The powerhouse of the Five-Man Band. They are usually incredibly and unflinchingly loyal, and often they are the largest member and even more effective in combat than anyone else. (Sometimes combined.) They will often be the point man, they cause a disturbance and hold off the mooks while the others challenge the Big Bad. Of course, against stronger enemies they might end up suffering The Worf Effect; getting trounced to set up the villain as a credible threat.
Usually what holds them back from leadership is being Dumb Muscle, they know how to knock heads together but don't do much in the way of strategy. While The Leader and The Lancer fight side-by-side, The Big Guy is a One-Man Army.
Note: The Big Guy may not necessarily be the strongest in the team. They just have to be the one who, out of most duties, specializes in physical fighting.
The Big Guy on the Five-Man Band can be subdivided into five classes:
Class 1: The gruff, mean, scarred and withdrawn warrior. Could go so far as to be a Berserker, particularly of the Death Seeker variety. In an entire Five-Man Band of ass-kickers, their big guy is most likely be a class 1, ready to punch you in the face for smiling at him.
Class 2: The Gentle Giant who you don't want to push too far. Often when the other members are younger, he will be older and outside of battle is the calming element in the group, offering both experience and wisdom, or just able to pull two others apart easily.
If it's a magical setting, they may also be adept at Dishing Out Dirt or have a Green Thumb, as the "earth" element can be seen as tough, strong, and/or sturdy. Alternatively Ice may have similar connotations.
This bandmate is rarely a woman, unless the whole teamis women. The Big Girl can be classified into three subspecies:
The Cute Bruiser: she who packs a surprising amount of punch. Traditionally a little girl, but can be stretched to any woman who is not obviously of amazonian stature. May be a martial artist or some other form of athlete. In cases of truly great strength, she may be a cyborg, Robot Girl, mutant, alien, possess Charles Atlas Superpower, or have some other justification for unusual power. Usually just as cute and/or pretty as more typical female characters. Male versions of the cute bruiser exist too.
Alternatively and more unusually, she's a Giantess, and thus plainly strong. She's rarely masculine but rarely conventionally attractive. (There's also nothing stopping her from being a robot, mutant, alien, etc. It's just that the surprise is gone.)
Piotr aka Colossus of the X-Men is the poster child for Class 2, who replaced Class 5 Genius Bruiser Hank McCoy / The Beast when he first appeared. Sometimes they're both on the team together...at which point the bad guys should generally start running.
Atom Smasher (formerly Nuklon) was the Big Guy and Gentle Giant for the original Infinity, Inc., an incarnation of the Justice League of America and much of the Justice Society of America, until he did a Face-Heel Turn (he later turned back). His godbrother Damage has more or less taken up this role in the current JSA, who until Gog repaired his face was definitely a Class 1. Atom Smasher is presumably a reserve member and still drops in on occasion, usually when the team takes on Black Adam.
Whenever the Hulk teams up with other heroes, he generally fulfils this role.
The exception being the Warbound, where Hulk is the Leader and Korg is the Big Guy.
Molly from Runaways is a very typical Cute Bruiser.
Channon Yarrow of Transmetropolitan is a relatively subtle Big Girl— to be fair, being physically imposing by comparison with Spider Jerusalem isn't that hard. Still, she doesn't easily fit into any of the subtropes.
Marv from Sin City was designed to be one of these. In Frank Miller's words: "Conan in a trenchcoat". He's seven feet tall, he's at least four feet wide, he's big and boisterous and strong. When he teams up with Dwight in "A Dame To Kill For" it's especially apparent.
Bully, a non-Nazi skinhead from German comic Rudi.
Heracles takes on this role when part of an ensemble.
Ajax slides in as a Class 2, being described as a giant of a man towering "head and shoulders" above the rest and incredibly powerful. Though he was just as intelligent as Odysseus, he would talk slowly and was quiet. At other times, however, he's busy making his own red carpet from Trojan warriors.
The special character Nork Deddog in Imperial Guard Codex of Warhammer 40,000 is definitely a Class 2. While he is proud of his many shiny buttons and is a genius in Ogryn terms (N is for Nork), he remains in the Guard because of the content feeling fighting alongside his fellow troopers gives him.
The Salamanders and Ultramarines chapters arguably come in before Space Wolves as Class 2 or 3. The former chapter has a doctrine of compassion, duty and self-sacrifice; lives among the people of their homeworld when off-duty (rather than holed up in a mountain fortress); and are the only chapter said to have fought for the people during the 2nd and 3rd wars for Armageddon, defending hive cities, supply lines, and evacuees. Chapter master Tu'Shan even reportedly came to blows with the Marines Malevolent for shelling an invaded refugee encampment. They can also count as Genius Bruisers, even among most other Space Marine chapters, due to their ties and training with the Adeptus Mechanicus. The Ultramarines control a small 'sub-empire' surrounding their homeworld; governed according to the egalatarian ideals of meritocracy and common good instilled in them by their founding Primarch, Roboute Guilliman, and which the Ultramarines despair to find lacking in their brother chapters and other imperial star systems.
Giants in Warhammer have a spotty history as allies and mercenaries, usable by most if not all armies. (most notably in the form of the brothers Bologs and Cachtorr from the mist-shrouded isle of Albion) They tend to be more solidly and permanently associated with destructive factions, such as the various forces of Chaos, greenskins, and Ogre Kingdoms. (The latter as the biggest guy in a whole army of big guys.) However, the human Imperial city of Middenheim had it's own resident giant in the background: Thunderball, employed as the loader for Middenheim's giant cannon Ulric's Thunder. He was eventually mutated with warpstone by Skaven infiltrators.
Bun-Bun from Sluggy Freelance is one of these, despite being the smallest (and arguably cutest) member of the cast. He's the Killer Rabbit trope cranked up to eleven and given a Hammerspace switchblade and glock.
Mr. Mighty from Everyday Heroes, at least in his current team. He could be either Class 2 or Class 5; in practice bouts with his teammates, he wins by strategy rather than pure strength. Has often fought solo in the past, and has learned to outsmart opponents.
Justin, while not yet physically adept as Grace or Nanase, shows signs of becoming a Class 2 as of New and Old Flames giving him non-illusory magical powers, seemingly related to punching, when he is not acting as a back-up The Smart Guy or The Chick instead.
Adrestia in morphE is a female type 2. She was a gang member before being kidnapped and brought to the mansion and is the only member of the Five-Man Band who is physically strong outside of magic use.
Torq, the Half-Orc fighter from the Critical Hit Podcast, is a bit of #4, though he's not always Boisterous. He is almost a Cloudcuckoolander normally, but becomes a whirling, athletic menace in combat. His player, Matthew, specifically statted him this way.
Sura Verandis of Ilivais X. Even his Avespia is heavier and more melee-oriented than the others.
Lancer of Team Kimba in the Whateley Universe. He's the Flying Brick with no magical or psychic powers. He's the strongest and toughest team member and the one most likely to step in front of an attack to protect someone else.
Maine of Red vs. Blue is a classic Class 1. He's huge, terrifying in combat, and can take unbelievable amounts of punishment. And he doesn't much care if you have a nice day or not.
Tex and Sheila/FILSS also apply. Both pretty well fit in the Giantess category; one is only ever seen in full body armor and is an AI in a robot body anyway while the other is literally a tank (and a Cool Ship). Sheila is undeniably the toughest and best fighter in the series (she's a tank and a spaceship with an enormous gun), but Tex is one of the best as well.
In historical armies, grenadiers were selected among the strongest and largest soldiers. Early grenades were softball-sized iron balls filled with explosives, and were thus very heavy; the grenadiers, who were responsible for throwing them, needed to be tall and strong enough to hurl them at the enemy without risking the lives of their comrades.
Former MLB pitcher, Randy Johnson, was nicknamed the Big Unit. Even though he bore a striking resemblance to a beanpole, he stood 6'10'' (2.08 m). Why they couldn't pick a less suggestive nickname, no one knows.
Charles Barkley was known, among other things, as the Round Mound of Rebound. Despite being listed at 6'6" (1.98 m) and actually standing a little less than 6'5" (1.95 m),, which was short for an NBA power forward, he was very thick, heavy, and strong, and would win rebounds and score putbacks by physically clearing the taller, scrawnier players out of the way with brute force.
Zdeno "Z Train" Chára of the Boston Bruins is very tall for a hockey player, standing 6'9'' (in fact, he's the tallest player in NHL history). He's also quite strong, even by hockey standards, and is no stranger to fighting when someone starts with him or teammates.
The late Derek "Boogeyman" Boogaard was 6'7'', arguably stronger than Chára, and was pretty much a designated fighter.
Inverted in hockey player Martin "Mighty Mite" St. Louis. He's 5'8'' and a full 80 pounds lighter than Chára. However, he's earned his nickname by showing he's not afraid to throw his body around and stand his ground against much larger players when warranted.
In general, one of the unofficial "roles" in a hockey team is the Enforcer, who basically acts as the Hero Secret Service, both proactively and reactively punishing attempts to injure other members of the team, especially the star player, by both checking, and simply pounding the crap out of them.