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"Ahh! Something's trying to kill me! It's the best day ever!"
- The Chief of Knothole Glade's Son, Fable.

"I know what you're thinking. This sounds like an escort mission. Well deal with it!"
- Sergeant Abraham "Grandpa" Simpson, The Simpsons Game

The Escort Mission. The bane of gamers everywhere, alongside the Timed Mission and Luck Based Mission.

Escort Missions are just that… you have to babysit an NPC, keeping them alive through one or more challenges without getting killed or seriously hurt, or sometimes even touched. This wouldn't be so bad, except that 98% of the time, the NPC you have to protect is gifted with all the common sense of a suicidal chipmunk. They die from minimal damage, run ahead into danger before you can clear it, step into your line of fire, and otherwise act Too Dumb To Live. Missions not formally meant to be Escort Missions sometimes become them, when you're saddled with aggressive but stupid NPCs whose survival is one of your victory conditions. Either way they're a sure way to ramp up the frustration level and make a game Nintendo Hard.

Only very rarely are Escort Missions done well, and when they are, it can be amazing. One way to make them less annoying is to give the NPC some combat ability of their own. For example, whole sections of Resident Evil 4 are Escort Missions, but since the AI is exceptional all-around in that game, it's just a slightly added challenge instead of a cue to start breaking things in rage. Alternately, you can give the NPCs Gameplay Ally Immortality, but that tends to lead to You Call That A Wound.

Escort Missions are typically found in First Person Shooters, Third Person Shooters and flight simulator style games, as well as some styles of RPG. They also exist outside of games, where they're used as plot devices, yielding a Live Action Escort Mission, where The Load takes the place of the NPC. If the NPC you're supposed to protect has a bad habit of running into your line of fire or trying to take on foes stronger than he/she is, then you have to deal with a Leeroy Jenkins.

Examples

    open/close all folders 

     Escort Games 

     Escorting suicidal chipmunks 

     Escorting wet tissues 

     Escorting Leeroy Jenkins 

     Escorting Invulnerables 

     Being Escorted 

     Other 

Exceptions

  • Cave Story has a scene where your escort has a better weapon than you, and is invulnerable. The AI, while a bit random, isn't too bad either.
  • The aforementioned Resident Evil 4: not only is Ashley smart enough to get out of your line of fire, and not only can you order her to stay back while you go ahead and clean out the enemies, the game even provides the occasional place to hide her from view entirely until such time as the coast is clear. Capcom seems to have spent some time making sure having her around wouldn't cause players to throw things at the TV.
    • There is even in the PS 2/ Wii versions of the game a suit of armor for Ashley as an alternate outfit - this renders her invulnerable to bullet fire and makes her impossible for the enemies to carry off which turns her into an amazing trap (not like that) for your enemies. If you're getting mobbed, put her in the center of a room and your back against a wall. They'll pick her up and immediately fall over which won't stop them from trying while you slowly pick them off.
  • Ico, whose entire premise is basically an Escort Mission. The player is seldom if ever attacked directly, but usually has ample time to rescue the Distressed Damsel if she comes under attack, and has the option to actually drag her along by the hand if the situation demands it.
  • Defanged unconvincingly in Neverwinter Nights 2. When the main quest requires that you escort an NPC, said NPC will gleefully engage any enemies in combat, quite beyond your control. However, they can't actually die (or "fall unconscious," as it is); some even have an infinite supply of healing potions. It's a testament to just how annoying the Escort Mission is that you won't care that this is unrealistic.
    • The quest My sister, the rebel proves the exception to the exception, as Lisbet can and indeed does die if you're not careful. And she stays dead, too.
      • Although in this case it's mitigated somewhat by the fact that you actually can order her to stay put while you clear out each room.
  • The protectees in Half Life tended to be reasonably close to where you need to take them and you often got a chance to clear out the area before you even met them; all NPCs could be told to stay put while you went on ahead — and, in the case of the skittish scientists, occasionally did so whether you wanted them to or not ("I refuse to take another step!") In the expansion Half-Life: Opposing Force and from Half-Life 2 on, mission-critical characters (besides the scientists in Opposing Force) were often more than capable of defending themselves.
    • The Counter-Strike mod features a couple of "rescue" maps, where one of the counter-terrorist team's players was a VIP armed with just a puny little gun, and the rest of them were his escort. As a multiplayer-only game, the VIP's intelligence or stupidity depends on whether the VIP player is a skilled player, a Noob, or God forbid, a Leeroy Jenkins. Likewise, in the hostage rescue maps, the CTs can ask the hostages to stay where they are before entering a room.
    • Half-Life 2 Episode 1 and 2 both pair the player off with Alyx Vance, a NPC sidekick who is Nigh Invulnerable. She can still be killed if the player makes absolutely no attempt to fight the enemy at all (or inadvertently blunders too far away from her, given the difference in firepower between her and Gordon Freeman). She hangs back or is otherwise separated from the player for large boss battles.
      • Episode 1 is noteworthy for containing a dark, underground level with, at least to begin with, very little ammunition for the player to use (Alyx, of course, needs no ammo)...which means that you spend the first half of the level illuminating enemies with your flashlight so Alyx can shoot them. In other words, it's an Escort Mission where you are The Load.
      • I, for one, felt like most of the HL2 canon seems to be an escort mission where you are being escorted, mostly because Alyx tends to go off quite happily defending herself and doing all sorts of awesome stuff without you.
  • In Freelancer, at least two missions are openly presented as Escort Missions, and your unarmed sidekicks always manage to get caught in your fights, usually against entire wings of fighters. Fortunately, the AI is competent enough to let them have a chance.
  • In The Thing, various levels had one or more characters that you have to keep alive. This is made slightly easier by the fact that you can give them spare guns/ammunition, which they will use.
  • The Elder Scrolls IV: Oblivion contains several rescue missions, but only two where the NPC cannot be told to hang back. And in one of those two, you can simply ignore the NPC until you clear the place out. A large majority of these missions are Fighters Guild for some reason.
    • Which is a great improvement over the predecessor Morrowind, where escort missions have been likened to suicide watch: if you get within sight of a hostile, the (usually unarmed, unarmored) person you are escorting will charge to the attack.
    • In one early Mages' Guild assignment for Morrowind, you're likely better off standing back and letting your charge do all the fighting - he's a wizard of modest power who starts blasting away at any baddies he sees, is more than capable of killing most threats, and doesn't care if you're in the way.
      • Both Morrowind and Oblivion had monsters that would level with your character, so a high-level character exploring a certain dungeon would encounter, say, liches and demonic dinosaurs, whereas a lower-level character would find nothing but giant rats. Most escorted NP Cs, in contrast, had fixed levels.
    • Lampshaded in a Mage's Guild mission where you meet someone who tells you to follow him and then charges straight into a deadly trap. You don't fail the mission, it's just there for color. (Red, mostly.)
    • Daggerfall escort missions were very controllable due to the limitations of the game engine - your escort's mug appeared in the upper corner of your screen and he went wherever your character went until the time limit was up. The only way to kill the escort was to die yourself.
      • However, the most famous escort mission of any The Elder Scrolls game occurs when the Fighters' Guild sends you to help someone get somewhere and you fail. What starts as a simple escort mission turns into a no-time-limit political conspiracy minor story that can net the player a constant flow of resources until completed.
  • Metal Gear Solid 3 forced Snake to protect EVA for a while, but she had a gun on her, and she was pretty good about staying behind him.
    • If you don't feel like dealing with her at all, you can also tranquilize EVA, take out all the sentries, and just drag her to safety.
  • In Metal Gear Solid 2, towards the end, Raiden and Snake go for a last charge down the halls of Arsenal, killing everything. Either Snake or Raiden's death causes a game over. On easy difficulty levels Snake brings an M4 and effortlessly slaughters everyone under his own steam, leaving Raiden with not a lot to do other than pick up boxes of ammo and watch. On hard difficulty levels, Snake only brings a handgun and is a liability, requiring constant protection – and on Extreme he's an outright moron, standing perfectly still while the enemy soldiers hit him with their swords. Raiden can either encircle him, deflecting bullets and chopping up anyone who approaches, or knock him out and drag his unconscious body through the level.
  • Super Robot Wars: Original Generation series was pretty good about Escort Missions. Almost always, the people you had to keep alive were fairly powerful and under your direct control. Sometimes, though, they had to pass through a heavily fortified position with multiple enemies aiming for them, without taking a single hit. This was alleviated, though, by incredible dodging skills.
    • However, there's one mission in the second game where you have to guide an NPC transport ship carrying a prototype mecha through a literal swarm of enemies. The ship has only average HP and defenses, never defends itself (despite being listed as carrying missiles on-board), can't dodge for beans, and isn't controllable. The ship itself can take six or seven hits before going down, but that's considerably less useful when there are twenty or so enemies aiming for it at once. Adding to the dilemma is that, if you want the Skill Point for this stage, you can't even let the thing get SCRATCHED. The only way to achieve this is to send all of your mechs as far forward into the enemy as possible, causing them to attack you instead of the transport. Oh, but if any of THEM die, you fail also.
    • Super Robot Wars 3 pulls this straight with a kick in the balls, where you have to keep Ryune alive while she's surrounded by enemies... And she will attack you. The version of that battle in the first OG game is far more merciful: You don't have to protect her, and if she dies, she just instantly regains her full health. Oh, and she doesn't attack you until after the bad guys are all gone.
  • Urban Chaos: Riot Response sits somewhere in the middle. Partners in need of rescue will be killed in short order unless you help them; but once they are saved they'll stick close to you, enemies don't consider them top priority, and if armed they'll provide cover fire for you.
  • In S.T.A.L.K.E.R., you have to escort a scientist through an enemy infested area to a transition area. While he does lead, you have three major advantages than most other games: 1. He knows how to take cover. 2. You can give him an assault rifle to upgrade his pistol. and 3. He is wearing one of the best armor suits in the game.
  • Various Fire Emblem missions are based around protecting key units. Most of the time, you can have one of your more-armored party members go over and "rescue" them — removing the protected unit from the map as long as their carrier survives.
    • An odd case in FE 10 (Radiant Dawn): there's a level in the game where you have to keep two civilians protected, but one of these civilians has much higher HP and defense than anyone on your team at that point. Even though he's unarmed, he can block enemies and generally makes the chapter easier than if he weren't there at all. Oh, and you can let them die with only the loss of some bonus exp.
    • Sometimes (especially in the GBA games) the NPC you're supposed to protect is in a well fortified location, or is so insanely overpowered it can defeat the enemy by itself. Feel free to get xp though.
    • Another Fire Emblem 10 example; in the ninth chapter of the game, you go up against Complete Monster Jarod and two cronies, except you can only use Micaiah - Jarod having the right equipment and stats to probably one-shot her. However, during the cutscene, the Black Knight appears, while dozens of enemies cover the map; while it is (in theory) an escort mission in which the Black Knight kills all of the enemies, since all of the enemy units can still kill Micaiah in one or two hits, it isn't that hard - Micaiah can easily reach Level 20 just from this map, and she can easily dodge most of the enemy attacks.
  • The Nintendo Wars series has missions in the campaign modes revolving around either protecting or destroying key units. The fact that the units follow your orders (only moving and attacking when you order them to) rather than moving around dumbly makes this a lot more tolerable.
    • In Advance Wars: Days of Ruin, they tend to be AI-controlled, although the AI is smart enough not to rush to their doom.
      • Except for a certain Heroic Sacrifice, where you could've done the mission more easily if you had kept control of the megatank.
    • In most Battalion Wars missions, you have to capture some enemy point. This requires you to have at least one infantry unit alive. Since you can command said units — Attack mode, Sentry Mode, and Follow — this is a lot easier than it sounds.
  • In Evil Dead: Regeneration, Ash's half-demon midget sidekick Sam generally makes himself useful by weakening enemies - when he isn't being used to collect Plot Coupons. Then you have to keep him from being killed before feeding enough Plot Coupons to the demon blocking your way until it goes to sleep.
  • In Warcraft III, there are some escort missions, but the escortees are caravans who are Ready to Rumble. Once, it is Tauren, who are their melee units and better than you, and the other time is Blood Elves, who can hold off attackers while you sweep the area ahead without getting ahead of you.
    • The expansion also features the reverse in the undead campaign, you need to stop human caravans from escaping into the mountains at various key positions.
  • In the Conker's Bad Fur Day mission "Saving Private Rodent", Rodent wears a completely impenetrable koopa shell-like suit, making him effectively immortal - he actually protects you, as you'd be killed by the carpet-bombing destroying the area without taking cover behind him.
  • In the Diamond and Pearl versions of Pokémon, there are a few missions where you escort a fellow trainer. These trainers heal your and their Pokémon after every battle, are moderately helpful in battle (in particular, you keep getting attacked by two opposing trainers at once, and having an ally makes it closer to fair), and don't pass out and cause a Game Over when their Pokémon faint. Completing one of these missions nets you the ability to partner up with the trainer again in the Battle Tower.
  • Avoided in First Encounter Assault Recon, where the Point Man must escort Alice Wade to a helicopter pickup on the rooftop. Alice is invincible, always stays behind the Point Man, and when they ride up the elevator, she stays inside the elevator during the subsequent ambushes. The ambushes themselves can be completely avoided by simply staying inside the elevator, as the Replica soldiers won't throw grenades into it and will stay back behind cover until the doors close and the elevator continues on.
    • Also viciously averted in Project Origin, where at first glance it looks like you're going to be stuck escorting Terry Halford to safety. Then a Replica Assassin decapitates him.
  • Final Fantasy XII: Revenant Wings has a large number of them, with a fair number of AI types. The developers seem to have known how much gamers hate these missions, the ones with suicidal allies have weak enemies.
  • In The Suffering, Torque has the opportunity to engage in a few of these. The escortees are usually (but not always) armed, reasonably tough, and able to defend themselves pretty well. Torque can simply gun them down to skip the mission, but this seriously dings his Karma Meter - allowing them to die via monster does not change the Karma Meter, and completing the mission increases it.
  • In the Shadowrun game for the Sega Genesis, the client you escort won't even be attacked by enemies, they go after you instead. These missions were near identical to carry a package missions except that they can get caught up in area of effect attacks like grenades or explosive fireballs.
  • Portal's world-famous Companion Cube is the star of an escort mission that can't actually be solved without it (or him. One of the side effects of Enrichment Center testing is believing inanimate objects to be alive, after all.) The Cube is even used as a bullet shield in some parts of the level, and can't actually be destroyed at all. except in the incinerator at the end, into which the player is required to throw him.
  • In the Call Of Duty 4: Modern Warfare mission "Hunted," the informant Nikolai will have to be escorted through a wilderness; fortunately, he's good enough at defending himself. In the "One Shot, One Kill" mission an injured Captain's support fire is apparently quite effective... however, he can be killed, and he is immobile; he can't move around unless you carry him, leaving you unable to do anything except walk around (no sprinting) and putting him down.
    • Additionally, there's the mission where you "escort" Soap's team... at the controls of an AC-130 gunship.
  • Happens in Zone Of The Enders: The 2nd Runner. Con: You have to protect a soldier's mech, meant to help out in a battle later, that for whatever stupid reason, can't fight back, on top on YOU having carry it all the way to its destination. Pro: You can heal said mech by carrying it, making said mission a cakewalk, on top of being able to swing him like a bat and even FLING him at your enemies. FUN.
    • Later, you actually have to escourt an entire army, while taking down hundreds of enemy mechs. Thankfully, you have the hero of the first game to help out.
    • Also, said army can also fight against BAHRAM well enough, although they're pretty well outnumbered.
  • The PC port of the game James Bond 007: Nightfire. The player must protect Mayhew, an unarmed man, but he's smart enough to stay behind you and not move on until an area is cleared.
  • In a game as hard as Jak II, the number of difficult escort missions is surprisingly set squarely at 1. The hardest escort mission in the game involves escorting yourself as a kid though the city, made difficult by the automatic movement of the escort NPC and his completely understandable lack of intelligence. All other escorts are either carried by vehicle or armed with weaponry, allowing them to hold their own for a long enough period for you to do what you have to do, whether it be killing enemies or solving a door puzzle.
  • Subverted in the Tabletop RPG Paranoia adventure Me and My Shadow, Mark IV, where the players have to escort an enormous cybernetic combat tank. The problem the players face is not so much to protect Mark IV as to keep themselves from being crushed between various potent assaults and Mark IV's Nigh Invulnerability.
  • World In Conflict has an interesting inversion. In one mission, you only initially have command of a small force consisting of light units and repair units. Later on, you hook up with another allied force under AI control which has much heavier weaponry able to stave off Russian assaults. A good portion of the rest of the mission involves you relying on the AI to protect your vulnerable units while you keep the AI's units repaired and ready to fight.
  • Grand Theft Auto IV has some missions where you're accompanied by a few partners in crime. All three of Patrick McReary's missions, for example, have him accompanying you, and if he dies, you fail. While this can occasionally be a recipe for annoyance because Patrick tends to charge headlong into enemy fire, he can take quite a bit of damage (more than you can, in fact), and helps to draw the enemies' fire, letting you pick off enemies and cops without getting shot at as much. He's an expert at using the game's cover system (one case where the computer actually cheats in your favor), and is packing serious heat of his own, meaning he'll be able to take out enemies as fast as you can. Another case of the Escort Mission adding a slight bit of difficulty to the game without being overly frustrating, and sometimes actually being helpful.
    • Also, any mission where Little Jacob joins you. The situations feel similar to Patrick's missions, except he never charges into certain death, usually advancing as you do, and it somehow feels like he's the one escorting you than you escorting him.
    • GTA4 also includes a Co-Op multiplayer mode called "Hangman's NOOSE," which requires the team to escort an NPC mafia boss to safety. Because the boss is somewhat intelligent, the mission is short, and the case rewards are very high, this might be one of the few escort missions on this list that players seek out and play repeatedly.
    • You can invert the situation a bit after you become friendly with Dwayne, in that you can call some guys to escort you.
  • Some of the Spider-Man games have variants on this trope, where the player must protect an NPC from a supervillain. In Ultimate Spider-Man, for example, Venom must keep Electro from frying an unconscious Spider-Man, made more bearable by the fact that Spidey's unconscious, and won't do anything stupid, so it'll be only your fault if you let him get roasted alive. The first Spider-Man game for the Playstation requires Spider-Man to protect J. Jonah Jameson from a rampaging Scorpion, but fortunately Jameson has the sense to run like hell while the player stalls the Scorpion.
  • Deus Ex has an escort mission. It's optional (though your brother will die if you don't do it), your charge has a good amount of health, competence, and firepower, and if you get killed between that point and the next level, you're captured and brought to the next level instead of getting Game Over.
    • Actually, the person you're escorting is invincible, and it's a useful tactic to let him take out the ambush just outside his door while you hide in the cupboard. Also, regardless of your actions later on, you'll be captured by UNATCO and taken to HQ to be interrogated.
    • The annoying thing about this mission is that the escortee will vanish at some point, and you have to play the next level before you find out if the game registered the mission as success or as failure (or not register at all, which makes the level unwinnable).
    • It's not an escort mission, it's just misunderstood: If you go through the window at any time, he dies. If you don't, he doesn't. You can keep him alive by dying instantly if you want.
  • Earth Bound: Just as the plot begins, Ness must escort his neighbors and an alien home. The alien, however, is exponentially stronger than then-level-1 Ness, and in fact does most of the fighting for you during the mission. He renders the 3 humans temporarily immune to PSI attacks as well, so you're invincible against the mini-boss, too.
  • Crysis. The main plot of the first half of the game requires you to rescue several hostages, who are escorted away by allies arriving Just In Time. Any allies you have will stay well away from any fighting and let you do all the work.
  • The escort missions in Joseph Hewitt's mecha roguelike Gear Head have you using your mecha to protect a transport truck from raiders as it drives along a short road. Unfortunately, as you progress in the game, all your opponents become stronger, greatly increasing the range, accuracy and power of their attacks. As a result, the defenseless truck will generally be targeted with a barrage of powerful, expensive, area-affecting missiles before you can even spot the raiders' mecha, inevitably being destroyed by the first hit. Luckily, these missions are all optional.
  • In Jets'n'Guns, you are led to believe that a certain stage will be an escort mission... but the escortees are merely background elements.
  • During one level of The Force Unleashed you are told to protect a Jedi from Imperials at all costs. Things look bad. He's old. He's blind. This is surely going to be a hard mission right? Wrong! He's a goddamned Jedi! What kind of Jedi can't take care of himself?
    • The game can bug out during that mission: halfway through the old man forgets how to walk. He'll still kick the ass of anything that gets close enough but force choke and force push are required to move him forward.
    • Star Wars: Republic Commando had a somewhat amusing mission in which you had to escort a Wookiee past a pair of General Grievous's bodyguards. It is possible for him to die, but he can take so much damage that it's practically impossible for the MagnaGuards to kill him, as they spend most of the time focusing on you and your squad.
  • Vega Strike currently twists it: the game tend to assign some or other heavy fighter as an escortee. On early stages this means "escorted" gunship lagging behind can easily destroy an average pirate before you'll approach to attack, but if you'll run into something big you both may be roasted before inflicting any damage worth mentioning.
  • Siren: Blood Curse Considering you play as 7 different characters across the 24 missions, you have missions where you have to snipe to protect a defenseless man and then lead him to safety, snipe to protect a little girl who's afraid of you and "lead" her to safety (i.e. approach her until she runs off in the safest direction), escort said little girl to safety while killing anything that would kill her, lead your ex-wife to safety (thankfully she's armed and does a great job of fighting on her own), and protect a woman who can't fight but can thankfully take a ton of damage.
    • Siren 2 has some too, but most of the time the escort is armed, durable, or smart enough to get out of the way. Ikuko is a pain, though, because she keeps using her sightjacking ability to slow enemies and sometimes stays like that for a little while.
  • Army Of Two subverts this shortly after you get to your escort target. His copter goes boom and it's "go back to kill every living thing in sight."
  • When the first part of the last mission (or "quest") in Fallout 3 actually starts, you quickly realize you aren't really "protecting" Liberty Prime from anything; you're just trying to kill some enemies before the unstoppable giant robot nukes, vaporizes, or steps on them (possibly depriving you of much-needed XP). You still have to wait for the robot at two different points, though.
    • In an earlier level, you need to escort scientists trying to escape Enclave soldiers. Fortunately the soldiers have the good sense to target you instead of them, the scientists will usually stay behind you, and you can tell them to stay put while you clear out the room ahead. Also, of the four scientists, only one is required to survive, and she has Gameplay Ally Immortality and can only be briefly knocked unconscious by enemies. You can also give another of the scientists a gun, but this only makes things harder as he'll now hold his ground and fight enemies instead of sensibly running away, causing him to die very quickly as he is very weak and can only survive a couple of hits.
      • There was also the immensely suicidal Sticky, an outcast of Little Lamplight you could escort to Big Town. Unfortunately he is a complete idiot who would willingly attack Super Mutants and Radscorpions with his fist despite having given him a revolver.
      • If you don't shoot him with a shotgun first for being too damn annoying. However, thanks to the powers of fast travel, you can bypass any encounters. This makes the mission ridiculously easy, as well as much more endurable.
    • The only escort mission I've ever enjoyed occurred when you and your father run from one side of the Wasteland to the other. After spending most of the game looking for him, this was a huge emotional payoff.
  • Final Fantasy VI has an escort mission involving Guest Star Party Member Banon. If he dies during combat, the game's over. He has somewhat fewer HP than your other characters, but is fully controllable and has a free healing ability, making this not only much less odious than most Escort Missions, but a great way to Level Grind if you set up the controls just right.
    • Just be sure to stick Banon in the back row at some point, or Ultros can very realistically kill him one hit with his Tentacle special attack if it's single-targetted on him.
  • Seems like the makers of Magical Battle Arena has had bad experiences with Escort Missions in the past, since the Protect Hayate with Vita mission, the one Escort Mission in the Lyrical Pack, isn't the hair-pullingly frustrating kind. Sure, Hayate is a sitting duck here, but she can take a lot of hits and her attackers are just three easy to kill Joke Characters who are quick to choose you over Hayate as their target. Essentially, the Escort Mission's only hard if you're bad at using Vita.
  • One of the early missions in the PC game Imperium Galactica was to escort the Admiral. You could completely ignore him and all that would happen was to get a "Where the hell were you!?" message at the end of it. Later escort missions you did have to turn up for, though.
  • One of the missions in Hostile Waters has you escorting a group of scientists escaping from the Cabal. They proceed to patiently wait in their base while you clear the entire map of everything that moves and set up turrets at their destination, make sure to stay behind your tanks once they get rolling, and even once the enemies start growing out of the ground (literally), they will target your units before they turn on the convoy. It's... refreshingly not frustrating.
  • Alone in the Dark Inferno. Sarah, who accompanies the hero in the first half of the game before finally deciding to remain in a safe place, acts more as a tag-along rather than an actual escort mission, even though you do need her help in certain places. Thankfully, bullets in the head are only minor annoyances for her, and she rarely actively gets in your way. Her comments make you want to mute the TV, though.
  • An optional sidequest in Vampire Bloodlines involves saving former actor Ash Rivers from hunters; there are a couple of ways to go about it, and one of them is to escort him through the sewers. Fortunately, he tends to stay a few metres behind the player, and is capable of defending himself if a hunter gets too close.
  • Robotech: Battlecry. Cat scan missions fom hell. Heck the whole game period is one giant Escort/Defend mission.
  • In Prince Of Persia 'Sands of Time' game, the player controls the Prince fighting through mythical monsters to escape the Sands of Time; his only ally is a princess stuck in the same trap. For most of the game she is in the background, nudging you along the right path, like a fairy but not as annoying. She will occasionally enter battle with you, but if she dies in battle, the game is over. You may think about focusing some of your attention toward her, but the monster AI prioritizes you and the princess AI prioritizes on keeping her away. While she is accurate with her arrows, she is not a sniper and may occasionally hit you (with apologies). Her health is also fairly high and will regenerate over time.
    • The one exception to the exception is the Tower of Dawn elevator sequence, which simply has so many enemies jammed into a small area that some of them will inevitably target Farah. She doesn't really have that much health when being intentionally attacked, causing her to be killed easily, and there's really nowhere for her to run.
  • Fortunately very little escort action in RTS game Rise Of Legends, and perhaps the only notable one is actually pretty easy. You have to escort multiple of the same caravan unit across a relatively small map while enemies spawn magically around you, but the caravans have a decent number of hitpoints, provide area healing, and you only have to move one caravan unit at a time, meaning that the next one always comes in fresh.
    • There's also one where the main character Giacomo goes on a heatstroke-induced Mushroom Samba and you have to protect him while he totters around the landscape. This one's somewhat harder.
  • Parodied in Kingdom Of Loathing, upon rescuing the grandma See Monkee:
    Player: I'm just here to escort you back to the Sea Monkee Castle. Grandpa Sea Monkee asked me to find you.
    Grandma: You're going to escort me? That's wonderful! I mean, I'm a little slow, and I'm sure I'd be useless in a fight, and I'll probably get lost over and over and you'll have to double back and find me, and I can't get over even the smallest obstacle, but I'd love to have you escort me!"
    Player: Huh. On second thought, can you find your own way back? I think I've thinned out the Mer-kin enough for you to get back okay.
    Grandma: Oh, that'll be fine, dearie. Don't you worry about me — this Grandma's still got some life left in her old bones!
    Player: Phew, that was a close one.
  • Star Craft featured a brief "escort" segment of an early Terran mission, where you had to get through explored territory with a limited number of military units, SCVs, and a unique unit that would result in failure if he died. On the other hand, it was pretty much done in the first thirty seconds.
    • The expansion, Brood War also had an escort mission during the Terran campaign. The player had to escort a group of unarmed pilots to steal a fleet of battlecruisers. Fortunately, the player is given full control of the pilots and can just keep them in the rear, and since this is an early mission, it has a relatively easy difficulty. Plus, if you're inept enough to actually lose any pilots, your commander will just simply chastise you and send replacements.
  • In Manhunt you have to escort a vagabond and later a journalist. Since players can ask them to stay hidden, they aren't very annoying.
  • In Kingdom Hearts II, there's a part where you need to escort Minnie to a throne in her castle, while being attacked by a horde of enemies. Minnie moves fairly slow, and must be ushered forwards with reaction commands. Luckily, standing next to her and pressing triangle will call upon a semi-powerful light spell (completely devastating if you play on easy) that knocks all enemies away.
  • The Simpsons Game has an escort mission in Medal Of Homer. Sargent Abraham Simpson explicitly tells you "I know what you're thinking. Not an escort mission. Well deal with it!" This also gets you a collectable cliche which Comic Book Store Guy even goes as far as to say "Worst Video Game Cliche ever!"
  • Front Mission Gunhazard's escort mission with Luven Al-Habi is a bit of a mixed bag. While he and his wanzer may be easily damaged by enemy fire if he's under-leveled, he has no trouble surviving when he's given a better wanzer to work with. On top of that, he isn't throwing his own bombs around in the escort mission, resulting in much less friendly fire and needless self-damage.
  • The game Traffic Department 2192 is generally not very difficult, with the exception of one mission where you are expected to guide five unarmed trucks filled with medical supplies from one base to another while swarms of enemy crafts attempt to destroy them. Because of the locations that the enemies come from, it is not as simple as merely following the trucks; you have to pre-emptively destroy the enemy before they even get there, or they will swarm the trucks and easily demolish them. Worse yet, if even one truck is destroyed, your mission is considered a failure.
  • The Arcade Game GHOST Squad has a variation of this, where you defend your squadmates from attack instead of actually escorting them anywhere. Played straight (well, strait-er) in mission 2, where you escort Hostages and Presidential bodyguards to safety.
    • Luckily, the escort missions are all optional.
  • Goes both ways in Left 4 Dead. When it comes to the bots, you have to keep an eye on them because they have a bad habit of wandering into any fire you created or always getting themselves ambushed by special infected when they had a clear shot. It also becomes an escort mission when someone is going to die in the next hit and there are no healing items around. When playing with friends, if you are going to die soon, they will escort you.
    • Admittedly, it helps that the bots, while stupid about how they behave, have ridiculous aim and skill at taking down special infected at a distance. Let's face it, though. Left 4 Dead is one big 4-player online Mutual Escort Mission.
  • In the 2008 Prince Of Persia, the Prince (controlled by the player) is escorting Elika on her quest to remove corruption from the fertile grounds. Elika never gets in your way, obstructs your view or does anything dumb, and follows you well. It also helps that neither of you can die. Since Elika saves the Prince's life whenever he is about to die, in reality, it is Elika who is escorting the Prince.
  • In The Lord Of The Rings: The Two Towers, you're evidently meant to protect Frodo as Aragorn in the first level, Weathertop. Any sense of actually protecting him is thrown out the windows since the Ringwraiths have long wind-ups for their attacks, and Frodo scampers about Weathertop like a rabbid squirrel until he gets stabbed, at which point it still takes several further blows for him to actually die. It's you that's in danger, not him.
  • In the MMORPG for Gaia Online, one quest has you find a rather ditzy girl who somehow has wandered onto a high cliff in the middle of a jungle. While she follows you back to the entrance, she herself cannot be hurt and enemies don't target her at you. This means that you just have to concentrate on staying alive, because if you have to leave the area then you have to find her again.
  • In Allegiance, a team-based multiplayer flight-sim/strategy hybrid, players must escort mission-critical spaceships such as bombers and troop transports — not because the game has an artifical "requirement" for players to do so, but simply because it's a necessary tactic to beat any competent enemy team. Most ships needing escort are flown by actual human pilots, so Artificial Stupidity does not apply (though the old-fashioned natural sort still might). The only AI-controlled ships requiring escort are miners and constructors, and team commanders can keep an eye on them and order them around to counteract their suicidal tendencies.
  • In The Incredible Hulk: Ultimate Destruction, as one point you must escort the Hulk's ally Leonard Samson through the city while it is under lockdown. The mission isn't annoying however, because your attacks can't hurt him, at several points he stops while you take care of the enemies, and because the military is smart enough to realize that they should focus their attention on the big green monster trying to kill them, instead of the little man driving a car.
  • In Warhammer 40k: Dawn Of War: Winter Assault, the penultimate Imperial Guard mission involves an escort mission. The thing is, you're escorting a Land Raider and a contingent of Ultramarines supporting it — although there's too much for it to handle by itself, it's far from helpless, and it can sometimes make it nearly halfway across the map without any player intervention before finally being destroyed.
  • In Prototype, one mission had you escort a prototype tank while it clears out Hives on it's way to the final objective. Thankfully, the game gives you a Gunship for this stage and the tank is escorted by additional Gunships and other normal tanks that help alleviate some of the work.
    • Subverted halfway through the mission when the tank driver bails out and the player has to drive the tank himself to the final objective while fighting off both the infected and the military.
    • Another mission featured you "escorting" a Leader Hunter to a location where you could keep it contained. You had to attack it, or else it would get bored and lash out at passersby, but still keep it alive. This is actually fairly easy, because the Leader Hunter is about the size of an elephant and durable enough so that the abuse you and the marines dish out shouldn't even severely damage it.


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