Video Game / Hype The Time Quest

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I... I remember! I'm Hype.
— One of Hype's three lines.

Hype: The Time Quest is a video game based on the line of German toys: Playmobil. It takes place in the medieval period, although some buttons and elevators can be found thorughout the game.

Hype, the titular character, is turned to stone by a powerful black knight, and is then sent back 200 years in time, where he is released by an amateur wizard, and his future sidekick, Gogoud. So now he has to embark on a quest to collect magic jewels that allow him to travel through time so that he can kill the black knight, save the King, the kingdom and his betrothed.

The main characters are Hype and Gogoud, Hype being the character you play as (although there is his dragon, Zatila, whom hype rides on in order to perform a few tasks that require flight). Other major characters include Karon and Nohlin (the leaders of the brigands during the reigns, respectively, of Taskan II and Taskan III and allies of Hype's), Vibe (his bethrothed), and the black knight, Barnak.

The game was released in 1999 with another Playmobil game aimed for a younger audience: Laura's Happy Adventures.
This show provides examples of:
  • A God Am I: Inverted. Barnak was a god, and now he just wants a kingdom to rule.
  • Action Girl: The brigand leaders, Rave and Vibe all go against the womanly standards of the medieval era. However, the only one you ever see actually fight is Karon.
  • Adam Smith Hates Your Guts: Oh God. The first town's prices are minimal, while the fourth's are outrageous! They justify it with civil wars most of the time, but war never seemed to bother the guy in the first era.
  • Airborne Mook: Bats and ghosts.
  • Alternate Universe: Subverted, as Hype frequently time travels backwards, once resulting in everyone's memory loss 50 years in the future.
  • And Your Reward Is Clothes: The Speed Boots and Hype's new armor. But it's more of a subversion, since these actually do something.
  • Animated Armor: Ominous black, horned armors appear as enemies through the game. They hover eerily above the ground and use flails as weapons. They collapse piece by piece when defeated, but they usually reform after a short while.
  • Arbitrary Gun Power: Hype's crossbow has two types of bolts, red and blue. The red do more damage, but still do not kill in one hit.
  • Automatic Crossbow: Hype's crossbow, of course. No realoading, ready to fire as soon as an arrow has been fired. However, Dark Hype takes this even farther with his rapid fire crossbow!
  • Backtracking: Especially near the end of the game.
  • Badbutt:
    • Senekal
    • Gogoud, when you learn of his origin.
  • Bag of Holding: While less outrageous than some other examples, Hype does carry a vast amount of arrows, herbs and potions around. And he isn't even seen with a bag at all!
  • Battleship Raid: Subverted. One of the bosses is a three-headed dragon made of gold coins, which Hype fights while standing on piles of the stuff.
  • Battle Theme Music: All bosses have this, and some even fade out when Hype is far enough away. Most have the same song, but the Gladiator and Senekal have a completely different one, while Barnak's is a slightly different version of the standard song.
  • Beating A Dead Player
  • Behind the Black
  • Benevolent Architecture: Torras.
  • Canis Latinicus: Averted surprisingly well, considering how much it uses Latin.
  • Checkpoint: All the saving spots.
  • Circling Birdies: Defeated foes have spinning stars and circles circling above them while they disappear, while a chirping bird sound effect is heard.
  • Classic Cheatcode: There are more than twenty of these. Ex: Thereyougo, druidik, houdini, pouletfrit. You can even exploit Thereyougo to skip Rajoth via Sequence Breaking.
  • Color-Coded for Your Convenience: Potions, herbs, magics, and bolts.
  • Convection Schmonvection: The Astrolabe in stands a merely a few inches above a pool of lava, which is contained within wooden structures. A metallic grid allows people to move above the lava pool without any single adverse effect. The iron floor isn't even red hot!
  • Creator Cameo: Toyed with, as the game's director is named Alain Tascan. That name look familiar?
    • What is that tile on the rafters in Rave's room that says "Tania" on it???
  • Curb-Stomp Battle: The opening cutscene features a fight between Hype and Barnak... Wait, that was a fight? I thought it was just Hype flying around the screen!
    • Happens when you travel back in time after a significant advance in the game. Guards take one hit with the fully-charged sword.
  • Cut-and-Paste Environments: Completely averted. One of the reasons this game rocks.
  • Cut His Heart Out with a Spoon: Invoked by Taskan I.
  • Cutscene: What kind of RPG would it be without 'em?
  • Darker and Edgier: The Fourth Era, since Barnak took over Torras and its surroundings.
  • Death by Irony: Subverted with Mhasse. While he does plummet down the Monastery tower after threatening to kill Hype the exact same way, he doesn't die (but he is put out of commission nonetheless).
  • Defanged Horrors: When you kill anything, they just fall down, look dazed, and fade away. What the heck?
  • Dem Bones: The skeleton Mooks.
  • Do Not Drop Your Weapon
  • Do Not Run with a Gun: Hype can shoot and slash away while running, while all enemies stop moving to attack.
  • Doomed Hometown: The netire premice of the game, as Hype is send 200 years in the past by a Black Knight and tries to travel through time to save it.
  • The Dragon: Voydh, of course! And, to a lesser extent, Enost.
  • Dragon Rider: Zatila can take Hype into the skies to aid him in his quest. And it is glorious.
  • Easter Egg: The PDF files on the CD have some interesting information.
  • Empty Room Psych: Subverted in that the unused inn room has absolutely nothing in it at first, but has a secret button in a later Era.
    • Rave's room (when it IS her room, and not Hype's). And on top of it, there's a little tile hidden in the rafters with the word "Tania" on it. Guess what it does. Absolutely nothing.
  • Evil Tower of Ominousness: The black tower, to the extreme. Complete with the most ominous and disturbing music in the game.
  • Exploding Barrels: Ayup, and lots of them!
  • Explosion Propulsion:
    • Exploding barrels send Hype flying. But the best example of this is the final cutscene, when the sundial explodes, propelling Hype off the edge of the tower. Naturally, he's right as rain in the following clip.
    • Thee is a girl in the second era, standing on top of the barrels near the laboratory. When the barrels are shot, she flies into the sky and re-descends in the FOURTH era.
  • Fake Ultimate Mook: Granslak, as long as you stay away from his feet.
  • Fire/Ice/Lightning: The three types of magics Hype can gather are respectively the Ice, Fire and Electric magics. Interestingly, the yellow color does not refer to Electricity but to Fire, while Electricity is represented by mauve.
  • First-Episode Spoiler: Gogoud being the guardian of time. He states it blatantly in the opening cutscene, but by the time the player reaches the part of the game where it actually happens, they'll usually have forgotten about it.
  • Floating Platforms: Invisible ones in the Lost City.
  • Follow the Leader: The game was heavily marketed as the PC equivalent of Ocarina of Time.
  • Foreboding Architecture: If you see a wall decoration with a soldier on it, I wouldn't suggest turning your back to it. If there's an empty suit of armor on the ground or on the wall, it's definitely going to attack you.
    • Granted, it's practically the only thing that'll do anything to him.
  • The Ghost: King Taskan II is often referenced and is arguably one of the characters that helped Hype to get back to his own time the most (by finding the Lost City and entrusting a map to guide him there to Hype's allies), but he is never encountered in-game as he is away from Torras when Hype visits his town during his reign.
  • Gigantic Moon: The Moon seen during the nightly Second Era is far bigger than is would be in Real Life.
  • Girly Run: Pretty much any girl character that runs (minor ones included).
  • Government in Exile: After he had sent Hype back in time, Barnak proceded to lock the Torras royalty in the Dungeons and seize the throne.
  • Guns Are Worthless: Halfway played straight. The blue bolts are pathetic, while red ones are even more powerful than Hype's sword... on mooks. Certain bosses take damage from it, but some don't.
  • Gravity Barrier: Absolutely, comepletely, and totally averted. You can fall off of ANY vertical drop. At all.
  • Heroes Prefer Swords: And a crossbow.
  • Idle Animation: Hype has four: Throwing his sword up in the air and catching it in its sheath when Hype has no weapon drawn, throwing his crossbow up in the air and catching it in his hand when he has the crossbow drawn, twirling the sword in his hand and swinging his sword in a cool fashion when it is drawn.
  • Inexplicable Treasure Chests: H:TTQ loves this trope.
  • Infallible Babble:
    • Tips on defeating bosses, Gogoud's whereabouts, and the crazy guy who really DOES babble.
    • Practically everyone in the fourth era tells you to go to the inn.
  • Insurmountable Waist-Height Fence: Sometimes the only thing that keeps you from jumping over a certain fence is your foot which barely doesn't reach the fence's height.
  • Invisible block: Floating ones in the Lost City.
  • Inevitable Tournament: You have to sign up for a tournament-thing (or rather, cheat your way in), defeat a gladiator, and then face the Golden Dragons.
  • Kill It with Ice: Rajoth, who is a fire-wielding alchemist, as easily defeated by ice magic.
    • Using the Magia Glacia Ring magic on Voydh right as he takes of is a very good strategy.
      • It's practically the only way to actually do damage to him!
  • Laser-Guided Amnesia: Subverted, since he didn't actually forget anything, but he still lost all his skills.
    • Possibly not. During the tutorial, Gogoud only says that Hype "is a bit rusty" and indeed, it isn't long before Hype is fighting brigands and Taskan I's soldiers. It's just that, without any of the jewels and the power they grant Hype, Hype was easily defeated by Barnak...
  • La Résistance: Vibe in the fourth era leadsthe brigands and has organized a resistance group to fight against Barnak.
  • Late To the Tragedy: Finally, back in my own time- whoops! Why is everything dark, the people brainwashed, and the guards trying to kill me?
  • Lift of Doom: The floor of the last part of the last dungeon.
    • Accompanied by what could easily be the most disturbing music in the game.
  • Loads and Loads of Loading: Not unbearable, but every time you change maps you have to wait for it to load.
  • Locked Door: Not that many, actually, but enough to include this trope.
  • The Lost Woods: The forest in the first era. From that point on, it gets ghosts in the second era, Ghosts and falling branches in the third, and finally, they add black guards in the fourth. Oh, and you might want to Mind Your Step in the fourth era, those rifts won't be merciful.
    • Especially with the (over powered) black knights shooting at you!
  • Magnet Hands: Aside from putting his sword in its sheath, Hype never drops that sword.
  • Mirror Boss: Dark Hype, the antithesis of Virtue fought in the Lost City. He can use every technique Hype can learn in the game, even the Magics he cannot have obtained at that point of the game.
  • Misguided Missile: Barnak's water-tornado-thingy attack can be led back at him, although it's easier just to keep them going until they run out of steam, since it doesn't do much damage.
    • It's also impossible to deal the final damage to him using his tornadoes.
  • Money for Nothing: This becomes an issue when you use cheatcodes. Otherwise, you're always wishing you had more.
  • Mooks: Guards, Knight Templars, Brigands (at least during the first era), skeletons, ghosts...
  • Moral Dissonance: Chasing a frightened woman around until she drops her money, and then taking it. It's probably played for laughs, though.
  • Musical Gameplay: Several of the cutscenes will change the music. Notably When Gogoud visits Hype in the 4th era or when you speak with Zatila at certain parts.
  • Musical Spoiler: The music changes two seconds before several bosses.
  • New World Tease: You get to see your kingdom flourish, and the people smile again, but the game ends right there, with a monologue from Gogoud.
  • No-Gear Level: Hype's first visit to the dungeon, and when Karon takes his crossbow.
  • Non Lethal bottomless pits: This game's Non Lethal Botmless Pits do cause Hype some damage (both to his health and to his armour, just as if an enemy had hit him)...
  • Now, Where Was I Going Again?: Mostly averted, with the exception of a certain saving point in the dungeon.
  • Pass Through the Rings: The minigame to get pack expansions, and eventually Speed Boots. You need to touch all the torches in order, within the time limit.
    • Flying on Zatila's back is somewhat like this.
  • Paused Interrupt: Happens in just about every conversation involving more than one NPC.
  • Pendulum of Death: An entire corridor of these is located in the Lost City. And there are arrow traps between them!
  • Plot Coupon: The Jewels, which each allow hype to move to the next era.
  • Power Glows: Hype's fully charged sword.
  • Power-Up Mount: Zatila can fire fireballs to the enemy dragons during the flying sequences.
  • Ring Out: Mhasse. More of ring in.
  • Scenery Porn:
    • The Brigand's village.
    • And to a lesser extent, flying.
  • Schizo Tech: Button-operated elevators... three of them. Not to mention a drawbridge that can be drawn from the opposite side of the court.
    • Enost. ENOST!!!!!!!!!
  • Sequence Breaking: See Classic Cheatcode.
  • Side Quest: Getting the speed boots and pack extensions.
  • Side View: In the game boy version.
  • SNK Boss: Dark Hype.
    • Unlimited crossbow ammo, and he rapid-fires three bolts at a time, managing to change their trajectory, too!
    • EVERY magic in the game (including ones that the player wouldn't have by that time). The dragon magics (which the player wouldn't have any of) are actually MORE powerful than Hype's, as he fires two Ice Dragons, whereas Hype fires one, and THREE Lightning and Fire dragons, whereas Hype fires two.
    • He has more health than Hype.
    • Not to mention the fact that his AI is actually often SMARTER than the target audience. He actually TIMES his magic so that your magic attacks never hit!
  • Sorting Algorithm of Weapon Effectiveness: Crossbow bolts, and sword upgrades, but the most prominent example of this would have to be Hype's magic.
  • Spirit Advisor: Gogoud becomes this after his death in the Fourth Era.
  • Sprint Shoes: During the first two Eras, Hype can partake in a racing minigame proposed by Torras' shoemaker Jamous and later his son Wellet, during which Hype must test the Speed Boots they have been developing. When wearing these, Hype will run at tremedous speeds while shedding a myriad of golden glitters, and he cannot walk at a normal pace at all. After meeting Wellet one more time during the Third Era and completing a final race, the shoemaker deems his boots perfect at last and gifts them to Hype so he can use them whenever he wants.
  • Steampunk: The Laboratory is far more advanced than the rest of the game and uses steam to power up its machineries.
  • Stop Poking Me!: More of a "Stop talking to me". A woman near the well in the second Era runs away from Hype several times, before dropping money on the ground and disappearing.
  • Suicidal Overconfidence: Many bosses and enemies are very confident about their ability to easily defeat Hype. What they don't know is that the lad is not King Taskan IV's champion for nothing...
  • Sword Beam: Hype's sword produces some kind of medium-ranged razor beam when swung, which deals as much damage to the enemies as a hit from the blade itself.
  • Talk to Everyone: In Torras's first era, certain townsfolk give you advice on how to kill Granslak in 1/3 or 2/3 of the time (depends on how fast you move).
    • Almost every non-hostile in the fourth Era will tell you to go to the Inn.
    • There's also the man in town that asks you to get rid of the bees.
  • The Three Trials: Better known as The Four Jewels.
    • It's more fitting for with the four flags. Interestingly enough, collecting them before or after you charge the fourth jewel results in different dialogue from Zatila.
  • Tornado Move: Barnak has one. The tornadoes will follow Hype around.
  • Trauma Inn: Hype can get a nice meal at the Inn that restores all his health and replenishes all his magic.
  • Tree Top Town: The brigand's village is hidden within the tree tops in the forest. It consists in several wooden cabins linked by rope bridges.
  • Victory Pose: When you get magic. More of "hover in the air, let off a blinding flash of light, and THEN do a victory pose!"
  • Villain World: The Fourth Era. Justified, as the King was overthrown by an Evil Overlord.
  • Villainous Glutton: Mhasse, a morbidly obese monk which is fought on top of the Monastery belfry. When first met, he is seen gorging himself with beer and a large ham, all while burping disgustingly.
  • Violation of Common Sense: Let's see... jumping over bottomless pits, killing ghosts, climbing to absurd altitudes on tiny rafters... seems pretty fair.
  • Wallet Upgrade: Completing Wellet's race during the Second Era earns Hype one, which allows him to carry 500 Plastyks instead of 200.
  • Welcome to Corneria: Happily averted.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HypeTheTimeQuest