History Main / StrategyGameTropes

13th Nov '15 8:23:47 PM DarthRevanFTW
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* AllSwordsAreTheSame \\ All weapons of a specific type will look and play exactly the same.

* AllSwordsAreTheSame \\ All weapons of a specific type will look and play exactly the same.

* AllSwordsAreTheSame StartingUnits \\ All weapons of a specific type will look and play exactly In strategy games, you sometimes have units at the same.start that you can't train or create more of.

* StartingUnits \\ In strategy games, you sometimes have units at the start that you can't train or create more of.

* StartingUnits ** NoRecycling \\ In strategy games, you sometimes have units at the start that you You can't train or create more of.scavenge debris for usable materials.

** NoRecycling \\ You can't scavenge debris for usable materials.
3rd Nov '15 12:32:15 PM DarthRevanFTW
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* EasyCommunication \\ Once you issue an order, it will be carried out instantly without having to go through any channels.
1st Jul '15 11:57:04 AM Prfnoff
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* DefenselessTransports \\ For game balance, units that carry other units have no weapons of their own.
27th Jan '14 12:54:28 AM Koveras
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* TurnBasedStrategyRealTimeCombat\\ The strategic level gameplay is turn-based but tactical engagements play out in real time.
2nd Oct '13 12:41:45 PM morenohijazo
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* HardCodedHostility \\ A faction which cannot be negotiated with and is perpetually at war with every other faction. * HeroMustSurvive \\ One of your units is a NPC that must not be allowed to die.

* HeroMustSurvive \\ One of your units is a NPC that must not be allowed to die.
19th May '13 8:28:45 AM Stratadrake
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An attack that always deals damage and can't be blocked, but can be dodged or interrupted.
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An attack that always deals damage and can't be blocked, but can blocked or guarded (but in most cases ''may'' be dodged or interrupted.interrupted instead).

Infantrymen are ridiculously large when compared to vehicles and buildings.
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Infantrymen are appear ridiculously large when compared to vehicles and buildings.
13th Apr '13 10:19:02 PM KZN02
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* AntiVehicle \\ An attack, weapon, munition, ability, etc. that is really effective against enemy vehicles.
8th Apr '13 5:15:11 PM KZN02
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* AntiInfantry \\ An attack, weapon, munition, ability, etc. that is really effective against enemies on foot.
1st Mar '13 4:43:18 PM DarthRevanFTW
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* HeroUnit \\ A ([[AuthorityEqualsAsskicking usually very powerful]]) unit that represents the PlayerCharacter or other important character in the game's storyline.
3rd Jul '12 7:21:57 PM KZN02
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* AntiArmor \\ An attack, weapon, munition, ability, etc. that is really effective against armored enemies.
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