"There were several ways to win a corporate war. One of them was to bring out the bazookas."One common feature of Mega Corps and Predatory Businesses, both real and fictional, is the possession of private armies and the ability to wage war. A staple of Cyberpunk media. Megacorporations typically are depicted as having "Company Security Forces" which are often as powerful as the military of a small nation. Besides the option for open warfare, they also heavily indulge in covert operations against their business rivals, ranging from espionage to sabotage and "wetwork", meaning assassinations of key personnel. In Real Life, the East India Trading Companies officially conquered and outright governed large areas of India in the name of their home nations. Compare Mob War. Contrast to One Nation Under Copyright, where the corporations literally are nations. May involve an Army of Lawyers or Corporate Samurai. Private Military Contractors are a common choice for such security forces. May overlap with N.G.O. Superpower. If one company attempts a hostile takeover of another, it will likely invoke Majority-Share Dictator.
— Flavour text of the Corporate War card, Android:Netrunner
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- Spice and Wolf: During certain arcs (namely the devalued silver coins one), there is a trade company that has enough men to do the thug and garrote routine without problem by sheer force of numbers. The other Traders had a nice Intel network of the city maps and then Lawrence has Holo. Considering the setting, the idea of using men for pressuring and muting the lone merchant they scammed is logical from their point of view. Karma on the other hand...
- Parodied in the Cursed Earth storyline in Judge Dredd. Gengineered mascot creatures battle each other for supremacy long after the corporations they represent have vanished. (Apparently these chapters could not be reprinted due to trademark infringement.)
- A big part of Marvel 2099. When they say "hostile takeover", they mean "hostile takeover".
- One of the main villains of Thor (2014) is Dario Agger, a Corrupt Corporate Executive who can turn into a Minotaur and is invading other planets for their natural resources. The climax of one arc involves several other CEO supervillains declaring war on him for not cutting them in on the action. Among other things, it turns out that Roxxon has a whole team of low-rent Hulks ready to deploy at a moment's notice.
- One The Simpsons comic story centered around Mr. Burns and the owner of the Shellbyvile nuclear plant almost going to nuclear war with one another because Homer was driving around in Grandpa's tank. It ends with the federal government forbidding both companies to handle anything nuclear for at least six months, and the employees having to power their towns using giant hamster wheels.
- In Origins, a Mass Effect/Star Wars/Borderlands/Halo Massive Multiplayer Crossover, the corporations who operate on Pandora and elsewhere are perpetually living this trope—an Ungovernable Galaxy where only the "strong" survive. Some aspects of this include a member of the Jakobs family sleeping with the CEO of another company in order to sabotage them, companies manipulating each other's stock prices, corporate espionage, and of course the mandatory Private Military Contractor army (though one decided to go for clones instead).
- Coreline: A recurrently-appearing Heroes "R" Us faction within various stories is Stingray Security Services, the private army of Stingray Industries (a Mega Corp. owned by an Alternate of Sylia Stingray). The "regular" corporate army is strong enough to fight a full-blown Pearl Harbor-style surprise assault from COBRA to a standstill (although not without some heavy casualties), and it has its own (pretty large itself) Corporate-Sponsored Superhero sub-group (the Superhuman Response Division, a.k.a. "The Champions").
- In Star Wars Episode I: The Phantom Menace, the antagonist faction was the corporate army of the Trade Federation, secretly controlled by Darth Sidious. In Episode II and III, and Star Wars: The Clone Wars, the Separatist army was also created as an amalgamation of several corporate armies.
- The East India Trading Company is featured in the second and third Pirates of the Caribbean movies. Not only do they have a private fleet and army with a worldwide reach, they also control the Flying Dutchman. The Company wages war on all pirates, intent to wipe them out. Not Truth in Television: the East India Company did arm their ships defensively, but actually fighting wars was the province of the Royal Navy (though they did admittedly have a lot of pull with the government to get the Royal Navy to go where they wanted.)
- The premise of the original Rollerball was that corporations had taken over for governments and waged wars on each other, until they decided wars were too expensive to their bottom line and instead invented the game of Rollerball where the companies could battle it out in the arena.
- RoboCop 3 has Omni Consumer Products (and its new shareholders the Kanemitsu Corporation) hire a band of mercenaries to force out the inhabitants of Old Detroit. To combat this, the regular folks form a underground resistance. Oh, just to make sure their investment pays off, Kanemitsu sends robot ninjas to aid their hired guns.
- The film Matewan involved conflict between a coal company which controlled most of a West Virginia town's economy, and local miners endeavoring to form a union in the 1920s. The company had contracted with a Pinkerton-style mercenary force called the Baldwin-Felts Detective Agency, which sent a platoon of gunmen into the town to suppress the miners' strike. Truth in Television: this film was loosely based on true events that occurred in Matewan, West Virginia at that time. And suppression of unions through such means was common elsewhere in the U.S. in that era, often involving the actual Pinkertons.
- Silent Movie. Engulf & Devour intends to purchase Big Picture Studios, which is on the verge of bankruptcy. Upon learning that director Mel Funn's upcoming film may save the studio, Engulf & Devour attempts to sabotage the filming. At the end, they send agents to steal the completed film reel, and this escalates into a chase scene and a fight using a Coke machine as a grenade launcher.
- Literal corporate warfare is seen in a section of Monty Python's The Meaning of Life when the disgruntled employees of Permanent Assurance Company turn their building into a pirate ship and launch a raid on The Very Big Corporation of America.
- In Avatar, the soldiers under Colonel Quaritch are part of SecOps, the corporation's private security force. Though they do indeed protect mining colony Hell's Gate from Pandora's megafauna and other threats, they're also used to fight the native Na'vi if they get in the way of operations, going so far as to blow up the Omaticaya's Hometree because it's sitting on a massive Unobtanium deposit.
- In Jennifer Government, the corporate alliances come to the brink of all-out warfare, and step slightly over the line a few times before coming to their senses due to John Nike's influence.
- In John Van Stry's Children of Steel series, wars between corporations over mines in distant systems aren't rare. Freighter crews (comprised mainly of indentured animorphs) are trained in combat and ships are easily converted into troop transports. A couple books are partially about a war between an alliance of corporations and a multi-system extremist group that hates animorphs.
- In Eoin Colfer's The Supernaturalist, the term "paralegal" has come to mean commandos with law degrees. (Presumably it's a pun on "paratrooper.")
- In Frank Herbert's Whipping Star, Mliss Abnethe has such economic power (controlling a corporation that owns several worlds) that it's no surprise she has her own household troops.
- Uller Uprising by H. Beam Piper has the Chartered Uller Company operate their own military forces on the titular planet. Many of its military personnel are former Federation regulars, and are well trained and equipped.
- Congo by Michael Crichton. Although they don't engage in open warfare, the corporations racing to discover the lost city of Zinj engage in constant espionage and sabotage to hinder each other's efforts, in what's essentially a corporate version of the Cold War.
- In the Alliance/Union series the Earth Company built a fleet of warships to bring the rebelling stations back under their fold. But the Union was better prepared and Earth eventually decided to cut their fleet off from supply, too costly.
- Snow Crash takes corporate warfare to its logical conclusion following the collapse of most traditional governments, resulting in hundreds of thousands of micronations governed by corporations; two highway construction firms engage in a protracted campaign of sniper warfare when their roads intersect.
- Happens throughout the Periphery in The History of the Galaxy, with the various Mega Corps vying for market and resource control. Most corporations have small fleets of their own. One novel even deals with a corporation, whose CEO plots to take on the Confederacy of Suns itself after finding out that he's about to be indicted. As expected, the corporations are against any attempts by the Confederacy to regulate them.
- In Mack Reynolds' Mercenary companies often settle contract disputes by armed conflicts commonly referred to as "frackuses" which are televised like spectator sports and are restricted to 19th century technology.
- Charlie and the Chocolate Factory references the covert side of this trope. Grandpa Joe mentions that Wonka shut down his factory because rival companies employed numerous spies to steal the secret formulas that made his company the biggest, and wealthiest, candy maker out there.
- In David Drake's Ranks of Bronze galactic mercantile "guilds" are known to start wars on low-tech planets to secure predatory trade deals. Though, they are required by Federation laws to use the same tech level of weaponry as the natives, which is why one guild obtains a Roman legion.
- The galaxy of Spinward Fringe is mostly dominated by megacorps, the largest of which can control hundreds of systems. They field fleets easily as powerful as any governmental body, and frequently go to war both with each other and with independent systems who are reluctant to accept their "protection"
- In Dark Matter "multi-corps" own entire planets, and hire mercenaries such as the Raza to wipe out independent planets that refuse to submit to them. And if that doesn't work they send their own troops.
- One of the measures the Megacorp can use against the Runner in the card game NetRunner. Aside from using malevolent software to fry the Runner's brain, if the Megacorp manages to trace the location of the Runner, he can use anyting from saboteurs◊ and paramilitary forces◊ to bombing entire city blocks◊ in order to flatline the Runner. The page quote refers to a scoring card where the player's Megacorp goes to war against another corporation.
- Classic Traveller supplement The Traveller Adventure. When Imperial MegaCorps decide to get rough they engage in "tradewars". They send out military forces to attack the other corporation's offices, factories, starships and other property. This can involve killing the other company's workers and management. This is known in the GURPS version as well.
- A staple (and the main source of employment of the PCs) in Shadowrun. There are also the Desert Wars where megacorps pit their troops against one another to test their weapons and for publicity. For the most part though, most corporate warfare is of the "cold war" variety, fought in lots of small skirmishes conducted by deniable proxies. Player Characters, the titular Shadowrunners, find employment as those proxies.
- Cyberpunk 2020 is a prime example, featuring a full-scale Corporate War between two of the biggest megacorps as a world-changing event.
- Mutant Chronicles had several Megacorps duking it out for supremacy in the solar system before and after the release of the Dark Legions.
- In Eclipse Phase the Planetary Consortium deployed Direct Action to seize several Anarchist and Extropian habitats on the grounds that they were havens for software pirates (neither group acknowledges copyrights). However the Titanian Commonwealth decided to side with the anarchists and they formed the Autonomist Alliance.
- The MERCS skirmish game is based entirely around this.
- A major part of the backstory to Hc Svnt Dracones is a war between newly risen Corptowns and traditional governments that saw them as a threat. It eventually went nuclear, the only survivors a couple corporate colonies on Mars.
- "Hotzones" are areas where the IRPF has sanctioned a limited armed conflict between two corporations, typically within a single Corptown and resembling something between a hostile takeover and a gang war or football riot. The game's creator has also alluded to "Shadow Wars" between Mega Corps in isolated areas they keep their media subsidiaries far away from.
- The players in Fleets: The Pleiad Conflict are interstellar corporations duking it out for dominance of the Pleiades.
- Deadlands features the spin-off game The Great Rail Wars, in which six companies fight to be the first to build a transcontinental railway and thus win lucrative contracts from the Union and Confederate governments for transporting the superfuel known as ghost rock (which is most abundant on the west coast). Each company has its a private army of "rail warriors", and that's before you factor in the witches, undead, supernatural martial artists and automata with human brains.
- Warhammer40000 started off as Rogue Trader, a more role-playing focussed game than later editions in which armies were actually the private forces of the titular traders. While the game has evolved a bit since then, rogue traders still make appearances in the literature, often still in possession of significant forces able to contribute to whatever battle is taking place. This is why The Inquisition often pose as rogue traders - no-one will see anything suspicious in them owning a heavily armed cruiser packed with mercenaries.
- While the Imperium as a whole doesn't have much influence from megacorps, on a planetary scale corporations are often the big players, with them often fighting over resources and influence. Dan Abnett's Necropolis is one of the rare times this fighting becomes bad enough for the Imperium to take notice and send forces in to ensure manufacturing quotas aren't harmed it turns out to be a Chaos cult uprising rather than the normal corporate infighting.
- Some of the main conflicts in Urban Galaxy are between 4 major corporations; the GIG, U50, P&C, and Star Chapman. They regularly employ the use of both Alliance and Outlaw mercenaries in order to pursue their goals. There is even an entire district about the conflict between U50 and GIG.
- A staple part of the setting in any of the Armored Core games. Even in the universe where all of the corporations joined forces in a military coup against all world governments, they're still going at each others' necks and trying to gain control over the entire globe as well as outer space.
- A necessary evil in the world of Deus Ex: Human Revolution, where many augmentation firms need their armies as a reason for corporations to not have a war in the first place, in a form of Mutually Assured Destruction.
- Played with in the Borderlands series. In the first game, it seems like a case of non-corporate individuals rebelling against an overpowering megacorp (Atlas), until you realize that the main characters are being manipulated by another megacorp (Hyperion). A conflict between Dahl and Atlas in the backstory is one of the main reasons why Pandora is such a Crapsack World. The Pre-Sequel plays it the straightest, with the core conflict between Dahl and Hyperion, though in this case it is a rogue Dahl fleet. The Pre-Sequel even makes mention of a "Corporate War" sparked by Hyperion that destroyed the central government of the galaxy, causing each of the corporations to be superpowers in their own right.
- Corporations are the equivalent of player guilds in EVE Online, and they're able to go to war with one another.
- The old storyline video stated that before the discovery of the EVE wormhole the megacorporations of earth fought one another when they reached the practical limits of stargate expansion.
- Dark Orbit's Excuse Plot is that three mining corporations don't get along and your job is to kill everyone not working for your corp.
- The Mega Corps of Tachyon: The Fringe each maintain a private Space Navy, theoretically to protect their supply chains from piracy. They're not above using them in inter-company squabbles, however, and the central conflict of the game is between one corporation, GalSpan, and the Bora settlers.
- The whole plot of Ace Combat 3: Electrosphere revolves around a war between two megacorporations, General Resource Ltd. and Neucom Inc.; although there are two more sides in it (peace-enforcing UPEO and the terrorist conspiracy Ouroboros), they are much smaller in scale and influence.
- The background of Team Fortress 2 is that the playable characters are mercenaries hired by one of the two corporations that secretly run the world to fight over gravel pits, driven by Sibling Rivalry of truly epic proportions between the CEOs.
- Syndicate has corps warring over control of the planet, mostly via small teams of highly skilled Cyborg agents.
- Civilization series: Certain Greed events that go under "Our corporation wants X resource under rival civilization's border, go and get it for massive cash. The other variant is that "our generals want X resource in enemy land, go get it old chap".
- Civilization: Call to Power allows the players to eventually train lawyers and corporate branches to wage economic warfare on opponents. Though it's implied they're not actually violent.
- Sid Meier’s Alpha Centauri: Morgan Industries, like all the other factions, could just build a army and conquer everyone else. Then again, Morgan could easily win through economic means as well.
- According to the background information, Nwabudike Morgan (leader of Morgan Industries) managed to get his start by hiring mercenaries to take over some diamond mines. Morgan's Earthly businesses also included funding "mercenary forces, U.N. escorts... and creating Morgan SafeHaven Hotel Fortress chain 'for the discriminating executive'."
- The same applies to both of the game's Spiritual Successors: Civilization: Beyond Earth (the American Reclamation Corporation led by CEO Suzanne Marjorie Fielding) and Pandora: First Contact (the Noxium Corporation led by Director Eric Preston).
- Hawken: Player Characters are pilots that fight for Prosk and Sentium, the two dominant corporations on the planet. There was originally a third, but its downfall led to the Grey Goo outbreak threatening the planet.
- The mega corps of the X-Universe series all maintain hundreds of fighters and a couple capital ships apiece, mainly to protect their supply chains from Space Pirates, Xenon, Kha'ak, and sometimes raiding fleets of rival governments. The player can engage in this as well, and can also be hired as a contractor by the corporations and be sent on (among other things) station defense and assassination missions.
- Cerberus Daily News told a story of this happening in the War on Garvug story arc, between Mass Effect 2 and 3. The war started when a bunch of galactic mega corps invaded the planet Garvug for supposed Prothean artifacts. The krogan and vorcha that made up most of the world's population fought back well and eventually the corporate forces pulled out...only to return in the middle of Garvug's victory celebrations, killing most of the government officials with bombs and assassinations after coming out with a well-publicized "debate" over whether to pull out from the planet or not.
- Early during Galactic history, the mostly-company-owned planet of Anhur effectively legalized slavery in the system, which resulted in a civil war between the pro-slavery batarians and the anti-slavery humans (and their hired guns from the mercenary company Eclipse) that populate the planet. Eclipse would later spin the positive publicity gained from defeating the slavers for all it was worth.
- In Nexus: The Jupiter Incident, anything beyond the Lunar orbit is under the control of the Mega Corps, after they won the war against the IASA. Each Mega Corp. has its own private fleet that is frequently deployed against rival corporations and even IASA ships that stray beyond their space. The Player Character, Marcus Cromwell, is hired by SpaceTech to captain one of their corvettes. An early mission involves saving a friend of Marcus's, who is a captain in the IASA from two OSEC ships that ambush his ship.
- The 'verse of the first Ground Control game has any warfare on Earth outlawed under the threat of nuclear annihilation. As such, Mega Corps tend to fight their issues out on other worlds. The focus of the game is on a habitable faraway moon called Krig-7B that is being claimed by both the Crayven Corporation and the Order of the New Dawn. While the Order is more a religion than a corporation, they are officially registered as a Mega Corp. (for political purposes), and their Pax Dei ("Peace of God") branch is, in some ways, superior to Crayven's mercenary army. For that matter, the Order's military tech is way more advanced than that of Crayven, but Crayven has managed to take Boring, but Practical to new heights, so they're evenly matched.
- Medieval equivalent: In Crusader Kings II: The Republic Patrician families can go to war over trade posts, or attempt to seize cities and counties where they've built posts.
- The goblin homeland of Kezan in World of Warcraft is ruled by many cartels. One character's backstory mentions that they warred against each other many times in the past, during "Trade Wars" which were apparently fought with bombings and ambushes in tunnels and storerooms.
- This is the whole point of Executive Assault: a bunch of feuding corporations land on an alien planet and immediately start building robot armies and waging war to see who gets to exploit its resources.
- In Evolve, there are five gigacorps that essentially serves as pseudonations. Each has a private army of mercenaries and robots that it uses to protect its assets and eliminate anything that might pose a threat to their status. One of the biggest events in the backstory of the game, the Mutagen Wars, was instigated by a corporation inciting a cluster of worlds into rebellion so they could then take over.
- The Orochi Group of The Secret World possesses seemingly thousands of heavily-armed security personnel, along with humanoid drones, tanks, and even Humongous Mecha. However, it turns out that they aren't there to battle other corporations or even the secret societies; all the robots and war engines are used only in attempts to secure occult power from highly-dangerous sources, and the general public has no idea that they even exist.
- The protagonists of My Life At War were hired by Mega-Fun Foods Inc. to defend some newly acquired farmland from some nobles who think they still own it.
- The Maytec Consortium in S.S.D.D has its own army but when the Anarchists jumped their mineral claims on Mars they manipulated the CORE into fighting the war for them.
- Not to mention that CORE evolved from a private security company into an international coalition dedicated to fighting the Anarchists.
- Background to one arc of Exterminatus Now is a conflict between cola companies.
- Parodied in one arc of Newshounds where AOL attempted a military takeover of Starbucks, which failed as their troops were no match for stressed out baristas.
- The R&D wars of Sluggy Freelance in the "4U City" Alternate Universe between a number of weapons manufacturers with strong ties to organized crime. In the prime universe Torg has been trying to take them down, but all his efforts have done is consolidate them into Hereti-Corp against everyone else.
- In Quentyn Quinn, Space Ranger the Empire of the Seven Systems declared war on the RIAA thirty years previous, by then they owned the copyrights and patents to just about everything but what set the rather libertarian Empire off was their brain-stripping of elderly artists and scientists, which is highly illegal for a damn good reason. And apparently there were earlier skirmishes over things like laying patent claim over a species genome.
- The Dutch and British East India Companies both fielded private armies for fending off piracy and putting down native resistance to their colonial monopolies.
- Not just pirates and natives; for much of the 18th century, whenever Britain and France went to war, the British and French East India Companies note would dutifully declare war on one another as well. The Carnatic Wars in particular were fought largely by Company forces on both sides, with the British East India Company eventually emerging as the dominant of the two before the French company was eventually forcibly liquidated during The French Revolution.
- The British East India Company would meet the same fate a few decades later, after its Corrupt Corporate Executive antics resulted in a full-blown armed revolt and created a major political scandal in Britain; even self-righteous colonialists have standards.
- Although the United States never created an East India Company, its closest equivalent would have to be the United Fruit Company, an American Mega Corp. capable of dictating terms to entire Banana Republics in Latin America (and in fact popularized the term "Banana Republic", as it held a monopoly on the banana trade in the region). At its peak, United Fruit wielded enormous control over port and rail infrastructure in several Central American countries, owned the world's largest private navy (even if it were a merchant fleet), and strong-armed national governments into granting it unlimited access to local land and labour. Most importantly, however, United Fruit controlled the regimes themselves, and installed or deposed political leaders according to its interests—it is strongly implied to have a hand in the 1954 coup d'etat that overthrew President Jacobo Arbenz Guzman of Guatemala and installed a CIA-backed dictator in his place.
- Due to fears that the newly independent government of the Congo would nationalise their industry, Belgian mining interests bankrolled the secession of two Congo provinces, Katanga and South Kasai, including the recruiting of mercenaries to defend them.