Platform Games, Metroidvania games, Fighting Games and Horizontal Scrolling Shooters. This perspective has fallen out of favor with modern 3D games. Depth Perplexion almost always comes with this view; for example note that in the picture to the right Mega Man and the turret enemies can shoot bullets "through" the walls. Cheated Angles are also very likely to be encountered. See also Isometric Projection, Top-Down View and Three-Quarters View.
Due to its ubiquity in 2D Platform Games, Metroidvania, Fighting Games and Horizontal Scrolling Shooters, please list only subversions or unusual instances.
ExamplesPlatform / Metroidvania
- Super Mario Galaxy and its sequel had certain sections in 2D.
- Some parts of the daytime levels in Sonic Unleashed, as well as the levels in Sonic Colors and Classic Sonic's levels in Sonic Generations.
- Similarly, Crush was based around transitioning between 3D, 2D side-view, and 2D top-down-view.
- Fez involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
- The Mega Man series— with the notable exception of 8, where the tops of platforms were visible.
- LittleBigPlanet, though you could "jump" forward and backwards in depth in certain spots.
- Interestingly, despite being 3D, Wild ARMs 4 had areas that would switch to this perspective for platforming elements.
- The Mario & Luigi games are usually Three-Quarters View, but have a bunch of side-scrolling segments. Superstar Saga and Partners in Time use Three-Quarters View all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. Bowser's Inside Story and Dream Team feature Side View for half of the sum overworld exploration, though only during clearly delineated sections of the game world (inside Bowser's body for the former, the Dream World in the latter).
- Valkyrie Profile
- Zelda II The Adventure Of Link being the only game in the series to be side view in the action scenes (top down in the overworld), while the The Legend of Zelda, The Legend of Zelda: Link's Awakening, and The Legend of Zelda Oracle games have side view areas.
- The Splatterhouse reboot shifts into 2D sidescrolling mode during certain segments.
- The Contra series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.
- Spyro Year of the Dragon had side scrolling areas with secondary characters.
- Ratchet & Clank: Up Your Arsenal had the Captain Qwark stages as side scrollers.
- Nidhogg is a 2D fencing game, with a hint of "tug-o-war".
- Fantastic Mr. Fox has a few action scenes like this.