Video Game / Spyro: Year of the Dragon

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The third Spyro the Dragon game, and the last to be developed by Insomniac Games for the PlayStation. Released in 2000, the actual Year of the Dragon.

In the Year of the Dragon, a rare event that happens every 12 years, mass numbers of new Dragon Eggs are brought to the Dragon Realms. But they're stolen en route by a white rabbit thief who disappears into a strange hole. Spyro follows her and ends up in the Forgotten Worlds, where an evil sorceress rules. Now Spyro, with the help of his friends, has to recover all the dragon eggs and make sure the baby dragons get home safely.


This game contains examples of:

  • 100% Completion: Awards you with a new level, Super Bonus Round, which is filled with treasure and ends with one last showdown with the Sorceress.
  • Acrophobic Bird: Homer the firefly runs away from a gator instead of flying. Buson and Basho also don't think to fly over all the obstacles they have Sheila clear for them.
  • All Animals Are Dogs: Many of the baby dragons show this behavior, e.g. wagging their tails or scratching themselves with their paws.
  • Ambiguous Gender: The cat-fairies of Cloud Spires. They have feminine voices and wear dresses, but their faces are masculine. The Spyro Wiki refers to them as males.
  • American Kirby Is Hardcore: Both region boxes have a dynamic cover, but compared to the Bad Ass scowls on the NTSC cover above, most of Spyro's friends have happy or vacant expressions on the PAL version.
  • An Ice Person: The ice fairies of Frozen Altars.
  • Ascended Extra
    • The gem crop eating lizards from Glimmer have dug burrows in Sunny Villa's gladiator training arena.
    • The enemies from Metropolis in the previous game return as Hunter's mortal enemies in this game's speedways, especially the sheep saucers.
    • Ooga and his dancing skeleton friend from Skelos Badlands in the previous game are back, with the lava toads that stole his bones again in Enchanted Towers. Ooga seems to be sick of his friend's dancing now though.
    • The Yeti from Colossus returns to harass Bentley's little brother.
  • Aside Glance: Like in the previous games, both Spyro and Sparx will again turn to look at the player with questioning gestures if you stop using the console for a moment.
  • Ass in a Lion Skin: After beating the Cat Hockey challenge in Frozen Altars, Spyro is rewarded with a Dragon egg... which hatches to reveal a Sheep. But then it suddenly splits open to reveal a baby Dragon, which was somehow born wearing a Sheep disguise (but to be fair, many of the other baby Dragons that hatch throughout the game wear glasses and hats). It's also called 'Ba'ah'.
  • Asteroids Monster: The larger starfish of Starfish Reef split into smaller ones when shot enough times. "That giant sting ray" also splits into smaller rays after awhile.
  • Autosave: The game autosaves whenever you're entering a level or the hub.
  • Bad Ass: Why, hello, Greta... it's nice to see you kick major rhynoc ass! It's nice to see you too Handel...
  • Bears Are Bad News: One of the enemy types of Crystal Islands are crystal bears.
  • Beware the Nice Ones: Most of the Spyro's new playable allies present themselves as easy going and composed individuals. Oh and they will all beat the ever loving crap out of Moneybags for imprisoning them of course...
  • Big Creepy-Crawlies: Giant spiders and giant butterflies in the first speedway. The giant mosquitoes and fireflies of Spooky Swamp. Giant Scorpions in Desert Ruins.
  • Brats with Slingshots: The rhynocs of Spooky Swamp.
  • Brick Joke: In Sunny Villa, the first level in the game, the mayor gives you an egg he thinks came from one of the world's giant chickens. Once it hatches, though, he apologizes for giving Spyro "the ugliest chicken I've ever seen." Later, in the last level of the game, Dino Mines, the sheriff begs you to take away a dinosaur egg before it hatches. Once it turns out to be a dragon, though, the sheriff says that it's the cutest dinosaur he's ever seen. Also in Sunny Villa, many characters make comments about the giant chickens around the levels, as well as the giant rhynocs all having giant chicken legs as clubs. If you destroy every Rhynoc, one will appear near the exit portal.
  • Bubbly Clouds: Cloud Spires.
  • Bullfight Boss: Subverted. When fighting Buzz, the monster can tackle but Spyro can still charge to throw him into the lava pit without receiving any damage.
  • Canada, Eh?: The residents of Icy Peak appear to exhibit this. To top it off, when you opt out of paying Moneybags for an optional side quest, the negative reply is "Take off, hoser!". In case you were wondering, the mission involves protecting a ice skater... from Rhynoc hockey players. The only native residents of the area you meet are named Bob and Doug, along with said ice skater. All three of the native residents speak as if they are from the Great North.
  • Captain Ersatz: The appropiately named Tara from the Desert Ruins level is one of Lara Croft but as an anthropomorphic mouse.
  • Climax Boss:
    • Scorch, the Monster to End All Monsters and penultimate boss comes after plot revelation, has greater build up, and is moderately challenging. He can even create clones of Buzz, the first boss. The only flaw was that the previous boss (Spike) is considered by many to be That One Boss.
    • Spike himself serves as a minor case, since his fearsomeness is recognised by Bianca and the point she truly defrosts and acts openly fearful for Spyro's well being. This is omitted in the US version which for some reason disables Spike's opening cutscene.
  • Cold Flames: In Frozen Altars, a fairy welcomes Spyro the first time he arrives and makes his fire breath cold to freeze enemies.
  • Copy Protection:
  • Could Have Avoided This Plot: Sgt Bird is perfectly equipped with high power ammo to escape his prison. He still makes you pay for his escape however. The reason? It's limited ammunition, and he wanted to unload all of it onto Moneybags.
  • Crapsaccharine World: The cutesy visuals remain, but most levels involve sorting out the problems caused by the oppressive rule of The Sorceress.
  • Darker and Edgier: Compared to the two previous games, this one comes off as slightly darker: aside from exploring the aptly-named "Forgotten Worlds" having a relatively unnerving feeling, there's the fact that other playable characters are unlocked with what boils down to a ransom, The Dragon threatening you whenever you access a new world, a Derelict Graveyard made of Saharan Shipwreck-ed ships surrounded by Hollywood Acid, giant snowlems sporting a Slasher Smile, cowboy dinosaurs (not making this up) throwing dynamite sticks - and shooting - at you, Spyro getting Eaten Alive by a whale, and so on. Then there's The Sorceress, who alone turns the dark-and-edgy-ness Up to Eleven.
  • Dating Catwoman: Hunter gets a crush on the Sorceress' Number Two, Bianca. It soon becomes requited.
  • Derelict Graveyard: The appropriately named Lost Fleet, filled with shipwrecks and ghosts haunting the grounds. However, the ghosts turn out to be rhynocs in disguise.
  • Developers' Foresight: When you beat up Moneybags at the end and get your gems back, it will only count the gems you actually gave Moneybags. If you manage to skip him at any point, he won't give that amount of gems you didn't pay.
  • Digging to China: The Forgotten Worlds are on the other side of the dragon realms. The residents of the former manage to infiltrate the latter by tunneling. Strangely, Spyro appears to fall into open air when chasing the intruders back through one of these tunnels, which is quickly explained when one of them is shown to have pseudo flight but still raises question about the structure of these worlds.
  • Dirty Coward: During the third boss cutscene, the Sorceress searches for another minion to transform. One of the Rhynoc guards, realising she's eying him, starts pushing his kicking and screaming co worker forward to her instead.
  • Dishing Out Dirt: A cat wizard of Charmed Ridge creates a perpetual rock slide until he is defeated.
  • Dynamic Difficulty: The game has this. The difficulty level changes the amount of enemies in the level or how hard the minigames are, decreasing the more times you fail or increasing the more times you succeed, and there are cheat codes that can change the difficulty at will. Playing the game with a low difficulty may prevent you you from obtaining 100% on certain levels due to certain enemies not spawning so you can collect their gems, but on the other hand, playing on the hardest difficulty renders the last two races in the game almost literally unwinnable (see Fake Difficulty).
  • Easter Egg: The opponent of Bentley's boxing mini game can be controlled with the player two controller.
  • Egg MacGuffin: In the sense the eggs never get used...which is a good thing.
  • Enemy Summoner: Cyber cyclopses built to kill Sparx that constantly spawn mechanical lady bugs also built to kill Sparx in Bugbot Factory.
  • Escort Mission: Spyro must escort Nancy to finish her ballet performance from some bulky hockey Rhynocs in Icy Peak.
  • Even Evil Has Standards: Bianca's reaction to the Sorceress's rant, Cutscene 12.
  • Everything's Squishier with Cephalopods: Octopi work with the rhynocs in Seashell Shore
  • Evil Is Hammy: The Sorceress really chews the scenery in some scenes.
  • Expy: The Rhynocs wearing tiny bucklers are to the cowering gnorcs of Artisan's home.
  • Fake Difficulty: Both the blue-footed boobie race in Harbour Speedway and the yeti race in Super Bonus Round are set up so that on the game's harder difficulty they're borderline impossible to win in 1st place and you'll keep losing until Dynamic Difficulty kicks in or you use a cheat code to change the difficulty to a lower one.
  • Fantasy Counterpart Culture: As part of the game's level theming, most levels and characters are Theme Park Version counterparts to some country or world culture.
    • Sunny Villa = Ancient Rome (and some Greece); inhabited by lions.
    • Molten Crater = the Pacific Islands; inhabited by walking tiki statues.
    • Sheila's Alp = the Swiss Alps; inhabited by mountain goats.
    • Icy Peak = northern Canada; inhabited by polar bears.
    • Spooky Swamp = rural Japan; inhabited by anthropomorphic fireflies who speak in all haiku.
    • Bamboo Terrace = Ancient China; inhabited by panda bears.
    • Sgt. Byrd's Base = France; inhabited by hummingbirds.
    • Frozen Altars = Antarctica (with a hint of Aztec, as far as the structures and soundtrack goes); inhabited by penguins.
    • Bentley's Outpost = the Himalayas; inhabited by yetis.
    • Fireworks Factory = Ancient China; inhabited by martial artists.
    • Desert Ruins = the ancient runes of the Middle East, loosely; inhabited by archaeologist rats.
    • Haunted Tomb = an Egyptian tomb; inhabited by dogs with big headdresses.
    • Dino Mines = the American Old West; inhabited by... gun-slinging dinosaurs and law enforcer rabbits.
  • Flying Broomstick: The cat witches who invaded the Charmed Ridge temple ride on them.
  • Flunky Boss: Spider Queen, Scorch and "that giant sting ray".
  • Fractured Fairytale:
    • Year of the Dragon has a whole level devoted to this, Charmed Ridge.
    • The same game also has a mission which requires you to rescue Rapunzel from a tower. It turns out she's there of her own free will and has taken out a restraining order on the man attempting to rescue her.
  • Friendly Fire: Sheila can trick the turrets of Seashell Shore into shooting rhynocs.
  • Fungus Humongous: Money Bags sold Jack magic "seeds" that can spawn giant mushrooms in Charmed Ridge. He also sold seeds that sprout giant flowers.
  • Furry Confusion: The game's inhabited with talking, intelligent animals, yet you also have regular animals running around that you can kill in order to spawn a butterfly for Sparx. Perhaps most notably in a cutscene during Midday Gardens where Bianca, who's a rabbit, practices magic on a normal rabbit.
  • Gainax Ending: The 100% Completion ending. After defeating the Sorceress for good and recovering the final egg, the game cuts back to the Dragon Realms, showing the baby dragons alongside their presumed parents and playing around. Spyro gives one of the baby dragons to an adult dragon, before it suddenly starts belching, causing the adult dragon to put the baby back down beside Spyro, where it lets out another belch. There's no dialogue at all in contrast to the other cutscenes, and we never see the likes of Hunter, Bianca, Zoe and other supporting characters again. Watch it here.
  • Genius Bruiser: Bentley the Yeti.
  • Genius Programming: In a World where most games are pirated less than a week after release, it took hackers two months to find a workaround for Spyro's crack protection.
  • Genre Shift: One of Sheila's levels is a 2D Platformer and Agent 9 is basically a proto-Ratchet.
  • "Get Back Here!" Boss: Not a boss per se but in your final confrontation with Moneybags, you chase down and attack him until he releases the egg and all the gems he took.
  • Give Geeks a Chance: Gus the short nerd gerbil in Desert Ruins is the boyfriend to the curvy and attractive Tara, a Captain Ersatz of Lara Croft.
  • Gotta Collect Them All: Gems and dragon eggs.
  • Green Hill Zone: Sunrise Spring.
  • Guilt-Ridden Accomplice: Bianca to the Sorceress. Eventually reaches breaking point and leads to a Heel–Face Turn when she realises the plan is to kill all the baby dragons along with Spyro.
  • Haiku: Once you enter Spooky Swamp, you will speak in it.
    • EVERYONE speaks in it. Even Sheila and Moneybags. Gets funny because Moneybags does not like speaking in Haiku (as specially noted when you talk to him after you've paid the fee to open the door to the next area).
    • Ironically, after you chase him down and get back all the gems he took from you, a dragon egg and a big load of satisfaction, after the Sorceress is defeated Moneybags says he's retiring to the swamp to become a haiku poet.
  • Hand or object underwear: Two of the baby dragons exhibit this trope when hatched, one of which is appropriately named "Modesty".
  • Helpful Mook: The giant mooks of Haunted Tomb provide the means to permanently rid it of rhynocs.
  • Heel–Face Turn: Bianca, once she realizes what the Sorceress plans to do with the baby dragons once she's brought them to her world.
  • Here There Were Dragons: Literally: The Forgotten Worlds were once inhabited by Dragons, but the Sorceress banished them to the other side of the world, ignorant of the fact that dragons were the source of the worlds' magic, and thus magic is slowly dying out.
  • Horny Vikings: The rhynocs of Cloud Spires where horned helmets and have a decidedly opera and Norse Mythology themes.
  • Human Ladder: Used by the pandas of Bamboo Terrace to operate their bridges.
  • Hypercompetent Sidekick: Sparx could count. He collects all jewels you encounter for you, keeps track of your health, and, when you finish the Sparx bonus worlds (unlocked in a world when you've defeated the following boss), he gains new, useful abilities such as pointing in the direction where you might have missed some jewels, and even breaks open treasure pots and vases for you, which is pretty impressive when a dragon has to put in some effort to open them.
  • Improvised Armor: Some rhynocs of Seashell Shore wear the shells it was named for, though they cannot see through them.
  • Inept Mage: Crystal Islands got its name after thieves who stole magic from The Sorceress fled their and ended up encasing much of it in crystal by accident.
  • Interspecies Romance: Hunter and Bianca (a cheetah and a rabbit) at the end. Doubles as Carnivore Confusion.
  • King Mook: The Crawdad King and The Spider Queen. Just guess what they're the king mooks of. Also, the rhynoc wizard.
  • Kung-Fu Proof Mook: The giant armored rhynocs of the Fireworks Factory, who have to be flamed from behind. Some of them turn around too quickly for Spyro to hit, but with all the fireworks around there are other ways to deal with them...
  • Law of Chromatic Superiority: In Molten Crater Money Bags guards a door to two egg thieves. The one wearing red runs faster.
  • Lethal Lava Land: Molten Crater and Fireworks Factory(it's a wonder the latter still stands).
  • Life Meter: Sparx has his classic yellow, blue and green colors as life meters with the addition of a fourth life that is yellow but it shines like a star.
  • Made of Explodium: In the first two games, cacti were flame resistant. In Dino Mines, Spyro's basic flame attack with make them explode.
  • Mechanical Monster: The Sorceress has a mechanical centipede built to get rid of Sparx.
  • Mini Mook: Sparx encounters smaller versions of the Avalar crab enemies while in Crawdad Farm. The proper sized versions appear again when Spyro goes to Lost Fleet.
  • Minion with an F in Evil: Bianca tries repeatedly to threaten Spyro to vamoose, always failing due to her bumbling demeanour. As the story progresses her facade slowly breaks, to the point she is practically begging him to leave the Forgotten Worlds so he won't provoke the Sorceress' wrath down onto him.
  • Mook Maker: In the Sparx levels, boxes that crawdads and crabs come out of, then flower pots spiders come out of, then shells that starfish and eels come out of. Also, the ninja boxes of Fireworks Factory and the panic doors of Agent 9's Lab. Haunted Tomb has both the sarcophagi of mummy rhynocs and jars for cobra.
  • Mooning: The coal-throwing Rhynocs in Frozen Altars turn around and lift their Loin Cloths if you destroy their coal piles. You can freeze them in this position.
    • Which is a reference to some of the enemies from the first game.
  • My God, What Have I Done?: Bianca's reaction when the Sorceress reveals her intention to kill the baby dragons for their wings.
  • Never Say "Die": Averted. It's actually the Sorceress' intentions to kill the baby dragons that prompts Bianca's Heel–Face Turn
    Sorceress: Here's a spellbook. Whip up a monster, and eliminate him.
    Bianca: *hesitantly* Uhh... kill him?
    Sorceress: I don't care what you do, you useless brat! As long as you get rid of him!
    • Averted again much more comically by Bianca following the Sorceress' rather detailed reveal of all the horrid ways she'll trample and squash the baby dragons:
    Bianca: Buuuuuut....won't that kill them?
  • Never Smile at a Crocodile: The rhynocs and fireflies of Spooky Swamp aren't friends but share a common disdain for the local gators...except for the rhynoc wizard, who is fond of conjuring them up.
  • Nothing Is Scarier: The Forgotten Worlds live up to their name beautifully — there are very few inhabitants in the home worlds excepting animals like sheep and lizards, and once each world is cleared, there's almost nobody there. It can get extremely eerie at times. What's more, at Midnight Mountain the rescued characters don't help you building the vehicle for the next world (obviously, as it is the last world) but they are nowhere to be seen.
  • Obvious Beta: The initial release of the game was rushed out for a Christmas release, and as a result suffered from numerous glitches, not to mention missing eight audio-tracks. Particularly noticable during the final boss battle, where due to a glitch the music playing is the Sunrise Springs Homeworld theme. The Greatest Hits re-release fixed a lot of glitches and re-inserted the missing music, though unfortunately when the game was put up on the PlayStation Network, the version uploaded was the first print version.
  • Our Dragons Are Different: The Dual Boss fire dragons of Fireworks Factory are vaguely "Eastern" segmented serpents that fly without wings. Given that dragons were banished from The Forgotten Worlds by The Sorceress, The Sorceress owns Fireworks Factory and the fire dragons are hostile to the resistance against The Sorceress, this raises a lot of question, though one could assume she created the pair.
  • Outside-Context Villain: Zoe didn't expect there to be a "giant sting ray" in Starfish Reef(given it doesn't have a stinger, it was probably a manta ray).
  • Palmtree Panic: Seashell Shore.
  • Papa Wolf: Though he isn't actually the dad Spyro acts in this way when Moneybags reveals he found an egg and has no intentions of giving it to you. After putting up with him the whole game, you literally beat the gems out of him.
  • Parasol of Pain: Wielded by the rhynocs in Bamboo Terrace, who parachute in with them.
  • Piranha Problem: Spooky Swamp has a lake full of piranhas that eat you if you don't get out fast enough. The water itself is safe to swim in, but the piranhas are relentless and turn up almost as soon as you fall over the edge.
  • Poor Communication Kills: The fairies of Charmed Ridge and the cat wizards who invaded it do have at least one common interest but their differences lead to immediate conflict and assumptions are made.
  • Post Final Boss: Unlike the previous two games, the area after the final boss has another boss in it: A rematch with the Sorceress. YMMV on whether or not this is a True Final Boss or Post Final Boss; the Sorceress isn't all that stronger this time and arguably weaker.
  • Power Pincers: The crawdad king can shoot fireballs from his. Of course he can also shoot rockets from the stubs and breathe fire once those are gone.
  • The Quisling: Moneybags was just a nuisance who charged you to access areas in the second game. Here he outright helps the villains imprison heroic forces, and then uses them to blackmail Spyro for gems. A clever gambit, that is if each of the livid prisoners didn't submit him to a No-Holds-Barred Beatdown the instant they were freed.
  • Racing Minigame: Vs giant butterflies on the first available speedway. And this time you have to win. The difficult ups to propeller planes in the second. Then giant bees, which are strangely harder than the planes, then blue-footed boobies whom you'll probably need the help of super charge to beat. Also, the skateboarding rhynocs of Lost Fleet.
  • Repetitive Name: The pandas of Bamboo Terrace tend to have them, like Ling Ling and Sing Sing.
  • Reused Character Design: Gus the mouse from Desert Ruins has the same design of the Glimmer gerbils from Spyro 2: Ripto's Rage! but larger and sporting some big glasses.
  • Riddle Me This: The keepers of Haunted Tomb make Spyro and Agent 9 solve riddles before he can advance.
  • Rock Monster: With the exception of the octopi, all the enemies of Crystal Islands are made of crystal.
  • Rule of Cool: Sgt. Byrd the penguin being capable of flight and wields two rocket launchers on his shoulders.
  • Save the Villain: In a cutscene in Midday Gardens, Hunter saves Bianca from getting eaten by a creature she made using her magic. Acts as Foreshadowing for her eventual Heel–Face Turn (and hooking up with Hunter.)
  • The Scrappy: Moneybags is this In-Universe, nobody likes him, hero or villain, and because of that...
  • Sea Mine: The rhynocs littered Seashell Shore's Ultra-high-speed-super-fluidity tunnel with them. The enemy submarines of Lost Fleet also drop them.
  • Sesquipedalian Loquaciousness: Bentley the Yeti, despite his brute strength and outward appearance, actually has a very colorful vocabulary.
    Bentley [to Moneybags]: Why, you brazenly avaricious, duplicitous, larcenous ursine!
  • Shifting Sand Land: Desert Ruins.
  • Shoot the Mage First: In the Charmed Ridge level, there are cat mages who'll hinder you in many ways, one of them is enlarging the rhynoc Mooks, making them invincible in the process. Hit the cat mage to make the mooks return to normal and killable.
  • Shout-Out:
    • The trick names for the harder and hardest tricks ifor Score-based Skate Boarding are named Gulp (plus Big Gulp), Crush (plus Orange Crush), Toasty, Docter Shemp, Gnasty Gnorc and Raging Ripto.
    • The first time Bianca threatens Spyro, she warns him if he doesn't beat it she's going to be very angry...and you won't like her when she's angry... Sadly a gargantuan green Bianca does not follow.
    • If you turn down Moneybags' offer to free Sgt Byrd, Moneybags remarks that the bird really ought to be let out; he's probably pining for the fjords.
    • In a bonus level in Enchanted Towers, an inhabitant asks you to retrieve his pet wolf to him. He then tells his wolf to "never cry, wolf..."
      • The wolf's name is Farley and the owner is named Mowat. The author of the book "Never Cry Wolf" is Farley Mowat.
    • The baby dragon inside the whale from Evening Lake is appropiately named "Jonah".
    • Agent 9 has two missions in the Fireworks Factory, both of which are entirely in first-person shooter mode. The mission name? "You're Doomed."
    • Shella's (an Australian Mammal) mission in Desert Ruins is in the form 2D platformer, in which upon entering Shelia mentions how she reminiscies about the good ol' days. The Egg missions in this sublevel are titled "Krash Kangaroo I" and "Krash Kangaroo II". Looks like Shella's a big fan of a certain bandicoot.
    • Say no to Moneybags when he tries to do the "Magical Extending Bridge Trick" in Crystal Islands, and he will threaten to turn you into "a blue hedgehog or something."
    • In Haunted Tomb, one of the possible answers to one of the riddles is a bandicoot.
      • In the same level, one of the riddles is "I am a box without hinges, lock or lid | yet, within my walls, a golden treasure is hid." Readers of The Hobbit might recognize this riddle as one of the riddles that Bilbo asked Gollum.
  • Shovel Strike: The small ground dwelling rhynocs of Seashell Shore wield shovels.
  • Slippy-Slidey Ice World: Year of the Dragon features three snow-ice levels: Icy Peak, Frozen Altars and Bentley's Outpost.
  • Snowlems: The Sorceress turns snowmen built during a Frozen Altars competition to life and they proceeded to wreck havoc around the region.
  • Spin to Deflect Stuff: One of Spider Queen and Bentley's abilities.
  • Star-Crossed Lovers: Ami and Azrael, though in this case they might be the cause of the cross rather than the victims of it.
  • Super Not-Drowning Skills: The seals and the rhynoc of Seashell Shore use no breathing apparatus underwater. Also, while Spyro had to be taught how to go underwater, the baby dragons he rescues are apparently born with the ability. One even sneezes while submerged.
  • Super Spit: The venom spitting cobras of Haunted Tomb
  • Squishy Wizard: Literally! Could be seen here.
  • Swallowed Whole: Happens to Spyro the first time he swims too close to the whale's mouth in Evening Lake.
  • The Face of the Sun: The sun seeds and the miniature suns created by the lava fusion cauldron have smiling faces with sunglasses.
  • The Magic Comes Back: The plot of the game centers around dragons bringing it back. Mostly for malevolent purposes with benevolent side effects.
  • The Overworld: Sunrise Spring, Midday Garden, Evening Lake and Midnight Mountain.
  • The Wild West: Dino Mines, dynamite and Gun Twirling on display. There are even underwater gunslingers.
  • Totally Radical: Hunter.
  • Throw Down the Bomblet: The rhynoc wizard and the giant armed rhynocs of the Fireworks Factory throw cartoon bombs.
  • Underwater Boss Battle: Versus Bluto's nuclear powered shark submarine in Seashell Sore. Spyro gets to borrow a speed boat should he accept the challenge.
  • Unexpected Gameplay Change: Most prevalent here out of all the games. Between all the different characters and many minigames, gameplay can switch to skateboarding, first person shooting, sidescroller platforming, boxing, etc.
  • Vehicular Combat: The dangerous sport of hovercraft battling in Haunted Tomb.
  • Vile Villain, Saccharine Show: The Sorceress.
  • Visual Pun: In Sunny Villa, the mayor gives you an egg, thinking it's from a giant chicken. Out pops baby dragon Sanders, who then does the Chicken Dance.
  • Weather-Control Machine: The cloud generator and lava fusion cauldron of Cloud Spires.
  • Well-Intentioned Extremist: Bianca is merely doing her master's bidding and stealing the dragon eggs in order to bring magic back to the Forgotten Worlds. She explicitly doesn't want Spyro or Hunter to get harmed from intervening and even has every intent of caring for the newborns. She finally breaks when she realises the Sorceress is a not so well intentioned despot whose methods will involve killing all the dragons so she can make a spell with their wings, and promptly makes a Heel–Face Turn.
  • What Happened to the Mouse?: While the baby dragons are returned to the Dragon Realms, it is not mentioned whether the problem of the Forgotten Worlds' fading magic has been solved. Since the Sorceress banished the dragons in the first place (and Hunter offered to talk to them about the problem), it can be implied the dragons could revive it to it's former glory upon her defeat, but never stated outright. Even later games never clarify as Bianca moves to the Dragon Realms with Hunter afterwards.
  • Whip It Good: The larger rhynocs of Molten Crater wield whips
  • Why Did It Have to Be Snakes?: The giant hammer wielding rhynocs of Enchanted Towers are terrified of wolves, to the point they won't even bother to attack but just run away.
  • Wind from Beneath My Wings: The larger rhynocs of Cloud Spires attack this way.
  • World Tour: Spyro visits several worlds based on a variety of a variety of historical lands and cultures.
  • Wutai: Fireworks Factory.
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