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Subjective
Scrappy Level
alt title(s): Scrappy Levels
Welcome to Hell. Enjoy your stay!

Sivert Fjeldstad Madsen: Since you've made every game... Did you actually beat Battletoads?
Lord of Games: I assume you mean that tunnel level with the hoverbike. I, er... well, of course I beat it. It’s not as if I or anyone else would release a game that couldn’t be finished with standard human reaction times.

There are times in video games where, instead of a character building up a fandom of hate, a level does. It could be that it is Nintendo Hard, clashes with the tone of the game, is infested with Goddamned Bats (or Demonic Spiders), is home to That One Boss, has you trying to outrun an Advancing Wall Of Doom or otherwise sticks you with forced scrolling, or has a Scrappy Mechanic in play. In an MMORPG, another possibility is that the level is far too far away from everywhere else, making trips to it pointless.

Down The Drain is, if not the most common form of these levels, an extremely frequent one. See Xen Syndrome for when a large portion of the ending sections of a game suffer from this. It Gets Better is, in many cases, when the beginning of a game has these.

Most, if not all Bonus Dungeons qualify as Scrappy Levels, but at least there's the consolation of not needing to do it to beat the game. Contrast the Crowning Levels Of Awesome.

Some Scrappy Levels tend to polarize the playerbase—a portion of players find them infuriatingly hard while others don't have much of a problem with it. This can be a matter of general skill, familiarity with a particular control scheme or just plain luck, depending on the level. Regardless, about the least helpful thing that can be said about one of these is "I never had any trouble with it" or worse, "I got through that on the first try," especially without any helpful information included.

Examples

    open/close all folders 

    Action Adventure 

    Adventure Game 

    Fighting Game 

    First Person Shooter 

    Hack And Slash 

    Massively Multiplayer Online Role Playing Game 

    Platform Game 

    Racing Game 

    Real Time Strategy 

    Rhythm Game 

    Role Playing Game 

    Shoot Em Ups 

    Space Simulator 

    Third Person Shooter 

    Turn Based Strategy 

    Wide Open Sandbox 

    Other