A ship that can only move left and right and drop depth charges and homing mines, vs. a submarine that can go anywhere and has to destroy underwater buildings. Totally different experiences.
Asymmetric Multiplayer is a multiplayer mode in which the different players have totally different roles and capabilities, unlike most multiplayer games, where all the players are generally doing the same thing and playing the game the same way. The Nintendo Wii U
popularized the term as a way to describe how one player could play the game using the touchscreen-equipped GamePad controller, while others play on the TV, and the two groups have very different goals and even game mechanics. An example is New Super Mario Bros U
, where players who use traditional controllers control characters who run and jump on the TV, while the GamePad player can interact with the environment by messing with enemies, placing blocks in mid-air, and doing other things that affect the TV players' experience.
However, the concept has been around since ancient (by video game standards
) times. Generally, it is quite rare in games, as creating two completely different gameplay experiences for two different players requires a great deal of balance.
This does not
refer to such things as games where players can be different characters (e.g., a magic user and a sword user) with slightly different abilities but carry out essentially the same goal in the same way. This instead refers to games where the roles, abilities and gameplay experience are drastically
different. To see whether an example fits, think of the question "Does each player have a totally different experience from the others?" If the answer is yes, it's probably Asymmetric Multiplayer.
Compare Variable Player Goals
, which are often paired with Asymmetric Multiplayer but not the same thing (as Asymmetric Multiplayer can have two players working towards the same goal different ways, and Variable Player Goals can have all players use the same game mechanics).
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- Possibly one of the oldest examples, Nautilus for the Atari 8-Bit Computers was a two-player game in which one player controlled a submarine and had to destroy underwater buildings, while the other controlled a ship which dropped mines and depth charges and attempted to repair the buildings, but was unable to go underwater. (Fun trivia fact: according to Wikipedia, it's also the very first Split Screen game in existence!)
- The Legend of Zelda: The Wind Waker has a co-op mode where one player controls Link and the other uses a Game Boy Advance connected to the GameCube to provide support (potions, bombs, etc.) with the Tingle Tuner in-game item. (This doesn't apply to the WiiU remake - ironic in light of the WiiU Game Pad that can replicate the GBA functionality - instead having been replaced with Miiverse message sharing in the form of the Tingle Bottle.)
- Pac-Man Vs. also uses a connected Game Boy Advance. The player using the GBA is Pac-Man and gets a full view of the maze, while up to three other players are ghosts and only given limited visibility on a TV split-screen.
- In Duck Hunt "Game A", the first player shoots ducks with the light gun and the second player can control the ducks with the normal gamepad.
- Savage, for the PC, is a cross between a Real Time Strategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.
- In the Half-Life 2 mod Overwatch, one player controls Combine forces from an RTS point of view, while all the other players are on the opposing team and control an individual resistance fighter in typical FPS gameplay.
- Natural Selection is a Half-Life mod with Aliens (generally melee- and ambush-focused) vs. Space Marines (standard FPS gameplay and guns, and a Commander with an RTS perspective).
- The Hidden is a source engine mod where one person with invisibility and a knife faces off against a heavily armed team of SWAT-type police with techno-gadgets.
- Left 4 Dead has zombies vs. human survivors with completely different gameplay styles. The humans can revive downed teammates, and their goal is to reach the end of the level. Player-controlled zombies instead choose where to spawn, and must prevent the human players from reaching the end of the level by killing them. Their capabilities are also vastly different. Dead humans stay dead for a very long time, whereas dead zombie players revive shortly afterward to keep trying to stop the humans.
- Super Mario Galaxy and Super Mario Galaxy 2 allow the second player to point at collectibles with the Wiimote to pick them up.
- The Metamortex sections of Kirby's Epic Yarn work this way, with the first player controlling movement while the second player handles a secondary aspect of whatever the two transform into. (Everywhere else, gameplay is identical for both players.)
- Nintendo Land is all about this. Many of the games have multiplayer modes in which one player's view of the action and role is different from the others. The cooperative games do involve players working towards a common goal, but with very different abilities. The competitive games, however, involve the players having totally different goals in addition to completely different abilities.
- Luigi's Ghost Mansion has an invisible ghost, playing on the touch-screen GamePad, try to sneak up on ghost hunters, while the ghost hunters view the TV and try to stop the invisible ghost with the use of flashlights.
- Mario Chase has one player view the entire playfield on the GamePad while the others, using split-screen views on the TV, attempt to chase and catch Mario.
- Animal Crossing: Sweet Day has one player control two guards on the GamePad to try to catch the other players, who are viewing the TV and trying to steal candy.
- Pikmin Adventures has one player using the GamePad control Captain Olimar, and can fight by throwing Pikmin at enemies and objects by touching them on the screen, while up to four other players control giant Pikmin on the TV and fight enemies directly.
- Legend of Zelda: Battle Quest has one player on the GamePad as an archer shooting enemies with a bow and arrows, including at a distance, while up to four other players use Wii Remotes to fight enemies up close with a sword.
- Metroid Blast allows a player using the GamePad to fly a gunship that has full freedom of movement and blast enemies or other players (if playing competitively), while other players run on the ground and control human fighters who can run, roll into balls, and use grappling beams, but lack the freedom of the gunship.
- New Super Mario Bros U allows up to four players to control Mario, Luigi and two Toads, while another player can use the GamePad at any time to create blocks that appear on the TV. Both players and enemies can jump on or interact with the blocks. The GamePad player has other abilities, such as interacting with enemies, defeating enemies in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.
- The Wii U version of Sonic & All-Stars Racing Transformed has two exclusive modes: Banana Heist, where one person controls Aiai in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls Joe Musashi and runs into the other players. In both modes, all of the other players need to defend themselves.
- The Wii U version of Rayman Legends lets player 1 do this with the GamePad, using the touchscreen to control Murphy in order to clear obstacles and tickle enemies while letting the other players run and jump as usual. Certain levels require player 1 to do this; when playing solo, these segments skew more toward Unexpected Gameplay Change.
- Splinter Cell: Double Agent has a mode in which a team of players fight as mercs against a single player playing as Sam Fischer, who has his spy abilities.
- This applies any time a 1 vs. 3 minigame comes up in the Mario Party series, for the obvious reason that it would be unfair otherwise.
- Battlefield 2 has a mode where one player on each team is a commander, while all others are soldiers. The commander can only see the full map, and has the ability to issue orders to players as well as drop artillery.
- Pen and paper roleplaying games are essentially this in analogue form. The Game Master has complete control over everything and is unconcerned about leveling, loot, dying, or other player-only problems. The Game Master's job is provide balanced and challenging gameplay as well as rules adjudications. A player's job is to attempt to survive whatever the GM tosses at them. Several board games (such as Hero Quest or Descent Journey In The Dark) are like this as well.