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"Lacking in survival skills" indeed. Seriously, twelve seconds of dialogue, and she can't dodge?

"When your martial arts skills are developed to the Chuck Norris level, you can spit out gigantic chunks of expository dialog in mere seconds without breaking a sweat."
Mister Kitty on Chuck Norris: Karate Kommandos

Time in comics is flexible. Each panel shows a single event, which is usually accompanied by a length of dialog, which must take some time to say. This disparity is usually accepted if it isn't taken to extremes.

But often, characters will exposit when it's most needed: at the story's climax, when both the intricacies of the plot and the intensity of action hit their highest.

While the Heroes Outrun The Fireball, Mr Exposition might explain why the Evil Overlord's death caused the explosion. The Action Girl can deliver impressive lectures on why the monster's Achilles Heel will work, while still engaging in Waif Fu. The Super Hero can quip to his heart's content and explain his abilities while dueling one insignificant mobster, or deliver a Kirk Summation during the course of a single Finishing Move. Sometimes even apparent mere mortals can give a lecture on what is happening when it would be a much better idea to simply run like hell.

Without stopping to breathe, apparently.

This has become less common in the era of Decompressed Comics, possibly because it was taken to silly degrees at times, but has never really gone away.

This is mostly found in comics and Web Comics, as it compares time to talk with time to do. If a comic is translated to a medium where time is a factor, then this can become obvious.

Anime versions of Manga, for example, sometimes end up having Midstrike Monologues, where it almost seems like Time Stands Still for the purpose of attacks, but not for the hero to deliver an In the Name of the Moon speech.

Another variant can occur in roleplaying Video games, where battle can stop for dialogue scenes, either for Character Development or rules description. Sometimes this is with enemies present, but refusing to attack. Maybe they're caught up in the romance or wonder of the moment. Or maybe they realise they're doomed cannon fodder and think it best to savour their last moments of life.

Compare Inaction Sequence, Comic Book Time, Webcomic Time, Expolabel, Wall Of Text. Compare Changing Clothes Is A Free Action for the apparel equivalent. Talk To The Fist is this trope's feared enemy, and Killed Mid Sentence is the biggest subversion/aversion. Contrast Distracting Disambiguation, where there is some amount of cooperation on the enemies' part that enables this. See also Exposition Beam, which bypasses this. And see Magic Countdown, which can be an example of this if the characters are talking during an artificially slow countdown.

Examples

General
  • As a rule, this trope will usually apply in any situation where a protagonist's close friend, relative, or lover falls in battle. A character will essentially never be at a disadvantage for taking a moment (or several) to mourn or exchange a few touching last words, even if surrounded by angry Mooks. In cases where this trope isn't used, the bad guys' miraculously poor aim will usually fill the role.

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