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Stop Poking Me
To not lose against the terrorists, don't poke your units.
Image by Skunk-Works. Used with permission.

"Do that again and you'll pull back a stump."
Alleria Windrunner, Warcraft II: Beyond the Dark Portal

Pointing at people is rude. So is poking them. So is poking them repeatedly for no reason when you already have their attention. Will you please quit doing that already?! Sheesh, what's wrong with you, anyway?

In games that have units vocally acknowledge when you select them, clicking too often can make them annoyed/sarcastic. Originated with Warcraft: Orcs And Humans (the Trope Maker and Trope Namer) and became a standard feature of all Blizzard Entertainment's games, and has since spread to other companies. Now, it is almost considered a mandatory feature for any Real-Time Strategy game. Breaking the Fourth Wall is optional, but usually adds to the fun.

This is not strictly limited to mouse-clicking, but any repeated action (such as talking to a character) where the programmers thought to include an annoyed or comical reaction. For more general examples not related to multiple clicks/conversations, see What the Hell, Player?.


Examples:

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    Video Games 
  • Blizzard Entertainment, after inventing this, raised it to an art form. Starcraft and all Warcraft games (including World of Warcraft) have characters getting angry, doing comedy routines, or just providing additional insight into their characters. The Trope Namer is the original Warcraft orc's "Stop poking me!"
    • Referenced in StarCraft Brood War, with Artanis's "Stop poking me! What do I look like, an orc?", and with the Protoss Observer transmitting "Stop poking me!" over the radio.
    • In the first Diablo, clicking the town's cow would cause it to moo. Clicking it repeatedly would make your character start commenting on it. "Yup, that's a cow all right..."
    • The Valkyries in Starcraft provided a Shout-Out to Young Frankenstein.
    • Warcraft II's Human Footman class would quip "Why do you keep touching me?" and "Are you still touching me?" The former of which was used in the disco-y hidden music track on the expansion CD, and in fact came from the original game.
    • Along with the page quote, clicking on Alleria Windrunner would occasionally get you the line "You never touch the other elves like that."
    • In Warcraft II's case, even the setup program got annoyed if you kept clicking the sound test button.
      "Your sound card works perfectly! Your sound card works perfectly! Your sound card works perfectly! Enjoying yourself? Your sound card works perfectly! Your sound card works perfectly! Your sound card works perfectly! It doesn't get any better than this."
    • In Warcraft II, poking a critter often enough and fast enough will result in lots of little animal sounds and finally the critter will just... well... BOOM! and a small bloody mess is all that's left. The explosion actually does damage to its surroundings.
    • The Starcraft critters do it better: Click them enough and they explode in a nuclear explosion. That one doesn't do any damage to other units, but can potentially scare the heck out of another person in casual multiplayer.
      • Warcraft III takes the poking further by having various Monty Python and the Holy Grail jokes being said among the human units, and veiled pokes at the Church of Happyology among the Scourge's more intelligible units. Also, several rare/unique units have some massively long "annoyed" quotes.
    • The Thor unit in Starcraft II combines a fourth wall break with a Shout-Out, "I am here, click me!"
  • The Flash game Poke the Penguin may be a reference to the exploding critters in Blizzard's games.
    • There's also a "Poke The Bunny" which is somewhat less extreme; it just sinks its razor-sharp teeth into the finger and doesn't let go.
  • Command & Conquer has a few examples, such as in Tiberian Wars if one man in the GDI sniper team is shot, the acknowledgement will be much more strained and panicky.
    • In Command & Conquer 4: Tiberian Twilight all units have different responses depending on whether they are in combat or not, and then if they are winning or not while in combat.
    • Also from Tiberium Wars on, units give different respones depending on if they are moving towards your own base or towards the enemy.
  • In Banjo-Kazooie, Bottles offers to give you a tutorial of the game. Should you choose to reject his offer, and but still attempt to talk to him, he will refuse to speak with you. Bother him enough times, and he will threaten to erase your game pak. Banjo pleads with him though, and he stops.
  • Company of Heroes has this, much like StarCraft, whenever you repeatedly select a unit while it's out of combat. Not all units had a quote, but those that did generally had lots of profanity as they swore at the player. Some units had more witty responses, though, such as the British commandos breaking of the fourth wall by asking if one of them can range that camera hanging up there...
    • "You click me one more time and I'll fuckin' smoke you."
    • "Oh goodie, we got one of THOSE players."
    • "SARGE, ARE YOU HIGH?!"
    • "We're fucked, crew! Command is drunk again!"
    • "Hey... uh, new mouse?"
    • "Yes sir, yes sir, yes sir, FUCK OFF, SIR!"
    • "We're Jadgpanzer, goddamnit. And we hate you."
    • Bren Carrier here! HERE! HEEEEEREEE!!!
  • In Discworld, examining Rincewind too many times causes him to temporarily steal the mouse cursor.
  • Baldur's Gate has something similar. Including comments such as "I do not understand this "mouse magic" that makes me do your bidding!" (incidentally, said by a character with an inhuman intelligence, which arguably allows him to see through the fourth wall) and the classic "Elminster this! Elminster that! Give me 2000 years and a pointy hat and I'll kick his arse!"
    • Xzar, who's like, crazy awesome, actually at one point says "STOP POKING MEEEEEEEEEEEEEEEEH!" as a Shout-Out to Warcraft.
    • At the other end of the spectrum, is the just plain crazy Tiax, who informs you: "One day, Tiax will point and click!".
    • A possible third occurs when you click on Jaheira; one of her selection lines is, "Yes, oh omnipresent authority figure?"
  • Planescape: Torment likewise.
    Dak'kon: The reasons for your incessant clicking are not *known* to me.
    • The characters also have quotes for if you try to give them weapons they can't wield or remove items they won't take off.
      Morte (a floating skull): Sure, I'll just swing it with my arms!
  • Icewind Dale gives us various character voice sets with this feature. Most are annoyed, some start cursing the player, and one even plays along with the player and then mentions that he knows a druid that can "hook you up with some really good stuff".
    • And since you can make your own soundsets...
  • Warhammer Online does this, not just with the NPCs, but also other player characters.
  • Vateilika in Iji, after you see her in the final Tusan hideout and poke her repeatedly, she eventually breaks down and talks about how her relationship with her boyfriend fell apart because he kept poking her.
  • In the new Mega Man Star Force games, you can poke Omega-Xis with your stylus, resulting in him getting annoyed, and closing the menu. In MMSF3, however, if you poke him enough, he vanishes, and the game appears to have frozen. Waiting a couple of seconds will have him come back, mocking you.
  • Sacrifice: As with Blizzard, the Stop Poking Me quotes are rife with puns and Shout Outs to other media.
  • Knock on the door of the crazy hermit in The Omega Stone enough times, and he'll slip out of character to chew you out.
  • Space Quest IV has an interesting example. If you ask a character the same question three times in a row, you get the following:
    Roger: What's goin' on in there?
    One-eyed Alien: The two geeks from Andromeda are in there signing copies of their latest release!
    Roger: What's goin' on in there?
    One-eyed Alien: I JUST TOLD YA! The two geeks from Andromeda are in there signing copies of their latest release!
    Roger: What's goin' on in there?
    One-eyed Alien: Beat it jerk!
  • In Final Fantasy IX, if you call the moogle who acts as your save point on the world map without saving enough times, he gets angry and threatens you, first by stating that he's "sharpening his knife, kupo..." before ultimately his dialogue devolves into "STOP IT, STOP IT, STOP IT, STOP IT, KUPOOOOOH!!"
    • Answering the question your boss gives you in the beginning (whether to kidnap the ugly queen or the princess) wrong (as in, "we'll kidnap the queen") 64 times will lead to a female thief storming into the room to tell you to stop messing around and already answer the question right.
  • Similarly, if you call Mei Ling in Metal Gear Solid too many times without saving, she gets annoyed and sticks her tongue out at you.
  • In Final Fantasy X, if you press X to talk to Kimahri on the ferry too many times, eventually an animation triggers showing Tidus bugging him, Kimahri shoving back, and Tidus stamping his foot after getting pushed.
  • In Final Fantasy XIII, if you run characters left-right-left-right-left-right too many times, they have a frustrated "that's quite ENOUGH" animations.
  • Medieval 2: Total War plays with this. If you click on your own units, they'll say things like "Yes, Sire?" as one would expect. Click on another faction's units, and they'll say things ranging from "I'm a warrior. Speak to our diplomats." (Actually, your diplomats can speak happily to any army-type unit on the campaign map.) to "Begone! You are not my liege!" and "You wish I was one of your own armies?", though exactly what they say depends on both their Character Alignment and whether the faction is allied, peaceful or at war. Click on an an army of a faction you've just beaten in a battle and they'll say things like "Was that your best shot?".
    • Of course, perhaps the most epic is clicking on a Scottish unit you're hostile to. "AH'LL REEP OFF YER HEDD AND SPIT DOON YER NECK." Or, slightly less awesome: "I gotta claymore here for ye Jimmy..."
    • Empire: Total War has a Deadpan Snarker admiral voice for the British. Clicking on a land square after selecting a fleet results in a delightfully snarky "Ships sail on water, milord..."
  • Heroes of Newerth includes these for all of it's heroes, except the one's who can't talk. This also includes some Shout Outs such as the Pyromancer who shouts "YOU SHALL NOT PASS!" then chuckles and notes that "...I've always wanted to say that."
  • A hilarious variation occurs in Fallout. Speaking to people multiple times will result in them saying different things, and trying it on a Brahmin yields this:
    Brahmin: Moo.
    Brahmin: Moo, moo.
    Brahmin: Moo, I say.
  • Characters in Dragon Age: Origins have Stop Poking Me lines if you select/unselect them too many times in the party selection screen. Shale says the trope namer line.
    • If you repeatedly try to have your main character do something they cannot do (e.g. open a locked door) they will call you out on it.
    Warden (Aggressive): Can I get you a ladder... so you can get off my back?!
  • Fallout: New Vegas takes a similar tack, as repeatedly giving a follower the same instruction leads to snarking.
    Veronica (after being told "stay close/keep your distance three or four times): I don't get any closer until you turn into a leggy brunette!
  • A character from Mass Effect 1 located on Noveria will cycle through lines every time you speak to him, until reaching his breaking point.
    Inamorda: If you don't stop poking me, I'll throw you off that balcony.
    • A scientist on the salarian homeworld in Mass Effect 3 would really like you to stop poking the console he's working on. He'll eventually suggest you get your own feces analyzer and stop playing with his.
    Scientist: Further manipulation of that object is grounds for further admonishment. [...] Really! You must stop touching that!
    • The gag is repeated in the Citadel DLC, with a waterfall in the Silver Coast Casino.
    VI Announcer: You know what? Fine. It's a hanar urinal. Knock yourself out.
  • Pokemon HeartGold and SoulSilver lets the lead Pokemon follow the player around and lets the player interact with it. Doing this too much over a period of time leads to your Pokemon getting angry.
    • The Pokemon Amie feature in Pokémon X and Y has something similar — pet a Pokemon on a spot it doesn't like long enough and it'll get annoyed at you. You can also poke them, which either produces the same result or provokes an even more irritated response from certain species.
  • A flash game called Get Off My Lawn involves a store owner who, if you tickle him (by clicking on him) enough times, will call the police. This nets you the Restraining Order award.
  • In the first Paper Mario, in the prologue, the guard who keeps you from going into Peach's room will give up if you talk to him enough times.
  • In Nstorm's "Elf Bowling", you click on a little Easter egg in the corner to view pictures of the developers. If you mouse over three pictures in succession, it says "Stop. Poking. MEEEEEEEE!"
  • In Disgaea 2 and Disgaea 3, you can occasionally find friendly NPCs in Item World provide various services. If you talk to some of them too many times, they'll get annoyed and fight you, which may or may not let you reap some additional benefits by defeating them.
  • In Castlevania: Aria Of Sorrow, if you talk to Arikado enough times after fighting Graham, he will get angry with you and change his dialogue to "GO NOW!".
  • In Halo Wars, one of the selection acknowledgements for the Grunt squad is "Yee! Tickles!"
  • In The Longest Journey, if you click April enough times, she will usually say, "April Ryan, you have got to get over yourself.'' Even funnier after the first scene before she puts on clothes.
  • Empress Himiko, one of the playable mercenaries in Atlantica Online will occasionally say this after being selected.
  • In Starship Titanic, the parrot objects to being prodded. This quickly becomes a more strenuous objection if you click and drag, effectively abducting him from his cage.
  • Not "clicking"-related, but keeping a guest's view window open long enough in RollerCoaster Tycoon will cause him to say "I have the strangest feeling that someone's watching me..."
    • Played straight in the third game, the first click (after opening the window) will prompt them to notice your cursor and follow it, the second will quote the trope name word for word sometimes.
  • The first time you meet Bud and Lou in Mother 3, Lou will ask you to "stop pressing that thing", but, of course, you have to keep doing it if you want to get out of the dialogue window.
  • League of Legends has Mordekaiser, who has one of his sound clips while moving as "You only need to click once, fool!"
  • In Half-Life, attempting to enter one of Black Mesa's locked doors enough time will annoy the automated security computer.
    This door is locked.
    You. Do. Not. Have. Access. To. This. Facility.
    Are we going to do this all day?
    No, no, and NOOOO!
  • There's a talking door in Zeno Clash that demands a password by posing you a short riddle. If you approach it multiple times, it will repeat its riddle, becoming increasingly annoyed with each repetition. In the Steam version of the game, there's even an achievement for doing this.
  • In Trouble Witches, you can place your cursor over the shopkeepers and press the "fire" button to try to get them to react. Do this too many times, however, and you get thrown out of the store.
  • Crisis Core: Final Fantasy VII does this at the very beginning of the game. Kunsel tells you to open the supply pod and see what Shinra gave you. However, if you keep checking the pod 20 times, he gives up and gives you the Cursed Ring he got (raises all your stats by a lot, but disables your DMW, which means no level ups or Limit attacks).
    • Chrono Cross has a similar secret item early in the game: if you keep trying to open the chest in Karsh's room while he's present, he tells you to leave it alone and counts how many times you attempt it until he finally gives up after 20 attempts, allowing you to have the Dragoon Gauntlet inside instead of having to wait later in the game.
  • In The Omega Stone, knocking on the trapdoor of the druid tower's upper level when he's inside will eventually cause him to open it and yell at you to leave. The first few times he does so in melodramatic, archaic terms {"Begone, or suffer!"), but if you keep it up long enough, he breaks character and tells you "They don't live here, they're next door!" in modern-day accents.
  • In Mario Vs DK 2: March Of The Minis, repeatedly closing the DS to put it in sleep mode will make Mario stop saying thing like 'I love-a this game!' and 'Bye bye!' and start shouting 'Hey, come back here!'. Keep doing it and he'll despairingly cry 'Not again!'
  • Mole Mania has Grandpa Mole, who seemingly waits for Muddy at various spots in each of the levels. Talking to him once causes him to heal Muddy, but each subsequent attempt to chat/heal makes him increasingly irritated - eventually erupting in a Nonstandard Game Over.
  • In The Secret of Monkey Island, there is a rat you can pester by hovering your mouse over him. Doing this repeatedly will cause it to run away, and a nearby group of pirates will get mad at you.
  • Age of Empires: some units will say lines including "Quit touching me!" and "Don't point that thing at me!" when selected.

    Miscellaneous 
Computers
  • The free speech synthesis program ReadPlease 2003. The current voice is associated with the speaker's portrait. Don't click on the portrait.
  • aptitude, a tool in Debian Linux, insists it doesn't have Super Cow Powers when you type "aptitude moo".note 
  • The weather app Yo Window has this as one if its Easter Eggs. The weather "map" is an interactive view of a farmhouse, with surrounding fields, barn, dirt road, etc. Usually grazing in the field is either a cow or a horse. When you roll your pointer over the animal once, it tells you its name. Roll over it again, and it will tell you "Cows/horses do not fly." If you click on it, the animal will hover in the air. The more times you click on it, the higher it will go. When you move your pointer to click on it while in mid-air, it repeatedly asks you to stop what you're doing and return it to solid ground.


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