troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: Xenoblade Chronicles X

Xenoblade Chronicles X, previously code-named X, is the (thematic) sequel to the cult Wii hit Xenoblade, developed by Monolith Soft for Wii U and to be published by Nintendo in 2015.

In the year 2054, two alien races began a battle in near-Earth orbit. The collateral damage from the battle did a number on the planet; humanity was left with no recourse but to evacuate shortly before the planet was completely destroyed. The game covers the struggles of those from an American evacuee ship to survive, settle and thrive on a new planet filled with exotic locales and creatures.

Concrete information about the game is still sketchy, apart from it involving Badass Mini-Mecha and a very large open world environment filled with Scenery Porn. Some of the production staff was revealed in the first trailer, however; the character designs are by Kunihiko Tanaka (character designer for Xenogears and Xenosaga Episode I), the music composed by Hiroyuki Sawano (of Mobile Suit Gundam Unicorn, Attack on Titan and Kill la Kill fame), and the game is being executive-directed by Tetsuya Takahashi (director of previous Xeno- games).

While the title implies a direct connection to Xenoblade, it was at first stated to have no relation to the previous game early on, but in 2014 at the Nintendo Treehouse Live @ E3 it was confirmed that it was more of an indirect successor; while there are notable similarities in the battle systems and UI design between games, Xenoblade Chronicles and Xenoblade Chronicles X share no relation in terms of story or setting other than some philosophical ideas. In addition, there are said to be more elements such as playable mecha and a red stylized logo that recalls that of Xenogears, harkening to previous Xeno- games.

View the three trailers here (January 2013 Nintendo Direct), here (E3 2013) and here (E3 2014). Gameplay video can be found here (early 2014 Direct; gives a basic glimpse at combat, both in-mech and on-foot) here and here (Treehouse hands-on at E3 2014, Days 1 and 3 respectively; both broadly cover the opening half-hour of the game).


This game provides examples of:

  • Abnormal Ammo: The guns do use bullets in this game, but it appears they also fire some form of energy substance - similar to Ether in Xenoblade.
  • Alien Invasion: The settlers' reason for abandoning Earth. Not just one alien race, either; two races, at the same time, who were at war with one another. Unfortunately, Earth was collateral. The story trailer implies that at least one of the two species has followed the evacuees, with the intent of finishing what remains of humanity off.
  • Alien Sky: Not so much during the day, but there are two very prominent moons visible in the night sky.
  • A Mech by Any Other Name: "Dolls"
  • Apocalypse How: Class X to Earth.
  • Arc Words: "That is the Destiny of Growth."
  • Attack of the 50-Foot Whatever: Several of the enemies.
  • BFS: The characters and mechs in the trailers appear to have swords around the same height as themselves.
  • Character Customization: The player character can be customized in looks and name, a first for the Xeno series.
  • Death of a Thousand Cuts: Guns do much less damage than melee weapons, but are a lot faster.
  • Earth-Shattering Kaboom: In the opening, the Earth becomes the focal point of a fight between two warring alien species. Unfortunately, the fight does a number on the planet, forcing humanity to launch several colony ships to escape, shortly before the planet is completely shattered.
  • Epic Tracking Shot: Much like the beginning of Xenoblade in Sword Valley, we get an incredible shot of Neo Los Angeles when entering the city for the first time.
  • Expy: The E3 2014 trailer shows a few characters who bear a resemblance to ones from prior Xeno- titles:
    • A young, dark-haired girl who's otherwise a dead ringer for MOMO.
    • A man with long, dark hair, similar to Dunban.
    • A woman named Elma who we see in the forest during the trailer's introductory scene, whose very name and meeting with the Player Character in the forest hearkens back to Elly meeting Fei in Xenogears.
  • Floating Continent: There's various bit of land floating in the air in many places.
  • Fun with Acronyms: The trailer specifically mentions BLADE, Beyond the Logos Artificial Destiny Emancipator
  • Gratuitous English: Like in Xenoblade, occasionally prompts to hit the B button will appear; hitting the button in time offers various subtle rewards. There are two levels of success; hitting the inner circle (hitting the button a little late, but still in time to be successful) will tell you that you've "Succeeded". Hitting the outer circle (precisely when hitting the button would no longer be considered "too soon"), however, will tell you that you've "Huge Succeeded".
  • Hello, Insert Name Here: For the first time in the series, the main character can be named and fully customized by the player.
  • Heroic Mime: Aside from saying the names of his/her artes and a few lines in battle, the Player Character doesn't seem to have any dialogue.
  • Humongous Mecha: A truly massive one is seen at the end of the E3 2013 trailer in what looks like a pivotal boss encounter.
  • Mile-Long Ship: The settlers leave Earth on an enormous mothership, which seems to double as a colony on their adopted home planet.
  • Mini-Mecha: Similar to prior Xeno series games, Mechs are present, and the player is able to drive and do battle with them.
    • Transforming Mecha: Some of the mechs have been shown to have the ability to transform into vehicles in the trailers.
  • New Neo City: The Hub City is named Neo Los Angeles.
  • Subsystem Damage: The limbs of enemies can be targeted individually; Each part has its own HP indicated by a circle over the targeted part.
  • Preexisting Encounters: Carried over from its predecessor; enemies will litter the landscape, and the player can seamlessly transition into fighting them at will.
  • Ridiculously Cute Critter: The Nopon are confirmed to be returning. Whether they're from the same planet that had the Bionis or indigenous to the new planet is unknown.
  • Shout-Out: As said in the Nintendo Treehouse Live @ E3, there are some nods to previous Xeno- games, even the ones before Xenoblade.
    • The mass exodus of ark ships from Earth at the beginning of the game mimics that of the backstory of Xenogears, where humanity also left Earth en masse on emigrant ships.
    • One of the ships crashes on to an alien planet, which is where the main game takes place, also a nod to Xenogears, where the same thing happened sans the involvement of an Eldridge abomination and the fact that in THIS game, most people survive.
    • A character refers in voiceover to "a vessel with which to meet our lord," which would seem to echo late-game plot points in both Xenogears and Xenosaga
  • Scenery Porn: The game is the thematic sequel to Xenoblade, and like that game, the areas are open and very detailed.
  • Screw Destiny: The implication of the acronym B.L.A.D.E. - Beyond the Logos Artificial Destiny Emancipator.
  • Space Opera: Though the gameplay shown as of E3 2014 has been confined to land and sky, the plot dealing with interstellar war between multiple alien species is beginning to shade into this.
  • Wide Open Sandbox: Appears to be this, although like Xenoblade, it may be stage 5 on the Sliding Scale of Linearity vs. Openness.
XenobladeCreator/Monolith Soft    
The Wonderful 101Wii UYoshi's Woolly World
Wii SportsUsefulNotes/The Eighth Generation of Console Video GamesZoo Tycoon

alternative title(s): Untitled Monolith Soft RPG
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
21249
46