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Wood is always shown in bundles.

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Wood is always shown in bundles. Resource icons/sprites are simplified at the cost of scale and accuracy.
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Authority Equals Asskicking has been renamed.


A ([[AuthorityEqualsAsskicking usually very powerful]]) unit that represents the PlayerCharacter or other important character in the game's storyline.

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A ([[AuthorityEqualsAsskicking ([[RankScalesWithAsskicking usually very powerful]]) unit that represents the PlayerCharacter or other important character in the game's storyline.
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* StrategicAssetCaptureMechanic\\
Simulating the capture of a strategic asset, either an abstract "Strategic Zone" or a tangible building with a specific bonus.
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A unit that is overpowered, hard to deploy and limited in number.

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A unit that is overpowered, hard to deploy and limited in number. Built to break stalemates by virtue of being a DamageSpongeBoss that can dish out as much dakka as it can take; requiring either a huge army, exploiting its weakness(es), or another unit of equal power to bring down.
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Added a trope

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* TacticalSuperweaponUnit \\
A unit that is overpowered, hard to deploy and limited in number.
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* RidiculouslyFastPopulationGrowth \\
Populations grow faster than realistic birthrates could sustain.
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Added a trope

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* NeutralsCrittersAndCreeps \\
These entities hinder both player armies and enemy factions.
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* ResourceGatheringMission\\
The main focus is gathering a certain amount of resources instead of destroying the enemy.
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* MercenaryUnits \\
Special units that are "hired" instead of "trained" or "built".

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