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Critical Existence Failure
"It doesn't matter how much health you have. It's just... Are you dead yet? Are you dead or are you alive? If you are alive, continue fighting. If you are dead, retry."
Kung-Fu Jesus; Lets Play God Hand

No matter how much you get hurt or what it is that's doing the damage, the worst you'll show for it is blood decals on your suit. You laugh as Universal Poison does 5 points of damage per step, you shrug off the flying chainsaw robots like nothing, and you're perfectly fine as long as you have one Hit Point left. However, if something removes that last point, even if it was the slightest of injuries, it can cause you to have a sudden Critical Existence Failure and explode in a spray of gore.

Those subject to this seem to be held together more by their own life force than anything tangible, as the act of dying instantly makes them as durable as wet tissue paper in a blender.

Most of this is a function of fair gameplay, especially fighting games, where making a character weaker over time would just make them progressively more vulnerable and susceptible to damage. (Of course, that doesn't make Cherry Tapping any less painful.)

Compare Strong Flesh Weak Steel. See also Wafer Thin Mint, which goes outside of games. The Chunky Salsa Rule and Subsystem Damage are this trope's opposites in some ways. If Critical Existence Failure is always a danger, the character is a One Hit Point Wonder.

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