History Main / StrongFleshWeakSteel

15th Aug '16 4:06:51 PM htuttle
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* In ''{{X-COM}}: UFO Defense'', veteran soldiers are [[CharlesAtlasSuperpower far more powerful]] and harder to kill than tanks, because soldiers gain experience and tanks don't.

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* In ''{{X-COM}}: UFO Defense'', ''VideoGame/XCOMUFODefense'', veteran soldiers are [[CharlesAtlasSuperpower far more powerful]] and harder to kill than tanks, because soldiers gain experience and tanks don't.
14th Aug '16 1:23:08 PM UmbrellasWereAwesome
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* In ''{{VideoGame/Halo 2}}'' on Legendary difficulty, a sniper shot to any part of your armored super-soldier body would kill you. Your marine allies with their much less advanced armor could survive multiple shots.

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* In ''{{VideoGame/Halo 2}}'' on Legendary difficulty, a sniper shot to any part of your armored super-soldier body would kill you. Your marine allies with their much less advanced armor could survive multiple shots. To a lesser degree, this holds true in later ''Franchise/{{Halo}}'' games too.
28th Jul '16 2:35:44 AM harostar
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* In ''Manga/TokyoGhoul'', after realizing his [[HalfHumanHybrid condition]] is the result of his organ transplant, Kaneki tries to stab himself to damage the organ. The kitchen knife harmlessly bends against his stomach, because ghoul flesh is too tough for conventional weapons to pierce. The [[TheHunter CCG]] uses Quinque Steel, an alloy reinforced with [[HumanResources melted down ghouls]] to make it strong enough to harm them, and employs weapons made from a ghoul's predatory organ to kill them.
17th Jul '16 12:26:47 PM nombretomado
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* Taken to absurd extreme in ''Wolfschanze'' - a rather poorly made WW2 FPS from the same makers of ''{{VideoGame/Mortyr}} [[http://www.penny-arcade.com/comic/1999/07/28/ 2093-1944]]'' - in which you can take off a Tank by ''[[http://www.youtube.com/watch?v=kDM7cu89Kas kicking it enough times]]''. One Polish magazine that reviewed it dubbed the game "a ChuckNorris simulator" after the fact.

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* Taken to absurd extreme in ''Wolfschanze'' - a rather poorly made WW2 FPS from the same makers of ''{{VideoGame/Mortyr}} [[http://www.penny-arcade.com/comic/1999/07/28/ 2093-1944]]'' - in which you can take off a Tank by ''[[http://www.youtube.com/watch?v=kDM7cu89Kas kicking it enough times]]''. One Polish magazine that reviewed it dubbed the game "a ChuckNorris Creator/ChuckNorris simulator" after the fact.
23rd Jun '16 2:42:15 PM GoblinCipher
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* A conflict very common in ''MagicTheGathering'', where the colours Green and Blue are pitted against each other - the former, which represents life and "nature", is so good at dealing with metallic things that the latter, which represents inovation and is associated with technology, can only defend itself by countering spells. [[AlwaysChaoticEvil Phyrexia]], however, just takes the BodyHorror middle ground, fusing artifice with life in horrific and deadly ways.

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* A conflict very common in ''MagicTheGathering'', where the colours Green and Blue are pitted against each other - the former, which represents life and "nature", is so good at dealing with metallic things that the latter, which represents inovation innovation and is associated with technology, can only defend itself by countering spells. [[AlwaysChaoticEvil Phyrexia]], however, just takes the BodyHorror middle ground, fusing artifice with life in horrific and deadly ways.
24th Apr '16 5:53:46 PM Quanyails
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*** This has actually carried over into ''VideoGame/WorldOfWarcraft''. The battlegrounds Strand of the Ancients and Isle of Conquest, and the outdoor BG Wintergrasp all included or relied upon the use of several of the above vehicles to achieve certain objectives, the problem was that while player HP and power increased over the course of the Wrath of the Lich King xpac they were introduced, the vehicles themselves' power and Hp remained static and constant. By the end of the WoLK xpac, several of these vehicles were so far behind in terms of health - particularly the Glaives, which had about 35,000 health (about as much as a player) but utterly lacked any of the [=PCs=] defensive options or stats - they could be literally two-shot by any well-geared player. This made these BGs rather frustrating, particularly if you were relying on those Glaives, as even with a strong and vigilant escort force, both available Glaives could be obliterated by a single Rogue or Feral Druid attacking from stealth. The current xpac, Cataclysm, has significantly buffed all these vehicles' damage and health to the point where a single player can no longer easily wipe out a Demolisher in under ten seconds, but it remains to be seen whether increasing PC power will bring us back to where we were at the end of ''[=WoTLK=]''.

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*** This has actually carried over into ''VideoGame/WorldOfWarcraft''. The battlegrounds Strand of the Ancients and Isle of Conquest, and the outdoor BG Wintergrasp all included or relied upon the use of several of the above vehicles to achieve certain objectives, the problem was that while player HP and power increased over the course of the Wrath ''Wrath of the Lich King xpac King'' expansion pack they were introduced, the vehicles themselves' power and Hp remained static and constant. By the end of the WoLK xpac, ''[=WotLK=]'', several of these vehicles were so far behind in terms of health - particularly the Glaives, which had about 35,000 health (about as much as a player) but utterly lacked any of the [=PCs=] defensive options or stats - they could be literally two-shot by any well-geared player. This made these BGs [=BGs=] rather frustrating, particularly if you were relying on those Glaives, as even with a strong and vigilant escort force, both available Glaives could be obliterated by a single Rogue or Feral Druid attacking from stealth. The current xpac, Cataclysm, expansion pack, ''Cataclysm'', has significantly buffed all these vehicles' damage and health to the point where a single player can no longer easily wipe out a Demolisher in under ten seconds, but it remains to be seen whether increasing PC power will bring us back to where we were at the end of ''[=WoTLK=]''.''[=WotLK=]''.
28th Mar '16 2:18:46 AM Grudgeal
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* In the ''VideoGame/CommandAndConquer'' series, a recurring gameplay motif is that shells damage tanks and buildings, while bullets damage infantry. This means that tanks will require multiple shots from their main gun to kill even a single infantryman and will likely kill him quicker by [[CarFu running him over]], while a machine-gun using hummer can kill its weight in infantry easily. Similarly, grenadiers or bazooka-using infantry counter tanks, but not regular foot soldiers.
17th Jan '16 4:07:18 AM PicardsDouble
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** The metal based Geth enemies throughout the series are less durable than their flesh and blood counterparts.
6th Jan '16 2:52:18 PM CaptainCrawdad
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* Real Life: Bonesaws. Even though it stands to reason that a mechanical circular blade can easily tear flesh, it is designed to be unable to penetrate through tough tissue, yet it can saw through bones or plaster with ease. Don't let [[VideoGame/TeamFortress2 the Medic]] tell you otherwise.
** Of course, they are ''not'' circular saws. Bonesaws use a rapid back and forth movement small enough to not tear soft tissue, but which rapidly saws through hard materials like bone. In the same way a glass blade would shatter on impact with, say, a rock, while a steel blade would only get a dent.

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* Real Life: Bonesaws. Even though it stands to reason that a mechanical circular blade can easily tear flesh, it is designed to be unable to Bonesaws penetrate through tough tissue, yet it can saw through bones or hard, rigid substances like plaster with ease. Don't let [[VideoGame/TeamFortress2 and bone, but not soft substance like flesh. This is because the Medic]] tell you otherwise.
** Of course, they are ''not'' circular saws. Bonesaws use a rapid
saw doesn't spin, it vibrates back and forth movement small enough to forth, chipping away at substances that do not tear soft tissue, give, but which rapidly saws through hard materials like bone. In the same way a glass blade would shatter on impact with, say, a rock, while a steel blade would only get a dent.simply pushing back malleable substances.
5th Jan '16 7:16:42 AM zarpaulus
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* In the ''Literature/NewJediOrder'' series the Yuuzhan Vong exclusively use OrganicTechnology that often outperforms the drytech of the New Republic. Conquering or destroying vast stretches of the galaxy. Though in the final book it's noted that the Vong are running short on ships more quickly since fabrication is faster than growth.
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