NES Remix is a Minigame Game released for the Wii U on December 18th, 2013. It features NES games such as the original Super Mario Bros, but challenges players to complete specific tasks in a way similar to Nintendo World Championships or 9-volt's stages ofWarioWare. The "remix" stages take it a bit further by also inducing an Interface Screw, or actually changing the behavior or look of the game itself; in other words, ROM hacks made commercially by Nintendo themselves.The game features Miiverse support and has a collection of stamps earned by getting "bits". The Wii U controller's screen always shares the TV display in this game.NES games featured:
Anti-Frustration Features: If you choose to "end" rather than continue a stage after a Game Over, the next stage for that NES game will be unlocked anyway.
Ascended Glitch: Small Fire Mario from Super Mario Bros. (see this video for how this glitch works). One of the SMB challenges in NES Remix is using Small Fire Mario to defeat a number of enemies as fast as possible without taking damage.
In the first game, there are more Super Mario Bros challenges and remixes than any of the other games. The Legend of Zelda is not far behind, and is the first substantially hidden game revealed.
Additionally, 6 out of 16 of the games featured star Mario. In the second game, Super Mario Bros. 3 gets the most challenges and 5 of the NES games star Mario, with a sixth featuring a pair of supporting characters from the Mario universe.
In the second game, Kirby's Adventure is just behind Mario 3; in fact, it has the second-most amount of challenges.
The Ice Hockey remixes, referencing the 2014 Olympic Games, task USA with defeating Canada and Finland. Cue Miiverse snark.
Awesome Moments: Invoked; some of the challenges task you with reliving some of the more memorable moments of a game. Some of these are extremely short and\or simple to execute.
Blackout Basement: Some levels make everything except sprites flicker in and out of visibility. Others lower the visibility of the screen to the area immediately around the character.
Classic Cheat Code: One is hinted at at the end of the records screen in the second game, as well as in a Miiverse post: Hold down Start, Select, A, and R to unlock all the NES games.
Crossover: Three characters from other games take on bonus underground areas from SMB The Lost Levels.
Continuing Is Painful: If you choose to continue from a Game Over after finishing the first challenge in a multi-challenge stage, you'll keep going from the middle instead of the beginning, but you'll only get one star for finishing and your best time won't be recorded.
Cutscene: There are "challenges" that involve just watching something, such as watching the memetic scene of Doc Louis training Little Mac from Punch-Out!! in NES Remix 2.
Escort Mission: A couple of the remixes task you with completing something while keeping Player 2 protected. Player 2 moves timidly and randomly like a three-year-old who has just been handed a controller for the first time.
Exact Words: One remix has you play through a mirrored version of World 1-2 from Super Mario Bros. as Luigi. The instructions are "Get to the Goal Pole!". If you decide to get clever and use the Warp Zone instead, it counts as a loss.
Fog of War: A display effect in some of the remix stages that reduces your visibility in the stages.
Forced Tutorial: While the first game featured optional demo videos explaining the controls to each game, the second game instead forces the player to watch the in-game demos for Kirby's Adventure and Warios Woods as part of their first stages, every time the stages are played.
The 1-up trick challenge mentioned below doesn't tell you how to keep it going. If you just let it be, it stops after 8 1-ups.
One Zelda level requires you to buy a candle for 60 Rupees but starts you off with only 55. Normally most players would think they'll need to go outside and kill enemies, who may or may not drop Rupees (especially the rare Blue Rupee worth 5 Rupees). However there is a secret Moblin door one screen to the right of the shop you start in in which you need bombs to access. The game's only clue to this is it starts you with bombs already equipped to "B", so unless you like Trial-and-Error Gameplay, you're gonna need to look up the exact location of the Moblin door whose occupant will give you 30 Rupees for finding him.
Infinite 1-Ups: One of the Super Mario Bros. challenges starts with the player in perfect position for the classic staircase-shell exploit. From there, it's up to you to get ten 1-ups.
Interface Screw: A large number of the remixes has some sort of interface screw like the screen randomly undergoing pixelization in a Fog of War effect.
Kick the Dog: One Mario Bros. mission is for you to make poor Luigi lose a life.
Letterbox: The actual NES game screen is letterboxed on all sides, with interface elements around it.
Level In Reverse: Both flipped levels (a stage's level is mirrored) and flipped paths (start from the goal and go to the start) are present. In one remix, the level is both flipped and you have to take a flipped path.
The Load: Luigi is this in a Mario Bros. mission in which you have to defeat all the enemies while protecting Luigi. His AI goes either the direction opposite to yours or in the same direction as yours, switching randomly, and stubbornly refusing to budge if you run into him. Needless to say, this makes the challenge about ten times harder than it has to be.
Luck-Based Mission: There's a few examples, but one major example is a Remix stage where you play as Link in the first level of Donkey Kong. You can't jump, so you're essentially at the mercy of how DK tosses the barrels.
Marathon Level: The final level in the Bonus section of the first game has 44 stages, all of which require collecting Super Mushrooms (and one Fire Flower) in Super Mario Bros.
Museum Game: Take a tour of some of Nintendo's earliest NES games by playing their challenges and remixes!
Nintendo Hard: If you thought some of the original games and their respective challenges are difficult, some of the remixes take this trope Up to Eleven.
No Damage Run: Some of the challenges require you to not get hit at all.
Nostalgia Level: All levels come straight from the NES, but with conditions added, and further alterations in the case of remixes. An exception comes with regard to Excitebike and Wrecking Crew, since those games have a built-in level editor, and thus their challenges usually take place on unique courses designed around that specific challenge.
100% Completion: In 2, All of the other stars need to be earned before NES Open Tournament Golf is unlocked.
Rank Inflation: The player can earn up to 3 stars in each stage, but a really fast time yields 3 rainbow-highlighted stars.
Remixed Level: Some of the remix stages, though very few actually change the structure of the level itself.
Retraux: Actually inverted in some of the remix stages, where most the graphics look closer to 16-bit.
Sequel Difficulty Drop: The second volume's games had less Fake Difficulty on average, the time thresholds for triple stars and rainbow stars are much easier to meet, and the challenges themselves are slightly easier. Zelda II for instance features boss fights where the boss' health is near empty and Link's is full.
The games are named after a song in WarioWare: Twisted!
In the second game, there is a remix level in which you must play Dr. Mario while the screen flickers between color and monochrome. While this happens with several levels, this particular remix references the Game Boy port of Dr. Mario.
Stylistic Suck: Often complained about in reviews. The dev team didn't make any attempt to improve the NES versions of the games; therefore things such as an Arcade Perfect Port of Mario Brothers and the Factory level of Donkey Kong are not present.
Timed Mission: Most of the missions have a time limit, and all of them reward more stars for finishing them quickly.
Unreliable Narrator: There are challenges that refer to "Bowser" when it's actually a fake. A later level has you revealing the fakes.
Variable Mix: The menu music changes based on the level of completion of the currently highlighted game.