History Main / CriticalExistenceFailure

5th Feb '16 2:24:00 PM justanid
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Given that this is nearly a UniversalTrope, only aversions and notable examples go here.
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Given that this is nearly a UniversalTrope, {{Universal Trope|s}}, only aversions and notable examples go here.
14th Sep '15 8:37:05 AM ultima-e
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[[foldercontrol]] [[folder: Anime & Manga]] * Parodied in ''Manga/{{Gintama}}'' when the characters find themselves inside a JRPG. Hijikata, perfectly sound albeit having just 1 HP due to a game glitch, [[ScratchDamage slightly bumps his foot into a wooden sign]] and instantaneously drops dead, complete with a coffin. [[/folder]]
22nd Aug '15 2:01:20 PM Galacton
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No matter how much you get hurt or what it is that's doing the damage, the worst you'll show for it is [[ShowsDamage blood decals on your suit]]. You laugh as UniversalPoison does five points of damage per step, you shrug off the flying chainsaw robots [[OverdrawnAtTheBloodBank using your blood to make abstract art]] like nothing, and you're perfectly fine as long as you have one {{Hit Point|s}} left. However, if something removes that last point, even if it was [[ScratchDamage the slightest or most insignificant of injuries]], it can cause you to have a sudden Critical Existence Failure and [[LudicrousGibs explode in a spray of gore]]. Those subject to this seem to be held together more by their own life force than anything tangible, as the act of dying instantly makes them as durable as wet tissue paper in a blender. Most of this is a [[AcceptableBreaksFromReality function of fair gameplay]], especially in fighting games where making a character weaker over time would just [[UnstableEquilibrium make them progressively more vulnerable and susceptible to damage]]. Of course, that doesn't make CherryTapping any less painful. It also allows [[ViolationOfCommonSense certain tactics]] that would not work in RealLife to work in the game (e.g. {{rocket jump}}ing, bunny-hopping to reduce damage taken, or running into suppressing fire to either act as a shield for the guys behind you or just get close enough to use that OneHitKill weapon).
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Video game characters on average are [[SuperToughness incredibly tough]]. No matter how much you get hurt or what it is that's doing the damage, the worst you'll show for it is [[ShowsDamage blood decals on your suit]]. You laugh as UniversalPoison does five points of damage per step, you shrug off the flying chainsaw robots [[OverdrawnAtTheBloodBank using your blood to make abstract art]] like nothing, and you're perfectly fine as long as you have at least one {{Hit Point|s}} left. However, if something removes that last point, even if it was [[ScratchDamage the slightest or most insignificant of injuries]], an apple falling on your head]], it can will cause you to have a sudden experience Critical Existence Failure and [[LudicrousGibs explode in keel over like you had a spray of gore]]. [[DeathNote sudden inexplicable heart attack]]. Those subject to this seem to be held together more by their own life force than anything tangible, as the act of dying instantly makes them as durable as wet tissue paper in a blender. Most of this is a [[AcceptableBreaksFromReality function of fair gameplay]], especially in fighting games where making a character weaker over time would just [[UnstableEquilibrium make them progressively more vulnerable and susceptible to damage]]. Of course, that doesn't make CherryTapping any less painful. It also allows [[ViolationOfCommonSense certain tactics]] that would not work be downright crazy in RealLife to work in the game (e.g. using explosions for a makeshift {{rocket jump}}ing, jump}} because you have enough HP to survive the explosion, bunny-hopping to reduce total damage taken, or running into suppressing fire to either act as a shield for the guys behind you or just get close enough to use that a OneHitKill weapon).
12th May '15 10:28:28 AM nombretomado
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-->-- '''LetsPlay/KungFuJesus'''; ''LetsPlay GodHand'' [[http://lparchive.org/LetsPlay/GodHand/]]
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-->-- '''LetsPlay/KungFuJesus'''; ''LetsPlay GodHand'' VideoGame/GodHand'' [[http://lparchive.org/LetsPlay/GodHand/]]
7th Jul '14 6:06:51 PM ThraggLootrippa
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Most of this is a [[AcceptableBreaksFromReality function of fair gameplay]], especially in fighting games where making a character weaker over time would just [[UnstableEquilibrium make them progressively more vulnerable and susceptible to damage]] Of course, that doesn't make CherryTapping any less painful. It also allows [[ViolationOfCommonSense certain tactics]] that would not work in RealLife to work in the game (e.g. {{rocket jump}}ing, bunny-hopping to reduce damage taken, or running into suppressing fire to either act as a shield for the guys behind you or just get close enough to use that OneHitKill weapon).
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Most of this is a [[AcceptableBreaksFromReality function of fair gameplay]], especially in fighting games where making a character weaker over time would just [[UnstableEquilibrium make them progressively more vulnerable and susceptible to damage]] damage]]. Of course, that doesn't make CherryTapping any less painful. It also allows [[ViolationOfCommonSense certain tactics]] that would not work in RealLife to work in the game (e.g. {{rocket jump}}ing, bunny-hopping to reduce damage taken, or running into suppressing fire to either act as a shield for the guys behind you or just get close enough to use that OneHitKill weapon).
28th Mar '14 12:37:19 AM DeepRed
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Has some overlap with DeathOfAThousandCuts, since any attack that inflicts even ScratchDamage can ultimately land a KO. Compare StrongFleshWeakSteel, and see also TheLastStraw, when a proverbial straw breaks the camel's back.
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Has some overlap with DeathOfAThousandCuts, DeathOfAThousandCuts and NoKillLikeOverkill, since any attack that inflicts even ScratchDamage can ultimately land a KO. Compare StrongFleshWeakSteel, and see also TheLastStraw, when a proverbial straw breaks the camel's back.
17th Mar '14 10:13:43 AM pionoplayer
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* CriticalExistenceFailure/{{Roleplay}}
10th Mar '14 9:39:35 PM wizardcrying
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More fixing.
If CriticalExistenceFailure is ''always'' a danger, regardless of the attack, the character is a OneHitPointWonder. On the other hand, if it doesn't occur immediately upon zero HitPoints, but waits for just one more hit to land, then the owner possesses a LastChanceHitPoint.
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If CriticalExistenceFailure Critical Existence Failure is ''always'' a danger, regardless of the attack, the character is a OneHitPointWonder. On the other hand, if it doesn't occur immediately upon zero HitPoints, but waits for just one more hit to land, then the owner possesses a LastChanceHitPoint.
10th Mar '14 9:37:47 PM wizardcrying
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Fixed poor formatting.
No matter how much you get hurt or what it is that's doing the damage, the worst you'll show for it is [[ShowsDamage blood decals on your suit]]. You laugh as UniversalPoison does five points of damage per step, you shrug off the flying chainsaw robots [[OverdrawnAtTheBloodBank using your blood to make abstract art]] like nothing, and you're perfectly fine as long as you have one {{Hit Point|s}} left. However, if something removes that last point, even if it was [[ScratchDamage the slightest or most insignificant of injuries]], it can cause you to have a sudden CriticalExistenceFailure and [[LudicrousGibs explode in a spray of gore]].
to:
No matter how much you get hurt or what it is that's doing the damage, the worst you'll show for it is [[ShowsDamage blood decals on your suit]]. You laugh as UniversalPoison does five points of damage per step, you shrug off the flying chainsaw robots [[OverdrawnAtTheBloodBank using your blood to make abstract art]] like nothing, and you're perfectly fine as long as you have one {{Hit Point|s}} left. However, if something removes that last point, even if it was [[ScratchDamage the slightest or most insignificant of injuries]], it can cause you to have a sudden CriticalExistenceFailure Critical Existence Failure and [[LudicrousGibs explode in a spray of gore]].
7th Mar '14 10:22:37 AM pionoplayer
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* CriticalExistenceFailure/{{Roleplay}}
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