The Blue Bomber goes to work.
Also known as Front View, this is a video game perspective in which all objects are viewed strictly from the side, with little or no amount of their tops or bottoms visible. This is the classic perspective for 2D Platform Games
games, Fighting Games
and Horizontal Scrolling Shooters
. This perspective has fallen out of favor with modern 3D games.
almost always comes with this view; for example note that in the picture to the right Mega Man and the turret enemies can shoot bullets "through" the walls. Cheated Angles
are also very likely to be encountered.
See also Isometric Projection
, Top-Down View
and 3/4 View
Platform / Metroidvania
Shoot 'em Up
- Super Mario Galaxy and its sequel had certain sections in 2D.
- Some parts of the daytime levels in Sonic Unleashed, as well as the levels in Sonic Colors and Classic Sonic's levels in Sonic Generations.
- Similarly, Crush was based around transitioning between 3D, 2D side-view, and 2D top-down-view.
- Fez involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
- The Mega Man series— with the notable exception of 8, where the tops of platforms were visible.
- LittleBigPlanet, though you could "jump" forward and backwards in depth in certain spots.
- Punky Skunk is this and it was released on the original Playstation, although it was originally meant to be an SNES game.
Other / unsorted
- The Contra series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.
- Fantastic Mr. Fox has a few action scenes like this.