"And after that, it gets even better! Festering, stinking marshlands, far as the eye can see!"A distant cousin of Jungle Japes and The Lost Woods, but somewhat more waterlogged. Videogame swamp levels in games tend to be filled with mosquitoes, gators and crocodiles, giant and ferocious dragonflies and other hostile wildlife. Sticky mud, which makes movement difficult, is also a common feature, as is quicksand. The amount of water in the area may necessitate platforming if the hero can't swim, and may even turn the area into a water level at times if there's enough of it. Alternatively, it may contain Grimy Water, which is either polluted or full of piranhas. Color schemes will invariably be dull yellows, browns, or greens in particularly depressing shades. A Ragin' Cajun can live here. See also Swamps Are Evil and Mucking in the Mud.
— Gimli, The Lord of the Rings
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- The Bog of the Forgotten in God of War II on the Island of Creation, home of Euryale's temple.
- The first act of Marahna in ActRaiser is a combination of this, Jungle Japes, and Temple of Doom. Also, the swamps and poisoned lake in Bloodpool.
- Jet Force Gemini has Tawfret, due to the lifeless state it got into after King Jeff had his magic spell misfired while he was attacking the incoming Drones. It's a gloomy, rainy marshland overrun by zombified enemies and abandoned rural houses. It ends with a Big Boo's Haunt castle.
- The Frog's marsh in Legend of Kay.
- Lost in Blue 2 and Lost in Blue 3 featured a bit of this...
- King's Quest IV: The Perils Of Rosella features a swamp that will kill you if you try to wade through it, of course. You have to jump from hillock to hillock to avoid getting your feet wet.
- The third level of King's Quest: Mask of Eternity, called just "the Swamp".
- Quest for Glory IV also features a swamp. Different classes have different ways of getting through it; fighters or paladins have enough strength to just wade through, hacking at the grasping hands with sword or axe if necessary; wizards learn a spell that enables them to glide across the surface; and thieves are nimble enough to leap from hillock to hillock, as in the King's Quest IV example above.
- Most of the Castlevania games have at least one level of this type. The second level of Super Castlevania IV, for example, consisted mostly of a swampy forest filled with mudmen. The second half was a massive pool of quicksand.
- One such level in Star Wars Jedi Knight II: Jedi Outcast, where the "jungle" was a huge lake/marsh. Similarly, any Dagobah level in videogame adaptations of The Empire Strikes Back qualifies. The planet also makes an appearance in Rogue Squadron 3, as well as Star Wars: Demolition and Star Wars: Battlefront II.
- Southern Swamp (which surrounds the Deku Palace and has a bit of overlap with Jungle Japes) from The Legend of Zelda: Majora's Mask, as well as Misery Mire in The Legend of Zelda: A Link to the Past, Goponga Swamp in The Legend of Zelda: Link's Awakening, and the Castor Wilds in The Legend of Zelda: The Minish Cap that required the Pegasus Boots to avoid sinking.
- Gooey Swamp and a bit of Steamy Marsh in Freshly-Picked Tingle's Rosy Rupeeland.
- The Tallon IV Overworld in Metroid Prime also fits the bill dripping in moisture; streams, pools and constant rain... and this is meant to be the game's Green Hill Zone equivalent.
- Torvus Bog in Metroid Prime 2: Echoes is a rainy marshland full of hostile lifeforms and abandoned machinery, part of which is completely flooded.
- Dunmore and The Misty Swamp in ZanZarah: The Hidden Portal as mentioned in Swamps Are Evil...
- Bogshot in Neopets: The Darkest Faerie, also an example of Swamps Are Evil.
- Drakan: The Ancients' Gate had "Shadowmire"
- A certain part of Boggy Isle in One Piece Unlimited Cruise: Episode 2
- The Shantae series has Mud Bog in the first game and Mud Bog Island in Shantae and the Pirate's Curse. Both are dark, swampy places filled with Mud Bog creatures and various insects.
- There are four prominent swamps in World of Warcraft: The Wetlands (which, for a long time, was the scourge of low-level Alliance players travelling between the Eastern Kingdoms and Kalimdor), Dustwallow Marsh (which inexplicably has several towns, most notably Theramore and its leader, Lady Jaina Proudmoore), Swamp of Sorrows and in Outland you have Zangarmarsh, which overlaps with Fungus Humongous.
- The planet Nal Hutta in Star Wars: The Old Republic is a Single-Biome Planet of polluted swampland.
- Innothule Swamp in EverQuest and EverQuest II, homeland of the trolls and un-lifted frogloks, as well as lizardmen, skeletons and zombies, and the usual swamp predators.
- EverQuest also has the Blightfire Moors, which have several swampy sections.
- The Hossin continent in both PlanetSide games. In the first, large willow trees cover most of the continent, along with several small rivers running through it, and the foliage is dense enough to make vehicle combat awkward without restricting it like the dense forests of Forseral. In the sequel, extremely dense trees the size of skyscrapers funnel vehicles down narrow paths, and foot-deep water across most of the open areas make Infiltrators painfully obvious when moving. It also, strangely, has extremely tall and broad plateaus which further restrict movement.
- In Guild Wars 2's Super Adventure Box the final zone of World 1 is "Kingdom of Fungus" swamp.
- Bubblegloop Swamp, the Trope Namer, in Banjo-Kazooie. Its entrance lobby can be seen in the lower left corner of this page's image. Banjo-Tooie features Quagmire and the area outside of Grunty Industries, both industrialized areas full of noxious purple gook inhabited by hungry mutants. Additionally, a stock obstacle in many levels is a swampy area which you can't enter without using Wading Boots, lest you be literally chewed up and spat out by a mutant Venus flytrap. Grunty's Revenge has Bad Magic Bayou.
- Yooka-Laylee has Moodymaze Marsh.
- The Donkey Kong Country games had a few examples, like Krem Quay in Donkey Kong Country 2: Diddy's Kong Quest.
- Being a long-running video game franchise, Sonic the Hedgehog naturally has examples of this.
- The past version of Quartz Quadrant from Sonic CD.
- Also, Sonic Heroes has Lost Jungle, which picks up where Frog Forest left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. Bottomless Pits are directly under the surface of the water. It's not easy, unless you're playing with Team Rose. It even has giant frogs that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a giant alligator that chases you to the end.
- Vexx had the Neverglades, which combined aspects of a swampy level with a Temple of Doom.
- Mz. Ruby's voodoo-themed Haiti level in Sly Cooper and the Thievius Raccoonus.
- Boggy Swamp in the first Jak and Daxter game.
- Ratchet & Clank
- Super Mario Bros.:
- Super Mario Galaxy has this in the Bubble Breeze Galaxy, where just touching the grimy water causes Mario's gruesome instant death, as well as various other hostile stuff. Parts of the Cloudy Court and Boo Moon Galaxies from the sequel also take place in a poison swamp.
- World 4 in New Super Mario Bros. 1, which has bright purple water that kills Mario on contact, various enemies like spiders that often get in the way, and sections where you have to ride a sea creature called Dorrie (the "swimming beast" from Super Mario 64's Hazy Maze Cave) to cross said purple water. World 5 in New Super Mario Bros. Wii is a forest/swamp hybrid with deadly purple water. This trope continues with the second half of World 3 in New Super Mario Bros. 2 and Soda Jungle (World 5) in New Super Mario Bros. U and New Super Luigi U, the latter doubling as The Lost Woods.
- The levels Piranha Creeper Creek, Deep Jungle Drift and Gargantuan Grotto in Super Mario 3D World are set in a murky swamp, complete with toxic purple water and moving wooden platforms.
- Crocovile Swamp, the second world of Spyro: A Hero's Tail, named for the hostile Lizard Folk natives that serve as the most frequent enemies in the area. There's also Spooky Swamp in Spyro: Year of the Dragon and Beast Makers, a whole homeworld of swamp, in the first game. Honey Marsh in Spyro: Enter the Dragonfly combines this trope with Hornet Hole.
- Several have appeared throughout the Rayman series, considering that the unique mosquitoes are a fairly iconic part of the Rayman universe. These include "The Dream Forest" in 1, "The Marshes of Awakening", "The Bayou", and the "Sanctuary of Rock and Lava" in 2, and the Bog of Murk in 3.
- Planet Bogad from the Futurama video game. Bonus points for being based off of Dagobah.
- A large part of Pitfall takes place in swamps.
- The later levels of the first world in the Wii A Boy and His Blob are this, after the first few levels are the Green Hill Zone.
- The Jungle levels in Jett Rocket, which are both jungle-y and swamp-y. Add in a bit of ruins-y and you're good to go.
- Bug had Splot. Filled with dangerous enemies (especially the machine-gun snails that were Made of Iron), Death Course sections, insta-kill water, and the swamp worm boss.
- Alisia Dragoon's Stage 2, complete with a froglike abomination for a boss.
- Epic Mickey has Bog Easy in the Cartoon Wasteland.
- Quest For the Shaven Yak Starring Ren Hoek and Stimpy has The Stinking Wet Bayou, which serves as the third world of the game. Enemies include giant mosquitoes, snakes, frogs, flies, crabs, carnivorous plants, and fish that resemble Muddy Mudskipper. The boss of the world is a giant leech.
- The Witness: A swampy area is found in the easternmost part of the island.
- Crystalis: The swamp east of Brynmaer is full of noxious fumes. It must be traversed wearing a gas mask to find the Dwarf town of Oak, being terrorized by the swamp's Giant Beetle.
- Dragon Quest: The swamp tiles on the map will cause damaging poison unless one is prepared with antidote herbs, curative spells or armor immune to poison. In Dragon Quest I, notable swamps include the land around the Swamp Cave tunnel, the swamp surrounding Charlock Castle, and the swamp south of Rimuldar.
- The Swamp east of Youngtown in EarthBound Beginnings.
- Deep Darkness in EarthBound is mostly swamp, with large pools of unavoidable Grimy Water.
- Pokémon has several examples:
- The Great Marsh in Pastoria and the route west of it in Pokémon Diamond and Pearl, full of patches of deep water for players to get stuck in and home the giant dragonfly Yanma, the voracious piranha-like Carvanha and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a That One Level because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
- Several areas outside Icirrus City in Pokémon Black and White, including the aptly-named Moor of Icirrus, which freezes over in the winter.
- Laverre Nature Trail (Route 14) in Pokémon X and Y features wetlands. Some deep areas of water have spots where you can get stuck. Look for Goomy here!
- Ozette Wetlands in Phantasy Star Zero is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
- Dragon Age: Origins has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins.
- Fallout 3: A large amount of the landscape in the Point Lookout expansion is swamp and full of swamp creatures like the swampfolk and swamplurks. Swampy.
- Golden Sun
- The first half of Taopo Swampnote in The Lost Age features large mud pits. Instead of getting stuck and wiggling your way out, you will instead slowly sink into the mud as you move, forcing you to find rising bubbles to surface or fall in, resetting you to the last solid ground you touched.
- The Phantasmal Bog in Golden Sun: Dark Dawn. Instead of sinking in the mud, though, its gimmick is that you can freeze or evaporate the water in the swamp, effectively letting you switch it between this trope, the Lost Woods, and a Slippy-Slidey Ice World. The boss of the dungeon is a giant alligator.
- The Swamp of No Hope, Nightshadow Bog and especially The Peat Bog in EverQuest II
- Some areas in Titan Quest are swamps. You can find them in Greece, on the banks of the Nile and in China.
- Wizardry VI has an unnamed swamp region, and 8 simply labels its "The Swamp."
- Tramdine Fens in Final Fantasy Tactics A2
- In InuYasha: Secret of the Cursed Mask there was a swamp to trek through in order to find the wolf demon named Koga...
- The Satorl Marsh in Xenoblade plays with this trope. During the day, it's this. At night, the trees light up, and you get to see why it's called "the shimmering marsh".
- The continent of Primordia in Xenoblade Chronicles X has chunks of swamp land, but most of the marshy land you'll find is in Sylvalum. Don't let its look fool you into thinking it's a Slippy-Slidey Ice World.
- Dark Souls has the infamous Blighttown, which starts with a maze of precarious walkways and works its way down to a floor of thick poisonous muck, populated by persistent flies and goblins with toxic blowdarts, to say a few.
- Monster Hunter has had four hunting grounds that qualify across the series:
- The Swamp in Monster Hunter 1 (old) and Monster Hunter 2 (new). The muck is only ankle high in a few places at worst and never impedes movement, but poisonous gases flood certain sections at nighttime.
- The Flooded Forest in 3rd generation games combines this and Jungle Japes. Subverted in Portable 3rd, wherein the submerged parts of the forest have dried up due to the summer season.
- Portions of the Primal Forest in 4/4U appear to be marshland, especially the outer plains and inner regions. An interesting variation occurs in that the poisonous muck ponds that appear in the innermost areas may not be naturally occurring but are rather remnants of a long-dead Dalamadur's venomous bodily fluids.
- Ultima: The Fens of the Dead south of Paws, the Bloody Plains/Bloody Marsh southeast of Minoc, and the swamp around Lock Lake known as the Bog of Desolation. Swamp boots are a must when travelling by foot. By Ultima IX, the increased depth means The Avatar can be swimming in swamp water while protected by swamp boots.
- Sunless Sea: The Wisp-Ways that surround the crude huts of Mangrove College, a maze of waterways, marshy paths and still pools located on a small island in the vast ocean Beneath the Earth, are something of cross between a toxic swamp and a haunted forest, rendered all the more dangerous by the general weirdness that permeates the Neath. Dangers of traversing them include amphigators (gators with a head at either end), swarms of ants and giant leeches, but you might stumble across a cockatoo prone to mournful poetry to keep as a mascot, or across wisps, which are lucky, except when they’re not.
Shoot 'Em Up
- One of the more interesting level designs of R-Type Final was Stage 2, which started out as a standard Bubblegloop Swamp. However, if you perform certain actions while fighting the boss, the next playthrough changes the climate of the stage. The stage can dry out, eventually becoming a harsh desert, or flood, eventually becoming a frozen sea. Each version (five in all) has an altered variety or layout of enemies. This is explained in the game's database by the boss' ability to alter the climate and temperature.
Wide Open Sandbox
- A biome created by the world generator is this. It has flat terrain and shallow pools of water containing lily pads able to support your weight. Edible mushrooms are more common here, and trees are overgrown with vines hanging to the ground. Slimes and witches can both be found here.
- In the Pocket Edition, they can also be home to huge mushrooms as tall as or taller than the trees.
- Dwarf Fortress:
- Wetlands biomes characterized by very flat land, a high water table, and heavy vegetation. They are subdivided into marshes and regular and mangrove swamps, and like all biomes are further divided by climate (temperate or tropical) and alignment (good or evil and savage or benign).
- In addition to real wetland wildlife, savage swamps house gigantic versions of bobcats, leopards, jaguars, tigers, ospreys, alligators and crocodiles, plus their respective animal people and slug men and snail men. Evil swamps are home to harpies, blood gnats, and other monsters. Good and benign wetlands are home to various small fairies.
- Bograth in the Magi-Nation series.
- New World: Dust briefly visits a boggy area, and is almost eaten by a Swampert.
- The Bog of Eternal Stench from Labyrinth.
- Game of Thrones: In Westeros, the Neck is this, and it also serves as a natural barrier into the North proper. Only the crannogmen of the Neck and House Reed can properly navigate its treacherous landscape and fierce creatures, and many have died trying to find their way through it unaided.
- The Blue Bayou in some versions of Pirates of the Caribbean.
- My Little Pony: Friendship Is Magic has Froggy Bottom Bog, where Fluttershy relocated Ponyville's excess frog population and also home to a gigantic hydra; the Fire Swamp, which is not so much a traditional swampland as much as a woodland full of fire geysers, and also home to a chimera; and the Hayseed Swamp, home to cajun ponies and trees whose pollen causes a disease that turns ponies into more trees.