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Video Game: Mario & Luigi: Partners In Time
The second game in the Mario & Luigi RPG series, released in 2005 for the Nintendo DS. The Japanese name is Mario and Luigi RPG 2x2.

The game changes a few game mechanics from the first one, and teams the brothers up with their time-travelling baby selves (who otherwise appeared in the Yoshis Island games) using hilariously bad time travel "logic." Princess Peach travels to the past and is promptly kidnapped when the Mushroom Kingdom of the past is invaded by the alien Shroobs. Our Heroes go into the past to find her and have to collect the crystal shards that formed the Cobalt Star that was used to power the time machine in the first place while teaming up with their infant selves as well. Other than that, it's still pretty much the same game with witty dialogue and funny animations and some limited usage of the DS's features. The move-sets were altered to give each pair (bros and babies) unique items and moves, such as only the babies using hammers, and the Bros. moves in battle have been replaced by Bros. items instead.

Tropes appearing in this game:

  • Aliens Are Bastards: The Shroobs in general.
  • Alien Invasion: By the Shroobs against the Mushroom Kingdom.
  • And I Must Scream: The fate of some Toads early in the game.
  • Bad Boss: Elder Princess Shroob frequently outright kills her henchmen during her (two, unless you count Shrower) battles against the Mario Brothers...
  • Balloon Belly: Baby Mario can get like this by guzzling from a water source.
  • Bandit Mook: Dark Boos, who steal an item from the Bros should their attack connect. They flee the next turn after they steal an item.
  • Big Bad: Elder Princess Shroob.
  • Big Damn Heroes: Kylie Koopa disguises herself as a Shroob and ambushes the ones ambushing the heroes on the mothership.
  • Boss Bonanza: The end features a minigame fight with the Shroob Mothership, then normal boss fight with Princess Shroob, then her older sister, and then said sister's One-Winged Angel form. THEN there's a Post Final Boss, Shrowser, after that.
  • Buried Alive: Petey Piranha does this to himself in his battle with him, although he only does it up to his oversized head.
  • Butt Monkey: Luigi, as usual.
  • Chekov's Gun: Subverted with the giant Shroob key.
  • Chekhov's Gunman: Toadbert and his drawing.
  • Climax Boss: The fight against Bowser and Baby Bowser, who kidnapped Peach.
    • Before them, the fight with Petey Piranha qualifies, as he ate Peach and Kylie.
  • Cognizant Limbs: The final boss has seven parts, though only three - Elder Princess Shroob's legs, crown and head - actually need to be destroyed.
    • You still do one damage if you still hit the head, which is the main target, and avoid taking out anything else. Said Final Boss has 3000(US)/2000(Everywhere else) HP.
  • Collection Sidequest: Finding the buried beans to trade for goodies at Fawful's Shop.
  • Continuity Nod: Prince Peasley from Mario & Luigi: Superstar Saga appears on a poster at the Shroom Shop. And Fawful runs a shop.
  • Darker and Edgier: Just compare this game to the first, or heck, any other Mario game. You've seen the And I Must Scream trope in the list, above, right? It gets worse.
  • Deadly Dodging: How you beat Shrowser.
  • Disc One Final Dungeon: You go through the Shroob Mothership about ten hours into the game.
  • Dummied Out: The "Scoot-Bloop" enemy, which would have originally appeared in the Vim Factory.
  • Easily Thwarted Alien Invasion: An entire alien army is bested by four plumbers, and two of them were infants!
  • Evil Counterpart: The Shroobs often act like this to the Toads, even having an enemy ingame known as the Shroobsworth.
  • Evil Detecting Baby: When Princess Shroob arrives in the Mushroom Kingdom disguised as Princess Peach, Baby Peach is seemingly the only one to recognize her as she cries right in front of her.
    • Also, Baby Luigi. He cries when he sees the ghost of the Cobalt Star which is really the Elder Princess Shroob's spirit or ghost.
  • Evil Twin: Princess Shroob has a very strikingly similar outfit to Princess Peach. Also, Elder Princess Shroob seems far more savage in comparision to her sister.
    • Heck, the Shroob Kingdom seem to have counterparts of everyone in the Mushroom Kingdom. From Wigglers (Swiggler), to Yoshi (Yoob), to possibly Mario and Luigi themselves (Elder Shrooboid and Junior Shrooboid, respectively).
  • Exotic Entree: When baby Bowser is choking on stolen cookies, he is offered milk from Kamek, who insists it's from an evil cow.
  • Exposition Fairy: Stuffwell the talking suitcase.
  • The Faceless: Princess Shroob's face is not actually seen up until the point you enter the Koopaseum. Later, when she poses as Peach, a Shroob mushroom on her face is part of her disguise. With a wig, dress, and gloves, she looks exactly like Peach.
  • From Nobody to Nightmare: Play any other game featuring Petey Piranha as a boss besides New Super Mario Bros.. He's a simple Warm Up Boss with little plot importance in each. In THIS game, however, he eats Peach and Kylie, is a Climax Boss, and is rather challenging in battle.
  • Fission Mailed: You have to lose to the Shroobs in Hollijolli Village so that the Baby Mario Bros. can join you.
  • Foreshadowing: Plenty.
  • Going for the Big Scoop: Kylie's personal goal in the game is to write a book about the Shroob Invasion. She succeeds.
  • Hopeless Boss Fight: Mario and Luigi against 3 Shroobs in Holijoli Village. You're given a time limit set for only THREE TURNS.
  • Intrepid Reporter: Kylie Koopa is always out for the next scoop.
  • Ironic Nursery Tune: Hollijolli Village's background music is based around a depressing-sounding version of Jingle Bells.
  • Large Ham: Bowser, as usual. Given a twist by his unintentional fall through a Time Hole, where he meets his younger self, Baby Bowser (who can only be described as a Small Ham). The two team up and battle the Bros. despite both Bowser and Baby Bowser being unaware of who the other is.
  • Last Villain Stand: The Elder Princess Shroob.
  • Make My Monster Grow: The Shroobs do this to Yoob. One can only wonder how the subsequent Womb Level properly functioned prior to the size change.
  • Mineral MacGuffin: The Cobalt Star shards.
  • Mood Whiplash: For most of the game you are treated to a cheerful, upbeat soundtrack, and then you get to the final boss and the tone of the music becomes dramatic.
    • And really cool.
    • The destroyed Toad Town section of the game is immediately followed by the celestial peace of Star Hill.
    • When you first arrive in the past, the first area has a bouncy, lively rendition of the original Mario theme, but then you get to Hollijolli village, you have a sad version of "Jingle Bells".
  • My Future Self and Me: The gameplay hook for this game has the adult and infant Mario Bros. teaming up inside and outside battle.
    • Having both generations of Bros. together in battle lets you use attacks and Bros. Items in new ways, such as double jumps and fireballs that can target air enemies.
  • Nice Job Breaking It, Hero: Assembling the Cobalt Star, which takes 95% of the game, undoes everything Peach sought to avoid from the start of the game and unleashes the Elder Princess Shroob
  • Nice Job Fixing It, Villain: Princess Shroob's plan to take over the modern day Mushroom Kingdom while disguised as Peach would have probably been much more successful had Bowser not shown up and attempted to kidnap her, hurling them both back into the past in the ensuing chaos.
  • Non-Standard Game Over: the only Game Over that can happen outside of battle. When you get to use the Shroob flying saucer, its controls need the plumbers to hit four blocks by jumping. If you fail, the flying saucer falls as the screen fades to black, while you get mocked by Princess Shroob's creepy laughter.
  • Noodle Incident: Used by the gate to the Star Shrine when it talks to Luigi.
  • Ocular Gushers: Baby Luigi, Baby Mario, Baby Peach and Luigi all do this frequently.
  • One-Winged Angel: the Elder Princess Shroob.
  • Point of No Return: Used and subverted : The fight against the Shroob Mothership is the point of no return, but Stuffwell warns you about it. Even better, after you pass the PONR, he gives you the possibility to go back to before the fight, asking you every time you hit a save point.
  • Portal To The Past: They conveniently start appearing all over Peach's Castle after E. Gadd's Time Machine returns useless.
  • Post-Climax Confrontation/Post Final Boss: When Mario, Luigi, and the babies return to the present after defeating the Elder Shroob Princess, what's left of the her possesses Bowser (turning him into "Shrowser") for one last battle.
  • Press X to Not Die: All you can do in the final fight against Shrowser is dodge/deflect his attacks long enough for him to whittle down his own health bar.
  • Punctuated! For! Emphasis!: Fawful. I WILL! HAVE! FURY!
  • Punny Name: Prof. E. Gadd. Egad. Geddit?
    • Sunnycide, as well.
  • Rock Beats Laser: How to dispose of evil toxic fungal life-sucking alien Bio-Weapons? Cry on them.
  • Sad Battle Music: The Final Boss music.
  • Scrödinger's Plumber: The Copy Flower makes practically an infinite number of clones of the bros. The one that messes up is the real one, so theoretically all of the Bros. that attack are Real and Fake at the same time(until you mess up, anyways)
  • Sealed Evil in a Can: The Cobalt Star holds Elder Princess Shroob.
  • Sealed Evil In A Six Pack: The protagonists spend the game collecting several shards of the Cobalt Star. Only when they collect and put the pieces together do they realize that the star actually contained the leader of the invading aliens who was trapped inside by Princess Peach, and that by putting the star together, they release her.
  • Sequel Difficulty Drop
  • Shout Out: The Snoozorb's appearance and sleepy motif brings to mind an infamous Metroid boss.
  • Sole Entertainment Option: The arcade housed in a freakin' VOLCANO
  • Soundtrack Dissonance: The ending credits theme, which sounds downright sinister compared to what you'd expect from an ending theme in a video game.
  • Speaking Simlish: Everyone. The Bros' version sounds vaguely Italian, with a few recognizable words; the Shroobs are entirely tonal.
  • Sucking In Lines: Serves as a tell for the Snoozorb enemy. If the lines are spinning, the laser they shoot will go overhead, meaning that you shouldn't jump.
  • Sugar Apocalypse: What happens to Toad Town and Hollijolli Village. The latter is probably more unsettling, it happens right as Mario and Luigi are watching, and right during Christmas.
  • Take That: The Brainwashed Hammer Bros. speak entirely in 1337-speak in the English release. After they're freed from the mind control, one of them remarks "Seriously, who talks like that?"
  • Time Travel: The plot is half this and half Alien Invasion.
  • Timey Wimey Ball: It's probably best not to analyze this at all, as the time travel doesn't even try to make sense. There's a great timey-wimey scene that combines Meanwhile, in the Future with Ripple-Effect-Proof Memory — The Bros give younger Professor E. Gadd a Eureka Moment, and we cut to older Professor Gadd, who is having the idea at the same time, and is aware that it's because his memory is changing.
  • Underground Monkey: Many enemies are merely Shroob versions of standard Mario enemies. One good example is the Tanoomba, which gets a Shroob variant in the final dungeon.
  • Warm Up Boss: Baby Bowser(for Baby Mario) and Junior Shrooboid(for Mario). Naturally, you can't lose either of them.
  • What Happened to the Mouse?: Tons, The captured toads are never rescued, Yoob is literally left hanging, Junior Shrooboid just vanishes, Toadiko and Toadbert are never seen returning to the present, and the remaining Shroob forces are not accounted for. The last two, however, are addressed in the sequel. Toadbert at least made it back, and The Koopa-Troop slaughtered the shroob army and froze the survivors.
  • Wingdinglish: How the Shroob language is presented.
  • Womb Level: Yoob's stomach.
  • Would Hurt a Child: None of the bosses which are obviously sapient show any hesitation in attacking Mario and Luigi while they are carrying their baby selves on their backs. Not to mention that killing their baby selves would affect other characters more than just emotionally. This becomes despicable and heart-wrenching for the player when the adults faint and cannot continue battling, prompting their baby selves to drag them away to safety and you are left...fighting the ruler of an entire race of aliens...as toddlers. To make it even worse, once one of the babies faint the one that's still standing will cry out the name of his fallen brother in grief, run over to him, and attempt to continue to survive enemy attacks while carrying his unconscious brother on his back noticeably strained by the weight.
  • Villainous Breakdown: Given what a short temper Princess Shroob has, it's not surprising that she eventually goes berserk following the destruction of her Shroob mothership...
Mario & LuigiNintendo DSMario & Luigi: Bowser's Inside Story
Mario & Luigi: Superstar SagaEastern RPGMario & Luigi: Bowser's Inside Story
Mario & Luigi: Superstar SagaFranchise/Super Mario BrosMario & Luigi: Bowser's Inside Story
Mario & Luigi: Superstar SagaTurnOfTheMillennium/Video GamesMario & Luigi: Bowser's Inside Story

alternative title(s): Partners In Time; Mario And Luigi Partners In Time
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