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A list of tropes related to Strategy Games.
- A Commander Is You
Describing the different types of factions that appear in strategy games.
- After Action Report
A type of Fan Fiction for strategy games that involves a blow-by-blow description of a mission and / or campaign.
- Anti Air
An attack, weapon, munition, ability, etc. that is really effective against flying enemies.
- Anti Armor
An attack, weapon, munition, ability, etc. that is really effective against armored enemies.
- Anti Cavalry
An attack, weapon, munition, ability, etc. that is really effective against mounted enemies.
- Anti Infantry
An attack, weapon, munition, ability, etc. that is really effective against enemies on foot.
- Anti Vehicle
An attack, weapon, munition, ability, etc. that is really effective against enemy vehicles.
- All Swords Are the Same
All weapons of a specific type will look and play exactly the same.
- Arbitrary Headcount Limit
Arbitrary requirement that stops you from having too many characters in a party or unit.
- Area of Effect
Attacks that hit a wide area, rather than a specific target.
- Armor Piercing Attack
An attack, weapon, or munition that rips through the armor or special shield that your enemies wear.
- Baseless Mission
A mission that does not provide you with a base in strategy games where bases are generally required.
- Civil Warcraft
A contrived battle where you fight your own side.
- Colour Coded Armies
Units are colour coded so the player can tell their units from the enemy's.
- Construct Additional Pylons
In Real Time Strategy games, having to build a base to churn out units right on the battlefield.
- Command And Conquer Economy
Nothing ever gets built unless the player specifically orders it.
- Cosmetically Different Sides
Although both sides in a battle may be from vastly different technologies, their statistics and attacks will be exactly the same.
- Crippling Overspecialization
Units are so specialized that they are completely useless against units that fall outside their specialty.
- Damage Is Fire
Whenever a structure is damaged, it's shown as being on fire.
- Defog of War
Lessens the obscurity of Fog of War.
- Dual Mode Unit
A unit that has two different functions that can be switched between.
- Easy Logistics
You don't need to worry about feeding your troops or keeping up supplies - that all happens automatically.
- Enemy Exchange Program
Capture an enemy base, and churn out your own enemy units!
- Faction Calculus
Describing the different dynamics of a strategy game depending on the number of factions involved.
- Firewood Resources
Wood is always shown in bundles.
- Fog of War
You can only see the parts of the map where you have units.
- Garrisonable Structures
Structures that allow units to take cover.
- Geo Effects
Terrain affects tactics.
- Hero Unit
A (usually very powerful) unit that represents the Player Character or other important character in the game's storyline.
- <Hero> Must Survive
One of your units is a NPC that must not be allowed to die.
- Hold the Line
A mission where you have to prevent the enemy completing their objective before time runs out.
- Instant Militia
An option to convert your workers into basic fighters.
- Magic Tool
A universal hand tool whose user can magically fix any machine or structure simply by waving it at the target from close range.
- Non-Entity General
The player is a general or commander in a strategy game who may not actually even exist.
- Protection Mission
Protect a stationary object from enemy attack.
- Reinventing the Wheel
You need to purchase "upgrades" to capabilities in each campaign, even if your forces already had it in the last one.
- Ridiculously Fast Construction
All buildings can be produced and military units trained in a ridiculously short amount of time.
- Risk Style Map
A map which shows you delineated areas so you can choose which campaigns to wage.
- Separate, But Identical
Some sub-factions are said to be different in composition, outlook etc., but really only differ in their color palette.
- Some Dexterity Required
In the real-time variety, being able to issue commands to your units more efficiently gives you an edge.
- Splash Damage Abuse
Abusing an attack's Splash Damage or Area of Effect to get enhanced performance.
- Stop Poking Me
Clicking too often on a unit will make them insult or nag you.
- Starting Units
In strategy games, you sometimes have units at the start that you can't train or create more of.
- Strong Flesh Weak Steel
It's easier to destroy something made of armored steel, like a tank, than to destroy an ostensibly flesh and blood character.
- Support Power
The player receives support from things that are not included on the in-game map.
- Tactical Rock-Paper-Scissors
Strategy games divide your units into three types, each of which is strong and weak against each of the other types.
- Tech Tree
Strategy games let you research new abilities for your units.
- Unblockable Attack
An attack that always deals damage and can't be blocked or guarded (but in most cases may be dodged or interrupted instead).
- Units Not To Scale
Infantrymen appear ridiculously large when compared to vehicles and buildings.
- Video Game Time
Fake use of a time scale means that empires rise and fall in the time it takes to take the trash out.
- Weather of War
Weather drastically affects units.
- Worker Unit
A non-combatant unit dedicated to constructing buildings or gathering resources.
- You Have Researched Breathing
Where you have to spend time researching things that should be patently obvious.
- You Require More Vespene Gas
Strategy games make you gather resources.
- Zerg Rush
Sending waves upon waves of cheap, weak units in order to overwhelm a more tech-aware enemy with sheer numbers.
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