You know how in some RPG's you start off in your lovely idyllic greengrass home village where smiling neighbours bid you howdy-do, and which is virtually guaranteed to get Hiroshima-fied before the second act?
Bevil: We're under attack! West Harbor is under attack!
PC: What? Why would anyone want to attack us?
Bevil: I don't know! For food? For fun? What does it matter!
Our hero resides in the quaint idyllic fishing village of Arni. Despite being a remote, harmless berg full of peaceful folk living simple lives alongside Serge, shockingly enough nothing bad ever happens to Arni. Really. It's never razed to the ground by an evil empire, its citizens are never butchered by raiding hordes of monsters, and Serge is never even exiled from the place. It just remains a chill little town.
They rebuilt Mindoir... it wasn't the same.
The last day dawns on the kingdom of Ascalon. It arrives with no fanfare, no tolling of alarms. Those who will remember will speak fondly of the warm morning breeze. People carry on with their daily lives, unaware that in a short while... everything that have ever known will come to an end.
— Narrator, the first lines of Guild Wars: Prophecies