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Evil is watching.
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Resident Evil: Revelations 2 is an episodic game in the Resident Evil series. It has been released for the PC, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PlayStation Vita, and Nintendo Switch. In this game, returning heroine Claire Redfield and Ascended Extra Moira Burton, daughter of Barry Burton, are kidnapped and awaken on an abandoned facility. Together they work to survive a strange new enemy known only as the Afflicted. Eventually, Barry himself makes his way to the island to rescue his daughter as he finds a strange girl named Natalia, and together they search for answers.

It's the first title in the series to have an episodic release. Each chapter was released over four weeks digitally, with an additional two bonus side-story chapters with the fourth episode.

The release spanned February - March 2015:

  • Episode 1: Penal Colony (February 24, 2015)
  • Episode 2: Contemplation (March 2, 2015)
  • Episode 3: Judgment (March 10, 2015)
  • Episode 4: Metamorphosis (March 17, 2015)
    • DLC Episode 1: The Struggle (March 17, 2015)
    • DLC Episode 2: Little Miss (March 17, 2015)

A physical disc was released in March 18, 2015. It includes all of the previously-released content as well as extra costume DLC.


Resident Evil: Revelations 2 provides examples of the following tropes:

  • 11th-Hour Superpower: Claire shows up halfway through the final battle in a helicopter with a sniper rifle and rocket launcher to give Barry covering fire.
  • Abnormal Ammo: Splashers throw huge, tumorous parasites full of acidic pus at their victims.
  • Action Girl: Claire Redfield. Even being the only civilian without military training in the main series, she can totally take care of herself.
  • Action Film, Quiet Drama Scene: After narrowly escaping Mutant Alex Wesker, Barry tells Natalia about the tragic circumstances surrounding the rift between him and his daughter Moira.
  • Adaptational Wimp: The Rasklapanje from Resident Evil 6 appears in Raid Mode, but lack their instant kill grab from that game which significantly decreases the pressure in fighting them.
  • Air-Vent Passageway: Natalia can traverse different levels like this. She is the only character small enough to fit in some places. Unfortunately, so can Alex Wesker.
  • And I Must Scream: How Alex Wesker sees her grotesque, mutated form. You can't blame her for thinking that but it's very hard to feel bad for her.
  • And Now for Someone Completely Different: First you play as Claire and Moira, then it changes to Barry and Natalia.
  • And Then John Was a Zombie: Pedro in episode 2. And many of the residents of the island as a result of the Big Bad's multiple experiments on them.
  • Another Side, Another Story: Each episode is divided in two segments: Claire and Barry's side of the story. Any actions Claire did on her side will affect Barry such as turning on the flamethrower at the exit of the prison in Claire's story forces Barry and Natalia to find a way to shut it down.
  • Anti-Frustration Features:
    • Moira and Natalia, when not controlled by the player character, can regenerate their health and can take hits that would normally kill the player. Though this was most likely to make up for the fact that the AI can be as dumb as a bag of fish and you won't have to babysit them as much, it also means that you can let them draw aggro away from you or use them as a meatshield while you line up your shots.
    • Glasps, an invisible enemy in the campaign that can kill the player instantly should they get too close, briefly become visible when the players' crosshair moves over one in Raid Mode, to compensate for the mode not having Natalia to spot them.
    • If the player sells a weapon in Raid Mode, they can buy it back for the same price they sold it in case they reconsidered or simply sold it by accident.
  • Apocalyptic Log: The letters left behind by the various inhabitants that you can read up on as you explore the island for a way to escape.
  • Artistic License – Biology:
    • The virus has 4 levels of infection: Normal, Anxiety, Fear, and Mutation. The definition for "Anxiety" is being afraid that something bad might happen, even though there's no sign it will. And "Fear" is a real threat, in which your body will respond through some sort of reaction. Despite this, most characters will spend the game on the "Anxiety" level when battling enemies or running from dangerous situations, and will only change to "Fear" when the plot calls for it.
    • Files found in the game explain that the virus reacts to high levels of adrenaline and norepinephrine (AKA noradrenaline) in the blood, which is also what the bracelets monitor. There are several factors other than fear that would cause the body to produce those hormones, such as glucose intake.
  • Ascended Extra: Moira Burton was part of Barry's subplot in the first game (you had to deliberately kill him to get the file where you found out his daughters' names). She was a kid in his epilogue in Resident Evil 3, and ascends to main character status here.
  • Ascended Meme: There are several references to Barry's memetic lines in the original Resident Evil:
    • After almost being crushed by a compactor, Claire comments that she was almost turned into a Claire Sandwich. Moira groans and asks if Barry has told everyone that story.
    • After breaking down a fence in his path, Barry boasts "Who's the master of unlocking now?"
    • Right before fighting the Final Boss, Moira asks Barry if he needs her. Barry responds by confidently brandishing his Hand Cannon and declaring "for now, I have this."
  • Asymmetric Multiplayer: In Claire's story, Claire carries the guns while Moira is armed with the flashlight and a crowbar. The pair have to work together in order to survive the facility's dark and rusted hallways. In addition, in Barry's story, he's the fighter while Natalia is support due to her ability to Detect Evil. Barry has to rely on her to find the Revenants' weak points as well as the Glasps.
  • Attack of the 50-Foot Whatever:
    • Neil, the Terra Save leader, after the Uroboros infection in Episode 3. Poor Claire.
    • Alex Wesker in the last battle. And throughout the later half of Barry's campaign.
    • Raid Mode's special challenges has some GIANT monsters.
  • Awesome, but Impractical: The Anti-Material Rifle in Raid Mode. Though it has an incredibly high attack power relative to other guns of the same level, you can't reload it. Therefore you only get 4-8 shots out of it before it's essentially dead weight. Weaker weapons that you can carry a lot more ammo for are usually preferable unless you're on a map that has mini-boss fights in it.
  • Back Stab: Revelations 2 is notable for being the first RE game to implement such a mechanic — if Claire or Barry manage to sneak up on an enemy note  and hit the melee attack button, they will dish out one of these, which will instantly kill any of the common enemies, even the likes of Revenants.
  • The Bad Guy Wins:
    • Alex fully controls Natalia's body in the bad ending.
    • Even the good ending can be interpreted as this, since Natalia is last seen reading a book by Franz Kafka, Alex Wesker's favorite author, with a Psychotic Smirk. That fact alone confirms Alex's consciousness at least exists within Natalia's body; whether or not it stays dormant remains to be seen.
  • Batman Grabs a Gun: At the end of Episode 3, Moira has to combat her childhood trauma and fire a gun in order to save Claire from Neil. If Claire grabs the gun before her, it won't end well for Moira...
  • Battle in the Center of the Mind: This happens in the Little Miss bonus episode. Fortunately, Natalia manages to fight off Dark Natalia/Alex Wesker's influence.
  • Being Tortured Makes You Evil: The Afflicted are said to be the way they are as a result of brutal torture.
  • Big Bad: The Overseer (aka Alex Wesker).
  • Bilingual Bonus:
    • The propaganda posters that are in Episode 2 say "Loyalty, unity, labor: A rich island" in perfect Cyrillic script. In addition, the radio broadcast in that same episode in the kitchen features a voice actor speaking in perfect Russian and sounds like a genuine clip you'd hear on a news station.
    • The food factory in Episode 3 also has announcements made in Russian on its public address system. The message ДОБРО ПОЖАЛОВАТЬ В АД painted on a wall means "Welcome to Hell."
  • Tempting Fate: Before the events of the game, an islander finds out the Overseer had been experimenting on people. He decides to stand up to her all by himself, declaring that "she's only a thin woman, what bad could happen?"
  • Bittersweet Ending: The Struggle ends with Moira finally deciding she wants to make amends with Barry, but can't convince Evgeny to reconsider letting himself die, as his reason for living (his daughter Irina) is gone.
  • Blinded by the Light: Moira carries a flashlight that can stun enemies if focused on their eyes.
  • Bloodier and Gorier: Compared to the previous installments, Revelations 2 may possibly be the goriest game in the whole series.
  • Body Backup Drive: The Overseer attempts to do this to Natalia. In the bad ending, it works while the good ending is more ambiguous.
  • Body Horror: It's Resident Evil, what do you expect?
    • The Revenant: A creature that appears in Barry and Natalia's sections. Multiple corpses stitched/nailed together and infused with a cocktail of the T-Phobos and Uroboros viruses, they have multiple limbs, some of which have their feet and hands removed and replaced with a rusted blade. To kill it, Natalia has to use her powers to find its core, much like the horrifying Regeneradors.
    • The Glasp: A giant, bloated fly-like creature that expels vision-inhibiting gas that allows it to stealth kill its victims. The worst part? It appears to have been created from a human, which ramps up the Body Horror factor up to eleven, with arms and legs converted into multiple, jointed insect limbs with its still human feet dangling off two of them, a mouth grown out of the back of the victim's skull and worst of all, it covers its victims in what appear to be maggots. Let the implications of that sink in.
    • Rotten: Essentially decayed humans that look somewhat like skeletons. Considering what happens later on in Episode 1, they could be what happens to Afflicted when they are left alone for some time.
    • Alex Wesker after she has mutated and especially in the last battle.
  • Boom, Headshot!:
    • Can be done during the game, and will often do more damage to many of the monsters.
    • Also done in Episode 4 of Claire's campaign by Alex Wesker, who shoots herself in the head. Unfortunately, she unintentionally survives it due to the virus, and is seen horribly deformed when Barry arrives on the island some six months later.
  • Bribing Your Way to Victory: Downplayed, but Wesker is a paid DLC character in Raid mode, and his exclusive skill is one that lets you cancel most actions by dodging, which allows you to cancel the recovery from shooting, or even getting hit, making it one of the best skills you can have in the game. If you level it up enough, you'll be able to make anyone able to use it, so you technically never have to use Wesker again, but you still need to buy him to get this skill.
  • The Bus Came Back:
    • While she has appeared often in non-canon games like Operation Raccoon City and was the co-star of the Degeneration film, Revelations 2 is Claire's first appearance in a game in fifteen years that isn't an explicit retelling of the Raccoon City incident or the Rockfort Island one.
    • This is also Barry's first canon appearance since his cameo in Resident Evil 3. And, while he's technically the main character in the Game Boy Color game (Gaiden) and is playable in a few Mercenaries games, this is his official canon debut as a playable character.
  • Call-Back: A bit of a subtle and somewhat obscure case in that it can only be seen in a brand new game when you have no weapons, but when Claire claims the first handgun and holster off the guard's corpse, she comments that it's "more reliable than a person" in a call back to a conversation she had with Steve on Rockfort. Specifically, this seems to reference how Steve had been hurt by a group associated with bio-terrorism enough that he came to depend on an inanimate object he could control as opposed to people who he had no control over. In essence, Claire exhibits the same hardened attitude here in finding comfort in an inanimate object as opposed to people who can easily stab you in the back and hurt you, much like how Steve warned her that relying too much on others would cause her disappointment.
  • Calling the Old Man Out: A posthumous example. In Episode 2, Barry can find a memo in the Overseer's base addressed to her "Dear Father", running down his failures, his death at the hands of her "brother", and ending with her wishing that his soul (if he ever had one) is forever tormented. Given that the Overseer is Alex Wesker, the intended recipient is Spencer, and her brother is Albert Wesker.
  • Came Back Wrong: Alex Wesker survives her suicide and becomes a deformed hideous corpse-monster
  • The Cameo: Jill Valentine, Chris Redfield, and Leon S. Kennedy are unlockable as player characters in Raid mode, with HUNK and Albert Wesker being available as DLC. Additionally, Raid Mode features monsters and locales from 5, Revelations, and 6.
  • The Cavalry Arrives Late: Zigzagged in the Good ending: Claire's helicopter arrives just in time for a Gunship Rescue, but an additional six helicopters don't come until after Alex is killed. In that case, though, that force was a cleanup team meant to secure the island, so they're not really late.
  • Central Theme: Fear. Specifically, the ability to face and conquer one's fears, which turns out to be a vital part of the villain's plan. Despite all her build-up, the reason Alex Wesker mutates is because before she pulls the trigger and shoots herself, she has a split-second panic and fears her own death, causing her to mutate and somewhat de-railing her plans on her own. Also, in a rather interesting case of Gameplay and Story Integration, the only way to keep Moira alive is by forcing her to face her fear of guns in Episode 3. Otherwise, failure to do so will result in her dying and being unable to save Barry and Natalia from Mutated Alex.
  • Charged Attack: One of the custom gun parts lets you charge up a shot from your weapon by holding down the trigger.
  • Chekhov's Gunman: In Episode 3, Claire and Moira have a brief run-in with an old Russian man who holds them up at gunpoint until he realizes they're normal humans, at which point he demands they leave immediately. They don't see him again. Then the Overseer's tower explodes at the end of the Claire/Moira scenario, and he's the one who saves Moira from the wreckage and helps her survive for the next six months.
  • Cliffhanger: Each chapter is stated to end on one.
    • Episode 1 ends with Barry finding Moira's message and realizing it's six months old, and Natalia clutches her head at the news and says that Moira is dead...
    • Episode 2 ends with Barry and Natalia finding a picture of Albert Wesker sitting next to an unidentified woman. Natalia says she can't stand her. When Barry asks "who? this woman standing next to Wesker?" Natalia replies "that IS Wesker, Alex Wesker". They are then approached by a strange monster that seems to know Natalia.
    • Episode 3 ends with that monster, who turns out to be a horrifically mutated Alex, throwing Barry off a cliff, then approaching Natalia before flinching away.
    • The Good Ending of Episode 4 ends with Natalia in her room, reading a Franz Kafka Book, along with bioterrorism news. The scene cuts out with her saying "The bird has changed" and smiling eerily — revealing Alex may have succeeded in her Grand Theft Me.
  • Colour-Coded for Your Convenience:
    • The bracelets on Claire's and Moira's wrists not only double as speakers for the Overseer and probable tracking devices, but also change their colors to indicate the amount of fear in them at the time (as described by both the Overseer herself and a document lying near the entrance to the prison). After the first time they're attacked, they're permanently orange to show anxiety.
    • Natalia's bracelet is in the red — which indicates "mutation" according to the previously-mentioned document — constantly.
    • Neil Fisher's bracelet is constantly green, indicating his calm under pressure. This foreshadows the fact that he's behind the attack on Terra Save.
  • Continuity Nod:
    • Claire's storyline begins with her getting captured, knocked out, taken to an isolated island, and waking up in a jail cell just as the door mysteriously opens. Later, she remarks that a handgun she acquires is "more reliable than any person," echoing what Steve said at one point in that game.
    • Barry brings with him packing the Samurai Edge handgun and his classic Python revolver. He also notes that the Revenants are infected with the Uroboros virus.
    • On a more humorous note, Claire almost gets crushed by a compactor. After getting out, we get this exchange:
      Moira: Does Barry tell everyone that story?
    • Moira and Claire are stuck on an island. So they send a call for help which Barry answers 6 months later. This mirrors Resident Evil – Code: Veronica when Claire emails Chris only for him to arrive Rockfort Island in a similarly tardy manner.
    • And after Barry smashes open a locked gate with a crane.
      Barry: Who's the Master of Unlocking now?
    • At the start of Episode 2, Gabe yells out "This is just like Kijuju!" while running from Afflicted. In addition, the promotional video TerraSave shows at the conference in the beginning depicts their personnel assisting African people after a bioterror outbreak, so we can conclude that TerraSave was responsible for securing and cleaning up the Kijuju region after Resident Evil 5.
    • Natalia's parents died during the Terragrigia incident.
    • The Russian news broadcast heard on the radio in the kitchen in Episode 2 is discussing the state of the civil war in the Eastern Slav Republic, the rumors that B.O.W.'s are being used in that conflict, and the background leading up to open hostilities, and also references Svetlana Belikova and Ivan Judanovich.
    • The Overseer says that Neil was a "puppet" of Morgan Lansdale, and that he's helping her to use the threat of a new bioterrorist incident to justify restarting the FBC. She says this right after she shoots him with a dart loaded with Uroboros.
    • Uroboros-Neil bears a bit of a resemblance to the Nemesis after it gets its coat burned off, having a similar skin tone, with his right arm becoming enveloped in tendrils, with more running into the back of his head, and the musculature on his left being exposed, and is finally killed by a protagonist emptying a gun into him following a one liner.
    • Just as in the first game, Barry reassures his friends' faith in him by pointing at his gun and saying "I have this!"
    • Claire ends up having to kill a hinted-at love interest who gets mutated and turns into a huge humanoid monster. Later, in the final battle, she finishes off Alex Wesker by shooting her in the heart. Both instances are calling back to Code Veronica.
    • In the epilogue, Claire is informed that Chris is in China and tells Piers to take good care of him. At the Burton home, the TV broadcast is talking about a major bioterror attack in China, while the blurb on the bottom mentions the U.S. Vice-President being hastily sworn in as the President. All mentioned events take place in Resident Evil 6.
    • Mutant Alex Wesker's hatred of Natalia stems from her belief that Natalia is an impostor while she is the "real" Alex. This mirrors Carla Radame's reactions towards Ada Wong in Resident Evil 6.
    • The Overseer is a superintelligent madwoman who has delusions of goddesshood. Like her brother, she is blown to bits by a Redfield sibling with an RPG. Clearly, there are some parallels with Resident Evil 5 here but this is also similar to Alexia Ashford's demise at the hands of Chris Redfield in Resident Evil – Code: Veronica. Both Alex and Alexia even give an epic Oh, Crap! look right as they get finished off.
  • Co-Op Multiplayer: One player is Claire and the other is Moira. In a twist, Moira is mostly a noncombatant next to Claire; she can only attack with her crowbar. Similarly, Barry is teamed with a little girl named Natalia, who is even less of a fighter than Moira is.
  • Creepy Child: Natalia has shades of this. It goes up to eleven in the bad ending when she *becomes* Alex Wesker and kills the mutated version of Alex by ripping out her heart. Even in the good ending, it's implied that there's at least a little bit of Alex Wesker's consciousness in Natalia as she is seen reading from Kafka and smiles maliciously.
  • Cutscene Incompetence: Any time Alex attacks Barry and Natalia, Barry ends up knocked out on the ground.
  • Cutting Off the Branches: The Struggle features Moira being saved by Evgeny after Claire's segment in Episode 3 and ends right before she helps Barry and Natalia fight Alex Wesker, making the Good Ending canon.
  • Degraded Boss: Vulcanblubber and Durga both appear as end-of-episode bosses (Claire's 2 and Barry's 3), before reappearing as recurring high-level enemies in the later chapters.
  • Déjà Vu: Claire at the beginning of the game is knocked unconscious (this time it's an injection rather than getting wacked on the head) and wakes up in a prison cell with no weapons. Similar to how she started Code Veronica.
  • Denser and Wackier: Possibly the first of the canon game in the series that introduces outright supernatural occurrences, such as the increase in appearance of invisible enemies and characters capable of telepathy and soul takeover.
    • Possibly justified (or at least precedented). (1) Without getting into a "What is a soul" question, Alex isn't transferring her spiritual self, she's uploading a neurological scan/"copy" of her brain so it overwrites her target's memories; like how in Resident Evil 0, the Big Bad wasn't a resurrected James Marcus, it was a Leech Queen that thought it was Marcus after absorbing the memories from his corpse. (2) The novistadores in Resident Evil 4 give precedent for giant invisible bugs. And though it's getting into WMG territory, the vision effects near a glasp seem to indicate they're not objectively "invisible" but rather doing something that screws with your subjective perception.
  • Didn't Think This Through: The Overseer's plan, once revealed, is a monument to Epic Fail, Villain Ball, and Gone Horribly Right. The Overseer plans to use the T-Phobos virus to imprint her consciousness on Natalia as well as bestow upon the child godlike powers which will then be available to her. It is a basic immortality plot which she inherited from Oswald Spencer. To this end, she proceeds to kill and transform thousands of Russian islanders in horrific conditions in order to prove her theory. After Claire and Moira survive all of her attempts to gather data from them, she proceeds to kill herself in the belief she'll awaken as Natalia. In fact, it would have killed her but allowed her cloned mind to awaken in Natalia. The process doesn't work because the Overseer has infected herself with the T-Phobos virus and she's afraid of dying at the last second. Thus, she awakens as a horribly deformed monster. Even worse, for the Overseer, Natalia is still herself because she's never scared enough to make the transformation except when captured by the deformed Alex Wesker. The Overseer Monster tries to kill Natalia out of a sense of identity confusion but this would just leave her a deformed corpse-monster anyway. The fact Alex Wesker's original plan can end up working in the Bad Ending and may have ended up working in the Good Ending despite all this is kind of amazing.
  • Diegetic Interface: To a limited extent. Most of the UI is traditional, but when you take damage the screen turns red around the edges, and the more damage you take, the more of the screen is red. If you are in Bleeding status, blood spatters appear on the screen. If you are affected by the suffocating gas in the mines, the screen gradually fades to black. The PS4 has some fun with the controller: when the Overseer talks to people via their bracelets, the sound comes from the controller's built-in speaker. It can be hard to see, but the light bar changes colour from green to orange to red, depending on how injured you are.
  • Discontinuity Nod:
    • In Raid mode, HUNK's special skill is stealth camouflage, a trick he previously displayed in the multiplayer in the non-canon Operation Raccoon City.
    • Barry's plot somewhat mirrors the non-canon Gaiden, which featured him trying to find a missing protagonist from 2 and meeting a young girl who could sense the presence of BOWs. It also ends with Barry adopting said girl and the antagonist posing as one of the characters.
  • Does Not Like Guns: Moira Burton swore off guns after accidentally shooting her sister Polly.
  • Don't Like, Go Away: There's a file where a Russian man expresses his gratitude for the Overseer's arrival to the island, he calls anyone who doubts her "ingrates" and says "You're always free to leave this place, if you don't like it!"
  • Double Tap: HUNK's ground finisher is doing a Mozambique Drill on fallen zombies to make sure they stay dead.
  • Doomed by Canon: The Struggle centers around the time Moira and Evgeny spent together between Claire being trapped on the island and Barry's later investigation of it, with Barry finding Evgeny dead in Episode 3. Sure enough, the DLC ends with Evgeny locking himself in a room to die after finding out his daughter Irina is dead.
  • Downer Ending: The "bad" ending. Alex squeezes Natalia so much that she loses consciousness. However, she then reawakens, and promptly slices the former's arm, and then destroys her heart. Unfortunately, she's no longer Natalia, and Barry can't bring himself to shoot the little girl who is now essentially Alex Wesker. And since Moira died due to never overcoming her fear of guns, she isn't there to save them before this incident happens.
  • The Dreaded:
    • In the campaign, Pedro can quickly turn into this. Made worse by the fact that when he first turns, you're stuck in a small building with him, and it takes a while before the doors can be opened.
    • In Raid Mode, Scagdead appearances can turn into this, especially if they have buffs such as the frontal shield. They will either do heavy damage, or even One-Hit KO your character if they manage to get a hold of you. They also have a lot of health, so they can be tough to bring down while also dealing with or avoiding other monsters. Nothing is stopping them from spawning with a speed-up buff, either, and one such Scagdead is a mandatory battle.
  • Earn Your Happy Ending: Quite literally. The Bad Ending requires beating the Episode 3 boss with Claire (stronger than Moira) and involves only one round against the Final Boss, after which the ending kicks in; the Good Ending requires beating the Episode 3 boss with Moira (weaker than Claire) and involves two full battles against the Final Boss. (Although defeating the Episode 3 boss only has to be the final blow in a quick time event, so it's not quite as bad as it might seem.)
  • End-Game Results Screen: Every chapter has it.
  • Equipment Upgrade: Claire and Barry can upgrade their weapons finding custom parts. Raid Mode expands the trope even more.
  • Escape from the Crazy Place: In Claire's chapters, the prison (Episode 1), the factory (Episode 3), and the Laboratory (Episode 4).
  • Evil Tower of Ominousness: The Overseer's base is a massive black tower with a giant red light and misshapen things sticking out the side which can be seen from anywhere on the island. Somehow it didn't clue the islanders into the Overseer's true nature.
  • Eyes Do Not Belong There: Like almost every game in the series. Pedro has some of these all over his arms if he is encountered in Barry and Natalia's Chapter of Episode 2.
  • Experience Points: Raid Mode has an RPG level up system. In campaign, players can use points gained through playing to buy multiple new skills.
  • Facial Horror: Alex Wesker in Barry's chapter.
  • Fake Difficulty: "The Struggle" DLC. Let's see, take the most delicate character in the game and give her a gun so weak it takes almost a full clip to stop a basic zombie. This might work if the focus was more on survival, but it repeatedly throws you into pitched battles with hordes of zombies along with powerful enemies that you are really not equipped to deal with, some of which can literally spawn right on top of you. And it ends with a gauntlet of monsters that will kill you in two grabs, and is pretty much impossible if you haven't been conserving ammo and explosives. Oh, and your continues are limited. Have fun.
  • Fake Longevity: It is not a long game, but if you want to get all of the achievements, then you will have to finish the main campaign More Than Once. Vanilla mode, Countdown mode, "Invisible Enemy", different difficulties, weapon restrictions … the list goes on. And then there's Raid Mode which has almost two hundred missions.
  • Fanservice: The unlockable alternative outfits for Claire and Moira show a lot more skin than their default outfits, with Claire's being particularly Stripperiffic. In Raid Mode we have Gina, who seems to be missing a few buttons on her blouse, and Rachael, who seems to be missing the entire zipper on her wetsuit.
  • Feminist Fantasy: Out of the four main characters, Barry is the only male, with Claire and Moira being young women and Natalia being a little girl. Even the Big Bad is a woman. Of course, the strong female presence is nothing new for this series, although it is especially prominent here.
  • Foreshadowing:
    • In the opening cutscene, a brief shot of Neil's book shows the list of guests at the Terra Save party. However, several of the names are crossed out, and the names that aren't are the people that get kidnapped because he selected them for Alex's new batch of subjects.
    • The enemies Barry first encounters look very different from what Claire and Moira ran into. Their flesh has almost all rotted away, leaving them largely walking skeletons, indicating that a long time has passed since the attack on Terra Save.
    • Not once does Barry ask about, look around for, or otherwise show concern for Claire. Turns out she got off the island first but had to leave Moira.
    • After Alex Wesker shoots herself, you can see that the bracelet she is wearing has turned red. This indicates the T-Phobos virus in her has activated and she is Not Quite Dead.
  • Four Is Death: There are four main characters. Moira is said to be dead in Barry's first chapter. And she really is in the Bad Ending route.
    • Extended. Natalia represents this, too, by the fact that she is the vessel to Alex's "new body".
  • Glass Cannon: The Glasps kill in one hit, but are rather fragile. The problem is figuring out where to shoot them.
  • Grand Theft Me: Alex Wesker's main objective is to take over Natalia's body. And she succeeds.
  • Grim Up North: This game is set somewhere in Northern Europe, and is one of the bleakest in the series in terms of setting and tone.
  • Guide Dang It!: Getting the good ending requires you to perform a partner switch in the middle of a life-or-death QTE and doing the one thing with a specific character that the game had spent the entire time up to now beating it into your head that she would never do under any circumstances. In fact, the process to get the good ending is so counter-intuitive that many people, including multiple professional reviewers, assumed that the bad ending was the only ending.
  • Guns Do Not Work That Way: If you fit the level 3 Capacity mod to a Magnum, it can somehow hold 14 shots. The same holds true with the double-barrel shotgun, which can be modded to carry more than two shells.
  • Guys Smash, Girls Shoot: Inverted in Barry and Natalia's chapters: Barry is the shooter (being an adult), but Natalia can hit enemies with bricks. There is an Achievement for defeating twenty enemies as Natalia.
  • Heroic Sacrifice: Moira dies saving Claire in the Bad Ending route.
  • Hidden Supplies: Most of the items are hidden and can only be found with Moira's torch or Natalia's vision.
  • Huge Guy, Tiny Girl: Barry Burton's a big guy, and his co-op partner Natalia is a child.
  • I Just Shot Marvin in the Face: Moira's distaste for firearms and the tension between her and her father comes from an incident where Barry forgot to properly secure a pistol (a very serious error) and Moira and her sister Polly found it while playing and Moira accidentally shot her sister.
  • Infinite Flashlight: Both Barry's and Moira's, the latter even recharging when not focused.
  • Interface Screw:
    • The Glasps are invisible, but getting close to one causes the camera to blur.
    • When you take a lot of damage from a single hit or if you're blinded by gunk, you will be put into Bleeding/Blinded status, which covers up virtually your entire screen until either the effects wear off or you use a tourniquet or a disinfectant.
    • The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile, distorting the screen for a while.
  • Interface Spoiler: The reveal of the old Russian man's name at the end of "The Struggle" would have been more dramatic if it wasn't mentioned in the loading screens and item menu.
  • Interquel: The main game is set in between 5 and 6. The bonus episodes are set between Claire and Barry's stories.
  • Item Amplifier: One skill increases the amount of healing when a Green Herb is used.
  • Invisible Monsters:
    • The Glasps. For the most part, the only way the player will be seeing them in campaign mode is through Natalia's monster-detecting vision, though they can also be rendered visible by throwing smoke bombs or shooting fire extinguishers near them. In raid mode, they briefly "phase in" if a player's crosshairs move over them.
    • You can unlock Invisible Enemy mode, in which all of the enemies are invisible to Claire and Barry. They still set off Natalia's Detect Evil sense, and Moira can reveal them by shining her light on them.
  • Kill It with Fire: Carried over from Resident Evil 5, Uroboros mutations continue to have a weakness to fire.
  • Late to the Tragedy: Barry arrives on the island six months after Claire and Moira are kidnapped. We don't find this out until the end of Episode 1.
  • The Load: Natalia somewhat averts this despite being almost useless in combat due to being able to chunk bricks. Moira, however, is generally much more useful as her flashlight blinds monsters while she's also armed with a crowbar. Natalia also is instrumental in finding the One-Hit Kill Glasps.
  • Lovely Angels: Claire and Moira.
  • Made of Iron: Moira gets a whole building collapsed on top of her, and manages to get out of it with only a few patched non-lethal wounds for it.
  • Madness Mantra: true or false, true or false, true or false
  • Mood Whiplash: Near the end of Episode 2, Barry has to fight the mutated Pedro. After killing him, he picks up his drill, and remarks, "This should give us a 'hole' lot more options." While the player knew who Pedro was, Barry and Natalia never met him, so they consider him to be just another monster to kill.
  • Multiple Endings:
    • Bad Ending: If you don't let Moira use the gun to kill Neil, she won't rescue Natalia, and she'll turn into Alex Wesker. Oh, and she has God powers now.
    • Good Ending: If you let Moira use the gun to kill Neil, she'll rescue Natalia before having her mind stabilized into Alex Wesker. Barry, Claire, and Moira then proceed to finish her mutated body. Barry retires and adopts Natalia. The only lingering threat is that Natalia may have been successfully possessed by Wesker after all.
  • My God, What Have We Done?: Said word by word on a file from a native, due to helping the Overseer infect the entire island.
  • Never Trust a Trailer: In several trailers and teasers, a shot of a gun pointing at Moira's head is seen, indicating something relevant is going to happen. The actual cutscene on the game doesn't do any justice to the hype; a surviving Islander holds Moira up, grumbles a bit, and then leaves while telling the protagonists to get off the island.
  • Nice Job Breaking It, Hero: In Moira's sidestory, one of the stages/events you end up playing is a result of her accidentally leading the zombies back to the hideout she was at. As a result, you have to kill them.
  • Nightmare Fuel: And this is given a justification in-universe — the traps, monsters, and horrors are all specifically designed to scare the people in the facility by the Overseer to 'test their fear' because fear causes the infected to turn into Afflicted.
  • Nintendo Hard: This game is significantly harder than even its immediate predecessor, Resident Evil: Revelations for a handful of reasons
    • Ammo is pretty scarce. While this is nothing new to the series anyway, like the first game, many are hidden and require either Moira or Natalia to point out. Playing on the highest difficulty setting, however, sees many of the hidden items or ones in chests become BP awards as opposed to ammo, requiring you to make do on increasingly scarce supplies.
    • Your partner actually has more of a focus in this game, much like Resident Evil 5, so you'll have to work to keep them alive too. Unfortunately, in both scenarios, your partner is a non-combatant. Moira does get a crowbar to attack with, but Natalia is a little girl who can only chuck bricks. And of course, you'll need to use these characters alone or even during ambush sequences to solve puzzles and escape while your other character (Claire/Barry) can be killed if you're not paying attention.
    • In a major departure from the series norm of killed enemies leaving a blood pool on the floor to indicate they're not getting back up again, many of the non-Uroboros enemies in this game have no such indication, meaning that just cause they hit the floor doesn't necessarily mean they're staying there. This can be alleviated by the fact that attacking with your knife is quick and can finish off grounded enemies. However, the best indication is buying the skill that allows you to finish off fallen foes with a finisher (Claire, Moira, and Barry won't have the prompt if the enemy is down for good).
    • The amount of instant-death attacks is thankfully pretty low for this game, but your main characters (Claire/Barry) can be killed in only a handful of hits, requiring you to be extremely careful as you play. Thankfully, your partners can soak up quite a bit of damage and/or are at least smart about evading enemies even with the AI, avoiding a case of Fake Difficulty.
  • Non-Linear Sequel: The plot has nothing to do with the first Revelations and is set between 5 and 6. However, some characters have connections to Revelations.
    • Neil is a subordinate of Lansdale who tries to revive the FBC and Alex is aware of that.
    • Natalia is revealed in Episode 2 to be a survivor of Terragrigia. Her parents were killed there while Terra Save took her to a facility and she was given Lottie by Neil. Her surviving the Terragrigia Panic explains why she is on the island and some of how she is able to control her fear.
  • Noodle Incident: In episodes 1 and 2, Moira's fear of guns isn't specified, but it's hinted that it's Barry's fault.
    • Turns out Moira and her sister Polly were playing around with one of Barry's guns and Moira accidentally shot Polly. The wound wasn't fatal, but Barry screamed at Moira and blamed the whole thing on her, thus causing the rift between them. Barry mentions this to Natalia in his chapter 3 of the campaign, and deeply regrets what he did to cause the rift.
  • Once per Episode: A few Resident Evil traditions are upheld:
    • The Final Boss is finished with a rocket launcher.
    • Cranks are turned, to open sluice gates or turn off fires.
    • "Helicopter Pilot" continues to be a dangerous occupation.
  • One-Hit Kill:
    • Some monsters have the ability to kill you in one hit should you get caught in their grips, such as Pedro's drill or the Glasp.
    • Let a Durga get up close and it will grab the player character, slamming them up and down to death in an inescapable death scene.
  • One-Man Army: Claire and Barry in their campaigns. Moira can't use a gun, and though she can at least fight back with a crowbar and/or flashlight, it's not as effective as Claire shooting a bunch of baddies with a shotgun. Natalia only has the occasional bricks she can find but is otherwise completely reliant on Barry to deal with the monsters.
  • The Only One:
    • Natalia in Barry's chapter. She has survived six months in the island and is not affected by the T-Phobos virus due to Alex's experiment.
    • Averted with Moira in the Good Ending route. She survives the six months and learns how to use guns.
    • To a lesser extent Neil. In 5, it was noted that Uroboros had a very high tendency to quickly burn through its hosts and render them a completely mindless mass of tentacles, with only the already-inhuman Wesker retaining anything resembling his psyche after exposure. When Neil was exposed, it grossly deformed him, but he retained some of his intelligence (albeit he was reduced to mad raving) and a humanoid shape.
  • Only One Save File: There is only one save file, and it's Auto-Save only — you cannot save manually.
  • Our Zombies Are Different: The "Afflicted," according to the game's producer, aren't actually undead at all. They're humans driven to the point of mindlessness by unspecified experimentation. The "Rotten" being the Afflicted left to wander and visibly having rotted and skeletonized, blur the line more.
  • Papa Wolf: Barry gets embroiled in the events of the game looking for his estranged daughter, Moira.
    • In Episode 3, when it appears that Moira had died, he quickly resolves to tear the whole island apart, starting with Alex Wesker.
    • Also, Evgeny in The Struggle DLC. It turns out the real reason why he never left the island was because he was still searching for his daughter Irina.
  • Place Worse Than Death: With all the monsters, creatures, traps, and the virus itself, we can say that leaving the island without any scar or trauma is pretty much impossible.
  • Pre-Mortem One-Liner / This Is for Emphasis, Bitch!: Right before Claire's final shot in the Good Ending:
    Claire: Oversee this, bitch.
  • Progressively Prettier: Inverted with Claire Redfield. A combination of more realistic graphics and age has made her look less like the supermodel she was in previous games (and the CGI films). Downplayed, since she's still gorgeous.
  • Roaring Rampage of Revenge: When Barry is led to believe that Moira is dead, he very quickly changes his goal to hunting down the Overseer and killing her.
  • Room Full of Crazy: When Barry and Natalia reach the Overseer's tower at the end of Episode Two, it's full of mutilated dolls, and "Natalia", "Kill", and "Crush" scratched into the walls.
  • Running Gag: Finish the big bad with the Rocket Launcher and leave in a helicopter. Classic Resident Evil.
  • Ruritania: The island is somewhere in the Baltic Sea, likely not far from Kaliningrad Oblast (a Russian exclave and major naval base bordering Poland and Lithuania) or Estonia. Given that the Baltic region was occupied by the Soviet Union until 1991, the heavy Russian presence makes sense.
  • Russian Guy Suffers Most: If the notes you find are any indication, a good chunk of the poor souls tortured on the island were Russian. Episode 2 elaborates and reveals the island was once a sleepy village that became an economic boomtown after the Overseer invested a lot of money into opening a mine there, and many Russian immigrants moved there in search of jobs... unwittingly turning themselves into her guinea pigs. The vast majority of the Afflicted are the island's residents.
  • Say My Name: NATALIAAAAAA!!
  • Shown Their Work: Some of the guns found on the island are weapons you would likely find in ex-Soviet countries. The pistol from the start is a Makarov PM (called in game as the MPM), and the TAP-194 combat shotgun from Episode 2 is in real life called the TOZ-194, manufactured by the Tula Arms Plant. Barry also finds classic Soviet weaponry like the M1891/31 Mosin-Nagant, SVD Dragunov, and an AK-74, called an "AK-7".
    • The assault rifle Barry has is a Knight's Armament SR-47. The unique feature of this rifle is that it is an M4 clone that fires 7.62x39mm ammo and uses AK-47 magazines, both which are far more abundant in ex-Soviet countries and thus an excellent choice of firearm to bring with him to the island. Though one may question how he got the gun, considering that only about six of them were produced for field testing by U.S. special forces in Afghanistan. There are alleged rumors that Bulgarian special forces may use the gun as well. Barry likely special ordered the gun before he set out via boat to the Baltic Sea.
  • Sir Swears-a-Lot: Moira has quite the foul mouth.
  • Small, Secluded World: Sein Island. In fact, this was exactly the reason why the Overseer chose to set up her operation on the island: a dying community that had almost no way to communicate with The Outside World, with its people extremely desperate to make a decent living for themselves. By setting herself up as the island's benefactor, the Overseer quickly became a Villain with Good Publicity, allowing her to take advantage of the people's gullibility and use them as expendable test subjects for her own selfish ends.
  • Spanner in the Works: Averted for Claire, Moira, and Barry who have almost no effect on the Overseer's plans. Played straight big time for Natalia, of all people, as her simple inability to feel much in the way of fear means all of Alex Wesker's plans for her are useless. Ironically, it's only after she's abandoned her attempts to transform Natalia that it becomes possible for her original plans to succeed.
  • Supervillain Lair: The tower. Not to mention mutant Alex Wesker's lair which is underneath a mansion that itself is underneath a mine.
  • Ten-Second Flashlight: Zigzagged. If Moira's flashlight is focused, the power runs out quickly and has to recharge if it dries up. Her flashlight can be used uninterrupted otherwise.
  • Thanatos Gambit: The Overseer has plans for one of these. See Did Not Think This Through for all the various ways it went wrong.
  • Timed Mission:
    • Claire and Moira get five minutes to escape a burning factory, and six minutes to escape the Overseer's tower. The factory time is rather generous (once you've worked out the puzzle at the end), but you'll need every second of that spare time if you want to pick the triple-locked item box along the way. The tower is rather tighter.
    • You can unlock Countdown Mode, in which every chapter is on a timer.
  • Time Skip: There is actually a 6 month gap between Claire's and Barry's campaigns. Though you'd be forgiven if you initially thought that Barry was already on his way to the island and managed to pick up Moira's distress call as she was making it at the end of chapter 1.
  • Tomboy and Girly Girl: Claire, the experienced zombie slayer with years of experience fighting the undead, and Moira, a civilian who is mainly used for solving puzzles. In a twist, though, the roles would be reversed if they weren't fighting for their lives: Moira is hardly what you'd call "girly," having a rather short haircut and being the character who swears the most in the entire franchise.
  • Torture Cellar: Where the game's protagonists start out.
  • Translation Convention: This trope is in effect for the notes on the island that are written in Russian, despite the fact that the characters themselves don't know the language. It's averted with the radio broadcast in Episode 2 and the PA announcements in the food factory in Episode 3, with Moira even wondering out loud what the PA system is saying. Also averted with the old Russian man's journal: he wrote in English specifically so he could practice his foreign language skills, and it's realistically not grammatically perfect.
  • Troubling Unchildlike Behavior: Played very straight with Natalia Korda. She is a survivor of the Terragrigia Panic losing her family in the process. As a result of the horrible things she's seen, she experiences little to no fear regardless of the situation. While this trait is certainly beneficial, it is nonetheless jarring to see such a young girl remain so calm in the face of such horror. One of the secret files reveals that she considered the Regia Solis beam that destroyed her home to be "pretty." Her bracelet is forever red and she hasn't mutated; as a file notes, if a subject overcomes their fear, their bracelet is stuck on red. This indicates Natalia had overcome the fears she had from the incident.
  • Unexpectedly Realistic Gameplay: You'll lose health upon jumping ledges, unlike previous games, which allowed you to jump down several feet without breaking your legs.
  • Villainous Breakdown: This happens to the Overseer, Alex Wesker, during Barry's campaign. Her unplanned resurrection turned her into an unsightly abomination. She becomes obsessed with revenge against Natalia
  • Viral Transformation: A staple of the franchise. The Overseer's T-Phobos virus appears to cause dramatic mutations only when the infected experiences tremendous fear, explaining the Afflicted coming from a Torture Cellar, Pedro turning when surprised by a group of Afflicted grabbing him, and Gabriel starting to turn as his Helicopter crashes. We also see a somewhat "successful" usage of Uroboros with Neil, who turns into a hulking, tyrant-like abomination with at least some capacity for speech, rather than a mindless mass of tendrils like all its RE5 hosts save Wesker.
  • The Virus: The Overseer has developed T-Phobos, a modification of the T-Virus which mutates its host in reaction to their fear. She also has access to Uroboros, given to her by her "brother", Albert Wesker.
  • Voice of the Legion: The Overseer gains this after the T-Phobos virus mutates her. It becomes even more prominent after she injects herself with uroborus.
  • Weakened by the Light: The Afflicted hate bright lights, allowing Moira to stun them and set them up for powerful melee attacks by using her flashlight
  • Wham Line:
    • The end of Episode 1.
      Barry: This was logged six months ago. Jesus Moira...
      Natalia: Your daughter's name is Moira?
      Barry: Yeah. Why?
      Natalia: Moira... she's dead.
      Barry: What?!
    • The end of Episode 2:
      Natalia: That is Wesker. Alex Wesker.
    • The end of Episode 3:
      Alex Wesker: But why aren't you changing? A failure like you?
    • The end of Episode 4:
      Natalia: Natalia? Now you can call me Alex. (Bad Ending)
      Natalia: The bird has changed. (Good Ending's epilogue)
    • The end of the Little Miss scenario:
      Lottie/Dark Natalia/Alex Wesker: Well, gosh-a-roony, you little BITCH. I was supposed to win this game of tug-of-war! But there's still plenty of time to get under your skin. And next time, you won't see me coming.
  • What the Hell, Hero?: Moira calls Claire out on being more concerned with finding Neil than a little defenseless girl during Episode 3.
  • When All You Have Is a Brick: Natalia.
  • With This Herring:
    • Getting kidnapped in the middle of a party doesn't leave Claire and Moira with many weapons.
    • Averted with Barry, who comes to the island with a full loadout, including a handgun, an assault rifle, and his trusty revolver. However, this is balanced by the fact that he also has to look after Natalia, a small child with no means of defending herself, and the fact that after fighting through the initial force of Rotten Afflicted, his primary enemy becomes the Revenants, who are significantly tougher.

 
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Resident Evil: Revelations 2

Resident Evil: Revelations 2 is an episodic game in the Resident Evil series. It has been released for the PC, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PlayStation Vita, and Nintendo Switch. In this game, returning heroine Claire Redfield and Ascended Extra Moira Burton, daughter of Barry Burton, are kidnapped and awaken on an abandoned facility. Together they work to survive a strange new enemy known only as the Afflicted. Eventually, Barry himself makes his way to the island to rescue his daughter as he finds a strange girl named Natalia, and together they search for answers.

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