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Don't you know? You never split the party! Clerics in the back to keep those fighters hale and hearty, The wizard in the middle, where he can shed some light, And you never let that damn thief out of sight...
— Emerald Rose, "Never Split the Party"
The reverse of Let's Split Up, Gang, this is when the whole party decides that they aren't going to split up under any circumstances. Sometimes it can be taken to indicate at least a minimal level of genre savvyness, for example, in situations where splitting up means that one group will later have to go find the other group. It may be achieved by telling Commander Contrarian or The So-Called Coward, " Fine, you can just wait here alone."
At other times, it's clear proof of Genre Blindness; if there's only one Big Bad, and the group is running from it, staying together means that the whole scene becomes the punchline of a joke: "I don't have to outrun the bear, I only have to outrun you." Additionally, staying in a group in that case makes it much more likely that when The Chick trips and falls, she'll wipe out at least one other person as well.
This trope is extremely common in Tabletop Games and related media, where splitting up the party can make the game a headache to run. Almost always, a split of any length will result in some players sitting around doing nothing because their characters are not present, not to mention an overworked gamemaster trying to track and manage different locations at once. For this reason, tabletop groups often won't split up even when it would be tactically advisable to do so from an in-setting standpoint — or, indeed, when they have no logical reason to continue sticking together whatsoever.
Examples
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Anime & Manga
- During the Axis Powers Hetalia Bloodbath 2010, Iceland had a feeling that something bad was going to happen and pleaded with Turkey to stay with them as it would be the safest. Of course, in the background, the rest of the Nordics got kidnapped while Iceland was talking.
Comics — Books
- Knights of the Dinner Table has used this exact phrase occasionally, the most memorable being when they discussed The Lord of the Rings movies.
- One of the early DC Comics for Scooby-Doo had a fictional story about aliens transforming into humans. This causes tension within the Mystery Inc. when Fred orders a split up. For once, they don't split up As usual for the Scooby-Doo and his friends, the aliens are fake.
Fan Fic
Literature
Films — Live-Action
- In Horror Express the two British scientists (Peter Cushing and Christopher Lee) on a Trans-Siberian Express train tell everyone to stay in pairs for protection against whoever the film's monster has possessed.
Live-Action TV
Music
- YouTube has several music videos of a song by Emerald Rose called "Never Split the Party."
Don't you know? You never split the party! Clerics in the back to keep those fighters hale and hearty, The wizard in the middle, where he can shed some light, And you never let that damn thief out of sight...
Tabletop Games
- The trope gets its name from a joke amongst tabletop role-players:
- In more dungeon-crawly games, splitting the party screws with the Game Master's balance (i.e. two Player Characters stumbling into a fight tuned for five). Plus nothing spells headaches like a GM trying to run two games at the same time, one on each half of the table. The inverse, Let's Split Up, Gang, is lampshaded in many RPG groups as "... we can take more damage that way."
- Wizards of the Coast (the publishers of Dungeons & Dragons) used this phrase in an advertisement
for Dungeons & Dragons products.
- Most White Wolf STs in any kind of hacky-slashy situation will cackle with glee if the party is split up simply because they know that they will be eating character sheets for dinner when the PCs split up in a combat situation.
- The exception is those running Adventure! who love it when the party splits up, because dramatic editing rules assure that the split party will rejoin up at exactly the right moment. Chase scene? A car with the rest of the party comes flying out of a side street, sideswipes one of the pursuing cars, and open up tommy-guns on the others. Fight scene? They swing in on a chandelier with sabres! Shoot out? One of the masked gun-men is the absent member of the party, and the moment the major villain unmasks himself, so too will the "henchman".
- Mutant City Blues, a low-powered sleuth game, presents an interesting technical reason to keep the party together. When everyone are playing uniformed detectives it's not very easy to conceive of 4+ detectives all working on the same case in the same scene. But the system says that clues on the scene are automatically (or semi-automatically) available only to those with the right skill off the long long list, which is only feasible to 100% cover with the whole party. Therefore, if 2 detectives go one way and 2 other go the other (which would, in real life, make perfect sense), the first group on their scene will automatically miss all the clues tied to the skills of 2 other detectives, and vice versa, possibly rendering even a relatively straightforward case unsolvable.
Video Games
Web Comics
Web Original
- Referenced in Spoony's riffing of the Dungeons & Dragons-spinoff board game Dragonstrike: "Seriously, split the party and I'll wring your fucking necks."
- Several stories of the Whateley Universe have this, usually in Team Tactics class. Caitlin's biggest gripe with the other teams is splitting up, it gets to the point that when Team Kimba choose names for their tactics, splitting up and tackling tasks separately is deemed 'the anti-Caitlin'.
Western Animation
- The crossover also references the old joke theory that Fred always went with Daphne because they were off making out while Velma, Shaggy, and Scooby did all the work.
Real Life
- This is what the expression "defeat in detail" was invented for. Breaking your forces up into units spread out too far to support each other lets even a numerically inferior force attack your units separately with the advantage of numbers in each encounter.
- Custer's Last Stand is an example of the above. He split his group up at Little Big Horn and that battle did not go in his favour.
- Sun Tzu mention this on the sixth chapter of his book The Art of War. In the moment of ignorence, the enemy force will likely split his army into several units in hopes that they'll cover more ground, but this'll just bring the opportunity for the other side to use his whole army to crush these units one by one.
- And, of course, there's the Older Than Feudalism military credo, Divide and Conquer.
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