These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Rayman Legends
Author's Saving Throw/Pandering to the Base: The announcement that instead of a second demo, Wii U owners will get a special Challenges Mode available in April 2013 in the eShop that is not only online enabled, but has leaderboards and race ghosts of other players to see who is the fastest and best at these Challenges. Whether if this leads to a further divided base or winning back the crowd remains to be seen.
Likewise to folks who don't own or want to get a Wii U. Just as many Wii U owners grumbled over losing the exclusivity, many were quite happy when it was announced it was coming to all systems.
Base Breaker: Barbara. Some find her cool, others find that a barbarian girl is unfitting in Rayman Universe (and yet the nymphs, who are likewise human-looking and even share the same designs, but don't seem to get any complaints) and already consider her as The Scrappy.
Big Lipped Alligator Moment: Even in the series standards, the part at the end of "Shields Up... and Down", where Zeus randomly shows up and tries to kill you with his lightning finger. Never to be seen again. It's kinda jarring.
Many vocal people are not so delighted about playing as Murphy, protecting an AI-controlled Rayman, during certain sections. Though the fanbase is coming back together as the man who originally said this turned out to have misunderstood the whole thing.
The game's initial Wii U exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, once it was revealed that it was delayed for the sake of making it multiplatform, this just caused backlash from Wii U owners who now have to wait for it just because Ubisoft wants it to be multiplatform. And now Ubi says Rayman was delayed for a multi-platform release because ZombiUbombed.
The possible return of the Rabbids has caused this, despite the game still being in development and the trailer being made as a demonstration of possible ideas. Although, some fans are delighted at the idea of finally letting Rayman beat up the Rabbids, something that he would have done in the cancelled Rayman 4 before it became Raving Rabbids.
Fans are divided about the last world "Living Dead Party" and its 8 bits levels: interesting experience or lazy recycling with Fake Difficulty ?
The Main Gallery theme and Murfy's Dungeon stand out so far.
8.8: Gamespot's Tom McShea can't seem to escape from this trope. His review of the game was highly positive, but he docked a full point from the Wii U version (generally considered to be the definitive version of the game) for its touch screen-based sections. Let's just say people aren't too happy about this.
Ho Yay: King and Queen Teensies wink at your character and give him/her a heart when rescued, regardless if you're playing as a male or a female.
Internet Backdraft: The announcement of the delay, combined for its reasons (multiplatform) got a lot of hate from Nintendo fans, some of which quickly added Ubisoft to the same group as Square-Enix, Capcom and Activision. To put it in perspective: the Nintendolife postnote (detailing both the delay and the expired exclusivity, as both were poorly timed enough to come together) got a whopping 623 (and counting) comments, which is slightly less - if not more - than the comments for the rest of the site's weekly news combined.
Internet Counterattack: When the announcement of Rayman Legends being delayed was made, boy did people ever tear into Ubisoft. Canceled preorders and calling out Ubisoft's hypocrisy of not delaying other recent and coming projects just to give Wii U owners their own ports/versions.
Ubisoft had to look for a new PR lead due to the backlash of Rayman Legends Wii U being delayed.
Mis-blamed: Some are claiming that its Nintendo's fault that the game is so touch screen centered, saying that they want to "sabotage" Rayman and Ubisoft (despite the fact that Nintendo themselves said that they aren't forcing any developers to use the GamePad).
Hope you don't mind hearing whiny voices begging "Help me!" every ten seconds.
Nightmare Fuel: The boss of Olympus Maximus. It's a giant floating cloud of the Dark Creatures from previous levels, which shape into the form of a giant hand, two flying demons, and then a giant floating demon. The music is also very dark and low key, unlike most of the music in the game. It's just too bad that it's a very easy boss.
Heck the littlefuzzballs themselves. They follow whatever direction your going and there are sections you have to lure them into pits just to continue.
The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the Vita version, which carries over the touch-screen functionality of the Wii U version (you can even use the rear pad!).
The interface screws in the 8-bit editions of the musical levels. Literally their only purpose is to artificially make platforming harder.
That One Achievement: "Sooo Rich!" and "Totally Awesome", which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require playing challenges for months to get.
The Cloud of Darkness of world 5 has three different forms, all of which are difficult to avoid and need to have fists thrown at them repeatedly, which get harder as they're destroyed. The first phase is annoying enough, but then the second phase is fought in mid-air, has two different entities, and also two giant sawblades in mid-air. The third phase has a giant entity which is fought on three tiny platforms in mid-air. At least it has no attacks other than Collision Damage, but even then it's nasty.
Up, Up and Escape! Some of the most precise jumps needed in the game, and there are no check points.
Invaded Infiltration Station can be turn into this, if you want to get gold cup.
And then there's Invaded Amazing Maze, with an extremely tight time limit and needed near perfection in terms of jumps.
A few levels in 20000 Lums Under the Sea are surprisingly unforgiving when it comes to the gold Lum medal. "The Mysterious Floating Island" in particular has just barely enough Lums for Gold, even including all the Teensies.
The same goes for "Murray of the Deep" from "Back to Origins". There is only barely enough Lums for the Gold trophy, which pretty much means that you must flawlessly acquire the maximum amount of available Lums during the beginning of the level, and then make sure to lose as few Lums as possible while running away from the giant worms. And the worst part? There are absolutely no checkpoints, except right before the boss. Which means that yes, one mistake while running away from the worms means that you must again painstakingly acquire the Lums during the beginning, and only then try again.