"There are, and have been, many wars, between opposites, between friends, between ancient enemies... But this, this war... Who are the sides? When allies wreak ruin and enemies take tea, when what was fought over is long destroyed, when there is nothing left to lose, for those who fight are deathless, what is the purpose of war? You tell me."
The Destroy the Godmodder
series is a group of play-by-post games on the Minecraft Forums. The series takes place in the world of Minecraft
, which is being terrorized by a very powerful player known as the Godmodder
. The Godmodder possesses the uncanny ability to block nearly every attack
thrown at him, which makes the titular goal very nearly a lost cause. However, it is possible to beat him! You just have to use attacks that can't be blocked, or godmodded, or counter-godmod one of his blocks.
The game is managed by the Game Master
, who (in-universe) posts using an Update Terminal, letting them control a mysterious force known as The Narrative, changing the very plot of reality
. In real life, though, the GM just takes all of the actions the players have done every turn and responds to them, determining whether they fail
or not, and if not, how successful they are.
In addition to attacking the Godmodder, the players can summon entities to help out in the battle. These entities, depending on how long they were charged for, can become very powerful and hard to kill. Given the huge playerbase, there tends to be a lot of entities on the field at any given time, leading to some epic moments. The Godmodder and his allies will summon entities as well, some even being bosses, which leads to huge boss battles.
The first game, aptly titled Destroy the Godmodder, was started by TT2000 on December 7th, 2012. It details the Godmodder
's rampage on GenericCraft, a suitably generic Minecraft server. Over time, a dedicated playerbase started to form, intent on seeing the game to completion. In a saga that took nearly 9 months, the players had to deal with many different things, such as Terrors (giant Minecraft mobs), a dimensional monster, Death himself, a reality-breaking Glitch, the Godmodder's massive ingame house, the Godmodder's ingame promotion to Admin rank on the server, and his last weapon, the Anti-Chuck Norris Turret Tank.
The second game, Destroy the Godmodder 2: Operator!
, was started by TwinBuilder on September 1st, 2013. It details the Godmodder's life after he ragequit GenericCraft, creating his own server, GodCraft, where he would trap every single Minecraft player, allowing him to terrorize them all at once. In a truly epic storyline that has taken over a year and shows no signs of stopping, the Anti-Godmodders have been formed anew, and in addition to the Godmodder's hijinks, had to deal with The Homestuck Invasion, a huge fleet comprised of the villains of Homestuck
. Now, all players face new threats from the Arrival and the mysterious Employer. This game is split into Acts as a result of its fleshed-out storyline:
Act One - Regenesis
: In which the stage is set. The game started here, with less of an emphasis on story and more of an emphasis on gameplay. However, it was apparent by its end that something greater was happening.
Intermission - Binary
: In which a conflict is laid. Due to some issues with his computer
, TwinBuilder was unable to update, resulting in this player-controlled intermission.
Act Two - Invasion
: In which everything shatters. Forces from universes beyond Minecraft invade, threatening the balance of the already-fragile war. It was in this Act that the game really took off, adding many new gameplay features and heavily expanding the story.
Intermission Two - Parables
: In which a lesson is learned. Acting as a prologue to later acts and a nice bookend to Act 2, the history of the Psi-Godmodding War, the backstory of the game, was revealed.
Act Three - Descent
: In which things fall apart. The governments of the world have devised a plan called the Counteroperation to end the Godmodder's tyranny, culminating in a machine called Project Binary. However, the machine has organized its own group with separate goals. This act was more like the original game than Act Two was, and brought in more gameplay features that proved to be a hit.
Intermission Three - Sidelines
: In which we look back. After the Counteroperation was stopped, several plots going on the sidelines were revealed, such as a new Godmodder, what happened to the Homestuck characters, and several other player-controlled plotlines.
Act Four - Trials
: In which the end is here. Nearing defeat, the Godmodder creates a series of Trials that the players must go through before they can initiate the final battle. The current act.
A third and final main series Destroy the Godmodder game is planned, presumably to be called Destroy the Godmodder 3. The Game Master for this game is currently unknown.
Destroy the Godmodder can be found here
Destroy the Godmodder 2 can be found here.
A wiki on the main series can be found here
A spinoff of the series, called "Be the Godmodders: Defeat Notch?" was made, which took place in an alternate universe where the players allied themselves with the Godmodder. Now finished, it can be found here.
There is also a TV Tropes game
currently in progress.
The tropes below are organized into five folders: one for tropes common to the main games, one for DTG1, one for the DTG2, one for the TVTropes game, and one for BTG.
The Destroy the Godmodder series provide examples of:
- Alpha Strike: If there's something on the field that's very dangerous and powerful, expect most player and entity attack to be focused on that thing. Usually, if there are no Pro-Godmodder entities to attack it will be the Godmodder himself who is the recipient of the strike; although this is met with low levels of success.
- Anachronism Stew: Due to the vast amount of entities summoned, it's not a surprise that this trope comes up. You can have medieval armies fighting against giant spaceships, or robots fighting against dragons.
- Annoying Arrows: Arrows can be unloaded in large quantities without dealing significant damage.
- Antagonist Title: I wonder who we're fighting?
- Apocalypse How: Have been attempted (or actually occurred, of-screen or on-screen) on a regular basis in every game.
- Armor Is Useless: Zigzagged. Describing an entity as having armor doesn't bring any defensive capabilities, unless the armor itself has its own health bar that has to be destroyed before the entity can be actually attacked.
- Asskicking Equals Authority: The Godmodder is fabled throughout Minecraft and beyond as the only Omega+ Godmodder in existence; the highest rank of Godmodder. Of course, to do this, he had to get through all of the other tiers first, which requires tons of asskicking.
- Attack! Attack! Attack!: Everything. Just everything.
- Author Avatar: A common method of attack by players is to summon themselves as an entity. This is useful because there's no penalty for death in this form. Some players like to impose penalties on themselves, however.
- TwinBuilder, the Game Master of Destroy the Godmodder 2, was summoned as an entity himself. He became one of the most story-influential entities, breaking the Fourth Wall in the process.
- Authority Equals Asskicking: Due to the Godmodder's high level of Godmodding power, he is one of the deadliest people known to the Internet.
- Badass Army: If an army is summoned for multiple posts, then expect them to be a well-oiled fighting machine.
- Battle Cry: Invoked on occasion, usually by one of the posters.
- Blocking Stops All Damage: Zigzagged. When players block an attack, it doesn't deal any damage. If an entity blocks an attack, it only deals less damage.
- Big Bad: The Godmodder, of course!
- Boss Battle: Large entities are summoned by the godmodder periodically, but the fact that they are bosses wasn't acknowledged until the second game.
- Boss Game: Type 2. Both games are just one long boss fight against the Godmodder.
- Brainwashed: If the Godmodder is lacking in troops, most low-level summons will be turned to his side through various means.
- Breaking the Fourth Wall: A common joke. Quite a few of the characters (especially the ones that know the one summoning them, and even more since the players themselves are characters) are quite knowledgeable about the fact that the entire thing takes place in a video game.
- Lampshaded when the 'Fourth Wall'note is destroyed by Jack Noir, which results in Minecraft being completely open to outside attack. And boy, does it get attacked..
- And then there's the fact that apparently a large chunk of the multiversal community is aware that as a whole, most universes are generated by stories from the real world, which the denizens of the multiverse can't view.
- Brick Joke: Played for Laughs. Often.
- A player known as PitTheAngel summoned a robot entity known as Dave. Every time he died, the player who summoned him would just carry him around and try to resummon him, eventually resulting in his death again, and so on.
- Bullet Catch: Don't try to point blank range the Godmodder.
- Call Back: Happens regularly in all but the first game, which still had its fair share of these.
- Catch and Return: The Godmodder has an annoying habit of doing this.
- C-List Fodder: Most of the stuff that gets summoned. Some of them have decent plot lines, but very few things survive long enough to be considered important characters.
- Chekhov's Gun: Invoked a large number of times in all games. It is a regular occurrence for things to return long after most people have forgotten about it.
- Combat Referee: It is explained in the second game that the Game Master of the thread interacts with the Narrative, changing events at will, and acts as this.
- Combat Uninterruptus: The players can attack, charge up attacks, command entities, and talk with each other. All at the same time.
- Contractual Boss Immunity: The Godmodder unsurprisingly has this.
- Counter Attack: What godmodding is. Often used by the Godmodder, but some other entities can use it as well.
- Crazy Enough to Work: Most attacks are.
- Critical Existence Failure: Zigzagged. Most entities work just fine until they finally die, but some entities will slowly wear down, working well below maximum capacity when they finally die. Most of the time this is because of the use of Cognizant Limbs.
- Critical Hit: Is used in some form or other in pretty much every game, often times incorporating lesser or greater versions.
- Damage-Sponge Boss: Almost every single boss is one of these except for the Godmodder.
- Death from Above: Happens a lot of times. Almost every other turn, some...thing falls from the sky.
- Death of a Thousand Cuts: This is the main way the players confront the Godmodder in both threads. Since attacks against him deal little damage, many small ones are required to defeat him.
- Defeating the Undefeatable: The godmodder is described as being nigh-invincible, and a good way to establish his strength is that one of his weapons can successfully fight Chuck Norris.
- Deflector Shields: Called into play by almost every sci-fi fleet.
- Did You Just Flip Off Cthulhu?: Used frequently. Sometimes followed by punching out the Cthulhu in question, sometimes...
- Did You Just Punch Out Cthulhu?: Used both literally and in trope form, as Cthulhu has been summoned, and large Cthulhu-level things have gotten one-hit KO'd by clever low-charge attacks.
- Dual Boss: The Terrors and Mechs are usually summoned in groups instead of one at a time. Forget a Dual Boss Fight; now it's an OCTUPLE Boss Fight.
- Creepy Adrenaline Rush (A case of Author Avatars being turned into a dummy) can qualify due to his attack style: He cries blood and pyschically assaults his victims with nightmares.
- The Glitch is a good example. So horrible that it warped the posts of the players if they didn't post in the correct font.
- Elite Mook: Sometimes, usually when someone summons an army, one particular group of minions will be a cut above the rest.
- Eldritch Abomination: Oh, so many. I bet Dollar Store in Minecraftia started selling them.
- End of the World as We Know It: What happens in the first game if the Godmodder wins. All of the players would rage-quit from GenericCraft, and the server would never be seen again. Good thing that didn't happen.
- It gets worse in the second game, with the end result being everyone forced to ragequit from GodCraft, fail, and then ragequit harder. Forever.
- In the tvtropes session, the penalty for failing is the end of tvtropes. Forever.
- Faux HTML Tags: Used in most of the games in such terms as /sarcasm, /nullpost and a few others.
- For Massive Damage: Used at various different points in time, usually when players charge up attacks for obscenely long amounts of time.
- The meteor storm used by ninjatwist321, which took out close to a third of the battlefield, including several high hit-point entities.
- Funny Background Event: The players don't always get along.
- In DTG2's discussion thread, lots of crazy conversations go on.
- Genre Savvy: The Godmodder is dangerously so, and this may be one of the reasons he is so powerful.
- Giant Space Flea from Nowhere: Almost every single boss. One of the worst has got to be the sudden attack of three of them all at once near the beginning of the first game.
- The GM Is A Cheating Bastard: Another one of the founding mechanics. It doesn't matter how powerful/sneaky/sure to hit your attack is, if the Godmodder can think of a way to godmod it, he will definitely godmod it.
- God Modders: The Godmodder himself, of course.
- Also applies to the players.
- God Mode: The Godmodder is in this forever, which is why he is so difficult to destroy.
- The Godmoder, a misspelling of the Godmodder, is actually invincible, unlike the Godmodder.
- Groin Attack: Has been attempted multiple times. It never works.
- Hacker Cave: Reportedly the Godmodder's bedroom in real life.
- Hammer Space: Overlapping with Pocket Dimension in use.
- Hit Points: The main way of showing the strength/remaining life of an entity.
- Not all the time, sometimes there is an integrity bar, some things have completely arbitrary systems such as having to kill them one piece at a time.
- Other entities don't have health at all and the players just have to survive until it goes away.
- Hive Queen: Used as the basis for most large swarms.
- Hollywood Tactics: Enough to make any real-world strategist curl into the fetal position and cry.
- Hyperspace Arsenal: Everyone pulls weapons seemingly out of nowhere. This gets worse in DTG2 when people abuse this mechanic to use more weapons than they can hold at once.
- Interface Screw: Doc Scratch's text in the second game, the Glitch in both, and assorted others in other games.
- Is That the Best You Can Do?: The most annoying thing in the game is arguably the Godmodder's response to almost any attack that fails.
- Joke Character: Lots of them, starting with the Creepy Dummy that showed up near the beginning of the first game.
- Lampshade Hanging: Used as a joke occasionally.
- Lethal Joke Character: More of these than normal joke characters in fact, the creepy dummy for one, or Tricky the clown.
- Life Drain: Another attack type used on occasion.
- Limit Break: Charged Attacks.
- Loads and Loads of Characters: Hoo boy yeah. Hundreds of summons, many of which with tidbits. There are over twenty people that have posted enough times to be at least semi-relevant, and more than twice that number in plot-relevant entities. Major entities measure almost in the hundreds, and all in all, the total number of summons may measure well over a thousand.
- If you were to include all the off-screen characters that supposedly contribute to all of this the numbers go obscenely high due to the fact that it is very largely a crossover.
- Loophole Abuse: New rules have to be written every couple of months because of this.
- The Main Characters Do Everything: There are supposedly uncounted numbers of individuals wrapped up in the conflict. And still, every single thing has to be done by the players or one of the big bads.
- Normally, although its not uncommon for extras to get promoted.
- Massive Multiplayer Crossover: An integral part of the game.
- Meaningful Background Event: Watch very closely what the other players are doing. Someone who pays close attention can catch massive attacks long before the ripples are heard on the battlefield.
- Mini-Boss: Technically all of the bosses except the Godmodder himself are this.
- Mooks: How almost every successful attacks ends up being manifested, not to mention the godmodder's primary way of keeping the players from winning.
- More Dakka: Used by a variety of weapons and attacks, but given physical form in the king of all More Dakka weapons, the Ultimatum.
- To quote its owner; "More Dakkkkaaaaa!!!!!" -pionoplayer
- Motive Decay: The Godmodder. At first he made started the whole thing to cause everyone to rage-quit, but by the end of the first game the motive had been lost to trying to survive getting murdered by the posters, that same process of motive decay is mirrored across every single game.
- Muggles: Allusions are frequently made to the unfortunate inhabitants of whichever world the godmodder is currently terrorizing. They don't do much though.
- Multi-Stage Battle: The Godmodder and various others.
- No Points for Neutrality: Not quite played straight, as neutral posters tend to get a slightly better 'luck' factor, but for the most part the neutral faction is just as weak/powerful as the other two factions.
- Once A Game: Look at any given DTG game. At some point in its series of events, a reality warping glitch of some kind causes "fun".
- One-Hit Kill: The Godmodder, and other especially powerful entities, are more than capable of doing this to lower-powered entities.
- Orbital Bombardment: This has happened a few times, with players summoning giant ships of space stations and raining death from above on the Godmodder. Of note is the UOSS, a huge space station that can deal 10,000 damage in a single laser strike.
- Orcus on His Throne: For being the main-boss and primary antagonist throughout the entire game, the godmodder doesn't do much. The trope is invoked quite often to describe other characters such as the L()rd and the author.
- Pocket Dimension: A base mechanic for the series, especially when inventory mechanics are brought up.
- Rage Quit: The godmodder's goal is to make everyone do this. In fact, it's in his job description!
- Reality Warper: The godmodder, and a handful of the other characters.
- Rule of Funny: This is one of the criteria for an attack to work against the Godmodder.
- Rules of the Game: Common in particularly big events. A notable example was a glitch in the first game where failing to post in the right format would automatically disqualify your attack.
- Running Gag: Many, maintained by the players and the G Ms.
- Sacrificial Lamb: Most of the summons that manage to last a significant amount of time.
- There is a definite possibility of twinbuilder being one of these.
- Science Fantasy: And how. Big things alternate between dragons, robots, tanks, magi, orcs, and everything else.
- Self-Destruct Mechanism: Several instances, sometimes effective, but usually the vehicle in question gets smashed to pieces before it finishes the sequence.
- Serial Escalation: In the first game, the Godmodder was attacking a small Minecraft server. At the start of the second, he traps every Minecraft player on a server. Now, an inter-universal team of bigger bads overshadows him, and they may not even be the biggest bad of the game.
- You go from people doing one-shot attack here and there with the battlefield being the Godmodder's hit points, to having massive armies and intricate plotlines.
- Shout-Out: Most obviously Minecraft. Fez, TeamFortress2, and Homestuck (especially Homestuck) have also been referenced quite often.
- There are loads of others. Trying to list them all would be a pointless endeavor.
- Slash Command: Used as an attack. A highly ineffective one though, so it isn't used.
- You know that someone is new when they attempt to use /ban to get rid of the Godmodder.
- You know they haven't read anything on the thread when they expect it to work.
- Socialization Bonus: Your attacks get charged much faster when you can convince the other players to help.
- Stuff Blowing Up: A given. There have been a large number of spectacularly described explosions over the course of the story, varying anywhere from a single tank, to the Death Star.
- Summoning Artifact: Used on several occasions. If this happens, everyone knows to hit the deck, because if whatever it is finishes the summon... Well, these attacks always end poorly for at least one side.
- Throw The Mook At Them: Subverted quite comically. If you throw a PG entity at the Godmodder, the Godmodder's minion will take damage instead of him. It proves to be an effective attack 100% of the time if you can get around to throwing the entity without being blocked.
- Turns Red: The Godmodder gains strength as the game goes on, canonically because of the Godmodder getting more desperate, but arguably because of Serial Escalation.
- Vehicular Assault: Lots of times, for both the good guys and bad guys.
- You Do Not Want To Know: Has been used when some players questioned facets of the Godmodder's past.
- Zerg Rush: Once a game...
- Action Bomb: The Terror Creeper.
- Apologetic Attacker: When a player got turned to the Pro-Godmodder side due to a karma mechanic, he tried desperately to avoid attacking his former teammates.
- Beam-O-War: The final battle between the Godmodder's last line of defense (the Anti-Chuck Norris Turret Tank) and the players' salvation (the Secret of the Void) consists of exactly this. The players had to defend the Secret of the Void long enough for its beam to overpower the Tank's.
- Beat the Curse Out of Him: When a player is somehow turned to the Godmodder's side, such as Minor107 through a karma system, the solution is usually beating the curse out of him.
- Chekhov's Gun: The Anti-Chuck Norris Turret. It originally popped up a few times in the beginning of the first game, just as a counter to all Chuck Norris attacks, and was forgotten for a while. However, it reappeared later on, in an upgraded form, as the final boss of the game.
- A literal Chekhov's Gun was made, but promptly destroyed by the Godmodder.
- Cherry Tapping: At one point, a trio of entities were summoned who, instead of having commas in their health bars, had decimals. note This lead to the Godmodder poking them all and having them promptly die due to their obscenely low HP.
- This may have been a misunderstanding on the GM's part, because in Europe decimals are used instead of commas to denote powers of 1000.
- Death Ray: A very common attack in the first game.
- Degraded Boss: In the first thread, the Godmodder's Terrors were bona-fide bosses. In the final fight, they only showed up as support.
- Eleventh Hour Super Power: The Secret of the Void in the first game, whose appearance was foreshadowed back during a sidequest.
- The End... Or Is It?: Sort of how the first game ended, because TT2000 said that the second game was in the works afterwards.
- Enemy Mine: If there's a Hostile entity around that's dangerous enough, the Anti-Godmodder and Pro-Godmodder sides may both work to try to deal with the threat... only to immediately go back to fighting each other as soon as the threat is over.
- Fartillery: The very first attack was a player performing the most epic fart ever. The Godmodder countered it by wearing a gas mask, however.
- Fighting Your Friend: Minor's attempt to use an inFamous karma system ended up with him working as one of the Godmodder's lackeys.
- Fight Magnet: When the Godmodder was safely stored away in his castle, Hunter Groups appeared, willing to fight the Godmodder.
- Final Boss: In the first thread, the Anti-Chuck Norris Turret was turned into a giant tank that was invulnerable and could only be killed by the Secret of the Void.
- Ghost Pirate: A whole Ghost Pirate Bunker was summoned in the first thread, with ghost pirates manning its cannons.
- The Grim Reaper: Has been summoned in the first thread. Of course, being Death, he wasn't aligned to any one side, and had to be bribed. Even then, he switched sides on occasion. He has been shown to one-hit kill entities, which is pretty fitting. They probably didn't even know what hit them.
- Hurl It into the Sun: The first player who tried to join the Godmodder's side had this happen to him. An attack on the Black Monolith also did this as well.
- Instant Death Radius: Arguably one of the most annoying things to pop up more than once as the Godmodder's block.
- Inverse Law of Utility and Lethality: See Rule of Funny. A SPAM cannon or decapitation via banana peel is more likely to cause more damage than a kick in the nuts.
- I Work Alone: The Godmodder's response to players trying to help him in the first game. This was always followed by him beating the crap out of them.
- Laser Blade: Used once or twice.
- Let's Get Dangerous: In the first 10 pages of posts, everybody was just making humorous and often ill-fated attacks against the Godmodder. Then the Terror Skeleton and Terror Zombie were introduced by said Godmodder, and players started summoning entities like there's no tomorrow.
- Murderous Mannequin: The Creepy Dummy. It appeared as a gag, wearing a T-shirt that read: "Godmodder's Friend." But somehow most of its actions turned out to be potentially lethal.
- Our Dragons Are Different: The Secret of the Void is not your typical dragon...
- Pendulum War: Surprisingly rare outside of the original thread. In the original thread however, it was an eternal cycle of the Pro-Godmodder forces getting flattened, the Godmodder summons more monsters, the Anti-Godmodders get wrecked, then they take down the first monster and the others go like dominoes, rinse and repeat.
- Psychic Static: Subverted when one player attempted to make a joke by 'reading the Godmodder's mind for his weakness' and came out with a picture of a tuba. It turned out to be a legitimate weakness.
- Reality-Breaking Paradox: Used as both an attack and the counter to that attack early in the first game.
- Revive Kills Zombie: Turned into a back-and-forth mini-battle right at the beginning of the first game, consisting of the Godmodder getting switched back and forth between undead and alive while a single player kept attempting to kill him with various things, the most hilarious example being when his attempts resulted in his unholy water healing the currently-undead Godmodder for all the health lost to a massive attack earlier that round.
- Scripted Battle: Pretty much the entire description of the final fight against the ACNTT.
- Sheathe Your Sword: Upon entering the void during the void expedition in the first game, the players ran into dark versions of themselves that would deal heavy damage when attacked and had huge amounts of health. How to kill them? If they went two turns (not necessarily consecutively) they died.
- Signed Up for the Dental: It's been shown that a perk of being on the Godmodder's team is having free dental. This has, on occasion, coaxed entities onto the Godmodder's side.
- So What Do We Do Now?: Look at the posts after the first game ended. This is the response that came from the people who didn't figure out about the second game existing.
- Space Pirates: One of the very first events ever involved a portal that summoned these.
- Time-Limit Boss: The ACNTT had to be defeated quickly or the Godmodder would go to full health.
- Tragic Monster: Minor107 attempted to use an ability to power him up, instead he got mind-controlled into fighting for the Godmodder and the players had to beat him up.
- Victory Fakeout: When the Godmodder reached 1 HP, the players ran towards him to deal the final blow... When suddenly, the Anti-Chuck-Norris Turret Tank appeared.
- Abnormal Ammo: Using the Alchemiter tends to produce these types of weapons. One such example is a gun that shoots golden radioactive snowballs.
- Achilles' Heel: Almost all Hostile entities note have a specific weak point that can be discovered, allowing the entity to be killed much more quickly. This helps because Hostiles also tend to have large amounts of health.
- Action Bomb: The C-Mech.
- Added Alliterative Appeal: If an attack is placed on a thousandth post, it will usually be highly boosted and alliterative as well.
- As of the 11,000th post, these types of attacks no longer occur due to a bug in how the Minecraft Forum counts post numbers.
- Advantage Ball: It gets passed around VERY frequently.
- A.I. Is a Crapshoot: The Virus, an entity created in the second game, gradually became self-aware as its Security Integrity decreased. When that stat was completed, it broke free from its original purposes and became a human-like entity known as The Operator, which, naturally, decided to attack everything in sight.
- Project Binary has also begun doing things their creators, the US government, would not approve of.
- All Deaths Final: In the second game, if an entity is dead, it stays dead. ...Most of the time.
- Alternate Universe: pionoplayer used a voodoo doll to transport to an alternate universe where the Godmodder had beaten the players. He didn't stay long.
- Attention Whore: The Godmodder, big time. He gets mad whenever people don't attack him often enough, even though he gets mad when people do attack him.
- April Fools' Day:
- On April 1st, 2014, TT2000 played an incredibly funny prank on the Godmodder, involving a year long quest for the ultimate practical joke that involved piranhas, sharks, piranha sharks, and anti-godmodding water. The entire quest turned out to be fabricated, and the Godmodder proceeded to go into an almost comatose rage, where the only thing he would say was "Heh."
- Two weeks later, during 4/13, the Godmodder turned into Psychopath Godmodder and created the fearsome Calamity. All because of a joke.
- On the same day, the Minecraft Forum staff posted some new rules to the forum to make discussion more "serious." TwinBuilder pretended to shut down the second thread because it broke all of the new rules.
- Arc Words: The term "Operator" has popped up frequently. Three major characters have the name, and another term for godmodding, or at least a technique similar to it, was revealed to be called "operating."
- Attack Its Weak Point: When Hostiles were first created, their immense power was supposed to be balanced out that they would all have a weak point, which when discovered, could be used to take them down with relative ease.
- Backstory: The backstories of many characters are told by the players and Twinbuilder. Most are rather depressing.
- Serpent's backstory is largely unknown, but what we do know reveals that she killed her best friend during a SBURB session.
- The parts of Blue's backstory that have been revealed focused on her blaming herself for her grandfather's assassination, which she witnessed on her thirteenth birthday.
- Erelye's backstory involves murder, deals with Eldritch Abominations, and all sorts of chaos, including another SBURB session.
- The Psi-Godmodder (the original godmodder)'s backstory is very sad, chronicling the destruction of his hometown and his eventual spiral into madness in the pursuit of power and knowledge.
- Battle Trophy: The Spoils of War act as these, gained by the person who lands the finishing blow on a boss. They are special, though, in that they can actually be used as weapons.
- The only Spoil that isn't a weapon is Monolithium, a piece of the Black Monolith from when it was destroyed. It is purely decorative, due to the fact that the Monolith wasn't described as a boss, and that it didn't attack.
- BFG: As of the advent of the Alchemiter, we now have multiple guns best described as handheld weapons of mass destruction.
- Big Labyrinthine Building: Erelye's home, Greyhold, is this to ridiculous extents. To the point that eldritch abominations have gotten lost in it. Erelye barely knows where he's going.
- Bonus Stage: Team Fortress 2 Mode in the second game.
- Boss Banter: If a boss can talk, it usually does this.
- Boss in Mook Clothing: The Ultimate Orbital Space Station, note was summoned to be its own entity, with no special boss designation. It wiped the floor with the PGs for close to a quarter of the Homestuck Invasion and it took the Godmodder's entire fleet working together to finally destroy it.
- Justified, as it was a 100-post charge. Which is 2x the normal maximum charge.
- Cerebus Syndrome: The game caught a bad case of this about halfway through Act 2.
- Chekhov's Armoury: In a very big way. Even lampshaded with an actual weapon called 'chekhov's gun' that charged up secretly and was meant to suddenly be relevant at a later point, but was locked away, then played with when it showed up again later, but ended up being pointless anyways.
- Chekhov's Gunman: A few, namely Bill Cipher and Project Binary.
- Cognizant Limbs: Many entities have different parts that must be destroyed, such as having shields or production lines. This was taken to the literal extreme with the UOSS, which had modules designed for attacking, shield generators, thruster mounts, drone production lines, and many more things, that all had to be destroyed just to get to the Bridge.
- Colony Drop: When the UOSS was finally defeated, the ship dropped like a stone and fell right into the Battlefield, killing many entities.
- Combat Compliment: Doc Scratch has a tendency to throw these into his counters.
- Combat Pragmatist: Both pionoplayer and Aegis-A095 can be considered such, as they have both gotten in trouble repeatedly for abusing loopholes in game rules.
- Most other players as well, to a lesser extent.
- Coup de Grâce Cutscene: For Project Binary's death.
- Damage-Increasing Debuff: A handful of items do this by inflicting various status effects on enemies. Most notable is Lil' Cal, a Spoil of War who inflicts the Curse status effect, making enemies deal half damage and making attacks at them deal 50% more damage.
- Demonic Dummy: Lil' Cal.
- Drop the Hammer: There are several large hammers, the biggest of which, Terra Firma, is stated to have a head over 20 feet in width.
- Eldritch Abomination: Cthulhu himself was summoned, and Erelye has met lots of them.
- Flash Step: Used increasingly often to ludicrous extents. Pretty darn close to maxed out by piono's time-stepping variant which involves speeding up your personal time and flash-stepping simultaneously, effectively allowing you to move instantly.
- Gambit Pileup: The Godmodder, The Employer, The Counter-Operation, and probably a dozen others have their own agendas.
- Not to mention the players, several of whom have multiple characters with plans, some of which oppose another of their character's.
- The Grim Reaper: Summoned along with the other three horsemen of the apocalypse.
- Humongous Mecha: The Godmodder can periodically summon these in the second thread. The catch is that, like the aforementioned Terrors, they are based off of Minecraft mobs, which makes sense considering the source material.
- Hurl It into the Sun: Played with by Aegis-A095, who hurled the Sun into the Altar of Power instead of the other way around.
- In Case of Boss Fight, Break Glass: The first ever Hostile entity, S.A.M. from Jetpack Joyride, had a cracked glass frame for a weakness.
- Instant Awesome, Just Add Mecha: The Godmodder tends to summon waves of Mechs without warning.
- Keeper of Forbidden Knowledge: Used as a plot point, notably the first references to the Psi-Godmodder prophecy.
- Knight of Cerebus: Doc Scratch's appearance is what kick-started the actual role-playing, and the more he got involved in events, the more involved the plot got. Of course, things seemed to mend when he died...
- Laser Blade: With the number of different weapons, practically a given. Lightsabers have made cameos too, although usually in the hands of a character known for wielding one.
- Lethal Joke Weapon: The Holy Mackerel, a fish wrapped up in old newspaper, took 11 posts to create. Upon creation, it was used to power some of the most powerful attacks in the whole game.
- Literal Split Personality: The second thread introduced a whole science to this trope, with events such as the Build, the Shatter, and the Split creating a violent life to anyone with a split personality. Several players, including the Game Master himself, had split personalities, which made for some funny events.
- Make My Monster Grow: Calamity went from being a Murderous Mannequin (the Creepy Dummy) and a Demonic Dummy (Lil' Cal from Homestuck) to being a giant monster with purple spikes in its back.
- Meta Guy: TwinBuilder not only does this, but lampshades it when he summons himself to the field. Talist also seems to have a hard time remembering that everyone else is roleplaying sometimes.
- Mini-Game: The Intermission consisted of two. The players had to cool down TwinBuilder's Computer. Second, they had to take down a rogue code-based monstrosity known as Binary.
- The Monolith: The Black Monolith, an ancient artifact that comes from the game FEZ. It can grant the wish of anyone who uses it. This seems like relatively cliche stuff until you realize that every player could achieve an independent goal with it, and that the big bads could use it as well.
- Murderous Mannequin: The Creepy Dummy made a reappearance in this game, and in a big way.
- My Name Is ???: Some players tend to not say what they're summoning directly, leaving it a surprise for the other players, some even invoking the trope.
- Not So Omniscient After All: Doc Scratch invoked this trope on the Godmodder during the Homestuck Invasion, however inaccurately.
- And had it turned upon him when Piono took advantage of Scratch being only mostly omniscient to repeatedly antagonize him.
- Pay Evil unto Evil: Many of the players use this, to the point the PGs are almost the good guys compared to the AGs
- Reality-Breaking Paradox: Dimentio almost destroyed the multiverse with one in the first ever multiple-session event.
- Royals Who Actually Do Something: Ikea, the king of Tabletopia, was summoned as a boss.
- Screw Destiny: The reaction of multiple players upon finding out that TwinBuilder had to die to save the timeline.
- Shamu Fu: Leon's weapon of choice is the Holy Mackerel.
- Side Quest: Several.
- The Monolithium Sidequest, in which the players had to explore an abandoned temple to find the Black Monolith.
- Shadow Complex Crisis, where Metal Sonic attempted to attack TwinBuilder and ninjatwist's Constructs helped him.
- Escape from Antichamber, an insanely long sidequest where Flare Flames had to navigate and escape the world of Antichamber. He finally did so and got the Fez and the coveted Black Gun.
- The Scratch's Manor Sidequest, which was the biggest sidequest of the game. The players had to ascend the floors of the manor of the Felt, with Doc Scratch as Game Master after TwinBuilder's prophesied death. It marked the start of the End of Act 2.
- Erelye's Sidequest, also known as Wrath of the Lobster God. Focused around restoring a rather small portion of Erelye's mental health, among other things. It was the first major event of Act 3.
- The Nether Sidequest, where The_Serpent led the players on an expedition throughout the hellish Nether.
- The "Nomblequest"note , which focused on the recovery of Eglarbroad Vandelsnatch, a character of Nimbleguy's.
- Talist's Sidequest, which focused on the exploration of Wilson's dreams, a character of Talist's.
- Shoot Everything That Moves: The Hostile faction. This is the best description of them, as any Hostile entity will attack something else every round, anything.
- So What Do We Do Now?: When the Godmodder was abducted by King Ikea, everyone just sort of stood there. There was even a picnic.
- Split Personality: Was somewhat of a running gag for a while.
- Has its own set of rules and guidelines for what happens when they happen.
- Stable Time Loop: Implied to have happened on Day 365, with the Godmodder from the first thread, due to glitchiness, teleporting to the second thread, yet at the same time, he was summoned at the second thread. The loop would be completed once "Godmodder Prime" took three damage, which had happened in the first thread, implied to be due to what happened right now. Confusing, huh?
- Surprisingly Easy Mini-Quest: The Shadow Complex and Thunder's Cave sidequests that were started to protect TwinBuilder when he got summoned as an entity. Each time, significant amounts of power were channeled into protecting him, both times, attacks aimed at him dried up until the side-quests were forgotten, the handful of PG entities that got dragged in getting busted extremely quickly.
- Those weren't made with them being sidequests in mind though.
- Swirly Energy Thingy: At one point, a camera spat one out that led to a giant golden TIE-Fighter that had to be fought as a boss. Yes, you heard me right. A giant golden TIE-Fighter.
- Theme Music Power-Up: Invoked by several different entities.
- Time-Limit Boss: Lord English and Dimentio both had Game Over type charge attacks.
- Toilet Humour: Discouraged, when one player attempted a spate of toilet-humour themed attacks (flinging poop, a... bowel-based hospital), TwinBuilder redacted the attacks entirely.
- Tradesnark™: The Curse of Repetition™ seems to have been trademarked by the Godmodder.
- Weekend Inventor: The second game has an alchemy system that falls under this, especially considering that the game supposedly takes place in a vanilla Minecraft server.
- Wham Line: SHATTER.
- In addition, when Bill Cipher was blinded.
- With Friends Like These...: Taken pretty close to the far extreme, with the players that are supposed to be on the same team (usually the AGs who are guilty of this) spectacularly and devastatingly undermining each other's plans. In the end the AGs only win because they have considerably more players than the other two factions combined.
- World Tree: In the second thread, a gigantic tree is settled at GodCraft's origin (the co-ordinates 0, 0). Called Yggdrasil, it holds the First Block, which is what the players use to scratch the server and end the Homestuck Invasion.
- It ends up being destroyed by the Scratch, luckily, this doesn't result in the Apocalypse.
- Your Days Are Numbered: When Doc Scratch appeared during the Homestuck Invasion, one of the things he repeated was that in order for the timeline to stay on track, TwinBuilder had to die.
- Achilles' Heel: A handful of PG entities (especially big spaceships) have remarkably unguarded interiors.
- Action Bomb: Invoked, but not actually present with the Terror Creeper.
- Attack Animal: There was a shoulder dragon summoned by tabbune early on in the game.
- Attention Whore: Surprisingly, not the Godmodder. It's Dimentio who doesn't take kindly to being ignored.
- Boss in Mook Clothing: Several of the larger sci-fi entities have ended up being this. What makes it worse is that every last one got summoned in groups.
- Colony Drop: The Papal Mainframe lost power and crashed into the battlefield, creating a massive explosion.
- Death Course: GLaDOS's temple in the House of Defense is set up like the Aperture Science testing chambers.
- Everything's Even Worse with Sharks: A rogue party member was hiding under a giant pile of fish. The solution? Summon flying sharks? Not the correct answer.
- Good Old Fisticuffs: One successful hit on the Godmodder came from a simple punch delivered by Nbs4.
- Laser Blade: A handful, notably an actual use of an actual light saber.
- Lone Wolf Boss: Dimentio for one, and various others, such as Tabbune and Magical Wrath.
- Mini-Game: In lieu of the Game master's absence, the players did a mini game involving the other popular mini game, Bloons Tower Defense 5.
- Pay Evil unto Evil: Many of the Anti-Godmodder players have elected to use decidedly evil methods against the Godmodder, such as Unforgivable Curses and assembling a fleet of The Doctor's enemies.
- Propaganda Machine: The propaganda tower created by cathari was this to an extreme. How extreme? It could change people's nationalities.
- Reality-Breaking Paradox: At one point, Dimentio created a paradox that wreaked havoc for a number of rounds. note In-universe, Dimentio's antics almost ended the multiverse.
- Shamu Fu: Invoked multiple times with the holy mackerel incident and subsequent attack of flying sharks.
- Standard Sci-Fi Fleet: The Godmodder summons one during the Grox Invasion. It starts out with a carrier escorted by a pack of cruisers and destroyers, culminating in a mothership so large it has its own explorable section.
- Suckiness Is Painful: Invoked by players at various points, usually involving music.
- Surprisingly Easy Mini-Quest: Trashing the inside of the grox mothership took four rounds.
- Take That: Overlaps with Suckiness Is Painful; every time someone tries attacking the Godmodder with music, it's the work of a singer who has a significant Hatedom.
- Tank Goodness: The Mobile Armored Auto-Shot Thermal Rail Cannon of Undead Slaying or MAASTRC-US. It survives for several pages before being devoured by a paradox.
- The Power of Rock: The AKB0048 and Dethklok have been summoned as a buff and attack, respectively.
- Time-Limit Boss: Dimentio had an ability capable of destroying the multiverse.
- Tragic Monster: The Battle against Tabbune. In which Tabbune turns into a PG after resting himself.
Be the Godmodders
- Action Bomb: There was a bum rush of self-destructing trucks later in the game.
- The Bad Guy Wins: But not the bad guys you may have been expecting.
- Fight Magnet: The players. The instant they think they're fine, something attacks them.
- Justified because the players are usually on enemy land.
- Villain Protagonist: The players are a bunch of godmodders terrorizing people.
Godmodder HP: 100/100.