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The Destroy the Godmodder series is a group of play-by-post games on the Minecraft Forums. The series takes place in the world of Minecraft, which is being terrorized by a very powerful player known as the Godmodder. The Godmodder possesses the uncanny ability to block nearly every attack thrown at him, which makes the titular goal very nearly a lost cause. However, it is possible to beat him! You just have to use attacks that can't be blocked, or godmodded, or counter-godmod one of his blocks.The game is managed by the Game Master, who (in-universe) posts using an Update Terminal, letting them control a mysterious force known as The Narrative, changing the very plot of reality. In real life, though, the GM just takes all of the actions the players have done every turn and responds to them, determining whether they fail or not, and if not, how successful they are.In addition to attacking the Godmodder, the players can summon entities to help out in the battle. These entities, depending on how long they were charged for, can become very powerful and hard to kill. Given the huge playerbase, there tends to be a lot of entities on the field at any given time, leading to some epic moments. The Godmodder and his allies will summon entities as well, some even being bosses, which leads to huge boss battles.The first game, aptly titled Destroy the Godmodder, was started by TT2000 on December 7th, 2012. It details the Godmodder's rampage on GenericCraft, a suitably generic Minecraft server. Over time, a dedicated playerbase started to form, intent on seeing the game to completion. In a saga that took nearly 9 months, the players had to deal with many different things, such as Terrors (giant Minecraft mobs), a dimensional monster, Death himself, a reality-breaking Glitch, the Godmodder's massive ingame house, the Godmodder's ingame promotion to Admin rank on the server, and his last weapon, the Anti-Chuck Norris Turret Tank.The second game, Destroy the Godmodder 2: Operator!, was started by TwinBuilder on September 1st, 2013. It details the Godmodder's life after he ragequit GenericCraft, creating his own server, GodCraft, where he would trap every single Minecraft player, allowing him to terrorize them all at once. In a truly epic storyline that has taken over a year and shows no signs of stopping, the Anti-Godmodders have been formed anew, and in addition to the Godmodder's hijinks, had to deal with The Homestuck Invasion, a huge fleet comprised of the villains of Homestuck. Now, all players face new threats from the Arrival and the mysterious Employer. This game is split into Acts as a result of its fleshed-out storyline:Act One - Regenesis: In which the stage is set. The game started here, with less of an emphasis on story and more of an emphasis on gameplay. However, it was apparent by its end that something greater was happening.Intermission - Binary: In which a conflict is laid. Due to some issues with his computer, TwinBuilder was unable to update, resulting in this player-controlled intermission.Act Two - Invasion: In which everything shatters. Forces from universes beyond Minecraft invade, threatening the balance of the already-fragile war. It as in this Act that the game really took off, adding many new gameplay features and heavily expanding the story.Intermission Two - Parables: In which a lesson is learned. Acting as a prologue to later acts and a nice bookend to Act 2, the history of the Psi-Godmodding War, the backstory of the game, was revealed.Act Three - Descent: In which things fall apart. The current act. The governments of the world have devised a plan to end the Godmodder's tyranny, culminating in a machine called Project Binary. However, the machine has organized its own group with separate goals.Destroy the Godmodder can be found here.Destroy the Godmodder 2 can be found here.A spinoff of the series, called "Be the Godmodders: Defeat Notch?" was made, which took place in an alternate universe where the players allied themselves with the Godmodder. Now finished, it can be found here.There is also a TV Tropes game currently in progress.The tropes below are organized into five folders: one for tropes common to the main games, one for the first main game, one for the second main game, one for the tvtropes session, and one for be the godmodders.
The Destroy the Godmodder series provide examples of:
Alpha Strike: If there's something on the field that's very dangerous and powerful, expect most player and entity attack to be focused on that thing. Usually, if there are no Pro-Godmodder entities to attack it will be the Godmodder himself who is the recipient of the strike; although this is met with low levels of success.
Anachronism Stew: Due to the vast amount of entities summoned, it's not a surprise that this trope comes up. You can have medieval armies fighting against giant spaceships, or robots fighting against dragons.
Apocalypse How: Have been attempted (or actually occurred, of-screen or on-screen) on a regular basis in every game.
Armor Is Useless: Zigzagged. Describing an entity as having armor doesn't bring any defensive capabilities, unless the armor itself has its own health bar that has to be destroyed before the entity can be actually attacked.
Asskicking Equals Authority: The Godmodder is fabled throughout Minecraft and beyond as the only Omega+ Godmodder in existence; the highest rank of Godmodder. Of course, to do this, he had to get through all of the other tiers first, which requires tons of asskicking.
Author Avatar: A common method of attack by players is to summon themselves as an entity. This is useful because there's no penalty for death in this form. Some players like to impose penalties on themselves, however.
TwinBuilder, the Game Master of Destroy the Godmodder 2, was summoned as an entity himself. He became one of the most story-influential entities, breaking the Fourth Wall in the process.
Boss Battle: Large entities are summoned by the godmodder periodically, but the fact that they are bosses wasn't acknowledged until the second game.
Boss Game: Type 2. Both games are just one long boss fight against the Godmodder.
Brainwashed: If the Godmodder is lacking in troops, most low-level summons will be turned to his side through various means.
Breaking the Fourth Wall: A common joke. Quite a few of the characters (especially the ones that know the one summoning them, and even more since the players themselves are characters) are quite knowledgeable about the fact that the entire thing takes place in a video game.
Lampshaded when the 'Fourth Wall'note Defined as a barrier between worlds, that, when broken, allows you to pass through any aligned fourth walls into other universes. is destroyed by Jack Noir, which results in Minecraft being completely open to outside attack. And boy, does it get attacked..
And then there's the fact that apparently a large chunk of the multiversal community is aware that as a whole, most universes are generated by stories from the real world, which the denizens of the multiverse can't view.
A player known as PitTheAngel summoned a robot entity known as Dave. Every time he died, the player who summoned him would just carry him around and try to resummon him, eventually resulting in his death again, and so on.
Critical Existence Failure: Zigzagged. Most entities work just fine until they finally die, but some entities will slowly wear down, working well below maximum capacity when they finally die. Most of the time this is because of the use of Cognizant Limbs.
Critical Hit: Is used in some form or other in pretty much every game, often times incorporating lesser or greater versions.
Did You Just Punch Out Cthulhu?: Used both literally and in trope form, as Cthulhu has been summoned, and large Cthulhu-level things have gotten one-hit KO'd by clever low-charge attacks.
Dual Boss: The Terrors and Mechs are usually summoned in groups instead of one at a time. Forget a Dual Boss Fight; now it's an OCTUPLE Boss Fight.
Creepy Adrenaline Rush (A case of Author Avatars being turned into a dummy) can qualify due to his attack style: He cries blood and pyschically assaults his victims with nightmares.
The Glitch is a good example. So horrible that it warped the posts of the players if they didn't post in the correct font.
Elite Mook: Sometimes, usually when someone summons an army, one particular group of minions will be a cut above the rest.
End of the World as We Know It: What happens in the first game if the Godmodder wins. All of the players would rage-quit from GenericCraft, and the server would never be seen again. Good thing that didn't happen.
It gets worse in the second game, with the end result being everyone forced to ragequit from GodCraft, fail, and then ragequit harder. Forever.
In the tvtropes session, the penalty for failing is the end of tvtropes. Forever.
For Massive Damage: Used at various different points in time, usually when players charge up attacks for obscenely long amounts of time.
The meteor storm used by ninjatwist321, which took out close to a third of the battlefield, including several high hit-point entities.
In DTG2's discussion thread, lots of crazy conversations go on.
Genre Savvy: The Godmodder is dangerously so, and this may be one of the reasons he is so powerful.
Giant Space Flea from Nowhere: Almost every single boss. One of the worst has got to be the sudden attack of three of them all at once near the beginning of the first game.
The GM Is A Cheating Bastard: Another one of the founding mechanics. It doesn't matter how powerful/sneaky/sure to hit your attack is, if the Godmodder can think of a way to godmod it, he will definitely godmod it.
Loads and Loads of Characters: Hoo boy yeah. Hundreds of summons, many of which with tidbits. There are over twenty people that have posted enough times to be at least semi-relevant, and more than twice that number in plot-relevant entities. Major entities measure almost in the hundreds, and all in all, the total number of summons may measure well over a thousand.
If you were to include all the off-screen characters that supposedly contribute to all of this the numbers go obscenely high due to the fact that it is very largely a crossover.
Loophole Abuse: New rules have to be written every couple of months because of this.
Meaningful Background Event: Watch very closely what the other players are doing. Someone who pays close attention can catch massive attacks long before the ripples are heard on the battlefield.
Mini-Boss: Technically all of the bosses except the Godmodder himself are this.
Mooks: How almost every successful attacks ends up being manifested, not to mention the godmodder's primary way of keeping the players from winning.
More Dakka: Used by a variety of weapons and attacks, but given physical form in the king of all More Dakka weapons, the Ultimatum.
To quote its owner; "More Dakkkkaaaaa!!!!!" -pionoplayer
Motive Decay: The Godmodder. At first he made started the whole thing to cause everyone to rage-quit, but by the end of the first game the motive had been lost to trying to survive getting murdered by the posters, that same process of motive decay is mirrored across every single game.
Muggles: Allusions are frequently made to the unfortunate inhabitants of whichever world the godmodder is currently terrorizing. They don't do much though.
No Points for Neutrality: Not quite played straight, as neutral posters tend to get a slightly better 'luck' factor, but for the most part the neutral faction is just as weak/powerful as the other two factions.
Once A Game: Look at any given DTG game. At some point in its series of events, a reality warping glitch of some kind causes "fun".
One-Hit Kill: The Godmodder, and other especially powerful entities, are more than capable of doing this to lower-powered entities.
Orbital Bombardment: This has happened a few times, with players summoning giant ships of space stations and raining death from above on the Godmodder. Of note is the UOSS, a huge space station that can deal 10,000 damage in a single laser strike.
Orcus on His Throne: For being the main-boss and primary antagonist throughout the entire game, the godmodder doesn't do much. The trope is invoked quite often to describe other characters such as the L()rd and the author.
Pocket Dimension: A base mechanic for the series, especially when inventory mechanics are brought up.
Rage Quit: The godmodder's goal is to make everyone do this. In fact, it's in his job description!
Sacrificial Lamb: Most of the summons that manage to last a significant amount of time.
There is a definite possibility of twinbuilder being one of these.
Science Fantasy: And how. Big things alternate between dragons, robots, tanks, magi, orcs, and everything else.
Self-Destruct Mechanism: Several instances, sometimes effective, but usually the vehicle in question gets smashed to pieces before it finishes the sequence.
Serial Escalation: In the first game, the godmodder was attacking a small Minecraft server. At the start of the second, he traps every Minecraft player on a server. Now, an inter-universal team of bigger bads overshadows him, and they may not even be the biggest bad of the game.
You go from people doing one-shot attack here and there with the battlefield being the godmodder's hit points, to having massive armies and intricate plotlines.
Shout-Out: Most obviously Minecraft, but Fez, Team Fortress 2, and Homestuck (especially Homestuck) have also been referenced.
There are loads of others. Codex Alera, Starcraft Madness Combat, Lord of the Rings, Halo, the list is massive honestly.
Slash Command: Used as an attack. A highly ineffective one though, so it isn't used.
You know that someone is new when they attempt to use /ban to get rid of the godmodder.
You know they haven't read anything on the thread when they expect it to work.
Socialization Bonus: Your attacks get charged much faster when you can convince the other players to help.
Stuff Blowing Up: A given. There have been a large number of spectacularly described explosions over the course of the story, varying anywhere from a single tank, to the Death Star.
Summoning Artifact: Used on several occasions. If this happens, everyone knows to hit the deck, because if whatever it is finishes the summon... Well, these attacks always end poorly for at least one side.
Throw The Mook At Them: Subverted quite comically. If you throw a PG entity at the godmodder, the godmodder's minion will take damage instead of him. It proves to be an effective attack 100% of the time if you can get around to throwing the entity without being blocked.
Turns Red: The godmodder gains strength as the game goes on, canonically because of the godmodder getting more desperate, but arguably because of Serial Escalation.
Apologetic Attacker: When a player got turned to the Pro-Godmodder side due to a karma mechanic, he tried desperately to avoid attacking his former teammates.
Beam-O-War: The final battle between the Godmodder's last line of defense (the Anti-Chuck Norris Turret Tank) and the players' salvation (the Secret of the Void) consists of exactly this. The players had to defend the Secret of the Void long enough for its beam to overpower the Tank's.
Beat the Curse Out of Him: When a player is somehow turned to the Godmodder's side, such as Minor107 through a karma system, the solution is usually beating the curse out of him.
Chekhov's Gun: The Anti-Chuck Norris Turret. It originally popped up a few times in the beginning of the first game, just as a counter to all Chuck Norris attacks, and was forgotten for a while. However, it reappeared later on, in an upgraded form, as the final boss of the game.
A literal Chekhov's Gun was made, but promptly destroyed by the Godmodder.
Cherry Tapping: At one point, a trio of entities were summoned who, instead of having commas in their health bars, had decimals. note i.e. 40.000 instead of 40,000. This lead to the Godmodder poking them all and having them promptly die due to their obscenely low HP.
Death Ray: A very common attack in the first game.
Degraded Boss: In the first thread, the Godmodder's Terrors were bona-fide bosses. In the final fight, they only showed up as support.
Eleventh Hour Super Power: The Secret of the Void in the first game, whose appearance was foreshadowed back during a sidequest.
The End... Or Is It?: Sort of how the first game ended, because TT2000 said that the second game was in the works afterwards.
Enemy Mine: If there's a Hostile entity around that's dangerous enough, the Anti-Godmodder and Pro-Godmodder sides may both work to try to deal with the threat... only to immediately go back to fighting each other as soon as the threat is over.
Fartillery: The very first attack was a player performing the most epic fart ever. The Godmodder countered it by wearing a gas mask, however.
Fighting Your Friend: Minor's attempt to use an inFamous karma system ended up with him working as one of the Godmodder's lackeys.
Fight Magnet: When the Godmodder was safely stored away in his castle, Hunter Groups appeared, willing to fight the Godmodder.
Final Boss: In the first thread, the Anti-Chuck Norris Turret was turned into a giant tank that was invulnerable and could only be killed by the Secret of the Void.
Ghost Pirate: A whole Ghost Pirate Bunker was summoned in the first thread, with ghost pirates manning its cannons.
The Grim Reaper: Has been summoned in the first thread. Of course, being Death, he wasn't aligned to any one side, and had to be bribed. Even then, he switched sides on occasion. He has been shown to one-hit kill entities, which is pretty fitting. They probably didn't even know what hit them.
Hurl It into the Sun: The first player who tried to join the Godmodder's side had this happen to him. An attack on the Black Monolith also did this as well.
Instant Death Radius: Arguably one of the most annoying things to pop up more than once as the Godmodder's block.
Pendulum War: Surprisingly rare outside of the original thread. In the original thread however, it was an eternal cycle of the Pro-godmodder forces getting flattened, the godmodder summons more monsters, the anti-godmodders get wrecked, then they take down the first monster and the others go like dominoes, rinse and repeat.
Psychic Static: Subverted when one player attempted to make a joke by 'reading the godmodder's mind for his weakness' and came out with a picture of a tuba. It turned out to be a legitimate weakness.
Revive Kills Zombie: Turned into a back-and-forth mini-battle right at the beginning of the first game, consisting of the godmodder getting switched back and forth between undead and alive while a single player kept attempting to kill him with various things, the most hilarious example being when his attempts resulted in his unholy water healing the currently-undead godmodder for all the health lost to a massive attack earlier that round.
Scripted Battle: Pretty much the entire description of the final fight against the ACNTT.
Sheathe Your Sword: Upon entering the void during the void expedition in the first game, the players ran into dark versions of themselves that would deal heavy damage when attacked and had huge amounts of health. How to kill them? If they went two turns (not necessarily consecutively) they died.
Signed Up for the Dental: It's been shown that a perk of being on the Godmodder's team is having free dental. This has, on occasion, coaxed entities onto the Godmodder's side.
So What Do We Do Now?: Look at the posts after the first game ended. This is the response that came from the people who didn't figure out about the second game existing.
Space Pirates: One of the very first events ever involved a portal that summoned these.
Time-Limit Boss: The ACNTT had to be defeated quickly or the godmodder would go to full health.
Tragic Monster: Minor attempted to use an ability to power him up, instead he got mind-controlled into fighting for the godmodder and the players had to beat him up.
Victory Fakeout: In the first game, when the Godmodder has 1 health left, they run towards him to deal the final blow... When suddenly, the Anti-Chuck-Norris Turret Tank appears.
Abnormal Ammo: Using the Alchemiter tends to produce these types of weapons. One such example is a gun that shoots golden radioactive snowballs.
Achilles' Heel: Almost all Hostile entities note If an entity is in the Hostile faction, that means it will attack all sides, regardless of alignment towards the Godmodder. have a specific weak point that can be discovered, allowing the entity to be killed much more quickly. This helps because Hostiles also tend to have large amounts of health.
A.I. Is a Crapshoot: The Virus, an entity created in the second game, gradually became self-aware as its Security Integrity decreased. When that stat was completed, it broke free from its original purposes and became a human-like entity known as The Operator, which, naturally, decided to attack everything in sight.
Project Binary has also begun doing things their creators, the US government, would not approve of.
All Deaths Final: In the second game, if an entity is dead, it stays dead. ...Most of the time.
Alternate Universe: Pionoplayer used a voodoo doll to transport to an alternate universe where the Godmodder had beaten the players. He didn't stay long.
Attention Whore: The godmodder, big time. He gets mad whenever people don't attack him often enough, even though he gets mad when people do attack him.
On April 1st, 2014, TT2000 played an incredibly funny prank on the Godmodder, involving a year long quest for the ultimate practical joke that involved piranhas, sharks, piranha sharks, and anti-godmodding water. The entire quest turned out to be fabricated, and the Godmodder proceeded to go into an almost comatose rage, where the only thing he would say was "Heh."
Two weeks later, during 4/13, the Godmodder turned into Psychopath Godmodder and created the fearsome Calamity. All because of a joke.
On the same day, the Minecraft Forum staff posted some new rules to the forum to make discussion more "serious." TwinBuilder pretended to shut down the second thread because it broke all of the new rules.
Arc Words: The term "Operator" has popped up frequently. Three major characters have the name, and another term for godmodding, or at least a technique similar to it, was revealed to be called "operating."
Attack Its Weak Point: When Hostiles were first created, their immense power was supposed to be balanced out that they would all have a weak point, which when discovered, could be used to take them down with relative ease.
Battle Trophy: The Spoils of War act as these, gained by the person who lands the finishing blow on a boss. They are special, though, in that they can actually be used as weapons.
The only Spoil that isn't a weapon is Monolithium, a piece of the Black Monolith from when it was destroyed. It is purely decorative, due to the fact that the Monolith wasn't described as a boss, and that it didn't attack.
BFG: As of the advent of the Alchemiter, we now have multiple guns best described as handheld weapons of mass destruction.
Big Labyrinthine Building: Erelye's home, Greyhold, is this to ridiculous extents. To the point eldritch abominations have gotten lost in it.
Boss in Mook Clothing: The Ultimate Orbital Space Station, note Or, UOSS. was summoned to be its own entity, with no special boss designation. It wiped the floor with the PGs for close to a quarter of the Homestuck Invasion and it took the Godmodder's entire fleet working together to finally destroy it.
Cerebus Syndrome: Destroy the Godmodder 2 caught a bad case of this about halfway through the second act.
Cognizant Limbs: Many entities have different parts that must be destroyed, such as having shields or production lines. This was taken to the literal extreme with the UOSS, which had modules designed for attacking, shield generators, thruster mounts, drone production lines, and many more things, that all had to be destroyed just to get to the Bridge.
Colony Drop: When the UOSS was finally defeated, the ship dropped like a stone and fell right into the Battlefield, killing many entities.
Combat Pragmatist: Both pionoplayer and Aegis-A095 can be considered such, as they have both gotten in trouble repeatedly for abusing loopholes in game rules.
Most other players as well, to a lesser extent.
Damage-Increasing Debuff: A handful of items do this by inflicting various status effects on enemies. Most notable is Lil' Cal, a Spoil of War who inflicts the Curse status effect, making enemies deal half damage and making attacks at them deal 50% more damage.
Gambit Pileup: The Godmodder, The Employer, The Counter-Operation, and probably a dozen others have their own agendas.
Not to mention the players, several of whom have multiple characters with plans, some of which oppose another of their character's.
The Grim Reaper: Summoned along with the other three horsemen of the apocalypse.
Humongous Mecha: The Godmodder can periodically summon these in the second thread. The catch is that, like the aforementioned Terrors, they are based off of Minecraft mobs, which makes sense considering the source material.
Hurl It into the Sun: Played with by Aegis-A095, who hurled the Sun into the Altar of Power instead of the other way around.
Knight of Cerebus: Doc Scratch's appearance is what kick-started the actual role-playing, and the more he got involved in events, the more involved the plot got. Of course, things seemed to mend when he died...
Laser Blade: With the number of different weapons, practically a given. Lightsabers have made cameos too, although usually in the hands of a character known for wielding one.
Lethal Joke Weapon: The Holy Mackerel, a fish wrapped up in old newspaper, took 11 posts to create. Upon creation, it was used to power some of the most powerful attacks in the whole game.
Literal Split Personality: The second thread introduced a whole science to this trope, with events such as the Build, the Shatter, and the Split creating a violent life to anyone with a split personality. Several players, including the Game Master himself, had split personalities, which made for some funny events.
Meta Guy: TwinBuilder not only does this, but lampshades it when he summons himself to the field. Talist also seems to have a hard time remembering that everyone else is roleplaying sometimes.
Mini-Game: The first Intermission consisted of two, first, trying to cool down twin's computer, second, trying to take down Binary.
The Monolith: The Black Monolith, an ancient artifact that comes from the game FEZ. It can grant the wish of anyone who uses it. This seems like relatively cliche stuff until you realize that every player could achieve an independent goal with it, and that the big bads could use it as well.
Has its own set of rules and guidelines for what happens when they happen.
Stable Time Loop: Implied to have happened on Day 365, with the Godmodder from the first thread, due to glitchiness, teleporting to the second thread, yet at the same time, he was summoned at the second thread. The loop would be completed once "Godmodder Prime" took three damage, which had happened in the first thread, implied to be due to what happened right now. Confusing, huh?
Surprisingly Easy Mini-Quest: The Shadow Complex and Thunder's Cave sidequests that were started to protect Twinbuilder when he got summoned as an entity. Each time, significant amounts of power were channeled into protecting him, both times, attacks aimed at him dried up until the side-quests were forgotten, the handful of PG entities that got dragged in getting busted extremely quickly.
Those weren't made with them being sidequests in mind though.
Swirly Energy Thingy: At one point, a camera spat one out that led to a giant golden TIE-Fighter that had to be fought as a boss. Yes, you heard me right. A giant golden TIE-Fighter.
Time-Limit Boss: Lord English and Dimentio both had Game Over type charge attacks.
Toilet Humour: Discouraged, when on player attempted a spate of toilet-humour themed attacks (flinging poop, a... bowel-based hospital), Twinbuilder didn't even let him finish the attacks before classifying them as[expletive].
Tradesnark™: The Curse of Repetition™ seems to have been trademarked sometime during the second game.
Weekend Inventor: The second game has an alchemy system that falls under this, especially considering that the game supposedly takes place in a vanilla Minecraft server.
With Friends Like These...: Taken pretty close to the far extreme in the second game, with the players that are supposed to be on the same team (usually the AGs who are guilty of this) spectacularly and devastatingly undermining each other's plans. In the end the AGs only win because they have considerably more players than the other two factions combined.
World Tree: In the second thread, a gigantic tree is settled at GodCraft's origin (the co-ordinates 0, 0). Called Yggdrasil, it holds the First Block, which is what the players use to scratch the server and end the Homestuck Invasion.
It ends up being destroyed by the Scratch, luckily, this doesn't result in the Apocalypse.
Your Days Are Numbered: When Doc Scratch appeared during the Homestuck Invasion, one of the things he repeated was that in order for the timeline to stay on track, Twinbuilder had to die.
Achilles' Heel: A handful of PG entities (especially big spaceships) have remarkably unguarded interiors.
Action Bomb: Invoked, but not actually present with the Terror Creeper.
Propaganda Machine: The propaganda tower created by cathari was this to an extreme. How extreme? It could change people's nationalities.
Reality-Breaking Paradox: At one point, Dimentio created a paradox that wreaked havoc for a number of rounds. note It was the first ever multi-thread event, cooperating with DTG2. In-universe, Dimentio's antics almost ended the multiverse.
Standard Sci-Fi Fleet: The Godmodder summons one during the Grox Invasion. It starts out with a carrier escorted by a pack of cruisers and destroyers, culminating in a mothership so large it has its own explorable section.