Rayman Legends is the sequel to the critically acclaimed Rayman Origins. The game takes place one hundred years after Rayman Origins. After defeating The Magician and saving The Glade of Dreams, Rayman, Globox, and the Teensies take a century long nap, during which the nightmares grew in numbers and strength, becoming monsters of legend, like dragons and giant frogs. Rayman and friends wake up, and with the help of Murfy and new friend Barbara, must save the world again.The game was originally set to be released as a Wii U exclusive in February 2013, but a couple weeks before its release date Ubisoft announced that it would be delayed until September in order to have a simultaneous multiplatform launch on Xbox 360, Playstation 3, PS Vita, and PC as well. As an apology, the Wii U got the game's Challenge Mode as a free download in April. Plus, the production team used the extra time to add a lot of additional content to the game, including dozens of new levels. The sequel retains the first game's gameplay, art style (though the characters have a more painted look to them), and 5-Player co-op (5 players on the Wii U version at least has been confirmed in the demo), but goes in a more fantasy-based direction, with worlds based off fairy tales and Greek Mythology. The exceptions would be a Dia de los muertos-themed level and an underwater spy-themed level that also pays homage to Jules Verne.The official site can be found here.
The costume rewards from the previous game are back, and you can unlock tens of new skins for Rayman, Globox, and the Teensies by getting enough Lums.
There are two "Warrior Princesses" in every world to save. As all of them are identical twins of Barbara (albeit with highly varied fashion sense), well...
Saving all 700 Teensies unlocks the Golden Teensie costume, while collecting one million Lums unlocks the Rayomz character.
An Axe to Grind: Barbara, unlike Rayman and pals' fisticuffs, wields an axe.
Art Evolution: Legends moves away from the Thick-Line Animation of Origins in favor of a more painterly look, to show off the latest version of the UbiArt engine's ability to light 2D characters in real time with 3D lighting.
Artificial Brilliance: When playing the co-op alone, the computer player that you need to clear the way for is surprisingly smart. If waiting for the path to be cleared will waste time, it will rush in headlong, hoping the player does their part in time. If it won't waste time, it will stand patiently instead of getting itself killed needlessly. It doesn't dash, but this is likely to reward players playing co-op together.
Asymmetric Multiplayer: The player using the GamePad can control Murphy at any point to clear obstacles and tickle enemies.
A Winner Is You: You beat the last boss, and punch the final Magician to the moon, then... the game just sorta stops and rolls the credits.
Bag of Spilling: Averted. Rayman and pals keep all the moves they learned in the previous games.
Almost averted with the Vita version; the ability to tap the screen and pop Lum bubbles like in Origins was removed. This was likely done because the leaderboards are shared across all platforms of the game, which would make challenges revolving around collecting Lums skew unfairly towards Vita players.
With Rayman, Globox, Barbara, and a Teensie. You can unlock more characters like in the previous game, however.
A fifth player can use the Gamepad to play as Murphy, who can manipulate platforms and mess with enemies. However, you can do this style of play with as little as two players as well.
Color-Coded for Your Convenience: Each world has the captive Teensies in clad in different colored prison uniforms. Teensies in Trouble has them wearing yellow, Toad Story has them in green, Fiesta de los Muertos in orange, 20,000 Lums Under the Sea in purple, and Olympus Maximus has them in blue.
Dem Bones: The main enemies in the Fiesta De Los Muertos world.
Development Gag: The appearance of Rabbids in an in-house concept trailer could be a bit of a reference to the cancelled Rayman 4, where they were the main mooks of the game before it turned into Rayman Raving Rabbids. The level they're shown in even looks like a 2D version of early screenshots of Rayman 4.
Do Well, But Not Perfect: The challenge rooms open up when you gain enough Awesomeness. It is entirely possible to get silvers and golds before the day/week ends. However, you have to explicitly get bronze on one challenge to get the appropriate achievement/trophy: getting silver does not unlock bronze.
Fake Longevity: If you're looking to unlock everything. Getting one million Lums to unlock the final character will take lots of replaying levels or many days of challenges to gather. Similarly, getting the final level of awesomeness will require you to play many challenges to attain it.
Fantastic Light Source: Several demo levels show off luminescent flora plants that are used to keep enemies at bay.
The Bubble Dreamer blows his bubbles out of something that looks very similar to a Hookah.
The first level of the Fiesta de los Muertos world is called What the Duck.
One of the levels in Olympus Maximus is called Hell Breaks Loose, which makes it an almost literal example.
Two of the new characters are Rayomz and Poglox, who are basically naked versions of Rayman and Globox.
Giant Space Flea from Nowhere: The Cloud of Darkness, the boss of Olympus Maximus. The worlds' bosses are summoned by the Magicians, but this one seems to be an exception.
Goomba Stomp: Like in the first game, just one of many ways to defeat enemies.
Gotta Catch 'Em All: There are a total of 700 Teensies to save in the game, with ten being hidden in most of the levels, and collecting all ten will give you a gold cup. Most of the levels also require you to collect 600 Lums, which also gives you a gold cup if you collect them all. There are also Skull Coins, which are vital to collecting all the Lums, and the Teensies themselves are also required to collect all the Lums. There's also a few other collectibles too, the Lucky Tickets that unlock levels in Back to Origins, and the Creatures, which appear their own room and produce Lums each day, similar to the Zen Garden of Plants vs. Zombies 1.
Collecting Teensies not only unlocks new levels, but also unlocks the new princess characters. The other characters are unlocked by collecting certain amounts of Lums, with the last character requiring 1 million Lums.
Gratuitous Spanish: The Fiesta de los Muertos ("Feast/Party of the Dead") world, and its boss, El Chili.
Greek Mythology: Olympus Maximus is a twisted version of Greek myths. Near the end of the first level, a god's hand comes out of the clouds to zap you.
Hard Mode Filler: Living Dead Party. Save for Grannies World Tour, this extra world is only composed of all the previous Musical Levels, only remixed into chiptune and racked up in difficulty by removing all the markers and checkpoints while adding in gratuitous amounts of Camera Screw. It even ends with an 8-bit version of Grannies World Tour, meaning the world contains its own Hard Mode Filler!
Heel-Face Revolving Door: Dark Rayman. In the first game he was an obstacle, and in Origins he was a playable character, but now he's back to being a villain, as there are some levels where he chases you, much like Rayman 1. He's still playable, though.
Maybe a case of Decomposite Character since the playable character is named "Raymesis" while the clone who chases you retains the name of "Dark Rayman". Their colors are also different.
Laser-Guided Karma: The Dark Teensies Kick the Dog repeatedly by pinching the noses of tied-up victims... but are always later foiled when the prisoner wriggles free and returns the favor, causing the Magician to lose concentration and breaking his force field, allowing the prisoner to escape.
And also when a boss is beaten, the heroes make sure the magician who summoned it eats a Megaton Punch and sends them to an equivalent of Hell.
Late Arrival Spoiler: The Magician comes back as an antagonist spoiling the twist of Rayman Origins for those who haven't yet played it.
Nicely averted with the "Mama of All Nightmares" level in Back to Origins section. The level ends as soon the boss is defeated. So the cutscene where her true identity is revealed is cut.
Mickey Mousing: Legends uses this even more than its predecessor. This trailer devotes an entire stage to matching Black Betty by Ram Jam, and another uses "Eye of the Tiger".
Mini-Game: Kung Foot, which is basically Football (Soccer).
Musical Gameplay: Eachworld has a level based completely around this, most of which use licensed music: Castle Rock uses Black Betty, Mariachi Madness uses Eye of the Tiger, Gloo Gloo uses the 5 6 7 8's version of Woo Hoo, and Dragon Slayer uses Antisocial.
Nintendo Hard: The Invasion levels. Having to go through the difficult courses is enough, but having to blaze through in under 40 seconds to get a gold cup becomes very difficult later on. Then, upon beating all the worlds, the Dark Rayman Invasions are unlocked. Have fun not only doing the above, but you're also chased by a shadow that copies your movements and kills you upon contact. Sometimes, the Dark Rayman Invasions require you to kill enemies in order to proceed, in addition to the strict time limit.
Our Dragons Are Different: The game has two types of dragons: the ones in Teensies in Trouble, which are fat, squat, and wear dog collars; and the ones in Olympus Maximus, which have long necks and more resemble the Hydra of Greek Mythology. The boss of Teensies in Trouble is a much bigger, spikier and yellow version of the first type of dragon.
The small, wingless dragons from Rayman Origins reappear in Fiesta de los Muertos and the remastered Gourmand Land.
Panty Shot: Dying as a skirt-wearing princess causes their panties to show when they are inflated.
Play Every Day: In addition to the challenges, the creatures you collect will give you Lums each day.
Pokémon Speak: The luchadores from Fiesta de los Muertos, who scream the name of their wrestling-related profession of choice as they attempt to squash Rayman and friends.
Scenery Porn: Back in full-force with a new oil paint-like art style. The background of "Shields Up... and Down" in Olympus Maximus is a painting-like Greek hills that needs to be seen to believed.
Sea Monster: The Magician calls on one to attack Rayman and friends.
Sequel Difficulty Drop: The check points are more frequents than the previous game and cups are easier to get than the medals. Some levels in Back to Origins are easier, notoriously the Tricky Treasure levels.
Shark Man: The Sea Shark enemies in 20,000 Lums Under the Sea, though they don't actually look much like sharks.
The mere mention of the name "Castle Rock" is one to the works of Stephen King.
The toads in the underwater world wear Splinter Cell goggles. This was lampshaded by Ubi at their E3 2013 press event, which placed a screenshot of said toads onstage right after the Splinter Cell: Blacklist preview ended.
The PS Vita version of the game has an exclusive Prince of Persia costume for Rayman and a Splinter Cell costume for Globox. Likewise, the pre-order bonuses for the other consoles feature Splinter Cell and Assassin's Creed-based costumes, while the Wii U version of the game has exclusive Super Mario Bros. costumes for Rayman and Globox.
In Lucha Libre Get Away, you drop the Luchador that's been chasing you throughout the level into a pit of lava, and as he sinks, he gives the thumbs up.
Time Trial: The Invasion levels. You have to beat a certain time to save 3 Teensies from being blasted into the sky by fireworks. Enemies and obstacles from other worlds also appear in the Invasion levels, making it much harder and unpredictable.