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Video Game: Banjo-Kazooie: Grunty's Revenge
Banjo and Kazooie go back(pack) in time.

With the Mecha-Grunty Klungo's made, Banjo's favor will be repaid. I'll steal Kazooie, and in a blast, I'll use my suit to change the past. Without his bird, Banjo's lost. I won't give up at any cost!

Banjo-Kazooie: Grunty's Revenge is a Platform Game by Rare (published by THQ) released on the Game Boy Advance in 2003. It's a part of the Banjo-Kazooie series; more specifically, it's an Interquel set shortly after Gruntilda's defeat in Banjo-Kazooie but before her revival in Banjo-Tooie. Being on a handheld system, the game is pretty small-scale compared to the console entries, but does a surprisingly good job capturing their style and "feel."

After failing to lift the heavy boulder off of Gruntilda, her henchman Klungo builds a robotic body to house her soul until Gruntilda's sisters arrive to save her. Mecha-Grunty then devises a plan to stop Banjo and Kazooie from ever defeating her in the first place; she travels back in time and kidnaps Kazooie to prevent her and Banjo from ever meeting. Unfortunately for her, Mumbo the shaman sees it all happen and sends Banjo back in time to chase after Grunty, foil her evil plot, and rescue his friend.

Sadly, the game came out after Microsoft's purchase of Rare in 2001 and suffered from terrible marketing problems. Fans of the series tend to overlook it, and most critics are of the opinion that (unlike its lauded predecessors on the Nintendo 64), it's merely So Okay, It's Average.


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