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"And when at last it is time for the transition from megacorporation to planetary government, from entrepreneur to emperor, it is then that the true genius of our strategy shall become apparent, for energy is the lifeblood of this society and when the chips are down he who controls the energy supply controls the planet. In former times the energy monopoly was called "The Power Company"; we intend to give this name an entirely new meaning."
Speculative fiction, especially Dystopian and Cyberpunk fiction, tends to lean toward massive corporations. These corporations are usually umbrella corporations, controlling dozens of smaller companies that manufacture everything from clothing to military hardware. They can even be the police.
Perhaps there is one company that produces *everything*. This goes beyond the definition of "monopoly."
The Megacorp is home to the Corrupt Corporate Executive, Bad Boss, Pointy Haired Boss, and Obstructive Bureaucrat, and usually has Amoral Attorneys on the payroll. Employees of darker Mega Corps are sometimes portrayed as oppressed, paid pitifully low wages (if at all), and treated as expendable. Megacorps are often Peace And Love Incorporated. The more dangerous or powerful Mega Corps may have Private Military Contractors or other Hired Guns (or even an entire country) at their disposal. A more benign version may be owned by a Rich Idiot With No Day Job.
In the United States, the Sherman Antitrust Act of 1890 was enacted to curb the growth and influence of cartels and monopolies. However, despite what The Other Wiki says, there are several Mega Corps in the real world, making this Truth In Television.
Examples
Anime
- Toha Heavy Industries from both Blame! and BioMega.
- Capsule Corp. from Dragonball produces everything from houses to cars, and then puts them in a small portable capsule. The Brief family is so rich that they build people space crafts for free.
- The Paradigm Corporation in TheBigO controls everything inside Paradigm City.
- Nergal from Martian Successor Nadesico is a somewhat more benign example, but keep in mind that it's a private company with enough resources to build and crew its own spaceship. Needless to say, everything on board is a Nergal product.
- Paradias in Yu-Gi-Oh!, which possessed shares in every company on the planet and even held sway over world governments in addition to being a front for the Cult and its Ancient Conspiracy
- The "shares in every company" isn't that impressive though. "Index funds" are a fairly common method of investment
- Diversification, yes. Good concept. Yet, I think the average 12-year-old would still be impressed with a company having leverage in every public company in the world. (Considering their Meganess, they may even have leverage in private companies.)
- Genom Corporation from Bubblegum Crisis is a sprawling global economic powerhouse which manufactures everything from toasters to military cyborgs (Boomers). It exerts tremendous influence on the world's governments and entertains plans for overt world domination through the use of the so-called Overmind Control System, which is presumably capable of remotely controlling all AIs on the planet.
- Daiwa Heavy Industries from Vexille succeed in assuming complete control of Japan, eradicating most of its population and turning the survivors into cyborg drones. They also have plans to do the same on a worldwide scale.
- The Yotsuba Corporation. According to How to Read 13, it is a massive international corporate conglomerate that employs over 300,000 people and is involved in everything from heavy industry to resort development to military weapons. It gets even more powerful when the Yotsuba Group uses the death note to kill off Yotsuba's rivals. Their security is very lax though and after Light kills the Yotsuba Group, the megacorporation's stock plummets and the Yotsuba Corporation loses much of its influence.
Comic Books
- LexCorp from The DCU, which employs roughly a third of the people in Metropolis, runs everything from the supermarket to the daily news, and exists primarily as a tool in its CEO's plan to destroy one single individual.
- At one point its CEO was Lana Lang, who had to explain to Superman that the structure of the company is such she can't stop it making Kryptonite weapons without laying off a lot of people. She was removed from the position when it turned out all Lexcorp contracts had a standard clause automatically firing people who used Lexcorp resources to help the Kryptonian.
- Wayne Enterprises is a rare example of a Mega Corp out to do good. Bruce Wayne took over his late father's corrupted company and turned it into a force against poverty, unemployment, and other societal ills he couldn't handle with a Batarang. Like Luthor's company, it controls most business in Gotham City. This probably explains why Gotham is still a bustling growth city considering the fact that people like Joker run amok on a nightly basis. It is usually second only to LexCorp in international clout, as well; similarly, Wayne is usually described as the second-wealthiest man in the world.
- The Marvel Universe counterpart to Wayne Enterprises is Stark Industries.
- Marvel's 2099 titles had the world run by megacorps.
- You know it's bad when Dr Doom is the main hero
- Veidt Enterprises, run by Adrian Veidt. Makes everything from hairspray to music television to tachyon particle emitters.
- The Authority once battled an interdimensional mega corporation.
Film
- Weyland-Yutani, Alien franchise. Famously evil enough to sacrifice squads of colonial marines, entire colonies, and even the security of the Earth in its attempt to weaponize the titular alien critters...and ironically, eventually bought out by an even more evil rival, Wal-Mart.
- Omni Consumer Products, Robocop.
- The Trade Federation in the Star Wars prequel trilogy is wealthy and influential enough to maintain its own navy (albeit one composed of converted cargo ships) and blockade entire planets at a whim, as well as have its own seat in the Galactic Senate. Yeah, they were rich enough to explicitly buy political power.
- Going to have to correct you there. `Their' seat in the senate is the seat of the planet of Neimodia, the inhabitants also happen to be in control of the Trade Federation. The More You Know...
- The presence of fellow Mega Corps the Techno Union and Banking Clan in the Separatist army seems to suggest that maintaining a giant army of killer Deathbots is a standard business practice in the Star Wars galaxy.
- It was until (explained in the Expanded Universe) the Galactic Empire outlawed military droids.
- Also from the Expanded Universe, Kuat Drive Yards is the Empire's primary manufacturer of starships. It should be noted that this company is powerful enough to have a security fleet comprised mostly of Star Battlecruisers and Star Dreadnoughts that dwarf the Empire's iconic Star Destroyers, each of which is in turn, powerful enough to literally scare an entire star system into submission. Talk about overkill.
- Czerka Corp. in Knights Of The Old Republic doesn't have its own navy, but it does own and enslave entire planets (Kashyyyk being one of them) and is utterly indifferent to the outcome of the Jedi Civil War.
- The Corporate Sector Authority, first seen in the early Han Solo Adventure novels, owns an entire sector of space (the Corporate Sector), in which the Empire permits it to harvest and exploit resources with impunity. Strip-mine entire worlds? Enslave whole populations? Execute workers for conspiring to form labor unions? Check, Check, and Check.
- Buy N Large, from WALL-E, a barely-disguised scathing satire of Wal-Mart. It's so large that the CEO is literally President of the World - we even see the White House press room redone with the Buy N Large logo.
- Played with in Scanners, where ConSec is given much the same role as The Kingdom would be in a standard fantasy, with a Reasonable Authority Figure and an Evil Chancellor. Two evil chancellors, if you count Dr. Ruth.
- The Big Bad in Repo The Genetic Opera, Gene Co, definitely counts, what with the selling you organs which will be repossessed if you don't make payments for 90 days (which is common in the future), getting you hooked on drugs, and generally being jerks. But they did save the world at one point, So Yeah.
- The East India Trading Company from Pirates Of The Caribbean. It even got control over an armada of over 300 warships from the British Royal Navy. Not surprising, given its real life counterpart is also an example.
- District9's MNU is by far one of the most evilest Mega Corps ever. They force the aliens to live in slums, treat them like crap, spread lies about them to keep the rest of the human race from finding out what they do, arrest any human not on their payroll from coming into contact with aliens (again to prevent the rest of mankind from finding out what they're doing) even their own employees are in the dark like the fact that they are tring to make a human-alien hybrid so they can use their weapons. In fact they're so bad Fan Dumb lumps the entire human race (all 6.5 billion) with them. (really, it's like blaming the whole German population for what Hitler did, yes I went there).
- The International (2009) is about efforts to investigate an international bank that finances third world revolution, money laundering and arms trading. Based on the real life BCCI
.
- PharmaCom from Johnny Mnemonic.
- In the original Rollerball, all governing power around the world was in the hands of large corporations.
- Tyrell Corporation from Blade Runner
Literature
- Manpower Incorporated of the Honor Harrington series is the poster boy of this trope. They own and control entire planets, have their own space navy, their own army complete with combat line clones, own other corporations, their main products are genetic slave clones
, and practically dictate the foreign and domestic policy of not one, not two, but dozens of star nations. To add icing on the cake, their CEO Albrecht Dettweiler, is a genetically engineered Magnificent Bastard; with major emphasis on the bastard part..
- And the whole affair is a giant, ultimately disposable front. For the actual government that is supposedly its thinly veiled puppet. Talk about a Double Blind.
- Although Manpower is widespread and powerful, they are not alone in being a system spanning Megacorp. Kinder examples such as the Hauptman Cartel and Honor's own company. Not to mention the Mafia planets like Erewhon.
- Combine Honnete Ober Advancer Mercantiles (CHOAM), Dune. They control all interstellar business in the Imperium except for star travel.
- Regarding the last part: The major stockholders of CHOAM consist of the Emperor, the Bene Gesserit sisterhood and... the Spacing Guild.
- CHOAM has the curious distinction of being a megacorp in a feudal society. The main indication of political power among the nobility is the possession of CHOAM stock and directorships.
- Jennifer Government has two giant corporate alliances, US Alliance and Team Advantage, that cover the strongest and second strongest corporations of every trade, respectively. Any independent companies have long since gone bankrupt.
- The Thursday Next books have the Goliath Corporation, which produces everything "from cradles to coffins." They're also more or less the main villains of the series.
- The dystopian society featured in Eoin Colfer's The Supernaturalist is controlled by real companies. Buick have laser satellites, Pepsi has a private army, and so on.
- And they all have commando-lawyer strike teams. Seriously.
- The concept is a heavily examined theme in Kim Stanley Robinson's Red Mars Trilogy, where modern multinational corporations successively evolve into 'transnational corporations' (transnats) and then 'metanational corporations' (metanats, richer and powerful than most nations on earth) over the first two books before they effectively collapse in the face of a global catastrophe and worldwide uprisings near the end of the second book.
- Morning Star Cartel (a Meaningful Name) in A Game of Universe is a global corporation that became a interplanetary and then an interstellar corporation, thanks to the founder making A Deal With The Devil.
- Podkayne of Mars
by Robert A Heinlein. The Venus Corporation, which controls the entire planet.
- In Robert A Heinlein's Friday, the Shipstone corporation owns, by the protagonist's own accounting, pretty much everything on Earth — to the point where it controls nuclear weapons and uses them on countries that piss it off; and its internal "power struggles" are resolved by mass assassination.
- Goodkind International, in the Whateley Universe. They make a big deal about taking care of the 'little people' and being a responsible corporation. But the CEO disinherited and disowned his own son when the boy became a mutant, and turned the kid over to a company mad scientist for experiments. Kind of makes you wonder about the company now...
- Since they're also behind the highly anti-mutant "Humanity First!" organization and the main backer of the anti-mutant paramilitary Knight of Purity, as well major funders of the international Mutant Commission Office, we probably don't have to wonder all that much. It's pretty clear now.
- Used and subverted with Event Horizon from the sci-fi detective series by Peter F. Hamilton. Although megacorporations are more powerful than governments, the young and patriotic CEO Julia Evans keeps most of her industry in Britain to provide work and a strong economy, rather than subcontracting out to cheaper Pacific Rim countries. Of course, this also increases Event Horizon's power and influence within Britain. Hamilton's later novel "Fallen Dragon" reverts to the traditional trope with Earth dominated by five mega-corporations which wield almost unlimited power and increase their profits by using their private army and spacefleet to asset-strip the offworld colonies they helped establish.
- The Dream Park series by Larry Niven and Steven Barnes subverts the connotations of this. Huge? Check. Multidisciplinary? Check. Consider themselves above the law? Check. Manipulate people with subliminal messages? Check and Double-check. Good guys? Also check.
- In the Alternate History classic "For Want of a Nail" by Robert Sobel, the company Kramer Associates directly runs the Phillippines and Taiwan along with influencing many of the great powers economically with holdings in the United States of Mexico, Japan, The Confederation of North America etc. Kramer Associates was the first to develop the Atomic Bomb in the 1960s. The notable thing about "For Want of a Nail" is that it was written well before cyberpunk popularized the sovereign corporation trope.
- J Corp in Tad Williams' Otherland is one of these. While not as large as some of the other examples (it has competitors), it's still big enough to own a private army, cofinance a project to build the world's most powerful computer network, and pretty much tell governments to piss off.
- The Syndicate Worlds from The Lost Fleet are an interstellar nation seemingly comprised of several Megacorps. Officers in the fleet are even referred to as CEOs.
- Philip K Dick loved this trope:
- Trails of Hoffman Inc appeared in Lies Inc. The company offered teleport services to a far-off world. It was a one way ticket, no way home. But the company definitely had its fingers in other pursuits, and whatever they were doing on Whale Mouth was not what they claimed.
- New Path in A Scanner Darkly also qualifies. Though it advertises as a rehab clinic for Substance D addicts, it actually grows the plants the drug is distilled from and is implied to have connections to law enforcement and other industries.
- Ubik has several, which may control reality itself.
- The Takeshi Kovacs novels subvert this trope, in that, while the setting is dominated by Megacorps, all of the human-inhabited universe ultimately answers to the despotic United Nations Protectorate, and is utterly terrified of it, to the extent that a planetary oligarchy is unwilling to ask for Protectorate aid in the suppression of a potentially world-consuming insurrection, for fear that the Protectorate may choose to take too close an interest in the planet.
- The Chartered Zarathustra Company starts out owning the entire planet of Zarathustra in H Beam Piper's "Fuzzy" novels. Although in the end The Federation turns out to be bigger than they are.
Live Action TV
- The titular organization of Dollhouse.
- Actually, the Dollhouse is just a secret division of the megacorp Rossum Corporation.
- Blue Sun Corporation from Firefly, which makes just about any kind of consumer products you can name in the Verse and among other things may have been responsible for the Academy and what they did to River.
- WeSaySo, Dinosaurs.
- A recurring joke on Mystery Science Theater 3000 would name some fictional company (either featured in the movie or derived from someone's name) as "a subsidiary of ConHugeCo."
- Also from MST 3 K: Novacorp, from the episode "Overdrawn At The Memory Bank."
- And Gencorp from Time Chasers.
- Max Headroom placed the television networks, and Zik Zak, into this role.
- Massive Dynamic on the show Fringe. When your slogan is "What do we do? What don't we do?" that should be a major hint to anyone
- Vexcor in Charlie Jade is the largest and most prominent of the five Mega Corps that run the Dystopian parallel world the protagonist is from.
- Veridian Dynamics of Better Off Ted is at least almost there.
"And we never part with money unless a more powerful nation forces us to, and there are only three of those left."
- Gracen & Gracen of Profit.
- Globo Chem of Mr. Show with Bob and David.
- Captain Sheridan makes an offhand reference to "Disneyplanet" in Babylon 5, implying that the Walt Disney Company is dabbling in planetary government by the 23rd century.
- Edgars Industries, "the biggest biochemical conglomerate on Mars." William Edgars specifically enlightens Garibaldi about the real power in the Alliance. One of the major reasons Clark is giving Psi Corps extraordinary powers is because he is worried of the amount of control exerted by the Megacorps and want to return the power to the politicians... well specifically to him.
William Edgars: The Megacorporations have been in charge for years.
Tabletop Games
- Pentex, The World Of Darkness. They're a front for the embodiment of entropy and its efforts to poison the entire universe.
- The New World of Darkness has the Cheiron Group from Hunter: The Vigil, a gigantic multinational organization that controls a dozen front businesses. One of those departments hunts, captures and studies supernatural creatures, both to find new product possibilities and to utilize their powers (by harvesting bits of them) for the company's own use. Their employees are given a handbook containing near-useless information as their only guide to what they're dealing with, so turnover is insane (giving the player characters a job opening).
- Shadowrun has ten Megacorps that produce nearly all the goods and services one can find in 2070.
- Interesting in that real-world corporations such as Microsoft and Wal-Mart are included in the Shadowrun universe, but are decidedly inferior in size and influence compared to any several dozen other businesses.
- It's established in the backstory that the Grid Crash in 2029 massively weakened the existing corporations and made them very vulnerable to aggressive newcomers as well as forcing mergers and buyouts that made the Big 10 what they are.
- BMW was bought outright by the great Dragon Lofwyr and formed the early backbone of Saeder-Krupp.
- Ford and most of the other American auto companies were bought or merged with Ares.
- Sony is still fairly strong in Japan, but has shrunk to the status of a regional company that has spent the last few decades just barely avoiding being bought out or taken over.
- Microsoft was almost killed overnight during the Crash but managed to hang on as the third tier cyberdeck software maker Microdeck (still run by the Gates family too); the third edition even made a plot hook out of them and possible ties to the Otaku. The company heir-to-be has been exploring the Matrix since his infancy. One story posted by a Shadowland runner says that he struck up a virtual relationship with her; for several weeks, he knew the exact right things to say, the right buttons to press to come across as her ideal man, etc., until she finally broached the idea of meeting in person. At that point, he abruptly ended the relationship and ceased contact. Pissed off at being played for a fool, she spent months tracking him down, eventually discovering that he was a pale, teenaged boy who had spent almost his entire life in the Matrix with absolutely no physical social experience. He had spent weeks studying everything about her on the Matrix and used that information to construct the persona of her perfect man, but panicked at the idea of speaking to her in person. Out of pity and/or disgust, she left him alive.
- Interstellar corporations in Traveller, such as GSbAG, Hortalez et Cie, Sternmetal Horizons, Ling-Standard Products and SuSAG.
- The Alternity game's Star*Drive setting. The following Stellar Nations, which controlled large regions of space, all fall under this category: Austrin-Ontis Unlimited, Insight, the Rigunmor Star Consortium, the Starmech Collective, and Voidcorp.
- Although not all to the same degree- Austrin-Ontis have gone so far into One Nation Under Copyright that they are more nation than copyright these days, whereas Voidcorp is all about Profit.
- In SLA Industries, the eponymous Mega Corp effectively constitutes a state; its numerous subsidiaries (some big enough to be Mega Corps in their own right) compete with each other in a kind of internal market. Real competitors Thresher Inc and DarkNight Industries are corporations in name only, operating as paramilitaries opposed to SLA.
- The Crysalis Corporation from Cthulhu Tech, a game best described as an unholy lovechild of the Cthulhu Mythos and Neon Genesis Evangelion. The corporation produces everything from household supplies to military hardware. In addition it secretly strives to dominate the world, supplying various cults and terrorist organisations and creating mutated creatures to fight for it. Furthermore, its CEO is actually an avatar of the god Nyarlatothep disguised as a mortal man. Talk about a corrupt corporate executive!
- The Dungeons And Dragons setting of Eberron has the 13 Dragonmarked Houses, Dungeon Punk equivalent to Mega Corps, each with their own specializations (Entertainment & Espionage, Banking, Consummer Goods, Private Security, Animal Breeding, Notary, Prospecting, Magical Detections, Overland Travel & Teleportation, Overseas & Air Travel, Hostelling, Healing). Each house descends from a bloodline blessed with a dragonmark, a unique set of birthmarks that grant them powers and skill bonuses relating to a particular theme. Each family used their advantage to corner the market on a particular good or service, as no non-dragonmarked could really match them.
- Hard-science RPG Blue Planet has several Mega Corporations that are states unto themselves called Incorporate States. Given that Earth itself is a Crapsack World in the Blue Planet universe, the Incorporate are very interested in the colony of Poseidon where the game is set.
Videogames
- The Caldari State from the EVE Online universe. The entire faction is composed of a handful mega corporations. All aspects of society are run by the corporation. Citizens are born into a corporation and effectively work there for life. Getting fired is not much different that getting shunned from society.
- All the other space-based corps are also megacorps of varying shadiness from "very" to "not much" and wield significant pull; a group of Gallente megas recently stood up against an attempted government takeover and succeeded.
- Mega Corp from Ratchet And Clank, which controls much of the Bogon Galaxy, and sells highly destructive weapons to anyone with enough coin.
- Along with Gadgetron (Solana Galaxy) and Vox Industries (Shadow Sector). Slight subversion in that just about every game has at least ONE Mega Corp, but they're not necessarily the same Mega Corp - they just control different galaxies / portions thereof.
- Crey Corporation in City Of Heroes. One bit of dialogue says that they have products in 90% of Paragon City's homes. Indeed, they're so large, they're able to fund their own massive army of "security personnel." One thing that doesn't quite make sense, though, is how they were able to achieve this level of market saturation in what is suggested to be maybe a decade at the most (extreme corruption notwithstanding).
- Shinra in Final Fantasy VII, which produces electric power, military hardware, Materia, and automobiles, among other things.
- The Umbrella Corporation from Resident Evil. Their front is a pharmaceutical company, but their business plan consists of "Let's inject this zombie potion into an animal and see what happens." while giving OSHA the finger.
- The Crimson Corporation, in Star Control 2, owns everything on all Druuge planets. If you get fired, breathing becomes theft of corporate property and grounds for execution.
- Furthermore, they are the extreme example when it comes to considering your employees expendable. Druuge ships can reload their power supplies by throwing extra crew members into the ship's reactors. In the game this translates to being able to sacrifice hitpoints to restore power.
- Morgan Industries, from Sid Meiers Alpha Centauri, owns an entire faction of the game. It's also a Shout Out to Microsoft: compare MS's nineties slogan "Where do you want to go today?" with Morgan Industries' "Where do you want your network node today?" An "economic victory," achieved by cornering the energy market (requiring an initial expenditure of enough energy to have used mind control on the entire planet and taking twenty years), which can theoretically be achieved by anyone, would be an even more extreme version.
- Bokamba-Mercer in The Longest Journey, which even operates the police department. "Our duty is to protect, serve, and inform you about the marvelous new products available from Bokamba-Mercer!"
- TLH also has Bingo! corporation and, in the sequel, WATIcorp.
- If GLaDOS is to be believed, Aperture Science from Portal.
- The Aperture-branded cans of beans found in secluded places throughout the game would seem to support this theory.
- Though given Aperture's questionable track record with their projects, this might be more of a case of a company that doesn't believe in outsourcing anything rather than one that produces anything.
- Or they may have just had a canning company make a private label run of these for some promotional campaign.
- Also in the same 'verse; has anybody important in the Half-Life universe apart from Chell not worked for Black-mesa at some point?
- The World Economic Consortium, bad guys in the Crusader series, are the Mega Corp — a conglomeration of several economic bodies who themselves rose to power and prominence as traditional governments failed in their area at the end of the twenty-first century. The WEC extracts everything, refines everything, manufactures everything, packages everything, sells everything, employs everyone. And they brook no red ink in the bottom line.
- EuroCorp of Syndicate, one of a number of global mega-corporations powerful enough to control whole areas of the globe and maintain covert(ish) cyborg agents with no fear of law enforcement. EuroCorp are a minor player in this field at the start of the first game, but by the end they own the entire world, and in Syndicate Wars they've been ruling the world for some time.
- The Union Aerospace Corporation (UAC) from the Doom series, whose experiments in teleportation technology were responsible for all Hell literally breaking loose.
- Even if think this was an issolated case by Doom 3 one of their catch phases is "The UAC is making safer worlds through superior firepower"
- TriOptimum from System Shock, where the "tri" stands for military/science/consumer... that's an evil combination in any
sci-fi setting. Mega-corporations dominated the System Shock world in general and national governments were very weak, but the corporations were greatly undermined by the events of the game. The world population rose against the massive corporate corruption responsible for the Citadel Station scandal and reinstalled The Government as the Unified National Nominate to regulate what remains. By the time of the second game, TriOptimum was on its last financial legs before an employee invented a working faster-than-light drive. In predictable corporate fashion, as many corners were cut from the ship built around the drive, to the point where the engines leaked constantly. Then the captain brought some alien life forms on board. And you, a UNN soldier, have to fix all of this.
- The various goblin cartels in World Of Warcraft are Dungeon Punk versions of the Mega Corp, offering all variety of arms, Applied Phlebotinum, and services equally to all comers.
- The Steamwheedle cartel is the largest of the goblin cartels, and has a huge monopoly on goblin business.
- And then there's Venture Co, who are a much less morally ambiguous version of this trope. They're strip mining the mountains, polluting a few of the only oases in the Barrens, and, if you do the rogue quests, are developing a necromantic plague that will ensure its workers are efficient and compliant by turning them into zombies.
- World Of Goo Corporation in, of course, World Of Goo. Their products are vague and their landfills are sinister.
- G-Corp from Gaia Online. Founded by death-fearing megalomaniac Johnny Gambino, and Badass Grandpa Edmund, G-Corp was responsible for a majority of Gaia's technological, scientific, and medical advances. Unfortunately, when Edmund left the company, things took a turn for the worse. Now everything G-Corp makes (from pet dinosaurs to hair growth formulas) has a penchant to go horribly, horribly wrong. (To put this in perspective, G-Corp has caused the Zombie Apocalypse twice. In fact, zombies seem to be their chief product). Ironically, G-Corp is actually the good company. The evil company is Ne Xus, run by Labtech X. Ne Xus's sole purpose is to provide X with the means to take over the world. Their most famous achievement is using G'hi to create a self-replicating, almost invincible army of Animated. They also build a cool Underwater Base, a Humongous Mecha, and a Scarf Of Ass Kicking. G-Corp also has a copy in S-Corp, which consists of "Elftechs," and is owned by the Claus family.
- The Ultor Corporation from Saints Row 2 and Red Faction. It is also heavily implied that Saints Row is in the same timeline as Red Faction making the two Ultor Corporations one and the same.
- The Mishima Zaibatsu and the G Corporation from Tekken.
- F.E.A.R.'s Armacham Technology Corporation is a company primarily focused on aerospace technology and weapons development. However, said weapons development programs include armies of cloned supersoldiers and telepathic commanders, and ATC itself maintains a series of massive underground bunkers and a private army that could probably take over a medium-sized country if it felt like it. A company with the same name and logo appears in the video game Shogo Mobile Armor Division. It is also heavily implied that Shogo is in the same timeline as F.E.A.R. making the two Armacham Corporations one and the same.
- RED and BLU, the two mysterious organizations players in Team Fortress 2 work for, apparently each own one half of the world and are fronted by a destruction and construction companies, respectively. It's All There On The Official Website.
- Made all the more probable with the fact that RED and BLU are both run by the same Announcer
- In Tachyon: The Fringe the megacorp GalSpan "The Galactic Spanning Corporation" does not have a monopoly on every product ever made, but it certainly eclipses the other companies featured. Those smaller ones make the parts of your ship. Galspan doesn't worry about such trivialities, despite maintaining it's own military fleet; they mine stars. For the main section of the campaign, they are one of your two options to take for exclusive employment as a contract pilot, and through morally dubious means, their game ending is the only way your character can ever return back to Earth. Post-game Bora missions put you through some rigamarole towards the effect, but this troper has never found any definite mission or clue in the audio files that say the Bora get you back to Earth again.
- Concordance Extraction Company from Dead Space specializes in cracking entire planets open to get at the raw materials inside. Thankfully there's no alien plagues that resurrect dead people into twisted monstrosities out there, and they hire well-trained, albeit nontalkative staff people capable of using every tool at their disposal.
- It actually looks to be a rather okay business, and would've stayed that way had it not been for the Earth Military and their experiments and the Unitologists pulling strings and messing the business up.
- The Kirijo Group in Persona3. Company high school, hospital, police...they're also a Yakuza clan, but in Japan there isn't really that much of a difference.
- The Ground Control universe had several of these but the most prominent one was the Crayven who was the main pusher for colonisation, had a military force that rivalled (or even surpassed) the government of Earth, produced pretty much everything and had more or less free reign in the frontier colonies.
- In addition to that, their leadership was ruthless, uncaring and dabbled with ancient and potentially deadly alien technology with little heed to its results.
- Another Mega Corp called Wellby-Simms is mentioned in the background. Crayven bought its weapons from Wellby-Simms and Ground Control 2 implies that of all the original Megacorps, Wellby-Simms was the only one that managed to survive the rise of the Empire by turning itself from a weapons manufacturer to a manufacturer of industrial and mining supplies.
- All There In The Manual: not only is the government of Earth at the time of the first Ground Control essentially a council of Mega Corps, the Order of the New Dawn is- legally speaking- one as well.
- The exact nature of the Union Aerospace Corporation in the Doom series is never explicitly described, but it appears to be a Mega Corp or something close to one. At any rate, its experiments are the cause of The Legions Of Hell invading Earth and destroying most of humanity in the original series, or destroying the space colony on Mars in Doom 3.
- Omni-Tek from the MMORPG Anarchy Online.
- The Future Tech Corporation in Red Alert 3. In the original Red Alert 3, it is simply mentioned in the background for being the company responsible for technologies such as the Mirage Tank and the Chronosphere. In Uprising, they are a minor faction in their own right and are implied to be in near-complete ownership of the Allied military as well as being engaged in a conspiracy under the Allies' nose.
- Armored Core, where every faction you work for (except for your mercenary organization, a terrorist group, or the mercenaries themselves) are these.
- The Atlas, Dahl, Hyperion, and various other corporations from which you can purchase wares in Borderlands also likely fall under this trope, with the Dahl corporation willing to exhaust the resources of an entire planet to gain an edge in market share against their competitor, Atlas.
- Czerka Corporation from Knights Of The Old Republic.
- ExoGeni Corporation, Binary Helix, and Sirta Foundation, to name just a few human MegaCorps in Mass Effect fall under this trope perfectly. During the course of the game, the protagonist discovers ExoGeni let its employees get possessed by a malevolent alien being to study it; Binary Helix brought back a race of aliens that almost exterminated the Council races millenia ago.
- The Shai-Gen Corporation from Crackdown and also the Agency itself.
Web Comics
- The Suburban Jungle had MegaHugeConGloMaCo, which was acquired by Amalgatronix Corporation. From the FAQ:
What does MegaHugeConglomaCo do, exactly?
They merge with, take over, or establish corporate relationships with other huge companies with similarly vague names.
- The closest Freefall has is Ecosystems Unlimited. They control most of the colonized planet, own most of the robots, and even one of the main characters' species (and they owned her too until they sold her). This may be due to the planet not being totally terraformed yet, so it's not very populated, and E.U. has to be there for the terraforming to be done: It's their job, after all.
Web Original
Western Animation
- Mom Corp, Futurama.
- Conglom-O ("We Own You"), Rockos Modern Life.
- "They even own City Hall!"
- Xanatos's company in Gargoyles. He's the wealthiest man, with the tallest tower, and several other "-est"s. The scary part is that the comic series is busily subverting this trope, as Xanatos is a raw recruit in the Illuminati, the group that secretly runs the world.
- FleemCo, The Replacements. Evidently produces and/or runs absolutely everything the characters use.
- There is little that Khan Industries from Tale Spin does not produce and/or sell. This Mega Corp has got the tallest skyscraper in Cape Suzette and even both a navy and an air force of its own.
- Surely Acme, makers of innumerable Warner Bros. cartoon products, must qualify? Certainly they're the only company big enough to arrange Product Placement whenever the coyote makes a purchase.
- Misery Inc. of Jimmy Two Shoes. It's CEO, Lucius Heinous VII, is identified as the mayor of Miseryville on the Disney XD website, which still accuratly describes his position.
Real Life
- The British and Dutch East India Companies, as already noted in the Pirates Of The Caribbean example above. Until the Sepoy Rebellion in 1857, the BEIC owned India, Pakistan, and Bangladesh. The Dutch company owned Indonesia until 1800, when it went bankrupt. Both were among the very first joint-stock corporations, as well.
- Depending on what you personally believe, The Church of Scientology can be viewed as an organization that, at least, aspires to achieve this.
Other
- Globalsoft in the musical We Will Rock You. It has also become the government of the entire planet, which it has renamed Planet Mall.
- The World Company in the French satirical puppet show Les Guignols de l'Info is a generic evil corporation in which every single Corrupt Corporate Executive is a dead ringer for Sylvester Stallone.
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