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Sudden Game Interface

Unseen Feminine Voice: -musical chime- Would you like to distribute abilities now? Yes/No
Harry: Um, Hagrid, what's that?
Hagrid: That's proof that yer a wizard, 'Arry. The Narrator. Ya see, life is like a game, no, no, life is a game, ya that's right and the wizards are the players. Now, don't go moving no points around til yeh know what yer doing, 'Arry.

You're living an otherwise normal life when weird things start happening. You find yourself hearing voices or seeing things you never were aware of before. You find yourself bound by strange rules and, when they come into conflict with what you had accepted as physical laws, it's often physics that break first. You're still in the same world and your friends and family are living out their lives. If you have a day job or a school schedule you may still have to show up, even if it means facing endless repetitions of what you remember. Congratulations, you're at the corner of a Game Mechanics Verse and a Broken Masquerade.

There's many ways your path can take and, even surrounded by familiar people, you might be forced to go alone.

Yes, you're in a subtrope of RPG Mechanics Verse. In most of those worlds and stories it's generally not surprising to the average denizen that physics works by die mechanics or that the tech/magic for Head's Up Displays exist, but this trope focuses on plots where 'reality' comes as a complete surprise to at least one character. It could be that they're seeing behind a Masquerade for the first time to the Character Sheet they've always had, or they're leaving behind their Muggle society for a more Genre Savvy one.

It could be an artificial intrusion of an apparently programmed interface that either acts as a barrier/overlay to the underlying reality or begins to rewrite it, such as a gameshow being enforced by Sufficiently Advanced Aliens or a pantheon's main god deciding one day to literally play with dice. It could be a freshly minted pocket universe populated by clones of 'real' people without their consent or a "Groundhog Day" Loop where the only way to break it is to play the game. The universe can even start acquiring updates/patches with or without an approachable system administrator.

While the main focus is on video games and the visual tricks they pull this is also open to statless board games and, in theory, there could easily be a character invaded by a pure Tabletop RPG. An intangible Dungeon Master could suddenly start 'following' someone around audibly narrating their actions and allowing them to ask for dice rolls that affect/overwrite causality.

Compare No Fourth Wall. Acts as a Game Changer. Often used as a framing device for a Fix Fic. Relative of Trapped in TV Land and The Game Come to Life. Sometimes appears in actual games as a form of Gameplay and Story Integration.

Situations where it might be a surprise to the audience that the world runs on video game logic, but not to the characters, better fit the supertrope. For systems where life is as hackable as computer code, but game elements don't appear, see Rewriting Reality. Overlaps with some of the stranger stories in The Game Plays You.


Examples

    open/close all folders 

    Anime and Manga 
  • Ore No Nounai Sentakushi Ga Gakuen Love Come O Zenryoku De Jama Shiteiru: Protagonist lives with Visual Novel mechanics forced onto his personal life: he's occasionally forced to pick his next action out of a very limited list of choices presented to him by the unseen Narrator and supernaturally appearing text. The choices are twisted, audacious, flippant, inescapable, loaded, reality-bending, never explained, never foreshadowed. Thank God it's a romantic comedy and he's trying his best to be a nice guy.
    • The title translates as My Mental Choices are Completely Interfering with my School Romantic Comedy.

    Fan Works Peggy Sue 
  • There are at least two fanfiction.net groups collecting this trope: Video Game Plot and The Video Game Plot.
  • Harry Potter: Game of the Year Edition by Casey W has a Harry Potter Peggy Sue from his accidental death at the graveyard to a New Game+ of avatar statues. It takes him two tries to get all the way from his parents' death to his eleventh birthday, but he does unlock a secret 'wand select' menu and a pleasant print manual for the beta-test of his system.
  • Harry Potter and the Train to Nowhere by Joshua The Evil Guy has a Harry Potter Take a Third Option at Kings Cross Station. "Harry Potter and the Arcade" has a slightly bugged avatar selection, an epically expanded interface and the theme music's nice. Even on Easy mode, the world is huge and full of secrets, Challenges, Creation Stations and a rigid checkpoint system that forcibly rewinds Harry when he fails Objectives. Fortunately he has a Pause function and boosts from his equipment and familiars. Battle is carried out Final Fantasy style and Harry builds his party from a selection of canon and crossover characters.
  • The Adventures Of Harry Potter, the Video Game: Exploited by michaelsuave has a Harry Potter die in the Forbidden Forest and wind up in front of a Game Over screen. After going a bit nuts he winds up in a version of Surrey bounded by an Invisible Wall and full of quests and secrets like the very painful cat Arena. He quickly finds he can grind simple tasks by failing them repeatedly and that jumping costs no endurance, unlike walking, so he bounds everywhere as he does everything he can to make his level and stats climb higher and higher...
  • Harry Potter: New Game Plus by brenco opens with Harry Potter watching his Good Ending scroll by as a text epilogue. After starting his New Game+ he finds that the Hogwarts staff has been shuffled. Many characters have been reduced to Stock NPCs, although Hagrid manages to override his static programming and hug the boy when Harry has a breakdown. Exploiting a clipping bug, Harry manages to escape into the 'real world' where he lives comfortably for a few years until he finds out about how games work and, after a lot of research, decides to go back in. One of the chapters is a Strategy Guide for a very variable SNES RPG starring our hero...
  • Naruto: Game of the Year Edition by Majin Hentai X, has a Naruto Peggy Sue from his death at the Valley of the End to an arena of unlockable avatar statues. Each statue is a timeline in need of repair and the dedicated sysadmin staff may actually be Shinto gods. The amount of severe Game Breaking Bugs means that Jiraiya gets signed on as support staff. Too bad he's a target for assassins from soon after his birth... Each death before he receives his headband means he has to start over from the beginning and it takes him a long time to make it to that first checkpoint.
  • Naruto the Videogame by Chibi-Reaper is the Trope Maker. Thanks to free saving and, eventually, loading, the assassins targeting his baby self are defeated by trial and error. Besides Basic Naruto, the main avatar shown in use is the Jester which increases a lot of skills at the expense of needing to wear themed clothing.
  • Naruto: Ramen Days by Rathanel has Naruto Peggy Sue from his death at the Sand-Sound Invasion to just before the Wave Arc. The interface is supposed to be a lot more user friendly, but the Kyuubi has disabled the hint menu, so it takes him five lives to make it past the tutorial and reach the first checkpoint after the Chunin Exams, which means it's impossible for him to reload and save the life of the Hokage before he knew he was in danger. His unlocked teammates see the menus and retain memories through reloads as well.
  • Death's Favorite Game by TheSilentJackofallTrades has Master Chief complete Halo 3 on Legendary mode, unlocking avatars and a ton of perk-granting achievements, then Peggy Sue to before the Fall of Reach on Easy mode, where he dies almost immediately...
  • The very NSFW Per-Verse by TattleTail has Xander Peggy Sue from the Sunnydale Crater to the beginning of the series. He's offered a choice of different worlds to rebuild with the points earned from his last playthrough. The Alternate Universe where they're all superheroes is tempting, but he ultimately decides on the kinkiest one available. His Diegetic Interface is a nicely designed smartphone, which he puts to good use.
  • In The Life Is A Game Multiverse a shared cast of Reality Warpers try to save worlds by empowering characters. There is no free saving or loading, no resurrection of KO'd protagonists (other than controlled bouts in Marvel vs. Capcom) and all reality resets come at a great cost. That said, it gets pretty over the top. PCs unlocking harems is also a recurring theme.
    • One of their notable works, Mass Effect: Life is a Game by 117Jorn and its sequel by RebukeX7, has a Reality Warper offer Male!Paragon!Shepard a one-way trip from Mass Effect 3's endgame to the beginning of the series. Upon arriving in his past, Shepard realizes that a Female!Renegade!Shepard has accidentally fallen into his world as well, so he introduces her as his wife.

    Fan Works Standard Overlay 

    Film Live Action 
  • In the film adaptation of Jumanji, the classic example of The Game Come to Life, shortly after Alan and Sarah start to play, each roll of the dice unleashing scores of animals and Hostile Weather on the town, Alan gets sucked in and Sarah flees. Years later, she finds out that the game has been very quietly running very quietly in the background of her entire adult life. Subverted in that Alan and Sarah only Peggy Sue back to their childhood after the game is over and the damage is undone. They use their adult memories to make better choices this time through.
    • Possibilities include the game rewinding time or it creating a simulated copy of the Earth in a pocket reality and running it for years.
    • As opposed to Zathura; while it's quickly apparent to the characters in that movie that they're Trapped in TV Land, Sarah has no idea that she still is too.

    Video Games 
  • When Shirou stumbles into the Heaven's Feel and becomes a master in Fate/stay night he's gifted with a viewable Character Sheet that explains about the Heroes, their skills, stats and abilities, all in RPG Mechanics Verse terms, even how many turns an area spell lasts for. More than once the characters quantify mana in dialogue, and then spend the rest of the scene treating it literally like MP. This does not get him, or much of the main cast for that matter, out of going to school.
    • It should be noted, however, that Servants' abilities are something that every master views differently based on what feels natural to them. The whole 'RPG Character Sheet' method is simply Shirou's subconscious way of quantifying the information.
  • Persona 3 has the protagonist stumble into what amounts to a pocket universe that's merging with the real world. Awakening his Persona allows him to feel when his stats go up, usually in town or at school, and the Social Links he makes enhance his affinity for the Suits of Tarot cards he uses in patterns on a Fusion Table to summon entities.
  • The bottom screen in Shin Megami Tensei IV doesn't even exist until you get your cyber-gauntlet, as part of the hero discovering that his quasi-medieval society is simply the surface. It provides mapping functions, Augmented Reality for icons to appear in dungeons, and a menu screen for controlling your demons.

    Visual Novels 
  • CLANNAD has a mundane town being influenced by an 'Illusionary World' that gives orbs whenever people meet certain acheivements. The protagonists start employing Peggy Sue methods to collect them all. Viewing the Visual Novel and the anime as a linked timeline, work done in the first makes for a a happy Reset Button Ending for the family.

    Webcomics 
  • Han Jee-Han wakes one morning to find he can see tags floating above the heads of everyone, including himself, because he's become The Gamer. He soon stumbles into a secret world of fighters and martial artists who can create and break instant dungeons. Han's abilities are uniquely aspected among 'natural ability users', in that he can see stats, his body and mind grow through pop-up quests and exercises, and he has a Grid Inventory. While it allows him to interact in new ways, his view of the world isn't more 'real' than anyone else's.
  • When Dongtae accidentally rolls one of the Dice: The Cube That Changes Everything he allows a nebulous Game Master access to his phone. The Objectives provided give him more dice which he uses to boost his previously hidden Character Sheet which had unluckily been all ones. It's apparent from one of the sequences that all souls in his world roll for their permanent stats before starting a new life, but forget everything on being born.
  • Subverted by Homestuck. No-one, besides possibly John, seems surprised that Sburb creates and manipulates physical matter. Programming languages like ~ATH can alter reality anyway. The class and tier system are game elements, but the countdown doesn't create the meteors. They were already there. The Peggy Sue loop only happens when they're already Trapped In Game Land.
  • A Not So Portable Comic, by Not-A-Hazard, is a fan comic based on Persona 3 Portable. The narrator immediately declares the (originally featureless) Author/Audience Avatar to be a girl because they played the original on the PS2, and so the change of pace is the only thing that will keep the game interesting. It shuttles up and down the Sliding Scale of Fourth Wall Hardness at breakneck speeds, allowing for cool Genre Blindness jokes to exist along everything else.


Speechbubbles InterruptionMetafiction Demanded This IndexTheme Tune Cameo
Stillborn SerialFanfic TropesSuetiful All Along
Stable Time LoopTime Travel TropesTemporal Paradox

alternative title(s): Life Is A Game
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