"Until next time, listeners, here's hoping all your dice rolls are... Critical Hits"
— Stephen Schleicher, at the end of each episode
If you came looking for the Game Mechanic which results in high damage, that's over here.This page is for a Spin-Off of the Major Spoilers Podcast, in which the hosts and a couple of their friends play in a 4th Edition Dungeons & Dragons campaign. The team is made up of gamers who are completely new to Dungeons and Dragons, those who have been playing since Third Edition, and even one guy who’s been playing since the AD&D days.The plot of the campaign follows a Ragtag Bunch of Misfits as they try to stop The Void, a group of Insane Gods, from invading their plane of existence. The first and second seasons had them racing to keep the Moon from smashing into the Earth, and in the third season, they've been recruited by a Higher Power to help cleanse a part of the Astral Sea of the remaining Lunar Monsters. For the fourth season, the party heads to the Feywild, Orem's home plane, in order to restore the balance tht was upset by the unnatural lunar activity of previous seasons. The group includes Orem Rivendorn of the Eladrin, Halston Thorkelson aka "Torq", Randus du Thane, and Smith the Sorcerer, who has since been replaced byKet H'zard the Half-Elf Warlock. In Season Four, they're joined by an elf ranger, Trelle.It does take occasional breaks to answer listener questions, and Stephen and Rodrigo have created a set of podcasts which focus on Game Mastering 101, with its own set of characters. (Episodes 58-62).The show itself is a delightful pastiche of learn-by-example play, nerd humor and old-time radio serials. It is a great way to introduce people to Dungeons & Dragons 4th Editions and Role Playing Games, enjoyable to both old and new players or people just interested in a good fantasy story.You can find the episodes here, or download them from iTunes.
A Wizard Did It: Well, technically some Insane Gods did it - the moon is explained to be livable only due to the will of The Void.
Action Girl: Four examples, two of which are friendly NPCs, and one PC.
The Queen's Rebellious Daughter is a scientist who uses resonance to zap things. She's pretty handy in a fight.
Bao Bel-Bina is a tiefling Avenger who serves Erathis.
The third is Trelle, an elf ranger that recently joined the party.
Fourth is Orem's sister Kammis, an Eladrin wizard specializing in familiars.
Adventure-Friendly World: The world is being attacked by insane extraterrestrial gods, who send their monstrous creations to attack, as well as having built towers on the Earth and the moon to draw them together. And even after that's been dealt with, there are plenty of quests they're needed for.
Adventure Towns: Moonhold, The Exilarchy of Cogs' city, and Diamond Throne.
Alien Sky: Two: One happens after The Void's first attempt to smash the moon into the Earth, described by Rodrigo as constantly red, filled with clouds and roiling lightning. The second is when the heroes are transported to the moon, described as a bubble surrounding the atmosphere with a blurry view of the planet itself.
All Just a Dream: Used to devastating effect, not once but twice, in the Demonweb .
All There in the Manual: Rodrigo has posted a handy timeline for the Critical Hit Universe, and was kind enough to do an interview about the first story arc after it ended. He also answers questions about Critical Hit in the same forum.
Blondes are Evil: The evil cultist the Torqletones fight twice is handsome and has long blonde hair.
Blue and Orange Morality: The Void are gods who see no problem with creating and destroying entire races at their will, and constantly vie for dominance over one another, not caring who gets in the way.
Body Horror: Plenty of examples, which is to be expected in a campaign full of Insane Gods.
Some of the cultists who worship The Void allow themselves to become hosts to creatures from the moon that do this.
There's also the little white creatures Orem and Smith fight - their eyes are misshapen, and their limbs are all different sizes, to the point where some walk on one hand and one leg because those are the two limbs who touch the ground.
Smith himself, randomly spawning magic items from various points on his body. Painfully.
D&D Brian namechecks this trope when the Torqletones fight the Candle Heads for the first time.
Brick Joke: Torq is now a priest of Corellon. They joked about him multiclassing to Cleric back in season one.
Bunny-Ears Lawyer: Torq is a half orc fighter with almost no skills... except killin' things. In this he excels.
Buffy Speak: Matthew has a habit of calling things "frammistats" when he can't immediately think of the word he wants. There's also a lot of terms like "fighty fighty" and "talky talky", usually from Torq's direction.
Can't Argue with Elves: Stephen constantly plays Orem as disdainful of Elves and condescending towards all non-Eladrin. No one seems to be disturbed by this. This is explained early in the show as a hypertrophied version of the trope when Rodrigo describes the Eladrin to Stephen for the first time: "Eladrin are to regular elves as elves are to humans."
Catch Phrase: The main one is Torq's "Uh... whut?", but Randus' "Indeed" is a close second.
In the third season we appear to have Ket's "I don't cheat; I very rarely bluff" as a new one.
Rodrigo often has NPC's say "I see" in response to the party's shenanigans.
Torq also seems to have taken a shine to "I duck." in response to any attack made against him. It usually doesn't work.
Celestial Bureaucracy: Season 3 takes place in the goddess Erathis' City in the Astral Sea, which is definitely run by bureaucrats
Combat Medic: Randus, who has a Magitek crossbow and some offensive spells.
Critical Hit: Torq scores these often, interestingly enough, and Matthew is one of two players playing by remote. He gets paranoid that people will think he's cheating and has offered to have the DM roll for him.
Cursed with Awesome: Smith "suffers" from some unique side-effects of the moon nearly crashing into the Earth.
Deal with the Devil: In season three, Asmodeus tries to strike a deal with Ket, Torq, Seven Owls Wise, and Albrecht Ghostbeard. Asmodeus makes a different deal with Ket, becoming his sponsor in the Kobold Alley competition.
Eldritch Abomination: The Void are a group of insane, evil Gods who inhabit the Campaign World's moon, plus the countless number of creatures they create and destroy on a whim, often sending them to fight the heroes.
The Fair Folk: All over Season 4, which takes place in the Feywild.
Matthew, while an old-school Game Master, has outright stated that he doesn't expect to ever run a game for Critical Hit, partially due to rules issues and partly due to trying to stand in Rodrigo's long shadow.
Shout-Out: Considering this is a show with 5-6 nerds, pretty much every episode contains a few references to movies, whether it's something one of the players say, or something within the campaign itself. Matthew is particularly egregious.
Spell My Name with an S: It's Randus. Not Randice, Randis, or Randace. Also, it's The Thing That Shatters the Sky, not He Who Shatters the Sky.
Halston Thorqelson's nickname is spelled T-O-R-Q.
Notably it's not just the fans who mess these up. Stephen's descriptions have contained both of these errors.
Straight Gay: Trelle. She used to date Orem's sister Kammis, who this trope would also apply to.
Talking Weapon: One of Orem's swords, that he never uses. Because all it does is tell him to kill his friends.
Title Drop - As the quote at the top of the page says, it's at least once an episode, plus whenever someone (Torq) scores an actual Critical Hit.
Unexpected Successor: Orem becomes this in the eyes of Torq when Moonhold's entire town guard with the exception of Torq die.
Orem: At first he uses a Magic Wand, but later decides to opt for a Cool Sword, appropriate as he's the closest thing the party has to a leader. Interestingly, he only started actually hitting people with it after some coaching by Torq.