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alt title(s): Beloved Peasant Village
Not wasting time, Sephiroth burns Cloud's village before the game starts.
No! My beloved peasant village!: The hero's home town, city, slum, or planet will usually be annihilated in a spectacular fashion before the end of the game, and often before the end of the opening scene.
The Grand List of Console RPG Clichés

Life was peaceful in the small hamlet of Doomed Hometownville.
Richard Cobbett, "In the Name of the King" review

The town the hero first appears in is often his hometown. There is a very high chance said town will be demolished by evil forces, prompting him to quest, although sometimes the town is inaccessible for other reasons (banishment, for example).

This is not strictly limited to hometowns. It's almost guaranteed that wherever the hero starts out — be it town, planet or even universe, depending on the scope of the story — is likely to be rudely destroyed by forces of fate as soon as his back is turned.

Frequently paired with Refusal Of The Call, since The Call Knows Where You Live, and often the reason You Can't Go Home Again after Easing Into The Adventure.

Note that this trope does not include stories in which survival (within the town) during disaster or war, and its aftermath, are the main focus. The key aspect of this trope is not that the town is destroyed, but that the destruction of (or banishment from) the hero's old home becomes an impetus to the later adventures.

See also Where I Was Born And Razed, when the character is the doom of their own hometown.

Not to be confused with Domed Hometown, although these are easier to doom.


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