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Decisive Battle

This is the fantasy or historical equivalent to the Space Battle and in a similiar vein to the Final Battle, although this takes place before The End but is no less important, it marks the point in a conflict in where one side turns the tide of war in their favour, this means it is no less epic or reduced in scale to the battle which might mark the end of the war. it can even lead directly into the final conflict or even set up the story as it is.

The main difference is that these are set on the ground, at sea or in the air rather than in a vacuum, although space battles can fall into this depending on the point it is shown. These scenes also use many of the same methods used to create space battles such use of a lot of CGI and miniatures for distant shots with close ups of the main actors, extras and stuntmen doing all the physical work. So this usually takes up a lot of the budget as the producers try to provide a thrilling and awesome setting for the audience to enjoy and tense up about. Historical battles are the exception as they required no special effects to work; unless being recreated for film or TV. As they are drawn from Real Life they certainly can qualify to be epic depending on the battle and circumstances.

The same clichés are also present as in the Space Battle as well, not all of them need to be used:
  • The enemy will have a secret weapon which they plan to unleash to destroy all the heroes or to turn the tide of the battle
  • It will be a pivotal point in the war and change the fortunes of one side and the fate of the world.
  • The good guys will usually be vastly outnumbered, under equipped or at a disadvantage, however both sides can be equal as well.
  • The battles make use of thousands of soldiers or vehicles taking part to show the scale of it (in most productions made after the late 1990s they will all be computer generated).
  • Several or all of the main characters will be involved as well as several minor characters and background characters at once to show how everything is united in a common goal.
  • The enemy will either be overconfident to the point they see no need in a backup plan or to send everything at the good guys, or they will charge everything in knowing they will win.
  • When it looks like the enemy have all but won the battle, reinforcements show up save the day and win the conflict.
  • The heroes will have a time limit in which they have to win, they will always achieve this with only a few seconds left.
  • Someone will make a Heroic Sacrifice or perform a Heel Face Turn or Face Heel Turn.

These battles can overlap with the Final Battle trope and the Space Battle trope. Although this depends on when they turn up in proceedings and what the genre is.


Examples:

  • The Battle Of Chibi in both actual Chinese history and Romance Of The Three Kingsdoms: the combined(yet still massively outnumbered) armies of Shu(led by Zhuge Liang) and Wu(led by Zhou Yu) against the MASSIVE naval fleet of Cao Cao's Wei. This battle is considered the one that finally establishes the three-way power struggle between the titular kingdoms, and is rightfully always featured heavily in any adaptation of the novel.
  • Two are featured in Lord of the Rings. The first is only alluded to in the books but shown in the films, that being the seige of Mordor where the Last Alliance of Elves and Men were able to defeat Sauron. However Isildur's refusal to destroy the ring ultimately led to the War of the Ring at the end of the third age.
    • The other battle was the Seige of Minas Tirith in which Sauron attempted to topple Gondor and ensure his domain over Middle-Earth, however reinforcements from Rohan and then from Aragorn with several Dunedian and soldiers from south Gondor ensured that Mordor's army was routed, the king had returned, and what led to the Final Battle outside the Black Gates which allowed Frodo to destroy the ring.
  • Several in the Command & Conquer series.
    • In Red Alert, the turning point of the war comes when the player manages to destroy the Iron Curtain. This leads to the Allies turning the war from defensive to counter-offensive.
    • In Red Alert 2, Tanya destroying Soviet nuclear weapons in Europe, allowing European nations to freely provide support to the US without fear of nuclear armageddon.
    • Tiberian Sun has two: Unifying of Nod, which leads to Nod launching their major offensive and later the destruction of Nod's missile and Banshee facilities, leading to a GDI offensive that wins the war.
    • The Battle of Temple Prime in Tiberium Wars was supposed to be the decisive strike that would break the resurgent Nod forces wide open, in a deliberate Call Back to Tiberian Dawn, where the final GDI level also involved a strike at a Temple of Nod at Sarajevo. Although the attack is successful, it has unforeseen consequences... (unforeseen except to Kane, of course).

  • Happens in Warcraft series.
    • In Warcraft II: the Tides of Darkness the Horde was close to defeat the Alliance in the battle of Lordaerons capital city, but the Alliance won and started to turn the tide of the war because of the conflict between Doomhammer and Gul'dan. The Alliance were then able to drive the Horde all the way back to the Dark Portal.
    • The battle at Blackrock Spire after the failed siege is probably a better example. While the Alliance has indeed pushed the Horde back to the Spire, the Horde still had a chance to strike. Orgrim Doomhammer hoped that killing the supreme commander of Alliance forces, Lord Anduin Lothar would cause the Alliance forces to lose faith and be crushed. For a moment, it nearly happened. Then Lothar's Number Two Turalyon took command, captured Doomhammer, and routed the Horde.

  • Several happen during the Dominion War:
    • Operation Return sees the Federation reclaiming Deep Space Nine and the annihilation of the Dominion's reinforcements from the Gamma Quadrant.
    • The Second Battle of Chin'toka marks the Breen's first major engagement in the war, wiping out an entire fleet with unstoppable energy-dampening weapons.

  • In World War II there are several examples of battles which helped turn the tide in favour of the allies. The battle of Stalingrad was one, partly due to a German force ill-equipped for the winter and Stalin's insistance of defending his namesake to the man. it marked the point where the ceaseless Axis advance was finally stopped dead.
    • El-Alamein was the turning point for the British, putting the Germans on the defensive for virtually the rest of the war.
    • The battle of Midway was the turning point for proceedings in the Pacific, where the American Navy was able to inflict a large enough blow on the Japanese that they were never able to recover for the rest of the way. It is widely considered the most important naval conflict in history.
    • D-Day is perhaps the final and most iconic for the allies, 175,000 soldiers were able to establish a beachhead in Normandy and essentially destroy any remaining hope for an Axis victory.
    • Most notably, the strategy adopted by the Imperial Japanese Navy during World War II turned around a Decisive Battle where their fleet would crush the US one in a single, climactic battle. This strategy was epitomized on the massive Yamato-class battleships. The US Navy, on the other hand, ultimately defied this trope between the loss of battleships at Pearl Harbor forcing the USN to rely on its carriers, the island-hopping strategy that intentionally avoided large concentrations of Japanese forces, and the massive industrial advantage the US had over Japan allowing it to replace its losses. It came to a head in the Philippines Campaign in 1944 (At The Battle of Leyte Gulf) when the last effective remnants of the worn-down IJN were torn to shreds [[hottip: While some would consider "The Marianas Turkey Shoot" to be this, at that battle the Japanese carriers and their escorts escaped despite the extreme damage to their aircraft squadrons. Leyte is when they were completely destroyed.]]
  • The Spring Offensive in early 1918 during World War One. The United States had just entered the war on the side of Britain and France, and Germany knew it would lose the war if the massive industrial resources the Americans possessed were fully brought to bear. On the other hand, the Russians were no longer in the war thanks to the Brest-Litovsk Treaty and so the Eastern Front was no longer a concern, freeing up nearly 50 divisions. Germany had a manpower advantage, but one that wouldn't last once the Americans came in. As a result, this large offensive was one last push to try to end the war on Germany's terms. From late March through mid April, the Germans gained the most ground since the start of the war before trench warfare settled in (Paris was within 50 miles of the front), but couldn't sustain the offensive nor hold it with their depleted reserves. With the Hundred Days' offensive that August, the German lines eventually collapsed and the German Empire capitulated in November.

  • The penultimate battle in Nexus: The Jupiter Incident is the largest battle in the game. It involves your task force facing off against constant waves of whole enemy fleets periodically arriving via the wormhole to the Solar System. Not only is the battle incredibly tough, but you must constantly watch that your ships don't get too close to the wormhole lest they be sucked in. You may get some reinforcements, but that depends on your actions in previous missions (e.g. Chief Zatuk's Warcry will only arrive if you kept him alive during an impromptu Escort Mission earlier). The final battle involves just your ship facing off against a massive Vardrag cityship while also fighting the massive gravitational pull of the Nexus.
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