History Main / StrongFleshWeakSteel

12th Oct '16 12:52:26 AM SSJMagus
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* In the ''Literature/NewJediOrder'' series the Yuuzhan Vong exclusively use OrganicTechnology that often outperforms the drytech of the New Republic. Conquering or destroying vast stretches of the galaxy. Though in the final book it's noted that the Vong are running short on ships more quickly since fabrication is faster than growth.

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* In the ''Literature/NewJediOrder'' series the Yuuzhan Vong exclusively use OrganicTechnology that often outperforms the drytech of the New Republic. Conquering or destroying vast stretches of the galaxy. Though in the final book it's noted that the Vong are running short on ships more quickly since fabrication is faster than growth. They had able to build up a massive fleet prior to the invasion because the Yuuzhan Vong had been preparing for a ''very'' long time, and didn't really count how long the war would take or how much of a fight the New Republic and Imperial Remnant would put up.
6th Oct '16 8:44:37 AM RazorSmile
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* ''VideoGame/{{Oni}}'': In a game full of plasma weapons, mercury-tipped sniper arrows and good old fashioned pistols, the most dangerous weapons are still Konoko's fists.

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* ''VideoGame/{{Oni}}'': In a game full of plasma weapons, mercury-tipped sniper arrows and good old fashioned pistols, the most dangerous weapons are still Konoko's fists.
fists. She also takes more damage from enemy melee attacks than from their firearms.
6th Oct '16 8:41:48 AM RazorSmile
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* ''VideoGame/{{Oni}}''In a game full of plasma weapons, mercury-tipped sniper arrows and good old fashioned pistols, the most dangerous weapons are still Konoko's fists.

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* ''VideoGame/{{Oni}}''In ''VideoGame/{{Oni}}'': In a game full of plasma weapons, mercury-tipped sniper arrows and good old fashioned pistols, the most dangerous weapons are still Konoko's fists.
6th Oct '16 8:40:41 AM RazorSmile
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* ''VideoGame/{{Oni}}''In a game full of plasma weapons, mercury-tipped sniper arrows and good old fashioned pistols, the most dangerous weapons are still Konoko's fists.
15th Aug '16 4:06:51 PM htuttle
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* In ''{{X-COM}}: UFO Defense'', veteran soldiers are [[CharlesAtlasSuperpower far more powerful]] and harder to kill than tanks, because soldiers gain experience and tanks don't.

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* In ''{{X-COM}}: UFO Defense'', ''VideoGame/XCOMUFODefense'', veteran soldiers are [[CharlesAtlasSuperpower far more powerful]] and harder to kill than tanks, because soldiers gain experience and tanks don't.
14th Aug '16 1:23:08 PM UmbrellasWereAwesome
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* In ''{{VideoGame/Halo 2}}'' on Legendary difficulty, a sniper shot to any part of your armored super-soldier body would kill you. Your marine allies with their much less advanced armor could survive multiple shots.

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* In ''{{VideoGame/Halo 2}}'' on Legendary difficulty, a sniper shot to any part of your armored super-soldier body would kill you. Your marine allies with their much less advanced armor could survive multiple shots. To a lesser degree, this holds true in later ''Franchise/{{Halo}}'' games too.
28th Jul '16 2:35:44 AM harostar
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Added DiffLines:

* In ''Manga/TokyoGhoul'', after realizing his [[HalfHumanHybrid condition]] is the result of his organ transplant, Kaneki tries to stab himself to damage the organ. The kitchen knife harmlessly bends against his stomach, because ghoul flesh is too tough for conventional weapons to pierce. The [[TheHunter CCG]] uses Quinque Steel, an alloy reinforced with [[HumanResources melted down ghouls]] to make it strong enough to harm them, and employs weapons made from a ghoul's predatory organ to kill them.
17th Jul '16 12:26:47 PM nombretomado
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* Taken to absurd extreme in ''Wolfschanze'' - a rather poorly made WW2 FPS from the same makers of ''{{VideoGame/Mortyr}} [[http://www.penny-arcade.com/comic/1999/07/28/ 2093-1944]]'' - in which you can take off a Tank by ''[[http://www.youtube.com/watch?v=kDM7cu89Kas kicking it enough times]]''. One Polish magazine that reviewed it dubbed the game "a ChuckNorris simulator" after the fact.

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* Taken to absurd extreme in ''Wolfschanze'' - a rather poorly made WW2 FPS from the same makers of ''{{VideoGame/Mortyr}} [[http://www.penny-arcade.com/comic/1999/07/28/ 2093-1944]]'' - in which you can take off a Tank by ''[[http://www.youtube.com/watch?v=kDM7cu89Kas kicking it enough times]]''. One Polish magazine that reviewed it dubbed the game "a ChuckNorris Creator/ChuckNorris simulator" after the fact.
23rd Jun '16 2:42:15 PM GoblinCipher
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* A conflict very common in ''MagicTheGathering'', where the colours Green and Blue are pitted against each other - the former, which represents life and "nature", is so good at dealing with metallic things that the latter, which represents inovation and is associated with technology, can only defend itself by countering spells. [[AlwaysChaoticEvil Phyrexia]], however, just takes the BodyHorror middle ground, fusing artifice with life in horrific and deadly ways.

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* A conflict very common in ''MagicTheGathering'', where the colours Green and Blue are pitted against each other - the former, which represents life and "nature", is so good at dealing with metallic things that the latter, which represents inovation innovation and is associated with technology, can only defend itself by countering spells. [[AlwaysChaoticEvil Phyrexia]], however, just takes the BodyHorror middle ground, fusing artifice with life in horrific and deadly ways.
24th Apr '16 5:53:46 PM Quanyails
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*** This has actually carried over into ''VideoGame/WorldOfWarcraft''. The battlegrounds Strand of the Ancients and Isle of Conquest, and the outdoor BG Wintergrasp all included or relied upon the use of several of the above vehicles to achieve certain objectives, the problem was that while player HP and power increased over the course of the Wrath of the Lich King xpac they were introduced, the vehicles themselves' power and Hp remained static and constant. By the end of the WoLK xpac, several of these vehicles were so far behind in terms of health - particularly the Glaives, which had about 35,000 health (about as much as a player) but utterly lacked any of the [=PCs=] defensive options or stats - they could be literally two-shot by any well-geared player. This made these BGs rather frustrating, particularly if you were relying on those Glaives, as even with a strong and vigilant escort force, both available Glaives could be obliterated by a single Rogue or Feral Druid attacking from stealth. The current xpac, Cataclysm, has significantly buffed all these vehicles' damage and health to the point where a single player can no longer easily wipe out a Demolisher in under ten seconds, but it remains to be seen whether increasing PC power will bring us back to where we were at the end of ''[=WoTLK=]''.

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*** This has actually carried over into ''VideoGame/WorldOfWarcraft''. The battlegrounds Strand of the Ancients and Isle of Conquest, and the outdoor BG Wintergrasp all included or relied upon the use of several of the above vehicles to achieve certain objectives, the problem was that while player HP and power increased over the course of the Wrath ''Wrath of the Lich King xpac King'' expansion pack they were introduced, the vehicles themselves' power and Hp remained static and constant. By the end of the WoLK xpac, ''[=WotLK=]'', several of these vehicles were so far behind in terms of health - particularly the Glaives, which had about 35,000 health (about as much as a player) but utterly lacked any of the [=PCs=] defensive options or stats - they could be literally two-shot by any well-geared player. This made these BGs [=BGs=] rather frustrating, particularly if you were relying on those Glaives, as even with a strong and vigilant escort force, both available Glaives could be obliterated by a single Rogue or Feral Druid attacking from stealth. The current xpac, Cataclysm, expansion pack, ''Cataclysm'', has significantly buffed all these vehicles' damage and health to the point where a single player can no longer easily wipe out a Demolisher in under ten seconds, but it remains to be seen whether increasing PC power will bring us back to where we were at the end of ''[=WoTLK=]''.''[=WotLK=]''.
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