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"Steel isn't strong, boy... Flesssh is stronger."
In certain kinds of games, it is inexplicably easier to destroy something made of armored steel, like a tank, than to destroy an ostensibly flesh and blood character (often a boss of some sort), even without specialized weaponry. Compare Invulnerable Knuckles, Made of Iron. You know this trope is active when the best way to defend a structure is for a character to stand in front of it and take the damage as a meat-shield. This can lead to comic relief when someone starts smashing and smashing but the person either feels no pain or feels tons of pain but no respite.
There may be a (tiny) grain of Truth in Television here: living beings regenerate, albeit slowly, but steel is incapable of regenerating all by itself. Not yet, at least.
Not to be confused with Thulsa Doom's philosophy in Conan the Barbarian. Usually a case of Gameplay and Story Segregation. The Chunky Salsa Rule is a reaction to this. Played straight with Mecha-Mooks, but almost always averted with Mechanical Monsters.
— Thulsa Doom, Conan the Barbarian
Examples:
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