons after being injected with the C-Virus. Thankfully he has Magic Pants as he goes through constant transformations.
Shoot the Money: Resident Evil 6 has the highest budget of any in the franchise, possibly a greater budget than any Capcom game made previously, and we get to see all of that in the ridiculously amazing visuals. Broken Base aside, nobody accuses this game of looking bad.
Shot to the Heart: Your partner will give you an adrenaline shot when your health is fully depleted, provided they can get to you before any nearby monsters rip you apart.
When she first meets Jake in Edonia, Carla has absolutely zero qualms against referring to Wesker as a "colossal imbecile" and a "fool." While talking to Wesker's own son, no less.
Later, after Chris and Jake's confrontation (see You Killed My Father below), Piers insists that Chris didn't have to confess to Jake because Wesker deserved to die and Chris did what he had to do to keep the world safe. Chris is quick to point out that, even after everything Wesker had done, he was still Jake's father and Jake had every right to know what happened to him.
Stalker with a Crush: Simmons's obsession with Ada arguably kick-started the whole plot of the game.
Strapped to an Operating Table: Sherry mentions this happened to her when she was taken in government custody due to possessing the G-Virus after the events of Resident Evil 2. Later, Sherry and Jake are subjected to this when they are captured and taken to China.
The Generic Guy: As of December 17th, "Agent", a generic spec-ops trooper, teams up with Ada Wong as her Co-op partner. Though he's more of a typical player 2 than a partner as he cannot interact with key moments in the game (including puzzles), and has to rely on Ada to do everything. Despite lacking any characteristics, he does make combat much easier, AND is completely optional (as in if you want choose to play alone, he will not show up at all). He also appears in other game modes as a playable character.
The Stinger: After Ada's campaign ends, the final "secret ending" shows a young girl, looking out through a window slit, looking at a number of mutated creatures headed in her direction, and asks a hooded figure to "keep a promise" and hands him an apple. Said hooded individual turns out to be Jake, who eats an apple before drawing his gun and preparing to fire on them. Said promise appears to be "protect me and in exchange I will give you this apple."
Take Me Instead: Helena tries to save her sister this way, but her sister is taken anyways.
Taken for Granite: J'avo and other victims of the C-virus can find themselves encased in a cocoon formed from ooze coming straight out of their own bodies, freezing them in place as a gooey-looking statue with an agonized expression on it. A monster pops out of the cocoon later (by this point there's nothing left of whoever was inside the cocoon).
Talking To Herself: Ada and Carla are voiced by Courtenay Taylor. Which is justified, since Carla's actually a clone of the real Ada.
Tank Goodness: Present in Chris and Jake and Sherry's campaigns respectively, used by the J'avo.
Time Skip: In Jake and Chris' timelines, there's a mission in Edonia during December 2012, then Chris's mission fails and he pulls out (and Jake and Sherry are captured by Neo-Umbrella for six months). They all meet back up in China six months later along with Leon and Helena.
Tragic Monster: The President, Helena's sister Deborah, and Piers Nivans. Let's not forget the majority of Chris's squad in both Edonia and Lanshiang.
Trailers Always Lie: Trailers and ads implied global catastrophies were occurring and that the protagonists were trying to save the world from global infections. In-game only three cities at the most are uninhabitable at the end and the worldwide infection is stopped before it began.
Edited cutscenes in trailers made it appear that Jake, Sherry, Leon and Helena were all in the city as it was hit by a virus laden missile while Chris tries to get them out.
However, in the first chapter, Sherry explicitly tells Jake that global bioterror attacks are happening and they "needed a vaccine yesterday."
Tranquil Fury: Chris for a brief period after regaining his memories. The cutscene is even titled "Quiet Anger."
Trauma-Induced Amnesia: Chris in the beginning. When Carla infects his entire squad in Edonia, Chris is rendered unconscious. Upon awakening, he has PTSD-triggered amnesia and remembers nothing about the incident or his life except the guilt of letting his team die.
Traveling at the Speed of Plot: Chris and Leon's campaign has a ridiculous case on this. After Chris and Leon meet, both hear two sides of a phone conversation sometime later. Chris has a jeep chase, fights his way through a hanger, blasts open a door and gets across the hanger again and then hears the talk. Leon walks down the street, has a talk then a shootout, gets on a train and moves to the front to hear his. Then Leon and Chris have a cell talk after a while. During this Chris finds three passcodes, gets a jet, disables an aircraft carrier's defenses, and fights another Ogroman. Leon has a boss fight and (an admittedly exhausted) swim. Ada's campaign is even worse about things.
Too Dumb to Live: Two hapless victims in the first chapter of Leon and Helena's campaign. PROTIP: If you and a buddy are trying to call for help by waving and hollering in front of a security camera, only one (1) of you is needed for the job. Your buddy should turn around and keep a look out for zombies approaching from behind.
Also in Leon and Helena's escape from Tall Oaks, there is the survivor named Peter, who after running out of ammo in his rifle, decides to steal his girlfriend's handgun and goes outside to the streets by himself, thinking he had a better chance by himself outside with the zombies rather than with a group inside the shop. A gun shop, at that.
Two-Keyed Lock: Many doors throughout the game require you and your partner to hold down buttons on either side of the frames to get them to open. Not forgetting all the levers that need to be pulled at the same time to get batteries in place, elevators to activate, traps to deactivate, etc....
Weather of War: The lightning storm in the background of Derek Simmons's final boss fight plays an important role.
Well-Intentioned Extremist: Simmons and the Family are both determined to preserve global stability by any means necessary. To this end, Simmons himself was the one who gave the order to nuke Raccoon City, and unleashed the outbreak in Tall Oaks, zombifying President Benford and at least 70,000 others in the process, because he believed that President Benford's plans to reveal the U.S. government's involvement in the incident would ruin that stability. However, Simmons is prevented from becoming sympathetic by his sick obsession with Ada, especially since his actions in pursuit of said obsession led to Carla'sStart of Darkness and thus the entire plot of the game. Helena even calls him out, remarking that, to avoid one possible disaster, he caused another, killing tens of thousands of innocent people in the process.
What Happened to the Mouse?: Despite having been shown to be alive and well in the previous game, Jill Valentine is not seen or mentioned at any point in the game, not even in any of the game's various unlockable documents.
A Game Informerarticle states that, after her rescue, Chris and Jill married and Jill now works as a bioweapons advisor in New York City, having retired from field duty. Of course, whether or not it could be considered canonical is left up in the air.
Piers gives one to Chris for getting drunk in a bar and then nearly hospitalizing a local in a fight when the bar owner tells Chris to go home.
Chris gives this to Leon for protecting Ada Wong as, unbeknownst to him, her Doppelganger Carla Radames commits a bioterrorist attack that kills most of Chris' unit.
Leon and later Piers gives one to Chris, saying that it's more important to deal with Simmons than let Chris just kill Carla out of his desire for revenge.
With This Herring: Jake was just a mercenary trying to make a buck, Sherry was expecting a simple snatch-and-leave mission, and Leon was security detail, justifying why they have only handguns. Averted with Chris, Piers, Helena and Ada. As they actually expected heavy combat, they come somewhat better equipped.
Why Won't You Die?: Ada about Ubistvo, the C-Virus-chainsaw wielding creature she encountered near the beginning of her third chapter, wondering why nothing stays dead anymore after Sherry and Jake's second encounter with him.
Woman Scorned: RE6 is the story of how this trope nearly screwed the entire planet. Everything comes down to how Simmons, feeling he’d been “left” by the woman he was obsessed with, tried to recreate her using the C-Virus and a female researcher of his who had strong feelings for him. Carla found out what he’d done to her, snapped, and tried to destroy him and, because he’d helped shape it, the world.
The Worm That Walks: One Chrysalid-product is nothing but a bunch of bees that walk in the shape of a man. You can only hurt it when the control insect is forced out of the cloud of smaller insects.
Worst Aid: Subverted. When Sherry is impaled by a large piece of metal, Jake initially refuses to pull it out, knowing she would bleed out in seconds. She insists he does it anyway and then demonstrates her healing factor, courtesy of the G-Virus strain in her.
Wrestler in All of Us: Each character has at least one melee that would not look out of place in a wrestling match. This includes Leon bulldogging zombies and Jake taking down Javo with DD Ts and suplexes, not to mention the lucha or crusierweight-like moves done by Helena and Ada. Piers and Sherry are possible exceptions to this (Piers can do a headlock throw that is not depicted often, and it seems rarer to see anyone put off a jumping facebuster by vaulting over them like Sherry can).
You Killed My Father: Subverted. Jake nearly shoots Chris in the head after learning Chris killed his father, but averts his shot at the last second and barely misses. He decides that given the situation, he'll figure out how to deal with Chris later.
Zombie Apocalypse: Finally brought back, but in Leon's portion (Ada also fights zombies in her second and final chapters). Tall Oaks and an entire city of China is heavily infected. Luckily, it's implied that Jake's blood managed to avert the apocalypse from spreading further.
Zombie Infectee: Leon and Helena find a man right at the start of their campaign with very obvious telltale signs of infection - respiratory problems, constant itching, and so forth, but blindly take him along with them anyways and help him look for his daughter. Turns out he was a Red Herring; his daughter was also an infectee and turns first, killing him before he had a chance to be a threat.