No more executions, torture, nothing. Etta:
It's all changed. We're free. Arak:
Are we? Etta:
What shall we do? Etta:
Some kids just want to be normal
. Others Jumped at the Call
to get into the action right away. They've had wacky hijinks, great adventure and dramatic changes to their lives, but now it's over. The Big Bad
has been defeated. The universe is saved. The balance has been preserved. The need for a hero has seemingly gone away. The hero can go back to his ordinary, safe life again... which will promptly bore him out of his skull
It turns out that the hero liked
the increase in excitement
. And his normal life is missing some things. Friends he made from the adventure. The thrill of flying in a spaceship. All of these are gone now. He's no different from anyone else again.
This trope seems to suggest that life is like a Video Game
: Beat the last boss and it's game over. Nothing else to do. You go back to normality and everything special goes away. While not always, typically this trope is applied to the ending of the series, where it might be the last step of The Hero's Journey
Depending on the writer or director's choice, it can be a Downer Ending
where the hero figures he has to just get used to it, or a more optimistic ending where things suggest that the Weird and Wonderful aren't entirely gone, or are coming back — or that the hero can bring
them back if he chooses. The optimistic version sometimes ties into a Sequel Hook
. Alternatively, the writers can make it look like a happy ending, and Fridge Logic
will kick in and turn it into an Esoteric Happy Ending
when you start thinking about this trope.
Subtrope of In Harm's Way
Why We Are Bummed Communism Fell
is this trope applied after the end of the Cold War
Compare And Then What?
, the version of this trope that occurs when The Bad Guy Wins
Contrast Send Me Back
, where the hero wants to go back to how things were because they didn't save the day, and And the Adventure Continues
where the hero finds he'll always have adventures.
See also "What Now?" Ending
As a pseudo-endings trope, some Tropers forget their spoilers. Consider this your only warning.
open/close all folders
Anime and Manga
- Used in the first few episodes of Battle B-Daman. Yamato finally gets his own B-daman and his first battle is against Gray, someone who's generally considered a really tough opponent. After this, even though Yamato now has the B-daman he's been wanting all these years, he gets bored with every last thing he does. Mie lampshades this and suggests he goes out and look for Gray.
- At the end of Busou Renkin, when the kakugane are collected, Tokiko feels uneasy because she was so used to having hers. Then, of course, Kazuki promises that his will be with her forever...
- Digimon Adventure both subverted and exemplified this.
- About midway through the series, Taichi and Koromon are stranded back in the Real World after defeating the current Big Bad. However, Taichi's the only one who seemingly escaped, and this fact depresses him. However, as Digimon begin appearing and causing destruction in the Real World, Taichi and Koromon realize that unless they fix things in the Digital World, they can't go home, and thus they return to the Digital World.
- Played straight at the end where the Chosen Children's success in fulfilling their destiny saves the Digital World and (seemingly) destroys the source of all evil. However, they're sent back home without their Digimon, and this time without any seeming way to return to the Digital World, leaving behind some of the best friends they ever had. Eventually averted by the sequel, which didn't end like this.
- Digimon Tamers has a similar ending although they were already in the real world (their Digimon had to return to the Digital World without them, or be destroyed by a side-effect of their method of defeating the Big Bad). There is a tiny spot of hope for them to get their partners back at the very end of the last episode, turning this into the optimistic version, but later materials crush this hope.
- Digimon Frontier does it unnecessarily - the portal is closing so the Legendary Warriors shove the kids through, not even leaving time for a real goodbye, making it almost as sudden and tragic a shock as the Tamers version. But then you realize that the Trailmon can take them back (and forth) at any time so there's really no rush. It's kind of a "imitate the past series, even if it doesn't make sense here and now" thing.
- Gundam Wing does this in The Movie Endless Waltz. Most of the pilots find normal lives after the war & seem to be enjoying themselves, but Arrogant Kung-Fu Guy Wu Fei can't find meaning in his life without battles and ends up joining a rebel group so he can help start a new war. Post-Movie he joins the Preventers, an organization dedicated to stopping wars from breaking out in the first place.
- Kurau's human half in Kurau Phantom Memory has fond memories of the time she was taken over by her Rynax entity, but comes to terms with the fact that it is all over now.
- Saber Marionette J does this rather egregiously. After the three Japoness Saber Dolls sacrifice themselves to revive the one female (who was stuck in cryogenic suspension for centuries), the main character wistfully remembers all the good times he had with them and wishes they'd return. Lo and behold, without any explanation, they do.
- Tenchi Universe *starts* with this, combined with How We Got Here. It begins with Tenchi walking to school alone as he reminisces about the "carnival" of adventures he had with those crazy girls from space. But when we catch back up in the final episode, Ryoko is there waiting for him, and tells him that, although carnivals do end, they eventually return. Cut to various scenes showing that the rest of the girls are already on their way back too. And this all leads straight into The Movie...
- Happens to Simon from Tengen Toppa Gurren Lagann: after finally destroying the Anti-Spirals and bringing peace to the Universe, he puts on his cape, says goodbye, and spends the rest of his days Walking the Earth. We then see him as a 40-something traveller helping a kid open a coconut with his drill key; the kid is all surprised with Simon's drilling skills, he calmly says "Of course, kid, who the hell do you think... (kid ignore him) Forget it, I'm just a nobody". Then we see the kid and Simon looking at the horizon as the Gurren Lagann is launched to outer space.
- Twisted in Saikoroshi-hen (Dice Killing Chapter), a bonus chapter for the Higurashi no Naku Koro ni game that was released after the main storyline. After depressed musing over the hard work that almost came to nothing, Rika wakes up in a perfect world without any of the tragic backstories or danger from the previous worlds. It turns out that it was All Just a Dream, and rightly so — there might be no gore or crazies around, but there's also no True Companions and The Power of Friendship is replaced by bullying and apathy. See, even if you had a terrible past, don't change it!
- After episode 5 of FLCL, Haruko and Canti leave Mabase, and life for Naota briefly returns to normal. Naota is rather glad to have Haruko back in episode 6, well in time for the climactic showdown and the series' explosive finale.
- In the ending of both the anime and manga of Tokyo Mew Mew, everyone seems to have returned to normal permanently. Their marks have disappeared, they can't talk to animals, and Ichigo stops turning into a catgirl. Then one day, depending which version you're watching, either Ichigo's cat ears reappear just as Berii looks in the window or the girls are informed that their powers have returned and there's a new enemy to fight.
- Happens to YuYu Hakusho protagonist Yusuke after his final battles with Toguro and Sensui. Kuwabara smacked him for it. When you consider that he had to fake his own death before Yusuke could find the motivation to defeat Toguro (AFTER he killed Old Master Genkai, mind), it's understandable.
- This is a major point of contention between Rurouni Kenshin and many of his antagonists. Unlike them, he's willing to settle for an ordinary life. Kenshin, for one, ends his adventure by marrying Kaoru and having a child with her.
- Hime Chen Otogi Chikku Idol Lilpri the girls transformation bracelets are taken away and the mapets return to Fairyland along with Wish after they save Fairyland. They're pretty bummed about it. In the end however Wish returns to Earth saying he liked being an Idol and the final shot shows the mapets sneaking up on the girls from behind.
- This is a major theme with the Imperial characters in Legend of the Galactic Heroes. After defeating the Alliance, they realize that they no longer have a great cause to fight for and engage in many costly battles with Worthy Opponent Yang Wenli to experience the thrill of battle again. After he dies, this trope is one of the many reasons that Reuenthal rebels and Reinhardt doesn't even consider negotiations.
- One MAD comic strip, "It Only Hurts When I Laugh", featured a pair of conspiracy theorists discovering the conspiracy they had spent their whole lives planning for had been uncovered and the masterminds brought to justice. They briefly rejoice before realizing they'd entrenched themselves in the lifestyle so deep, they had nothing left with no conspiracy to plot against. After nearly being Driven to Suicide, the two decide there must be a new conspiracy behind the solving of the old one and return to their lifestyles.
- Lanfeust des Étoiles (Lanfeust of Troy's “second season”) opens with just this trope. Lanfeust, having gained ultimate power and saved the world, is quite bored and is travelling the wilderness in search of some quest to do that could match his skills – ultimate power is rather hard to challenge though. So this was a rather good moment to send him to space.
- Nextwave ends with the titular squad's members asking each other what they should do now that they've defeated the H.A.T.E organization, as they stand on the top of its former mothership. Monica's answer, after she realizes the mothership is still fully operational: "Anything we want."
- This is how the story ended for Link in the The Legend of Zelda comic that ran in Nintendo Power. Zelda thanks him for his trouble, he puts the Master Sword back and that's it!
- In the Marvel Universe, Richard Rider aka Nova went through this situation when he choose to give up his powers to leave the planet Xandar to return home. As it happens, his life was completely ruined with a disrupted education, dead end jobs and no future. At best, Rider tried to live as best he can while wishing with all his heart that he could get the powers back and become a superhero again. Unfortunately, the planet Xandar was destroyed later, which seemed to mean that any chance of Rider getting repowered was gone forever. However, Night Thrasher, wanting a Flying Brick for his planned superhero team, deduced that there might be a way through a high stress situation. To do so, Night Thrasher abducts Rider, drops him off a roof and sure enough, Rider's powers reignite before he hits the ground. Naturally, Rider overjoyed at this and even though he didn't care for the fact that Night Thrasher didn't know if his plan would work, Rider still owes him big time.
- The ending of Mark Waid's Empire. Golgoth has succeeded in conquering the world and killed his daughter and his only friend. Now what?
Films — Animated
- Subverted in Disney/Pixar's Up; Carl makes it to Paradise Falls, then seems at a loss for what to do next... until he takes another look at Ellie's "Adventure Book".
- The Stinger of Finding Nemo has the Tank Gang finally escape and make it to the ocean. But Bloat sums it up in the last line of the film: "Now what?" They're also still in their plastic bags with no idea how to get out.
- In a Disney comic afterwards though, it shows they managed to get out and managed to catch up with Nemo.
- Some of them also partake in the ending credits.
Films — Live-Action
- The Hunger Games: After the first games are over.
Peeta: What do we do now?
Katniss: We try to forget.
Peeta: I don't want to forget.
- At the end of book three of Secret of the Unicorn Queen, Sheila gets to go home. By page two of book four, she's decided she can't focus on algebra and baseball, or her "normal life", so she goes back.
- The soldiers in All Quiet on the Western Front worry about this, because being so young, they have left no roots behind in the world to return to. Lucky for most them, this problem is solved when they die.
- In Dan Abnett's Gaunt's Ghosts novel Only In Death, Rawne, who has long hated Gaunt, finds himself feel lost and bewildered, believing Gaunt to be dead. When he learns Gaunt is alive, he gets Sand In My Eyes.
- The last of Bernard Cornwell's Sharpe books has this as a central theme; after a quarter of a century of bloody warfare, Europe is finally at peace - and the world is full of old soldiers who have done nothing but fight their entire adult lives. Many of them have come to enjoy it. So what next? Two solutions are presented; you can either head for South America and join the first rebellion you come across, or you can do what Sharpe does and walk away.
- The TV series solves the problem by sending him to India.
- At the end of E.R. Eddison's The Worm Ouroboros, after the heroes' final victory, they are feasting in their hall, feeling melancholy over their inability to complete any more great deeds, when one of their powerful magical allies offers them a gift for helping her earlier. They wish for the villain and his henchmen to be resurrected so they can fight him again, rather than being bored, finding some other adventures, or turning on each other.
- Last line of Alan Dean Foster's Flinx Transcendent — Flinx: "I'm bored."
- Neil Gaiman's Neverwhere. He gets to go back to the Magical Land, though.
- The whole book revolves around the idea that the price of getting what you want is getting what you wanted.
- See Robert Heinlein's Glory Road. The main character gets out of 'Nam, kills a dragon, saves twenty universes, marries the empress, and is honored as a hero about 3/4 of the way through the book. He then has to figure out something else to do. By the last page he is back to being an adventurer.
- In a cameo appearance in another, less...tightly written...novel he is back to adventuring with the empress again, for an unspecified time. Probably she is on holiday.
- Norton Juster's book (and the cartoon based off of said book) The Phantom Tollbooth ends with Milo returning home. The next day, after school, he rushes back home to return to the tollbooth... and finds it's disappeared. In its place is a note saying it's moved on to the next kid that needs a dose of the fantastic, but that Milo knows how to find it. (Presumably this means his imagination.) After a moment's thought, he smiles and admits he does know how... and he doesn't need to go back just yet, there's so much to do where he is now!
- In the novel series The Demon Princes by Jack Vance, after killing the last of the titular "Princes" (the five most evil men in the Universe who destroyed the protagonist's homeworld), the hero is asked this question and can only answer "I don't know ... I have been deserted by my enemies.... The affair is over. I am done."
- Vance's Dying Earth short story "Guyal of Sfere" ends with the main characters asking "What shall we do ..." after having defeated a major demon and acquiring a vast treasure of forgotten knowledge.
- Captain Vimes from the City Watch novels in the Discworld series nearly falls into this in Men at Arms, since he's rather reluctant to retire to the life of a nobleman. Luckily the newly appointed Captain Carrot convinces the Patrician to expand the watch and appoint Vimes as its Commander... albeit with the condition of accepting a knighthood.
- In the Vorkosigan Saga. Miles found himself constantly increasing his challenges every time he succeeded, and realized it was becomes of "So What Do I Do Now?" He gave it a name: "playing wall". He was forcibly divorced from his Naismith identity in Memory, which allowed him to get over his rut.
- The original ending to Ender’s Game by Orson Scott Card had Bean ask an exhausted Ender, "What will we do, now the war's over, Ender?" and Ender's only reply was that he needed to sleep. (This was followed by a scene between two bit-parters emphasizing just how difficult it would be for the Child Soldiers to adapt to normal life).
- In the concluding short-story in Solo Kill by Kye Boult, baron Amarson's pseudo-feline warrior race faces a troubling future when a violent conflict lasting for generations reaches its end. Amarson realizes that unless he can create a meaningful alternative for his people, they will perish from ennui.
- The titular Artemis Fowl, being an Insufferable Genius greedy teenager with high tech fairy friends, understandably feels this way whenever he has to deal with everyday life.
Artemis: I went from saving the world to geometry in a week. I'm bored, Holly.
- J. R. R. Tolkien drafted a Lord of the Rings sequel, The New Shadow, where he explored just how dullsville post-War of the Ring life would be like for those who had experienced such exciting times.
- Jo Walton's short story "Relentlessly Mundane" goes into merciless detail on this subject. To add insult to injury, they've lost all the skills they had in the other world.
- Also, her novel Among Others is all about what happens after the great battle is won and the surviving heroine is left to pick up the pieces of her life. She refers several times to Tolkien's coverage of this subject at the very end of The Lord of the Rings.
- In the last chapter of Pamela Dean's The Hidden Land, Laurie actually says "What do we do now?" She and Ted have just returned from The Hidden Land, which they had imagined and played about for years as The Secret Country. Although readers are aware there's a third book, the bitter loss is described in painful detail. They even lampshade the "we learned something" business.
It seemed that even imagination was no friend to them now. They could stumble from day to day, thinking they saw summons after summons back to the Hidden Land. But they had lost the Secret Country.
- Buffy the Vampire Slayer ends with this. After defeating the First Evil, destroying the Hellmouth and the entire town of Sunnydale, and activating all of the potential Slayers,, Dawn asks Buffy "what are we going to do now?" The final shot of the series is a closeup on Buffy, smiling.
- It's later revealed, in Angel crossover episodes and the canonical Seasons Eight and onward comics that they've gone out looking for new Slayers and created a multinational demon-killing organization. That'll do nicely.
- There's a very minor one in the Musical Episode "Once More With Feeling", which ends with a song with these lyrics: "The battle's done / And we kind of won / So we sound our victory cheer / Where do we go from here?"
- The new series of Doctor Who has explored this with respect to his companions. The episode "School Reunion" has Sarah Jane explaining to him that her life was a bit of a wreck after he dropped her off; after what she'd seen, going back to a normal life proved undoable. It's implied this is universal among his "voluntary" companions.
- It was especially tragic with Rose (and later Donna) because it was so sudden and unexpected. You're expecting to go off to the next adventure, when bam, the dimensional gate closes, separating you forever, or fatal My Skull Runneth Over can only be prevented by mindwipe. Sarah Jane had a fairly similar situation. However, Martha made the choice to return to her old life, and was shown to not have regretted it.
- Well, sort of. Before she met the Doctor, she was a medical student, and after she leaves him she joins UNIT and becomes an alien-fighting badass. Though she does find time to qualify as a doctor. It's implied that even though she chose to leave, she couldn't just pick up where she'd left off, particularly after her year-long Walk the Earth nightmare situation.
- They made sure to wrap up some loose ends in the last episode of the Tenth Doctor. Martha's engagement, apparently, didn't work out and she left UNIT; she does, however, end up with Mickey, and the pair spend their time fighting aliens. Donna finds her true love and gets married, with a little gift from the Doctor. Even Captain Jack, who is shown sulking in an alien bar after killing his own grandson and losing Ianto is a little cheered up by the Doctor, who introduces him to Alonso (the midshipman from the Titanic starship). He also saves Sarah Jane's adopted son from being hit by a car.
- In the episode "Vengeance on Varos", the governor finally wins concessions and money from the company they sell their minerals to. He announces this to the Bread and Circuses-minded populace, and two of them hear it and are bewildered because they don't know what they will be doing with themselves.
- Many of the comic sketches in Spike Milligan's Q series end without a Punchline (he never was one for narrative convention). Instead the cast just stop what they're doing and shuffle offstage sideways, chanting "What are we going to do now? What are we going to do now?"
- Sliders season 3 finale. Rembrandt and Wade have presumably slid back to original Earth. Maggie and Quinn attempt to follow them and wind up in a futuristic world. Maggie: "So how do we get home?" Quinn: "I don't know." Scene. Apparently, they thought that if they ended on a cliffhanger they couldn't get cancelled. Wrong.
- Then the season 5 finale. Rembrandt has slid, possibly back home to his death, leaving Maggie, Mallory and Diana stranded along with Quinn's mom. And the person who can see the future just died. After standing there for five seconds, one of them asks "So... what do we do now?" "I don't know." Again, cliffhanger -> cancelled. There was talk of a Wrap It Up movie, and the ending was clearly written with such in mind, but sadly it never materialized, leaving the series Cut Short.
- Gilligan's Island first movie, "Rescue from Gilligan's Island," shows the castaways back on the mainland, finally rescued after 15 years on the island together. When they are all finished with the parades and press conferences, they start to turn away from each other, and then realize, "Wait a minute. I/We aren't going to be together anymore" and come back together for one last good-bye hug. Later, Ginger is trying to deal with the "new" Hollywood (more sex and violence), the Skipper and Gilligan have to contend with the insurance company not wanting to pay for the Minnow's replacement, the Professor constantly "inventing" things that have been around for years, and MaryAnn having to go back to the farm on Kansas. The only ones who mostly go back to their former lives are the Howells, and later, we see that they really aren't happy in the large mansion and such after spending so much time on the island. Later, when they get shipwrecked again it's almost a relief for them. Luckily, the next movie gets them rescued and the island becoming a resort.
- In Stargate Atlantis, at the end of Series 5, the Wraith lead by Todd agree to undertake the gene-therapy and free themselves from their reliance on using Humans as food. Despite the benefits, Todd laments that it's the end of millennia of Wraith society and culture, particularly their self-image of themselves as the Superior Species.
Dr. Keller: It's for your benefit too. If you don't have to rely on human feeding, the war would be over.
Todd: Perhaps... But then what would we do? Who would we be?
- Emilie Autumn has a moment of this in "One Foot In Front Of The Other" on her Fight Like A Girl album.
- Pink Floyd strugged with this after the mind-blowing success of The Dark Side of the Moon, which was reflected in some of the lyrics for the albums that came afterwards. The Wall even included a song called "What Shall We Do Now?", which due to the limitations of the LP had to be shortened to become "Empty Spaces", but was heard in its full incarnation live and in the movie.
- The very first Baby Blues comic began right after Zoe was born, with Darryl, Wanda and Zoe all sitting there thinking, "Now what?"
- Look at the end pages of the first thread of Destroy The Godmodder. This was the response of many players before they realized that the second had started already.
- Castlevania: Symphony of the Night: Why did the titular castle reappear a mere 5 years after Richter Belmont banished Dracula? It seems like Richter couldn't go back to a normal life after saving the world from the Prince of Darkness and he wants Dracula back so he can be the hero again. Luckily he's just been brainwashed into thinking this, although you can get a Non-Standard Game Over by killing him.
- In the best ending of Cave Story, Barlog asks Curly and the protagonist what they're going to do now. Curly declares she'd like to live out the rest of her days somewhere with a beautiful view and they all go off to look for one.
- Final Fantasy X's sequel did this twice:
- After the ending of the first game, Spira enters the Eternal Calm. Final Fantasy X-2, posits that Yuna's life has settled into a routine, which is shaken up only after discovery of a sphere depicting images of "Tidus." This prompts her to become a Sphere Hunter to find the truth about this. While this happens, the rest of the world discover that being freed from Sin gives them the opportunity to squabble among each other, giving rise to religious and civilian factions which almost engage in civil war.
- The Updated Re-release, Final Fantasy X-2: Last Mission explicitly states that, after its own ending, the Gullwings have gone their separate ways and settled down in ordinary, domestic lives. After they receive a letter of challenge, they join up again to tackle one last dungeon, which helps them realize that they'll always count on each other regardless.
- About half to two-thirds of the way through Persona 3, SEES has a short battle with this after defeating the twelfth Arcana-shadow. Not long after, cue the clarification of Ikutsuki's Evil Plan, followed by the build-up to either the Downer Ending or the Bittersweet Ending.
- The real "What do we do now?" is in The Answer, a sort of expansion pack available in some releases of the game, taking place after the defeat of the final boss and the death of the original protagonist. When Shadows start attacking again, the survivors are a little too happy to finally have something to fight, and it turns out that their inability to find proper closure is part of what brought the Shadows back in the first place.
- Pokemon Mystery Dungeon manages to take this to downright Tear Jerker levels. Seriously, it has an honest-to-God Don Bluth ending.
- The Metal Gear games all end with Stingers which resolve plot points or serve as Sequel Hooks. Grand Finale Metal Gear Solid 4 instead has a "What do we do now?" between Snake and Otacon.
- You Have to Burn the Rope features a little ditty at the end of the game that's mostly about this:
Now you're a hero / You managed to beat the whole damn game
We're happy you made it / But how are you gonna spend the rest of this day?
Maybe watch a video / Maybe press refresh and start again.
- Ratchet & Clank 2 starts by showing that the heroes haven't actually done very much since the last game ended.
- In the Warcraft series, Maiev Shadowsong, a night elf warden personally responsible for the imprisonment of Illidan Stormrage, devotes her entire life to chasing him when he escapes prison. Eventually she ends up killing him, only to realize her life has no meaning anymore.
- Happens in the time between Star Fox 64 and Star Fox Adventures. After saving the Lylat System in the previous game the Star Fox team finds themselves out of work and with nothing to do. This causes Falco to leave the team and for all their fancy equipment to fall into disrepair. Same thing happens in the prologue of Star Fox Command, only this time the entire team breaks up.
- Shaundi asks this after the main story ending of Saint's Row 2. The answer, of course, is "whatever the fuck we want".
- Final Fantasy VIII fanon embraces this trope for continuations, usually featuring Squall trying to come to terms with life after the war and a job that, now Ultimecia is no more, is mostly paperwork.
- Lance Boyle brings this up in the intro to Megarace 2: "[The winner] is crowned King Megaracer 2, he experiences a sense of achievement, and returns in regal triumph to reality, where he will probably never readapt."
- Disgaea 3 reveals that, after saving Veldime in Disgaea 2, Adell has pretty much jack-all to do. Turns out the Demon Hunter skill set doesn't transfer to other jobs very well.
- One of the earliest versions of this in videogames is Ultima IV, and it's entirely based around it. Basically, in the past three games, all of the big evils have been destroyed (there are still dungeons full of monsters to fight, but nothing controlling them or threatening the world). So what do you do? Go on a quest to become the most shining example of pure good in the world as an example to everyone else!
- At the end of Kingdom Hearts, Sora, Donald Duck and Goofy close the Door to Darkness, preventing the Heartless from swarming out and destroying everything. After the credits, we see the trio walking down a country road. Donald asks the question, and Sora replies that they have to find Mickey Mouse and Riku, who were on the other side of the door when it closed. Where the road leads them to is revealed in the next game.
- In Dragon Age II, completing Fenris' persona quests leads to this. Fenris finally kills his former master so there is no one hunting him anymore. He doesn't feel satisfied, since as an amnesiac whose few memories are still of slavery, he has no idea what do once he doesn't have to run and fight any longer. A conversation with Hawke sets him straight and he sees the bright side. Maybe he doesn't have an answer to "So What Do We Do Now?" yet...but for the first time in his life, the answer to that question is completely up to him.
The future of a slave is never uncertain. But I am no longer a slave. Perhaps it's time I remembered that.
- Minecraft's bizarre ending sequence has two entities speaking directly to the player, praising their accomplishments in the game and suggesting that maybe their next adventure will be to do great things in the real world, too.
- Meta example: the Expansion Pack and New Game+ try to fill this role, and this is the central question behind replay value.
- In Dragon Age: Inquisition, some of the members of the party start asking themselves this question near the end of the game. A few make plans to leave the Inquisition to either settle down or pursue their own interests. Others decide to stick around. The Inquisition itself won't have to ask this question: for better or for worse, it's become a recognized authority in Thedas over the course of the game, and many people will look to it for guidance and aid since most of the other organizations that provided a semblance of order were shattered.
- Season 2 of W.I.T.C.H. starts with Taranee trying to get into trouble out of fear of becoming anonymous; subverted by her teachers going easy on her since she had always been such a good student. The episode ends with a heartwarming aesop about how she will never be anonymous as long as she has friends.
- Plus she didn't have to worry about not being done as a Guardian as a new Big Bad was currently building her forces at the time.
- At the end of season 2 the heroes are relieved to have finally put that behind them and are eager to resume their normal lives, clearly excited at the prospect of So What Do We Do Now?... and then The Stinger shows one of the antagonists from the comics taking a position at their school, setting up the conflict for season three that will never happen.
- In the episode "Make Love, Not Warcraft" of South Park, a griefer was killing each player discouraging them from playing, so in order to play again, the protagonists play for months, 21 hours a day, killing boars to gain experience points to achieve a level that allows them to beat him, and when they finally do with the help of the Infinity+1 Sword, the question is dropped. Cartman's answer: "What do you mean? Now we can finally play the game."
- Chuck Jones' latter-day Road Runner short Soup or Sonic ends with Wile E. Coyote finally catching his prey — but unable to do anything with him due to their difference in size. He holds up a pair of signs for the audience reading, Okay, wise guys, you always wanted me to catch him - Now what do I do?
- Averted at the end of Avatar: The Last Airbender; even with the defeat of Ozai, Aang and Zuko are clear on the fact that there is a lot of rebuilding to do, both in terms of damage caused by the war and in relations between the nations.
- Happens twice in The Real Ghostbusters episode "Crimebusters" - there's a dry spell of supernatural activity, so the guys modify their equipment to trap living beings and go into the crime-fighting business. Unfortunately they're too good at this, wiping out all crime...right before another surge of ghosts. Egon even literally says "So what do we do now?" before the hauntings start getting called in.
- In Transformers, the Cybertronian War has been going on for so long that whenever somebody wins for a while, or the possibility of the war ending arises, many mechs are unsure of what to do, since they've spent all their lives fighting.
- Many veterans of the military found during their time of service that they felt they were truly living when danger was all around. Back in the civilian world, they often don't know what to do with the rest of their lives. This is why many go into mercenary work for private contractors. (A good dose of PTSD doesn't help, either.)
- Some people who are revived after being technically dead recount having amazing experiences before returning to life. In some cases (especially for those who believe they experienced the afterlife), ordinary life just doesn't seem meaningful anymore.
- With glasnost, and later, when the Soviet Union fell, everyone suddenly had far more freedom of speech. What do you talk about? How the Soviet Union sucks? How the 90s economy sucks? What do you do now that you have all this freedom? Do you go on with your daily lives and live the same as you always have? Do you go check out that new McDonald's in Red Square? Why We Are Bummed Communism Fell is all about this. There are people nostalgic for the days of Communism in the Eastern Bloc because they had to be creative about everything they did. Now that they didn't have the excitement that little kids do when they do something naughty, it wasn't worth it anymore. It's hard to understand for Westerners.
- Well, the nostalgia for communism isn't really driven by this. It's mostly driven by the fact that the USSR used to provide stable jobs, and many people had higher wages, old-age pensions and generally better living standards than today.
- Also, not everyone had more freedom of speech after the Union fell. People in some parts of the former USSR had more freedom of speech. Other parts just changed their economic system to capitalism while keeping a form of dictatorship in government. The most notable examples are the ex-Soviet Central Asian republics (the "-stans"), but Russia itself wasn't exactly brimming with freedom in the 1990s, and certainly isn't today. Yeltsin sent tanks to burn down the parliament when the elections were won by communists and their allies, while Putin is... well, you know, Putin.
- This is the unfortunate consequence of many a revolution headed by the lower class. Without someone who has the slightest idea how to run a country, they have feuds whenever a stable government is trying to be established.
- This is one of the major hurdles to overcome after ending a relationship. It causes a lot of people to either try to run back into it, or start another (often equally ill-advised) one as soon as possible.