Video Game / Banjo-Kazooie: Grunty's Revenge
Banjo and Kazooie go back(pack) in time.

"With the Mecha-Grunty Klungo's made, Banjo's favor will be repaid. I'll steal Kazooie, and in a blast, I'll use my suit to change the past. Without his bird, Banjo's lost. I won't give up at any cost!"

Banjo-Kazooie: Grunty's Revenge is a Platform Game by Rare (published by THQ) released on the Game Boy Advance in 2003. It's a part of the Banjo-Kazooie series; more specifically, it's an Interquel set shortly after Gruntilda's defeat in Banjo-Kazooie but before her revival in Banjo-Tooie. Being on a handheld system, the game is pretty small-scale compared to the console entries, but does a surprisingly good job capturing their style and "feel."

After failing to lift the heavy boulder off of Gruntilda, her henchman Klungo builds a robotic body to house her soul until Gruntilda's sisters arrive to save her. Mecha-Grunty then devises a plan to stop Banjo and Kazooie from ever defeating her in the first place; she travels back in time and kidnaps Kazooie to prevent her and Banjo from ever meeting. Unfortunately for her, Mumbo the shaman sees it all happen and sends Banjo back in time to chase after Grunty, foil her evil plot, and rescue his friend.

Sadly, the game came out after Microsoft's purchase of Rare in 2001 and suffered from terrible marketing problems. Fans of the series tend to overlook it, and most critics are of the opinion that (unlike its lauded predecessors on the Nintendo 64), it's merely So Okay, It's Average.


  • Bag of Spilling: This game takes place chronologically before Tooie, so Banjo and Kazooie naturally haven't learned skills like Breegull Blaster and Bill Drill. On the other hand, they also need to re-learn familiar moves from the original game, even basic ones like Flapflip Jump and Rat-a-Tat Rap. This is never explained.
  • Blackout Basement: Some areas, particularly in Bad Magic Bayou, are too dark for Banjo to explore unless he's been transformed into a candle.
  • Big Bad: Gruntilda
  • Call-Forward: The treasure-loving little hippo Banjo meets on Breegull Beach is Cap'n Blubber as a kid.
  • Canon Discontinuity: According to Banjo-Kazooie: Nuts & Bolts on the Xbox 360, Banjo-Kazooie and Banjo-Tooie are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the Nintendo 64 games, also has nothing from Grunty's Revenge.
  • Dummied Out: Many things were cut out in the final version of the game.
    • A mad cow was the original boss on the farm level.
    • The large mountain on the Fjord was removed when flying was removed from the game, and the remaining Fjord & Furnace sections were combined into one large level.
    • Mecha-Grunty was going to have different forms in Banjo-Kazooie: Grunty's Revenge, such as a tank, bazooka, drill, etc.
    • “Monster Kazooie” was a concept, but a decision was made to not implement it in the game.
    • Swamp monsters (scorpion & spider).
    • Klungo’s UFO was too big to fit on cartridge, and replaced with Gruntilda’s ghost floating out of the rock & into the Mecha suit.
  • Everything's Squishier with Cephalopods: The octopus transformation.
  • Fishing Mini Game
  • Flat-Earth Atheist: During the Freezing Furnace level, Banjo expresses surprise at a talking bucket of coal... despite having met plenty of Animate Inanimate Objects in his adventures up until that point (including a sand bucket).
    Miss Bucket: How you doin'?
    Banjo: Hey! You Can Talk?!
    Kazooie: Why doesn't that surprise me?
  • Getting Crap Past the Radar: This is a Rare game, after all; double entendres and thinly-disguised sex puns abound.
  • Gotta Catch 'Em All: Typical of a Banjo game. There are 60 jiggies and 600 musical notes to find in all. Furthermore, each level has five Jinjos and seven level-specific doodads to find, ranging from baby chicks to gold nuggets.
  • Haunted Technology: Klungo created Mecha-Grunty specifically so Grunty's ghost could take it over.
  • Interquel
  • Mad Eye: Bozzeye, Bottles's ancestor. Kazooie often makes rude remarks about it.
  • Make Wrong What Once Went Right: Grunty's entire plan boils down to this; by going back in time and preventing Banjo and Kazooie from ever meeting in the first place, she'll erase her defeat at the duo's hands from history completely.
  • Meaningful Name: Mr. Ripovski the seedy businessman, and Alfred P. Cock... the peacock. Get your mind out of the gutter.
  • Mighty Glacier: The tank transformation. It can shoot a huge projectile that can break steel doors and kills pretty much any enemy in one shot, but can't jump and dies if it falls from any height.
  • Palatial Sandcastle: One appears on the beach in Spiller's Harbor. Only Mouse Banjo could go inside, but it contained a maze and a series of switch puzzles.
  • Rhymes on a Dime: Gruntilda, naturally.
  • Save the Princess: Subverted. You'd think you can't rescue Kazooie until the very end of the game, but you actually get her back in the second level, Breegull Beach. The duo stays together throughout the rest of the game, and most of the moves you learn involve Kazooie.
  • The '70s: If Mumbo's happening bachelor pad (sporting lava lamps, tiger skin rugs and a disco ball) is any indication, this is the decade this game takes place in.
  • Shout-Out: Mecha-Grunty's chest plate looks quite a bit like Darth Vader's.
  • Speaking Simlish
  • Sprite/Polygon Mix
  • Underground Monkey: Very common due to the system's limitations. Different Gruntling colors indicate varying levels of strength. Bad Magic Bayou and Freezing Furnace also have recolored Bigfoot (possibly Skunk Ape, due to the marshy setting) and Yeti enemies.
  • Video Game Settings:
  • You No Take Candle: As usual, Mumbo talks like this. And not only if he refuses to transform you into the Candle.