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Meneth
topic
12:44:58 PM Apr 24th 2013
There's something wrong with all the folders. Their markup is displayed directly, and they can't be closed. Despite my best attempts, I can't fix it.
Snippyshelf7
topic
04:10:21 PM Sep 3rd 2012
Is the Goldeneye example under Video Games really a spoiler?
UltramarineAlizarin
08:03:10 PM Feb 19th 2013
Not at all. Consider it removed.
PsychoFreaX
topic
06:37:30 AM Sep 8th 2011
Can this trope be justified with the fact that adrenaline helps the characters to still be able to perform just as well even when their health heavily drops? As in lower health means they'll be physically weaker but then lower health also = more danger = more adrenaline which makes up for being on low physical health.
MrDeath
07:27:30 AM Sep 8th 2011
Not really. That's more like Heroic Second Wind or Heroic Willpower. This is where a character is physically unaffected by what should be serious injuries so long as he's got 1 HP left.
EffStar
topic
08:21:55 PM Jun 26th 2011
Has anybody else noticed that there are 16 entries in the Tabletop Games category and 14 of them are aversions? Only D&D and Magic: the Gathering are described as playing the trope straight (and Magic is already listed under another category). If there are so many tabletop games where non-lethal injuries hamper your character, the aversions are not notable. I don't see a reason for them to be listed here instead of in Subsystem Damage.
Nocturna
11:38:19 AM Aug 17th 2011
I would agree that the aversions don't need to be listed here; I think aversions are common enough (not to mention have their own trope page) that they don't need to be (shouldn't be) posted on this page.
TriniKrusader
topic
06:39:25 PM Apr 11th 2011
Does the Samurai Shodown series count? You can cut your enemy in two, make them spray blood and fall over, or just kill them cleanly (and have them carted off in a coffin)... just by having the last attack of the last round being a slash.
NextTime
topic
11:20:20 PM May 31st 2010
I deleted this: "* Averted and played straight in Metal Arms: Glitch in the System: most enemies in the game can take body part damage, such as: arms that hang limply unless firing (where recoil takes over), limping and blowing off their head or even their whole upper body, leaving a pair of legs to run around wildly until they are destroyed. Glitch, however, remains fine until all of his energy is gone, causing him to explode spectacularly." because there was another entry for this game. I preferred the other one because it was bigger and had a rationalization for the trope.
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