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alt title(s): Plot Coupons

A thing that a character needs to obtain in order to cash it in for a plot resolution.

For example, let's say that our intrepid hero must steal a key, then find the Treasure Chest of Galumphry that the key will open, then remove the Orb of Power from the chest and use it to banish the Big Bad. The key, the chest, and the Orb are all plot coupons. Extremely common in video games, where collecting these coupons is known as a Fetch Quest, it is often presented as collecting several pieces of a lost artifact or gaining recognition from several factions.

A plot coupon might as easily be one or more in a series of MacGuffins, where the things are not important, it is the seeking of them that moves the story along. See also Sword Of Plot Advancement.

Coined by Nick Lowe in a science fiction convention talk, later printed as an article The Well-Tempered Plot Device in the fanzine Ansible and popularized by the Turkey City Lexicon.

Examples

Anime

Film
  • Lara Croft: Tomb Raider had the pieces of the Eye of the Illuminati.
  • Men In Black had the Galaxy "on Orion's Belt" or rather, on the cat Orion's collar.
  • Pirates of the Caribbean had this in each movie. The cursed coins of Cortez needed to lift the curse in the first, the key to open Davy Jones chest in the second, and the Pieces of Eight in the third.
  • The Lost Ark, the Holy Grail, and the Crystal Skull in Indiana Jones
  • The car in Hey Dude, Where's My Car?
  • The White castle restaurant in Harold and Kumar

Literature
  • Though the coupons are woven into the plot with uncommon skill, in Harry Potter and the Deathly Hallows, Harry has to track down two sets of plot coupons before he can finish off Voldemort. Oh, and he also has to die, but that's okay, he gets better. The second set was strictly optional, but as long as Voldemort's already looking for them…
  • Each volume of The Dark Is Rising requires tracking down one or more PlotCoupons, all of which are named in a poem presented in the second volume.
    • Over Sea, Under Stone is the hunt for the grail (not the Holy Grail, though).
    • The eponymous book (volume 2) involved a hunt for six similar, elementally-themed discs known as The Signs of the Light.
    • In Greenwitch, the protagonists had to retrieve a cipher key for the inscription on the grail.
    • The Grey King involved winning the golden harp (clues having been provided by the grail), then using it to wake the Sleepers.
    • Silver on the Tree had a mini-PlotCoupon sequence to retrieve the actual PlotCoupon (the crystal sword), the user of which had to be protected by the Signs.
  • Lampshaded in Death by Cliche by Robert J Defendi; only, it's the bad guy who's been collecting them.
  • In The Ancestral Trail, the pods and, later, omni pieces.
  • Lampshaded and averted in Un Lun Dun by China Miéville. The book of prophecy claims that, in order to defeat the Big Bad, they must collect a chain of these. The protagonist decides this will take too long, and skips to the last link in the chain.
  • In Keys To The Kingdom, there are parallel sets of PlotCoupons such that one of each set must be retrieved in each book: the Key held by that day's Trustee, and the portion of the Will of the Architect being held prisoner by said Trustee.
  • Lampshaded in Charles Stross' Saturn's Children via a particularly egregious pun: "'Don't get cute.' He grinds the gun barrel against the back of my neck. 'The encapsulated bird your conspirators sent you to fetch. The sterilized male chicken with the Creator DNA sequences. The plot capon. Where is it?'"
  • Inverted in Roger Zelazny's Forever After, in which the group of heroes who originally gathered the five sacred weapons/armor pieces, must return them to hiding, to keep the world from tearing itself apart from the strength of the combined energy.
  • The Deltora Quest series and its magic gems (plus other random broken pieces of something in the sequels.)
  • Helen Hawthorn, the narrator of Hand Of Mercy, is increasingly annoyed when she realises that the scattered bones of Clem's severed hand are effectively plot coupons.

Live Action TV
  • Mocked in the Angel episode "Reprise," wherein Angel is told that to get to the Big Bad, he needs a ring; to get the ring, he needs to kill a certain demon; to kill the demon, he needs a magic glove. Angel cuts off his informer with, "Okay, now you're making this up."
  • The long-running T-Bag series, whose 9 series and 4 specials consisted of nothing except chasing plot coupons (first letters, then numbers, then whatever aribitary things the writers came up with). And hanging lampshades on them.
  • Subverted in the Doctor Who episode Last of the Time Lords: The Doctor's companion Martha spends an off-screen year assembling a super-gun and set of super-bullets that can kill a Time Lord permanently. As soon as she's done it, the Master captures her and destroys it; Martha later laughs at him for believing in such an obvious plot device and reveals that her search was just a cover for her real mission.
    • Although the real mission required her to find everyone on the planet. Sort of counts.
    • Done straight when the Fourth Doctor spent an entire season chasing the segments of the Key to Time.
  • The Objects in Sci-Fi's miniseries The Lost Room.
  • just about every Rambaldi artifact from Alias (very evident in season one).

Video Games
  • The Legend Of Zelda and its various sequels are the namesake for this trope. In later games, there are often two sets of coupons, the first usually being three items (pendants, pearls, etc…) needed to claim the Master Sword, rewarded halfway through. The second act then has a set of eight more items (medallions, instruments, etc…).
    • The Legend of Zelda: Eight Pieces of the Triforce.
    • Adventure of Link: The Six Crystals.
    • A Link to the Past: Three Pendants first, then the Seven Maidens.
    • Link's Awakening: Eight Siren Instruments
    • Ocarina of Time: Three Spiritual Stones followed by the Six Medallions.
    • Majora's Mask: Four Mask Remains
    • Oracle of Seasons/Ages: Eight Essences of Nature/Time.
    • The Wind Waker: Three Goddess Pearls, then the Two Sages, finally the Eight Pieces of the Triforce.
    • Four Swords Adventure: Eight Shrine Maidens.
    • The Minish Cap: Four Elements.
    • Twilight Princess: Three Fused Shadows, then the Four Mirror Fragments.
    • Phantom Hourglass: Three Spirits, next the Three Pure Metals.
    • Even closer to the trope, in Ocarina of Time'' Zelda gives you a letter that allows you to pass by a certain guard.
    • The Wind Waker featured plot coupons in the form of maps to Triforce pieces, each of which must be redeemed at your expense for almost 400 rupees... Then you have to go collect the pieces.
  • In the flagrant Dolled Up Installment Dragons Lair: The Legend, Dirk quests to collect the Lifestones to awaken a sleeping giant knight. Specifically, 194 of them. It's as much fun as it sounds.
  • Elemental crystals in many Final Fantasy games.
  • Every single Tomb Raider, save for Unfinished Business. The most extreme example would be in Tomb Raider 2, when a plot coupon (the Seraph) is used to obtain another plot coupon (the Talion) which is used to obtain the game's Artifact Of Doom, the Dagger of Xian.
  • Pages and books in the Myst games.
    • Only pages in Myst 1, then symbols in Exile and, in a reverse usage, you need to bring the Plot Coupons to a specific point in Myst V. Revelation and Riven both center around solving a few overarching puzzles. namely, the water shaft puzzle and the door in Revelation and the Moiety and Dome puzzles in Riven.
  • Pieces of the Star Forge map in Star Wars: Knights Of The Old Republic.
    • The missing Jedi masters in its sequel.
    • It shows up a lot in various other forms too. You have to complete X number of side quests to complete certain planets, for instance.
  • World Of Warcraft has hundreds of quests based on the format "Find/make/kill X plot coupons and bring them to me". Indeed, this has become a trait of massively multiplayer online games, primarily because it means people will keep paying for their subscription so they can get the last three widgets, only to finally get them and be rewarded with a quest to find more of a different widget.
    • The items you must collect in order to attune yourself to a raid instance, such as the Vials of Eternity from Vashj and Kael.
  • The Chaos Emeralds in the Sonic The Hedgehog games. Robotnik goes after them so many times throughout the series (and fails so many times) that one would think that he'd try for another power source for his superweapons.
    • Sonic CD also has the Time Stones. Sonic Rush adds the Sol Emeralds.
  • The parts of Dracula's body in Castlevania II: Simon's Quest, again in the inverted castle portion of Castlevania: Symphony of the Night, and a third time in Castlevania: Harmony of Dissonance.
  • The early space exploration game Starflight required three specific items to defeat the Big Bad: one to get past its defenses, one to locate its weak spot, and one to attack with. Unlike many of the examples above, you also spend a good chunk of the game discovering that you need these in the first place, and you may pick one or more up before learning what they're for.
  • Used repeatedly in the game Diablo II (e.g., Viper Amulet, Staff of Kings, Khalim's Relics, etc.).
    • You forgot Diablo 1, which is full of things like Odgen's tavern sign, a magic rock, a giant mushroom, the Anvil of Fury, and so on, plus all of the set items (Sigon's, Tancred's, etc.) in D2.
  • Every Mario RPG game uses this.
    • Super Mario RPG: The Legend of the Seven Stars has you locating the seven pieces of the broken Star Road.
    • Paper Mario makes you rescue the seven Star Spirits.
    • Paper Mario: The Thousand-Year Door has you locating seven Crystal Stars. Peach is also a MAJOR plot coupon, but for a different reason. A bad one.
    • Super Paper Mario mixes it up a little, you need eight Pure Hearts (You start the game with one of them, though, so you still only actually need to find seven).
    • Mario And Luigi Superstar Saga has you collect the four pieces of the Bean Star after it shatters.
    • Mario & Luigi: Partners in Time has you collecting the six pieces of the shattered Cobalt Star.
      • Played for laughs in this one, as the number of shards you have goes up and down wildly throughout the game, until you get them all which is worse than useless; it actually frees the Final Boss).
  • The 3-D Platforming Mario games also use this trope. Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy all have you looking for 120 stars. In Galaxy, you even have to get them all a second time to with Luigi to unlock the 121st star for the 100% completion. However, none of these games actually require you to get them all to see the ending.
  • Used in most Commander Keen games. (Ship parts in Invasion of the Vorticons, guardians in Goodbye Galaxy!, bombs in Keen Dreams)
  • Rare cards in the various Yu-Gi-Oh series, particularly the three Egyptian God cards and the three Sacred Beast cards.
  • The pieces of the Artifact Of Doom in Unreal 2.
  • The music notes of Harvest Moon: Magical Melody and the harvest sprites of Harvest Moon DS
  • The Jiggies in Banjo-Kazooie, which are used to complete the jigsaw puzzles in Gruntilda's Lair to open new worlds. Used again in Banjo-Tooie as proof that you are worthy to complete the challenges of Jiggywiggy, who seems to be the master of all things Jiggy. Naturally, these challenges open up new worlds.
    • Lampshaded pretty thoroughly in Banjo-Kazooie: Nuts & Bolts, where you once again have to collect Jiggies, but no particular reason is given outside of L.O.G. saying you have to. Kazooie even chides him, saying "that's the best you could come up with? We've already done that twice."
      • Also, the game starts with L.O.G. initiating a race to collect hundreds of meaningless tokens. Being a race between an out-of-shape bear with an obese bird in his backpack and the disembodied skull of a witch, it lasts about 5 seconds before L.O.G. gets fed up.
    • Don't forget the Jinjos and the Mumbo Tokens. In true Plot Coupon style, in the last battle of Banjo-Kazooie all the Jinjos you have collected join together to summon The Jinjonator.
      • And the Stop n Swop items.
  • Many Rare games do this. For instance, Donkey Kong 64 had gold bananas, regular bananas, banana tokens, banana faries (captured on banana film), the Nintendo and Rare tokens...
    • Conkers Bad Fur Day had a subversion of this in that the only thing your character collected was fat stacks of cash. Of course, it's still a Rare game because the stacks of cash have googly eyes.
  • In all of the Metroid Prime games there is a set of items that must be collected in order to access the final level. Fortunately, neither Metroid Prime or Metroid Prime 3 force you to get them in the main quest, and Prime 2, despite having a set of keys for The Dragon of each energy controller (which aren't Plot Coupons themselves), only told you to find them when you needed them, many times along with you doing something more important/interesting.
    • The big exception here are the Octoliths in Prime: Hunters, where you must find them all at very specific plot points, and in a specific order.
  • The Spyro The Dragon games have different Plot Coupons in each game. The first game actually switches the plot coupons as you move toward the end of the game, but in order to enter the last level of the game, you need all the dragons saved, all the dragon eggs, and all the gems.
  • Kirby games generally have a set of special stars (or Crystal Shards in the game with that title) that you must collect to actually face the real Big Bad. Who will only show himself you complete everything else. However these items are generally used to make the weapon he needs in the final fight.
  • Gym Badges from Pokemon, which are required by defeating the Gym Leaders in a Boss Battle. Acquring eight of these within a region is required for competing in the regional tournament in the anime, or challenging the Elite Four and the champion in the games.
  • Each game in the Earth Bound series features plot coupons. However, only the first game actually had you collect anything, and that's in the loosest sense of the word.
    • Earthbound Zero features the Eight Melodies, or the 8 parts of a song that the mysterious Queen Mary of Magicant has forgotten. The Melodies aren't actually items. Instead, various NP Cs or Items sing them to you, you even get one melody from a cactus. In order to proceed to the Big Bad, you have to sing all eight melodies to Queen Mary. It turns out that Mary is actually Maria, Ninten's great-grandmother, who was abducted by aliens. Gigyas was a baby she volunteered to raise, and the song you have spent the whole game learning is a lullaby she used to sing to him. Singing the lullaby to Gigyas is the only way to actually defeat him.
    • Mother 2/Earth Bound features Your Sanctuaries, eight locations where Earth's Power was the strongest. Each also had a melody associated with it, and when Ness uses the Sound Stone to play them all back, he goes to his own version of Magicant. Unlike the first game however, the eight melodies, nor the power of Magicant are used against Gigyas. Paula has to pray nine times instead.
    • Mother 3 features Seven Needles scattered across the Nowhere Islands, which require the use of PK Love to be pulled out. Pulling out all seven awakens a sleeping dragon that the islands rest upon, who will only listen to the person who pulls out the seventh and final needle. The Big Bad eventually reveals a mysterious masked general who can use PK Love as well, and uses him to try and pull out the seventh and final needle. The Final Battle takes place at the site of the final needle, where Lucas fights the Masked General only to discover that the general is really his brother Claus, who apparently died earlier in the game, but was revived and brainwashed to join the Pig Mask Army. The Final Boss mostly consists of your father and the Franklin Badge blocking his attacks, while the ghost of your mother restores his sense of self, so he can die in peace. When the final needle is pulled, a fake Downer Ending is shown, which can be replaced by the actual ending by inputting a command at the "The End?" Screen.
  • In the Roguelike game NetHack, one must Obtain (by killing/stealing from) the Bell of Opening from the Quest Nemesis, the Candelabrum of Invocation from Vlad the Impaler, 7 candles (which are not guaranteed to be generated, although there is a guaranteed lighting shop), and the Book of Dead from the Wizard of Yendor. One must then wander on the second-lowest level of the dungeon looking for the Vibrating Square and perform the Invocation Ritual
  • Neverwinter Nights pretty much consists of one Plot Coupon chase after another. Waterdhavian creatures needed for the plague, evidence of who was behind the plague, Words of Power...
  • Shivers, a Windows 95 game by Sierra, has a plot revolving around thirteen elemental ghosts called ixupi who were kept in pots but have been unleashed inside an abandoned museum. To capture each of these monsters, the player must find two halves of that ghost's pot, and of course each fragment is hidden until the player solves various puzzles. A completed pot is the only thing that can contain the ixupi. When all the pots are put together and the ixupi are captured, the final ixupi can be caught, triggering the ending cinematic.
  • In Thief, the main story arc of the first game begins with a series of quests to find the four elemental Talismans that will unlock the wards on the doors of the haunted cathedral. In the original Thief: The Dark Project the talismans are distributed over two missions, while in Thief Gold each of the four has its own mission.
  • The Evil Pig Bags in both Tomba Games.
  • Just about every adventure game ever made: Space Quest, The Dig, Sam and Max, Monkey Island...

Western Animation
  • The Thirteen Treasures of Rule in Pirates of Dark Water.
  • The Cyber Planet Keys and Omega Lock in Transformers Cybertron.
  • Jackie Chan Adventures had a different set in every season.
    • First season: The Twelve Talismans.
    • Second season: The eight demon portals.
    • Third season: The Twelve Talismans were destroyed, and the power found its way to the "most noble examples" of the associated animals... better find those, too.
    • Fourth season: The eight Oni Masks.
    • Fifth season: The eight Demon Relics.
  • Kim Possible, A Sitch in Time, Collect the body of the Time Monkey Idol. Check. Collect the head of the Time Monkey Idol. Check. Have the Time Monkey Idol in the sunlight in a cave to activate the Time Traveling. Check. At least this was the Villains' quest, Kim just failed stopping them.
    • This also happens in the episode revolving around Kim's new mission outfit: Drakken and Shego have to collect three MacGuffins for their Doomsday Device, leading to three meetings with Kim, who tries out a different (and rather misguided) outfit in each one, before busting them the fourth time in her new threads.
  • The five-episode stories in GI Joe always boiled down to Joe and Cobra racing each other to see who could collect the necessary plot coupons first.

New Media
  • Inverted(?) with the 538 Objects in The Holders Series. They must never come together. Never.